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* Each colony improves your income by 100 credits / ship.  
* Each colony improves your income by 100 credits / ship.  
* You can have a maximum of three (3) colonies. When you buy your fourth colony, it replaces the colony with the least citizen capacity.  
* You can have a maximum of three (3) colonies. When you buy your fourth colony, it replaces the colony with the least citizen capacity.  
'''
 
Minimum requirements for a colony:'''
'''Minimum requirements for a colony:'''
* At least one subordinate
* At least one subordinate
* Rank at least Merchant
* Rank at least Merchant

Revision as of 04:25, 15 March 2009

General information

Tiny Empires 3000 is a massively multiplayer game that you play entirely in the HUD window in Second Life. The game is set far in the future, when the human race has spread across most of the galaxy. A devastating galactic war has ended, and the corrupt empire of old has been overthrown by a freedom-seeking rebellion force. The economy, badly damaged during the war, is starting to recover. Goods are being traded again among the various star systems.

You start out as a Pilot with a single transport spaceship, earning a modest living by delivering goods to outlying colonies and trade outposts.

The goal of the game is simple: Grow your trade empire by purchasing ships, joining a guild, gaining subordinates, and cultivating colonists.

Of course, you may find that friends make for good subordinates, and subordinates can make very good friends.


The game hud will go into idle mode after a while of no activity, similar to original Tiny Empires. In idle mode there is no income, no dues, nothing. SO there is no danger in leaving your HUD attached all night.

For choosing your own superior, the following rules apply: the superior has to have a minimum of 5 ships, maximum 3 ranks down can hook up with a superior.

Commission

Commissions are credits paid to, or paid by, a player each month based on the ships possessed. A player receives commissions from their subordinates, and pays commission to their superior.

Credit

The unit of finance in Tiny Empires 3000.

Fleet

The ships owned by a player. There are two totals involved: personal ships owned by the player, and total ships owned by that player and all of their direct and indirect subordinates. Some game functions, notably rank, reference total ships; others, such as colonies, reference personal ships.

Guild Dues

These are deducted during every December turn. Dues are a percentage of the commissions earned during the year now concluding. The percentage increases as a player rises in rank. If there are not enough credits to pay dues, a ship will be sold to cover the balance due.

Subordinate

The persons immediately below a player in the guild hierarchy. Commissions are received from one's subordinates. Also, a player with subordinates receives bonus credits every other year in January.

To be able to get a subordinate, you can't be more than 3 ranks above. For a new player (pilot), you need at least 5 ships to get him/her as subordinate. To change superior, the superior needs at least 10 ships (Courier). Subordinates will be lost when a superior has a rank that is over 5 above his/her subordinate. The subordinate will be without superior until he/she "hooks up" with someone else.

Superior

The person immediately above a player in the guild hierarchy. Commissions are paid to one's superior.

A player can give ships to others who are 1 rank above or (at most) 3 levels below. An exception is giving to a Runner with less than 5 ships: trying to give ships will lead to the message that the player is "too inexperienced" and transferring ships won't work.

Fleet efficiency

Upgrades to your fleet, that improve your income in credits per ship. See Upgrades for more information about the upgrades you can obtain.

As far as we know now, it looks like every 6 personal ships unlock a new upgrade.

Colony

General information about colonies:

  • If you buy a Colony in the TE3000 HUD, then this will enable disasters. If you don't buy a Colony, then the HUD will be like the regular Full Version HUD, and you can wear if without fear of being penalized. If you do buy a Colony, then you have to keep monitoring the HUD every turn to avoid missing disasters, like with the Federation HUD, but with the potential for more credits (gold). So, it's a tradeoff.
  • Each colony improves your income by 100 credits / ship.
  • You can have a maximum of three (3) colonies. When you buy your fourth colony, it replaces the colony with the least citizen capacity.

Minimum requirements for a colony:

  • At least one subordinate
  • Rank at least Merchant
  • Amount of personal ships required are not confirmed exactly. Estimates are:
    • 1. colony: (around) 25 ships
    • 2. colony: (around) 45 ships
    • 3. colony: (around) 65 ships and... (?)
  • You get an offer to buy a colony only once a day (24 hours); when you don't buy it will come back after about 1 hour.

Prices of colonies range from around 480,000 credits to over 40,000,000 credits, depending on rank, citizen capacity, kind of colony and maybe more variables. More research is necessary.

Available colonies:

Level Terrestrial Mining Orbital
more loot at census cheaper disasters credit bonus at random
1 Terrestrial planetoid Mining asteroid Orbital laboratory
2 Medium terrestrial planetoid Large mining asteroid Advanced orbital laboratory
3 Medium terrestrial planetoid Large mining asteroid Advanced orbital

Upgrades:

  • when someone has three (?) colonies, the possibility comes to research disease, corruption or "Hand of Anarchy": no data available on what the effect is in the long run, some people have started investigatin

Disasters:

  • disease
  • corruption
  • The Hand of Anarchy

Fatigue

Fatigue builds up in your fleet from too much trade activity. It only affects you after quite a long time of playing the game in a single day. If you are affected, you will see (Fatigue) at the bottom of your ACCTS tab. It lowers your fleet efficiency which affects your income. It resets back to zero once per day. You don't have to do anything. It resets whether you are online or off. Fatigue does not build up during idle mode.


NEEDS ANOTHER SECTION FOR: PUZZLES AND MYSTERIOUS VESSEL (BLACK DIAMOND)


PUZZLES

The following website has this information as well and is updated regularly... http://www.erzsabet.com/TE3000Calc.html

DO WE WANT TO INCLUDE CHEAT SHEET?

Advice on voting the unity:

Question about war being good: advice is to vote NO

Question about truth being revolutionary: advice is to vote YES


MYSTERIOUS VESSEL (BLACK DIAMOND)

Mysterious vessel - trader (Black Diamond) Seen: Feb 3047 Slowed: Apr 3047 ~ Mysterious vessel wants "rare minerals and ores" Jun 3047 ~ Price (based on fleet and colonies) Jul 3047 ~ Paymonth

Magic Fuel Pellets Purchased ships contain surprises Buy ships low price for 1 year Ships worth mote than normal for 1 year Your fleet's efficiency has been raised 100 cr/ship permanently