Ranks: Difference between revisions

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'''Ship pricing formulas are as follows:'''
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)
SPF is Ship Purchase Factor and is based on your current rank.
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what's above - 2,346,280 credits, you pay 2.4 million.
I believe this is when a ship price reaches over 1 million
'''Limitations:'''
* Players with less than 5 ships of their own cannot recruit.
* Players with less than 5 ships cannot receive ships as gifts.
* You can only give gifts to a maximum of 1 rank above you or 3 ranks below you
* You can keep subs up to 5 ranks below your own.
* You cannot choose a superior more than 3 ranks above your own.


=== Upgrades ===
=== Upgrades ===

Revision as of 09:00, 20 March 2009

Ranks

Rank Name Nr. of ships Guild dues Commission (per ship) SPF
0 Pilot 1 10% n.a. n.a.
1 Runner 2 - 9 15% 900 300
2 Courier 10 - 19 15% 800 300
3 Merchant 20 - 49 20% 700 300
4 Trader 50 - 99 20% 700 300
5 Trade baron(ess) 100 - 499 25% 600 300
6 Broker 500 - 999 25% 500 300
7 Mogul 1,000 - 9,999 30% 400 250
8 Captain 10,000 - 19,999 30% 300 unknown
9 Director 20,000 - ? plus flagship 30% 200 unknown
10 Guild leader ? ? 100 (assume) ?


Ship pricing formulas are as follows:

  • Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)
  • Discounted purchase formula: Price = SPF * .75 * (Ships Owned) * (Ships Owned)
  • Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)
  • Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)

SPF is Ship Purchase Factor and is based on your current rank.

At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what's above - 2,346,280 credits, you pay 2.4 million.

I believe this is when a ship price reaches over 1 million

Limitations:

  • Players with less than 5 ships of their own cannot recruit.
  • Players with less than 5 ships cannot receive ships as gifts.
  • You can only give gifts to a maximum of 1 rank above you or 3 ranks below you
  • You can keep subs up to 5 ranks below your own.
  • You cannot choose a superior more than 3 ranks above your own.


Upgrades

Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 50cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.

Note Ships and buy price do not match on most since please refer to price modifier since someone changed all the ships required
No. Ships Upgrade Initial Cost Multiplier Eff. bonus (total)
3 Repair Bot 300 100 50
9 Cargo Pods 28,800 3,200 100
15 Recalibrate Engines 108,000 7,200 150
21 Scanner Upgrade 268,800 12,800 200
27 VR Rigs 540,000 20,000 250
33 Plasma cooled refrigeration system 957,000 29,000 300
39 Merchant grade navigation system 1,528,800 39,200 350
45 Install an Ops module 2,349,000 52,200 400
51 Engine upgrade 3,304,800 64,800 450
57 Cloaking device 4,560,000 80,000 500
63 Second engine upgrade 6,098,400 96,800 550
69 Low-power thrusters 7,948,800 115,200 600
75 SUV's 10,140,000 135,200 650
81 Hire task master/fleet manager 12,700,800 156,800 700
87 Automated inventory module 15,660,000 180.000 750
93 Modern repair bots 19,046,400 204,800 800
99 Armor plating 22,888,800 231,200 850
105 Light-weight armor plating 27,216,000 259,200 900
111 Navigational maps 32,056,800 288,800 950
117 Newfangled VR rigs ? ? 1,000
117 Gravity Well Sling Shot ? ? 1,050
123 Many Tiny Ships 55,036,800 352,800 1,100
129 More Tiny Ships ? ? 1,150
135 Shrink Ray 72,790,400 423,200 1,200
141 Powerful Magnet for lost shrunk cargo ? ? 1250
147 New Cloaks 95,000,000 500,000 1,300
? Modern Scanners ? 540,800 1,350
? Ultimate Liquid Armor ? 583,200 1400