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== The Bureaucrat ==
{{navigation}}
 
== Red Tape ==
 
The Bureaucrat made his first appearance on Jan 26, 2012 in game month July 3259 visiting all guilds. As anticipated, there are similarities with the Alchemist in TE including the multi-turn approach sequence and the trading of red tape for game modifiers.


Red Tape started being awarded during January 2012 and may be received for any of the following:
Red Tape started being awarded during January 2012 and may be received for any of the following:
Line 16: Line 20:
* Paying for the planet terraforming at the 50K ships stage on Call of Leadership (5 Red Tape)
* Paying for the planet terraforming at the 50K ships stage on Call of Leadership (5 Red Tape)


The Bureaucrat made his first appearence on Jan 26, 2012 in game month July 3259 visiting all guilds. As anticipated, there are similarities with the Alchemist in TE including the multi-turn approach sequence and the trading of red tape for game modifiers.


List of offers seen so far, ordered by their cost.


*Fleet Tax Arrangement 202(r) - fleet tax 20% less forever - 2 red tape
== The Bureaucrat's Offers ==
{| border="1" class="wikitable sortable"
*Reserve Bond 908.5(m) - fleet donation matched twice - 2 red tape
! Offer Name
 
! Cost
*Clarity Renumeration Forum 1 (c) - +50% on puzzle bonus forever - 3 red tape
! Theme
 
! class="unsortable"|Effect Text
*Unity Match Contract - unity bonus 50 % forever - 3 red tape
|-
 
| Fleet Tax Arrangement 202(r)
*Research Arrangement - Jump Ahead 3 research levels - 4 red tape
| 2
 
| Lower Fleet Tax
*Dues Stipulation - annual guild dues 10% less - 4 red tape 
| Fleet tax 20% less forever
 
|-
*Census Agreement 47 (s) - 10% more per sub - 5 red tape
| Reserve Bond 908.5(m)
 
| 2
*Census Agreement 219 - 10% more/colonists - 5 red tape
| Reserve Fleet
 
| Fleet donation matched twice
*Research Arrangement RA6 - Jump ahead 6 research levels - 6 red tape
|-
 
| Clarity Remuneration Forum 1 (c)
*Colonist Contract 710(a) - +10% colonist capacity - 7 red tape
| 3
 
| Puzzles
*Dues Compromise 20(v) - Annual Guild Dues 20% Less - 8 red tape (This was seen after previously purchasing the Dues Stipulation that gives 10% less, possibly it's not offered until after the 10% contract has been bought)
| +50% on puzzle bonus forever
 
|-
*Unity Commitment C(f.100) - Unit bonus doubled forever - 10 red tape
| Unity Match Contract
 
| 3
*Clarity Premium Form 2 (c) - Puzzle bonus doubled Forever - 10 red tape
| Unity Vote
 
| Unity bonus 50 % forever
*Charitable Synergy - Give double ships for a while - 10 red tape (first seen Oct. 2013)
|-
 
| Research Arrangement
*Fleet Tax Arrangement 404(r) - Fleet tax 40% less forever - 12 red tape
| 4
 
| Research
*Dues Compromise 30(z) - Annual Guild Dues 30% less - 12 red tape
| Jump Ahead 3 research levels
 
|-
*Ship Concessions s5 - Ships cost 5% less forever - 15 red tape
| Dues Stipulation
 
| 4
*Census(s) Treaty 57(s) - 20% more per subordinate - 20 red tape
| Annual Dues
 
| Annual guild dues 10% less
*Census(c) Treaty 819(c) - 20% more per colonist - 20 red tape
|-
 
| Census Agreement 47 (s)
*Research Contract I.Nf.2x - Research is doubled forever - 20 red tape (clarification required: what is doubled?)
| 5
 
| Census - Directs
*Colonist Accord 20.r(b) - +20% colonist capacity - 25 red tape
| 10% more per sub
 
|-
*Fleet Tax Embargo - Total immunity to fleet tax - 25 red tape
| Census Agreement 219
 
| 5
*Ship Concessions s10 - Ships cost 10% less - 30 red tape
| Census - Colonists
 
| 10% more/colonists
*Unity Incentive 3x.k - Unity bonus tripled forever - 30 red tape
|-
 
| Research Arrangement RA6
*Alien Negotiation Contract - MV price 25% less forever - 35 red tape
| 6
 
| Research
*Colonist Accord 144.33(b) - +33% colonist capacity (200% cumulative) - 35 red tape
| Jump ahead 6 research levels
 
|-
*Ship Settlement s15 - Ships cost 15% less - 50 red tape
| Colonist Contract 710(a)
 
| 7
*Bureaucratic Entente - Fleet Efficiency +100 cr/ship - 60 red tape
| Colonist capacity
 
| +10% colonist capacity
*Alien Negotation Pact - MV price halved forever - 70 red tape
|-
 
| Dues Compromise 20(v)
*Bureaucratic Coup - Fleet Efficiency +100 cr/ship - 100 red tape
| 8
| Annual Dues
| Annual Guild Dues 20% Less (Requires Dues Stipulation)
|-
| Unity Commitment C(f.100)
| 10
| Unity Vote
| Unity bonus doubled forever
|-
| Clarity Premium Form 2 (c)
| 10
| Puzzles
| Puzzle bonus doubled Forever
|-
| Charitable Synergy
| 10
| Giving Ships
| Give double ships for a while (8 opportunities)
|-
| Fleet Tax Arrangement 404(r)
| 12
| Lower Fleet Tax
| Fleet tax 40% less forever
|-
| Dues Compromise 30(z)
| 12
| Annual Dues
| Annual Guild Dues 30% less
|-
| Ship Concessions s5
| 15
| Ship Pricing
| Ships cost 5% less forever
|-
| Census(s) Treaty 57(s)
| 20
| Census - Directs
| 20% more per subordinate
|-
| Census(c) Treaty 819(c)
| 20
| Census - Colonists
| 20% more per colonist
|-
| Research Contract I.Nf.2x
| 20
| Research
| Research is doubled forever (x2 each step)
|-
| Colonist Accord 20.r(b)
| 25
| Colonist capacity
| +20% colonist capacity
|-
| Fleet Tax Embargo
| 25
| Lower Fleet Tax
| Total immunity to fleet ta
|-
| Ship Concessions s10
| 30
| Ship Pricing
| Ships cost 10% less
|-
| Unity Incentive 3x.k
| 30
| Unity Vote
| Unity bonus tripled forever
|-
| Clarity Incentive 3(c)
| 30
| Puzzles
| Puzzle bonus tripled forever
|-
| Alien Negotiation Contract
| 35
| MV Cost
| MV price 25% less forever
|-
| Colonist Accord 144.33(b)
| 35
| Colonist capacity
| +33% colonist capacity (200% cumulative)
|-
| Ship Settlement s15
| 50
| Ship Pricing
| Ships cost 15% less
|-
| Bureaucratic Entente
| 60
| Fleet Efficiency
| Fleet Efficiency +100 cr/ship
|-
| Alien Negotiation Pact
| 70
| MV Cost
| MV price halved forever
|-
| Bureaucratic Coup
| 100
| Fleet Efficiency
| Fleet Efficiency +100 cr/ship
|}


The table below shows the evolution of each theme
The table below shows the evolution of each theme
Line 101: Line 206:
| 50% bonus 3RT
| 50% bonus 3RT
| 100% bonus 10RT
| 100% bonus 10RT
| -
| 200% bonus 30RT
|-
|-
| Unity Vote
| Unity Vote
Line 116: Line 221:
| Gain 3 steps 4RT
| Gain 3 steps 4RT
| Gain 6 steps 6RT
| Gain 6 steps 6RT
| -
| 2 steps at a time 20RT
|-
|-
| Census - Directs
| Census - Directs
Line 149: Line 254:
|-
|-
| Giving Ships
| Giving Ships
| Give double 'for a while' 10RT
| Give double 'for a while' (8 times) 10RT
| -
| -
| -
| -
|}
|}


The Bureaucrat takes slightly longer to arrive than the Alchemist in TE, which is a three turn sequence. The turns and text are:-
== In-Game Prompts ==


*Month 1: The Bureaucrat has come to (name of guild) space. His ability to navigate political minefields, bypass elaborate over-regulation, and cut red tape is truly astonishing. He should be here shortly.
*Month 1: The Bureaucrat has come to (name of guild) space. His ability to navigate political minefields, bypass elaborate over-regulation, and cut red tape is truly astonishing. He should be here shortly.
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The three buzzwords above vary from visit to visit.
The three buzzwords above vary from visit to visit.
So, there is an extra month in the prelude compared to the Alchemist in TE.


Notification of Bureaucrat visits whilst offline is given in the "While you were away" pages when someone direct to their Guildleader logs into the game.
Notification of Bureaucrat visits whilst offline is given in the "While you were away" pages when someone direct to their Guildleader logs into the game.

Latest revision as of 16:57, 23 December 2017

Navigation
Main Page
General Information
Ranks
Director's Quest
Call of Leadership
Upgrades
Colonies
Terms Used
Troubleshooting
Mysterious Vessel
The Bureaucrat
Antimatter
Guilds of Tiny Empires 3000
Links to Outside Resources

Red Tape

The Bureaucrat made his first appearance on Jan 26, 2012 in game month July 3259 visiting all guilds. As anticipated, there are similarities with the Alchemist in TE including the multi-turn approach sequence and the trading of red tape for game modifiers.

Red Tape started being awarded during January 2012 and may be received for any of the following:

  • Paying end of year dues
  • Paying fleet tax for being at/above a certain rank (2 or 3 Red Tape)
  • Refunding a direct's commission
  • Buying a ship (1 to 3 Red Tape)
  • Selling a ship (1 to 3 Red Tape)
  • Entering a puzzle answer (up to 3 Red Tape)
  • Gift from MV (2 to 5 Red Tape)
  • Completing some steps on the Call of Leadership (Step 2 gave 5 Red Tape)
  • Hiring the flagship designer in the Director's Quest (3 red tape)
  • Random Event, eg "A distributor that you sometimes work with owes you payment. He recently changed his Accounts Payable process. You spend hours trying to get your credits. You gained 1 Red Tape"
  • Paying for the medical clinics at the 30K ships stage on Call of Leadership (5 Red Tape)
  • Paying for the planet terraforming at the 50K ships stage on Call of Leadership (5 Red Tape)


The Bureaucrat's Offers

Offer Name Cost Theme Effect Text
Fleet Tax Arrangement 202(r) 2 Lower Fleet Tax Fleet tax 20% less forever
Reserve Bond 908.5(m) 2 Reserve Fleet Fleet donation matched twice
Clarity Remuneration Forum 1 (c) 3 Puzzles +50% on puzzle bonus forever
Unity Match Contract 3 Unity Vote Unity bonus 50 % forever
Research Arrangement 4 Research Jump Ahead 3 research levels
Dues Stipulation 4 Annual Dues Annual guild dues 10% less
Census Agreement 47 (s) 5 Census - Directs 10% more per sub
Census Agreement 219 5 Census - Colonists 10% more/colonists
Research Arrangement RA6 6 Research Jump ahead 6 research levels
Colonist Contract 710(a) 7 Colonist capacity +10% colonist capacity
Dues Compromise 20(v) 8 Annual Dues Annual Guild Dues 20% Less (Requires Dues Stipulation)
Unity Commitment C(f.100) 10 Unity Vote Unity bonus doubled forever
Clarity Premium Form 2 (c) 10 Puzzles Puzzle bonus doubled Forever
Charitable Synergy 10 Giving Ships Give double ships for a while (8 opportunities)
Fleet Tax Arrangement 404(r) 12 Lower Fleet Tax Fleet tax 40% less forever
Dues Compromise 30(z) 12 Annual Dues Annual Guild Dues 30% less
Ship Concessions s5 15 Ship Pricing Ships cost 5% less forever
Census(s) Treaty 57(s) 20 Census - Directs 20% more per subordinate
Census(c) Treaty 819(c) 20 Census - Colonists 20% more per colonist
Research Contract I.Nf.2x 20 Research Research is doubled forever (x2 each step)
Colonist Accord 20.r(b) 25 Colonist capacity +20% colonist capacity
Fleet Tax Embargo 25 Lower Fleet Tax Total immunity to fleet ta
Ship Concessions s10 30 Ship Pricing Ships cost 10% less
Unity Incentive 3x.k 30 Unity Vote Unity bonus tripled forever
Clarity Incentive 3(c) 30 Puzzles Puzzle bonus tripled forever
Alien Negotiation Contract 35 MV Cost MV price 25% less forever
Colonist Accord 144.33(b) 35 Colonist capacity +33% colonist capacity (200% cumulative)
Ship Settlement s15 50 Ship Pricing Ships cost 15% less
Bureaucratic Entente 60 Fleet Efficiency Fleet Efficiency +100 cr/ship
Alien Negotiation Pact 70 MV Cost MV price halved forever
Bureaucratic Coup 100 Fleet Efficiency Fleet Efficiency +100 cr/ship

The table below shows the evolution of each theme

Theme Step 1 Step 2 Step 3
Lower Fleet Tax 20% less 2RT 40% less 12RT Immune 25RT
Reserve Fleet Match donation twice 2RT - -
Puzzles 50% bonus 3RT 100% bonus 10RT 200% bonus 30RT
Unity Vote 50% bonus 3RT 100% bonus 10RT 200% bonus 30RT
Annual Dues 10% less 4RT 20% less 8RT 30% less 12RT
Research Gain 3 steps 4RT Gain 6 steps 6RT 2 steps at a time 20RT
Census - Directs 10% more per direct 5RT 20% more per direct 20RT -
Census - Colonists 10% more per colonist 5RT 20% more per colonist 20RT -
Colonist capacity 10% more 7RT 20% more 25RT 33% more 35RT
Ship Pricing 5% less 15RT 10% less 30RT 15% less 50RT
MV Cost 25% less 35RT 50% less 70RT -
Fleet Efficiency +100/month 60RT +100/month 100RT -
Giving Ships Give double 'for a while' (8 times) 10RT - -

In-Game Prompts

  • Month 1: The Bureaucrat has come to (name of guild) space. His ability to navigate political minefields, bypass elaborate over-regulation, and cut red tape is truly astonishing. He should be here shortly.
  • Month 2: The Bureaucrat is a man of mystery. Nobody knows how he can do what he does. Some say he's not human at all, but is actually an advanced AI under the control of a shadowy pseudo-governmental agency
  • Month 3: A spaceport has been set up for next month's Bureaucrat visit at guild headquarters. Long lines are anticipated. The only thing that can cut red tape is more red tape. You check your inventory. You have X red tape. (Slightly different message if none)
  • Month 4, page 1: The Bureaucrat sits at a desk surrounded by assistants, who are constantly whispering into his ear. He is also connected to an untold number of other parties via comm-link insterted into the base of his skull
  • Month 4, page 2: You feel that the Bureaucrat could make anything possible. Which contract will you sign?
  • Month 5, page 1: Feedback on your purchase or a generic message if nothing purchased.
  • Month 5, page 2: The line of visitors dwindles. The Bureaucrat unplugs his comm-link, smooths his tie, and strides out of the room, followed by his assistants. The sign on the wall enlightens you: "Facilitate, Leverage, Perseverance!"

The three buzzwords above vary from visit to visit.

Notification of Bureaucrat visits whilst offline is given in the "While you were away" pages when someone direct to their Guildleader logs into the game.

The frequency is assumed to be daily and individual to each guild from the second visitation onwards. The first was seen in all guilds simultaneously.

The offers may not all be affordable, but do seem to be tailored to the number of red tape held, eg when holding 15 tape the offers presented cost 10, 10 and 15. Also some situations have been seen where less than 3 offers are presented.