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	<title>Tiny Empires 3k - User contributions [en-gb]</title>
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	<updated>2026-04-17T13:15:27Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Guilds_of_TE3000&amp;diff=2538</id>
		<title>Guilds of TE3000</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Guilds_of_TE3000&amp;diff=2538"/>
		<updated>2018-08-03T09:09:39Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: /* The Collective - Guild Leader Borg Capalini */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navigation}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GUILDS &amp;amp; THEIR OFFICERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All Guilds listed here have met the required rules of game play to create a new Guild. Requirement being a minimun of 100,000 total ships, completion of the Call to Leadership and necessary personal ships. Also, their Operations Managers and Operations Assistants are listed as they have meet all of the same requirement above, except the last step payment, which creates a new guild. Additionally, the Executive Directors are listed; they have a minimum or 50,000 ships.&lt;br /&gt;
&lt;br /&gt;
Although every one of these Guilds had 100,000 ships or more at the time of guilding, they may not stay that way and some guilds have been created specifically to allow the Guildleader to &#039;retire&#039; or for some other person reason rather than aiming to create and maintain a viable &#039;Major&#039; guild. While a Guild maintains 100,000 or more it is considered a Major Guild and shown on the Standings map. Below that it is shown in the list of Minor Guilds available at the bottom of the Standings page.&lt;br /&gt;
&lt;br /&gt;
More information on the Guild listed here, their sublines or potential future guilds can be found by clicking on the Guild&#039;s name and going to the personal page for that Guild.&lt;br /&gt;
&lt;br /&gt;
All information here is voluntarily added by the Guild member of the Lines of Tiny Empires 3000.  Please feel free to add your information. Please order Guilds Alphabetically and include Date of Creation, and order Sublines alphabetically by current parent Guild on the Guilds personal pages.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Hera]] - Guild Leader Aristotle Landry==&lt;br /&gt;
Launched 2009-03-10 - same day TE3000 was released. Guild Leader is an Ultra-Bot as is Bethany Frankle. Various other Ultra-Bots have been retired over time as Hera shrank.&lt;br /&gt;
==[[Alliance of Lyonesse]] - Guild Leader Snookums Voom==&lt;br /&gt;
Launched 2010-06-07&lt;br /&gt;
&lt;br /&gt;
*Executive Director - Tristan Meriman&lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Pegasus]] - Guild Leader Aderyn Quinnell==&lt;br /&gt;
Launched 2010-08-12&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - Zelema Wigglesworth&lt;br /&gt;
*Operations Assistant - Tremor Trefoil&lt;br /&gt;
*Operations Assistant - Ginger Goldlust&lt;br /&gt;
*Executive Director - Amazon Skytower&lt;br /&gt;
*Executive Director - Fabiola Savira&lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Serenity]] - Guild Leader Flonne Ninetails==&lt;br /&gt;
Launched 2009-07-10&lt;br /&gt;
*Operations Manager - Nicolina Cale&lt;br /&gt;
*Executive Director - SkyeLynn Darkstone&lt;br /&gt;
*Executive Director - Alamiga Anatine&lt;br /&gt;
&lt;br /&gt;
==[[Analien]] - Guild Leader Jack Walsh==&lt;br /&gt;
Launched 2014-09-06&lt;br /&gt;
*Executive Director - Ellie Fimicoloud&lt;br /&gt;
&lt;br /&gt;
==[[Anarchy]] - Guild Leader BigJohn Troglodite==&lt;br /&gt;
Launched 2009-07-12&lt;br /&gt;
==[[Andromeda Alliance]] - Guild Leader Robyn Hirano==&lt;br /&gt;
Launched 2012-01-19&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - Jolanda Sellers&lt;br /&gt;
*Operations Assistant - Tia Antwerp&lt;br /&gt;
*Operations Assistant - Hotlips Steamweaver&lt;br /&gt;
*Executive Director - Amarantha Rae&lt;br /&gt;
&lt;br /&gt;
==[[Arcus Coelestis]] - Guild Leader Sabean Pagan==&lt;br /&gt;
Launched 2014-04-15&lt;br /&gt;
&lt;br /&gt;
==[[Big Bang Burger Bar]] - Guildleader Francine Susanti==&lt;br /&gt;
Launched 2013-05-25&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - 91 Luminos&lt;br /&gt;
*Executive Director - Jr Offcourse&lt;br /&gt;
&lt;br /&gt;
==[[Children of Shadows]] - Guildleader Olgatha Voom==&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - Rails Bailey&lt;br /&gt;
*Operations Assistant - Paula Bedrosian&lt;br /&gt;
*Executive Director - Lily Bender&lt;br /&gt;
*Executive Director - FoxyKim Keegan&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Paradise]] - Guild Leader BigBadaBoom Bing==&lt;br /&gt;
Launched 2009-07-01&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - Celeste Auer&lt;br /&gt;
*Operations Assistant - Ushi Cioc&lt;br /&gt;
*Operations Assistant - Magic Ember&lt;br /&gt;
*Operations Assistant - Fyn Landar&lt;br /&gt;
*Operations Assistant - Sarafina Szondi&lt;br /&gt;
&lt;br /&gt;
==[[Dark Star]] - Guild Leader Nimbrel Sassoon==&lt;br /&gt;
Launched 2013-12-22&lt;br /&gt;
&lt;br /&gt;
==[[Dendarii Guild]] - Guild Leader Andy Sao==&lt;br /&gt;
Launched 2010-05-25 by Kally Barron, GL changed 2015-10-21, dissolved 2017-07-16 (moved into Mu Trade Federation)&lt;br /&gt;
*Operations Manager - Ariel Goldrozen&lt;br /&gt;
*Executive Director - Schwarzeloewin Collas&lt;br /&gt;
&lt;br /&gt;
==[[Enigma Guild]] - Guild Leader Severinus Wiefel==&lt;br /&gt;
Launched 2010-01-29&lt;br /&gt;
&lt;br /&gt;
==[[Federation Alliance]] - Guild Leader Anastasia Mathilde==&lt;br /&gt;
Launched 2009-06-01&lt;br /&gt;
*Operations Manager - Maribeth McCallen&lt;br /&gt;
*Operations Assistant - Keith Lycheborne&lt;br /&gt;
*Operations Assistant - Petruschka Paine&lt;br /&gt;
*Executive Director - Draxx Vanbeeck&lt;br /&gt;
&lt;br /&gt;
==[[Guardian Angels]] - Guild Leader Ranchan Weidman==&lt;br /&gt;
Launched 2011-07-02&lt;br /&gt;
*Executive Director - Rita Mariner&lt;br /&gt;
&lt;br /&gt;
==[[Guild of Swank]] - Guild Leader Scottie Muircastle==&lt;br /&gt;
Launched 2010-02-15&lt;br /&gt;
*Operations Manager - Missbehaving Magic&lt;br /&gt;
&lt;br /&gt;
==[[Hades Revolution]] - Guild Leader Toohey Paneer==&lt;br /&gt;
RENAMED 2011-09-18 &lt;br /&gt;
Formly known as Styx Imperium II&lt;br /&gt;
Launched 2011-01-14 - &lt;br /&gt;
Game creator Chancellor Ultralite put out a notice stating &amp;quot;Guild name changes are not normally done. This was just a special exception to solve a problem of name confusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[Haven]] - Guild Leader Swankhaven Blitz==&lt;br /&gt;
Launched 2010-01-13&lt;br /&gt;
&lt;br /&gt;
==[[Helion Prime]] - Guild Leader Cornholio Lilliehook ==&lt;br /&gt;
Launched 2011-05-08&lt;br /&gt;
&lt;br /&gt;
==[[Intergalactic Alliance]] - Guild Leader Inter Vella ==&lt;br /&gt;
Launched 2014-08-21&lt;br /&gt;
&lt;br /&gt;
==[[Intimate Confessions]] - Guild Leader Lasch Avro ==&lt;br /&gt;
Launched 2011-05-28&lt;br /&gt;
&lt;br /&gt;
==[[Koru Guild]] - Guild Leader Soph Shepherd==&lt;br /&gt;
Launched 2010-07-24  &lt;br /&gt;
&lt;br /&gt;
==[[Mu Trade Federation]] - Guild Leader Buckaroo Mu==&lt;br /&gt;
Launched 2009-08-22&lt;br /&gt;
Buckaroo Mu Resigned 2014-03-16&lt;br /&gt;
Elsbeth Eleventhauer Resigned 2014-08-01&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - Sylvia Ashbourne&lt;br /&gt;
*Operations Assistant - Idris Georgia&lt;br /&gt;
*Operations Assistant - Andi Sao&lt;br /&gt;
*Operations Assistant - CE Quinnell&lt;br /&gt;
*Executive Director - Elsbeth Eleventhauer&lt;br /&gt;
&lt;br /&gt;
==[[Mystic Constellation]] - Guild Leader VonFredrick Bellic==&lt;br /&gt;
Launched 2012-02-17&lt;br /&gt;
&lt;br /&gt;
*Operation Manager - Busybee Ashbourne&lt;br /&gt;
*Operation Assistant - Deanna Gregoire&lt;br /&gt;
*Operation Assistant - Felana Footman&lt;br /&gt;
&lt;br /&gt;
==[[Mystic Stars]] - Guild Leader Barbie Cooperstone==&lt;br /&gt;
Launched 2017-07-08&lt;br /&gt;
&lt;br /&gt;
==[[Overlords&#039; Alliance]] - Guild Leader Amadeuss Rosca==&lt;br /&gt;
Launched 2009-08-25&lt;br /&gt;
&lt;br /&gt;
==[[Renegade]] - Guild Leader Lelana Ansaldo==&lt;br /&gt;
Launched 2010-09-26&lt;br /&gt;
*Operations Manager - Adam3 Magic&lt;br /&gt;
&lt;br /&gt;
==[[Second Star]] - Guild Leader Aabbi Rhode==&lt;br /&gt;
Launched 2014-03-31&lt;br /&gt;
&lt;br /&gt;
==[[Shadow Guild]] - Guild Leader Steve Fallingbridge==&lt;br /&gt;
Launched 2009-06-17&lt;br /&gt;
&lt;br /&gt;
==[[Shiawase]] - Guild Leader Paula Bedrosian==&lt;br /&gt;
Launched 2014-03-25&lt;br /&gt;
&lt;br /&gt;
==[[Sikaria]] - Guild Leader Stewart McDowwll==&lt;br /&gt;
Launchd 2010-01-03 *This guild disappeared from the minor guilds list when the Guildleader requested his HUD game deleted.  He later started playing again as a start up player.&lt;br /&gt;
&lt;br /&gt;
==[[Sirius]] - Guild Leader Alexandra Fallon==&lt;br /&gt;
Launched 2010-05-15&lt;br /&gt;
&lt;br /&gt;
==[[Space Odyssey]] - Guild Leader Rosaria Constantine==&lt;br /&gt;
Launched 2011-09-19&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - Fogwolf Shilling&lt;br /&gt;
*Executive Director - Traci Underwood&lt;br /&gt;
&lt;br /&gt;
==[[Space Order Prophecy]] - Guild Leader Orpheus Carter==&lt;br /&gt;
Launched 2010-06-30&lt;br /&gt;
&lt;br /&gt;
==[[Spaceballs Guild]] - Guild Leader Kronik Lockjaw==&lt;br /&gt;
Launched 2009-06-25&lt;br /&gt;
&lt;br /&gt;
==[[Styx Imperium]] - Guild Leader Bratt Lunasea==&lt;br /&gt;
Launched 2010-05-29&lt;br /&gt;
&lt;br /&gt;
==[[Supernova]] - Guild Leader Nicole Perian==&lt;br /&gt;
Launched 2012-02-04&lt;br /&gt;
&lt;br /&gt;
==[[The CHOsen Alliance]] - Guild Leader Zhu Juran==&lt;br /&gt;
Launched 2010-01-23&lt;br /&gt;
&lt;br /&gt;
==[[The Collective]] - Guild Leader Borg Capalini==&lt;br /&gt;
Launched 2011-05-01&lt;br /&gt;
*Executive Director - Ayalara Merlin&lt;br /&gt;
&lt;br /&gt;
==[[The Neutral Zone]] - Guild Leader Kaelyn Mahoney ==&lt;br /&gt;
Launched 2010-07-14&lt;br /&gt;
*Operations Manager - Sadira Desideri&lt;br /&gt;
*Executive Director - Magick Caudron&lt;br /&gt;
*Executive Director - Samantha Whizenhunt&lt;br /&gt;
*Executive Director - Cakes Destiny&lt;br /&gt;
&lt;br /&gt;
==[[The Rebellion|The Rebellion]] - Guild Leader Zippo Waco==&lt;br /&gt;
Launched 2009-06-19 - [mailto:zippo.waco@live.co.uk Email the Guildleader]&lt;br /&gt;
&lt;br /&gt;
==[[The Star Empire]] - Guild Leader Sabean Pagan==&lt;br /&gt;
Launched 2010-09-24 - Disbanded 2013-11-29&lt;br /&gt;
*Executive Director - Anjali Carter&lt;br /&gt;
&lt;br /&gt;
==[[The Twilight Zone]] - Guild Leader Madmaz2 Holmer==&lt;br /&gt;
Launched 2009-10-07&lt;br /&gt;
&lt;br /&gt;
* Operations Manager - Kerry Ninetails&lt;br /&gt;
* Operations Assistant - JustOneMore Loon [[Northern Empire]]&lt;br /&gt;
* Executive Director - Angelwings Paine&lt;br /&gt;
&lt;br /&gt;
==[[7th Gate of Galactic Hell]] - Guild Leader: Blaize Korobase==&lt;br /&gt;
Launched 2010-05-28&lt;br /&gt;
&lt;br /&gt;
==[[Tunaverse Immortalis]] - Guild Leader Tuna Oddfellow==&lt;br /&gt;
Launched 2012-09-17&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Guild Primacy and Order of Creation&#039;&#039;&#039;==&lt;br /&gt;
*Alliance of Hera - 2009-03-10, only 1st Generation Guild&lt;br /&gt;
**Federation Alliance - 2009-06-01, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Helion Prime - 2011-05-08, 3rd Generation (from Federation Alliance)&lt;br /&gt;
**Shadow Guild - 2009-06-17, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Spaceball&#039;s The Guild - 2009-06-25, 3rd Generation (from Shadow Guild)&lt;br /&gt;
****Overlords&#039; Alliance - 2009-08-25 4th Generation (from Spaceballs Guild)&lt;br /&gt;
*****The CHOsen Alliance - 2010-01-23, 5th Generation (from Overlords Alliance)&lt;br /&gt;
*****Space Order Prophecy - 2010-06-30 5th Generation (From Overlords Alliance)&lt;br /&gt;
***Cosmic Paradise - 2009-07-01, 3rd Generation (from Shadow Guild)&lt;br /&gt;
***Alliance of Serenity - 2009-07-10, 3rd Generation (from Shadow Guild)&lt;br /&gt;
****Mu Trade Federation - 2009-08-22, 4th Generation (from Alliance of Serenity)&lt;br /&gt;
*****Haven - 2010-01-13, 5th Generation (from Mu Trade Federation)&lt;br /&gt;
******Guild of Swank - 2010-02-15, 6th Generation (from Haven)&lt;br /&gt;
*****7th Gate of Galactic Hell - 2010-05-28, 5th Generation (from Mu Trade Federation)&lt;br /&gt;
******Styx Imperium - 2010-05-29, 6th Generation (from 7th Gate of Galactic Hell) &lt;br /&gt;
*******Space Odyssey - 2011-09-19, 7th Generation (from Styx Imperium) &lt;br /&gt;
*******Hades Revolution - 2011-01-14, 7th Generation(from Styx Imperium) former name Styx Imperium II&lt;br /&gt;
********Intimate Confessions - 2011-05-28 8th Generation (from Styx Imperium II, now named Hades Revolution)&lt;br /&gt;
********Andromeda Alliance - 2012-01-19 8th Generation (from Hades Revolution)&lt;br /&gt;
*********Shiawase - 2014-03-25, 9th Generation (from Andromeda Alliance)&lt;br /&gt;
********Arcus Coelestis - 2014-04-15 8th Generation (from Hades Revolution)&lt;br /&gt;
******Big Bang Burger Bar - 2013-05-25, 6th Generation (from 7th Gate of Galactic Hell)&lt;br /&gt;
*****Supernova - 2012-02-04 5th Generation (from Mu Trade Federation)&lt;br /&gt;
***Enigma Guild - 2010-01-29, 3rd Generation (from Shadow Guild)&lt;br /&gt;
***Alliance of Lyonesse - 2010-06-07, 3rd Generation (from Shadow Guild)&lt;br /&gt;
****Mystic Constellation - 2012-02-17, 4th Generation (from Alliance of Lyonesse)&lt;br /&gt;
*****Mystic Stars - 2017-07-08, 5th Generation (from Mystic Constellation)&lt;br /&gt;
***The Collective - 2011-05-01, 3rd Generation (from Shadow Guild)&lt;br /&gt;
***Tunaverse Immortalis - 2012-09-16-3rd Generation (from Shadow Guild)&lt;br /&gt;
**The Rebellion - 2009-06-19, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
**Anarchy - 2009-07-12, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Sikaria - 2010-01-03, 3rd Generation (from Anarchy)&lt;br /&gt;
****Sirius - 2010-05-15, 4th Generation (from Sikaria)&lt;br /&gt;
****The Neutral Zone - 2010-07-14, 4th Generation (from Sikara)&lt;br /&gt;
*****The Star Empire - 2010-09-24, disbanded 2013-11-29, 5th Generation (from The Neutral Zone)&lt;br /&gt;
*****Second Star - 2014-03-31, 5th Generation (from The Neutral Zone)&lt;br /&gt;
***Dendarii Guild - 2010-05-25, 3rd Generation (from Anarchy)&lt;br /&gt;
****Children of Shadows (Shadow Guild relaunched) - 2013-03-21, 4th Generation (from Dendarii)&lt;br /&gt;
*****Intergalactic Alliance - 2014-08-21, 5th Generation (from Children of Shadows)&lt;br /&gt;
****Analien - 2014-09-06, 4th Generation (from Dendarii)&lt;br /&gt;
***Koru Guild - 2010-07-24, 3rd Generation (from Anarchy)&lt;br /&gt;
**The Twilight Zone - 2009-10-07, 2rd Generation (from Alliance of Hera)&lt;br /&gt;
***Alliance of Pegasus - 2011-08-12,3rd Generation (from The Twilight Zone)&lt;br /&gt;
****Dark Star - 2013-12-22, 4th Generation (from Alliance of Pegasus)&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Guilds_of_TE3000&amp;diff=2432</id>
		<title>Guilds of TE3000</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Guilds_of_TE3000&amp;diff=2432"/>
		<updated>2014-02-07T13:27:08Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: Fixed typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GUILDS &amp;amp; THEIR OFFICERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All Guilds listed here have met the required rules of game play to create a new Guild. Requirement being a minimun of 100,000 total ships, completion of the Call to Leadership and necessary personal ships. Also, their Operations Managers and Operations Assistants are listed as they have meet all of the same requirement above, except the last step payment, which creates a new guild. Additionally, the Executive Directors are listed; they have a minimum or 50,000 ships.&lt;br /&gt;
&lt;br /&gt;
Although every one of these Guilds had 100,000 ships or more at the time of guilding, they may not stay that way and some guilds have been created specifically to allow the Guildleader to &#039;retire&#039; or for some other person reason rather than aiming to create and maintain a viable &#039;Major&#039; guild. While a Guild maintains 100,000 or more it is considered a Major Guild and shown on the Standings map. Below that it is shown in the list of Minor Guilds available at the bottom of the Standings page.&lt;br /&gt;
&lt;br /&gt;
More information on the Guild listed here, their sublines or potential future guilds can be found by clicking on the Guild&#039;s name and going to the personal page for that Guild.&lt;br /&gt;
&lt;br /&gt;
All information here is voluntarily added by the Guild member of the Lines of Tiny Empires 3000.  Please feel free to add your information. Please order Guilds Alphabetically and include Date of Creation, and order Sublines alphabetically by current parent Guild on the Guilds personal pages.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Hera]] - Guild Leader Aristotle Landry==&lt;br /&gt;
Launched 2009-03-10 - same day TE3000 was released. Guild Leader is an Ultra-Bot as is Bethany Frankle. Various other Ultra-Bots have been retired over time as Hera shrank.&lt;br /&gt;
==[[Alliance of Lyonesse]] - Guild Leader Snookums Voom==&lt;br /&gt;
Launched 2010-06-07&lt;br /&gt;
&lt;br /&gt;
*Executive Director - Tristan Meriman&lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Pegasus]] - Guild Leader Aderyn Quinnell==&lt;br /&gt;
Launched 2010-08-12&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - Zelema Wigglesworth&lt;br /&gt;
*Operations Assistant - Tremor Trefoil&lt;br /&gt;
*Operations Assistant - Ginger Goldlust&lt;br /&gt;
*Executive Director - Amazon Skytower&lt;br /&gt;
*Executive Director - Fabiola Savira&lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Serenity]] - Guild Leader Flonne Ninetails==&lt;br /&gt;
Launched 2009-07-10&lt;br /&gt;
*Operations Manager - Nicolina Cale&lt;br /&gt;
*Executive Director - SkyeLynn Darkstone&lt;br /&gt;
*Executive Director - Alamiga Anatine&lt;br /&gt;
&lt;br /&gt;
==[[Anarchy]] - Guild Leader BigJohn Troglodite==&lt;br /&gt;
Launched 2009-07-12&lt;br /&gt;
==[[Andromeda Alliance]] - Guild Leader Robyn Hirano==&lt;br /&gt;
Launched 2012-01-19&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - Jolanda Sellers&lt;br /&gt;
*Operations Assistant - Tia Antwerp&lt;br /&gt;
*Operations Assistant - Hotlips Steamweaver&lt;br /&gt;
*Executive Director - Amarantha Rae&lt;br /&gt;
&lt;br /&gt;
==[[Big Bang Burger Bar]] - Guildleader Francine Susanti==&lt;br /&gt;
Launched 2013-05-25&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - 91 Luminos&lt;br /&gt;
*Executive Director - Jr Offcourse&lt;br /&gt;
&lt;br /&gt;
==[[Children of Shadows]] - Guildleader Olgatha Voom==&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - Rails Bailey&lt;br /&gt;
*Operations Assistant - Paula Bedrosian&lt;br /&gt;
*Executive Director - Lily Bender&lt;br /&gt;
*Executive Director - FoxyKim Keegan&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Paradise]] - Guild Leader BigBadaBoom Bing==&lt;br /&gt;
Launched 2009-07-01&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - Celeste Auer&lt;br /&gt;
*Operations Assistant - Ushi Cioc&lt;br /&gt;
*Operations Assistant - Magic Ember&lt;br /&gt;
*Operations Assistant - Fyn Landar&lt;br /&gt;
*Operations Assistant - Sarafina Szondi&lt;br /&gt;
&lt;br /&gt;
==[[Dark Star]] - Guild Leader Nimbrel Sassoon==&lt;br /&gt;
Launched 2013-12-22&lt;br /&gt;
&lt;br /&gt;
==[[Dendarii Guild]] - Guild Leader Kelly Barron==&lt;br /&gt;
Launched 2010-05-25&lt;br /&gt;
*Operations Manager - Andy Sao&lt;br /&gt;
*Executive Director - Jack Walsh&lt;br /&gt;
&lt;br /&gt;
==[[Enigma Guild]] - Guild Leader Severinus Wiefel==&lt;br /&gt;
Launched 2010-01-29&lt;br /&gt;
&lt;br /&gt;
==[[Federation Alliance]] - Guild Leader Anastasia Mathilde==&lt;br /&gt;
Launched 2009-06-01&lt;br /&gt;
*Operations Manager - Maribeth McCallen&lt;br /&gt;
*Operations Assistant - Keith Lycheborne&lt;br /&gt;
*Operations Assistant - Petruschka Paine&lt;br /&gt;
*Executive Director - Draxx Vanbeeck&lt;br /&gt;
&lt;br /&gt;
==[[Guardian Angels]] - Guild Leader Ranchan Weidman==&lt;br /&gt;
Launched 2011-07-02&lt;br /&gt;
*Executive Director - Rita Mariner&lt;br /&gt;
&lt;br /&gt;
==[[Guild of Swank]] - Guild Leader Scottie Muircastle==&lt;br /&gt;
Launched 2010-02-15&lt;br /&gt;
*Operations Manager - Missbehaving Magic&lt;br /&gt;
&lt;br /&gt;
==[[Hades Revolution]] - Guild Leader Toohey Paneer==&lt;br /&gt;
RENAMED 2011-09-18 &lt;br /&gt;
Formly known as Styx Imperium II&lt;br /&gt;
Launched 2011-01-14 - &lt;br /&gt;
Game creator Chancellor Ultralite put out a notice stating &amp;quot;Guild name changes are not normally done. This was just a special exception to solve a problem of name confusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[Haven]] - Guild Leader Swankhaven Blitz==&lt;br /&gt;
Launched 2010-01-13&lt;br /&gt;
&lt;br /&gt;
==[[Helion Prime]] - Guild Leader Cornholio Lilliehook ==&lt;br /&gt;
Launched 2011-05-08&lt;br /&gt;
&lt;br /&gt;
==[[Intimate Confessions]] - Guild Leader Lasch Avro ==&lt;br /&gt;
Launched 2011-05-28&lt;br /&gt;
&lt;br /&gt;
==[[Koru Guild]] - Guild Leader Soph Shepherd==&lt;br /&gt;
Launched 2010-07-24  &lt;br /&gt;
&lt;br /&gt;
==[[Mu Trade Federation]] - Guild Leader Buckaroo Mu==&lt;br /&gt;
Launched 2009-08-22&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - Elsbeth Eleventhauer [[Sagittarian Alliance]]&lt;br /&gt;
*Executive Director - Idris Georgia&lt;br /&gt;
&lt;br /&gt;
==[[Mystic Constellation]] - Guild Leader Pikalli Pfeffer==&lt;br /&gt;
Launched 2012-02-17&lt;br /&gt;
&lt;br /&gt;
*Executive Director - Inter Vella&lt;br /&gt;
&lt;br /&gt;
==[[Overlords&#039; Alliance]] - Guild Leader Amadeuss Rosca==&lt;br /&gt;
Launched 2009-08-25&lt;br /&gt;
&lt;br /&gt;
==[[Renegade]] - Guild Leader Lelana Ansaldo==&lt;br /&gt;
Launched 2010-09-26&lt;br /&gt;
*Operations Manager - Adam3 Magic&lt;br /&gt;
&lt;br /&gt;
==[[Shadow Guild]] - Guild Leader Steve Fallingbridge==&lt;br /&gt;
Launched 2009-06-17&lt;br /&gt;
&lt;br /&gt;
==[[Sikaria]] - Guild Leader Stewart McDowwll==&lt;br /&gt;
Launchd 2010-01-03 *This guild disappeared from the minor guilds list when the Guildleader requested his HUD game deleted.  He later started playing again as a start up player.&lt;br /&gt;
&lt;br /&gt;
==[[Sirius]] - Guild Leader Alexandra Fallon==&lt;br /&gt;
Launched 2010-05-15&lt;br /&gt;
&lt;br /&gt;
==[[Space Odyssey]] - Guild Leader Rosaria Constantine==&lt;br /&gt;
Launched 2011-09-19&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - Fogwolf Shilling&lt;br /&gt;
*Executive Director - Traci Underwood&lt;br /&gt;
&lt;br /&gt;
==[[Space Order Prophecy]] - Guild Leader Orpheus Carter==&lt;br /&gt;
Launched 2010-06-30&lt;br /&gt;
&lt;br /&gt;
==[[Spaceballs Guild]] - Guild Leader Kronik Lockjaw==&lt;br /&gt;
Launched 2009-06-25&lt;br /&gt;
&lt;br /&gt;
==[[Styx Imperium]] - Guild Leader Bratt Lunasea==&lt;br /&gt;
Launched 2010-05-29&lt;br /&gt;
&lt;br /&gt;
==[[Supernova]] - Guild Leader Nicole Perian==&lt;br /&gt;
Launched 2012-02-04&lt;br /&gt;
&lt;br /&gt;
==[[The CHOsen Alliance]] - Guild Leader Zhu Juran==&lt;br /&gt;
Launched 2010-01-23&lt;br /&gt;
&lt;br /&gt;
==[[The Collective]] - Guild Leader Borg Capalini==&lt;br /&gt;
Launched 2011-05-01&lt;br /&gt;
*Operations Manager - Starry Moonlight&lt;br /&gt;
*Executive Director - Ayalara Merlin&lt;br /&gt;
&lt;br /&gt;
==[[The Neutral Zone]] - Guild Leader Kaelyn Mahoney ==&lt;br /&gt;
Launched 2010-07-14&lt;br /&gt;
*Operations Manager - Sadira Desideri&lt;br /&gt;
*Executive Director - Magick Caudron&lt;br /&gt;
*Executive Director - Samantha Whizenhunt&lt;br /&gt;
*Executive Director - Cakes Destiny&lt;br /&gt;
&lt;br /&gt;
==[[The Rebellion|The Rebellion]] - Guild Leader Zippo Waco==&lt;br /&gt;
Launched 2009-06-19 - [mailto:zippo.waco@live.co.uk Email the Guildleader]&lt;br /&gt;
&lt;br /&gt;
==[[The Star Empire]] - Guild Leader Sabean Pagan==&lt;br /&gt;
Launched 2010-09-24 - Disbanded 2013-11-29&lt;br /&gt;
*Executive Director - Anjali Carter&lt;br /&gt;
&lt;br /&gt;
==[[The Twilight Zone]] - Guild Leader Madmaz2 Holmer==&lt;br /&gt;
Launched 2009-10-07&lt;br /&gt;
&lt;br /&gt;
* Operations Manager - Kerry Ninetails&lt;br /&gt;
* Operations Assistant - JustOneMore Loon [[Northern Empire]]&lt;br /&gt;
* Executive Director - Angelwings Paine&lt;br /&gt;
&lt;br /&gt;
==[[7th Gate of Galactic Hell]] - Guild Leader: Blaize Korobase==&lt;br /&gt;
Launched 2010-05-28&lt;br /&gt;
&lt;br /&gt;
==[[Tunaverse Immortalis]] - Guild Leader Tuna Oddfellow==&lt;br /&gt;
Launched 2012-09-17&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Guild Primacy and Order of Creation&#039;&#039;&#039;==&lt;br /&gt;
*Alliance of Hera - 2009-03-10, only 1st Generation Guild&lt;br /&gt;
**Federation Alliance - 2009-06-01, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Helion Prime - 2011-05-08, 3rd Generation (from Federation Alliance)&lt;br /&gt;
**Shadow Guild - 2009-06-17, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Spaceball&#039;s The Guild - 2009-06-25, 3rd Generation (from Shadow Guild)&lt;br /&gt;
****Overlords&#039; Alliance - 2009-08-25 4th Generation (from Spaceballs Guild)&lt;br /&gt;
*****The CHOsen Alliance - 2010-01-23, 5th Generation (from Overlords Alliance)&lt;br /&gt;
*****Space Order Prophecy - 2010-06-30 5th Generation (From Overlords Alliance)&lt;br /&gt;
***Cosmic Paradise - 2009-07-01, 3rd Generation (from Shadow Guild)&lt;br /&gt;
***Alliance of Serenity - 2009-07-10, 3rd Generation (from Shadow Guild)&lt;br /&gt;
****Mu Trade Federation - 2009-08-22, 4th Generation (from Alliance of Serenity)&lt;br /&gt;
*****Haven - 2010-01-13, 5th Generation (from Mu Trade Federation)&lt;br /&gt;
******Guild of Swank - 2010-02-15, 6th Generation (from Haven)&lt;br /&gt;
*****7th Gate of Galactic Hell - 2010-05-28, 5th Generation (from Mu Trade Federation)&lt;br /&gt;
******Styx Imperium - 2010-05-29, 6th Generation (from 7th Gate of Galactic Hell) &lt;br /&gt;
*******Space Odyssey - 2011-09-19, 7th Generation (from Styx Imperium) &lt;br /&gt;
*******Hades Revolution - 2011-01-14, 7th Generation(from Styx Imperium) former name Styx Imperium II&lt;br /&gt;
********Intimate Confessions - 2011-05-28 8th Generation (from Styx Imperium II, now named Hades Revolution)&lt;br /&gt;
********Andromeda Alliance - 2012-01-19 8th Generation (from Hades Revolution)&lt;br /&gt;
******Big Bang Burger Bar - 2013-05-25, 6th Generation (from 7th Gate of Galactic Hell)&lt;br /&gt;
*****Supernova - 2012-02-04 5th Generation (from Mu Trade Federation)&lt;br /&gt;
***Enigma Guild - 2010-01-29, 3rd Generation (from Shadow Guild)&lt;br /&gt;
***Alliance of Lyonesse - 2010-06-07, 3rd Generation (from Shadow Guild)&lt;br /&gt;
****Mystic Constellation - 2012-02-17, 4th Generation (from Alliance of Lyonesse)&lt;br /&gt;
***The Collective - 2011-05-01, 3rd Generation (from Shadow Guild)&lt;br /&gt;
***Tunaverse Immortalis - 2012-09-16-3rd Generation (from Shadow Guild)&lt;br /&gt;
**The Rebellion - 2009-06-19, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
**Anarchy - 2009-07-12, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Sikaria - 2010-01-03, 3rd Generation (from Anarchy)&lt;br /&gt;
****Sirius - 2010-05-15, 4th Generation (from Sikaria)&lt;br /&gt;
****The Neutral Zone - 2010-07-14, 4th Generation (from Sikara)&lt;br /&gt;
*****The Star Empire - 2010-09-24, disbanded 2013-11-29, 5th Generation (from The Neutral Zone)&lt;br /&gt;
***Dendarii Guild - 2010-05-25, 3rd Generation (from Anarchy)&lt;br /&gt;
****Children of Shadows (Shadow Guild relaunched) - 2013-03-21, 4th Generation (from Dendarii)&lt;br /&gt;
***Koru Guild - 2010-07-24, 3rd Generation (from Anarchy)&lt;br /&gt;
**The Twilight Zone - 2009-10-07, 2rd Generation (from Alliance of Hera)&lt;br /&gt;
***Alliance of Pegasus - 2011-08-12,3rd Generation (from The Twilight Zone)&lt;br /&gt;
****Dark Star - 2013-12-22, 4th Generation (from Alliance of Pegasus)&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Guilds_of_TE3000&amp;diff=2431</id>
		<title>Guilds of TE3000</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Guilds_of_TE3000&amp;diff=2431"/>
		<updated>2014-02-07T13:24:00Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: /* The Collective - Guild Leader Borg Capalini */ Changed executive director to operation manager.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GUILDS &amp;amp; THEIR OFFICERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All Guilds listed here have met the required rules of game play to create a new Guild. Requirement being a minimun of 100,000 total ships, completion of the Call to Leadership and necessary personal ships. Also, their Operations Managers and Operations Assistants are listed as they have meet all of the same requirement above, except the last step payment, which creates a new guild. Additionally, the Executive Directors are listed; they have a minimum or 50,000 ships.&lt;br /&gt;
&lt;br /&gt;
Although every one of these Guilds had 100,000 ships or more at the time of guilding, they may not stay that way and some guilds have been created specifically to allow the Guildleader to &#039;retire&#039; or for some other person reason rather than aiming to create and maintain a viable &#039;Major&#039; guild. While a Guild maintains 100,000 or more it is considered a Major Guild and shown on the Standings map. Below that it is shown in the list of Minor Guilds available at the bottom of the Standings page.&lt;br /&gt;
&lt;br /&gt;
More information on the Guild listed here, their sublines or potential future guilds can be found by clicking on the Guild&#039;s name and going to the personal page for that Guild.&lt;br /&gt;
&lt;br /&gt;
All information here is voluntarily added by the Guild member of the Lines of Tiny Empires 3000.  Please feel free to add your information. Please order Guilds Alphabetically and include Date of Creation, and order Sublines alphabetically by current parent Guild on the Guilds personal pages.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Hera]] - Guild Leader Aristotle Landry==&lt;br /&gt;
Launched 2009-03-10 - same day TE3000 was released. Guild Leader is an Ultra-Bot as is Bethany Frankle. Various other Ultra-Bots have been retired over time as Hera shrank.&lt;br /&gt;
==[[Alliance of Lyonesse]] - Guild Leader Snookums Voom==&lt;br /&gt;
Launched 2010-06-07&lt;br /&gt;
&lt;br /&gt;
*Executive Director - Tristan Meriman&lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Pegasus]] - Guild Leader Aderyn Quinnell==&lt;br /&gt;
Launched 2010-08-12&lt;br /&gt;
&lt;br /&gt;
*Operation Manager - Zelema Wigglesworth&lt;br /&gt;
*Operations Assistant - Tremor Trefoil&lt;br /&gt;
*Operations Assistant - Ginger Goldlust&lt;br /&gt;
*Executive Director - Amazon Skytower&lt;br /&gt;
*Executive Director - Fabiola Savira&lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Serenity]] - Guild Leader Flonne Ninetails==&lt;br /&gt;
Launched 2009-07-10&lt;br /&gt;
*Operation Manager - Nicolina Cale&lt;br /&gt;
*Executive Director - SkyeLynn Darkstone&lt;br /&gt;
*Executive Director - Alamiga Anatine&lt;br /&gt;
&lt;br /&gt;
==[[Anarchy]] - Guild Leader BigJohn Troglodite==&lt;br /&gt;
Launched 2009-07-12&lt;br /&gt;
==[[Andromeda Alliance]] - Guild Leader Robyn Hirano==&lt;br /&gt;
Launched 2012-01-19&lt;br /&gt;
&lt;br /&gt;
*Operation Manager - Jolanda Sellers&lt;br /&gt;
*Operation Assistant - Tia Antwerp&lt;br /&gt;
*Operation Assistant - Hotlips Steamweaver&lt;br /&gt;
*Executive Director - Amarantha Rae&lt;br /&gt;
&lt;br /&gt;
==[[Big Bang Burger Bar]] - Guildleader Francine Susanti==&lt;br /&gt;
Launched 2013-05-25&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - 91 Luminos&lt;br /&gt;
*Executive Director - Jr Offcourse&lt;br /&gt;
&lt;br /&gt;
==[[Children of Shadows]] - Guildleader Olgatha Voom==&lt;br /&gt;
&lt;br /&gt;
*Operaton Manager - Rails Bailey&lt;br /&gt;
*Operaton Assistant - Paula Bedrosian&lt;br /&gt;
*Executive Director - Lily Bender&lt;br /&gt;
*Executive Director - FoxyKim Keegan&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Paradise]] - Guild Leader BigBadaBoom Bing==&lt;br /&gt;
Launched 2009-07-01&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - Celeste Auer&lt;br /&gt;
*Operations Assistant - Ushi Cioc&lt;br /&gt;
*Operations Assistant - Magic Ember&lt;br /&gt;
*Operations Assistant - Fyn Landar&lt;br /&gt;
*Operations Assistant - Sarafina Szondi&lt;br /&gt;
&lt;br /&gt;
==[[Dark Star]] - Guild Leader Nimbrel Sassoon==&lt;br /&gt;
Launched 2013-12-22&lt;br /&gt;
&lt;br /&gt;
==[[Dendarii Guild]] - Guild Leader Kelly Barron==&lt;br /&gt;
Launched 2010-05-25&lt;br /&gt;
*Operations Manager - Andy Sao&lt;br /&gt;
*Executive Director - Jack Walsh&lt;br /&gt;
&lt;br /&gt;
==[[Enigma Guild]] - Guild Leader Severinus Wiefel==&lt;br /&gt;
Launched 2010-01-29&lt;br /&gt;
&lt;br /&gt;
==[[Federation Alliance]] - Guild Leader Anastasia Mathilde==&lt;br /&gt;
Launched 2009-06-01&lt;br /&gt;
*Operations Manager - Maribeth McCallen&lt;br /&gt;
*Operations Assistant - Keith Lycheborne&lt;br /&gt;
*Operations Assistant - Petruschka Paine&lt;br /&gt;
*Executive Director - Draxx Vanbeeck&lt;br /&gt;
&lt;br /&gt;
==[[Guardian Angels]] - Guild Leader Ranchan Weidman==&lt;br /&gt;
Launched 2011-07-02&lt;br /&gt;
*Executive Director - Rita Mariner&lt;br /&gt;
&lt;br /&gt;
==[[Guild of Swank]] - Guild Leader Scottie Muircastle==&lt;br /&gt;
Launched 2010-02-15&lt;br /&gt;
*Operations Manager - Missbehaving Magic&lt;br /&gt;
&lt;br /&gt;
==[[Hades Revolution]] - Guild Leader Toohey Paneer==&lt;br /&gt;
RENAMED 2011-09-18 &lt;br /&gt;
Formly known as Styx Imperium II&lt;br /&gt;
Launched 2011-01-14 - &lt;br /&gt;
Game creator Chancellor Ultralite put out a notice stating &amp;quot;Guild name changes are not normally done. This was just a special exception to solve a problem of name confusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[Haven]] - Guild Leader Swankhaven Blitz==&lt;br /&gt;
Launched 2010-01-13&lt;br /&gt;
&lt;br /&gt;
==[[Helion Prime]] - Guild Leader Cornholio Lilliehook ==&lt;br /&gt;
Launched 2011-05-08&lt;br /&gt;
&lt;br /&gt;
==[[Intimate Confessions]] - Guild Leader Lasch Avro ==&lt;br /&gt;
Launched 2011-05-28&lt;br /&gt;
&lt;br /&gt;
==[[Koru Guild]] - Guild Leader Soph Shepherd==&lt;br /&gt;
Launched 2010-07-24  &lt;br /&gt;
&lt;br /&gt;
==[[Mu Trade Federation]] - Guild Leader Buckaroo Mu==&lt;br /&gt;
Launched 2009-08-22&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - Elsbeth Eleventhauer [[Sagittarian Alliance]]&lt;br /&gt;
*Executive Director - Idris Georgia&lt;br /&gt;
&lt;br /&gt;
==[[Mystic Constellation]] - Guild Leader Pikalli Pfeffer==&lt;br /&gt;
Launched 2012-02-17&lt;br /&gt;
&lt;br /&gt;
*Executive Director - Inter Vella&lt;br /&gt;
&lt;br /&gt;
==[[Overlords&#039; Alliance]] - Guild Leader Amadeuss Rosca==&lt;br /&gt;
Launched 2009-08-25&lt;br /&gt;
&lt;br /&gt;
==[[Renegade]] - Guild Leader Lelana Ansaldo==&lt;br /&gt;
Launched 2010-09-26&lt;br /&gt;
*Operations Manager - Adam3 Magic&lt;br /&gt;
&lt;br /&gt;
==[[Shadow Guild]] - Guild Leader Steve Fallingbridge==&lt;br /&gt;
Launched 2009-06-17&lt;br /&gt;
&lt;br /&gt;
==[[Sikaria]] - Guild Leader Stewart McDowwll==&lt;br /&gt;
Launchd 2010-01-03 *This guild disappeared from the minor guilds list when the Guildleader requested his HUD game deleted.  He later started playing again as a start up player.&lt;br /&gt;
&lt;br /&gt;
==[[Sirius]] - Guild Leader Alexandra Fallon==&lt;br /&gt;
Launched 2010-05-15&lt;br /&gt;
&lt;br /&gt;
==[[Space Odyssey]] - Guild Leader Rosaria Constantine==&lt;br /&gt;
Launched 2011-09-19&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - Fogwolf Shilling&lt;br /&gt;
*Executive Director - Traci Underwood&lt;br /&gt;
&lt;br /&gt;
==[[Space Order Prophecy]] - Guild Leader Orpheus Carter==&lt;br /&gt;
Launched 2010-06-30&lt;br /&gt;
&lt;br /&gt;
==[[Spaceballs Guild]] - Guild Leader Kronik Lockjaw==&lt;br /&gt;
Launched 2009-06-25&lt;br /&gt;
&lt;br /&gt;
==[[Styx Imperium]] - Guild Leader Bratt Lunasea==&lt;br /&gt;
Launched 2010-05-29&lt;br /&gt;
&lt;br /&gt;
==[[Supernova]] - Guild Leader Nicole Perian==&lt;br /&gt;
Launched 2012-02-04&lt;br /&gt;
&lt;br /&gt;
==[[The CHOsen Alliance]] - Guild Leader Zhu Juran==&lt;br /&gt;
Launched 2010-01-23&lt;br /&gt;
&lt;br /&gt;
==[[The Collective]] - Guild Leader Borg Capalini==&lt;br /&gt;
Launched 2011-05-01&lt;br /&gt;
*Operation Manager - Starry Moonlight&lt;br /&gt;
*Executive Director - Ayalara Merlin&lt;br /&gt;
&lt;br /&gt;
==[[The Neutral Zone]] - Guild Leader Kaelyn Mahoney ==&lt;br /&gt;
Launched 2010-07-14&lt;br /&gt;
*Operation Manager - Sadira Desideri&lt;br /&gt;
*Executive Director - Magick Caudron&lt;br /&gt;
*Executive Director - Samantha Whizenhunt&lt;br /&gt;
*Executive Director - Cakes Destiny&lt;br /&gt;
&lt;br /&gt;
==[[The Rebellion|The Rebellion]] - Guild Leader Zippo Waco==&lt;br /&gt;
Launched 2009-06-19 - [mailto:zippo.waco@live.co.uk Email the Guildleader]&lt;br /&gt;
&lt;br /&gt;
==[[The Star Empire]] - Guild Leader Sabean Pagan==&lt;br /&gt;
Launched 2010-09-24 - Disbanded 2013-11-29&lt;br /&gt;
*Executive Director - Anjali Carter&lt;br /&gt;
&lt;br /&gt;
==[[The Twilight Zone]] - Guild Leader Madmaz2 Holmer==&lt;br /&gt;
Launched 2009-10-07&lt;br /&gt;
&lt;br /&gt;
* Operations Manager - Kerry Ninetails&lt;br /&gt;
* Operations Assistant - JustOneMore Loon [[Northern Empire]]&lt;br /&gt;
* Executive Director - Angelwings Paine&lt;br /&gt;
&lt;br /&gt;
==[[7th Gate of Galactic Hell]] - Guild Leader: Blaize Korobase==&lt;br /&gt;
Launched 2010-05-28&lt;br /&gt;
&lt;br /&gt;
==[[Tunaverse Immortalis]] - Guild Leader Tuna Oddfellow==&lt;br /&gt;
Launched 2012-09-17&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Guild Primacy and Order of Creation&#039;&#039;&#039;==&lt;br /&gt;
*Alliance of Hera - 2009-03-10, only 1st Generation Guild&lt;br /&gt;
**Federation Alliance - 2009-06-01, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Helion Prime - 2011-05-08, 3rd Generation (from Federation Alliance)&lt;br /&gt;
**Shadow Guild - 2009-06-17, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Spaceball&#039;s The Guild - 2009-06-25, 3rd Generation (from Shadow Guild)&lt;br /&gt;
****Overlords&#039; Alliance - 2009-08-25 4th Generation (from Spaceballs Guild)&lt;br /&gt;
*****The CHOsen Alliance - 2010-01-23, 5th Generation (from Overlords Alliance)&lt;br /&gt;
*****Space Order Prophecy - 2010-06-30 5th Generation (From Overlords Alliance)&lt;br /&gt;
***Cosmic Paradise - 2009-07-01, 3rd Generation (from Shadow Guild)&lt;br /&gt;
***Alliance of Serenity - 2009-07-10, 3rd Generation (from Shadow Guild)&lt;br /&gt;
****Mu Trade Federation - 2009-08-22, 4th Generation (from Alliance of Serenity)&lt;br /&gt;
*****Haven - 2010-01-13, 5th Generation (from Mu Trade Federation)&lt;br /&gt;
******Guild of Swank - 2010-02-15, 6th Generation (from Haven)&lt;br /&gt;
*****7th Gate of Galactic Hell - 2010-05-28, 5th Generation (from Mu Trade Federation)&lt;br /&gt;
******Styx Imperium - 2010-05-29, 6th Generation (from 7th Gate of Galactic Hell) &lt;br /&gt;
*******Space Odyssey - 2011-09-19, 7th Generation (from Styx Imperium) &lt;br /&gt;
*******Hades Revolution - 2011-01-14, 7th Generation(from Styx Imperium) former name Styx Imperium II&lt;br /&gt;
********Intimate Confessions - 2011-05-28 8th Generation (from Styx Imperium II, now named Hades Revolution)&lt;br /&gt;
********Andromeda Alliance - 2012-01-19 8th Generation (from Hades Revolution)&lt;br /&gt;
******Big Bang Burger Bar - 2013-05-25, 6th Generation (from 7th Gate of Galactic Hell)&lt;br /&gt;
*****Supernova - 2012-02-04 5th Generation (from Mu Trade Federation)&lt;br /&gt;
***Enigma Guild - 2010-01-29, 3rd Generation (from Shadow Guild)&lt;br /&gt;
***Alliance of Lyonesse - 2010-06-07, 3rd Generation (from Shadow Guild)&lt;br /&gt;
****Mystic Constellation - 2012-02-17, 4th Generation (from Alliance of Lyonesse)&lt;br /&gt;
***The Collective - 2011-05-01, 3rd Generation (from Shadow Guild)&lt;br /&gt;
***Tunaverse Immortalis - 2012-09-16-3rd Generation (from Shadow Guild)&lt;br /&gt;
**The Rebellion - 2009-06-19, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
**Anarchy - 2009-07-12, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Sikaria - 2010-01-03, 3rd Generation (from Anarchy)&lt;br /&gt;
****Sirius - 2010-05-15, 4th Generation (from Sikaria)&lt;br /&gt;
****The Neutral Zone - 2010-07-14, 4th Generation (from Sikara)&lt;br /&gt;
*****The Star Empire - 2010-09-24, disbanded 2013-11-29, 5th Generation (from The Neutral Zone)&lt;br /&gt;
***Dendarii Guild - 2010-05-25, 3rd Generation (from Anarchy)&lt;br /&gt;
****Children of Shadows (Shadow Guild relaunched) - 2013-03-21, 4th Generation (from Dendarii)&lt;br /&gt;
***Koru Guild - 2010-07-24, 3rd Generation (from Anarchy)&lt;br /&gt;
**The Twilight Zone - 2009-10-07, 2rd Generation (from Alliance of Hera)&lt;br /&gt;
***Alliance of Pegasus - 2011-08-12,3rd Generation (from The Twilight Zone)&lt;br /&gt;
****Dark Star - 2013-12-22, 4th Generation (from Alliance of Pegasus)&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Guilds_of_TE3000&amp;diff=2429</id>
		<title>Guilds of TE3000</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Guilds_of_TE3000&amp;diff=2429"/>
		<updated>2014-01-28T02:27:59Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: /* The Collective - Guild Leader Borg Capalini */ Added executive directors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GUILDS &amp;amp; THEIR OFFICERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All Guilds listed here have met the required rules of game play to create a new Guild. Requirement being a minimun of 100,000 total ships, completion of the Call to Leadership and necessary personal ships. Also, their Operations Managers and Operations Assistants are listed as they have meet all of the same requirement above, except the last step payment, which creates a new guild. Additionally, the Executive Directors are listed; they have a minimum or 50,000 ships.&lt;br /&gt;
&lt;br /&gt;
Although every one of these Guilds had 100,000 ships or more at the time of guilding, they may not stay that way and some guilds have been created specifically to allow the Guildleader to &#039;retire&#039; or for some other person reason rather than aiming to create and maintain a viable &#039;Major&#039; guild. While a Guild maintains 100,000 or more it is considered a Major Guild and shown on the Standings map. Below that it is shown in the list of Minor Guilds available at the bottom of the Standings page.&lt;br /&gt;
&lt;br /&gt;
More information on the Guild listed here, their sublines or potential future guilds can be found by clicking on the Guild&#039;s name and going to the personal page for that Guild.&lt;br /&gt;
&lt;br /&gt;
All information here is voluntarily added by the Guild member of the Lines of Tiny Empires 3000.  Please feel free to add your information. Please order Guilds Alphabetically and include Date of Creation, and order Sublines alphabetically by current parent Guild on the Guilds personal pages.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Hera]] - Guild Leader Aristotle Landry==&lt;br /&gt;
Launched 2009-03-10 - same day TE3000 was released. Guild Leader is an Ultra-Bot as is Bethany Frankle. Various other Ultra-Bots have been retired over time as Hera shrank.&lt;br /&gt;
==[[Alliance of Lyonesse]] - Guild Leader Snookums Voom==&lt;br /&gt;
Launched 2010-06-07&lt;br /&gt;
&lt;br /&gt;
*Executive Director - Tristan Meriman&lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Pegasus]] - Guild Leader Aderyn Quinnell==&lt;br /&gt;
Launched 2010-08-12&lt;br /&gt;
&lt;br /&gt;
*Operation Manager - Zelema Wigglesworth&lt;br /&gt;
*Operations Assistant - Tremor Trefoil&lt;br /&gt;
*Operations Assistant - Ginger Goldlust&lt;br /&gt;
*Executive Director - Amazon Skytower&lt;br /&gt;
*Executive Director - Fabiola Savira&lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Serenity]] - Guild Leader Flonne Ninetails==&lt;br /&gt;
Launched 2009-07-10&lt;br /&gt;
*Operation Manager - Nicolina Cale&lt;br /&gt;
*Executive Director - SkyeLynn Darkstone&lt;br /&gt;
*Executive Director - Alamiga Anatine&lt;br /&gt;
&lt;br /&gt;
==[[Anarchy]] - Guild Leader BigJohn Troglodite==&lt;br /&gt;
Launched 2009-07-12&lt;br /&gt;
==[[Andromeda Alliance]] - Guild Leader Robyn Hirano==&lt;br /&gt;
Launched 2012-01-19&lt;br /&gt;
&lt;br /&gt;
*Operation Manager - Jolanda Sellers&lt;br /&gt;
*Operation Assistant - Tia Antwerp&lt;br /&gt;
*Operation Assistant - Hotlips Steamweaver&lt;br /&gt;
*Executive Director - Amarantha Rae&lt;br /&gt;
&lt;br /&gt;
==[[Big Bang Burger Bar]] - Guildleader Francine Susanti==&lt;br /&gt;
Launched 2013-05-25&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - 91 Luminos&lt;br /&gt;
*Executive Director - Jr Offcourse&lt;br /&gt;
&lt;br /&gt;
==[[Children of Shadows]] - Guildleader Olgatha Voom==&lt;br /&gt;
&lt;br /&gt;
*Operaton Manager - Rails Bailey&lt;br /&gt;
*Operaton Assistant - Paula Bedrosian&lt;br /&gt;
*Executive Director - Lily Bender&lt;br /&gt;
*Executive Director - FoxyKim Keegan&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Paradise]] - Guild Leader BigBadaBoom Bing==&lt;br /&gt;
Launched 2009-07-01&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - Celeste Auer&lt;br /&gt;
*Operations Assistant - Ushi Cioc&lt;br /&gt;
*Operations Assistant - Magic Ember&lt;br /&gt;
*Operations Assistant - Fyn Landar&lt;br /&gt;
*Operations Assistant - Sarafina Szondi&lt;br /&gt;
&lt;br /&gt;
==[[Dark Star]] - Guild Leader Nimbrel Sassoon==&lt;br /&gt;
Launched 2013-12-22&lt;br /&gt;
&lt;br /&gt;
==[[Dendarii Guild]] - Guild Leader Kelly Barron==&lt;br /&gt;
Launched 2010-05-25&lt;br /&gt;
*Operations Manager - Andy Sao&lt;br /&gt;
*Executive Director - Jack Walsh&lt;br /&gt;
&lt;br /&gt;
==[[Enigma Guild]] - Guild Leader Severinus Wiefel==&lt;br /&gt;
Launched 2010-01-29&lt;br /&gt;
&lt;br /&gt;
==[[Federation Alliance]] - Guild Leader Anastasia Mathilde==&lt;br /&gt;
Launched 2009-06-01&lt;br /&gt;
*Operations Manager - Maribeth McCallen&lt;br /&gt;
*Operations Assistant - Keith Lycheborne&lt;br /&gt;
*Operations Assistant - Petruschka Paine&lt;br /&gt;
*Executive Director - Draxx Vanbeeck&lt;br /&gt;
&lt;br /&gt;
==[[Guardian Angels]] - Guild Leader Ranchan Weidman==&lt;br /&gt;
Launched 2011-07-02&lt;br /&gt;
*Executive Director - Rita Mariner&lt;br /&gt;
&lt;br /&gt;
==[[Guild of Swank]] - Guild Leader Scottie Muircastle==&lt;br /&gt;
Launched 2010-02-15&lt;br /&gt;
*Operations Manager - Missbehaving Magic&lt;br /&gt;
&lt;br /&gt;
==[[Hades Revolution]] - Guild Leader Toohey Paneer==&lt;br /&gt;
RENAMED 2011-09-18 &lt;br /&gt;
Formly known as Styx Imperium II&lt;br /&gt;
Launched 2011-01-14 - &lt;br /&gt;
Game creator Chancellor Ultralite put out a notice stating &amp;quot;Guild name changes are not normally done. This was just a special exception to solve a problem of name confusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[Haven]] - Guild Leader Swankhaven Blitz==&lt;br /&gt;
Launched 2010-01-13&lt;br /&gt;
&lt;br /&gt;
==[[Helion Prime]] - Guild Leader Cornholio Lilliehook ==&lt;br /&gt;
Launched 2011-05-08&lt;br /&gt;
&lt;br /&gt;
==[[Intimate Confessions]] - Guild Leader Lasch Avro ==&lt;br /&gt;
Launched 2011-05-28&lt;br /&gt;
&lt;br /&gt;
==[[Koru Guild]] - Guild Leader Soph Shepherd==&lt;br /&gt;
Launched 2010-07-24  &lt;br /&gt;
&lt;br /&gt;
==[[Mu Trade Federation]] - Guild Leader Buckaroo Mu==&lt;br /&gt;
Launched 2009-08-22&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - Elsbeth Eleventhauer [[Sagittarian Alliance]]&lt;br /&gt;
*Executive Director - Idris Georgia&lt;br /&gt;
&lt;br /&gt;
==[[Mystic Constellation]] - Guild Leader Pikalli Pfeffer==&lt;br /&gt;
Launched 2012-02-17&lt;br /&gt;
&lt;br /&gt;
*Executive Director - Inter Vella&lt;br /&gt;
&lt;br /&gt;
==[[Overlords&#039; Alliance]] - Guild Leader Amadeuss Rosca==&lt;br /&gt;
Launched 2009-08-25&lt;br /&gt;
&lt;br /&gt;
==[[Renegade]] - Guild Leader Lelana Ansaldo==&lt;br /&gt;
Launched 2010-09-26&lt;br /&gt;
*Operations Manager - Adam3 Magic&lt;br /&gt;
&lt;br /&gt;
==[[Shadow Guild]] - Guild Leader Steve Fallingbridge==&lt;br /&gt;
Launched 2009-06-17&lt;br /&gt;
&lt;br /&gt;
==[[Sikaria]] - Guild Leader Stewart McDowwll==&lt;br /&gt;
Launchd 2010-01-03 *This guild disappeared from the minor guilds list when the Guildleader requested his HUD game deleted.  He later started playing again as a start up player.&lt;br /&gt;
&lt;br /&gt;
==[[Sirius]] - Guild Leader Alexandra Fallon==&lt;br /&gt;
Launched 2010-05-15&lt;br /&gt;
&lt;br /&gt;
==[[Space Odyssey]] - Guild Leader Rosaria Constantine==&lt;br /&gt;
Launched 2011-09-19&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - Fogwolf Shilling&lt;br /&gt;
*Executive Director - Traci Underwood&lt;br /&gt;
&lt;br /&gt;
==[[Space Order Prophecy]] - Guild Leader Orpheus Carter==&lt;br /&gt;
Launched 2010-06-30&lt;br /&gt;
&lt;br /&gt;
==[[Spaceballs Guild]] - Guild Leader Kronik Lockjaw==&lt;br /&gt;
Launched 2009-06-25&lt;br /&gt;
&lt;br /&gt;
==[[Styx Imperium]] - Guild Leader Bratt Lunasea==&lt;br /&gt;
Launched 2010-05-29&lt;br /&gt;
&lt;br /&gt;
==[[Supernova]] - Guild Leader Nicole Perian==&lt;br /&gt;
Launched 2012-02-04&lt;br /&gt;
&lt;br /&gt;
==[[The CHOsen Alliance]] - Guild Leader Zhu Juran==&lt;br /&gt;
Launched 2010-01-23&lt;br /&gt;
&lt;br /&gt;
==[[The Collective]] - Guild Leader Borg Capalini==&lt;br /&gt;
Launched 2011-05-01&lt;br /&gt;
*Executive Director - Ayalara Merlin&lt;br /&gt;
*Executive Director - Starry Moonlight&lt;br /&gt;
&lt;br /&gt;
==[[The Neutral Zone]] - Guild Leader Kaelyn Mahoney ==&lt;br /&gt;
Launched 2010-07-14&lt;br /&gt;
*Operation Manager - Sadira Desideri&lt;br /&gt;
*Executive Director - Magick Caudron&lt;br /&gt;
*Executive Director - Samantha Whizenhunt&lt;br /&gt;
*Executive Director - Cakes Destiny&lt;br /&gt;
&lt;br /&gt;
==[[The Rebellion|The Rebellion]] - Guild Leader Zippo Waco==&lt;br /&gt;
Launched 2009-06-19 - [mailto:zippo.waco@live.co.uk Email the Guildleader]&lt;br /&gt;
&lt;br /&gt;
==[[The Star Empire]] - Guild Leader Sabean Pagan==&lt;br /&gt;
Launched 2010-09-24 - Disbanded 2013-11-29&lt;br /&gt;
*Executive Director - Anjali Carter&lt;br /&gt;
&lt;br /&gt;
==[[The Twilight Zone]] - Guild Leader Madmaz2 Holmer==&lt;br /&gt;
Launched 2009-10-07&lt;br /&gt;
&lt;br /&gt;
* Operations Manager - Kerry Ninetails&lt;br /&gt;
* Operations Assistant - JustOneMore Loon [[Northern Empire]]&lt;br /&gt;
* Executive Director - Angelwings Paine&lt;br /&gt;
&lt;br /&gt;
==[[7th Gate of Galactic Hell]] - Guild Leader: Blaize Korobase==&lt;br /&gt;
Launched 2010-05-28&lt;br /&gt;
&lt;br /&gt;
==[[Tunaverse Immortalis]] - Guild Leader Tuna Oddfellow==&lt;br /&gt;
Launched 2012-09-17&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Guild Primacy and Order of Creation&#039;&#039;&#039;==&lt;br /&gt;
*Alliance of Hera - 2009-03-10, only 1st Generation Guild&lt;br /&gt;
**Federation Alliance - 2009-06-01, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Helion Prime - 2011-05-08, 3rd Generation (from Federation Alliance)&lt;br /&gt;
**Shadow Guild - 2009-06-17, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Spaceball&#039;s The Guild - 2009-06-25, 3rd Generation (from Shadow Guild)&lt;br /&gt;
****Overlords&#039; Alliance - 2009-08-25 4th Generation (from Spaceballs Guild)&lt;br /&gt;
*****The CHOsen Alliance - 2010-01-23, 5th Generation (from Overlords Alliance)&lt;br /&gt;
*****Space Order Prophecy - 2010-06-30 5th Generation (From Overlords Alliance)&lt;br /&gt;
***Cosmic Paradise - 2009-07-01, 3rd Generation (from Shadow Guild)&lt;br /&gt;
***Alliance of Serenity - 2009-07-10, 3rd Generation (from Shadow Guild)&lt;br /&gt;
****Mu Trade Federation - 2009-08-22, 4th Generation (from Alliance of Serenity)&lt;br /&gt;
*****Haven - 2010-01-13, 5th Generation (from Mu Trade Federation)&lt;br /&gt;
******Guild of Swank - 2010-02-15, 6th Generation (from Haven)&lt;br /&gt;
*****7th Gate of Galactic Hell - 2010-05-28, 5th Generation (from Mu Trade Federation)&lt;br /&gt;
******Styx Imperium - 2010-05-29, 6th Generation (from 7th Gate of Galactic Hell) &lt;br /&gt;
*******Space Odyssey - 2011-09-19, 7th Generation (from Styx Imperium) &lt;br /&gt;
*******Hades Revolution - 2011-01-14, 7th Generation(from Styx Imperium) former name Styx Imperium II&lt;br /&gt;
********Intimate Confessions - 2011-05-28 8th Generation (from Styx Imperium II, now named Hades Revolution)&lt;br /&gt;
********Andromeda Alliance - 2012-01-19 8th Generation (from Hades Revolution)&lt;br /&gt;
******Big Bang Burger Bar - 2013-05-25, 6th Generation (from 7th Gate of Galactic Hell)&lt;br /&gt;
*****Supernova - 2012-02-04 5th Generation (from Mu Trade Federation)&lt;br /&gt;
***Enigma Guild - 2010-01-29, 3rd Generation (from Shadow Guild)&lt;br /&gt;
***Alliance of Lyonesse - 2010-06-07, 3rd Generation (from Shadow Guild)&lt;br /&gt;
****Mystic Constellation - 2012-02-17, 4th Generation (from Alliance of Lyonesse)&lt;br /&gt;
***The Collective - 2011-05-01, 3rd Generation (from Shadow Guild)&lt;br /&gt;
***Tunaverse Immortalis - 2012-09-16-3rd Generation (from Shadow Guild)&lt;br /&gt;
**The Rebellion - 2009-06-19, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
**Anarchy - 2009-07-12, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Sikaria - 2010-01-03, 3rd Generation (from Anarchy)&lt;br /&gt;
****Sirius - 2010-05-15, 4th Generation (from Sikaria)&lt;br /&gt;
****The Neutral Zone - 2010-07-14, 4th Generation (from Sikara)&lt;br /&gt;
*****The Star Empire - 2010-09-24, disbanded 2013-11-29, 5th Generation (from The Neutral Zone)&lt;br /&gt;
***Dendarii Guild - 2010-05-25, 3rd Generation (from Anarchy)&lt;br /&gt;
****Children of Shadows (Shadow Guild relaunched) - 2013-03-21, 4th Generation (from Dendarii)&lt;br /&gt;
***Koru Guild - 2010-07-24, 3rd Generation (from Anarchy)&lt;br /&gt;
**The Twilight Zone - 2009-10-07, 2rd Generation (from Alliance of Hera)&lt;br /&gt;
***Alliance of Pegasus - 2011-08-12,3rd Generation (from The Twilight Zone)&lt;br /&gt;
****Dark Star - 2013-12-22, 4th Generation (from Alliance of Pegasus)&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Terms_Used&amp;diff=2401</id>
		<title>Terms Used</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Terms_Used&amp;diff=2401"/>
		<updated>2013-08-29T20:40:51Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: /* Fleet efficiency */ Added Bureaucratic Entente and Bureaucratic Coup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Ranks]]&lt;br /&gt;
&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Guilds of TE3000]]&lt;br /&gt;
&lt;br /&gt;
=== Commission ===&lt;br /&gt;
Commissions are credits paid to, or paid by, a player each month based on the ships possessed.  A player receives commissions from their subordinates, and pays commission to their superior.&lt;br /&gt;
&lt;br /&gt;
=== Credit ===&lt;br /&gt;
The unit of finance in Tiny Empires 3000.&lt;br /&gt;
&lt;br /&gt;
=== Fleet ===&lt;br /&gt;
The ships owned by a player.  There are two totals involved: personal ships owned by the player, and total ships owned by that player and all of their direct and indirect subordinates.  Some game functions, notably [[Ranks|rank]], reference total ships; others, such as colonies, reference personal ships.&lt;br /&gt;
&lt;br /&gt;
=== Guild Dues ===&lt;br /&gt;
These are deducted during every December turn.  Dues are a percentage of the commissions earned during the year now concluding.  The percentage increases as a player rises in [[Ranks|rank]].  If there are not enough credits to pay dues, a ship will be sold to cover the balance due.&lt;br /&gt;
&lt;br /&gt;
Every even year in January a payment is made for number of direct subordinates and number of colonists owned.&lt;br /&gt;
&lt;br /&gt;
A Guildleader can choose to pay dues for their whole guild for three consecutive years (five years in guilds which have assembled 10,000 ships in their reserve fleet).&lt;br /&gt;
&lt;br /&gt;
=== Subordinate ===&lt;br /&gt;
The persons immediately below a player in the guild hierarchy.  Commissions are received from one&#039;s subordinates.  Also, a player with subordinates receives bonus credits every other year in January.&lt;br /&gt;
&lt;br /&gt;
To be able to get a subordinate, you can&#039;t be more than 3 ranks above. For a new player (pilot), you need at least 5 ships to get him/her as subordinate. To change superior, the superior needs at least 10 ships (Courier). Subordinates will be lost when a superior has a rank that is over 5 above his/her subordinate. The subordinate will be without superior until he/she &amp;quot;hooks up&amp;quot; with someone else.&lt;br /&gt;
&lt;br /&gt;
This was relaxed in 2010. A Mogul may recruit a Pilot and a Director may recruit a Trade Baron.&lt;br /&gt;
&lt;br /&gt;
=== Superior ===&lt;br /&gt;
The person immediately above a player in the guild hierarchy.  Commissions are paid to one&#039;s superior.&lt;br /&gt;
&lt;br /&gt;
A player can give ships to others who are 1 rank above or (at most) 3 levels below. An exception is giving to a Runner with less than 5 ships: trying to give ships will lead to the message that the player is &amp;quot;too inexperienced&amp;quot; and transferring ships won&#039;t work.&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
As soon as someone is Broker, there is the possibility to ally with a maximum of 4 allies. They cannot be a direct superior/subordinate. They also have to be Broker or a higher rank, but as soon as you have allies, you won´t lose them when you drop rank below Broker. Forming an alliance goes about the same as getting a new superior: you stand close to the person you want to ally with. As soon as the offer for an alliance comes, you request an alliance (beware: if the person you want to ally with is higher in rank, you first have to reject the offer to switch superior!). The request is sent to the other player, who can accept the alliance the next turn (or not, but then you can save yourself the trouble).&lt;br /&gt;
&lt;br /&gt;
As soon as the alliance is formed, you can open a Comm Port (go to alliance tab and check the option). You get several options:&lt;br /&gt;
&lt;br /&gt;
*build a Space Dock (you only have to do that once);&lt;br /&gt;
*transfer colonists to your ally;&lt;br /&gt;
*send a gift to your ally.&lt;br /&gt;
*break the alliance&lt;br /&gt;
&lt;br /&gt;
Building Space Docks with all 4 of your allies gives you a bonus of 100 credits/ship (total, not 4 x 100). Another advantage, apart from the possibility to send colonists, is that your ally can investigate a sabotage, when that has hit you. There is not a 100% guarantee that it will catch the saboteur, but when more of your allies investigate, the chances are fair that you get your ships back.&lt;br /&gt;
&lt;br /&gt;
Gifts cost about half the prize of a ship and appear to have no in-game function other than making the recipient feel appreciated even if all six gifts are sent. The choices of gifts (as at April 2011) is:&lt;br /&gt;
&lt;br /&gt;
* An antique plasma rifle&lt;br /&gt;
* A book about ... (the subject varies - colonists, navigation, nothing, space and astrophysics have been noted)&lt;br /&gt;
* A heart-shaped pendant&lt;br /&gt;
* The finest synthetic champagne&lt;br /&gt;
* A real living flower&lt;br /&gt;
* An 8x10 glossy of you (which is still described as &#039;of you&#039; when it is received)&lt;br /&gt;
&lt;br /&gt;
Breaking an alliance is expensive and although a new alliance can be made right after there is an online minimum time limit before a new space dock can be built. When an alliance is broken both parties have to wait for this time limit to expire before they can rebuild space docks.&lt;br /&gt;
&lt;br /&gt;
=== Fleet efficiency ===&lt;br /&gt;
Upgrades to your fleet, that improve your income in credits per ship. See [[Upgrades]] for more information about the upgrades you can obtain. As far as we know now, it looks like every 6 personal ships unlock a new upgrade, starting at 3 ships.&lt;br /&gt;
&lt;br /&gt;
Latest info shows that the fleet efficiency can be:&lt;br /&gt;
* 2,500 by upgrades&lt;br /&gt;
* 300 for colonies (100 for each, to a maximum of 300)&lt;br /&gt;
* 200 for finishing research of any kind&lt;br /&gt;
* 100 for establishing four (4) spacedocks with your allies&lt;br /&gt;
* 200 for purchasing both a Bureaucratic Entente and a Bureaucratic Coup from the Bureaucrat&lt;br /&gt;
* 100 (can happen twice) through an option at the Mysterious Vessel &amp;quot;Black Diamond&amp;quot; (100 credits/ship forever)&lt;br /&gt;
&lt;br /&gt;
That makes a total of 3,300 without the last, which is a &amp;quot;bonus&amp;quot; that can&#039;t be influenced by doing something (except, of course, paying the Mysterious Vessel!) for a maximum known of 3,500.&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Upgrades&amp;diff=2399</id>
		<title>Upgrades</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Upgrades&amp;diff=2399"/>
		<updated>2013-08-15T21:40:30Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: /* Remarks */ Added new Bureaucrat offer Bureaucratic Coup that increases Fleet Efficiency.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Ranks]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Guilds of TE3000]]&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
&lt;br /&gt;
====Some general information====&lt;br /&gt;
* Upgrades become available based on the number of personal ships you own.&lt;br /&gt;
* With every six (6) ships you increase, an upgrade &amp;quot;unlocks&amp;quot; - it can take a while, upgrades average appearing every 8-12 playing hour between them.  &lt;br /&gt;
* Each upgrade improves the fleet efficiency by 50 credits/ship &lt;br /&gt;
* The initial cost is the cost of the upgrade at the minimum number of ships (see below). If you go over the minimum ships needed to unlock the upgrade, as a penalty you will pay the additional &#039;&#039;&#039;multiplier cost per ship over&#039;&#039;&#039;.  &lt;br /&gt;
* Cost will be: number of personal ships x multiplier per ship over, so the initial costs are only when you buy the upgrade at the minimal required amount of personal shipd.  Watching getting to far ahead in ships as it can become very costly to upgrade if over while your credit income is still low and you have other expenses such as colonies and disasters to pay also.&lt;br /&gt;
* Purchasing upgrades are finished at 177 personal ships (you will get additional upgrades given to you which are listed below)&lt;br /&gt;
&lt;br /&gt;
====Overview of upgrades====&lt;br /&gt;
&lt;br /&gt;
The following upgrades are available:&lt;br /&gt;
*NOTE: Penalty multiplier is per ship over the amount needed to unlock the upgrade&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Minumum Cost&lt;br /&gt;
! Penalty Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 1,050&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 1,150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 950,400&lt;br /&gt;
| 28,800&lt;br /&gt;
| 1,300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 1,350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,304,000&lt;br /&gt;
| 51,200&lt;br /&gt;
| 1,400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 1,450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 1,550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 1,600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 1,650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 156,800&lt;br /&gt;
| 1,700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180,000&lt;br /&gt;
| 1,750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| 22,888,800&lt;br /&gt;
| 231,200&lt;br /&gt;
| 1,850&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| Light-weight armor plating&lt;br /&gt;
| 27,216,000&lt;br /&gt;
| 259,200&lt;br /&gt;
| 1,900&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| Navigational maps&lt;br /&gt;
| 32,056,800&lt;br /&gt;
| 288,800&lt;br /&gt;
| 1,950&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| Course-plotting system / Gravity well slingshot&lt;br /&gt;
| 37,440,000&lt;br /&gt;
| 320,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Experimental fleet of many tiny ships&lt;br /&gt;
| 43,394,400&lt;br /&gt;
| 352,800&lt;br /&gt;
| 2,050&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| Replace the rest of your fleet with smaller, nimble ships&lt;br /&gt;
| 49,948,800&lt;br /&gt;
| 387,200&lt;br /&gt;
| 2,100&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| Shrink ray (Molecular Compression Tech)&lt;br /&gt;
| 57,132,000&lt;br /&gt;
| 423,200&lt;br /&gt;
| 2,150&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| Superconductor magnet sweep&lt;br /&gt;
| 64,972,800&lt;br /&gt;
| 460,800&lt;br /&gt;
| 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| Newer cloaking technology&lt;br /&gt;
| 73,500,000&lt;br /&gt;
| 500,000&lt;br /&gt;
| 2,250&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
| Modern scanning system&lt;br /&gt;
| 82,742,400&lt;br /&gt;
| 540,800&lt;br /&gt;
| 2,300&lt;br /&gt;
|-&lt;br /&gt;
| 159&lt;br /&gt;
| Ultimate armor plating (from metallic liquid)&lt;br /&gt;
| 92,728,800&lt;br /&gt;
| 583,200&lt;br /&gt;
| 2,350&lt;br /&gt;
|-&lt;br /&gt;
| 165&lt;br /&gt;
| Engines converted to run on soleinium (metallic liquid)&lt;br /&gt;
| 103,488,000&lt;br /&gt;
| 627,200&lt;br /&gt;
| 2,400&lt;br /&gt;
|-&lt;br /&gt;
| 171&lt;br /&gt;
| Soleinium Circuits&lt;br /&gt;
| 115,048,800&lt;br /&gt;
| 672,800&lt;br /&gt;
| 2,450&lt;br /&gt;
|-&lt;br /&gt;
| 177&lt;br /&gt;
| Soleinium Engine - Jump Drive&lt;br /&gt;
| 127,440,000&lt;br /&gt;
| 720,000&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remarks====&lt;br /&gt;
&lt;br /&gt;
* The fleet efficiency can be improved further by:&lt;br /&gt;
** Buying colonies (each colony gives 100 credits/ship extra to a maximum of 300 credits/ship)&lt;br /&gt;
** Alliances: when on Broker level or higher, one can form alliances and create space ports, at four (4) space ports the fleet efficiency improves with 100 credits/ship&lt;br /&gt;
** Researching the same disaster 20 times for a 200 credits/ship bonus&lt;br /&gt;
** Permanent raise of efficiency by the Mysterious Vessel: each raise is 100 credits/ship, two such bonuses are given this way.&lt;br /&gt;
** Purchase a Bureaucratic Entente from the Bureaucrat to increase your Fleet Efficiency by 100 credits/ship for 60 red tape.&lt;br /&gt;
** Purchase a Bureaucratic Coup from the Bureaucrat after purchasing a Bureaucratic Entente to increase your Fleet Efficiency by +100 credits/ship for 100 red tape.&lt;br /&gt;
** Maximum fuel efficiency known to date is 3500 credits/ship.&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Information&amp;diff=2398</id>
		<title>Information</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Information&amp;diff=2398"/>
		<updated>2013-08-15T21:21:51Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: /* Red Tape */ Added Bureaucratic Coup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Ranks]]&lt;br /&gt;
&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== General information ===&lt;br /&gt;
Tiny Empires 3000 is a massively multiplayer game that you play entirely in the HUD window in Second Life. The game is set far in the future, when the human race has spread across most of the galaxy. A devastating galactic war has ended, and the corrupt empire of old has been overthrown by a freedom-seeking rebellion force. The economy, badly damaged during the war, is starting to recover. Goods are being traded again among the various star systems.&lt;br /&gt;
&lt;br /&gt;
You start out as a Pilot with a single transport spaceship, earning a modest living by delivering goods to outlying colonies and trade outposts.&lt;br /&gt;
&lt;br /&gt;
The goal of the game is simple: Grow your trade empire by purchasing ships, joining a guild, gaining subordinates, and cultivating colonists.&lt;br /&gt;
&lt;br /&gt;
Of course, you may find that friends make for good subordinates, and subordinates can make very good friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game hud will go into idle mode after a while of no activity, similar to original Tiny Empires. In idle mode there is no income, no dues, nothing. So there is no danger in leaving your HUD attached all night.&lt;br /&gt;
&lt;br /&gt;
For choosing your own superior, the following rules apply: the superior has to have a minimum of 5 ships, maximum 3 ranks down can hook up with a superior. This limit was relaxed in 2010 - a Mogul is now the highest rank that can take on a Pilot.&lt;br /&gt;
&lt;br /&gt;
=== Red Tape ===&lt;br /&gt;
&lt;br /&gt;
Red Tape started being awarded during January 2012 and may be received for any of the following:&lt;br /&gt;
&lt;br /&gt;
* Paying end of year dues&lt;br /&gt;
* Paying fleet tax for being at/above a certain rank (2 or 3 Red Tape)&lt;br /&gt;
* Refunding a direct&#039;s commission&lt;br /&gt;
* Buying a ship (1 to 3 Red Tape)&lt;br /&gt;
* Selling a ship (1 to 3 Red Tape)&lt;br /&gt;
* Entering a puzzle answer (up to 3 Red Tape)&lt;br /&gt;
* Gift from MV (2 to 5 Red Tape)&lt;br /&gt;
* Completing some steps on the Call of Leadership (Step 2 gave 5 Red Tape)&lt;br /&gt;
* Hiring the flagship designer in the Director&#039;s Quest (3 red tape)&lt;br /&gt;
* Random Event, eg &amp;quot;A distributor that you sometimes work with owes you payment. He recently changed his Accounts Payable process. You spend hours trying to get your credits. You gained 1 Red Tape&amp;quot;&lt;br /&gt;
* Paying for the medical clinics at the 30K ships stage on Call of Leadership (5 Red Tape)&lt;br /&gt;
* Paying for the planet terraforming at the 50K ships stage on Call of Leadership (5 Red Tape)&lt;br /&gt;
&lt;br /&gt;
The Bureaucrat made his first appearence on Jan 26, 2012 in game month July 3259 visiting all guilds. As anticipated, there are similarities with the Alchemist in TE including the multi-turn approach sequence and the trading of red tape for game modifiers.&lt;br /&gt;
&lt;br /&gt;
List of offers seen so far, ordered by their cost.&lt;br /&gt;
&lt;br /&gt;
*Fleet Tax Arrangement 202(r) - fleet tax 20% less forever - 2 red tape&lt;br /&gt;
 &lt;br /&gt;
*Reserve Bond 908.5(m) - fleet donation matched twice - 2 red tape&lt;br /&gt;
&lt;br /&gt;
*Clarity Renumeration Forum 1 (c) - +50% on puzzle bonus forever - 3 red tape &lt;br /&gt;
&lt;br /&gt;
*Unity Match Contract - unity bonus 50 % forever - 3 red tape&lt;br /&gt;
&lt;br /&gt;
*Research Arrangement - Jump Ahead 3 research levels - 4 red tape&lt;br /&gt;
&lt;br /&gt;
*Dues Stipulation - annual guild dues 10% less - 4 red tape  &lt;br /&gt;
&lt;br /&gt;
*Census Agreement 47 (s) - 10% more per sub - 5 red tape&lt;br /&gt;
&lt;br /&gt;
*Census Agreement 219 - 10% more/colonists - 5 red tape&lt;br /&gt;
&lt;br /&gt;
*Research Arrangement RA6 - Jump ahead 6 research levels - 6 red tape&lt;br /&gt;
&lt;br /&gt;
*Colonist Contract 710(a) - +10% colonist capacity - 7 red tape&lt;br /&gt;
&lt;br /&gt;
*Dues Compromise 20(v) - Annual Guild Dues 20% Less - 8 red tape (This was seen after previously purchasing the Dues Stipulation that gives 10% less, possibly it&#039;s not offered until after the 10% contract has been bought)&lt;br /&gt;
&lt;br /&gt;
*Unity Commitment C(f.100) - Unit bonus doubled forever - 10 red tape&lt;br /&gt;
&lt;br /&gt;
*Clarity Premium Form 2 (c) Puzzle bonus doubled Forever - 10 red tape&lt;br /&gt;
&lt;br /&gt;
*Fleet Tax Arrangement 404(r) - Fleet tax 40% less forever - 12 red tape&lt;br /&gt;
&lt;br /&gt;
*Dues Compromise 30(z) - Annual Guild Dues 30% less - 12 red tape&lt;br /&gt;
&lt;br /&gt;
*Ship Concessions s5 - Ships cost 5% less forever - 15 red tape&lt;br /&gt;
&lt;br /&gt;
*Census(s) Treaty 57(s) - 20% more per subordinate - 20 red tape&lt;br /&gt;
&lt;br /&gt;
*Census(c) Treaty 819(c) - 20% more per colonist - 20 red tape&lt;br /&gt;
&lt;br /&gt;
*Research Contract I.Nf.2x - Research is doubled forever - 20 red tape (clarification required: what is doubled?)&lt;br /&gt;
&lt;br /&gt;
*Colonist Accord 20.r(b) - +20% colonist capacity -  25 red tape&lt;br /&gt;
&lt;br /&gt;
*Fleet Tax Embargo - Total immunity to fleet tax - 25 red tape&lt;br /&gt;
&lt;br /&gt;
*Ship Concessions s10 - Ships cost 10% less - 30 red tape&lt;br /&gt;
&lt;br /&gt;
*Alien Negotiation Contract - MV price 25% less forever - 35 red tape&lt;br /&gt;
&lt;br /&gt;
*Colonist Accord 144.33(b) - +33% colonist capacity (200% cumulative) - 35 red tape&lt;br /&gt;
&lt;br /&gt;
*Ship Settlement s15 - Ships cost 15% less - 50 red tape&lt;br /&gt;
&lt;br /&gt;
*Bureaucratic Entente - Fleet Efficiency +100 cr/ship - 60 red tape&lt;br /&gt;
&lt;br /&gt;
*Bureaucratic Coup - Fleet Efficiency +100 cr/ship - 100 red tape&lt;br /&gt;
&lt;br /&gt;
The table below shows the evolution of each theme&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Theme&lt;br /&gt;
! Step 1&lt;br /&gt;
! Step 2&lt;br /&gt;
! Step 3&lt;br /&gt;
|-&lt;br /&gt;
| Lower Fleet Tax&lt;br /&gt;
| 20% less 2RT&lt;br /&gt;
| 40% less 12RT&lt;br /&gt;
| Immune 25RT&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Fleet&lt;br /&gt;
| Match donation twice 2RT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Puzzles&lt;br /&gt;
| 50% bonus 3RT&lt;br /&gt;
| 100% bonus 10RT&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Unity Vote&lt;br /&gt;
| 50% bonus 3RT&lt;br /&gt;
| 100% bonus 10RT&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Annual Dues&lt;br /&gt;
| 10% less 4RT&lt;br /&gt;
| 20% less 8RT&lt;br /&gt;
| 30% less 12RT&lt;br /&gt;
|-&lt;br /&gt;
| Research&lt;br /&gt;
| Gain 3 steps 4RT&lt;br /&gt;
| Gain 6 steps 6RT&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Census - Directs&lt;br /&gt;
| 10% more per direct 5RT&lt;br /&gt;
| 20% more per direct 20RT&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Census - Colonists&lt;br /&gt;
| 10% more per colonist 5RT&lt;br /&gt;
| 20% more per colonist 20RT&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Colonist capacity&lt;br /&gt;
| 10% more 7RT&lt;br /&gt;
| 20% more 25RT&lt;br /&gt;
| 33% more 35RT&lt;br /&gt;
|-&lt;br /&gt;
| Ship Pricing&lt;br /&gt;
| 5% less 15RT&lt;br /&gt;
| 10% less 30RT&lt;br /&gt;
| 15% less 50RT&lt;br /&gt;
|-&lt;br /&gt;
| MV Cost&lt;br /&gt;
| 25% less 35RT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Fleet Efficiency&lt;br /&gt;
| +100/month 60RT&lt;br /&gt;
| +100/month 100RT&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Bureaucrat takes slightly longer to arrive than the Alchemist in TE, which is a three turn sequence. The turns and text are:-&lt;br /&gt;
&lt;br /&gt;
*Month 1: The Bureaucrat has come to (name of guild) space. His ability to navigate political minefields, bypass elaborate over-regulation, and cut red tape is truly astonishing. He should be here shortly.&lt;br /&gt;
&lt;br /&gt;
*Month 2: The Bureaucrat is a man of mystery. Nobody knows how he can do what he does. Some say he&#039;s not human at all, but is actually an advanced AI under the control of a shadowy pseudo-governmental agency&lt;br /&gt;
&lt;br /&gt;
*Month 3: A spaceport has been set up for next month&#039;s Bureaucrat visit at guild headquarters. Long lines are anticipated. The only thing that can cut red tape is more red tape. You check your inventory. You have X red tape. (Slightly different message if none)&lt;br /&gt;
&lt;br /&gt;
*Month 4, page 1: The Bureaucrat sits at a desk surrounded by assistants, who are constantly whispering into his ear. He is also connected to an untold number of other parties via comm-link insterted into the base of his skull&lt;br /&gt;
 &lt;br /&gt;
*Month 4, page 2: You feel that the Bureaucrat could make anything possible. Which contract will you sign?&lt;br /&gt;
 &lt;br /&gt;
*Month 5, page 1: Feedback on your purchase or a generic message if nothing purchased.&lt;br /&gt;
&lt;br /&gt;
*Month 5, page 2: The line of visitors dwindles. The Bureaucrat unplugs his comm-link, smooths his tie, and strides out of the room, followed by his assistants. The sign on the wall enlightens you: &amp;quot;Facilitate, Leverage, Perseverance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The three buzzwords above vary from visit to visit.&lt;br /&gt;
&lt;br /&gt;
So, there is an extra month in the prelude compared to the Alchemist in TE.&lt;br /&gt;
&lt;br /&gt;
Notification of Bureaucrat visits whilst offline is given in the &amp;quot;While you were away&amp;quot; pages when someone direct to their Guildleader logs into the game.&lt;br /&gt;
&lt;br /&gt;
The frequency is assumed to be daily and individual to each guild from the second visitation onwards. The first was seen in all guilds simultaneously.&lt;br /&gt;
&lt;br /&gt;
The offers may not all be affordable, but do seem to be tailored to the number of red tape held, eg when holding 15 tape the offers presented cost 10, 10 and 15. Also some situations have been seen where less than 3 offers are presented.&lt;br /&gt;
&lt;br /&gt;
=== Medals, Titles &amp;amp; Ship Caps ===&lt;br /&gt;
&lt;br /&gt;
Guildleaders can assign medals and custom titles. Operations Managers can assign titles within the guild and Operations Assistants can do the same for their downline only.&lt;br /&gt;
&lt;br /&gt;
Custom titles persist until replaced and survive changes in rank. However a title will begin to fade over a period of a few days if the holder changes guilds.&lt;br /&gt;
&lt;br /&gt;
Each medal gives an award of extra personal ships and an increase in the maximum number of personal ships from 3000. Although medals can fade with guild moves, increases in personal ship ceiling are permanent.&lt;br /&gt;
&lt;br /&gt;
Medals must be awarded in sequence, so the Star of Hera is always the first.&lt;br /&gt;
&lt;br /&gt;
Star of Hera - 10 personal ships, ship cap increased to 3100&lt;br /&gt;
&lt;br /&gt;
Order of Merit - 15 personal ships, ship cap increased to 3250&lt;br /&gt;
&lt;br /&gt;
Cross of the Guardian - 20 personal ships, ship cap increased to 3500&lt;br /&gt;
&lt;br /&gt;
Once a guild has donated 10,000 ships to the Reserve, the Guild Leader can have custom names for its medals.  For the Cosmic Paradise guild, the custom medal names are:&lt;br /&gt;
&lt;br /&gt;
1st Title - Eternal Beacon of Light &lt;br /&gt;
&lt;br /&gt;
2nd Title - The Big Bang Medal&lt;br /&gt;
&lt;br /&gt;
3rd Title - Master of the Cosmos  &lt;br /&gt;
&lt;br /&gt;
If a Guildleader tries assigning a medal/title a fourth time it is regarded as an attempt to convert that player to an Operations Assistant. Similarly, doing it a fifth time converts an Operations Assistant to an Operations Manager.&lt;br /&gt;
&lt;br /&gt;
The Title offers available to the Operations Manager/Operations Assistants do not include medals or a ship grant and can therefore be used even to re-title someone who has received all three medals.&lt;br /&gt;
&lt;br /&gt;
Where a guild has completed the assignment of 10,000 ships into their reserve fleet the Guildleader gains the option to rename the three standard medals. Their other properties are unchanged.&lt;br /&gt;
&lt;br /&gt;
=== Credit Caps ===&lt;br /&gt;
&lt;br /&gt;
Credit cap was verified reached with photos on 06/21/2012 by Celeste Auer of Cosmic Paradise.  The cap is 10,000,000,000,000 (10 Trillion) credit.  Profits continue to be acquired monthly, but then are lost the following month. Depending on earnings or expenses per month, the total will exceed slighly the 10 Trillion credit or fall just below it for a month. Once this was reached and reported to the game creator, he verified that the maximun cap for this game was 10 Trillion. There had been a prior report of someone reaching the cap, but it was after the time they stated having it and were not able to verify it. The amount was different that the above amount and what was verified by the game creator.&lt;br /&gt;
&lt;br /&gt;
===Disasters:===&lt;br /&gt;
&lt;br /&gt;
* Disease&lt;br /&gt;
* Corruption&lt;br /&gt;
* Piracy (The Hand of Anarchy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ask for guild protection - price and effect depend on several factors (increase of population)&lt;br /&gt;
* hire war-hardened mercs - price and effect depend on several factors (increase of population)&lt;br /&gt;
* learn about base defense (a.k.a. Research) - price and effect depend on several factors (research pays off in due time)&lt;br /&gt;
* cut a deal with pirates - price and effect depend on several factors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When someone has three colonies, the possibility comes to research:&lt;br /&gt;
* Disease&lt;br /&gt;
* Corruption&lt;br /&gt;
* &amp;quot;Hand of Anarchy&amp;quot;&lt;br /&gt;
So far: after 20x research, researching one of the disasters mentioned above results in 200 credits/ship increased efficiency and resistances to future disasters of that type. Further effects of research are not known at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Fatigue ===&lt;br /&gt;
Fatigue builds up in your fleet from too much trade activity. It only affects you after quite a long time of playing the game in a single day.  If you are affected, you will see (Fatigue) at the bottom of your ACCTS tab. It lowers your earnings 1.25% per turn.  Windfalls, commission, census and fleet earnings are all affected. Ship buying and selling are not, and guild dues are not.  It resets back to zero once per day (at around midnight SLT). You don&#039;t have to do anything. It resets whether you are online or off. Fatigue does not build up during idle mode.&lt;br /&gt;
&lt;br /&gt;
Taking your HUD off will not reset fatigue, only the game reset once a day will do that.  You won&#039;t lose credits, your income goes down, and if you get the mysterious diamond black ship (trader) you won&#039;t earn income from that either while in fatigue.&lt;br /&gt;
&lt;br /&gt;
=== Puzzles ===&lt;br /&gt;
To get a solution for the puzzles, check out the website:&lt;br /&gt;
[http://www.erzsabet.com/TE3000Calc.html Erzabet&#039;s TE Calculators]&lt;br /&gt;
&lt;br /&gt;
====Unity questions====&lt;br /&gt;
&lt;br /&gt;
Most people just answer NO on every question, so the chance of gaining some credits is biggest when you answer NO like the majority does [we&#039;re talking about percentages of around 90%!!!]. When you&#039;re building a flagship [[Director&#039;s Quest]], you need 20 YES-answers to the unity questionsm this gived the non-conformist votes needed for the Quest. So it helps when people who are going for the credits answer NO!&lt;br /&gt;
&lt;br /&gt;
There are a couple of unity questions we know of now. They are:&lt;br /&gt;
* In a time of universal deceit, telling the truth becomes a revolutionary act. Do you agree? (George Orwell) - Majority tends to answer No [http://www.timelesscreationssl.com/RevolutionaryTruth3366.jpg See Truth example, the philosophical answer should probably be yes however. But who cares about philosophy?]&lt;br /&gt;
* If the post-war peace is better than the pre-war strife, yet the war itself is utterly devastating, is the war a good thing overall? - Majority tends to answer NO [http://www.timelesscreationssl.com/War3446.jpg See War example]&lt;br /&gt;
* If you try to fail and you succeed, have you failed? - Majority tends to answer NO [http://www.timelesscreationssl.com/Failure3086.jpg See Success/Failure example]&lt;br /&gt;
* If you try to fail and you succeed, have you succeeded? - Majority tends to answer NO [Note this is the opposite of the prior example.]&lt;br /&gt;
* Voltaire wrote, &amp;quot;Those who can make you believe absurdities, can make you commit atrocities.&amp;quot; Do you agree? - Majority tends to answer NO [http://www.timelesscreationssl.com/Voltaire3374.jpg See Voltaire example, the philosophical answer should probably be yes however. But who cares about philosophy?]&lt;br /&gt;
* Someone once wrote: &amp;quot;We are half ruined by conformity, but we should be wholly ruined without it.&amp;quot; Do you agree? - Majority tends to answer NO [The philosophical answer should probably be yes however. But who cares about philosophy?&lt;br /&gt;
&lt;br /&gt;
=== Mysterious vessel (Black Diamond) ===&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Mysterious Vessel&amp;quot; will occasionally appear in the HUD. His appearance always causes a lot of excitement and joy in Tiny Empires 3000. When he appears, the &amp;quot;Onboard Entity&amp;quot; will ask you for a lot of of credits to trade for minerals and ore, but won&#039;t say what you will be getting in exchange.  Definitely pay what he asks if you have the credits, as the Vessel is a bonus to the players. The Vessel can give you a boost in either ships or credits, if played properly. You only get the &amp;quot;Mysterious Vessel&amp;quot; after the rank of Trader, or in other words, you have at least 50 total ships. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On arrival of the &amp;quot;Mysterious Vessel&amp;quot; there are some steps. They are:&lt;br /&gt;
* 1st month = 1st notice, warning about the Mysterious Vessels approach.&lt;br /&gt;
* 2nd month = nothing&lt;br /&gt;
* 3rd month = 2nd notice, warning again of the Mysterious Vessel.&lt;br /&gt;
* 4th month = nothing&lt;br /&gt;
* 5th month = 3rd notice (+ amount of credits asked)&lt;br /&gt;
* 6th month = 4th notice and payment&lt;br /&gt;
&lt;br /&gt;
For a list of vessel sightings, see: [[MV Sightings]]&lt;br /&gt;
&lt;br /&gt;
====Offers of Mysterious Vessel====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For one year, you may buy ships at a very low price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: BUY ships for 12 turns (and sell them if you want to make profit)&lt;br /&gt;
&lt;br /&gt;
The price of buying a ship will be incredibly low.  Not totally free, so you will need to have some credits to buy the ships. If you don&#039;t have enough gold to buy, you can always buy/sell at the same time, but be careful the selling price doesn&#039;t drop too.&lt;br /&gt;
                &lt;br /&gt;
&#039;&#039;For one year your ships will be worth more than normal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: SELL ships for 12 turns (and buy them back if you want to keep your personal fleet the same level) &lt;br /&gt;
  &lt;br /&gt;
Your ships are worth a lot with this bonus, but depending on your situation you may want to BUY and SELL at once so you do not lose total ships. However you will get a slightly higher profit if you sell all at once then buy back at a lower cost. This will take more time though it you are patient. ***This is not a true statement.  You will get less money every time you sell and lose the income and windfalls from these ships*** Buy/Sell unless you are just out for credits.&lt;br /&gt;
             &lt;br /&gt;
&#039;&#039;Offers fuel pellets, your efficiency skyrockets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: WAIT out the 12 turns to collect credits and BUY ships (when you can/want)&lt;br /&gt;
&lt;br /&gt;
Your ship efficiency will skyrocket for 12 turns, and you will get a ridiculous amount of credits per turn.  Like with any bonus that builds up your credits, buy ships when you can. Unlike old TE,the efficiency goes up instead of down when you buy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet efficiency has been raise by 100 credits/ship permanently.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: Nothing!&lt;br /&gt;
&lt;br /&gt;
This bonus permanently  increases your ship efficiency by 100cr/ship. You can check your ship efficiency by clicking on the Accounting tab in the HUD. When you get this bonus, you have nothing further to do.   This is the best bonus in my opinion, and pays off the most in the long run.&lt;br /&gt;
              &lt;br /&gt;
&#039;&#039;Purchased ships are very likely to contain surprises&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: BUY ships for 11 turns&lt;br /&gt;
&lt;br /&gt;
You will receive a surprise in credits which is close to the price of the ship you just bought. Sometimes &amp;quot;hidden chamber with a credit chip&amp;quot;, or &amp;quot;transport previous owner&amp;quot;, or &amp;quot;left-over cargo&amp;quot;. Basically you are getting ships for free or incredibly cheap. Note that for the last month of the Trader bonus year, you don&#039;t get the bonus - hence you only buy for 11 of the 12 turns.&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;ONE of your ships is worth more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: SELL ships (and buy back if you want)&lt;br /&gt;
&lt;br /&gt;
You receive messages that say, &amp;quot;Do you want to sell this ship? Perhaps it is worth something&amp;quot; during normally occurring ship buy/sell turns. Selling this ship may or may not give a profit.  Usually it takes 3-7 sales to receive the &amp;quot;rare ship&amp;quot; worth more, but depending on how many it takes (the longer it takes to find, the more it seems to be worth), you will receive between 2 and 3 times what you paid the vessel in return.  This is the only &amp;quot;Buy and Sell&amp;quot; option that you can log off and come back later and finish, as it does not finish with the trader year but will continue until you receive your pay out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You match velocities with the mysterious vessel. Your minerals vanish, to be replaced by.... nothing? Wait. Searching again, you find a liquid metallic sphere encased in a carbon shell. This must be purified Soleinium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Required component for the Flagship, part of the [[Director&#039;s Quest]]. No other benefit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You match velocities with the mysterious vessel. Your minerals vanish, to be replaced by.... nothing? Wait. You search again. In your cargo hold is a mountain of paperwork for you to complete. You gain 5 red tape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You get 5 Red Tape to use with the Bureaucrat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have FATIGUE when the Mysterious Vessel comes, be careful, after you pay him, you may zero out and not get any profits from fuel pellets! You may end up losing all your credits! Depending on which bonus you get or how bad your fatigue is, it is very risky!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I missed the reward message!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you missed the message saying what you got from the MV, it can be figured out by working through the following.&lt;br /&gt;
&lt;br /&gt;
Are you getting a ship buy/sell offer every turn? If you are it&#039;s Buy Low, Sell High or Surprises. The first two can be seen from the prices being proposed. If both prices are normal then you got Surprises. You may also get a random Buy Low or Sell High (or even both if you have Surprises); if this happens look at next turn&#039;s offer to see which figure has returned to normal.&lt;br /&gt;
&lt;br /&gt;
Look on the Accounts tab. If the efficiency figure has jumped to something massively over 3300 you got fuel pellets. If the efficiency has increased by 100, that&#039;s what the MV just gave you. If your Red Tape total has increased, that&#039;s what you got.&lt;br /&gt;
&lt;br /&gt;
When you get a buy/sell offer, the sell offer says &#039;might be worth something&#039; - this indicates that you got One Ship Worth More. It typically takes around six sales to get the bonus.&lt;br /&gt;
&lt;br /&gt;
If none of the above apply you got the Solenium from the MV.&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Upgrades&amp;diff=2301</id>
		<title>Upgrades</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Upgrades&amp;diff=2301"/>
		<updated>2012-10-25T20:40:35Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Ranks]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Guilds of TE3000]]&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
&lt;br /&gt;
====Some general information====&lt;br /&gt;
* Upgrades become available based on the number of personal ships you own.&lt;br /&gt;
* With every six (6) ships you increase, an upgrade &amp;quot;unlocks&amp;quot; - it can take a while, upgrades average appearing every 8-12 playing hour between them.  &lt;br /&gt;
* Each upgrade improves the fleet efficiency by 50 credits/ship &lt;br /&gt;
* The initial cost is the cost of the upgrade at the minimum number of ships (see below). If you go over the minimum ships needed to unlock the upgrade, as a penalty you will pay the additional &#039;&#039;&#039;multiplier cost per ship over&#039;&#039;&#039;.  &lt;br /&gt;
* Cost will be: number of personal ships x multiplier per ship over, so the initial costs are only when you buy the upgrade at the minimal required amount of personal shipd.  Watching getting to far ahead in ships as it can become very costly to upgrade if over while your credit income is still low and you have other expenses such as colonies and disasters to pay also.&lt;br /&gt;
* Purchasing upgrades are finished at 177 personal ships (you will get additional upgrades given to you which are listed below)&lt;br /&gt;
&lt;br /&gt;
====Overview of upgrades====&lt;br /&gt;
&lt;br /&gt;
The following upgrades are available:&lt;br /&gt;
*NOTE: Penalty multiplier is per ship over the amount needed to unlock the upgrade&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Minumum Cost&lt;br /&gt;
! Penalty Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 1,050&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 1,150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 950,400&lt;br /&gt;
| 28,800&lt;br /&gt;
| 1,300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 1,350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,304,000&lt;br /&gt;
| 51,200&lt;br /&gt;
| 1,400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 1,450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 1,550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 1,600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 1,650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 156,800&lt;br /&gt;
| 1,700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180,000&lt;br /&gt;
| 1,750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| 22,888,800&lt;br /&gt;
| 231,200&lt;br /&gt;
| 1,850&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| Light-weight armor plating&lt;br /&gt;
| 27,216,000&lt;br /&gt;
| 259,200&lt;br /&gt;
| 1,900&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| Navigational maps&lt;br /&gt;
| 32,056,800&lt;br /&gt;
| 288,800&lt;br /&gt;
| 1,950&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| Course-plotting system / Gravity well slingshot&lt;br /&gt;
| 37,440,000&lt;br /&gt;
| 320,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Experimental fleet of many tiny ships&lt;br /&gt;
| 43,394,400&lt;br /&gt;
| 352,800&lt;br /&gt;
| 2,050&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| Replace the rest of your fleet with smaller, nimble ships&lt;br /&gt;
| 49,948,800&lt;br /&gt;
| 387,200&lt;br /&gt;
| 2,100&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| Shrink ray (Molecular Compression Tech)&lt;br /&gt;
| 57,132,000&lt;br /&gt;
| 423,200&lt;br /&gt;
| 2,150&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| Superconductor magnet sweep&lt;br /&gt;
| 64,972,800&lt;br /&gt;
| 460,800&lt;br /&gt;
| 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| Newer cloaking technology&lt;br /&gt;
| 73,500,000&lt;br /&gt;
| 500,000&lt;br /&gt;
| 2,250&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
| Modern scanning system&lt;br /&gt;
| 82,742,400&lt;br /&gt;
| 540,800&lt;br /&gt;
| 2,300&lt;br /&gt;
|-&lt;br /&gt;
| 159&lt;br /&gt;
| Ultimate armor plating (from metallic liquid)&lt;br /&gt;
| 92,728,800&lt;br /&gt;
| 583,200&lt;br /&gt;
| 2,350&lt;br /&gt;
|-&lt;br /&gt;
| 165&lt;br /&gt;
| Engines converted to run on soleinium (metallic liquid)&lt;br /&gt;
| 103,488,000&lt;br /&gt;
| 627,200&lt;br /&gt;
| 2,400&lt;br /&gt;
|-&lt;br /&gt;
| 171&lt;br /&gt;
| Soleinium Circuits&lt;br /&gt;
| 115,048,800&lt;br /&gt;
| 672,800&lt;br /&gt;
| 2,450&lt;br /&gt;
|-&lt;br /&gt;
| 177&lt;br /&gt;
| Soleinium Engine - Jump Drive&lt;br /&gt;
| 127,440,000&lt;br /&gt;
| 720,000&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remarks====&lt;br /&gt;
&lt;br /&gt;
* The fleet efficiency can be improved further by:&lt;br /&gt;
** Buying colonies (each colony gives 100 credits/ship extra to a maximum of 300 credits/ship)&lt;br /&gt;
** Alliances: when on Broker level or higher, one can form alliances and create space ports, at four (4) space ports the fleet efficiency improves with 100 credits/ship&lt;br /&gt;
** Researching the same disaster 20 times for a 200 credits/ship bonus&lt;br /&gt;
** Permanent raise of efficiency by the Mysterious Vessel: each raise is 100 credits/ship, two such bonuses are given this way.&lt;br /&gt;
** Purchase a Bureaucratic Entente from the Bureaucrat to increase your Fleet Efficiency by +100 cr/ship for 60 red tape.&lt;br /&gt;
** Maximum fuel efficiency known to date is 3400 credits/ship.&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Upgrades&amp;diff=2300</id>
		<title>Upgrades</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Upgrades&amp;diff=2300"/>
		<updated>2012-10-25T20:38:29Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: Added new Bureaucrat offer Bureaucratic Entente that increases Fleet Efficiency.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Ranks]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Guilds of TE3000]]&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
&lt;br /&gt;
====Some general information====&lt;br /&gt;
* Upgrades become available based on the number of personal ships you own.&lt;br /&gt;
* With every six (6) ships you increase, an upgrade &amp;quot;unlocks&amp;quot; - it can take a while, upgrades average appearing every 8-12 playing hour between them.  &lt;br /&gt;
* Each upgrade improves the fleet efficiency by 50 credits/ship &lt;br /&gt;
* The initial cost is the cost of the upgrade at the minimum number of ships (see below). If you go over the minimum ships needed to unlock the upgrade, as a penalty you will pay the additional &#039;&#039;&#039;multiplier cost per ship over&#039;&#039;&#039;.  &lt;br /&gt;
* Cost will be: number of personal ships x multiplier per ship over, so the initial costs are only when you buy the upgrade at the minimal required amount of personal shipd.  Watching getting to far ahead in ships as it can become very costly to upgrade if over while your credit income is still low and you have other expenses such as colonies and disasters to pay also.&lt;br /&gt;
* Purchasing upgrades are finished at 177 personal ships (you will get additional upgrades given to you which are listed below)&lt;br /&gt;
&lt;br /&gt;
====Overview of upgrades====&lt;br /&gt;
&lt;br /&gt;
The following upgrades are available:&lt;br /&gt;
*NOTE: Penalty multiplier is per ship over the amount needed to unlock the upgrade&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Minumum Cost&lt;br /&gt;
! Penalty Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 1,050&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 1,150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 950,400&lt;br /&gt;
| 28,800&lt;br /&gt;
| 1,300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 1,350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,304,000&lt;br /&gt;
| 51,200&lt;br /&gt;
| 1,400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 1,450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 1,550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 1,600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 1,650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 156,800&lt;br /&gt;
| 1,700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180,000&lt;br /&gt;
| 1,750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| 22,888,800&lt;br /&gt;
| 231,200&lt;br /&gt;
| 1,850&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| Light-weight armor plating&lt;br /&gt;
| 27,216,000&lt;br /&gt;
| 259,200&lt;br /&gt;
| 1,900&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| Navigational maps&lt;br /&gt;
| 32,056,800&lt;br /&gt;
| 288,800&lt;br /&gt;
| 1,950&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| Course-plotting system / Gravity well slingshot&lt;br /&gt;
| 37,440,000&lt;br /&gt;
| 320,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Experimental fleet of many tiny ships&lt;br /&gt;
| 43,394,400&lt;br /&gt;
| 352,800&lt;br /&gt;
| 2,050&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| Replace the rest of your fleet with smaller, nimble ships&lt;br /&gt;
| 49,948,800&lt;br /&gt;
| 387,200&lt;br /&gt;
| 2,100&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| Shrink ray (Molecular Compression Tech)&lt;br /&gt;
| 57,132,000&lt;br /&gt;
| 423,200&lt;br /&gt;
| 2,150&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| Superconductor magnet sweep&lt;br /&gt;
| 64,972,800&lt;br /&gt;
| 460,800&lt;br /&gt;
| 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| Newer cloaking technology&lt;br /&gt;
| 73,500,000&lt;br /&gt;
| 500,000&lt;br /&gt;
| 2,250&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
| Modern scanning system&lt;br /&gt;
| 82,742,400&lt;br /&gt;
| 540,800&lt;br /&gt;
| 2,300&lt;br /&gt;
|-&lt;br /&gt;
| 159&lt;br /&gt;
| Ultimate armor plating (from metallic liquid)&lt;br /&gt;
| 92,728,800&lt;br /&gt;
| 583,200&lt;br /&gt;
| 2,350&lt;br /&gt;
|-&lt;br /&gt;
| 165&lt;br /&gt;
| Engines converted to run on soleinium (metallic liquid)&lt;br /&gt;
| 103,488,000&lt;br /&gt;
| 627,200&lt;br /&gt;
| 2,400&lt;br /&gt;
|-&lt;br /&gt;
| 171&lt;br /&gt;
| Soleinium Circuits&lt;br /&gt;
| 115,048,800&lt;br /&gt;
| 672,800&lt;br /&gt;
| 2,450&lt;br /&gt;
|-&lt;br /&gt;
| 177&lt;br /&gt;
| Soleinium Engine - Jump Drive&lt;br /&gt;
| 127,440,000&lt;br /&gt;
| 720,000&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remarks====&lt;br /&gt;
&lt;br /&gt;
* The fleet efficiency can be improved further by:&lt;br /&gt;
** Buying colonies (each colony gives 100 credits/ship extra to a maximum of 300 credits/ship)&lt;br /&gt;
** Alliances: when on Broker level or higher, one can form alliances and create space ports, at four (4) space ports the fleet efficiency improves with 100 credits/ship&lt;br /&gt;
** Researching the same disaster 20 times for a 200 credits/ship bonus&lt;br /&gt;
** Permanent raise of efficiency by the Mysterious Vessel: each raise is 100 credits/ship, two such bonuses are given this way.&lt;br /&gt;
** Purchase a Bureaucratic Entente to increase your Fleet Efficiency by +100 cr/ship for 60 red tape.&lt;br /&gt;
** Maximum fuel efficiency known to date is 3400 credits/ship.&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Information&amp;diff=2299</id>
		<title>Information</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Information&amp;diff=2299"/>
		<updated>2012-10-25T20:31:03Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: Added Bureaucratic Entente&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Ranks]]&lt;br /&gt;
&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== General information ===&lt;br /&gt;
Tiny Empires 3000 is a massively multiplayer game that you play entirely in the HUD window in Second Life. The game is set far in the future, when the human race has spread across most of the galaxy. A devastating galactic war has ended, and the corrupt empire of old has been overthrown by a freedom-seeking rebellion force. The economy, badly damaged during the war, is starting to recover. Goods are being traded again among the various star systems.&lt;br /&gt;
&lt;br /&gt;
You start out as a Pilot with a single transport spaceship, earning a modest living by delivering goods to outlying colonies and trade outposts.&lt;br /&gt;
&lt;br /&gt;
The goal of the game is simple: Grow your trade empire by purchasing ships, joining a guild, gaining subordinates, and cultivating colonists.&lt;br /&gt;
&lt;br /&gt;
Of course, you may find that friends make for good subordinates, and subordinates can make very good friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game hud will go into idle mode after a while of no activity, similar to original Tiny Empires. In idle mode there is no income, no dues, nothing. So there is no danger in leaving your HUD attached all night.&lt;br /&gt;
&lt;br /&gt;
For choosing your own superior, the following rules apply: the superior has to have a minimum of 5 ships, maximum 3 ranks down can hook up with a superior. This limit was relaxed in 2010 - a Mogul is now the highest rank that can take on a Pilot.&lt;br /&gt;
&lt;br /&gt;
=== Red Tape ===&lt;br /&gt;
&lt;br /&gt;
Red Tape started being awarded during January 2012 and may be received for any of the following:&lt;br /&gt;
&lt;br /&gt;
* Paying end of year dues&lt;br /&gt;
* Paying fleet tax for being at/above a certain rank (2 or 3 Red Tape)&lt;br /&gt;
* Refunding a direct&#039;s commission&lt;br /&gt;
* Buying a ship (1 to 3 Red Tape)&lt;br /&gt;
* Selling a ship (1 to 3 Red Tape)&lt;br /&gt;
* Entering a puzzle answer (up to 3 Red Tape)&lt;br /&gt;
* Gift from MV (2 to 5 Red Tape)&lt;br /&gt;
* Completing some steps on the Call of Leadership (Step 2 gave 5 Red Tape)&lt;br /&gt;
* Hiring the flagship designer in the Director&#039;s Quest (3 red tape)&lt;br /&gt;
* Random Event, eg &amp;quot;A distributor that you sometimes work with owes you payment. He recently changed his Accounts Payable process. You spend hours trying to get your credits. You gained 1 Red Tape&amp;quot;&lt;br /&gt;
* Paying for the medical clinics at the 30K ships stage on Call of Leadership (5 Red Tape)&lt;br /&gt;
* Paying for the planet terraforming at the 50K ships stage on Call of Leadership (5 Red Tape)&lt;br /&gt;
&lt;br /&gt;
The Bureaucrat made his first appearence on Jan 26, 2012 in game month July 3259 visiting all guilds. As anticipated, there are similarities with the Alchemist in TE including the multi-turn approach sequence and the trading of red tape for game modifiers.&lt;br /&gt;
&lt;br /&gt;
List of offers seen so far, ordered by their cost.&lt;br /&gt;
&lt;br /&gt;
*Fleet Tax Arrangement 202(r) - fleet tax 20% less forever - 2 red tape&lt;br /&gt;
 &lt;br /&gt;
*Reserve Bond 908.5(m) - fleet donation matched twice - 2 red tape&lt;br /&gt;
&lt;br /&gt;
*Clarity Renumeration Forum 1 (c) - +50% on puzzle bonus forever - 3 red tape &lt;br /&gt;
&lt;br /&gt;
*Unity Match Contract - unity bonus 50 % forever - 3 red tape&lt;br /&gt;
&lt;br /&gt;
*Research Arrangement - Jump Ahead 3 research levels - 4 red tape&lt;br /&gt;
&lt;br /&gt;
*Dues Stipulation - annual guild dues 10% less - 4 red tape  &lt;br /&gt;
&lt;br /&gt;
*Census Agreement 47 (s) - 10% more per sub - 5 red tape&lt;br /&gt;
&lt;br /&gt;
*Census Agreement 219 - 10% more/colonists - 5 red tape&lt;br /&gt;
&lt;br /&gt;
*Research Arrangement RA6 - Jump ahead 6 research levels - 6 red tape&lt;br /&gt;
&lt;br /&gt;
*Colonist Contract 710(a) - +10% colonist capacity - 7 red tape&lt;br /&gt;
&lt;br /&gt;
*Dues Compromise 20(v) - Annual Guild Dues 20% Less - 8 red tape (This was seen after previously purchasing the Dues Stipulation that gives 10% less, possibly it&#039;s not offered until after the 10% contract has been bought)&lt;br /&gt;
&lt;br /&gt;
*Unity Commitment C(f.100) - Unit bonus doubled forever - 10 red tape&lt;br /&gt;
&lt;br /&gt;
*Clarity Premium Form 2 (c) Puzzle bonus doubled Forever - 10 red tape&lt;br /&gt;
&lt;br /&gt;
*Fleet Tax Arrangement 404(r) - Fleet tax 40% less forever - 12 red tape&lt;br /&gt;
&lt;br /&gt;
*Dues Compromise 30(z) - Annual Guild Dues 30% less - 12 red tape&lt;br /&gt;
&lt;br /&gt;
*Ship Concessions s5 - Ships cost 5% less forever - 15 red tape&lt;br /&gt;
&lt;br /&gt;
*Census(s) Treaty 57(s) - 20% more per subordinate - 20 red tape&lt;br /&gt;
&lt;br /&gt;
*Census(c) Treaty 819(c) - 20% more per colonist - 20 red tape&lt;br /&gt;
&lt;br /&gt;
*Colonist Accord 20.r(b) - +20% colonist capacity -  25 red tape&lt;br /&gt;
&lt;br /&gt;
*Ship Concessions s10 - Ships cost 10% less - 30 red tape&lt;br /&gt;
&lt;br /&gt;
*Alien Negotiation Contract - MV price 25% less forever - 35 red tape&lt;br /&gt;
&lt;br /&gt;
*Colonist Accord 144.33(b) - +33% colonist capacity (200% cumulative) - 35 red tape&lt;br /&gt;
&lt;br /&gt;
*Bureaucratic Entente - Fleet Efficiency +100 cr/ship - 60 red tape&lt;br /&gt;
&lt;br /&gt;
The table below shows the evolution of each theme&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Theme&lt;br /&gt;
! Step 1&lt;br /&gt;
! Step 2&lt;br /&gt;
! Step 3&lt;br /&gt;
|-&lt;br /&gt;
| Lower Fleet Tax&lt;br /&gt;
| 20% less 2RT&lt;br /&gt;
| 40% less 12RT&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Fleet&lt;br /&gt;
| Match donation twice 2RT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Puzzles&lt;br /&gt;
| 50% bonus 3RT&lt;br /&gt;
| 100% bonus 10RT&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Unity Vote&lt;br /&gt;
| 50% bonus 3RT&lt;br /&gt;
| 100% bonus 10RT&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Annual Dues&lt;br /&gt;
| 10% less 4RT&lt;br /&gt;
| 20% less 8RT&lt;br /&gt;
| 30% less 12RT&lt;br /&gt;
|-&lt;br /&gt;
| Research&lt;br /&gt;
| Gain 3 steps 4RT&lt;br /&gt;
| Gain 6 steps 6RT&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Census - Directs&lt;br /&gt;
| 10% more per direct 5RT&lt;br /&gt;
| 20% more per direct 20RT&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Census - Colonists&lt;br /&gt;
| 10% more per colonist 5RT&lt;br /&gt;
| 20% more per colonist 20RT&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Colonist capacity&lt;br /&gt;
| 10% more 7RT&lt;br /&gt;
| 20% more 25RT&lt;br /&gt;
| 33% more 35RT&lt;br /&gt;
|-&lt;br /&gt;
| Ship Pricing&lt;br /&gt;
| 5% less 15RT&lt;br /&gt;
| 10% less 30RT&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| MV Cost&lt;br /&gt;
| 25% less 35RT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Bureaucrat takes slightly longer to arrive than the Alchemist in TE, which is a three turn sequence. The turns and text are:-&lt;br /&gt;
&lt;br /&gt;
*Month 1: The Bureaucrat has come to (name of guild) space. His ability to navigate political minefields, bypass elaborate over-regulation, and cut red tape is truly astonishing. He should be here shortly.&lt;br /&gt;
&lt;br /&gt;
*Month 2: The Bureaucrat is a man of mystery. Nobody knows how he can do what he does. Some say he&#039;s not human at all, but is actually an advanced AI under the control of a shadowy pseudo-governmental agency&lt;br /&gt;
&lt;br /&gt;
*Month 3: A spaceport has been set up for next month&#039;s Bureaucrat visit at guild headquarters. Long lines are anticipated. The only thing that can cut red tape is more red tape. You check your inventory. You have X red tape. (Slightly different message if none)&lt;br /&gt;
&lt;br /&gt;
*Month 4, page 1: The Bureaucrat sits at a desk surrounded by assistants, who are constantly whispering into his ear. He is also connected to an untold number of other parties via comm-link insterted into the base of his skull&lt;br /&gt;
 &lt;br /&gt;
*Month 4, page 2: You feel that the Bureaucrat could make anything possible. Which contract will you sign?&lt;br /&gt;
 &lt;br /&gt;
*Month 5, page 1: Feedback on your purchase or a generic message if nothing purchased.&lt;br /&gt;
&lt;br /&gt;
*Month 5, page 2: The line of visitors dwindles. The Bureaucrat unplugs his comm-link, smooths his tie, and strides out of the room, followed by his assistants. The sign on the wall enlightens you: &amp;quot;Facilitate, Leverage, Perseverance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The three buzzwords above vary from visit to visit.&lt;br /&gt;
&lt;br /&gt;
So, there is an extra month in the prelude compared to the Alchemist in TE.&lt;br /&gt;
&lt;br /&gt;
Notification of Bureaucrat visits whilst offline is given in the &amp;quot;While you were away&amp;quot; pages when someone direct to their Guildleader logs into the game.&lt;br /&gt;
&lt;br /&gt;
The frequency is assumed to be daily and individual to each guild from the second visitation onwards. The first was seen in all guilds simultaneously.&lt;br /&gt;
&lt;br /&gt;
The offers may not all be affordable, but do seem to be tailored to the number of red tape held, eg when holding 15 tape the offers presented cost 10, 10 and 15. Also some situations have been seen where less than 3 offers are presented.&lt;br /&gt;
&lt;br /&gt;
=== Medals, Titles &amp;amp; Ship Caps ===&lt;br /&gt;
&lt;br /&gt;
Guildleaders can assign medals and custom titles. Operations Managers can assign titles within the guild and Operations Assistants can do the same for their downline only.&lt;br /&gt;
&lt;br /&gt;
Custom titles persist until replaced and survive changes in rank. However a title will begin to fade over a period of a few days if the holder changes guilds.&lt;br /&gt;
&lt;br /&gt;
Each medal gives an award of extra personal ships and an increase in the maximum number of personal ships from 3000. Although medals can fade with guild moves, increases in personal ship ceiling are permanent.&lt;br /&gt;
&lt;br /&gt;
Medals must be awarded in sequence, so the Star of Hera is always the first.&lt;br /&gt;
&lt;br /&gt;
Star of Hera - 10 personal ships, ship cap increased to 3100&lt;br /&gt;
&lt;br /&gt;
Order of Merit - 15 personal ships, ship cap increased to 3250&lt;br /&gt;
&lt;br /&gt;
Cross of the Guardian - 20 personal ships, ship cap increased to 3500&lt;br /&gt;
&lt;br /&gt;
Once a guild has donated 10,000 ships to the Reserve, the Guild Leader can have custom names for its medals.  For the Cosmic Paradise guild, the custom medal names are:&lt;br /&gt;
&lt;br /&gt;
1st Title - Eternal Beacon of Light &lt;br /&gt;
&lt;br /&gt;
2nd Title - The Big Bang Medal&lt;br /&gt;
&lt;br /&gt;
3rd Title - Master of the Cosmos  &lt;br /&gt;
&lt;br /&gt;
If a Guildleader tries assigning a medal/title a fourth time it is regarded as an attempt to convert that player to an Operations Assistant. Similarly, doing it a fifth time converts an Operations Assistant to an Operations Manager.&lt;br /&gt;
&lt;br /&gt;
The Title offers available to the Operations Manager/Operations Assistants do not include medals or a ship grant and can therefore be used even to re-title someone who has received all three medals.&lt;br /&gt;
&lt;br /&gt;
Where a guild has completed the assignment of 10,000 ships into their reserve fleet the Guildleader gains the option to rename the three standard medals. Their other properties are unchanged.&lt;br /&gt;
&lt;br /&gt;
=== Credit Caps ===&lt;br /&gt;
&lt;br /&gt;
Credit cap was verified reached with photos on 06/21/2012 by Celeste Auer of Cosmic Paradise.  The cap is 10,000,000,000,000 (10 Trillion) credit.  Profits continue to be acquired monthly, but then are lost the following month. Depending on earnings or expenses per month, the total will exceed slighly the 10 Trillion credit or fall just below it for a month. Once this was reached and reported to the game creator, he verified that the maximun cap for this game was 10 Trillion. There had been a prior report of someone reaching the cap, but it was after the time they stated having it and were not able to verify it. The amount was different that the above amount and what was verified by the game creator.&lt;br /&gt;
&lt;br /&gt;
===Disasters:===&lt;br /&gt;
&lt;br /&gt;
* Disease&lt;br /&gt;
* Corruption&lt;br /&gt;
* Piracy (The Hand of Anarchy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ask for guild protection - price and effect depend on several factors (increase of population)&lt;br /&gt;
* hire war-hardened mercs - price and effect depend on several factors (increase of population)&lt;br /&gt;
* learn about base defense (a.k.a. Research) - price and effect depend on several factors (research pays off in due time)&lt;br /&gt;
* cut a deal with pirates - price and effect depend on several factors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When someone has three colonies, the possibility comes to research:&lt;br /&gt;
* Disease&lt;br /&gt;
* Corruption&lt;br /&gt;
* &amp;quot;Hand of Anarchy&amp;quot;&lt;br /&gt;
So far: after 20x research, researching one of the disasters mentioned above results in 200 credits/ship increased efficiency and resistances to future disasters of that type. Further effects of research are not known at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Fatigue ===&lt;br /&gt;
Fatigue builds up in your fleet from too much trade activity. It only affects you after quite a long time of playing the game in a single day.  If you are affected, you will see (Fatigue) at the bottom of your ACCTS tab. It lowers your earnings 1.25% per turn.  Windfalls, commission, census and fleet earnings are all affected. Ship buying and selling are not, and guild dues are not.  It resets back to zero once per day (at around midnight SLT). You don&#039;t have to do anything. It resets whether you are online or off. Fatigue does not build up during idle mode.&lt;br /&gt;
&lt;br /&gt;
Taking your HUD off will not reset fatigue, only the game reset once a day will do that.  You won&#039;t lose credits, your income goes down, and if you get the mysterious diamond black ship (trader) you won&#039;t earn income from that either while in fatigue.&lt;br /&gt;
&lt;br /&gt;
=== Puzzles ===&lt;br /&gt;
To get a solution for the puzzles, check out the website:&lt;br /&gt;
[http://www.erzsabet.com/TE3000Calc.html Erzabet&#039;s TE Calculators]&lt;br /&gt;
&lt;br /&gt;
====Unity questions====&lt;br /&gt;
&lt;br /&gt;
Most people just answer NO on every question, so the chance of gaining some credits is biggest when you answer NO like the majority does [we&#039;re talking about percentages of around 90%!!!]. When you&#039;re building a flagship [[Director&#039;s Quest]], you need 20 YES-answers to the unity questionsm this gived the non-conformist votes needed for the Quest. So it helps when people who are going for the credits answer NO!&lt;br /&gt;
&lt;br /&gt;
There are a couple of unity questions we know of now. They are:&lt;br /&gt;
* In a time of universal deceit, telling the truth becomes a revolutionary act. Do you agree? (George Orwell) - Majority tends to answer No [http://www.timelesscreationssl.com/RevolutionaryTruth3366.jpg See Truth example, the philosophical answer should probably be yes however. But who cares about philosophy?]&lt;br /&gt;
* If the post-war peace is better than the pre-war strife, yet the war itself is utterly devastating, is the war a good thing overall? - Majority tends to answer NO [http://www.timelesscreationssl.com/War3446.jpg See War example]&lt;br /&gt;
* If you try to fail and you succeed, have you failed? - Majority tends to answer NO [http://www.timelesscreationssl.com/Failure3086.jpg See Success/Failure example]&lt;br /&gt;
* If you try to fail and you succeed, have you succeeded? - Majority tends to answer NO [Note this is the opposite of the prior example.]&lt;br /&gt;
* Voltaire wrote, &amp;quot;Those who can make you believe absurdities, can make you commit atrocities.&amp;quot; Do you agree? - Majority tends to answer NO [http://www.timelesscreationssl.com/Voltaire3374.jpg See Voltaire example, the philosophical answer should probably be yes however. But who cares about philosophy?]&lt;br /&gt;
* Someone once wrote: &amp;quot;We are half ruined by conformity, but we should be wholly ruined without it.&amp;quot; Do you agree? - Majority tends to answer NO [The philosophical answer should probably be yes however. But who cares about philosophy?&lt;br /&gt;
&lt;br /&gt;
=== Mysterious vessel (Black Diamond) ===&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Mysterious Vessel&amp;quot; will occasionally appear in the HUD. His appearance always causes a lot of excitement and joy in Tiny Empires 3000. When he appears, the &amp;quot;Onboard Entity&amp;quot; will ask you for a lot of of credits to trade for minerals and ore, but won&#039;t say what you will be getting in exchange.  Definitely pay what he asks if you have the credits, as the Vessel is a bonus to the players. The Vessel can give you a boost in either ships or credits, if played properly. You only get the &amp;quot;Mysterious Vessel&amp;quot; after the rank of Trader, or in other words, you have at least 50 total ships. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On arrival of the &amp;quot;Mysterious Vessel&amp;quot; there are some steps. They are:&lt;br /&gt;
* 1st month = 1st notice, warning about the Mysterious Vessels approach.&lt;br /&gt;
* 2nd month = nothing&lt;br /&gt;
* 3rd month = 2nd notice, warning again of the Mysterious Vessel.&lt;br /&gt;
* 4th month = nothing&lt;br /&gt;
* 5th month = 3rd notice (+ amount of credits asked)&lt;br /&gt;
* 6th month = 4th notice and payment&lt;br /&gt;
&lt;br /&gt;
For a list of vessel sightings, see: [[MV Sightings]]&lt;br /&gt;
&lt;br /&gt;
====Offers of Mysterious Vessel====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For one year, you may buy ships at a very low price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: BUY ships for 12 turns (and sell them if you want to make profit)&lt;br /&gt;
&lt;br /&gt;
The price of buying a ship will be incredibly low.  Not totally free, so you will need to have some credits to buy the ships. If you don&#039;t have enough gold to buy, you can always buy/sell at the same time, but be careful the selling price doesn&#039;t drop too.&lt;br /&gt;
                &lt;br /&gt;
&#039;&#039;For one year your ships will be worth more than normal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: SELL ships for 12 turns (and buy them back if you want to keep your personal fleet the same level) &lt;br /&gt;
  &lt;br /&gt;
Your ships are worth a lot with this bonus, but depending on your situation you may want to BUY and SELL at once so you do not lose total ships. However you will get a slightly higher profit if you sell all at once then buy back at a lower cost. This will take more time though it you are patient. ***This is not a true statement.  You will get less money every time you sell and lose the income and windfalls from these ships*** Buy/Sell unless you are just out for credits.&lt;br /&gt;
             &lt;br /&gt;
&#039;&#039;Offers fuel pellets, your efficiency skyrockets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: WAIT out the 12 turns to collect credits and BUY ships (when you can/want)&lt;br /&gt;
&lt;br /&gt;
Your ship efficiency will skyrocket for 12 turns, and you will get a ridiculous amount of credits per turn.  Like with any bonus that builds up your credits, buy ships when you can. Unlike old TE,the efficiency goes up instead of down when you buy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet efficiency has been raise by 100 credits/ship permanently.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: Nothing!&lt;br /&gt;
&lt;br /&gt;
This bonus permanently  increases your ship efficiency by 100cr/ship. You can check your ship efficiency by clicking on the Accounting tab in the HUD. When you get this bonus, you have nothing further to do.   This is the best bonus in my opinion, and pays off the most in the long run.&lt;br /&gt;
              &lt;br /&gt;
&#039;&#039;Purchased ships are very likely to contain surprises&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: BUY ships for 11 turns&lt;br /&gt;
&lt;br /&gt;
You will receive a surprise in credits which is close to the price of the ship you just bought. Sometimes &amp;quot;hidden chamber with a credit chip&amp;quot;, or &amp;quot;transport previous owner&amp;quot;, or &amp;quot;left-over cargo&amp;quot;. Basically you are getting ships for free or incredibly cheap. Note that for the last month of the Trader bonus year, you don&#039;t get the bonus - hence you only buy for 11 of the 12 turns.&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;ONE of your ships is worth more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: SELL ships (and buy back if you want)&lt;br /&gt;
&lt;br /&gt;
You receive messages that say, &amp;quot;Do you want to sell this ship? Perhaps it is worth something&amp;quot; during normally occurring ship buy/sell turns. Selling this ship may or may not give a profit.  Usually it takes 3-7 sales to receive the &amp;quot;rare ship&amp;quot; worth more, but depending on how many it takes (the longer it takes to find, the more it seems to be worth), you will receive between 2 and 3 times what you paid the vessel in return.  This is the only &amp;quot;Buy and Sell&amp;quot; option that you can log off and come back later and finish, as it does not finish with the trader year but will continue until you receive your pay out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You match velocities with the mysterious vessel. Your minerals vanish, to be replaced by.... nothing? Wait. Searching again, you find a liquid metallic sphere encased in a carbon shell. This must be purified Soleinium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Required component for the Flagship, part of the [[Director&#039;s Quest]]. No other benefit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You match velocities with the mysterious vessel. Your minerals vanish, to be replaced by.... nothing? Wait. You search again. In your cargo hold is a mountain of paperwork for you to complete. You gain 5 red tape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You get 5 Red Tape to use with the Bureaucrat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have FATIGUE when the Mysterious Vessel comes, be careful, after you pay him, you may zero out and not get any profits from fuel pellets! You may end up losing all your credits! Depending on which bonus you get or how bad your fatigue is, it is very risky!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I missed the reward message!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you missed the message saying what you got from the MV, it can be figured out by working through the following.&lt;br /&gt;
&lt;br /&gt;
Are you getting a ship buy/sell offer every turn? If you are it&#039;s Buy Low, Sell High or Surprises. The first two can be seen from the prices being proposed. If both prices are normal then you got Surprises. You may also get a random Buy Low or Sell High (or even both if you have Surprises); if this happens look at next turn&#039;s offer to see which figure has returned to normal.&lt;br /&gt;
&lt;br /&gt;
Look on the Accounts tab. If the efficiency figure has jumped to something massively over 3300 you got fuel pellets. If the efficiency has increased by 100, that&#039;s what the MV just gave you. If your Red Tape total has increased, that&#039;s what you got.&lt;br /&gt;
&lt;br /&gt;
When you get a buy/sell offer, the sell offer says &#039;might be worth something&#039; - this indicates that you got One Ship Worth More. It typically takes around six sales to get the bonus.&lt;br /&gt;
&lt;br /&gt;
If none of the above apply you got the Solenium from the MV.&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Information&amp;diff=2212</id>
		<title>Information</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Information&amp;diff=2212"/>
		<updated>2012-05-28T03:49:36Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: /* Red Tape */ Added new offer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Ranks]]&lt;br /&gt;
&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== General information ===&lt;br /&gt;
Tiny Empires 3000 is a massively multiplayer game that you play entirely in the HUD window in Second Life. The game is set far in the future, when the human race has spread across most of the galaxy. A devastating galactic war has ended, and the corrupt empire of old has been overthrown by a freedom-seeking rebellion force. The economy, badly damaged during the war, is starting to recover. Goods are being traded again among the various star systems.&lt;br /&gt;
&lt;br /&gt;
You start out as a Pilot with a single transport spaceship, earning a modest living by delivering goods to outlying colonies and trade outposts.&lt;br /&gt;
&lt;br /&gt;
The goal of the game is simple: Grow your trade empire by purchasing ships, joining a guild, gaining subordinates, and cultivating colonists.&lt;br /&gt;
&lt;br /&gt;
Of course, you may find that friends make for good subordinates, and subordinates can make very good friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game hud will go into idle mode after a while of no activity, similar to original Tiny Empires. In idle mode there is no income, no dues, nothing. So there is no danger in leaving your HUD attached all night.&lt;br /&gt;
&lt;br /&gt;
For choosing your own superior, the following rules apply: the superior has to have a minimum of 5 ships, maximum 3 ranks down can hook up with a superior. This limit was relaxed in 2010 - a Mogul is now the highest rank that can take on a Pilot.&lt;br /&gt;
&lt;br /&gt;
=== Red Tape ===&lt;br /&gt;
&lt;br /&gt;
Red Tape started being awarded during January 2012 and may be received for any of the following:&lt;br /&gt;
&lt;br /&gt;
* Paying end of year dues&lt;br /&gt;
* Paying fleet tax for being at/above a certain rank (2 Red Tape)&lt;br /&gt;
* Refunding a direct&#039;s commission&lt;br /&gt;
* Buying a ship (1 to 3 Red Tape)&lt;br /&gt;
* Selling a ship (1 to 3 Red Tape)&lt;br /&gt;
* Entering a puzzle answer (up to 3 Red Tape)&lt;br /&gt;
* Gift from MV (2 to 5 Red Tape)&lt;br /&gt;
* Completing some steps on the Call of Leadership (Step 2 gave 5 Red Tape)&lt;br /&gt;
* Hiring the flagship designer in the Director&#039;s Quest (3 red tape)&lt;br /&gt;
* Random Event, eg &amp;quot;A distributor that you sometimes work with owes you payment. He recently changed his Accounts Payable process. You spend hours trying to get your credits. You gained 1 Red Tape&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Bureaucrat made his first appearence on Jan 26, 2012 in game month July 3259 visiting all guilds. As anticipated, there are similarities with the Alchemist in TE including the multi-turn approach sequence and the trading of red tape for game modifiers.&lt;br /&gt;
&lt;br /&gt;
List of offers seen so far, ordered by their cost.&lt;br /&gt;
&lt;br /&gt;
*Fleet Tax Arrangement 202(r) - fleet tax 20% less forever - 2 red tape&lt;br /&gt;
 &lt;br /&gt;
*Reserve Bond 908.5(m) - fleet donation matched twice - 2 red tape&lt;br /&gt;
&lt;br /&gt;
*Clarity Renumeration Forum 1 (c) - +50% on puzzle bonus forever - 3 red tape &lt;br /&gt;
&lt;br /&gt;
*Unity Match Contract - unity bonus 50 % forever - 3 red tape&lt;br /&gt;
&lt;br /&gt;
*Research Arrangement - Jump Ahead 3 research levels - 4 red tape&lt;br /&gt;
&lt;br /&gt;
*Dues Stipulation - annual guild dues 10% less - 4 red tape  &lt;br /&gt;
&lt;br /&gt;
*Census Agreement 47 (s) - 10% more per sub - 5 red tape&lt;br /&gt;
&lt;br /&gt;
*Census Agreement 219 - 10% more/colonists - 5 red tape&lt;br /&gt;
&lt;br /&gt;
*Research Arrangement RA6 - Jump ahead 6 research levels - 6 red tape&lt;br /&gt;
&lt;br /&gt;
*Colonist Contract 710(a) - +10% colonist capacity - 7 red tape&lt;br /&gt;
&lt;br /&gt;
*Dues Compromise 20(v) - Annual Guild Dues 20% Less - 8 red tape (This was seen after previously purchasing the Dues Stipulation that gives 10% less, possibly it&#039;s not offered until after the 10% contract has been bought)&lt;br /&gt;
&lt;br /&gt;
*Unity Commitment C(f.100) - Unit bonus doubled forever - 10 red tape&lt;br /&gt;
&lt;br /&gt;
*Clarity Premium Form 2 (c) Puzzle bonus doubled Forever - 10 red tape&lt;br /&gt;
&lt;br /&gt;
*Fleet Tax Arrangement 404(r) - Fleet tax 40% less forever - 12 red tape&lt;br /&gt;
&lt;br /&gt;
*Ship Concessions s5 - Ships cost 5% less forever - 15 red tape&lt;br /&gt;
&lt;br /&gt;
*Alien Negotiation Contract - MV price 25% less forever - 35 red tape&lt;br /&gt;
&lt;br /&gt;
The Bureaucrat takes slightly longer to arrive than the Alchemist in TE, which is a three turn sequence. The turns and text are:-&lt;br /&gt;
&lt;br /&gt;
*Month 1: The Bureaucrat has come to (name of guild) space. His ability to navigate political minefields, bypass elaborate over-regulation, and cut red tape is truly astonishing. He should be here shortly.&lt;br /&gt;
&lt;br /&gt;
*Month 2: The Bureaucrat is a man of mystery. Nobody knows how he can do what he does. Some say he&#039;s not human at all, but is actually an advanced AI under the control of a shadowy pseudo-governmental agency&lt;br /&gt;
&lt;br /&gt;
*Month 3: A spaceport has been set up for next month&#039;s Bureaucrat visit at guild headquarters. Long lines are anticipated. The only thing that can cut red tape is more red tape. You check your inventory. You have X red tape. (Slightly different message if none)&lt;br /&gt;
&lt;br /&gt;
*Month 4, page 1: The Bureaucrat sits at a desk surrounded by assistants, who are constantly whispering into his ear. He is also connected to an untold number of other parties via comm-link insterted into the base of his skull&lt;br /&gt;
 &lt;br /&gt;
*Month 4, page 2: You feel that the Bureaucrat could make anything possible. Which contract will you sign?&lt;br /&gt;
 &lt;br /&gt;
*Month 5, page 1: Feedback on your purchase or a generic message if nothing purchased.&lt;br /&gt;
&lt;br /&gt;
*Month 5, page 2: The line of visitors dwindles. The Bureaucrat unplugs his comm-link, smooths his tie, and strides out of the room, followed by his assistants. The sign on the wall enlightens you: &amp;quot;Facilitate, Leverage, Perseverance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The three buzzwords above vary from visit to visit.&lt;br /&gt;
&lt;br /&gt;
So, there is an extra month in the prelude compared to the Alchemist in TE.&lt;br /&gt;
&lt;br /&gt;
Notification of Bureaucrat visits whilst offline is given in the &amp;quot;While you were away&amp;quot; pages when someone direct to their Guildleader logs into the game.&lt;br /&gt;
&lt;br /&gt;
The frequency is assumed to be daily and individual to each guild from the second visitation onwards. The first was seen in all guilds simultaneously.&lt;br /&gt;
&lt;br /&gt;
The offers may not all be affordable, but do seem to be tailored to the number of red tape held, eg when holding 15 tape the offers presented cost 10, 10 and 15. Also some situations have been seen where less than 3 offers are presented.&lt;br /&gt;
&lt;br /&gt;
=== Medals and Titles ===&lt;br /&gt;
&lt;br /&gt;
Guildleaders can assign medals and custom titles. Operations Managers can assign titles within the guild and Operations Assistants can do the same for their downline only.&lt;br /&gt;
&lt;br /&gt;
Custom titles persist until replaced and survive changes in rank. However a title will begin to fade over a period of a few days if the holder changes guilds.&lt;br /&gt;
&lt;br /&gt;
Each medal gives an award of extra personal ships and an increase in the maximum number of personal ships from 3000. Although medals can fade with guild moves, increases in personal ship ceiling are permanent.&lt;br /&gt;
&lt;br /&gt;
Medals must be awarded in sequence, so the Star of Hera is always the first.&lt;br /&gt;
&lt;br /&gt;
Star of Hera - 10 personal ships, ship cap increased to 3100&lt;br /&gt;
&lt;br /&gt;
Order of Merit - 15 personal ships, ship cap increased to 3250&lt;br /&gt;
&lt;br /&gt;
Cross of the Guardian - 20 personal ships, ship cap increased to 3500&lt;br /&gt;
&lt;br /&gt;
Once a guild has donated 10,000 ships to the Reserve, the Guild Leader can have custom names for its medals.  For the Cosmic Paradise guild, the custom medal names are:&lt;br /&gt;
&lt;br /&gt;
1st Title - Eternal Beacon of Light &lt;br /&gt;
&lt;br /&gt;
2nd Title - The Big Bang Medal&lt;br /&gt;
&lt;br /&gt;
3rd Title - Master of the Cosmos  &lt;br /&gt;
&lt;br /&gt;
If a Guildleader tries assigning a medal/title a fourth time it is regarded as an attempt to convert that player to an Operations Assistant. Similarly, doing it a fifth time converts an Operations Assistant to an Operations Manager.&lt;br /&gt;
&lt;br /&gt;
The Title offers available to the Operations Manager/Operations Assistants do not include medals or a ship grant and can therefore be used even to re-title someone who has received all three medals.&lt;br /&gt;
&lt;br /&gt;
Where a guild has completed the assignment of 10,000 ships into their reserve fleet the Guildleader gains the option to rename the three standard medals. Their other properties are unchanged.&lt;br /&gt;
&lt;br /&gt;
===Disasters:===&lt;br /&gt;
&lt;br /&gt;
* Disease&lt;br /&gt;
* Corruption&lt;br /&gt;
* Piracy (The Hand of Anarchy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ask for guild protection - price and effect depend on several factors (increase of population)&lt;br /&gt;
* hire war-hardened mercs - price and effect depend on several factors (increase of population)&lt;br /&gt;
* learn about base defense (a.k.a. Research) - price and effect depend on several factors (research pays off in due time)&lt;br /&gt;
* cut a deal with pirates - price and effect depend on several factors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When someone has three colonies, the possibility comes to research:&lt;br /&gt;
* Disease&lt;br /&gt;
* Corruption&lt;br /&gt;
* &amp;quot;Hand of Anarchy&amp;quot;&lt;br /&gt;
So far: after 20x research, researching one of the disasters mentioned above results in 200 credits/ship increased efficiency and resistances to future disasters of that type. Further effects of research are not known at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Fatigue ===&lt;br /&gt;
Fatigue builds up in your fleet from too much trade activity. It only affects you after quite a long time of playing the game in a single day.  If you are affected, you will see (Fatigue) at the bottom of your ACCTS tab. It lowers your earnings 1.25% per turn.  Windfalls, commission, census and fleet earnings are all affected. Ship buying and selling are not, and guild dues are not.  It resets back to zero once per day (at around midnight SLT). You don&#039;t have to do anything. It resets whether you are online or off. Fatigue does not build up during idle mode.&lt;br /&gt;
&lt;br /&gt;
Taking your HUD off will not reset fatigue, only the game reset once a day will do that.  You won&#039;t lose credits, your income goes down, and if you get the mysterious diamond black ship (trader) you won&#039;t earn income from that either while in fatigue.&lt;br /&gt;
&lt;br /&gt;
=== Puzzles ===&lt;br /&gt;
To get a solution for the puzzles, check out the website:&lt;br /&gt;
[http://www.erzsabet.com/TE3000Calc.html Erzabet&#039;s TE Calculators]&lt;br /&gt;
&lt;br /&gt;
====Unity questions====&lt;br /&gt;
&lt;br /&gt;
Most people just answer NO on every question, so the chance of gaining some credits is biggest when you answer NO like the majority does [we&#039;re talking about percentages of around 90%!!!]. When you&#039;re building a flagship [[Director&#039;s Quest]], you need 20 YES-answers to the unity questions. So it helps when people who are going for the credits answer NO!&lt;br /&gt;
&lt;br /&gt;
There are a couple of unity questions we know of now. They are:&lt;br /&gt;
* In a time of universal deceit, telling the truth becomes a revolutionary act. Do you agree? (George Orwell) - Majority tends to answer No [http://www.timelesscreationssl.com/RevolutionaryTruth3366.jpg See Truth example, the philosophical answer should probably be yes however. But who cares about philosophy?]&lt;br /&gt;
* If the post-war peace is better than the pre-war strife, yet the war itself is utterly devastating, is the war a good thing overall? - Majority tends to answer NO [http://www.timelesscreationssl.com/War3446.jpg See War example]&lt;br /&gt;
* If you try to fail and you succeed, have you failed? - Majority tends to answer NO [http://www.timelesscreationssl.com/Failure3086.jpg See Success/Failure example]&lt;br /&gt;
* If you try to fail and you succeed, have you succeeded? - Majority tends to answer NO [Note this is the opposite of the prior example.]&lt;br /&gt;
* Voltaire wrote, &amp;quot;Those who can make you believe absurdities, can make you commit atrocities.&amp;quot; Do you agree? - Majority tends to answer NO [http://www.timelesscreationssl.com/Voltaire3374.jpg See Voltaire example, the philosophical answer should probably be yes however. But who cares about philosophy?]&lt;br /&gt;
* Someone once wrote: &amp;quot;We are half ruined by conformity, but we should be wholly ruined without it.&amp;quot; Do you agree? - Majority tends to answer NO [The philosophical answer should probably be yes however. But who cares about philosophy?&lt;br /&gt;
&lt;br /&gt;
=== Mysterious vessel (Black Diamond) ===&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Mysterious Vessel&amp;quot; will occasionally appear in the HUD. His appearance always causes a lot of excitement and joy in Tiny Empires 3000. When he appears, the &amp;quot;Onboard Entity&amp;quot; will ask you for a lot of of credits to trade for minerals and ore, but won&#039;t say what you will be getting in exchange.  Definitely pay what he asks if you have the credits, as the Vessel is a bonus to the players. The Vessel can give you a boost in either ships or credits, if played properly. You only get the &amp;quot;Mysterious Vessel&amp;quot; after the rank of Trader, or in other words, you have at least 50 total ships. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On arrival of the &amp;quot;Mysterious Vessel&amp;quot; there are some steps. They are:&lt;br /&gt;
* 1st month = 1st notice, warning about the Mysterious Vessels approach.&lt;br /&gt;
* 2nd month = nothing&lt;br /&gt;
* 3rd month = 2nd notice, warning again of the Mysterious Vessel.&lt;br /&gt;
* 4th month = nothing&lt;br /&gt;
* 5th month = 3rd notice (+ amount of credits asked)&lt;br /&gt;
* 6th month = 4th notice and payment&lt;br /&gt;
&lt;br /&gt;
For a list of vessel sightings, see: [[MV Sightings]]&lt;br /&gt;
&lt;br /&gt;
====Offers of Mysterious Vessel====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For one year, you may buy ships at a very low price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: BUY ships for 12 turns (and sell them if you want to make profit)&lt;br /&gt;
&lt;br /&gt;
The price of buying a ship will be incredibly low.  Not totally free, so you will need to have some credits to buy the ships. If you don&#039;t have enough gold to buy, you can always buy/sell at the same time, but be careful the selling price doesn&#039;t drop too.&lt;br /&gt;
                &lt;br /&gt;
&#039;&#039;For one year your ships will be worth more than normal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: SELL ships for 12 turns (and buy them back if you want to keep your personal fleet the same level) &lt;br /&gt;
  &lt;br /&gt;
Your ships are worth a lot with this bonus, but depending on your situation you may want to BUY and SELL at once so you do not lose total ships. However you will get a slightly higher profit if you sell all at once then buy back at a lower cost. This will take more time though it you are patient. ***This is not a true statement.  You will get less money every time you sell and lose the income and windfalls from these ships*** Buy/Sell unless you are just out for credits.&lt;br /&gt;
             &lt;br /&gt;
&#039;&#039;Offers fuel pellets, your efficiency skyrockets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: WAIT out the 12 turns to collect credits and BUY ships (when you can/want)&lt;br /&gt;
&lt;br /&gt;
Your ship efficiency will skyrocket for 12 turns, and you will get a ridiculous amount of credits per turn.  Like with any bonus that builds up your credits, buy ships when you can. Unlike old TE,the efficiency goes up instead of down when you buy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet efficiency has been raise by 100 credits/ship permanently.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: Nothing!&lt;br /&gt;
&lt;br /&gt;
This bonus permanently  increases your ship efficiency by 100cr/ship. You can check your ship efficiency by clicking on the Accounting tab in the HUD. When you get this bonus, you have nothing further to do.   This is the best bonus in my opinion, and pays off the most in the long run.&lt;br /&gt;
              &lt;br /&gt;
&#039;&#039;Purchased ships are very likely to contain surprises&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: BUY ships for 11 turns&lt;br /&gt;
&lt;br /&gt;
You will receive a surprise in credits which is close to the price of the ship you just bought. Sometimes &amp;quot;hidden chamber with a credit chip&amp;quot;, or &amp;quot;transport previous owner&amp;quot;, or &amp;quot;left-over cargo&amp;quot;. Basically you are getting ships for free or incredibly cheap. Note that for the last month of the Trader bonus year, you don&#039;t get the bonus - hence you only buy for 11 of the 12 turns.&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;ONE of your ships is worth more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: SELL ships (and buy back if you want)&lt;br /&gt;
&lt;br /&gt;
You receive messages that say, &amp;quot;Do you want to sell this ship? Perhaps it is worth something&amp;quot; during normally occurring ship buy/sell turns. Selling this ship may or may not give a profit.  Usually it takes 3-7 sales to receive the &amp;quot;rare ship&amp;quot; worth more, but depending on how many it takes (the longer it takes to find, the more it seems to be worth), you will receive between 2 and 3 times what you paid the vessel in return.  This is the only &amp;quot;Buy and Sell&amp;quot; option that you can log off and come back later and finish, as it does not finish with the trader year but will continue until you receive your pay out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You match velocities with the mysterious vessel. Your minerals vanish, to be replaced by.... nothing? Wait. Searching again, you find a liquid metallic sphere encased in a carbon shell. This must be purified Soleinium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Required component for the Flagship, part of the [[Director&#039;s Quest]]. No other benefit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You match velocities with the mysterious vessel. Your minerals vanish, to be replaced by.... nothing? Wait. You search again. In your cargo hold is a mountain of paperwork for you to complete. You gain 5 red tape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You get 5 Red Tape to use with the Bureaucrat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have FATIGUE when the Mysterious Vessel comes, be careful, after you pay him, you may zero out and not get any profits from fuel pellets! You may end up losing all your credits! Depending on which bonus you get or how bad your fatigue is, it is very risky!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I missed the reward message!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you missed the message saying what you got from the MV, it can be figured out by working through the following.&lt;br /&gt;
&lt;br /&gt;
Are you getting a ship buy/sell offer every turn? If you are it&#039;s Buy Low, Sell High or Surprises. The first two can be seen from the prices being proposed. If both prices are normal then you got Surprises. You may also get a random Buy Low or Sell High (or even both if you have Surprises); if this happens look at next turn&#039;s offer to see which figure has returned to normal.&lt;br /&gt;
&lt;br /&gt;
Look on the Accounts tab. If the efficiency figure has jumped to something massively over 3300 you got fuel pellets. If the efficiency has increased by 100, that&#039;s what the MV just gave you. If your Red Tape total has increased, that&#039;s what you got.&lt;br /&gt;
&lt;br /&gt;
When you get a buy/sell offer, the sell offer says &#039;might be worth something&#039; - this indicates that you got One Ship Worth More. It typically takes around six sales to get the bonus.&lt;br /&gt;
&lt;br /&gt;
If none of the above apply you got the Solenium from the MV.&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Guilds_of_TE3000&amp;diff=2080</id>
		<title>Guilds of TE3000</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Guilds_of_TE3000&amp;diff=2080"/>
		<updated>2012-02-27T16:21:09Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: /* The Collective - Guild Leader Borg Capalini */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GUILDS &amp;amp; THEIR OFFICERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All Guilds listed here have met the required rules of game play to create a new Guild. Requirement being a minimun of 100,000 total ships, completion of the Call to Leadership and necessary personal ships. Also, their Operations Managers and Operations Assistants are listed as they have meet all of the same requirement above, except the last step payment, which creates a new guild. Additionally, the Executive assistants are listed; they have a minimum or 50,000 ships.&lt;br /&gt;
&lt;br /&gt;
More information on the Guild listed here, their sublines or potential future guilds can be found by clicking on the Guild&#039;s name and going to the personal page for that Guild.&lt;br /&gt;
&lt;br /&gt;
All information here is voluntarily added by the Guild member of the Lines of Tiny Empires 3000.  Please feel free to add your information. Please order Guilds Alphabetically and include Date of Creation, and order Sublines alphabetically by current parent Guild on the Guilds personal pages.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Hera]] - Guild Leader Aristotle Landry==&lt;br /&gt;
Launched 2009-03-10 - same day TE3000 was released. Guild Leader is an Ultra-Bot as is Bethany Frankle. Various other Ultra-Bots have been retired over time as Hera shrank.&lt;br /&gt;
==[[Alliance of Lyonesse]] - Guild Leader Snookums Voom==&lt;br /&gt;
Launched 2010-06-07&lt;br /&gt;
&lt;br /&gt;
*Executive Director - Tristan Meriman&lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Pegasus]] - Guild Leader Aderyn Quinnell==&lt;br /&gt;
Launched 2010-08-12&lt;br /&gt;
&lt;br /&gt;
*Executive Director - Tremor Trefoil&lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Serenity]] - Guild Leader Flonne Ninetails==&lt;br /&gt;
Launched 2009-07-10&lt;br /&gt;
*Operation Manager - Nicolina Cale&lt;br /&gt;
*Operation Assistant - SkyeLynn Darkstone&lt;br /&gt;
*Executive Director - Alamiga Anatine&lt;br /&gt;
*Executive Director - Cakes Destiny&lt;br /&gt;
&lt;br /&gt;
==[[Anarchy]] - Guild Leader BigJohn Troglodite==&lt;br /&gt;
Launched 2009-07-12&lt;br /&gt;
==[[Andromeda Alliance]] - Guild Leader Robyn Hirano==&lt;br /&gt;
Launched 2012-01-19&lt;br /&gt;
*Operation Manager - Tia Antwerp&lt;br /&gt;
*Operation Assistant - Hotlips Steamweaver&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Paradise]] - Guild Leader BigBadaBoom Bing==&lt;br /&gt;
Launched 2009-07-01&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - Celeste Auer&lt;br /&gt;
*Operations Assistant - Ushi Cioc&lt;br /&gt;
*Operations Assistant - Magic Ember&lt;br /&gt;
*Executive Director - Fyn Landar&lt;br /&gt;
*Executive Director - Sarafina Szondi&lt;br /&gt;
&lt;br /&gt;
==[[Dendarii Guild]] - Guild Leader Kelly Barron==&lt;br /&gt;
Launched 2010-05-25&lt;br /&gt;
*Operations Manager - Andy Sao&lt;br /&gt;
*Executive Director - jack Walsh&lt;br /&gt;
&lt;br /&gt;
==[[Enigma Guild]] - Guild Leader Severinus Wiefel==&lt;br /&gt;
Launched 2010-01-29&lt;br /&gt;
&lt;br /&gt;
==[[Federation Alliance]] - Guild Leader Anastasia Mathilde==&lt;br /&gt;
Launched 2009-06-01&lt;br /&gt;
*Operations Manager - Tasha Jewell&lt;br /&gt;
*Operations Assistant - Crazy Albatros&lt;br /&gt;
*Executive Director - Draxx Vanbeeck&lt;br /&gt;
*Executive Director - Petruschka Paine&lt;br /&gt;
&lt;br /&gt;
==[[Guardian Angels]] - Guild Leader Ranchan Weidman==&lt;br /&gt;
Launched 2011-07-02&lt;br /&gt;
&lt;br /&gt;
==[[Guild of Swank]] - Guild Leader Scottie Muircastle==&lt;br /&gt;
Launched 2010-02-15&lt;br /&gt;
*Operations Manager - Missbehaving Magic&lt;br /&gt;
&lt;br /&gt;
==[[Hades Revolution]] - Guild Leader Toohey Paneer==&lt;br /&gt;
RENAMED 2011-09-18 &lt;br /&gt;
Formly known as Styx Imperium II&lt;br /&gt;
Launched 2011-01-14 - &lt;br /&gt;
Game creator Chancellor Ultralite put out a notice stating &amp;quot;Guild name changes are not normally done. This was just a special exception to solve a problem of name confusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[Haven]] - Guild Leader Swankhaven Blitz==&lt;br /&gt;
Launched 2010-01-13&lt;br /&gt;
&lt;br /&gt;
==[[Helion Prime]] - Guild Leader Cornholio Lilliehook ==&lt;br /&gt;
Launched 2011-05-08&lt;br /&gt;
&lt;br /&gt;
==[[Intimate Confessions]] - Guild Leader Lasch Avro ==&lt;br /&gt;
Launched 2011-05-28&lt;br /&gt;
&lt;br /&gt;
==[[Koru Guild]] - Guild Leader Soph Shepherd==&lt;br /&gt;
Launched 2010-07-24  &lt;br /&gt;
&lt;br /&gt;
==[[Mu Trade Federation]] - Guild Leader Buckaroo Mu==&lt;br /&gt;
Launched 2009-08-22&lt;br /&gt;
*Operations Manager - Elsbeth Eleventhauer [[Sagittarian Alliance]]&lt;br /&gt;
==[[Mystic Constellation]] - Guild Leader Pikalli Pfeffer==&lt;br /&gt;
Launched 2012-02-17&lt;br /&gt;
*Executive Director - Fabiola Savira&lt;br /&gt;
&lt;br /&gt;
==[[Overlords&#039; Alliance]] - Guild Leader Amadeuss Rosca==&lt;br /&gt;
Launched 2009-08-25&lt;br /&gt;
&lt;br /&gt;
==[[Renegade]] - Guild Leader Lelana Ansaldo==&lt;br /&gt;
Launched 2010-09-26&lt;br /&gt;
*Operations Manager - Adam3 Magic&lt;br /&gt;
&lt;br /&gt;
==[[Shadow Guild]] - Guild Leader Steve Fallingbridge==&lt;br /&gt;
Launched 2009-06-17&lt;br /&gt;
*Operations Manager - Olgatha Voom&lt;br /&gt;
*Executive Director - DigitalJack Blackhawk&lt;br /&gt;
*Executive Director - Raymond Goalpost&lt;br /&gt;
&lt;br /&gt;
==[[Sikaria]] - Guild Leader Stewart McDowwll==&lt;br /&gt;
Launchd 2010-01-03 *This guild disappeared from the minor guilds list when the Guildleader requested his HUD game deleted.  He later started playing again as a start up player.&lt;br /&gt;
&lt;br /&gt;
==[[Sirius]] - Guild Leader Alexandra Fallon==&lt;br /&gt;
Launched 2010-05-15&lt;br /&gt;
&lt;br /&gt;
==[[Space Odyssey]] - Guild Leader Rosaria Constantine==&lt;br /&gt;
Launched 2011-09-19&lt;br /&gt;
*Operation Manager - Zeus Argus&lt;br /&gt;
&lt;br /&gt;
==[[Space Order Prophecy]] - Guild Leader Orpheus Carter==&lt;br /&gt;
Launched 2010-06-30&lt;br /&gt;
&lt;br /&gt;
==[[Spaceballs Guild]] - Guild Leader Kronik Lockjaw==&lt;br /&gt;
Launched 2009-06-25&lt;br /&gt;
&lt;br /&gt;
==[[Styx Imperium]] - Guild Leader Bratt Lunasea==&lt;br /&gt;
Launched 2010-05-29&lt;br /&gt;
&lt;br /&gt;
==[[Supernova]] - Guild Leader Nicole Perian==&lt;br /&gt;
Launched 2012-02-04&lt;br /&gt;
*Executive Director - Jolanda Sellers&lt;br /&gt;
&lt;br /&gt;
==[[The CHOsen Alliance]] - Guild Leader Zhu Juran==&lt;br /&gt;
Launched 2010-01-23&lt;br /&gt;
&lt;br /&gt;
==[[The Collective]] - Guild Leader Borg Capalini==&lt;br /&gt;
Launched 2011-05-01&lt;br /&gt;
*Executive Director - Ayalara Merlin&lt;br /&gt;
&lt;br /&gt;
==[[The Neutral Zone]] - Guild Leader Kaelyn Mahoney ==&lt;br /&gt;
Launched 2010-07-14&lt;br /&gt;
*Operation Manager - Sadira Desideri&lt;br /&gt;
*Executive Director - Amarantha Rae&lt;br /&gt;
&lt;br /&gt;
==[[The Rebellion|The Rebellion]] - Guild Leader Zippo Waco==&lt;br /&gt;
Launched 2009-06-19 - [mailto:zippo.waco@live.co.uk Email the Guildleader]&lt;br /&gt;
&lt;br /&gt;
==[[The Star Empire]] - Guild Leader Sabean Pagan==&lt;br /&gt;
Launched 2010-09-24 -&lt;br /&gt;
* Director Anjali Carter, Operations Manager&lt;br /&gt;
&lt;br /&gt;
==[[The Twilight Zone]] - Guild Leader Madmaz2 Holmer==&lt;br /&gt;
Launched 2009-10-07&lt;br /&gt;
&lt;br /&gt;
* Operations Manager - Kerry Ninetails&lt;br /&gt;
* Operations Assistant - JustOneMore Loon [[Northern Empire]]&lt;br /&gt;
* Executive Director - Angelwings Paine&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[[7th Gate of Galactic Hell]]&#039;&#039;&#039; - Guild Leader: Blaize Korobase==&lt;br /&gt;
Launched 2010-05-28&lt;br /&gt;
* Operation Manager - Francine Susanti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Guild Primacy and Order of Creation&#039;&#039;&#039;==&lt;br /&gt;
*Alliance of Hera - 2009-03-10, only 1st Generation Guild&lt;br /&gt;
**Federation Alliance - 2009-06-01, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Helion Prime - 2011-05-08, 3rd Generation (from Federation Alliance)&lt;br /&gt;
**Shadow Guild - 2009-06-17, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Spaceball&#039;s The Guild - 2009-06-25, 3rd Generation (from Shadow Guild)&lt;br /&gt;
****Overlords&#039; Alliance - 2009-08-25 4th Generation (from Spaceballs Guild)&lt;br /&gt;
*****The CHOsen Alliance - 2010-01-23, 5th Generation (from Overlords Alliance)&lt;br /&gt;
*****Space Order Prophecy - 2010-06-30 5th Generation (From Overlords Alliance)&lt;br /&gt;
***Cosmic Paradise - 2009-07-01, 3rd Generation (from Shadow Guild)&lt;br /&gt;
***Alliance of Serenity - 2009-07-10, 3rd Generation (from Shadow Guild)&lt;br /&gt;
****Mu Trade Federation - 2009-08-22, 4th Generation (from Alliance of Serenity)&lt;br /&gt;
*****Haven - 2010-01-13, 5th Generation (from Mu Trade Federation)&lt;br /&gt;
******Guild of Swank - 2010-02-15, 6th Generation (from Haven)&lt;br /&gt;
*****7th Gate of Galactic Hell - 2010-05-28, 5th Generation (from Mu Trade Federation)&lt;br /&gt;
******Styx Imperium - 2010-05-29, 6th Generation (from 7th Gate of Galactic Hell) &lt;br /&gt;
*******Space Odyssey - 2011-09-19, 7th Generation (from Styx Imperium) &lt;br /&gt;
*******Hades Revolution - 2011-01-14, 7th Generation(from Styx Imperium) former name Styx Imperium II&lt;br /&gt;
********Intimate Confessions - 2011-05-28 8th Generation (from Styx Imperium II, now named Hades Revolution)&lt;br /&gt;
********Andromeda Alliance - 2012-01-19 8th Generation (from Revolution)&lt;br /&gt;
*****Supernova - 2012-02-04 5th Generation (from Mu Trade Federation)&lt;br /&gt;
***Enigma Guild - 2010-01-29, 3rd Generation (from Shadow Guild)&lt;br /&gt;
***Alliance of Lyonesse - 2010-06-07, 3rd Generation (from Shadow Guild)&lt;br /&gt;
****Mystic Constellation - 2012-02-17, 4th Generation (from Alliance of Lyonesse)&lt;br /&gt;
***The Collective - 2011-05-01, 3rd Generation (from Shadow Guild)&lt;br /&gt;
**The Rebellion - 2009-06-19, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
**Anarchy - 2009-07-12, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Sikaria - 2010-01-03, 3rd Generation (from Anarchy)&lt;br /&gt;
****Sirius - 2010-05-15, 4th Generation (from Sikaria)&lt;br /&gt;
****The Neutral Zone - 2010-07-14, 4th Generation (from Sikara)&lt;br /&gt;
*****The Star Empire - 2010-09-24, 5th Generation (from The Neutral Zone)&lt;br /&gt;
***Dendarii Guild - 2010-05-25, 3rd Generation (from Anarchy)&lt;br /&gt;
***Koru Guild - 2010-07-24, 3rd Generation (from Anarchy)&lt;br /&gt;
**The Twilight Zone - 2009-10-07, 2rd Generation (from Alliance of Hera)&lt;br /&gt;
***Alliance of Pegasus - 2011-08-12,3rd Generation (from The Twilight Zone)&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Information&amp;diff=2035</id>
		<title>Information</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Information&amp;diff=2035"/>
		<updated>2012-01-27T01:42:52Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: /* Offers of Mysterious Vessel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Ranks]]&lt;br /&gt;
&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== General information ===&lt;br /&gt;
Tiny Empires 3000 is a massively multiplayer game that you play entirely in the HUD window in Second Life. The game is set far in the future, when the human race has spread across most of the galaxy. A devastating galactic war has ended, and the corrupt empire of old has been overthrown by a freedom-seeking rebellion force. The economy, badly damaged during the war, is starting to recover. Goods are being traded again among the various star systems.&lt;br /&gt;
&lt;br /&gt;
You start out as a Pilot with a single transport spaceship, earning a modest living by delivering goods to outlying colonies and trade outposts.&lt;br /&gt;
&lt;br /&gt;
The goal of the game is simple: Grow your trade empire by purchasing ships, joining a guild, gaining subordinates, and cultivating colonists.&lt;br /&gt;
&lt;br /&gt;
Of course, you may find that friends make for good subordinates, and subordinates can make very good friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game hud will go into idle mode after a while of no activity, similar to original Tiny Empires. In idle mode there is no income, no dues, nothing. So there is no danger in leaving your HUD attached all night.&lt;br /&gt;
&lt;br /&gt;
For choosing your own superior, the following rules apply: the superior has to have a minimum of 5 ships, maximum 3 ranks down can hook up with a superior. This limit was relaxed in 2010 - a Mogul is now the highest rank that can take on a Pilot.&lt;br /&gt;
&lt;br /&gt;
=== Red Tape ===&lt;br /&gt;
&lt;br /&gt;
Red Tape started being awarded during January 2012 and may be received for any of the following:-&lt;br /&gt;
 &lt;br /&gt;
  * Paying end of year dues&lt;br /&gt;
&lt;br /&gt;
  * Buying a ship (1 or 2 Red Tape)&lt;br /&gt;
&lt;br /&gt;
  * Selling a ship (1 or 2 Red Tape)&lt;br /&gt;
&lt;br /&gt;
  * Entering a puzzle answer&lt;br /&gt;
&lt;br /&gt;
  * Gift from MV (5 Red Tape)&lt;br /&gt;
&lt;br /&gt;
  * Completing some steps on the Call of Leadership&lt;br /&gt;
&lt;br /&gt;
  * Hiring the flagship designer in the Director&#039;s Quest&lt;br /&gt;
&lt;br /&gt;
The Bureaucrat made his first appearence on Jan 26, 2012 in game month July 3259 visiting all guilds. As anticipated, there are similarities with the Alchemist in TE including the three-turn approach sequence and the trading of red tape for game modifiers.&lt;br /&gt;
&lt;br /&gt;
Here is the list of the offers seen so far, ordered by their cost.&lt;br /&gt;
&lt;br /&gt;
fleet tax arrangement 202(r) - fleet tax 20% less forever - 2 red tape&lt;br /&gt;
 &lt;br /&gt;
reserve bond 908.5(m) - fleet donation matched twice - 2 red tape&lt;br /&gt;
&lt;br /&gt;
Clarity Renumeration Forum 1 (c) - +50% on puzzle bonus forever - 3 red tape &lt;br /&gt;
&lt;br /&gt;
unity match contract - unity bonus 50 % forever - cost 3 red tape&lt;br /&gt;
&lt;br /&gt;
Research Arrangement - Jump Ahead 3 research levels - 4 red tape&lt;br /&gt;
&lt;br /&gt;
Dues Stipulation - annual guild dues 10% less - 4 red tape  &lt;br /&gt;
&lt;br /&gt;
Census Agreement 47 (s) - 10% more per sub - 5 red tape&lt;br /&gt;
&lt;br /&gt;
Census Agreement 219 - 10% more/colonists - 5 red tape&lt;br /&gt;
&lt;br /&gt;
Colonist contract 710(a) - +10% colonist capacity - 7 red tape&lt;br /&gt;
&lt;br /&gt;
=== Medals and Titles ===&lt;br /&gt;
&lt;br /&gt;
Guildleaders can assign medals and custom titles. Operations Managers can assign titles within the guild and Operations Assistants can do the same for their downline only.&lt;br /&gt;
&lt;br /&gt;
Custom titles persist until replaced and survive changes in rank. However a title will begin to fade over a period of a few days if the holder changes guilds.&lt;br /&gt;
&lt;br /&gt;
Each medal gives an award of extra personal ships and an increase in the maximum number of personal ships from 3000. Although medals can fade with guild moves, increases in personal ship ceiling are permanent.&lt;br /&gt;
&lt;br /&gt;
Medals must be awarded in sequence, so the Star of Hera is always the first.&lt;br /&gt;
&lt;br /&gt;
Star of Hera - 10 personal ships, ship cap increased to 3100&lt;br /&gt;
&lt;br /&gt;
Order of Merit - 15 personal ships, ship cap increased to 3250&lt;br /&gt;
&lt;br /&gt;
Cross of the Guardian - 20 personal ships, ship cap increased to 3500&lt;br /&gt;
&lt;br /&gt;
If a Guildleader tries assigning a medal/title a fourth time it is regarded as an attempt to convert that player to an Operations Assistant. Similarly, doing it a fifth time converts an Operations Assistant to an Operations Manager.&lt;br /&gt;
&lt;br /&gt;
The Title offers available to the Operations Manager/Operations Assistants do not include medals or a ship grant and can therefore be used even to re-title someone who has received all three medals.&lt;br /&gt;
&lt;br /&gt;
Where a guild has completed the assignment of 10,000 ships into their reserve fleet the Guildleader gains the option to rename the three standard medals. Their other properties are unchanged.&lt;br /&gt;
&lt;br /&gt;
===Disasters:===&lt;br /&gt;
&lt;br /&gt;
* Disease&lt;br /&gt;
* Corruption&lt;br /&gt;
* Piracy (The Hand of Anarchy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ask for guild protection - price and effect depend on several factors (increase of population)&lt;br /&gt;
* hire war-hardened mercs - price and effect depend on several factors (increase of population)&lt;br /&gt;
* learn about base defense (a.k.a. Research) - price and effect depend on several factors (research pays off in due time)&lt;br /&gt;
* cut a deal with pirates - price and effect depend on several factors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When someone has three colonies, the possibility comes to research:&lt;br /&gt;
* Disease&lt;br /&gt;
* Corruption&lt;br /&gt;
* &amp;quot;Hand of Anarchy&amp;quot;&lt;br /&gt;
So far: after 20x research, researching one of the disasters mentioned above results in 200 credits/ship increased efficiency and resistances to future disasters of that type. Further effects of research are not known at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Fatigue ===&lt;br /&gt;
Fatigue builds up in your fleet from too much trade activity. It only affects you after quite a long time of playing the game in a single day.  If you are affected, you will see (Fatigue) at the bottom of your ACCTS tab. It lowers your earnings 1.25% per turn.  Windfalls, commission, census and fleet earnings are all affected. Ship buying and selling are not, and guild dues are not.  It resets back to zero once per day (at around 12 PM SLT). You don&#039;t have to do anything. It resets whether you are online or off. Fatigue does not build up during idle mode.&lt;br /&gt;
&lt;br /&gt;
Taking your HUD off will not reset fatigue, only the game reset once a day will do that.  You won&#039;t lose credits, your income goes down, and if you get the mysterious diamond black ship (trader) you won&#039;t earn income from that either while in fatigue.&lt;br /&gt;
&lt;br /&gt;
=== Puzzles ===&lt;br /&gt;
To get a solution for the puzzles, check out the website:&lt;br /&gt;
[http://www.erzsabet.com/TE3000Calc.html Erzabet&#039;s TE Calculators]&lt;br /&gt;
&lt;br /&gt;
====Unity questions====&lt;br /&gt;
&lt;br /&gt;
Most people just answer NO on every question, so the chance of gaining some credits is biggest when you answer NO like the majority does [we&#039;re talking about percentages of around 90%!!!]. When you&#039;re building a flagship [[Director&#039;s Quest]], you need 20 YES-answers to the unity questions. So it helps when people who are going for the credits answer NO!&lt;br /&gt;
&lt;br /&gt;
There are a couple of unity questions we know of now. They are:&lt;br /&gt;
* In a time of universal deceit, telling the truth becomes a revolutionary act. Do you agree? (George Orwell) - Majority tends to answer No [http://www.timelesscreationssl.com/RevolutionaryTruth3366.jpg See Truth example, the philosophical answer should probably be yes however. But who cares about philosophy?]&lt;br /&gt;
* If the post-war peace is better than the pre-war strife, yet the war itself is utterly devastating, is the war a good thing overall? - Majority tends to answer NO [http://www.timelesscreationssl.com/War3446.jpg See War example]&lt;br /&gt;
* If you try to fail and you succeed, have you failed? - Majority tends to answer NO [http://www.timelesscreationssl.com/Failure3086.jpg See Success/Failure example]&lt;br /&gt;
* If you try to fail and you succeed, have you succeeded? - Majority tends to answer NO [Note this is the opposite of the prior example.]&lt;br /&gt;
* Voltaire wrote, &amp;quot;Those who can make you believe absurdities, can make you commit atrocities.&amp;quot; Do you agree? - Majority tends to answer NO [http://www.timelesscreationssl.com/Voltaire3374.jpg See Voltaire example, the philosophical answer should probably be yes however. But who cares about philosophy?]&lt;br /&gt;
* Someone once wrote: &amp;quot;We are half ruined by conformity, but we should be wholly ruined without it.&amp;quot; Do you agree? - Majority tends to answer NO [The philosophical answer should probably be yes however. But who cares about philosophy?&lt;br /&gt;
&lt;br /&gt;
=== Mysterious vessel (Black Diamond) ===&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Mysterious Vessel&amp;quot; will occasionally appear in the HUD. His appearance always causes a lot of excitement and joy in Tiny Empires 3000. When he appears, the &amp;quot;Onboard Entity&amp;quot; will ask you for a lot of of credits to trade for minerals and ore, but won&#039;t say what you will be getting in exchange.  Definitely pay what he asks if you have the credits, as the Vessel is a bonus to the players. The Vessel can give you a boost in either ships or credits, if played properly. You only get the &amp;quot;Mysterious Vessel&amp;quot; after the rank of Trader, or in other words, you have at least 50 total ships. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On arrival of the &amp;quot;Mysterious Vessel&amp;quot; there are some steps. They are:&lt;br /&gt;
* 1st month = 1st notice, warning about the Mysterious Vessels approach.&lt;br /&gt;
* 2nd month = nothing&lt;br /&gt;
* 3rd month = 2nd notice, warning again of the Mysterious Vessel.&lt;br /&gt;
* 4th month = nothing&lt;br /&gt;
* 5th month = 3rd notice (+ amount of credits asked)&lt;br /&gt;
* 6th month = 4th notice and payment&lt;br /&gt;
&lt;br /&gt;
For a list of vessel sightings, see: [[MV Sightings]]&lt;br /&gt;
&lt;br /&gt;
====Offers of Mysterious Vessel====&lt;br /&gt;
&lt;br /&gt;
Note: There are reports of the MV giving 5 Red Tape since its introduction in January 2012. The exact text for this is not yet known.  The MV has also only given out 2 Red Tape, so the ammount given looks to vary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For one year, you may buy ships at a very low price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: BUY ships for 12 turns (and sell them if you want to make profit)&lt;br /&gt;
&lt;br /&gt;
The price of buying a ship will be incredibly low.  Not totally free, so you will need to have some credits to buy the ships. If you don&#039;t have enough gold to buy, you can always buy/sell at the same time, but be careful the selling price doesn&#039;t drop too.&lt;br /&gt;
                &lt;br /&gt;
&#039;&#039;For one year your ships will be worth more than normal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: SELL ships for 12 turns (and buy them back if you want to keep your personal fleet the same level) &lt;br /&gt;
  &lt;br /&gt;
Your ships are worth a lot with this bonus, but depending on your situation you may want to BUY and SELL at once so you do not lose total ships. However you will get a slightly higher profit if you sell all at once then buy back at a lower cost. This will take more time though it you are patient. ***This is not a true statement.  You will get less money every time you sell and lose the income and windfalls from these ships*** Buy/Sell unless you are just out for credits.&lt;br /&gt;
             &lt;br /&gt;
&#039;&#039;Offers fuel pellets, your efficiency skyrockets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: WAIT out the 12 turns to collect credits and BUY ships (when you can/want)&lt;br /&gt;
&lt;br /&gt;
Your ship efficiency will skyrocket for 12 turns, and you will get a ridiculous amount of credits per turn.  Like with any bonus that builds up your credits, buy ships when you can. Unlike old TE,the efficiency goes up instead of down when you buy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet efficiency has been raise by 100 credits/ship permanently.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: Nothing!&lt;br /&gt;
&lt;br /&gt;
This bonus permanently  increases your ship efficiency by 100cr/ship. You can check your ship efficiency by clicking on the Accounting tab in the HUD. When you get this bonus, you have nothing further to do.   This is the best bonus in my opinion, and pays off the most in the long run.&lt;br /&gt;
              &lt;br /&gt;
&#039;&#039;Purchased ships are very likely to contain surprises&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: BUY ships for 11 turns&lt;br /&gt;
&lt;br /&gt;
You will receive a surprise in credits which is close to the price of the ship you just bought. Sometimes &amp;quot;hidden chamber with a credit chip&amp;quot;, or &amp;quot;transport previous owner&amp;quot;, or &amp;quot;left-over cargo&amp;quot;. Basically you are getting ships for free or incredibly cheap. Note that for the last month of the Trader bonus year, you don&#039;t get the bonus - hence you only buy for 11 of the 12 turns.&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;ONE of your ships is worth more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: SELL ships (and buy back if you want)&lt;br /&gt;
&lt;br /&gt;
You receive messages that say, &amp;quot;Do you want to sell this ship? Perhaps it is worth something&amp;quot; during normally occurring ship buy/sell turns. Selling this ship may or may not give a profit.  Usually it takes 3-7 sales to receive the &amp;quot;rare ship&amp;quot; worth more, but depending on how many it takes (the longer it takes to find, the more it seems to be worth), you will receive between 2 and 3 times what you paid the vessel in return.  This is the only &amp;quot;Buy and Sell&amp;quot; option that you can log off and come back later and finish, as it does not finish with the trader year but will continue until you receive your pay out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You match velocities with the mysterious vessel. Your minerals vanish, to be replaced by.... nothing? Wait. Searching again, you find a liquid metallic sphere encased in a carbon shell. This must be purified Soleinium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Required component for the Flagship, part of the [[Director&#039;s Quest]]. No other benefit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have FATIGUE when the Mysterious Vessel comes, be careful, after you pay him, you may zero out and not get any profits from fuel pellets! You may end up losing all your credits! Depending on which bonus you get or how bad your fatigue is, it is very risky!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I missed the reward message!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you missed the message saying what you got from the MV, it can be figured out by working through the following.&lt;br /&gt;
&lt;br /&gt;
Are you getting a ship buy/sell offer every turn? If you are it&#039;s Buy Low, Sell High or Surprises. The first two can be seen from the prices being proposed. If both prices are normal then you got Surprises. You may also get a random Buy Low or Sell High (or even both if you have Surprises); if this happens look at next turn&#039;s offer to see which figure has returned to normal.&lt;br /&gt;
&lt;br /&gt;
Look on the Accounts tab. If the efficiency figure has jumped to something massively over 3300 you got fuel pellets. If the efficiency has increased by 100, that&#039;s what the MV just gave you. If your Red Tape total has increased, that&#039;s what you got.&lt;br /&gt;
&lt;br /&gt;
When you get a buy/sell offer, the sell offer says &#039;might be worth something&#039; - this indicates that you got One Ship Worth More. It typically takes around six sales to get the bonus.&lt;br /&gt;
&lt;br /&gt;
If none of the above apply you got the Solenium from the MV.&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Guilds_of_TE3000&amp;diff=1997</id>
		<title>Guilds of TE3000</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Guilds_of_TE3000&amp;diff=1997"/>
		<updated>2012-01-08T00:58:22Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: /* The Collective - Guild Leader Borg Capalini */ Added executive directors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GUILDS &amp;amp; THEIR OFFICERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All Guilds listed here have met the required rules of game play to create a new Guild. Requirement being a minimun of 100,000 total ships, completion of the Call to Leadership and necessary personal ships. Also, their Operations Managers and Operations Assistants are listed as they have meet all of the same requirement above, except the last step payment, which creates a new guild. Additionally, the Executive assistants are listed; they have a minimum or 50,000 ships.&lt;br /&gt;
&lt;br /&gt;
More information on the Guild listed here, their sublines or potential future guilds can be found by clicking on the Guild&#039;s name and going to the personal page for that Guild.&lt;br /&gt;
&lt;br /&gt;
All information here is voluntarily added by the Guild member of the Lines of Tiny Empires 3000.  Please feel free to add your information. Please order Guilds Alphabetically and include Date of Creation, and order Sublines alphabetically by current parent Guild on the Guilds personal pages.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Hera]] - Guild Leader Aristotle Landry==&lt;br /&gt;
Launched 2009-03-10 - same day TE3000 was released. Guild Leader is an Ultra-Bot as is Bethany Frankle. Various other Ultra-Bots have been retired over time as Hera shrank.&lt;br /&gt;
==[[Alliance of Lyonesse]] - Guild Leader Snookums Voom==&lt;br /&gt;
Launched 2010-06-07&lt;br /&gt;
&lt;br /&gt;
*Operation Manager - Pikalli Pfeffer&lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Pegasus]] - Guild Leader Aderyn Quinnell==&lt;br /&gt;
Launched 2010-08-12&lt;br /&gt;
&lt;br /&gt;
*Executive Director - Tremor Trefoil&lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Serenity]] - Guild Leader Flonne Ninetails==&lt;br /&gt;
Launched 2009-07-10&lt;br /&gt;
*Operation Manager - Nicolina Cale&lt;br /&gt;
*Executive Director - Alamiga Anatine&lt;br /&gt;
*Executive Director - SkyeLynn Darkstone&lt;br /&gt;
*Executive Director - Cakes Destiny&lt;br /&gt;
&lt;br /&gt;
==[[Anarchy]] - Guild Leader BigJohn Troglodite==&lt;br /&gt;
Launched 2009-07-12&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Paradise]] - Guild Leader BigBadaBoom Bing==&lt;br /&gt;
Launched 2009-07-01&lt;br /&gt;
&lt;br /&gt;
*Operations Manager - Celeste Auer&lt;br /&gt;
*Operations Assistant - Ushi Cioc&lt;br /&gt;
*Operations Assistant - Rockett Ronmark&lt;br /&gt;
*Executive Director - Fyn Landar&lt;br /&gt;
*Executive Director - Sarafina Szondi&lt;br /&gt;
&lt;br /&gt;
==[[Dendarii Guild]] - Guild Leader Kelly Barron==&lt;br /&gt;
Launched 2010-05-25&lt;br /&gt;
*Operations Manager - Andy Sao&lt;br /&gt;
*Executive Director - jack Walsh&lt;br /&gt;
&lt;br /&gt;
==[[Enigma Guild]] - Guild Leader Severinus Wiefel==&lt;br /&gt;
Launched 2010-01-29&lt;br /&gt;
&lt;br /&gt;
==[[Federation Alliance]] - Guild Leader Anastasia Mathilde==&lt;br /&gt;
Launched 2009-06-01&lt;br /&gt;
*Operations Manager - Tasha Jewell&lt;br /&gt;
*Operations Assistant - Crazy Albatros&lt;br /&gt;
*Executive Director - Draxx Vanbeeck&lt;br /&gt;
&lt;br /&gt;
==[[Guardian Angels]] - Guild Leader Ranchan Weidman==&lt;br /&gt;
Launched 2011-07-02&lt;br /&gt;
&lt;br /&gt;
==[[Guild of Swank]] - Guild Leader Scottie Muircastle==&lt;br /&gt;
Launched 2010-02-15&lt;br /&gt;
*Operations Manager - Missbehaving Magic&lt;br /&gt;
*Executive Director - MistressKristen Blaisdale&lt;br /&gt;
&lt;br /&gt;
==[[Hades Revolution]] - Guild Leader Toohey Paneer==&lt;br /&gt;
RENAMED 2011-09-18 &lt;br /&gt;
Formly known as Styx Imperium II&lt;br /&gt;
Launched 2011-01-14 - &lt;br /&gt;
Game creator Chancellor Ultralite put out a notice stating &amp;quot;Guild name changes are not normally done. This was just a special exception to solve a problem of name confusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[Haven]] - Guild Leader Swankhaven Blitz==&lt;br /&gt;
Launched 2010-01-13&lt;br /&gt;
&lt;br /&gt;
==[[Helion Prime]] - Guild Leader Cornholio Lilliehook ==&lt;br /&gt;
Launched 2011-05-08&lt;br /&gt;
&lt;br /&gt;
==[[Intimate Confessions]] - Guild Leader Lasch Avro ==&lt;br /&gt;
Launched 2011-05-28&lt;br /&gt;
&lt;br /&gt;
==[[Koru Guild]] - Guild Leader Soph Shepherd==&lt;br /&gt;
Launched 2010-07-24  &lt;br /&gt;
&lt;br /&gt;
==[[Mu Trade Federation]] - Guild Leader Buckaroo Mu==&lt;br /&gt;
Launched 2009-08-22&lt;br /&gt;
*Operations Manager - Elsbeth Eleventhauer [[Sagittarian Alliance]] &lt;br /&gt;
*Executive Director Inter Vella&lt;br /&gt;
&lt;br /&gt;
==[[Overlords&#039; Alliance]] - Guild Leader Amadeuss Rosca==&lt;br /&gt;
Launched 2009-08-25&lt;br /&gt;
&lt;br /&gt;
==[[Renegade]] - Guild Leader Lelana Ansaldo==&lt;br /&gt;
Launched 2010-09-26&lt;br /&gt;
*Operations Manager - Adam3 Magic&lt;br /&gt;
&lt;br /&gt;
==[[Shadow Guild]] - Guild Leader Steve Fallingbridge==&lt;br /&gt;
Launched 2009-06-17&lt;br /&gt;
*Operations Manager - Olgatha Voom&lt;br /&gt;
*Executive Director - DigitalJack Blackhawk&lt;br /&gt;
*Executive Director - Marielle Itano&lt;br /&gt;
&lt;br /&gt;
==[[Sikaria]] - Guild Leader Stewart McDowwll==&lt;br /&gt;
Launchd 2010-01-03&lt;br /&gt;
&lt;br /&gt;
==[[Sirius]] - Guild Leader Alexandra Fallon==&lt;br /&gt;
Launched 2010-05-15&lt;br /&gt;
&lt;br /&gt;
==[[Space Odyssey]] - Guild Leader Rosaria Constantine==&lt;br /&gt;
Launched 2011-09-19&lt;br /&gt;
&lt;br /&gt;
==[[Space Order Prophecy]] - Guild Leader Orpheus Carter==&lt;br /&gt;
Launched 2010-06-30&lt;br /&gt;
&lt;br /&gt;
==[[Spaceballs Guild]] - Guild Leader Kronik Lockjaw==&lt;br /&gt;
Launched 2009-06-25&lt;br /&gt;
&lt;br /&gt;
==[[Styx Imperium]] - Guild Leader Bratt Lunasea==&lt;br /&gt;
Launched 2010-05-29&lt;br /&gt;
&lt;br /&gt;
==[[The CHOsen Alliance]] - Guild Leader Zhu Juran==&lt;br /&gt;
Launched 2010-01-23&lt;br /&gt;
&lt;br /&gt;
==[[The Collective]] - Guild Leader Borg Capalini==&lt;br /&gt;
Launched 2011-05-01&lt;br /&gt;
*Executive Director - Ayalara Merlin&lt;br /&gt;
*Executive Director - Samantha Whizenhunt&lt;br /&gt;
&lt;br /&gt;
==[[The Neutral Zone]] - Guild Leader Kaelyn Mahoney ==&lt;br /&gt;
Launched 2010-07-14&lt;br /&gt;
&lt;br /&gt;
==[[The Rebellion|The Rebellion]] - Guild Leader Zippo Waco==&lt;br /&gt;
Launched 2009-06-19 - [mailto:zippo.waco@live.co.uk Email the Guildleader]&lt;br /&gt;
&lt;br /&gt;
==[[The Star Empire]] - Guild Leader Sabean Pagan==&lt;br /&gt;
Launched 2010-09-24 -&lt;br /&gt;
* Director Anjali Carter, Operations Manager&lt;br /&gt;
&lt;br /&gt;
==[[The Twilight Zone]] - Guild Leader Madmaz2 Holmer==&lt;br /&gt;
Launched 2009-10-07&lt;br /&gt;
&lt;br /&gt;
* Operations Manager - Kerry Ninetails&lt;br /&gt;
* Operations Assistant - JustOneMore Loon [[Northern Empire]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[[7th Gate of Galactic Hell]]&#039;&#039;&#039; - Guild Leader: Blaize Korobase==&lt;br /&gt;
Launched 2010-05-28&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Guild Primacy and Order of Creation ==&lt;br /&gt;
*Alliance of Hera - 2009-03-10, only 1st Generation Guild&lt;br /&gt;
**Federation Alliance - 2009-06-01, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Helion Prime - 2011-05-08, 3rd Generation (from Federation Alliance)&lt;br /&gt;
**Shadow Guild - 2009-06-17, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Spaceball&#039;s The Guild - 2009-06-25, 3rd Generation (from Shadow Guild)&lt;br /&gt;
****Overlords&#039; Alliance - 2009-08-25 4th Generation (from Spaceballs Guild)&lt;br /&gt;
*****The CHOsen Alliance - 2010-01-23, 5th Generation (from Overlords Alliance)&lt;br /&gt;
*****Space Order Prophecy - 2010-06-30 5th Generation (From Overlords Alliance)&lt;br /&gt;
***Cosmic Paradise - 2009-07-01, 3rd Generation (from Shadow Guild)&lt;br /&gt;
***Alliance of Serenity - 2009-07-10, 3rd Generation (from Shadow Guild)&lt;br /&gt;
****Mu Trade Federation - 2009-08-22, 4th Generation (from Alliance of Serenity)&lt;br /&gt;
*****Haven - 2010-01-13, 5th Generation (from Mu Trade Federation)&lt;br /&gt;
******Guild of Swank - 2010-02-15, 6th Generation (from Haven)&lt;br /&gt;
*****7th Gate of Galactic Hell - 2010-05-28, 5th Generation (from Mu Trade Federation)&lt;br /&gt;
******Styx Imperium - 2010-05-29, 6th Generation (from 7th Gate of Galactic Hell) &lt;br /&gt;
*******Space Odyssey - 2011-09-19, 7th Generation (from Styx Imperium) &lt;br /&gt;
*******Hades Revolution - 2011-01-14, 7th Generation(from Styx Imperium) former name Styx Imperium II&lt;br /&gt;
********Intimate Confessions - 2011-05-28 8th Generation (from Styx Imperium II, now named Hades Revolution)&lt;br /&gt;
***Enigma Guild - 2010-01-29, 3rd Generation (from Shadow Guild)&lt;br /&gt;
***Alliance of Lyonesse - 10-06-07, 3rd Generation from Shadow Guild)&lt;br /&gt;
***The Collective - 2011-05-01, 3rd Generation (from Shadow Guild)&lt;br /&gt;
**The Rebellion - 2009-06-19, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
**Anarchy - 2009-07-12, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Sikaria - 2010-01-03, 3rd Generation (from Anarchy)&lt;br /&gt;
****Sirius - 2010-05-15, 4th Generation (from Sikaria)&lt;br /&gt;
****The Neutral Zone - 2010-07-14, 4th Generation (from Sikara)&lt;br /&gt;
*****The Star Empire - 2010-09-24, 5th Generation (The Neutral Zone)&lt;br /&gt;
***Dendarii Guild - 2010-05-25, 3rd Generation (from Anarchy)&lt;br /&gt;
***Koru Guild - 2010-07-24, 3rd Generation (from Anarchy)&lt;br /&gt;
**The Twilight Zone - 2009-10-07, 2rd Generation (from Alliance of Hera)&lt;br /&gt;
***Alliance of Pegasus - 2011-08-12,3rd Generation (from The Twilight Zone)&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Colonies&amp;diff=1220</id>
		<title>Colonies</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Colonies&amp;diff=1220"/>
		<updated>2009-07-22T21:54:19Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: /* Colony Classes */ Confirmed class 9 max, class 10 max, and class 12 min.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Ranks]]&lt;br /&gt;
&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
====General information about colonies:====&lt;br /&gt;
* Colonies are critical to your ability to generate revenue, especially at higher ranks.  &lt;br /&gt;
* Once you buy a Colony, this will enable disasters, similar to the Fed HUD in regular TE. However, unlike the Fed HUD, the default handling of a disaster is not as destructive to your colonists.  It will default to the cheapest (not free) option, and you will only lose a few colonists. Another major difference from the Fed HUD, is that the zero cost option, will actually generate income for you, at a cost of 2% of your total colonists. While the cost in colonists may seem high, there are also random events which allow colonists to join you (normally 1%, but occasionally as much as 5%), which have the potential to more than offset your losses if you choose this option.&lt;br /&gt;
* Each colony improves your income by 100 credits/ship to a maximum of 300 credits/ship. &lt;br /&gt;
* You can have a maximum of three (3) colonies. When you buy more (fourth, fifth, sixth,..etc.) colonies, you can choose which of your colonies is replaced by the new one. This only happens when you have at least three (3) colonies.&lt;br /&gt;
&lt;br /&gt;
====Minimum requirements for a colony:====&lt;br /&gt;
* Rank at least: Trader (50 ships total)&lt;br /&gt;
* Amount of total ships required are not confirmed exactly. Estimates are: &lt;br /&gt;
** 1st colony: (around) 50 ships total&lt;br /&gt;
** 2nd colony: (around) 60 ships total&lt;br /&gt;
** 3rd colony: (around) 80 ships total&lt;br /&gt;
* You get an offer to buy your first three colonies about once a day (24 hours); when you don&#039;t buy it will come back after about 1 hour&lt;br /&gt;
* For your first 3 colonies, you will receive a colonist boost equal to 50% of the new colony&#039;s capacity.&lt;br /&gt;
* Once you have 3 colonies, you will have opportunities to upgrade them.&lt;br /&gt;
** These upgrade offers will show up every 4-5 days, although the delay can be significantly longer. Many players have reported waiting 2 weeks or more. Frequency of upgrade offers MAY depend upon your current colony population percentage - this has not been confirmed.&lt;br /&gt;
** You will be asked which colony you wish to replace.  (Defaults to the smallest colony.)If your colonies are all of the same size, and you miss the &#039;which colony would you like to replace?&#039; message, it defaults to colony number 1. This may have been the oldest colony, need more evidence to confirm.&lt;br /&gt;
** When you upgrade, you will receive a colonist boost equal to 20% of the new colony&#039;s capacity. &lt;br /&gt;
** &#039;&#039;&#039;Warning&#039;&#039;&#039;: If your total ships have declined, you may have colony offers that are smaller than the ones you already have.&lt;br /&gt;
* The max colonist % is 150%, after that, you will lose excess colonists&lt;br /&gt;
&lt;br /&gt;
====Advice on colonies====&lt;br /&gt;
It&#039;s a personal choice on what to buy. But here are some &amp;quot;general rules&amp;quot; that can be helpful.&lt;br /&gt;
* Terrestrial colonies provide bonus credits per colonist at census time.  This bonus decreases with rank, but the bonuses are cumulative.  So, 3 terrestrial colonies will yield 3x the bonus of a single one.&lt;br /&gt;
* A man-made colony (Orbital spacedock, Colony starship, etc.) lowers the cost of disaster handling and research.&lt;br /&gt;
* Mining colonies randomly yield bonus credit payments, as well as quantities of enectrium.  (Enectrium is required for building the flagship for the [[Director&#039;s Quest]].)&lt;br /&gt;
&lt;br /&gt;
====Colony Types====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Examples&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Terrestrial&lt;br /&gt;
| Higher payout per colonist at census&lt;br /&gt;
| Terrestrial planetoid, Volcanic Dwarf Planet, Telluric Planet&lt;br /&gt;
|-&lt;br /&gt;
| Mining&lt;br /&gt;
| Random credit bonuses &amp;amp; random quantities of ore&lt;br /&gt;
| Mining asteroid, Iron-Nickel Moon, Yttric Planet&lt;br /&gt;
|-&lt;br /&gt;
| Orbital / Man-made&lt;br /&gt;
| Discounted disaster handling and research&lt;br /&gt;
| Orbital laboratory, Colony Starship, Advanced Starbase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Colony Classes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Colonist Capacity&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Total Ships Required&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Terrestrial Planetoid&lt;br /&gt;
| 2,000&lt;br /&gt;
| 437,500&lt;br /&gt;
| Min: 50&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Mining asteroid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Max: 149&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Orbital Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Advanced Orbital Laboratory&lt;br /&gt;
|2,500&lt;br /&gt;
|1,417,500&lt;br /&gt;
| Min: 90&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Medium Planetoid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: 224&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Large Mining asteroid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Iron-Rich Asteroid&lt;br /&gt;
|3,200&lt;br /&gt;
|3,937,500&lt;br /&gt;
| Min: 150&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Orbital Vehicle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: 299&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Small Icy Moon	&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Carbonaceous Asteroid&lt;br /&gt;
|4,000&lt;br /&gt;
|8,859,375&lt;br /&gt;
| Min: 225&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Icy Moon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Max: 499&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Orbital Spacedock&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Orbital Base&lt;br /&gt;
|6,000&lt;br /&gt;
|18,000,000&lt;br /&gt;
| Min: 300&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Volcanic Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: 699&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Silicate Asteroid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Large Volcanic Moon&lt;br /&gt;
|9,000&lt;br /&gt;
|50,000,000&lt;br /&gt;
| Min: 500&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Magnesium Asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: 1099&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Advanced Orbital Base	&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Rocky Moon&lt;br /&gt;
|17,000&lt;br /&gt;
|122,500,000&lt;br /&gt;
| Min: 700&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Binary Iron Asteroid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Max: 1499&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Colony Spaceship&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Advanced Colony Spaceship&lt;br /&gt;
|30,000&lt;br /&gt;
|242,000,000&lt;br /&gt;
| Min: 1100&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Plutonic Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: 2199&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Iron Asteroid Field&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Iron-Nickel Moon&lt;br /&gt;
|50,000&lt;br /&gt;
|393,750,000&lt;br /&gt;
| Min: 1500&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;3999&#039;&#039;&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Volcanic Dwarf Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Small Volcanic Planet&lt;br /&gt;
|125,000&lt;br /&gt;
|484,000,000&lt;br /&gt;
| Min: 2,200&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;6399&#039;&#039;&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Selenic Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Starbase&lt;br /&gt;
|240,000&lt;br /&gt;
|800,000,000&lt;br /&gt;
| Min: &#039;&#039;4000&#039;&#039; &lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Xenolith Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;9999&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waterworld Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Advanced Starbase&lt;br /&gt;
|430,000&lt;br /&gt;
|1,474,560,000&lt;br /&gt;
| Min: &#039;&#039;6400&#039;&#039;&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Telluric Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;24,999&#039;&#039;&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Yttric Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Artificial Moon&lt;br /&gt;
|800,000&lt;br /&gt;
|4,000,000,000&lt;br /&gt;
| Min: 10,000&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Diamond-core Gas Giant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;49,999&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Blue-green Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Synthetic world&lt;br /&gt;
|1,000,000&lt;br /&gt;
|62,500,000,000&lt;br /&gt;
| Min: &#039;&#039;25,000&#039;&#039;&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Interstellar Asteroid Belt&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Terraformed Binary Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Terraformed Star System&lt;br /&gt;
|2,000,000&lt;br /&gt;
|300,000,000,000&lt;br /&gt;
| Min: &#039;&#039;50,000&#039;&#039;&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ore Rich Star System&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dyson Sphere&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Man-made&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039;  The min/max ships in the table above are estimates if they are recorded in &#039;&#039;italics&#039;&#039; and followed by a &amp;quot;?&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=852</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=852"/>
		<updated>2009-05-20T19:18:00Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5.1&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| &lt;br /&gt;
| 450&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6.1&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750 - 999&lt;br /&gt;
|&lt;br /&gt;
| 350&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2,499&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.1&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2,500 - 4,999&lt;br /&gt;
|&lt;br /&gt;
| 275&lt;br /&gt;
| 225&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.2&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5,000 - 7,499&lt;br /&gt;
|&lt;br /&gt;
| 250&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.3&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7,500 - 9,999&lt;br /&gt;
|&lt;br /&gt;
| 225&lt;br /&gt;
| 175&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000 - 14,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.1&lt;br /&gt;
| Vice Commander&lt;br /&gt;
| 15,000 - 19,999&lt;br /&gt;
| &lt;br /&gt;
| 166&lt;br /&gt;
| 125&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.2&lt;br /&gt;
| Commander&lt;br /&gt;
| 20,000 - director&lt;br /&gt;
| &lt;br /&gt;
| 133&lt;br /&gt;
| 110&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed (start 25k)&lt;br /&gt;
| 30%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=851</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=851"/>
		<updated>2009-05-20T19:16:32Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5.1&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| &lt;br /&gt;
| 450&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6.1&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750 - 999&lt;br /&gt;
|&lt;br /&gt;
| 350&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2,499&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.1&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2,500 - 4,999&lt;br /&gt;
|&lt;br /&gt;
| 275&lt;br /&gt;
| 225&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.2&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5,000 - 7,499&lt;br /&gt;
|&lt;br /&gt;
| 250&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.3&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7,500 - 9,999&lt;br /&gt;
|&lt;br /&gt;
| 225&lt;br /&gt;
| 175&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000 - 14,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.1&lt;br /&gt;
| Vice Commander&lt;br /&gt;
| 15,000 - 19,999&lt;br /&gt;
| &lt;br /&gt;
| 166&lt;br /&gt;
| 125&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.2&lt;br /&gt;
| Commander&lt;br /&gt;
| 20,000 - director&lt;br /&gt;
| &lt;br /&gt;
| 133&lt;br /&gt;
| 110&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed (start 25k)&lt;br /&gt;
| 30%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=850</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=850"/>
		<updated>2009-05-20T19:15:41Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5.1&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| &lt;br /&gt;
| 450&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6.1&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750-999&lt;br /&gt;
|&lt;br /&gt;
| 350&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2,499&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.1&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2,500 - 4,999&lt;br /&gt;
|&lt;br /&gt;
| 275&lt;br /&gt;
| 225&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.2&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5,000 - 7,499&lt;br /&gt;
|&lt;br /&gt;
| 250&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.3&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7,500 - 9,999&lt;br /&gt;
|&lt;br /&gt;
| 225&lt;br /&gt;
| 175&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000 - 14,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.1&lt;br /&gt;
| Vice Commander&lt;br /&gt;
| 15,000 - 19,999&lt;br /&gt;
| &lt;br /&gt;
| 166&lt;br /&gt;
| 125&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.2&lt;br /&gt;
| Commander&lt;br /&gt;
| 20,000 - director&lt;br /&gt;
| &lt;br /&gt;
| 133&lt;br /&gt;
| 110&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed (start 25k)&lt;br /&gt;
| 30%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=833</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=833"/>
		<updated>2009-05-20T18:16:33Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750-999&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2499&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2500-4999&lt;br /&gt;
|&lt;br /&gt;
| 275&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5000-7499&lt;br /&gt;
|&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7500-9999&lt;br /&gt;
|&lt;br /&gt;
| 225&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000-24,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Commander&lt;br /&gt;
| ? 25,000 without Flagship?&lt;br /&gt;
| &lt;br /&gt;
| 133&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed (start 25k)&lt;br /&gt;
| 30%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=830</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=830"/>
		<updated>2009-05-20T18:10:27Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 499&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750-999&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2499&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2500-4999&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5000-7499&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7500-9999&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000-24,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Commander&lt;br /&gt;
| ? 25,000 without Flagship?&lt;br /&gt;
| &lt;br /&gt;
| 133&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed (start 25k)&lt;br /&gt;
| 30%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*) This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Information&amp;diff=333</id>
		<title>Information</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Information&amp;diff=333"/>
		<updated>2009-03-30T04:05:43Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Ranks Ranks]&lt;br /&gt;
&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Upgrades Upgrades]&lt;br /&gt;
&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Terms_Used Terms Used]&lt;br /&gt;
&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Troubleshooting Troubleshooting]&lt;br /&gt;
&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Links_to_Outside_Resources Links to Outside Resources]&lt;br /&gt;
=== General information ===&lt;br /&gt;
Tiny Empires 3000 is a massively multiplayer game that you play entirely in the HUD window in Second Life. The game is set far in the future, when the human race has spread across most of the galaxy. A devastating galactic war has ended, and the corrupt empire of old has been overthrown by a freedom-seeking rebellion force. The economy, badly damaged during the war, is starting to recover. Goods are being traded again among the various star systems.&lt;br /&gt;
&lt;br /&gt;
You start out as a Pilot with a single transport spaceship, earning a modest living by delivering goods to outlying colonies and trade outposts.&lt;br /&gt;
&lt;br /&gt;
The goal of the game is simple: Grow your trade empire by purchasing ships, joining a guild, gaining subordinates, and cultivating colonists.&lt;br /&gt;
&lt;br /&gt;
Of course, you may find that friends make for good subordinates, and subordinates can make very good friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game hud will go into idle mode after a while of no activity, similar to original Tiny Empires. In idle mode there is no income, no dues, nothing. SO there is no danger in leaving your HUD attached all night.&lt;br /&gt;
&lt;br /&gt;
For choosing your own superior, the following rules apply: the superior has to have a minimum of 5 ships, maximum 3 ranks down can hook up with a superior.&lt;br /&gt;
&lt;br /&gt;
=== Colony ===&lt;br /&gt;
&#039;&#039;&#039;General information about colonies:&#039;&#039;&#039;&lt;br /&gt;
* If you buy a Colony in the TE3000 HUD, then this will enable disasters.  If you don&#039;t buy a colony, then the HUD will be like the regular Full Version HUD, and you won&#039;t see any disasters.  However, unlike the Fed HUD, the default handling of a disaster is not as destructive to your colonists.  It will default to the cheapest (not free) option, and you will lose a small percentage of colonists. Another major difference from the Fed HUD, is that the zero cost option, will actually generate income for you, at a cost of 2% of your total colonists. While, the cost in colonists may seem high, there are also random events that allow colonists to join you, which have the potential to more than offset your losses if you choose this option.&lt;br /&gt;
* Each colony improves your income by 100 credits/ship to a maximum of 300 credits/ship. &lt;br /&gt;
* You can have a maximum of three (3) colonies. When you buy more (fourth, fifth, sixth,..etc.) colonies, it replaces the colony with the least citizen capacity.&lt;br /&gt;
* A recent option is that you can choose yourself which of your colonies is replaced by a new one. This only happens when you have at least three (3) colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum requirements for a colony:&#039;&#039;&#039;&lt;br /&gt;
* Rank at least: Trader (50 ships total)&lt;br /&gt;
* Amount of total ships required are not confirmed exactly. Estimates are: &lt;br /&gt;
** 1st colony: (around) 50 ships total&lt;br /&gt;
** 2nd colony: (around) 70 ships total&lt;br /&gt;
** 3rd colony: (around) 90 ships total&lt;br /&gt;
* You get an offer to buy a colony only once a day (24 hours); when you don&#039;t buy it will come back after about 1 hour&lt;br /&gt;
&lt;br /&gt;
Prices of colonies range from around 480K credits to over 2B credits (and still rising!), depending on rank, total ships, citizen capacity, kind of colony and maybe more variables. More research is necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available colonies:&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Terrestrial&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Mining&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Orbital&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;more loot at census&#039;&#039;&lt;br /&gt;
| &#039;&#039;credit bonus at random&#039;&#039;&lt;br /&gt;
| &#039;&#039;cheaper disasters&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Terrestrial planetoid&lt;br /&gt;
| Mining asteroid&lt;br /&gt;
| Orbital laboratory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Medium terrestrial planetoid&lt;br /&gt;
| Large mining asteroid&lt;br /&gt;
| Advanced orbital laboratory&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Medium terrestrial planetoid&lt;br /&gt;
| Large mining asteroid&lt;br /&gt;
| Advanced orbital&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Types of Colonies Available&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Colonist Capacity&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Terrestrial Planetoid&lt;br /&gt;
| 2,000&lt;br /&gt;
| 437,500&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Mining asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Orbital Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Advanced Orbital Laboratory&lt;br /&gt;
|2,500&lt;br /&gt;
|1,417,500&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Medium Planetoid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Large Mining asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Iron-Rich Asteroid&lt;br /&gt;
|3,200&lt;br /&gt;
|3,937,500&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Orbital Vehicle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Small Icy Moon	&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Carbonaceous Asteroid&lt;br /&gt;
|4,000&lt;br /&gt;
|8,859,375&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Icy Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Orbital Spacedock&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Orbital Base&lt;br /&gt;
|6,000&lt;br /&gt;
|18,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Volcanic Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Silicate Asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Large Volcanic Moon&lt;br /&gt;
|9,000&lt;br /&gt;
|50,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Magnesium Asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Orbital Base	&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Rocky Moon&lt;br /&gt;
|17,000&lt;br /&gt;
|122,500,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Binary Iron Asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Colony Spaceship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Advanced Colony Spaceship&lt;br /&gt;
|30,000&lt;br /&gt;
|242,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Plutonic Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Iron Asteroid Field&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Iron-Nickel Moon&lt;br /&gt;
|50,000&lt;br /&gt;
|393,750,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Volcanic Dwarf Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Small Volcanic Planet&lt;br /&gt;
|125,000&lt;br /&gt;
|484,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Selenic Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Small Volcanic Planet&lt;br /&gt;
|250,000&lt;br /&gt;
|800,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|(Yes, the same names)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Selenic Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Starbase&lt;br /&gt;
|240,000&lt;br /&gt;
|800,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Xenolith Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waterworld Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Advanced Starbase&lt;br /&gt;
|430,000&lt;br /&gt;
|1,474,560,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Telluric Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Yttric Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Artificial Moon&lt;br /&gt;
|800,000&lt;br /&gt;
|2,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Diamond-core Gas Giant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Blue-green Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Terraformed Star System&lt;br /&gt;
|8,000,000&lt;br /&gt;
|300,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ore Rich Star System&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dyson Sphere&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advice on colonies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Considering the above, it&#039;s a personal choice what to buy. But there are some &amp;quot;general rules&amp;quot; that can be helpful.&lt;br /&gt;
* When you handle one of the disasters, a man-made colony (Orbital spacedock, Colony starship, etc.) lowers the cost of handling the disaster, including the cost of research.&lt;br /&gt;
* When you need (some) extra income, the mining-type colonies gives some extra credits from time to time, and the asteroids/moons/planets (non-mining type) produce a greater output per colonist at census-time, yielding a greater overall payout for the census.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disasters:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Disease&lt;br /&gt;
* Corruption&lt;br /&gt;
* Piracy (The Hand of Anarchy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ask for guild protection - price and effect depend on several factors (increase of population)&lt;br /&gt;
* hire war-hardened mercs - price and effect depend on several factors (increase of population)&lt;br /&gt;
* learn about base defense (a.k.a. Research) - price and effect depend on several factors (research pays off in due time)&lt;br /&gt;
* cut a deal with pirates - price and effect depend on several factors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When someone has three colonies, the possibility comes to research:&lt;br /&gt;
* Disease&lt;br /&gt;
* Corruption&lt;br /&gt;
* &amp;quot;Hand of Anarchy&amp;quot;&lt;br /&gt;
So far: after 20x research, researching one of the disasters mentioned above results in 200 credits/ship increased efficiency and resistances to future disasters of that type. Further effects of research are not known at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Fatigue ===&lt;br /&gt;
Fatigue builds up in your fleet from too much trade activity. It only affects you after quite a long time of playing the game in a single day.  If you are affected, you will see (Fatigue) at the bottom of your ACCTS tab. It lowers your fleet efficiency which affects your income. It resets back to zero once per day (at around 8 - 10 PM SLT). You don&#039;t have to do anything. It resets whether you are online or off. Fatigue does not build up during idle mode.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Taking your HUD off will not reset fatigue, only the game reset once a day will do that.  You won&#039;t lose credits, your income goes down, and if you get the mysterious diamond black ship (trader) you won&#039;t earn income from that either while in fatigue.&lt;br /&gt;
&lt;br /&gt;
=== Puzzles ===&lt;br /&gt;
To get a solution for the puzzles, check out the website:&lt;br /&gt;
http://www.erzsabet.com/TE3000Calc.html&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity questions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When in doubt, just say no&lt;br /&gt;
&lt;br /&gt;
There are a couple of unity questions we know of now. They are:&lt;br /&gt;
* In a time of universal deceit, telling the truth becomes a revolutionary act. Do you agree? (George Orwell) - Majority tends to answer YES [http://www.timelesscreationssl.com/RevolutionaryTruth3366.jpg See Truth example]&lt;br /&gt;
* If the post-war peace is better than the pre-war strife, yet the war itself is utterly devastating, is the war a good thing overall? - Majority tends to answer NO [http://www.timelesscreationssl.com/War3446.jpg See War example]&lt;br /&gt;
* If you try to fail and you succeed, have you failed? - Majority tends to answer NO [http://www.timelesscreationssl.com/Failure3086.jpg See Success/Failure example]&lt;br /&gt;
* Voltaire wrote, &amp;quot;Those who can make you believe absurdities, can make you commit atrocities.&amp;quot; Do you agree? - Majority tends to answer NO [http://www.timelesscreationssl.com/Voltaire3374.jpg See Voltaire example]&lt;br /&gt;
&lt;br /&gt;
=== Mysterious vessel (Black Diamond) ===&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Mysterious Vessel&amp;quot; will occassionaly appear in the HUD. His appearance always causes a lot of excitement and joy in Tiny Empires 3000. When he appears, the &amp;quot;Onboard Entity&amp;quot; will ask you for a lot of of credits to trade for minerals and ore, but won&#039;t say what you will be getting in exchange.  Definitely pay what he asks if you have the credits, as the Vessel is a bonus to the players. The Vessel can give you a boost in either ships or credits, if played properly. The Vessel makes random appearances -  Unknown. There is no website yet available that predicts or records past Trading sightings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On arrival of the &amp;quot;Mysterious Vessel&amp;quot; there are some steps. They are:&lt;br /&gt;
* 1st month = 1st notice, warning about the Mysterious Vessels approach.&lt;br /&gt;
* 2nd month = nothing&lt;br /&gt;
* 3rd month = 2nd notice, warning again of the Mysterious Vessel.&lt;br /&gt;
* 4th month = nothing&lt;br /&gt;
* 5th month = 3rd notice (+ amount of credits asked)&lt;br /&gt;
* 6th month = 4th notice and payment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vessel sightings&#039;&#039;&#039;&lt;br /&gt;
* 03/11/09 11:19 AM SLT&lt;br /&gt;
* 03/15/09 7.39 PM SLT&lt;br /&gt;
* 03/18/09 01:19 PM SLT&lt;br /&gt;
* 03/21/09 08:55 AM SLT&lt;br /&gt;
* 03/24/09 11:18 PM SLT&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
A request from one of the readers here: Please list the in game Month/Year of the first notice when possible. Thank you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offers of Mysterious Vessel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For one year, you may buy ships at a very low price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: BUY ships for 12 turns (and sell them if you want to make profit)&lt;br /&gt;
&lt;br /&gt;
The price of buying a ship will be incredibly low.  Not totally free, so you will need to have some credits to buy the ships. If you don&#039;t have enough gold to buy, you can always buy/sell at the same time, but be careful the selling price doesn&#039;t drop too.&lt;br /&gt;
                &lt;br /&gt;
&#039;&#039;For one year your ships will be worth more than normal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: SELL ships for 12 turns (and buy them back if you want to keep your personal fleet the same level) &lt;br /&gt;
  &lt;br /&gt;
Your ships are worth a lot with this bonus, but depending on your situation you may want to BUY and SELL at once so you do not lose total ships. However you will get a slightly higher profit if you sell all at once then buy back at a lower cost. This will take more time though it you are patient. &lt;br /&gt;
             &lt;br /&gt;
&#039;&#039;Offers fuel pellets, your efficiency skyrockets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: WAIT out the 12 turns to collect credits and BUY ships (when you can/want)&lt;br /&gt;
&lt;br /&gt;
Your ship efficiency will skyrocket for 12 turns, and you will get a ridiculous amount of credits per turn.  Like with any bonus that builds up your credits, buy ships when you can.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet effiencecy has been raise by 100 credits/ship permantely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: Nothing!&lt;br /&gt;
&lt;br /&gt;
This bonus permanently  increases your ship efficiency by 100cr/ship. You can check your ship efficiency by clicking on the Accounting tab in the HUD. When you get this bonus, you have nothing further to do.   This is the best bonus in my opinion, and pays off the most in the long run.&lt;br /&gt;
              &lt;br /&gt;
&#039;&#039;Purchased ships are very likely to contain surprises&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: BUY ships for 11 turns&lt;br /&gt;
&lt;br /&gt;
You will receive a surprise in credits which is close to the price of the ship you just bought. Sometimes &amp;quot;hidden chamber with a credit chip&amp;quot;, or &amp;quot;transport previous owner&amp;quot;, or &amp;quot;left-over cargo&amp;quot;. Basically you are getting ships for free or incredibly cheap. Note that for the last month of the Trader bonus year, you don&#039;t get the bonus - hence you only buy for 11 of the 12 turns.&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;ONE of your ships is worth more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: SELL ships (and buy back if you want)&lt;br /&gt;
&lt;br /&gt;
You receive messages that say, &amp;quot;Do you want to sell this ship? Perhaps it is worth something&amp;quot; during normally occuring ship buy/sell turns. Selling this ship may or may not give a profit.  Usually it takes 3-7 sales to recieve the &amp;quot;rare ship&amp;quot; worth more, but depending on how many it takes (the longer it takes to find, the more it seems to be worth), you will recieve between 2 and 3 times what you paid the vessel in return.  This is the only &amp;quot;Buy and Sell&amp;quot; option that you can log off and come back later and finish, as it does not finish with the trader year but will continue until you recieve your pay out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have FATIGUE when the trader comes, be careful, after you pay him, you may zero out and not get any profits from fuel pellets! You may end up losing all your credits! Depending on which bonus you get or how bad your fatigue is, it is very risky!&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=13</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=13"/>
		<updated>2009-03-13T03:58:30Z</updated>

		<summary type="html">&lt;p&gt;Borg1985: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranks and Ships ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! Title&lt;br /&gt;
! Fleet&lt;br /&gt;
! Commission/ship&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1 ship&lt;br /&gt;
| na&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2-9 ships&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10-19 ships&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20-49 ships&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50-99 ships&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron/ess&lt;br /&gt;
| 100-499 ships&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500-999 ships&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1000-? ships&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Captain&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Director&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Borg1985</name></author>
	</entry>
</feed>