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==Production Upgrades & Castle (Reg Hud)==
== Efficiency Upgrades - Standard Hud ==
* Total: 28g / acre (see note below)
* This includes all the production and housing upgrades along the way
* See list of production upgrades here '''''[[Land Improvements]]'''''


==Mysterious Trader (Reg Hud)==
=== Equipment and Personnel Upgrades ===
* Total: 2g / acre (see note below)
Each improvement increases your gold production per acre by 0.5 gold. Depending on whether you have also increased gold production by some other means (trader, housing, etc.) the description will show different amounts for the gold production that the improvement would give you.
* This is given in 1g/acre increments from the Trader.  You can get this a maximum of two times.


{| border="1"
! Minimum Acres
! Name
! Increase
! Base Cost
! Description
|-
| 2
| Shovel
| .5
| 20 Gold
| It might be nice to have a shovel to dig in your fields.  Your fingernails are worn down. A shovel will improve your land production to 10.5 gold per acre.  Buy a shovel for XX gold?
|-
| 5
| Plow
| .5
| 80 Gold
| A plow would be more efficient in digging up your land. If you buy one, your land will produce 11 gold per acre.  Buy a plow for XX gold?
|-
| 8
| Peasant
| .5
| 180 Gold
| Your body aches from working all this land by yourself.  If you hire a peasant to help, the two of you can produce 11.5 gold per acre.  Hire a worker for XX gold?
|-
| 11
| Ox
| .5
| 320 Gold
| Farming your land is a lot of work!  You could use more muscle.  If you buy an ox to pull the plow, your land will produce 12 gold per acre.  Buy an ox for XX gold?
|-
| 14
| Another Peasant
| .5
| 575 Gold
| The peasant you hired is tired.  If you hire another peasant, the two together will be more efficient, producing 12.5 gold/acre.  Hire a worker for XX gold?
|-
| 17
| Another Plow
| .5
| 720 Gold
| When you hired a 2nd peasant, you forgot to supply a plow.  If you buy another plow, your peasants will pull 13 gold per acre from your land.  Buy a plow for XX gold?
|-
| 20
| Another Ox
| .5
| 980 Gold
| Your poor ox is lonely, and your neighbor has an ox for sale.  If you buy it, the team will produce 13.5 gold per acre.  Buy an ox for XX gold?
|-
| 23
| Barn
| .5
| 1472 Gold
| Your team of oxen refuse to work in the rainy weather.  If you build a barn, the beasts will produce a total of 14 g/acre.  Build a barn for XX gold?
|-
| 26
| Hut
| .5
| 2106 Gold
| Your hired peasants are jealous of the new oxen housing, and they wonder where your priorities lie. A worker's hut will increase gains to 14.5 g/acre.  Build a hut for XX gold?
|-
| 29
| Remove Hut
| .5
| 2900 Gold
| Now that your peasants live inside a hut, they like to sleep a lot. Your land will produce 15 gold per acre if you remove the hut.  Remove the hut for XX gold?
|-
| 32
| Doctor
| .5
| 3872 Gold
| Your hired peasant workers are complaining of fevers and colds.  If you hire a doctor, they will work harder, and your land will produce 15.5 gold per acre.  Hire a doctor for XX gold?
|-
| 35
| Taskmaster
| .5
| 5040 Gold
| Your hired peasants just aren't working like they used to.  If you hire a taskmaster to keep an eye on them, your land will make 16 g/acre.  Hire a taskmaster for XX gold?
|-
| 38
| Horse
| .5
| 6160 Gold
| A traveler from the east has offered you a horse, which he claims is stronger than your oxen. If you buy it, your land will produce 16.5 gold/acre.  Buy a horse for XX gold?
|-
| 41
| Shelter
| .5
| 8036 Gold
| Your peasants, the doctor, and the taskmaster are complaining loudly about their living conditions. If you build a shelter, your land will produce 17 g/acre.  Build shelter for XX gold?
|-
| 44
| Another Horse
| .5
| 9900 Gold
| Your horse is strong, as promised.  You could use another one.  If you buy another horse, your land will produce 17.5 gold per acre.  Buy a horse for XX gold?
|-
| 47
| Horseshoes
| .5
| 12032 Gold
| Someone at the pub told you his horses worked harder if they wore iron platforms on their hooves.  His land produced 19 gold per acre with this invention.  Buy horseshoes for XX gold?
|-
| 50
| Two More Peasants
| .5
| 14450 Gold
| Your acreage has become so large that your two workers cannot handle it all themselves.  If you hire a couple ore, your land will make 19.5 gold per acre.  Hire help for XX gold?
|-
| 53
| Two More Horses
| .5
| 17172 Gold
| Your oxen died from overwork.  Fortunately, the horses are working out very well.  If you buy two more horses, your land will produce 20 gold per acre.  Buy horses for XX gold?
|-
| 56
| Upgrade Plow
| .5
| 20216 Gold
| Your old plow keeps breaking and costs too much to repair.  If you buy a more modern plow your land production will increase to 20.5 gold per acre.  Upgrade a plow for XX g?
|-
| 59
| Seed
| .5
| 23600 Gold
| You have more land than seed to sow.  Your neighbor has offered to sell you seed which will improve your land production to 21 gold/acre.  Buy seed for XX gold?
|-
| 62
| New Barn
| .5
| 27342 Gold
| Your current barn is too small for your two teams of horses. If you build a new barn, your land production will climb to 21.5 gold/acre.  Upgrade the barn for XX g?
|-
| 65
| House
| .5
| 31460 Gold
| Your workers are sleeping four to a bed in their tiny shelter.  If you expand it they will be happier, producing 22 gold per acre.  Build a house for XX g?
|-
| 68
| Storage Bin
| .5
| 35792 Gold
| Your land is producing too much food to store easily.  If you rent a storage bin in town, your food will sell for more (22.5 g/acre.)  Rent storage for XX gold?
|-
| 71
| Eight More Horses
| .5
| 40896 Gold
| You need more horses to work all this land.  If you buy 4 more horse teams, your land production will climb to 23 gold per acre.  Buy 8 horses for XX gold?
|-
| 74
| Four More Peasants
| .5
| 46250 Gold
| In your haste to buy horses you forgot to hire people to drive them.  If you hire 4 peasants to work those horses, your land production will be 23.5 g/acre.  Hire help for XX gold?
|-
| 77
| Foreman
| .5
| 52052 Gold
| Your peasants are fond of wine and long naps. If you hire a foreman, your land will produce 24 g/acre.  Hire a foreman for XX gold?
|-
| 80
| Dormitory
| .5
| 58320 Gold
| Your peasants have run out of room to sleep.  If you build a large dormitory, your land will make 24.5 g/acre.  Build a dorm for XX gold?
|-
| 83
| Fallow
| .5
| 65072 Gold
| Your land is overworked and has slowed production.  If the land lies fallow for awhile, it will produce 25 gold per acre.  Pay XX to fallow the land?
|-
| 86
| Nitrogen
| .5
| 72326 Gold
| You went to a presentation on something called Nitrogen.  If you put Nitrogen on your land it will make 25.5 g/acre.  Buy chemicals for XX gold?
|-
| 89
| Guru
| .5
| 80100 Gold
| You heard of a farming guru who lives in the hills nearby. If you consult him for advice your land will make 26 g/acre.  Consult for XX gold?
|}


'''''NOTE:''''' The regular version of the game has a maximum of 30 gold per acre. You can get there by getting all the land improvement upgrades and then getting the rest via the trader. Or, you can get +2 by buying the castle at any time. If you are already at 30 when you buy the castle you do not get 32, but you do get the other benefits the castle brings.
=== Housing Upgrades ===
These upgrades are available early and do not appear to be dependant upon personal ship count. Each offers improved defence against Sabotage, half improve Efficiency, and some provide one-time benefits.


==The Book/The Key/The Abott (Fed Hud)==
{| border="1"
* Total: 2g / acre
! Name
* See here for more info [[Federation_HUD#Book.2C_Key_.26_Translation|Book, Key & Translation]]
! Increase
! Base Cost
! Description
|-
| Cottage
| 1
| 2,000
| Build a Cottage, improved defense against Sabo.
|-
| Manor
| 0
| 16,000
| Build a manor, no efficiency upgrade, improved defense against Sabo, two free acres after building.
|-
| Keep
| 0
| 100,000
| Build a Keep, no efficiency upgrade, improved defense against Sabo, half the cost returned to you after building.
|-
| Castle
| 2
| 1,000,000
| As a high-ranking noble, it occurs to you that you need much more defense. If you buy a castle you will receive 2 g/acre permanently and your land will make 28 g/acre. Buy for 1,000,000 gold?
|}


==Four Allies & Embassies (Fed Hud)==
=== Mysterious Trader ===
* Total: 1g / acre
* Total: 2g / acre (see note below)
* Once you've built 4 embassies, you get this bonus.
* This is given in 1g/acre increments from the Trader.  You can get this a maximum of two times.


==Fifth Ally & Embassy (Fed Hud)==
'''''NOTE:''''' The regular version of the game has a maximum of 30 gold per acre. You can get there by getting all the land improvement upgrades and then getting the rest via the trader. Or, you can get +2 by buying the castle at any time. If you are already at 30 when you buy the castle you do not get 32, but you do get the other benefits the castle brings.
* Total: 1g / acre
* Once you've built your 5th embassy, you get this bonus.
 
==Jousts at Festival (Fed Hud)==
* Total: 1g / acre
* Once you've won 10 jousts, you get this bonus.
 
==Famine Research (Fed Hud)==
* Total: 3g / acre
* Researching Famine 20 levels gives you 3g / acre.


==DUNGEON QUEST COMPLETION(s) (FED HUD)==
== Efficiency Upgrades - Federation Hud ==
* Total: 1g/acre
(Note) it has been confirmed that, while random,
this award may be given multiple times.
As of this date (2013/8/4) the highest confirmed number is twice.
for a grand total of +2g/acre (in +1g/acre increments).


==Future / Missing==
{| border="1"
* Total: ?g / acre
! Name
* Copy / use this section to add more that have been left out.
! Increase
! Description
|-
| The Book Quest
| 2
| See here for more info [[Federation_HUD#Book.2C_Key_.26_Translation|Book, Key & Translation]]
|-
| Allies & Embassies
| 1
| Once you've built 4 embassies, you get this bonus.
|-
| Fifth Ally & Embassy
| 1
| Once you've built your 5th embassy, you get this bonus.
|-
| Jousts at Festival
| 1
| Once you've won 10 jousts, you get this bonus.
|-
| Famine Research
| 3
| Researching Famine 20 levels gives you 3g / acre.
|-
| Dungeon Quest
| 1
| It has been confirmed that, while random, this award may be given multiple times. As of this date (2013/8/4) the highest confirmed number is twice. for a grand total of +2g/acre (in +1g/acre increments).
|}

Latest revision as of 21:47, 16 December 2017

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Efficiency Upgrades - Standard Hud

Equipment and Personnel Upgrades

Each improvement increases your gold production per acre by 0.5 gold. Depending on whether you have also increased gold production by some other means (trader, housing, etc.) the description will show different amounts for the gold production that the improvement would give you.

Minimum Acres Name Increase Base Cost Description
2 Shovel .5 20 Gold It might be nice to have a shovel to dig in your fields. Your fingernails are worn down. A shovel will improve your land production to 10.5 gold per acre. Buy a shovel for XX gold?
5 Plow .5 80 Gold A plow would be more efficient in digging up your land. If you buy one, your land will produce 11 gold per acre. Buy a plow for XX gold?
8 Peasant .5 180 Gold Your body aches from working all this land by yourself. If you hire a peasant to help, the two of you can produce 11.5 gold per acre. Hire a worker for XX gold?
11 Ox .5 320 Gold Farming your land is a lot of work! You could use more muscle. If you buy an ox to pull the plow, your land will produce 12 gold per acre. Buy an ox for XX gold?
14 Another Peasant .5 575 Gold The peasant you hired is tired. If you hire another peasant, the two together will be more efficient, producing 12.5 gold/acre. Hire a worker for XX gold?
17 Another Plow .5 720 Gold When you hired a 2nd peasant, you forgot to supply a plow. If you buy another plow, your peasants will pull 13 gold per acre from your land. Buy a plow for XX gold?
20 Another Ox .5 980 Gold Your poor ox is lonely, and your neighbor has an ox for sale. If you buy it, the team will produce 13.5 gold per acre. Buy an ox for XX gold?
23 Barn .5 1472 Gold Your team of oxen refuse to work in the rainy weather. If you build a barn, the beasts will produce a total of 14 g/acre. Build a barn for XX gold?
26 Hut .5 2106 Gold Your hired peasants are jealous of the new oxen housing, and they wonder where your priorities lie. A worker's hut will increase gains to 14.5 g/acre. Build a hut for XX gold?
29 Remove Hut .5 2900 Gold Now that your peasants live inside a hut, they like to sleep a lot. Your land will produce 15 gold per acre if you remove the hut. Remove the hut for XX gold?
32 Doctor .5 3872 Gold Your hired peasant workers are complaining of fevers and colds. If you hire a doctor, they will work harder, and your land will produce 15.5 gold per acre. Hire a doctor for XX gold?
35 Taskmaster .5 5040 Gold Your hired peasants just aren't working like they used to. If you hire a taskmaster to keep an eye on them, your land will make 16 g/acre. Hire a taskmaster for XX gold?
38 Horse .5 6160 Gold A traveler from the east has offered you a horse, which he claims is stronger than your oxen. If you buy it, your land will produce 16.5 gold/acre. Buy a horse for XX gold?
41 Shelter .5 8036 Gold Your peasants, the doctor, and the taskmaster are complaining loudly about their living conditions. If you build a shelter, your land will produce 17 g/acre. Build shelter for XX gold?
44 Another Horse .5 9900 Gold Your horse is strong, as promised. You could use another one. If you buy another horse, your land will produce 17.5 gold per acre. Buy a horse for XX gold?
47 Horseshoes .5 12032 Gold Someone at the pub told you his horses worked harder if they wore iron platforms on their hooves. His land produced 19 gold per acre with this invention. Buy horseshoes for XX gold?
50 Two More Peasants .5 14450 Gold Your acreage has become so large that your two workers cannot handle it all themselves. If you hire a couple ore, your land will make 19.5 gold per acre. Hire help for XX gold?
53 Two More Horses .5 17172 Gold Your oxen died from overwork. Fortunately, the horses are working out very well. If you buy two more horses, your land will produce 20 gold per acre. Buy horses for XX gold?
56 Upgrade Plow .5 20216 Gold Your old plow keeps breaking and costs too much to repair. If you buy a more modern plow your land production will increase to 20.5 gold per acre. Upgrade a plow for XX g?
59 Seed .5 23600 Gold You have more land than seed to sow. Your neighbor has offered to sell you seed which will improve your land production to 21 gold/acre. Buy seed for XX gold?
62 New Barn .5 27342 Gold Your current barn is too small for your two teams of horses. If you build a new barn, your land production will climb to 21.5 gold/acre. Upgrade the barn for XX g?
65 House .5 31460 Gold Your workers are sleeping four to a bed in their tiny shelter. If you expand it they will be happier, producing 22 gold per acre. Build a house for XX g?
68 Storage Bin .5 35792 Gold Your land is producing too much food to store easily. If you rent a storage bin in town, your food will sell for more (22.5 g/acre.) Rent storage for XX gold?
71 Eight More Horses .5 40896 Gold You need more horses to work all this land. If you buy 4 more horse teams, your land production will climb to 23 gold per acre. Buy 8 horses for XX gold?
74 Four More Peasants .5 46250 Gold In your haste to buy horses you forgot to hire people to drive them. If you hire 4 peasants to work those horses, your land production will be 23.5 g/acre. Hire help for XX gold?
77 Foreman .5 52052 Gold Your peasants are fond of wine and long naps. If you hire a foreman, your land will produce 24 g/acre. Hire a foreman for XX gold?
80 Dormitory .5 58320 Gold Your peasants have run out of room to sleep. If you build a large dormitory, your land will make 24.5 g/acre. Build a dorm for XX gold?
83 Fallow .5 65072 Gold Your land is overworked and has slowed production. If the land lies fallow for awhile, it will produce 25 gold per acre. Pay XX to fallow the land?
86 Nitrogen .5 72326 Gold You went to a presentation on something called Nitrogen. If you put Nitrogen on your land it will make 25.5 g/acre. Buy chemicals for XX gold?
89 Guru .5 80100 Gold You heard of a farming guru who lives in the hills nearby. If you consult him for advice your land will make 26 g/acre. Consult for XX gold?

Housing Upgrades

These upgrades are available early and do not appear to be dependant upon personal ship count. Each offers improved defence against Sabotage, half improve Efficiency, and some provide one-time benefits.

Name Increase Base Cost Description
Cottage 1 2,000 Build a Cottage, improved defense against Sabo.
Manor 0 16,000 Build a manor, no efficiency upgrade, improved defense against Sabo, two free acres after building.
Keep 0 100,000 Build a Keep, no efficiency upgrade, improved defense against Sabo, half the cost returned to you after building.
Castle 2 1,000,000 As a high-ranking noble, it occurs to you that you need much more defense. If you buy a castle you will receive 2 g/acre permanently and your land will make 28 g/acre. Buy for 1,000,000 gold?

Mysterious Trader

  • Total: 2g / acre (see note below)
  • This is given in 1g/acre increments from the Trader. You can get this a maximum of two times.

NOTE: The regular version of the game has a maximum of 30 gold per acre. You can get there by getting all the land improvement upgrades and then getting the rest via the trader. Or, you can get +2 by buying the castle at any time. If you are already at 30 when you buy the castle you do not get 32, but you do get the other benefits the castle brings.

Efficiency Upgrades - Federation Hud

Name Increase Description
The Book Quest 2 See here for more info Book, Key & Translation
Allies & Embassies 1 Once you've built 4 embassies, you get this bonus.
Fifth Ally & Embassy 1 Once you've built your 5th embassy, you get this bonus.
Jousts at Festival 1 Once you've won 10 jousts, you get this bonus.
Famine Research 3 Researching Famine 20 levels gives you 3g / acre.
Dungeon Quest 1 It has been confirmed that, while random, this award may be given multiple times. As of this date (2013/8/4) the highest confirmed number is twice. for a grand total of +2g/acre (in +1g/acre increments).