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[[Colonies]]
 
[[Terms Used]]
 
[[Troubleshooting]]
 
[[Links to Outside Resources]]
 
[[Guilds of TE3000]]
 
=== Ranks ===
 
{| border="1"
! Rank
! Name
! Nr. of ships
! Guild dues
! Commission (per ship)
! SPF
! Personal Ships for Colony
! Maximum credits/colonist *)
|-
| 0
| Pilot
| 1
| 10%
| n.a.
| n.a.
| n.a.
| n.a.
|-
| 1
| Runner
| 2 - 9
| 15%
| 900
| 350
| n.a.
| n.a.
|-
| 2
| Courier
| 10 - 19
| 15%
| 800
| 300
| n.a.
| n.a.
|-
| 3
| Merchant
| 20 - 49
| 15%
| 700
| 300
| n.a.
| n.a.
|-
| 4
| Trader
| 50 - 99
| 17%
| 600
| 300
| 25
| 147 credits
|-
| 5
| Trade Baron(ess)
| 100 - 249
| 20%
| 500
| 300
| 40
| 126 credits
|-
| 5.1
| Trade Master
| 250 - 499
| 22%
| 450
| 290
| 40
| 126 credits
|-
|-
| 6
| Broker
| 500 - 749
| 24%
| 400
| 275
| 60
| 105 credits
|-
| 6.1
| Broker Elite
| 750 - 999
| 25%
| 350
| 270
| 60
| 110 credits
|-
| 7
| Mogul
| 1,000 - 2,499
| 26%
| 300
| 240
| 80
| 84 credits
|-
| 7.1
| High Mogul
| 2,500 - 4,999
| 28%
| 275
| 225
| 80
| 84 credits
|-
| 7.2
| Mogul Elite
| 5,000 - 7,499
| 26%
| 250
| 200
| 80
| 84 credits
|-
| 7.3
| Vice Captain
| 7,500 - 9,999
| 25%
| 225
| 175
| 80
| 84 credits
|-
| 8
| Captain
| 10,000 - 14,999
| 25%
| 200
| 140
| 300
| 63 credits
|-
| 8.1
| Vice Commander
| 15,000 - 19,999
| 24%
| 166
| 125
| 300
| 63 credits
|-
| 8.2
| Commander
| 20,000 - 24,999
| 25%
| 133
| 110
| 300
| 63 credits
|-
| 9
| Director
| 25,000 + Completed [[Director's Quest|Flagship]]
| 25%
| 100
| 85
| 300
| 63 credits
|-
| 10
| Guild leader
| 100,000 + Completed [[Call of Leadership|Call]]
| 5%
| 50
| 175
| ?
| 210 credits
|}
 
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don't have one, the bonus is a couple of credits (1 to 7) lower.
 
'''Ship pricing formulas are as follows:'''
 
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned) * (Ships Owned)
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)
SPF is Ship Purchase Factor and is based on your current rank.
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what's above - 2,346,280 credits, you pay 2.4 million (just an example).
 
'''Limitations:'''
* Players with less than 5 ships (Runner) of their own can't recruit
* Players with less than 5 ships can't receive ships as gifts (message: player too inexperienced)
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)
* You can keep subordinates up to 5 ranks below your own
* You can't choose a superior more than 4 main ranks above your own
* Players with equal ranks (at least up to the rank of Captain) can't choose each other as superior/subordinateDirector can move under Director or Guild Leader. To become a Director you must direct to a Director or Guildleader
 
====[[Director's Quest]]====
 
At 25,000 total ships you can begin the quest for becoming a Director. See the [[Director's Quest|main article]] for complete information.
 
====[[Call of Leadership]]====
 
The TE 3000 equivalent to the Pathway to Royalty. Begins your journey to becoming a Guild LeaderYou can begin the "Call of Leadership" when you reach the rank of Captain and have 450 personal ships.
 
===Other information===
More information can be found at the page [[Terms Used]].

Revision as of 10:52, 26 January 2010

Navigation

Upgrades

Information

Colonies

Terms Used

Troubleshooting

Links to Outside Resources

Guilds of TE3000

Ranks

Rank Name Nr. of ships Guild dues Commission (per ship) SPF Personal Ships for Colony Maximum credits/colonist *)
0 Pilot 1 10% n.a. n.a. n.a. n.a.
1 Runner 2 - 9 15% 900 350 n.a. n.a.
2 Courier 10 - 19 15% 800 300 n.a. n.a.
3 Merchant 20 - 49 15% 700 300 n.a. n.a.
4 Trader 50 - 99 17% 600 300 25 147 credits
5 Trade Baron(ess) 100 - 249 20% 500 300 40 126 credits
5.1 Trade Master 250 - 499 22% 450 290 40 126 credits
6 Broker 500 - 749 24% 400 275 60 105 credits
6.1 Broker Elite 750 - 999 25% 350 270 60 110 credits
7 Mogul 1,000 - 2,499 26% 300 240 80 84 credits
7.1 High Mogul 2,500 - 4,999 28% 275 225 80 84 credits
7.2 Mogul Elite 5,000 - 7,499 26% 250 200 80 84 credits
7.3 Vice Captain 7,500 - 9,999 25% 225 175 80 84 credits
8 Captain 10,000 - 14,999 25% 200 140 300 63 credits
8.1 Vice Commander 15,000 - 19,999 24% 166 125 300 63 credits
8.2 Commander 20,000 - 24,999 25% 133 110 300 63 credits
9 Director 25,000 + Completed Flagship 25% 100 85 300 63 credits
10 Guild leader 100,000 + Completed Call 5% 50 175 ? 210 credits
  • This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don't have one, the bonus is a couple of credits (1 to 7) lower.

Ship pricing formulas are as follows:

  • Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)
  • Discounted purchase formula: Price = SPF * .75 * (Ships Owned) * (Ships Owned)
  • Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)
  • Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)

SPF is Ship Purchase Factor and is based on your current rank.

At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what's above - 2,346,280 credits, you pay 2.4 million (just an example).

Limitations:

  • Players with less than 5 ships (Runner) of their own can't recruit
  • Players with less than 5 ships can't receive ships as gifts (message: player too inexperienced)
  • You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)
  • You can keep subordinates up to 5 ranks below your own
  • You can't choose a superior more than 4 main ranks above your own
  • Players with equal ranks (at least up to the rank of Captain) can't choose each other as superior/subordinate. Director can move under Director or Guild Leader. To become a Director you must direct to a Director or Guildleader

Director's Quest

At 25,000 total ships you can begin the quest for becoming a Director. See the main article for complete information.

Call of Leadership

The TE 3000 equivalent to the Pathway to Royalty. Begins your journey to becoming a Guild Leader. You can begin the "Call of Leadership" when you reach the rank of Captain and have 450 personal ships.

Other information

More information can be found at the page Terms Used.