Ranks: Difference between revisions

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| 1,000
| 1,000
| 4,999
| 4,999
| 250
| 300
| 30%
| 30%
|-
|-

Revision as of 10:00, 14 March 2009

Ranks and Ships

The price per ship is calculated as follows: <# of personal ships> * <# of personal ships> * 300

No. Title Fleet From Fleet To Commission/ship Tax
0 Pilot 1 n.a. n.a. n.a.
1 Runner 2 9 900 15%
2 Courier 10 19 800 15%
3 Merchant 20 49 700 20%
4 Trader 50 99 600 20%
5 Trade Baron/ess 100 499 500 25%
6 Broker 500 999 400 25%
7 Mogul 1,000 4,999 300 30%
8 Captain 5,000 + add. req. (?) 9,999 ? ?
9 Director 10,000+ ? ? ?
10 Guild Leader ? ? ? ?


A remark to the price of ships: after a while, the price is rounded (up) to even numbers of 100k credits. For example, at 65 personal ships (rank: Trade Baron), the price is 1.3 million credits.

Upgrades

Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 500cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be (No. Pers. Ships * Multiplier).

No. Ships Upgrade Initial Cost Multiplier
3 Repair Bot 300 100
9 Cargo Pods 28,800 3,200
15 Recalibrate Engines 108,000 7,200
21 Scanner Upgrade 268,800 12,800
27 VR Rigs 540,000 20,000
33 Plasma cooled refrigeration system 957,000 29,000
39 Merchant grade navigation system 1,528,800 39,200
45 Install an Ops module 2,349,000 52,200
51 Engine upgrade 3,304,800 64,800
57 Cloaking device 4,560,000 80,000
63 Second engine upgrade 6,098,400 96,800
69 Low-power thrusters 7,948,800 115,200