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=== Navigation ===
{{navigation}}
[http://malixu.me.uk/tinyempires3k/index.php?title=Upgrades Upgrades]
 
[http://malixu.me.uk/tinyempires3k/index.php?title=Information Information]
 
[http://malixu.me.uk/tinyempires3k/index.php?title=Terms_Used Terms Used]
 
[http://malixu.me.uk/tinyempires3k/index.php?title=Troubleshooting Troubleshooting]
 
[http://malixu.me.uk/tinyempires3k/index.php?title=Links_to_Outside_Resources Links to Outside Resources]


=== Ranks ===
=== Ranks ===
Line 20: Line 11:
! SPF
! SPF
! Personal Ships for Colony
! Personal Ships for Colony
! Standard Census/Colonist
! Notes
|-
|-
| 0
| 0
Line 28: Line 21:
| n.a.
| n.a.
| n.a.
| n.a.
| n.a.
|
|-
|-
| 1
| 1
Line 36: Line 31:
| 350
| 350
| n.a.
| n.a.
| n.a.
|
|-
|-
| 2
| 2
Line 44: Line 41:
| 300
| 300
| n.a.
| n.a.
| n.a.
|
|-
|-
| 3
| 3
| Merchant
| Merchant
| 20 - 49
| 20 - 49
| 20%
| 15%
| 700
| 700
| 300
| 300
| n.a.
| n.a.
| n.a.
|
|-
|-
| 4
| 4
| Trader
| Trader
| 50 - 99
| 50 - 99
| 20%
| 17%
| 700
| 600
| 300
| 300
| 25
| 25
| 140 credits
| MV and Colonies Available
|-
|-
| 5
| 5
| Trade baron(ess)
| Trade Baron(ess)
| 100 - 499
| 100 - 249
| 25%
| 20%
| 600
| 500
| 300
| 300
| 40
| 40
| 120 credits
| Eligible to cause Gossip
|-
| 5.1
| Trade Master
| 250 - 499
| 22%
| 450
| 290
| 40
| 120 credits
|
|-
|-
| 6
| 6
| Broker
| Broker
| 500 - 999
| 500 - 749
| 24%
| 400
| 275
| 60
| 100 credits
| Can make Allies
|-
| 6.1
| Broker Elite
| 750 - 999
| 25%
| 25%
| 500
| 350
| 300
| 270
| 60
| 60
| 100 credits
|
|-
|-
| 7
| 7
| Mogul
| Mogul
| 1,000 - 9,999
| 1,000 - 2,499
| 30%
| 26%
| 400
| 300
| 240
| 80
| 80 credits
|
|-
| 7.1
| High Mogul
| 2,500 - 4,999
| 28%
| 275
| 225
| 80
| 80 credits
|
|-
| 7.2
| Mogul Elite
| 5,000 - 7,499
| 26%
| 250
| 250
| 200
| 80
| 80 credits
|
|-
| 7.3
| Vice Captain
| 7,500 - 9,999
| 25%
| 225
| 175
| 80
| 80
| 80 credits
|
|-
|-
| 8
| 8
| Captain
| Captain
| 10,000 +
| 10,000 - 14,999
| 30%
| 25%
| 200
| 140
| 300
| 60 credits
| Call to Leadership begins
|-
| 8.1
| Vice Commander
| 15,000 - 19,999
| 24%
| 166
| 125
| 300
| 300
| secret
| 60 credits
| 305
|
|-
| 8.2
| Commander
| 20,000
| 25%
| 133
| 110
| 300
| 60 credits
| Highest Rank without Flagship
|-
|-
| 9
| 9
| Director
| Director
| 25,000 + flagship
| 25,000
| 30%
| 25%
| 200
| 100
| unknown
| 85
| unknown
| 300
| 60 credits
| Requires completed [[Director's Quest|Flagship]]
|-
|-
| 10
| 10
| Guild leader
| Guild leader
| 100,000
| 5%
| 50
| 175
| ?
| ?
| ?
| 200 credits
| 100 (assume)
| Requires completed [[Call of Leadership|Call]]
| ?
| ?
|}
|}


* Each Terrestrial Colony will increase this by 5%, up to a total of 15% for 3 Terrestrial Colonies.


'''Ship pricing formulas are as follows:'''
'''Ship pricing formulas are as follows:'''
Line 119: Line 205:
SPF is Ship Purchase Factor and is based on your current rank.
SPF is Ship Purchase Factor and is based on your current rank.
 
 
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what's above - 2,346,280 credits, you pay 2.4 million. This is when a ship price reaches over 1 million (about 58 ships personal).
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what's above - 2,346,280 credits, you pay 2.4 million (just an example).


'''Limitations:'''
'''Limitations:'''
Line 126: Line 212:
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)
* You can keep subordinates up to 5 ranks below your own
* You can keep subordinates up to 5 ranks below your own
* You can't choose a superior more than 3 ranks above your own
* You can't choose a superior more than 5 main ranks above your own (exception: a Pilot can choose a Trade Baron(ess) as superior). This was relaxed in 2010 - now a Mogul is the highest rank that can recruit a Pilot, and Trade Baron is the lowest rank that can attach to a Director
* Players with equal ranks (at least up to the rank of Captain) can't choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)
* Players with equal ranks can't choose each other as superior/subordinateDirector can move under Director or Guild Leader. To become a Director you must be direct to a Director or Guildleader
 
'''Director's Quest'''
 
At 25,000 total ships you can begin the quest for becoming a Director. You begin the quest with the following message:
 
- Pending Promotion:
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.
 
- Flagship Progress
You Still need someone to help you design your flagship
 
- Risk and Reward
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk?


- Shipwright
====[[Director's Quest]]====
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. "Are you looking for a flagship designer? If so, I'm your woman.  I'll only charge 500,000,000cr"  Hire her?


- Shipwright
At 25,000 total ships you can begin the quest for becoming a DirectorSee the [[Director's Quest|main article]] for complete information.
You hire the shipwright and immediately start working together on plans for your flagshipYou paid 500 million credits.


- Flagship Progress
====[[Call of Leadership]]====
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don't seem to have any place suitable for this purpose.
 
- Flagship Progress (Advanced Starbase built)
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.
 
 
'''Call of Leadership'''


The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the "Call of Leadership" when you reach the rank of Captain and have 450 personal ships.
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the "Call of Leadership" when you reach the rank of Captain and have 450 personal ships.


- Call to Leadership (450 personal ships)
Operations Assistants (zero to many per guild) and Operations Managers (zero or one per guild) are Directors who have completed the Call of Leadership other than ascending to form their own Guild. Operations Assistants can perform actions only on their own downline while Operations Managers have authority over the whole guild. There is more information on the abilities of OAs and OMs on the Call of Leadership page.
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities. You must also show commitment to your colonists and your fellow traders
 
STEP 1:
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?
 
Results:
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled vetrans nod your way in appriciation of your effort.
 
Call To Leadership (500 ships)
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.
 
STEP 2
Access to food has become an issue in your growing colonies. Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?
 
Results:
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.


Step 3 will cost 800mil credits...
On the standings pages some Directors are noted as Executive Directors. These are Directors who have at least 50K ships in line.
Step 4 probably costs 1.6bil....


=== Other information ===
===Other information===
More information can be found at the page [http://malixu.me.uk/tinyempires3k/index.php?title=Terms_Used Terms Used].
More information can be found at the page [[Terms Used]].

Latest revision as of 18:47, 20 April 2015

Navigation
Main Page
General Information
Ranks
Director's Quest
Call of Leadership
Upgrades
Colonies
Terms Used
Troubleshooting
Mysterious Vessel
The Bureaucrat
Antimatter
Guilds of Tiny Empires 3000
Links to Outside Resources

Ranks

Rank Name Nr. of ships Guild dues Commission (per ship) SPF Personal Ships for Colony Standard Census/Colonist Notes
0 Pilot 1 10% n.a. n.a. n.a. n.a.
1 Runner 2 - 9 15% 900 350 n.a. n.a.
2 Courier 10 - 19 15% 800 300 n.a. n.a.
3 Merchant 20 - 49 15% 700 300 n.a. n.a.
4 Trader 50 - 99 17% 600 300 25 140 credits MV and Colonies Available
5 Trade Baron(ess) 100 - 249 20% 500 300 40 120 credits Eligible to cause Gossip
5.1 Trade Master 250 - 499 22% 450 290 40 120 credits
6 Broker 500 - 749 24% 400 275 60 100 credits Can make Allies
6.1 Broker Elite 750 - 999 25% 350 270 60 100 credits
7 Mogul 1,000 - 2,499 26% 300 240 80 80 credits
7.1 High Mogul 2,500 - 4,999 28% 275 225 80 80 credits
7.2 Mogul Elite 5,000 - 7,499 26% 250 200 80 80 credits
7.3 Vice Captain 7,500 - 9,999 25% 225 175 80 80 credits
8 Captain 10,000 - 14,999 25% 200 140 300 60 credits Call to Leadership begins
8.1 Vice Commander 15,000 - 19,999 24% 166 125 300 60 credits
8.2 Commander 20,000 25% 133 110 300 60 credits Highest Rank without Flagship
9 Director 25,000 25% 100 85 300 60 credits Requires completed Flagship
10 Guild leader 100,000 5% 50 175 ? 200 credits Requires completed Call
  • Each Terrestrial Colony will increase this by 5%, up to a total of 15% for 3 Terrestrial Colonies.

Ship pricing formulas are as follows:

  • Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)
  • Discounted purchase formula: Price = SPF * .75 * (Ships Owned) * (Ships Owned)
  • Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)
  • Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)

SPF is Ship Purchase Factor and is based on your current rank.

At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what's above - 2,346,280 credits, you pay 2.4 million (just an example).

Limitations:

  • Players with less than 5 ships (Runner) of their own can't recruit
  • Players with less than 5 ships can't receive ships as gifts (message: player too inexperienced)
  • You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)
  • You can keep subordinates up to 5 ranks below your own
  • You can't choose a superior more than 5 main ranks above your own (exception: a Pilot can choose a Trade Baron(ess) as superior). This was relaxed in 2010 - now a Mogul is the highest rank that can recruit a Pilot, and Trade Baron is the lowest rank that can attach to a Director
  • Players with equal ranks can't choose each other as superior/subordinate. Director can move under Director or Guild Leader. To become a Director you must be direct to a Director or Guildleader

Director's Quest

At 25,000 total ships you can begin the quest for becoming a Director. See the main article for complete information.

Call of Leadership

The TE 3000 equivalent to the Pathway to Royalty. Begins your journey to becoming a Guild Leader. You can begin the "Call of Leadership" when you reach the rank of Captain and have 450 personal ships.

Operations Assistants (zero to many per guild) and Operations Managers (zero or one per guild) are Directors who have completed the Call of Leadership other than ascending to form their own Guild. Operations Assistants can perform actions only on their own downline while Operations Managers have authority over the whole guild. There is more information on the abilities of OAs and OMs on the Call of Leadership page.

On the standings pages some Directors are noted as Executive Directors. These are Directors who have at least 50K ships in line.

Other information

More information can be found at the page Terms Used.