Ranks and Ships
No.
|
Title
|
Fleet
|
Commission/ship
|
Tax
|
0
|
Pilot
|
1 ship
|
n.a.
|
n.a.
|
1
|
Runner
|
2-9 ships
|
900
|
15%
|
2
|
Courier
|
10-19 ships
|
800
|
15%
|
3
|
Merchant
|
20-49 ships
|
700
|
20%
|
4
|
Trader
|
50-99 ships
|
600
|
20%
|
5
|
Trade Baron/ess
|
100-499 ships
|
500
|
25%
|
6
|
Broker
|
500-999 ships
|
400
|
25%
|
7
|
Mogul
|
1000-? ships
|
300
|
30%
|
8
|
Captain
|
?
|
?
|
?
|
9
|
Director
|
?
|
?
|
?
|
10
|
Guild Leader
|
?
|
?
|
?
|
Upgrades
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 500cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be (No. Pers. Ships * Multiplier).
No. Ships
|
Upgrade
|
Initial Cost
|
Multiplier
|
3
|
Repair Bot
|
300
|
100
|
9
|
Cargo Pods
|
28,800
|
3,200
|
15
|
Recalibrate Engines
|
7,200
|
108,000
|
21
|
Scanner Upgrade
|
268,800
|
12,800
|
27
|
VR Rigs
|
540,000
|
20,000
|
32
|
Plasma cooled refrigeration system
|
928,000
|
29,000
|
38 or 39
|
Merchant grade navigation system
|
1,489,600 (at 38)
|
39,200
|
45
|
Install an Ops module
|
2,349,000
|
52,200
|
51
|
Engine upgrade
|
3,304,800
|
64,800
|