Director's Quest: Difference between revisions

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===DIRECTOR REQUIREMENTS===
{{navigation}}
 
===Director requirements===


To be a Director, you only need to do the following things:
To be a Director, you only need to do the following things:
Line 9: Line 11:
That's it!
That's it!


I'm not sure if there is a minimum requirement on personal ships, but if there is, then it will be at least no more than 400 personal ships.
I'm not sure if there is a minimum requirement on personal ships, but if there is, then it will be at least 400 personal ships.


*25,000 ships total
*25,000 ships total
Line 22: Line 24:
*Offer to Build
*Offer to Build


===BUILDING A FLAGSHIP===
'''PLEASE NOTE:''' You MUST have one of each colony type in order to successfully build your flagship!
*Terrestrial: for your shipbuilding crew
*Mining: to gain your enectrium
*Orbital: for your Construction Bay
 
To be more precise, it appears that you need to have a specific colony at a specific checkpoint to proceed.
*You must have Orbital to build the construction bay
*You must have Terrestrial to source the colonists who will take the yellow disks as payment
*You must have Mining for as long as is needed to generate all the required Enectrium
 
So, if you need to fast track the Enectrium and have faith in colony offers appearing at useful times, you could begin with 2xMining and Orbital and keep that configuration until you have paid for the Construction Bay and then exchange the Orbital for Terrestrial for the colonist builders (or you could exchange one of the Mines for Terrestrial and return to all three different types, depending on your Enectrium situation relative to the other criteria).
 
It appears that Enectrium is limited to 200kt per delivery while a single 4Bil mine can generate 120kt when 150% occupied. So, having two mines doesn't double the effect of one, and having three appears to have no benefit over having two.
 
===Building a flagship===


Building a flagship is a bit involved and very time consuming. Here are the steps involved with that.
Building a flagship is a bit involved and very time consuming. Here are the steps involved with that.


*Design Flagship
*Design Flagship
*Obtain Soleinium from the Mysterious Vessel
*Obtain Solenium from the Mysterious Vessel
*Have an Orbital Platform
*Have an Orbital Platform
*Be a Non-conformist (vote 20 times in the minority in the Unity voting)
*Be a Non-conformist (vote 20 times in the minority in the Unity voting)
*Pay 5 billion credits for a Construction Bay  
*Pay 5 billion credits for a Construction Bay  
*Accumultate 10,000 kt of enectrium
*Accumulate 10,000 kt of enectrium
*Accumulate 1,000,000 yellow disks
*Accumulate the following flagship furnishings
*Accumulate the following flagship furnishings
**VR Rigs (1,000)
**VR Rigs (1,000)
**Zero-g Beds (1,000)
**Zero-g Beds (1,000)
**Yellow Disks (1 million)
**Comm Units (10)
**Comm Units (10)
      
      
Note: Some of the steps can be done in parallel.  
Note: Some of the steps may be completed before reaching 25k+ ships, such as obtaining the Soleinium from the Mysterious Vessel, gaining Enectrium with a Mining Colony (Upon reaching the Captain level), voting 20x in the minority in the Unity voting, and collecting the flagship furnishings. However, the random events where furnishings are awarded become more frequent once you reach the 25k+ level.
   
 
===DESIGN FLAGSHIP===
Note: It's even possible to collect everything before reaching 25k ships, aside from actually getting a successful encounter with the flagship designer and beginning construction. In this scenario the flagship will be completed four turns after successfully hiring the flagship designer. Turn 1 confirms an honest shipwright and gives the option to hire for 500M. Turn 2 confirms hiring the shipwright and requests 5Bil for the construction bay (must have Orbital colony). Turn 3 confirms the construction bay and requests 1 million yellow disks for the colonists (must have Terrestrial colony). Turn 4 - your flagship is launched and promotion announced.
 
===Design flagship===
 
The first step in the Director's Quest is to seek out the 'Well Dressed Traveller.' It is a Risk and Reward Option which appears once, maybe twice a day. Sometimes it won't appear for several days at a time. This traveller is a shipwright where you gamble a ship in order to gain one. If you have 25k+ ships, you will gain a ship and the shipwright will notice your rank. He will then offer to be your flagship designer for 500,000,000 credits.
 
Note #1: Just because you have 25k+ ships does not mean the shipwright will notice your rank. It acts as a regular Risk and Reward and may take a ship.


A shipwright will offer to design flagship for you on one of the Risk/Reward prompts. You pay her, I forget the exact cost.  
Note #2: There is a variant on this Risk and Reward where the shipwright returns with 10 new ships. Unfortunately, this does '''NOT''' trigger the flagship designer sequence.


===SOLEINIUM===
Note #3: If you have already completed the 20x votes in the minority in the Unity votes and possess an Orbital colony ''before'' you hire your flagship designer, the offer to build the Construction Bay may appear within a few turns. Keep an eye out for it! As noted above, it's possible with the proper preparation to be promoted to Director four turns after gaining the shipwright.


You can only obtain the Solienium as one of the random bonuses from the Mysterious Vessel.  The bad part is that this a totally random event.  Also, the Vessel only appears between 2 to 6 days, which is roughly double that of the Mysterious Trader in the regular TE.  This one can potentionally take weeks to obtain. You feel lucky?
===Soleinium===


===ORBITAL PLATFORM/CONSTRUCTION BAY===
You can only obtain the Soleinium as one of the random bonuses from the Mysterious Vessel. This may occur at ANY rank and is a completely random event. Since the Mysterious Vessel only appears every 2-4 days, this could potentially take weeks to obtain.


You'll need to own man-made orbital Colony. I'm not sure if there is a minimum size colony on this. I had the Artificial Moon colony. A list of Colonies is provided on the TE3000 Wiki page:
===Orbital Platform/Construction Bay===


http://malixu.me.uk/tinyempires3k/index.php?title=Colonies
You'll need to own man-made orbital Colony. I'm not sure if there is a minimum size colony on this. I had the Artificial Moon colony. A list of Colonies is provided on the TE3000 Wiki page [[Colonies]]


You'll then later have to pay 5 billion credits to build a Construction Bay for the flagship.
You'll then later have to pay 5 billion credits to build a Construction Bay for the flagship.


===NONCONFORMIST===
===Non-conformist===
 
Vote 20 times in the minority on the Unity vote.  The HUD will tell your status when you reach it at 5, 10, 15 and 20.  You can start this at any time - you don't have to wait until you get 25,000 ships.


TIP: Turns out if you DON'T VOTE AT ALL on a unity vote, you'll get credit for voting in the minority. I'm not sure if this was intentional or not, but take advantage of it while you can.
Vote 20x in the minority on the Unity vote.  The HUD will tell your status when you reach it at 5, 10, 15 and 20. You may start this at any time - a player doesn't have to wait until they reach 25k+ ships.


===ENECTRIUM===
===Enectrium===


Once you buy a Mining Colony, then enectrium will start appearing randomly. I've heard of people buying two mining colonies to increase their Enectrium production. I was able to obtain 10,000 kt of enectrium on a single mining colony - the 4 billion Diamond-core Gas Giant Colony.
Once you buy a Mining Colony, then enectrium will start appearing randomly once you reach the rank of Captain. One may decide to purchase more then one Mining Colony in order to speed up the process, however, ''it is usually not neccesary''.


A list of Colonies is provided on the TE3000 Wiki page:
Note: The more personal ships one has, the more enectrium may be gained at each interval. This is not confirmed - enectrium yield actually appears to be related to how full the colonies are, plus having a second mining colony gives some benefit (but not double).


http://malixu.me.uk/tinyempires3k/index.php?title=Colonies
A list of Colonies is provided on the TE3000 Wiki page [[Colonies]]


===Flagship furnishings===
===Flagship furnishings===
Line 77: Line 97:
*Comm Units (10)
*Comm Units (10)
      
      
You can only obtain the flagship furnishings as random events when buying ships.  You probably have some of the furnishings already. Since the furnishings appear randomly, you have to keep buying ships until you get everthing. You end up buying LOTS of ships.  The Yellow Disks and Comm Units were the hardest to get.  
You can only obtain the flagship furnishings during random events when buying ships.  You probably have some of the furnishings already. Since the furnishings appear randomly, you have to keep buying ships until you obtain all the materials. You end up buying LOTS of ships.  The Yellow Disks and Comm Units were the hardest to get.  


TIP: You can BUY and SELL ships at the same time, to increase the frequency of buying ships. This will cost you some credits, but it does speed up the process since you can do this at each opportunity a ship comes up for sale. Nevertheless, expect to spend at least a week to obtain all the furnishings.
TIP: You can BUY and SELL ships at the same time, to increase the frequency of buying ships because the cost of doing so is significantly less, then just buying a ship. It speeds up the process since you'll be able to afford this and do it at each opportunity a ship comes up for sale. Nevertheless, expect to spend at least a week to obtain all the furnishings.


===Your superiour's rank===
===Your superior's rank===


To be promoted to Director, your Superior has to be of rank of Director or higher. If your superior is a Captain, you will be blocked from being promoted to Director. Which makes sense, since a Director shouldn't be under a lower rank like Captain. So if your Superior is a Captain, what do you do?  You either will have to wait until your Superior get promoted to Director, or move to someone else of Director or higher. You can move by accepting a bribe from a Director, or manually move yourself to another Director, or have your Superior prune you so you can then move to another Director.
To be promoted to Director, your Superior has to be of rank of Director or higher. If your superior is a Commander, you will be blocked from being promoted to Director. Which makes sense, since a Director shouldn't be under a lower rank. So if your Superior is a Commander, you either will have to wait until your Superior get promoted to Director, or move to someone else of Director or higher. You can move by accepting a bribe from a Director, or manually move yourself to another Director, or have your Superior prune you so you can then move to another Director.


===The last step to promotion===
===The last step to promotion===


After you meet all the criteria, the last prompt in the HUD will be to send 1 million yellow disks. You may have to wait some hours for this. I think the HUD does a Director status check about every 6 hours. Clicking YES to the 1 million yellow disks will then get you promoted to Director.
After you meet all the criteria, the last prompt in the HUD will be to send 1 million yellow disks. This will be under "Flagship Progress" which appears every 6-6.5 online hours, whereas the "Promotion Pending" appears every two hours.

Latest revision as of 19:13, 20 April 2015

Navigation
Main Page
General Information
Ranks
Director's Quest
Call of Leadership
Upgrades
Colonies
Terms Used
Troubleshooting
Mysterious Vessel
The Bureaucrat
Antimatter
Guilds of Tiny Empires 3000
Links to Outside Resources

Director requirements

To be a Director, you only need to do the following things:

  • Have at least 25,000 total ships
  • Build a Flagship
  • Be under Superior of Director or higher

That's it!

I'm not sure if there is a minimum requirement on personal ships, but if there is, then it will be at least 400 personal ships.

  • 25,000 ships total
  • Flagship Designer
  • Orbital Platform
  • Non-conformist votes (20 times)
  • Construction Bay
  • Hull material
  • Fuel supply
  • Furnishings
  • 1 million yellow discs
  • Offer to Build

PLEASE NOTE: You MUST have one of each colony type in order to successfully build your flagship!

  • Terrestrial: for your shipbuilding crew
  • Mining: to gain your enectrium
  • Orbital: for your Construction Bay

To be more precise, it appears that you need to have a specific colony at a specific checkpoint to proceed.

  • You must have Orbital to build the construction bay
  • You must have Terrestrial to source the colonists who will take the yellow disks as payment
  • You must have Mining for as long as is needed to generate all the required Enectrium

So, if you need to fast track the Enectrium and have faith in colony offers appearing at useful times, you could begin with 2xMining and Orbital and keep that configuration until you have paid for the Construction Bay and then exchange the Orbital for Terrestrial for the colonist builders (or you could exchange one of the Mines for Terrestrial and return to all three different types, depending on your Enectrium situation relative to the other criteria).

It appears that Enectrium is limited to 200kt per delivery while a single 4Bil mine can generate 120kt when 150% occupied. So, having two mines doesn't double the effect of one, and having three appears to have no benefit over having two.

Building a flagship

Building a flagship is a bit involved and very time consuming. Here are the steps involved with that.

  • Design Flagship
  • Obtain Solenium from the Mysterious Vessel
  • Have an Orbital Platform
  • Be a Non-conformist (vote 20 times in the minority in the Unity voting)
  • Pay 5 billion credits for a Construction Bay
  • Accumulate 10,000 kt of enectrium
  • Accumulate 1,000,000 yellow disks
  • Accumulate the following flagship furnishings
    • VR Rigs (1,000)
    • Zero-g Beds (1,000)
    • Comm Units (10)

Note: Some of the steps may be completed before reaching 25k+ ships, such as obtaining the Soleinium from the Mysterious Vessel, gaining Enectrium with a Mining Colony (Upon reaching the Captain level), voting 20x in the minority in the Unity voting, and collecting the flagship furnishings. However, the random events where furnishings are awarded become more frequent once you reach the 25k+ level.

Note: It's even possible to collect everything before reaching 25k ships, aside from actually getting a successful encounter with the flagship designer and beginning construction. In this scenario the flagship will be completed four turns after successfully hiring the flagship designer. Turn 1 confirms an honest shipwright and gives the option to hire for 500M. Turn 2 confirms hiring the shipwright and requests 5Bil for the construction bay (must have Orbital colony). Turn 3 confirms the construction bay and requests 1 million yellow disks for the colonists (must have Terrestrial colony). Turn 4 - your flagship is launched and promotion announced.

Design flagship

The first step in the Director's Quest is to seek out the 'Well Dressed Traveller.' It is a Risk and Reward Option which appears once, maybe twice a day. Sometimes it won't appear for several days at a time. This traveller is a shipwright where you gamble a ship in order to gain one. If you have 25k+ ships, you will gain a ship and the shipwright will notice your rank. He will then offer to be your flagship designer for 500,000,000 credits.

Note #1: Just because you have 25k+ ships does not mean the shipwright will notice your rank. It acts as a regular Risk and Reward and may take a ship.

Note #2: There is a variant on this Risk and Reward where the shipwright returns with 10 new ships. Unfortunately, this does NOT trigger the flagship designer sequence.

Note #3: If you have already completed the 20x votes in the minority in the Unity votes and possess an Orbital colony before you hire your flagship designer, the offer to build the Construction Bay may appear within a few turns. Keep an eye out for it! As noted above, it's possible with the proper preparation to be promoted to Director four turns after gaining the shipwright.

Soleinium

You can only obtain the Soleinium as one of the random bonuses from the Mysterious Vessel. This may occur at ANY rank and is a completely random event. Since the Mysterious Vessel only appears every 2-4 days, this could potentially take weeks to obtain.

Orbital Platform/Construction Bay

You'll need to own man-made orbital Colony. I'm not sure if there is a minimum size colony on this. I had the Artificial Moon colony. A list of Colonies is provided on the TE3000 Wiki page Colonies

You'll then later have to pay 5 billion credits to build a Construction Bay for the flagship.

Non-conformist

Vote 20x in the minority on the Unity vote. The HUD will tell your status when you reach it at 5, 10, 15 and 20. You may start this at any time - a player doesn't have to wait until they reach 25k+ ships.

Enectrium

Once you buy a Mining Colony, then enectrium will start appearing randomly once you reach the rank of Captain. One may decide to purchase more then one Mining Colony in order to speed up the process, however, it is usually not neccesary.

Note: The more personal ships one has, the more enectrium may be gained at each interval. This is not confirmed - enectrium yield actually appears to be related to how full the colonies are, plus having a second mining colony gives some benefit (but not double).

A list of Colonies is provided on the TE3000 Wiki page Colonies

Flagship furnishings

  • VR Rigs (1,000)
  • Zero-g Beds (1,000)
  • Yellow Disks (1 million)
  • Comm Units (10)

You can only obtain the flagship furnishings during random events when buying ships. You probably have some of the furnishings already. Since the furnishings appear randomly, you have to keep buying ships until you obtain all the materials. You end up buying LOTS of ships. The Yellow Disks and Comm Units were the hardest to get.

TIP: You can BUY and SELL ships at the same time, to increase the frequency of buying ships because the cost of doing so is significantly less, then just buying a ship. It speeds up the process since you'll be able to afford this and do it at each opportunity a ship comes up for sale. Nevertheless, expect to spend at least a week to obtain all the furnishings.

Your superior's rank

To be promoted to Director, your Superior has to be of rank of Director or higher. If your superior is a Commander, you will be blocked from being promoted to Director. Which makes sense, since a Director shouldn't be under a lower rank. So if your Superior is a Commander, you either will have to wait until your Superior get promoted to Director, or move to someone else of Director or higher. You can move by accepting a bribe from a Director, or manually move yourself to another Director, or have your Superior prune you so you can then move to another Director.

The last step to promotion

After you meet all the criteria, the last prompt in the HUD will be to send 1 million yellow disks. This will be under "Flagship Progress" which appears every 6-6.5 online hours, whereas the "Promotion Pending" appears every two hours.