Antimatter: Difference between revisions
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'''Please contact Andi Sao with additions for this page if you're not able to edit the page yourself.''' | '''Please contact Andi Sao with additions for this page if you're not able to edit the page yourself.''' | ||
Antimatter may be discovered on ship purchases at 50 | Antimatter may be discovered on ship purchases at 50 total ships or above (reported at 28 personal, 50 total). The amount discovered is initially 10 grams, and will increase each time an expedition is completed, according to the level of that expedition. | ||
The first requirement is to purchase an antimatter-capable engine. This offer shows up after you have collected 40 g of antimatter. | The first requirement is to purchase an antimatter-capable engine. This offer shows up after you have collected 40 g of antimatter. | ||
Line 82: | Line 82: | ||
|20% | |20% | ||
|21 | |21 | ||
| | |2500 g | ||
|- | |||
|10 | |||
|30,000,000 | |||
|20% | |||
|23 | |||
|5000 g | |||
|} | |} | ||
Level 10 appears to be the maximum. Once a Level 10 mission has been completed the new mission dialogue offers Level 10 again. | |||
Positive and negative attributes observed so far are shown in the table below | Positive and negative attributes observed so far are shown in the table below | ||
Line 216: | Line 223: | ||
|Negative | |Negative | ||
|Cannot buy/sell ships | |Cannot buy/sell ships | ||
|- | |||
| | |||
|S20 | |||
|Negative | |||
|Lose 2 ships at census | |||
|- | |- | ||
|Colonies | |Colonies | ||
Line 451: | Line 463: | ||
|Negative | |Negative | ||
|Census income halved | |Census income halved | ||
|- | |||
| | |||
|V16 | |||
|Positive | |||
|Census income 50% more | |||
|- | |- | ||
|Sabotage | |Sabotage |
Latest revision as of 05:51, 23 October 2024
Antimatter within TE3000 was announced on 29th March 2023 in this group notice
"I have been hearing reports of people encountering something new upon purchasing ships. My own science advisors have been hearing whispers about this for some time, and I'm excited (if a bit ambivalent) about what it can mean for the future of our sector of the galaxy. At any rate, I wish you all the best of luck in exploring this new development."
Please contact Andi Sao with additions for this page if you're not able to edit the page yourself.
Antimatter may be discovered on ship purchases at 50 total ships or above (reported at 28 personal, 50 total). The amount discovered is initially 10 grams, and will increase each time an expedition is completed, according to the level of that expedition.
The first requirement is to purchase an antimatter-capable engine. This offer shows up after you have collected 40 g of antimatter.
Antimatter status is shown as extra pages in the Accts tab of the HUD.
Periodically, an offer to undertake an antimatter mission will appear. The expedition will have a fixed cost, which is a percentage of the credit balance, according to the level of the expedition. Missions may either be attempted at the next level to the current artefact or lower levels, if there is not enough antimatter collected. It is not essential to progress incrementally through the levels, eg missions could be done in the sequence 3, 2, 2, 4 however only one mission is offered each time determined by the current antimatter total.
The duration of the mission will be three months plus (2 * expedition level) months. A notification message will appear on the hud on the turn before the expedition returns.
When the expedition returns the properties of the artefact can be reviewed (some will be positive, some negative) and a decision taken whether to install the artefact or not. If it is declined, 50% of the antimatter spent is returned. The credits spent to finance the mission are not returned.
While an artefact is installed, an opportunity to remove it early will be offered at every multiple of 100 months remaining. Some antimatter will be refunded however the amount appears to decay relative to the amount the artefact has been used.
The lifetime of an artefact appears to be 350 months plus (level * 150) months.
It is not clear yet whether artefacts are predetermined or their properties are dynamically assigned following some algorithm intended to balance the positives and negatives. The latter seems likely.
After each expedition, the future amounts of antimatter, incrementally increases per the level, as noted in the table below.
Level | Antimatter | % of Total Credits | Duration (months) | Increase to Antimatter Finds |
---|---|---|---|---|
1 | 100 | 5% | 5 | 10 g |
2 | 200 | 5% | 7 | 20 g |
3 | 400 | 10% | 9 | 40 g |
4 | 2000 | 10% | 11 | 80 g |
5 | 10000 | 10% | 13 | 150 g |
6 | 50,000 | 10% | 15 | 300 g |
7 | 250,000 | 20% | 17 | 600 g |
8 | 1,500,000 | 20% | 19 | 1200 g |
9 | 6,000,000 | 20% | 21 | 2500 g |
10 | 30,000,000 | 20% | 23 | 5000 g |
Level 10 appears to be the maximum. Once a Level 10 mission has been completed the new mission dialogue offers Level 10 again.
Positive and negative attributes observed so far are shown in the table below
Disasters | D1 | Positive | Immune to Piracy |
D2 | Positive | Immune to Corruption | |
D3 | Positive | Immune to Disease | |
D4 | Positive | Immune to Piracy and Corruption | |
D5 | Positive | Immune to Disease and Corruption | |
D6 | Positive | Immune to Piracy and Disease | |
D7 | Positive | Immune to all disasters | |
Ships | S1 | Positive | 2 free ships |
S2 | Positive | Buy 2 ships at once | |
S3 | Positive | Buy 1 ship get 1 free | |
S4 | Positive | Sell for 50% more | |
S5 | Negative | Buy/sell once a year | |
S6 | Positive | Sell for 100% more | |
S7 | Positive | Gain 1 paying fleet tax | |
S8 | Negative | Not allowed to sell ships | |
S9 | Positive | Sell ships for 33% more | |
S10 | Negative | Not allowed to buy ships | |
S11 | Negative | Not allowed to give away | |
S12 | Negative | Ships cost 50% more | |
S13 | Negative | Cannot receive free ships | |
S14 | Negative | Ships cost 100% more | |
S16 | Negative | Lose 1 ship each census | |
S17 | Negative | Lose 1 ship on paying dues | |
S18 | Negative | Lose 1 ship on paying fleet tax | |
S19 | Negative | Cannot buy/sell ships | |
S20 | Negative | Lose 2 ships at census | |
Colonies | L1 | Negative | Cannot buy colonies |
Efficiency | E1 | Positive | Efficiency +20% |
E2 | Negative | Efficiency -20% | |
E3 | Negative | Efficiency -50% | |
E4 | Positive | Efficiency +100% | |
E5 | Positive | Efficiency +50% | |
E6 | Negative | Efficiency zeroed | |
Title | T1 | Negative | Title reversed |
T2 | Negative | Title not shown | |
T3 | Negative | Title expires frequently | |
Anti-matter | A1 | Positive | Find 2x |
A2 | Positive | Find 50% more antimatter | |
A3 | Negative | Never find antimatter | |
A4 | Negative | Find 20% less antimatter | |
A5 | Negative | Find 50% less antimatter | |
A6 | Positive | Find 20% more antimatter | |
A7 | Positive | Find 3x antimatter | |
A8 | Positive | Find 6x antimatter | |
Artefact | F1 | Positive | Lifetime + 20% |
F2 | Negative | 20% less lifetime | |
Red Tape | R1 | Positive | Gain 1 at census |
R2 | Positive | Gain 1 when paying dues | |
R3 | Negative | Lose 1 at census | |
R4 | Positive | Gain 1 on fleet tax | |
R5 | Negative | No random discoveries | |
R6 | Negative | Lose 1 on paying dues | |
R7 | Negative | Ignored by Bureaucrat | |
R8 | Negative | Lose 1 on paying fleet tax | |
Unity | U1 | Positive | Gain 1 ship on disunity |
U2 | Negative | Lose 1 ship on disunity | |
Commission | C1 | Negative | Can't refund commission |
C2 | Positive | Receive 2x commission refund | |
Events | V1 | Positive | Risk/reward wins |
V2 | Negative | No credit windfalls | |
V3 | Negative | Lose 1% of credits every 3 years | |
V4 | Negative | 10% Fatigue | |
V5 | Positive | Credit windfalls pay 2x | |
V6 | Negative | Regular public shaming | |
V7 | Negative | 25% fatigue | |
V8 | Negative | Risk/reward always fails | |
V9 | Negative | Lose 2% of credits every 3 years | |
V10 | Negative | Eject from guild at census | |
V11 | Negative | Always halfway fatigued | |
V12 | Negative | Cannot buy new colonies | |
V13 | Negative | Imprisoned every 3rd year | |
V14 | Negative | MV ignores you | |
V15 | Negative | Census income halved | |
V16 | Positive | Census income 50% more | |
Sabotage | B1 | Negative | Must sabotage |
B2 | Positive | Immune to sabotage |
Watch out particularly for V10 (Ejected from guild at census) and B1 (Must sabotage). Being ejected from a guild can make getting back difficult, especially if the former person above is on rarely or has been demoted as a result and the ejected person can no longer fit back underneath. Many guilds have a policy of not sabotaging and as a result are mostly not sabotaged either - this can cause tensions if a forced sabotage occurs.
While it is suspected that artefacts properties are generated by algorithm each time and therefore infinitely variable those recorded so far are shown below to aid in confirming or disproving the theory.
Level | Positive 1 | Positive 2 | Positive 3 | Positive 4 | Negative 1 | Negative 2 | Negative 3 |
---|---|---|---|---|---|---|---|
1 | A5:Find 50% more antimatter | V4:Always 10% fatigued | |||||
1 | A2:+50% more antimatter | S5:Buy/sell once a year | |||||
1 | E1:Efficiency +20% | ||||||
1 | A2:Find 50% more antimatter | E2:Efficiency -20% | |||||
1 | A1:Find 2x | S8:Not allowed to sell ships | |||||
1 | E1:Efficiency +20% | A4:Find 20% less antimatter | |||||
1 | R1:Gain 1 at census | E3:Efficiency -50% | |||||
1 | A1:Find 2x | C1:Can't refund commission | |||||
1 | S7:Gain 1 paying fleet tax | C1:Can't refund commission | |||||
1 | S2:Buy 2 ships at once | T3:Title expires frequently | |||||
1 | S2:Buy 2 ships at once | V7:25% fatigue | |||||
1 | R1:Gain 1 at census | S8:Not allowed to sell ships | |||||
1 | R3:Lose 1 at census | U2:Lose 1 ship on disunity | |||||
1 | E1:Efficiency +20% | T1:Title reversed | |||||
1 | R4:Gain 1 on fleet tax | S10:Not allowed to buy ships | |||||
1 | A2:Find 50% more antimatter | R5:No random discoveries | |||||
1 | E1:Efficiency +20% | S11:Not allowed to give away | |||||
1 | R1:Gain 1 at census | T3:Title expires frequently | |||||
1 | A2:Find 50% more antimatter | E2:Efficiency -20% | |||||
1 | S4:Sell for 50% more | E3:Efficiency -50% | |||||
1 | R1:Gain 1 at census | V7:25% fatigue | |||||
1 | A2:Find 50% more antimatter | T2:Title not shown | |||||
1 | E1:Efficiency +20% | F2:20% less lifetime | |||||
1 | A1:Find 2x | S12:Ships cost 50% more | |||||
1 | R1:Gain 1 at census | S10:Not allowed to buy ships | |||||
1 | A2:Find 50% more antimatter | C1:Can't refund commission | |||||
1 | E1:Efficiency +20% | V2:No credit windfalls | |||||
2 | S7:Gain ship on paying fleet tax | T2:Title not shown | |||||
2 | D3:Immune to Disease | T1:Title reversed | U2:Lose 1 ship on survey disunity | ||||
2 | D3:Immune to Disease | V5:Credit windfalls pay 2x | V6:Regular public shaming | ||||
2 | D1:Immune to Piracy | A2:Find 50% more antimatter | B1:Must sabotage | ||||
2 | D2:Immune to Corruption | S5:Buy/sell once a year | V2:No credit windfalls | ||||
2 | R1:Gain 1 at census | E2:Efficiency -20% | |||||
2 | S2:Buy 2 ships at once | T1:Title reversed | |||||
2 | R4:Gain 1 on fleet tax | V1:Risk/reward wins | S10:Not allowed to buy ships | ||||
2 | D2:Immune to Corruption | V4:10% Fatigue | T2:Title not shown | ||||
2 | A2:Find 50% more antimatter | U1:Gain 1 ship on disunity | S5:Buy/sell once a year | ||||
2 | D3:Immune to Disease | S8:Not allowed to sell ships | C1:Can't refund commission | ||||
2 | D1:Immune to Piracy | E2:Efficiency -20% | S5:Buy/sell once a year | ||||
2 | E4:Efficiency +100% | S7:Gain 1 paying fleet tax | R6:Lose 1 on paying dues | ||||
2 | A1:Find 2x | V8:Risk/reward always fails | |||||
2 | D1:Immune to Piracy | T3:Title expires frequently | |||||
2 | S2:Buy 2 ships at once | E2:Efficiency -20% | |||||
2 | D3:Immune to Disease | A5:Find 50% less antimatter | |||||
2 | A1:Find 2x | S13:Cannot receive free ships | |||||
2 | R1:Gain 1 at census | S8:Not allowed to sell ships | |||||
2 | R4:Gain 1 on fleet tax | U2:Lose 1 ship on disunity | |||||
2 | A1:Find 2x | V5:Credit windfalls pay 2x | S10:Not allowed to buy ships | ||||
2 | D1:Immune to Piracy | U1:Gain 1 ship on disunity | V9:Lose 2% of credits every 3 years | ||||
2 | S7:Gain 1 paying fleet tax | V5:Credit windfalls pay 2x | S10:Not allowed to buy ships | ||||
2 | D3:Immune to Disease | V2:No credit windfalls | S8:Not allowed to sell ships | ||||
2 | D1:Immune to Piracy | V4:10% Fatigue | S13:Cannot receive free ships | ||||
2 | D3:Immune to Disease | C1:Can't refund commission | A4:Find 20% less antimatter | ||||
2 | E1:Efficiency +20% | A6:Find 20% more antimatter | T2:Title not shown | ||||
2 | S7:Gain 1 paying fleet tax | E2:Efficiency -20% | |||||
2 | S7:Gain 1 paying fleet tax | U2:Lose 1 ship on disunity | |||||
2 | E1:Efficiency +20% | S9:Sell ships for 33% more | C1:Can't refund commission | ||||
2 | D1:Immune to Piracy | U1:Gain 1 ship on disunity | V6:Regular public shaming | ||||
2 | A2:Find 50% more antimatter | U1:Gain 1 ship on disunity | V8:Risk/reward always fails | ||||
2 | S7:Gain 1 paying fleet tax | R5:No random discoveries | |||||
3 | S2:Buy 2 ships at once | T1:Title Reversed | |||||
3 | D2:Immune to corruption | U1:Gain 1 ship on disunity | S10:Cannot buy ships | ||||
3 | E4:Efficiency +100% | S7:Gain 1 paying fleet tax | R6:Lose 1 on paying dues | ||||
3 | R2:Gain 1 when paying dues | S9:Sell ships for 33% more | R7:Ignored by Bureaucrat | ||||
3 | D1:Immune to Piracy | A4:Find 20% less antimatter | |||||
3 | D3:Immune to Disease | V10:Eject from guild at census | |||||
3 | D2:Immune to Corruption | S5:Buy/sell once a year | |||||
3 | D1:Immune to Piracy | S5:Buy/sell once a year | |||||
3 | S7:Gain 1 paying fleet tax | F1:Artefact Lifetime + 20% | C1:Can't refund commission | ||||
4 | D2:Immune to Corruption | A2:Find 50% more antimatter | E2:Fleet efficiency 20% lower | U2:Lose 1 ship on disunity | |||
4 | E1:Efficiency +20% | A2:Find 50% more antimatter | V1:Risk/reward wins | V4:10% Fatigue | |||
4 | S4:Sell ships for 50% more | E1:Fleet efficiency 20% higher | C1:Can't pay commission refund | V7:Always 25% fatigued | |||
4 | D1:Immune to Piracy | A4:Find 20% less antimatter | |||||
5 | S6:Sell for 100% more | C1:Can't refund commission | U2:Lose 1 ship on disunity | ||||
5 | S3:Buy 1 ship get 1 free | S2:Buy 2 ships at once | U1:Gain 1 ship on disunity | A3:Never find antimatter | |||
5 | D1:Immune to Piracy | D3:Immune to Disease | T1:Title reversed | ||||
6 | D1:Immune to Piracy | R1:Gain 1 at census | C1:Can't refund commission | ||||
6 | S4:Sell for 50% more | E1:Efficiency +20% | V1:Risk/reward wins | S5:Buy/sell once a year | U2:Lose 1 ship on disunity | ||
6 | D3:Immune to Disease | S7:Gain 1 paying fleet tax | C1:Can't refund commission | ||||
6 | R2:Gain 1 when paying dues | U1:Gain 1 ship on disunity | F1:Lifetime + 20% | S5:Buy/sell once a year | |||
6 | S4:Sell for 50% more | D1:Immune to Piracy | A1:Find 2x | V3:Lose 1% of credits every 3 years | R3:Lose 1 at census | ||
6 | E4:Efficiency +100% | D1:Immune to Piracy | V5:Credit windfalls pay 2x | S13:Cannot receive free ships | V9:Lose 2% of credits every 3 years | ||
6 | S3:Buy 1 ship get 1 free | D5:Immune to Disease and Corruption | E2:Efficiency -20% | V2:No credit windfalls | R6:Lose 1 on paying dues | ||
6 | D3:Immune to Disease | S2:Buy 2 ships at once | E1:Fleet efficiency 20% higher | S13:Cannot receive free ships | V7:Always 25% fatigued | ||
7 | D6:Immune to piracy+disease | E1:Fleet efficiency +20% | U1:Gain a ship on disunity | V2:No credit windfalls | S8:Cannot sell ships | ||
7 | A8:Find 6x antimatter | S4:Sell ships for 50% more | E1:Fleet efficiency +20% | V6:Regular public shaming | S17:Lose 1 ship on paying dues | ||
7 | A7:Find 3x antimatter | D2:Immune to corruption | S9:Sell ships for 33% more | R5:never find red tape randomly | L1:cannot buy new colonies | ||
7 | D6: Immune to piracy and disease | S7: Gain a ship on paying fleet tax | E1: Fleet efficiency +20% | A6: Find 20% more antimatter | S16: Lose 1 ship each census | ||
8 | A8:Find 6x antimatter | S7:Gain 1 ship paying fleet tax | U1:Gain 1 ship on disunity | E2:Fleet efficiency -20% | R3:Lose 1 red tape at census |