Ranks: Difference between revisions

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| Many Tiny Ships
| Many Tiny Ships
| 64,562,400
| 64,562,400
| ?
| 352,800
| 1050
| 1050
|-
|-

Revision as of 18:28, 17 March 2009

Ranks and Ships

No. Title Fleet From Fleet To Commission/ship Dues SPF
0 Pilot 1 n.a. n.a. n.a. n.a.
1 Runner 2 9 900 15% 350
2 Courier 10 19 800 15% 300
3 Merchant 20 49 700 20% 300
4 Trader 50 99 600 20% 300
5 Trade Baron/ess 100 499 500 25% 300
6 Broker 500 999 400 25% 300
7 Mogul 1,000 9,999 300 30% 250
8 Captain 10,000 24,999 200 30% ?
9 Director 25,000 ? ? ? ?
10 Guild Leader ? ? ? ? ?


Ship pricing formulas are as follows:

  • Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)
  • Discounted purchase formula: Price = SPF * .75 * (Ships Owned) * (Ships Owned)
  • Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)
  • Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)

SPF is Ship Purchase Factor and is based on your current rank.

At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what's above - 2,346,280 credits, you pay 2.4 million.


Limitations:

  • Players with less than 5 ships of their own cannot recruit.
  • Players with less than 5 ships cannot receive ships as gifts.
  • You can only give gifts to a maximum of 1 rank above you or 3 ranks below you
  • You can recruit up to 5 ranks below your own.
  • You cannot choose a superior more than 3 ranks above your own.

Upgrades

Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 50cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.

No. Ships Upgrade Initial Cost Multiplier Eff. bonus (total)
3 Repair Bot 300 100 50
9 Cargo Pods 28,800 3,200 100
15 Recalibrate Engines 108,000 7,200 150
21 Scanner Upgrade 268,800 12,800 200
27 VR Rigs 540,000 20,000 250
33 Plasma cooled refrigeration system 957,000 29,000 300
39 Merchant grade navigation system 1,528,800 39,200 350
45 Install an Ops module 2,349,000 52,200 400
51 Engine upgrade 3,304,800 64,800 450
57 Cloaking device 4,560,000 80,000 500
63 Second engine upgrade 6,098,400 96,800 550
69 Low-power thrusters 7,948,800 115,200 600
75 SUV's 10,140,000 135,200 650
81 Hire task master/fleet manager 12,700,800 156,800 700
87 Automated inventory module 15,660,000 180.000 750
93 Modern repair bots 19,046,400 204,800 800
99 Armor plating ? ? 850
137 Course-Plotting System 43,840,000 320,000 900
? Newfangled VR rigs ? ? 950
? Gravity Well Sling Shot ? ? 1000
183 Many Tiny Ships 64,562,400 352,800 1050
? More Tiny Ships ? ? 1100
172 Shrink Ray(molecular compression) 72790400 423,200 1150
? Powerful Magnet for lost shrunk cargo ? ? 1200