Ranks
Ranks and Ships
The price per ship is calculated as follows: <# of personal ships> * <# of personal ships> * 300
No. | Title | Fleet From | Fleet To | Commission/ship | Tax |
---|---|---|---|---|---|
0 | Pilot | 1 | n.a. | n.a. | n.a. |
1 | Runner | 2 | 9 | 900 | 15% |
2 | Courier | 10 | 19 | 800 | 15% |
3 | Merchant | 20 | 49 | 700 | 20% |
4 | Trader | 50 | 99 | 600 | 20% |
5 | Trade Baron/ess | 100 | 499 | 500 | 25% |
6 | Broker | 500 | 999 | 400 | 25% |
7 | Mogul | 1,000 | 4,999 | 300 | 30% |
8 | Captain | 5,000 | 9,999 | ? | ? |
9 | Director | 10,000+ | ? | ? | ? |
10 | Guild Leader | ? | ? | ? | ? |
A remark to the price of ships: after a while, the price is rounded (up) to even numbers of 100k credits. For example, at 65 personal ships (rank: Trade Baron), the price is 1.3 million credits.
Upgrades
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 500cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be (No. Pers. Ships * Multiplier).
No. Ships | Upgrade | Initial Cost | Multiplier |
---|---|---|---|
3 | Repair Bot | 300 | 100 |
9 | Cargo Pods | 28,800 | 3,200 |
15 | Recalibrate Engines | 108,000 | 7,200 |
21 | Scanner Upgrade | 268,800 | 12,800 |
27 | VR Rigs | 540,000 | 20,000 |
33 | Plasma cooled refrigeration system | 957,000 | 29,000 |
39 | Merchant grade navigation system | 1,528,800 | 39,200 |
45 | Install an Ops module | 2,349,000 | 52,200 |
51 | Engine upgrade | 3,304,800 | 64,800 |
57 | Cloaking device | 4,560,000 | 80,000 |
63 | Second engine upgrade | 6,098,400 | 96,800 |
69 | Low-power thrusters | 7,948,800 | 115,200 |