Ranks
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Upgrades
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 50cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.
No. Ships | Upgrade | Initial Cost | Multiplier | Eff. bonus (total) |
---|---|---|---|---|
3 | Repair Bot | 300 | 100 | 50 |
9 | Cargo Pods | 28,800 | 3,200 | 100 |
15 | Recalibrate Engines | 108,000 | 7,200 | 150 |
21 | Scanner Upgrade | 268,800 | 12,800 | 200 |
27 | VR Rigs | 540,000 | 20,000 | 250 |
33 | Plasma cooled refrigeration system | 957,000 | 29,000 | 300 |
39 | Merchant grade navigation system | 1,528,800 | 39,200 | 350 |
45 | Install an Ops module | 2,349,000 | 52,200 | 400 |
51 | Engine upgrade | 3,304,800 | 64,800 | 450 |
57 | Cloaking device | 4,560,000 | 80,000 | 500 |
63 | Second engine upgrade | 6,098,400 | 96,800 | 550 |
69 | Low-power thrusters | 7,948,800 | 115,200 | 600 |
75 | SUV's | 10,140,000 | 135,200 | 650 |
81 | Hire task master/fleet manager | 12,700,800 | 156,800 | 700 |
87 | Automated inventory module | 15,660,000 | 180.000 | 750 |
93 | Modern repair bots | 19,046,400 | 204,800 | 800 |
99 | Armor plating | 22,888,800 | 231,200 | 850 |
105 | Light-weight Armor plating | (?) | 259,200 | 900 |
105 | Course-Plotting System (?) | 27,216,000 | 259,200 | 950 |
111 | Newfangled VR rigs | ? | ? | 1000 |
117 | Gravity Well Sling Shot | ? | ? | 1050 |
123 | Many Tiny Ships | 55,036,800 | 352,800 | 1100 |
129 | More Tiny Ships | ? | ? | 1150 |
135 | Shrink Ray | 72,790,400 | 423,200 | 1200 |
141 | Powerful Magnet for lost shrunk cargo | ? | ? | 1250 |
147 | New Cloaks | 95,000,000 | 500,000 | 1300 |
? | Modern Scanners | ? | 540,800 | 1350 |