Ranks: Difference between revisions

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=== Ranks ===
=== Ranks ===
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! SPF
! SPF
! Personal Ships for Colony
! Personal Ships for Colony
! Maximum credits/colonist *)
! Standard Census/Colonist
! Notes
|-
|-
| 0
| 0
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| n.a.
| n.a.
| n.a.
| n.a.
|
|-
|-
| 1
| 1
Line 30: Line 32:
| n.a.
| n.a.
| n.a.
| n.a.
|
|-
|-
| 2
| 2
Line 39: Line 42:
| n.a.
| n.a.
| n.a.
| n.a.
|
|-
|-
| 3
| 3
| Merchant
| Merchant
| 20 - 49
| 20 - 49
| 20%
| 15%
| 700
| 700
| 300
| 300
| n.a.
| n.a.
| n.a.
| n.a.
|
|-
|-
| 4
| 4
Line 56: Line 61:
| 300
| 300
| 25
| 25
| 147 credits
| 140 credits
| MV and Colonies Available
|-
|-
| 5
| 5
Line 65: Line 71:
| 300
| 300
| 40
| 40
| 126 credits
| 120 credits
| Eligible to cause Gossip
|-
|-
| 5.1
| 5.1
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| 290
| 290
| 40
| 40
| 126 credits
| 120 credits
|-
|
|-
|-
| 6
| 6
Line 84: Line 91:
| 275
| 275
| 60
| 60
| 105 credits
| 100 credits
| Can make Allies
|-
|-
| 6.1
| 6.1
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| 270
| 270
| 60
| 60
| 110 credits
| 100 credits
|
|-
|-
| 7
| 7
Line 102: Line 111:
| 240
| 240
| 80
| 80
| 84 credits
| 80 credits
|
|-
|-
| 7.1
| 7.1
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| 225
| 225
| 80
| 80
| 84 credits
| 80 credits
|
|-
|-
| 7.2
| 7.2
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| 200
| 200
| 80
| 80
| 84 credits
| 80 credits
|
|-
|-
| 7.3
| 7.3
Line 129: Line 141:
| 175
| 175
| 80
| 80
| 84 credits
| 80 credits
|
|-
|-
| 8
| 8
Line 138: Line 151:
| 140
| 140
| 300
| 300
| 63 credits
| 60 credits
| Call to Leadership begins
|-
|-
| 8.1
| 8.1
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| 125
| 125
| 300
| 300
| 63 credits
| 60 credits
|
|-
|-
| 8.2
| 8.2
| Commander
| Commander
| 20,000 - 24,999
| 20,000
| 25%
| 25%
| 133
| 133
| 110
| 110
| 300
| 300
| 63 credits
| 60 credits
| Highest Rank without Flagship
|-
|-
| 9
| 9
| Director
| Director
| 25,000 + Completed [[Director's Quest|Flagship]]
| 25,000
| 25%
| 25%
| 100
| 100
| 85
| 85
| 300
| 300
| 63 credits  
| 60 credits  
| Requires completed [[Director's Quest|Flagship]]
|-
|-
| 10
| 10
| Guild leader
| Guild leader
| 100,000 + Completed [[Call of Leadership|Call]]
| 100,000
| 5%
| 5%
| 50
| 50
| 200
| 175
| ?
| ?
| 52 credits  
| 200 credits  
| Requires completed [[Call of Leadership|Call]]
|}
|}


* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don't have one, the bonus is a couple of credits (1 to 7) lower.
* Each Terrestrial Colony will increase this by 5%, up to a total of 15% for 3 Terrestrial Colonies.


'''Ship pricing formulas are as follows:'''
'''Ship pricing formulas are as follows:'''
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* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)
* You can keep subordinates up to 5 ranks below your own
* You can keep subordinates up to 5 ranks below your own
* You can't choose a superior more than 4 main ranks above your own
* You can't choose a superior more than 5 main ranks above your own (exception: a Pilot can choose a Trade Baron(ess) as superior). This was relaxed in 2010 - now a Mogul is the highest rank that can recruit a Pilot, and Trade Baron is the lowest rank that can attach to a Director
* Players with equal ranks (at least up to the rank of Captain) can't choose each other as superior/subordinate.  Director can move under Director or Guild Leader. To become a Director you must direct to a Director or Guildleader
* Players with equal ranks can't choose each other as superior/subordinate.  Director can move under Director or Guild Leader. To become a Director you must be direct to a Director or Guildleader


====[[Director's Quest]]====
====[[Director's Quest]]====
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The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the "Call of Leadership" when you reach the rank of Captain and have 450 personal ships.
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the "Call of Leadership" when you reach the rank of Captain and have 450 personal ships.
Operations Assistants (zero to many per guild) and Operations Managers (zero or one per guild) are Directors who have completed the Call of Leadership other than ascending to form their own Guild. Operations Assistants can perform actions only on their own downline while Operations Managers have authority over the whole guild. There is more information on the abilities of OAs and OMs on the Call of Leadership page.
On the standings pages some Directors are noted as Executive Directors. These are Directors who have at least 50K ships in line.


===Other information===
===Other information===
More information can be found at the page [[Terms Used]].
More information can be found at the page [[Terms Used]].

Latest revision as of 18:47, 20 April 2015

Navigation
Main Page
General Information
Ranks
Director's Quest
Call of Leadership
Upgrades
Colonies
Terms Used
Troubleshooting
Mysterious Vessel
The Bureaucrat
Antimatter
Guilds of Tiny Empires 3000
Links to Outside Resources

Ranks

Rank Name Nr. of ships Guild dues Commission (per ship) SPF Personal Ships for Colony Standard Census/Colonist Notes
0 Pilot 1 10% n.a. n.a. n.a. n.a.
1 Runner 2 - 9 15% 900 350 n.a. n.a.
2 Courier 10 - 19 15% 800 300 n.a. n.a.
3 Merchant 20 - 49 15% 700 300 n.a. n.a.
4 Trader 50 - 99 17% 600 300 25 140 credits MV and Colonies Available
5 Trade Baron(ess) 100 - 249 20% 500 300 40 120 credits Eligible to cause Gossip
5.1 Trade Master 250 - 499 22% 450 290 40 120 credits
6 Broker 500 - 749 24% 400 275 60 100 credits Can make Allies
6.1 Broker Elite 750 - 999 25% 350 270 60 100 credits
7 Mogul 1,000 - 2,499 26% 300 240 80 80 credits
7.1 High Mogul 2,500 - 4,999 28% 275 225 80 80 credits
7.2 Mogul Elite 5,000 - 7,499 26% 250 200 80 80 credits
7.3 Vice Captain 7,500 - 9,999 25% 225 175 80 80 credits
8 Captain 10,000 - 14,999 25% 200 140 300 60 credits Call to Leadership begins
8.1 Vice Commander 15,000 - 19,999 24% 166 125 300 60 credits
8.2 Commander 20,000 25% 133 110 300 60 credits Highest Rank without Flagship
9 Director 25,000 25% 100 85 300 60 credits Requires completed Flagship
10 Guild leader 100,000 5% 50 175 ? 200 credits Requires completed Call
  • Each Terrestrial Colony will increase this by 5%, up to a total of 15% for 3 Terrestrial Colonies.

Ship pricing formulas are as follows:

  • Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)
  • Discounted purchase formula: Price = SPF * .75 * (Ships Owned) * (Ships Owned)
  • Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)
  • Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)

SPF is Ship Purchase Factor and is based on your current rank.

At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what's above - 2,346,280 credits, you pay 2.4 million (just an example).

Limitations:

  • Players with less than 5 ships (Runner) of their own can't recruit
  • Players with less than 5 ships can't receive ships as gifts (message: player too inexperienced)
  • You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)
  • You can keep subordinates up to 5 ranks below your own
  • You can't choose a superior more than 5 main ranks above your own (exception: a Pilot can choose a Trade Baron(ess) as superior). This was relaxed in 2010 - now a Mogul is the highest rank that can recruit a Pilot, and Trade Baron is the lowest rank that can attach to a Director
  • Players with equal ranks can't choose each other as superior/subordinate. Director can move under Director or Guild Leader. To become a Director you must be direct to a Director or Guildleader

Director's Quest

At 25,000 total ships you can begin the quest for becoming a Director. See the main article for complete information.

Call of Leadership

The TE 3000 equivalent to the Pathway to Royalty. Begins your journey to becoming a Guild Leader. You can begin the "Call of Leadership" when you reach the rank of Captain and have 450 personal ships.

Operations Assistants (zero to many per guild) and Operations Managers (zero or one per guild) are Directors who have completed the Call of Leadership other than ascending to form their own Guild. Operations Assistants can perform actions only on their own downline while Operations Managers have authority over the whole guild. There is more information on the abilities of OAs and OMs on the Call of Leadership page.

On the standings pages some Directors are noted as Executive Directors. These are Directors who have at least 50K ships in line.

Other information

More information can be found at the page Terms Used.