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{{navigation}}
=== Ranks ===
=== Ranks ===


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! Commission (per ship)
! Commission (per ship)
! SPF
! SPF
! Personal Ships for Colony
! Standard Census/Colonist
! Notes
|-
|-
| 0
| 0
Line 15: Line 20:
| n.a.
| n.a.
| n.a.
| n.a.
| n.a.
| n.a.
|
|-
|-
| 1
| 1
Line 21: Line 29:
| 15%
| 15%
| 900
| 900
| 300
| 350
| n.a.
| n.a.
|
|-
|-
| 2
| 2
Line 29: Line 40:
| 800
| 800
| 300
| 300
| n.a.
| n.a.
|
|-
|-
| 3
| 3
| Merchant
| Merchant
| 20 - 49
| 20 - 49
| 20%
| 15%
| 700
| 700
| 300
| 300
| n.a.
| n.a.
|
|-
|-
| 4
| 4
| Trader
| Trader
| 50 - 99
| 50 - 99
| 20%
| 17%
| 700
| 600
| 300
| 300
| 25
| 140 credits
| MV and Colonies Available
|-
|-
| 5
| 5
| Trade baron(ess)
| Trade Baron(ess)
| 100 - 499
| 100 - 249
| 25%
| 20%
| 600
| 500
| 300
| 300
| 40
| 120 credits
| Eligible to cause Gossip
|-
| 5.1
| Trade Master
| 250 - 499
| 22%
| 450
| 290
| 40
| 120 credits
|
|-
|-
| 6
| 6
| Broker
| Broker
| 500 - 999
| 500 - 749
| 24%
| 400
| 275
| 60
| 100 credits
| Can make Allies
|-
| 6.1
| Broker Elite
| 750 - 999
| 25%
| 25%
| 500
| 350
| 300
| 270
| 60
| 100 credits
|
|-
|-
| 7
| 7
| Mogul
| Mogul
| 1,000 - 9,999
| 1,000 - 2,499
| 30%
| 26%
| 400
| 300
| 240
| 80
| 80 credits
|
|-
| 7.1
| High Mogul
| 2,500 - 4,999
| 28%
| 275
| 225
| 80
| 80 credits
|
|-
| 7.2
| Mogul Elite
| 5,000 - 7,499
| 26%
| 250
| 250
| 200
| 80
| 80 credits
|
|-
| 7.3
| Vice Captain
| 7,500 - 9,999
| 25%
| 225
| 175
| 80
| 80 credits
|
|-
|-
| 8
| 8
| Captain
| Captain
| 10,000 - 19,999
| 10,000 - 14,999
| 30%
| 25%
| 200
| 140
| 300
| 60 credits
| Call to Leadership begins
|-
| 8.1
| Vice Commander
| 15,000 - 19,999
| 24%
| 166
| 125
| 300
| 60 credits
|
|-
| 8.2
| Commander
| 20,000
| 25%
| 133
| 110
| 300
| 300
| unknown
| 60 credits
| Highest Rank without Flagship
|-
|-
| 9
| 9
| Director
| Director
| 25,000+flagship - ?
| 25,000
| 30%
| 25%
| 200
| 100
| unknown
| 85
| 300
| 60 credits
| Requires completed [[Director's Quest|Flagship]]
|-
|-
| 10
| 10
| Guild leader
| Guild leader
| 100,000
| 5%
| 50
| 175
| ?
| ?
| ?
| 200 credits
| 100 (assume)
| Requires completed [[Call of Leadership|Call]]
| ?
|}
|}


* Each Terrestrial Colony will increase this by 5%, up to a total of 15% for 3 Terrestrial Colonies.


'''Ship pricing formulas are as follows:'''
'''Ship pricing formulas are as follows:'''
Line 96: Line 205:
SPF is Ship Purchase Factor and is based on your current rank.
SPF is Ship Purchase Factor and is based on your current rank.
 
 
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what's above - 2,346,280 credits, you pay 2.4 million.
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what's above - 2,346,280 credits, you pay 2.4 million (just an example).
 
I believe this is when a ship price reaches over 1 million


'''Limitations:'''
'''Limitations:'''
Line 105: Line 212:
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)
* You can keep subordinates up to 5 ranks below your own
* You can keep subordinates up to 5 ranks below your own
* You can't choose a superior more than 3 ranks above your own
* You can't choose a superior more than 5 main ranks above your own (exception: a Pilot can choose a Trade Baron(ess) as superior). This was relaxed in 2010 - now a Mogul is the highest rank that can recruit a Pilot, and Trade Baron is the lowest rank that can attach to a Director
* Players with equal ranks (at least up to the rank of Captain) can't choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)
* Players with equal ranks can't choose each other as superior/subordinate.  Director can move under Director or Guild Leader. To become a Director you must be direct to a Director or Guildleader


=== Other information ===
====[[Director's Quest]]====
More information can be found at the page [http://malixu.me.uk/tinyempires3k/index.php?title=Terms_Used Terms Used].


=== Upgrades ===
At 25,000 total ships you can begin the quest for becoming a Director.  See the [[Director's Quest|main article]] for complete information.


'''Some general information'''
====[[Call of Leadership]]====
* Upgrades become available based on the number of personal ships you own.
* The general rule is that with every six (6) ships you buy, an upgrade "unlocks" - it can take a while however to get the upgrade offer and it might be necessary to have some buy/sell activity to trigger the upgrade
* Each upgrade improves the fleet efficiency by 50 credits/ship (as far as we know now)
* The initial cost is the cost of the upgrade at the minimum number of ships (see below).
* If you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier, so the initial costs are only when you buy the upgrade at the minimal required amount of personal ships


'''Overview of upgrades'''
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the "Call of Leadership" when you reach the rank of Captain and have 450 personal ships.


The following upgrades are available:
Operations Assistants (zero to many per guild) and Operations Managers (zero or one per guild) are Directors who have completed the Call of Leadership other than ascending to form their own Guild. Operations Assistants can perform actions only on their own downline while Operations Managers have authority over the whole guild. There is more information on the abilities of OAs and OMs on the Call of Leadership page.


{| border="1"
On the standings pages some Directors are noted as Executive Directors. These are Directors who have at least 50K ships in line.
! No. Ships
! Upgrade
! Initial Cost
! Multiplier
! Eff. bonus (total)
|-
| 3
| Repair Bot
| 300
| 100
| 1,050
|-
| 9
| Cargo Pods
| 28,800
| 3,200
| 1,100
|-
| 15
| Recalibrate Engines
| 108,000
| 7,200
| 1,150
|-
| 21
| Scanner Upgrade
| 268,800
| 12,800
| 1,200
|-
| 27
| VR Rigs
| 540,000
| 20,000
| 1,250
|-
| 33
| Plasma cooled refrigeration system
| 957,000
| 29,000
| 1,300
|-
| 39
| Merchant grade navigation system
| 1,528,800
| 39,200
| 1,350
|-
| 45
| Install an Ops module
| 2,349,000
| 52,200
| 1,400
|-
| 51
| Engine upgrade
| 3,304,800
| 64,800
| 1,450
|-
| 57
| Cloaking device
| 4,560,000
| 80,000
| 1,500
|-
| 63
| Second engine upgrade
| 6,098,400
| 96,800
| 1,550
|-
| 69
| Low-power thrusters
| 7,948,800
| 115,200
| 1,600
|-
| 75
| SUV's
| 10,140,000
| 135,200
| 1,650
|-
| 81
| Hire task master/fleet manager
| 12,700,800
| 156,800
| 1,700
|-
| 87
| Automated inventory module
| 15,660,000
| 180.000
| 1,750
|-
| 93
| Modern repair bots
| 19,046,400
| 204,800
| 1,800
|-
| 99
| Armor plating
| 22,888,800
| 231,200
| 1,850
|-
| 105
| Light-weight armor plating
| 27,216,000
| 259,200
| 1,900
|-
| 111
| Navigational maps/Course-plotting system
| 32,056,800
| 288,800
| 1,950
|-
| 117
| Newfangled VR rigs
| 37,440,000
| 320,000
| 2,000
|-
| 123
| Gravity well sling shot
| 42,394,400
| 352,800
| 2,050
|-
| 129
| Experimental fleet of many tiny ships
| ?
| ?
| 2,100
|-
| 135
| Replace the rest of your fleet with smaller, nible ships
| ?
| 355,000
| 2,150
|-
| 141
| Shrink ray
| ?
| 390,000
| 2,200
|-
| 147
| Superconductor magnet sweep
| ?
| ?
| 2,250
|-
| 153
| Newer cloaking technology
| ?
| 460,800
| 1,300
|-
| 159
| Modern scanning system
| ?
| 500,000
| 2,350
|-
| 165
| Soleinium metal armor
| ?
| 540,600 (?)
| 2,400
|-
| 171
| Engines converted to run on soleinium
| ?
| 583,200
| 2,450
|-
| 176
| ?
| ?
| 627,200
| 2,500
|-
|}


''Remarks''
===Other information===
* From amount of ships needed 111 (Navigational maps), there is no cross-reference yet, so the amount of ships needed and price can be other than mentioned (up to 111 ships, the list is 100% accurate)
More information can be found at the page [[Terms Used]].
* The fleet efficiency can be improved further by:
** Buying colonies (each colony gives 100 credits/ship extra to a maximum of 300 credits/ship)
** Alliances: when on Broker level or higher, one can form alliances and create space ports, at four (4) space ports the fleet efficiency improves with 100 credits/ship
** Permanent raise of efficiency by the Mysterious Vessel: each raise is 100 credits/ship, not known how many times this is possible (based on regular TE it can be maximized by 200 credits/ship)

Latest revision as of 18:47, 20 April 2015

Navigation
Main Page
General Information
Ranks
Director's Quest
Call of Leadership
Upgrades
Colonies
Terms Used
Troubleshooting
Mysterious Vessel
The Bureaucrat
Antimatter
Guilds of Tiny Empires 3000
Links to Outside Resources

Ranks

Rank Name Nr. of ships Guild dues Commission (per ship) SPF Personal Ships for Colony Standard Census/Colonist Notes
0 Pilot 1 10% n.a. n.a. n.a. n.a.
1 Runner 2 - 9 15% 900 350 n.a. n.a.
2 Courier 10 - 19 15% 800 300 n.a. n.a.
3 Merchant 20 - 49 15% 700 300 n.a. n.a.
4 Trader 50 - 99 17% 600 300 25 140 credits MV and Colonies Available
5 Trade Baron(ess) 100 - 249 20% 500 300 40 120 credits Eligible to cause Gossip
5.1 Trade Master 250 - 499 22% 450 290 40 120 credits
6 Broker 500 - 749 24% 400 275 60 100 credits Can make Allies
6.1 Broker Elite 750 - 999 25% 350 270 60 100 credits
7 Mogul 1,000 - 2,499 26% 300 240 80 80 credits
7.1 High Mogul 2,500 - 4,999 28% 275 225 80 80 credits
7.2 Mogul Elite 5,000 - 7,499 26% 250 200 80 80 credits
7.3 Vice Captain 7,500 - 9,999 25% 225 175 80 80 credits
8 Captain 10,000 - 14,999 25% 200 140 300 60 credits Call to Leadership begins
8.1 Vice Commander 15,000 - 19,999 24% 166 125 300 60 credits
8.2 Commander 20,000 25% 133 110 300 60 credits Highest Rank without Flagship
9 Director 25,000 25% 100 85 300 60 credits Requires completed Flagship
10 Guild leader 100,000 5% 50 175 ? 200 credits Requires completed Call
  • Each Terrestrial Colony will increase this by 5%, up to a total of 15% for 3 Terrestrial Colonies.

Ship pricing formulas are as follows:

  • Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)
  • Discounted purchase formula: Price = SPF * .75 * (Ships Owned) * (Ships Owned)
  • Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)
  • Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)

SPF is Ship Purchase Factor and is based on your current rank.

At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what's above - 2,346,280 credits, you pay 2.4 million (just an example).

Limitations:

  • Players with less than 5 ships (Runner) of their own can't recruit
  • Players with less than 5 ships can't receive ships as gifts (message: player too inexperienced)
  • You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)
  • You can keep subordinates up to 5 ranks below your own
  • You can't choose a superior more than 5 main ranks above your own (exception: a Pilot can choose a Trade Baron(ess) as superior). This was relaxed in 2010 - now a Mogul is the highest rank that can recruit a Pilot, and Trade Baron is the lowest rank that can attach to a Director
  • Players with equal ranks can't choose each other as superior/subordinate. Director can move under Director or Guild Leader. To become a Director you must be direct to a Director or Guildleader

Director's Quest

At 25,000 total ships you can begin the quest for becoming a Director. See the main article for complete information.

Call of Leadership

The TE 3000 equivalent to the Pathway to Royalty. Begins your journey to becoming a Guild Leader. You can begin the "Call of Leadership" when you reach the rank of Captain and have 450 personal ships.

Operations Assistants (zero to many per guild) and Operations Managers (zero or one per guild) are Directors who have completed the Call of Leadership other than ascending to form their own Guild. Operations Assistants can perform actions only on their own downline while Operations Managers have authority over the whole guild. There is more information on the abilities of OAs and OMs on the Call of Leadership page.

On the standings pages some Directors are noted as Executive Directors. These are Directors who have at least 50K ships in line.

Other information

More information can be found at the page Terms Used.