Ranks: Difference between revisions
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* The initial cost is the cost of the upgrade at the minimum number of ships (see below). | * The initial cost is the cost of the upgrade at the minimum number of ships (see below). | ||
* If you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships. | * If you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships. | ||
'''Overview of upgrades''' | |||
The following upgrades are available: | |||
{| border="1" | {| border="1" |
Revision as of 19:37, 20 March 2009
Ranks
Rank | Name | Nr. of ships | Guild dues | Commission (per ship) | SPF |
---|---|---|---|---|---|
0 | Pilot | 1 | 10% | n.a. | n.a. |
1 | Runner | 2 - 9 | 15% | 900 | 300 |
2 | Courier | 10 - 19 | 15% | 800 | 300 |
3 | Merchant | 20 - 49 | 20% | 700 | 300 |
4 | Trader | 50 - 99 | 20% | 700 | 300 |
5 | Trade baron(ess) | 100 - 499 | 25% | 600 | 300 |
6 | Broker | 500 - 999 | 25% | 500 | 300 |
7 | Mogul | 1,000 - 9,999 | 30% | 400 | 250 |
8 | Captain | 10,000 - 19,999 | 30% | 300 | unknown |
9 | Director | 20,000 - ? plus flagship | 30% | 200 | unknown |
10 | Guild leader | ? | ? | 100 (assume) | ? |
Ship pricing formulas are as follows:
- Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)
- Discounted purchase formula: Price = SPF * .75 * (Ships Owned) * (Ships Owned)
- Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)
- Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)
SPF is Ship Purchase Factor and is based on your current rank.
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what's above - 2,346,280 credits, you pay 2.4 million.
I believe this is when a ship price reaches over 1 million
Limitations:
- Players with less than 5 ships of their own cannot recruit.
- Players with less than 5 ships cannot receive ships as gifts.
- You can only give gifts to a maximum of 1 rank above you or 3 ranks below you
- You can keep subs up to 5 ranks below your own.
- You cannot choose a superior more than 3 ranks above your own.
Other information
More information can be found at the page Terms Used.
Upgrades
Some general information
- Upgrades become available based on the number of personal ships you own.
- The general rule is that with every six (6) ships you buy, an upgrade "unlocks". It can take a while however to get the upgrade offer.
- Each upgrade improves the fleet efficiency by 50 credits/ship.
- The initial cost is the cost of the upgrade at the minimum number of ships (see below).
- If you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.
Overview of upgrades
The following upgrades are available:
No. Ships | Upgrade | Initial Cost | Multiplier | Eff. bonus (total) |
---|---|---|---|---|
3 | Repair Bot | 300 | 100 | 1,050 |
9 | Cargo Pods | 28,800 | 3,200 | 1,100 |
15 | Recalibrate Engines | 108,000 | 7,200 | 1,150 |
21 | Scanner Upgrade | 268,800 | 12,800 | 1,200 |
27 | VR Rigs | 540,000 | 20,000 | 1,250 |
33 | Plasma cooled refrigeration system | 957,000 | 29,000 | 1,300 |
39 | Merchant grade navigation system | 1,528,800 | 39,200 | 1,350 |
45 | Install an Ops module | 2,349,000 | 52,200 | 1,400 |
51 | Engine upgrade | 3,304,800 | 64,800 | 1,450 |
57 | Cloaking device | 4,560,000 | 80,000 | 1,500 |
63 | Second engine upgrade | 6,098,400 | 96,800 | 1,550 |
69 | Low-power thrusters | 7,948,800 | 115,200 | 1,600 |
75 | SUV's | 10,140,000 | 135,200 | 1,650 |
81 | Hire task master/fleet manager | 12,700,800 | 156,800 | 1,700 |
87 | Automated inventory module | 15,660,000 | 180.000 | 1,750 |
93 | Modern repair bots | 19,046,400 | 204,800 | 1,800 |
99 | Armor plating | 22,888,800 | 231,200 | 1,850 |
105 | Light-weight armor plating | 27,216,000 | 259,200 | 1,900 |
111 | Navigational maps | 32,056,800 | 288,800 | 1,950 |
117 | Newfangled VR rigs | ? | ? | 2,000 |
123 | Gravity Well Sling Shot | ? | ? | 2,050 |
129 | Many Tiny Ships | 55,036,800 | 352,800 | 2,100 |
135 | More Tiny Ships | ? | ? | 2,150 |
141 | Shrink Ray | 72,790,400 | 423,200 | 2,200 |
147 | Powerful Magnet for lost shrunk cargo | ? | ? | 2,250 |
153 | New Cloaks | 95,000,000 | 500,000 | 1,300 |
? | Modern Scanners | ? | 540,800 | 2,350 |
? | Ultimate Liquid Armor | ? | 583,200 | 2,400 |
240 | Solenium Fuel | 150,528,000 | 627,200 | 2,450 |
Note: from amount of ships needed 111 (Navigational maps), there is no cross-reference yet, so the amount of ships needed and price can be other than mentioned. Up to 111 ships, the list is 100% accurate.