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=== Colony === | |||
'''General information about colonies:''' | |||
* If you buy a Colony in the TE3000 HUD, then this will enable disasters. If you don't buy a colony, then the HUD will be like the regular Full Version HUD, and you can wear if without fear of being penalized. If you do buy a colony, then you have to keep monitoring the HUD every turn to avoid missing disasters, like with the Federation HUD, but with the potential for more credits (gold). So, it's a trade off. | |||
* Each colony improves your income by 100 credits/ship to a maximum of 300 credits/ship. | |||
* You can have a maximum of three (3) colonies. When you buy more (fourth, fifth, sixth,..etc.) colonies, it replaces the colony with the least citizen capacity. | |||
* A recent option is that you can chose yourself which of your colonies is replaced by a new one. This only happens when you have at least three (3) colonies. | |||
'''Minimum requirements for a colony:''' | |||
* Rank at least: Trader (50 ships total) | |||
* Amount of total ships required are not confirmed exactly. Estimates are: | |||
** 1st colony: (around) 50 ships total | |||
** 2nd colony: (around) 70 ships total | |||
** 3rd colony: (around) 90 ships total | |||
* You get an offer to buy a colony only once a day (24 hours); when you don't buy it will come back after about 1 hour | |||
Prices of colonies range from around 480K credits to over 2B credits (and still rising!), depending on rank, total ships, citizen capacity, kind of colony and maybe more variables. More research is necessary. | |||
'''Available colonies:''' | |||
{| border="1" | |||
! '''Level''' | |||
! '''Terrestrial''' | |||
! '''Mining''' | |||
! '''Orbital''' | |||
|- | |||
| | |||
| ''more loot at census'' | |||
| ''credit bonus at random'' | |||
| ''cheaper disasters'' | |||
|- | |||
| 1 | |||
| Terrestrial planetoid | |||
| Mining asteroid | |||
| Orbital laboratory | |||
|- | |||
| 2 | |||
| Medium terrestrial planetoid | |||
| Large mining asteroid | |||
| Advanced orbital laboratory | |||
|- | |||
| 3 | |||
| Medium terrestrial planetoid | |||
| Large mining asteroid | |||
| Advanced orbital | |||
|- | |||
|} | |||
'''Advice on colonies''' | |||
Considering the above, it's a personal choice what to buy. But there are some "general rules" that can be helpful. | |||
* When you research one of the disasters, an orbital planet lowers the cost of your research. | |||
* When you need (some) extra income, the mining asteroid gives some extra credits from time to time, but the terrestrial planetoids generally have a bigger capacity for colonists, so in the long run the terrestrial planetoids give a better payoff. | |||
'''Disasters:''' | |||
* Disease | |||
* Corruption | |||
* Piracy (The Hand of Anarchy) | |||
'''Possible actions''' | |||
* ask for guild protection - price and effect depend on several factors (increase of population) | |||
* hire war-hardened mercs - price and effect depend on several factors (increase of population) | |||
* learn about base defense (a.k.a. Research) - price and effect depend on several factors (research pays off in due time) | |||
* cut a deal with pirates - price and effect depend on several factors | |||
'''Research''' | |||
* when someone has three colonies, the possibility comes to research: | |||
* Disease | |||
* Corruption | |||
* "Hand of Anarchy" | |||
No data available on what the effect is in the long run, some people have started investigating. Estimated amount of researches before "payout": 20. |
Revision as of 18:11, 21 March 2009
Colony
General information about colonies:
- If you buy a Colony in the TE3000 HUD, then this will enable disasters. If you don't buy a colony, then the HUD will be like the regular Full Version HUD, and you can wear if without fear of being penalized. If you do buy a colony, then you have to keep monitoring the HUD every turn to avoid missing disasters, like with the Federation HUD, but with the potential for more credits (gold). So, it's a trade off.
- Each colony improves your income by 100 credits/ship to a maximum of 300 credits/ship.
- You can have a maximum of three (3) colonies. When you buy more (fourth, fifth, sixth,..etc.) colonies, it replaces the colony with the least citizen capacity.
- A recent option is that you can chose yourself which of your colonies is replaced by a new one. This only happens when you have at least three (3) colonies.
Minimum requirements for a colony:
- Rank at least: Trader (50 ships total)
- Amount of total ships required are not confirmed exactly. Estimates are:
- 1st colony: (around) 50 ships total
- 2nd colony: (around) 70 ships total
- 3rd colony: (around) 90 ships total
- You get an offer to buy a colony only once a day (24 hours); when you don't buy it will come back after about 1 hour
Prices of colonies range from around 480K credits to over 2B credits (and still rising!), depending on rank, total ships, citizen capacity, kind of colony and maybe more variables. More research is necessary.
Available colonies:
Level | Terrestrial | Mining | Orbital |
---|---|---|---|
more loot at census | credit bonus at random | cheaper disasters | |
1 | Terrestrial planetoid | Mining asteroid | Orbital laboratory |
2 | Medium terrestrial planetoid | Large mining asteroid | Advanced orbital laboratory |
3 | Medium terrestrial planetoid | Large mining asteroid | Advanced orbital |
Advice on colonies Considering the above, it's a personal choice what to buy. But there are some "general rules" that can be helpful.
- When you research one of the disasters, an orbital planet lowers the cost of your research.
- When you need (some) extra income, the mining asteroid gives some extra credits from time to time, but the terrestrial planetoids generally have a bigger capacity for colonists, so in the long run the terrestrial planetoids give a better payoff.
Disasters:
- Disease
- Corruption
- Piracy (The Hand of Anarchy)
Possible actions
- ask for guild protection - price and effect depend on several factors (increase of population)
- hire war-hardened mercs - price and effect depend on several factors (increase of population)
- learn about base defense (a.k.a. Research) - price and effect depend on several factors (research pays off in due time)
- cut a deal with pirates - price and effect depend on several factors
Research
- when someone has three colonies, the possibility comes to research:
- Disease
- Corruption
- "Hand of Anarchy"
No data available on what the effect is in the long run, some people have started investigating. Estimated amount of researches before "payout": 20.