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== Upgrades ==
== Upgrades ==

Revision as of 22:30, 19 March 2009

Oops I am so sorry

Upgrades

Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 50cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.

No. Ships Upgrade Initial Cost Multiplier Eff. bonus (total)
3 Repair Bot 300 100 50
9 Cargo Pods 28,800 3,200 100
15 Recalibrate Engines 108,000 7,200 150
21 Scanner Upgrade 268,800 12,800 200
27 VR Rigs 540,000 20,000 250
33 Plasma cooled refrigeration system 957,000 29,000 300
39 Merchant grade navigation system 1,528,800 39,200 350
45 Install an Ops module 2,349,000 52,200 400
51 Engine upgrade 3,304,800 64,800 450
57 Cloaking device 4,560,000 80,000 500
63 Second engine upgrade 6,098,400 96,800 550
69 Low-power thrusters 7,948,800 115,200 600
75 SUV's 10,140,000 135,200 650
81 Hire task master/fleet manager 12,700,800 156,800 700
87 Automated inventory module 15,660,000 180.000 750
93 Modern repair bots 19,046,400 204,800 800
99 Armor plating 22,888,800 231,200 850
105 Light-weight Armor plating (?) 259,200 900
105 Course-Plotting System (?) 27,216,000 259,200 950
111 Newfangled VR rigs ? ? 1000
117 Gravity Well Sling Shot ? ? 1050
123 Many Tiny Ships 55,036,800 352,800 1100
129 More Tiny Ships ? ? 1150
135 Shrink Ray 72,790,400 423,200 1200
141 Powerful Magnet for lost shrunk cargo ? ? 1250
147 New Cloaks 95,000,000 500,000 1300
? Modern Scanners ? 540,800 1350