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As far as we know now, it looks like every 6 personal ships unlock a new upgrade. | As far as we know now, it looks like every 6 personal ships unlock a new upgrade. | ||
Latest info shows that the fleet efficiency can be: | |||
* 2,500 by upgrades | |||
* 300 for colonies (100 for each, to a maximum of 300) | |||
* 200 for finishing research of any kind | |||
* 100 for establishing four (4) spacedocks with your allies | |||
* 100 (or maybe even 200) through an option at the Mysterious Vessel "Black Diamond" (100 credits/ship forever) | |||
That makes a total of 3,100 without the last, which is a "bonus" that can't be influenced by doing something (except, of course, paying the Mysterious Vessel!). |
Revision as of 03:10, 28 March 2009
Commission
Commissions are credits paid to, or paid by, a player each month based on the ships possessed. A player receives commissions from their subordinates, and pays commission to their superior.
Credit
The unit of finance in Tiny Empires 3000.
Fleet
The ships owned by a player. There are two totals involved: personal ships owned by the player, and total ships owned by that player and all of their direct and indirect subordinates. Some game functions, notably rank, reference total ships; others, such as colonies, reference personal ships.
Guild Dues
These are deducted during every December turn. Dues are a percentage of the commissions earned during the year now concluding. The percentage increases as a player rises in rank. If there are not enough credits to pay dues, a ship will be sold to cover the balance due.
Subordinate
The persons immediately below a player in the guild hierarchy. Commissions are received from one's subordinates. Also, a player with subordinates receives bonus credits every other year in January.
To be able to get a subordinate, you can't be more than 3 ranks above. For a new player (pilot), you need at least 5 ships to get him/her as subordinate. To change superior, the superior needs at least 10 ships (Courier). Subordinates will be lost when a superior has a rank that is over 5 above his/her subordinate. The subordinate will be without superior until he/she "hooks up" with someone else.
Superior
The person immediately above a player in the guild hierarchy. Commissions are paid to one's superior.
A player can give ships to others who are 1 rank above or (at most) 3 levels below. An exception is giving to a Runner with less than 5 ships: trying to give ships will lead to the message that the player is "too inexperienced" and transferring ships won't work.
Fleet efficiency
Upgrades to your fleet, that improve your income in credits per ship. See Upgrades for more information about the upgrades you can obtain.
As far as we know now, it looks like every 6 personal ships unlock a new upgrade.
Latest info shows that the fleet efficiency can be:
- 2,500 by upgrades
- 300 for colonies (100 for each, to a maximum of 300)
- 200 for finishing research of any kind
- 100 for establishing four (4) spacedocks with your allies
- 100 (or maybe even 200) through an option at the Mysterious Vessel "Black Diamond" (100 credits/ship forever)
That makes a total of 3,100 without the last, which is a "bonus" that can't be influenced by doing something (except, of course, paying the Mysterious Vessel!).