Ranks
Ranks
Rank | Name | Nr. of ships | Guild dues | Commission (per ship) | SPF | Personal Ships for Colony |
---|---|---|---|---|---|---|
0 | Pilot | 1 | 10% | n.a. | n.a. | n.a. |
1 | Runner | 2 - 9 | 15% | 900 | 300 | n.a. |
2 | Courier | 10 - 19 | 15% | 800 | 300 | n.a. |
3 | Merchant | 20 - 49 | 20% | 700 | 300 | n.a. |
4 | Trader | 50 - 99 | 20% | 700 | 300 | 25 |
5 | Trade baron(ess) | 100 - 499 | 25% | 600 | 300 | 40 |
6 | Broker | 500 - 999 | 25% | 500 | 300 | 60 |
7 | Mogul | 1,000 - 9,999 | 30% | 400 | 250 | 80 |
8 | Captain | 10,000 + | 30% | 300 | unknown | 305 |
9 | Director | 25,000 + flagship | 30% | 200 | unknown | unknown |
10 | Guild leader | ? | ? | 100 (assume) | ? | ? |
Ship pricing formulas are as follows:
- Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)
- Discounted purchase formula: Price = SPF * .75 * (Ships Owned) * (Ships Owned)
- Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)
- Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)
SPF is Ship Purchase Factor and is based on your current rank.
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what's above - 2,346,280 credits, you pay 2.4 million.
I believe this is when a ship price reaches over 1 million
Limitations:
- Players with less than 5 ships (Runner) of their own can't recruit
- Players with less than 5 ships can't receive ships as gifts (message: player too inexperienced)
- You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)
- You can keep subordinates up to 5 ranks below your own
- You can't choose a superior more than 3 ranks above your own
- Players with equal ranks (at least up to the rank of Captain) can't choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)
""Call to Leadership"" These seems to be for higher ranking Captains, giving them options on their Path to Leadership.
"Although your overall fleet is large enough, you don't have enough personal ships to begin the call of leadership."
It seems that Tiny Empires 3000, like it's classic counterpart has a path to complete to the highest level. Next you may get this:
- Pending Promotion: Your guildleader informs you of some good news and some bad. The good news is that your fleet is large enough to become a Director of the guild. However, you cannot be promotied without having build a flagship for your fleet.
- Flagship Progress You Still need someone to help you design your flagship
- Risk and Reward A well-dressed traveller at a waystation introduces herslef as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio. She needs to borrow one of your ships to copy. Take the risk?
- Shipwright You gain a ship, the shipwright notices your guild rank, and pauses for a moment. "Are you looking for a flagship designer? If so, I'm your woman. I'll only charge 500,000,000cr" Hire her?
- Shipwright You hire the shipwright and immediately start working together on plans for your flagship. you paid 500 million credits.
- Flagship Progress Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built. You don't seem to have any place suitable for this purpose.
- Flagship Progress (Advanced Starbase built) You still need a construction bay before you can build a flagship. You know just the place, but the people there are non-conformist by nature. Before they offter to help they need to sense that you, too, prefer the road less traveled.
- Call to Leadership (450 personal ships) If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities. You must also show commitment to your colonists and your fellow traders
STEP 1: To show you can act outside your own interests, you can improve trade condisions for all by installing comm beacons along the trade lanes. This will cost 200,000,000 credits. Pay it?
Results: You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system. Nervous new pilots thank you profusely, and even grizzled vetrans nod your way in appriciation of your effort.
Call To Leadership (500 ships) If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities. You must also show commitment to your colonists and your fellow traders.
STEP 2 Access to food has become an issue in your growing colonies. Gro-gro paste is not as popular as it used to be. A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?
Results: You paid 400,000,000 credits for a hydroponic farm system on each colony. The draw of freshly grown food brings, 43,000 new colonists in from other areas. Your reputation as a leader is on the rise.
Step 3 will cost 800mil credits... Step 4 probably costs 1.6bil....
Other information
More information can be found at the page Terms Used.