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	<id>https://malixu.me.uk/tinyempires3k/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=72.242.36.217</id>
	<title>Tiny Empires 3k - User contributions [en-gb]</title>
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	<updated>2026-04-17T13:41:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Guilds_of_TE3000&amp;diff=1351</id>
		<title>Guilds of TE3000</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Guilds_of_TE3000&amp;diff=1351"/>
		<updated>2009-12-04T02:54:58Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Guild Primacy and Order of Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All information here is voluntarily added by the Guilds and Lines of Tiny Empires 3000. Potential Guilds listed may not become Official Guilds. Please feel free to add your lines and sub-groups as you like. Please order Guilds Alphabetically and include Date of Creation, and order Sublines alphabetically by current parent Guild.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Hera]] - Guild Leader Aristotle Landry==&lt;br /&gt;
Launched 2009-03-10 - same day TE3000 was released. Guild Leader is an Ultra-Bot.&lt;br /&gt;
* [[Angels of the Universe]] - Director Alamiga Anatine, Head of Line [http://sites.google.com/site/angeluni3k site link]&lt;br /&gt;
* [[Hidden Valley Guardian Angels ]] - Captain Ranchan Weidman, Head of line.&lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Serenity]] - Guild Leader Flonne Ninetails==&lt;br /&gt;
Launched 2009-07-10&lt;br /&gt;
*Skyrocket in Flight Nicolina Cale (Captain)&lt;br /&gt;
*Flonne&#039;s Little Miko SkyeLynn Darkstone (Director)&lt;br /&gt;
*Director Orpheus Carter (Director)&lt;br /&gt;
*Type 102 TARDIS Kitten Radio (Mogul Elite)&lt;br /&gt;
*Kaos Kommando Kerry Ninetails (Director)&lt;br /&gt;
*The Serene Gloriana Maertens (Vice Commander)&lt;br /&gt;
*Mogul Elite Paulo Punchinello (Mogul Elite)&lt;br /&gt;
&lt;br /&gt;
==[[Anarchy]] - Guild Leader BigJohn Troglodite==&lt;br /&gt;
Launched 2009-07-12&lt;br /&gt;
* [[Kelly&#039;s Crew]] - Director Kelly Barron&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Paradise]] - Guild Leader BigBadaBoom Bing==&lt;br /&gt;
Launched 2009-07-01&lt;br /&gt;
* [[Eternal Alliance]] - Director Eternally Timeless, Head of Line&lt;br /&gt;
* [[Lucien Alliance]] - Lead by Mogul Lucien Darkfold. Bethany Frankle (UltraBot Superior and Head of Line)&lt;br /&gt;
&lt;br /&gt;
==[[Federation Alliance]] - Guild Leader Anastasia Mathilde==&lt;br /&gt;
Launched 2009-06-01&lt;br /&gt;
&lt;br /&gt;
==[[Mu Trade Federation]] - Guild Leader Buckaroo Mu==&lt;br /&gt;
Launched 2009-08-22&lt;br /&gt;
&lt;br /&gt;
==[[Overlords&#039; Alliance]] - Guild Leader Amadeuss Rosca==&lt;br /&gt;
Launched 2009-08-25&lt;br /&gt;
&lt;br /&gt;
==[[The Rebellion|The Rebellion]] - Guild Leader Zippo Waco==&lt;br /&gt;
Launched 2009-06-19 -  [http://www.therebellion.co.nr/ Homepage] - [mailto:zippo.waco@live.co.uk Email the Guildleader]&lt;br /&gt;
* [[New Horizons]] - Commander Cheshyr Pontchartrain, Head of Line [mailto:cheshyr@novatech.cc Email]&lt;br /&gt;
* [[StarBase 3450]] - Captain Star3450 Xue, Head of Line&lt;br /&gt;
[mailto:skylar_rose2007@yahoo.com Email]&lt;br /&gt;
&lt;br /&gt;
==[[Shadow Guild]] - Guild Leader Steve Fallingbridge==&lt;br /&gt;
Launched 2009-06-17 - [http://sites.google.com/site/te3kshadowguild Homepage]&lt;br /&gt;
* [[Andromeda Alliance]] - Commander Cat Starsider, Head of Line [mailto:mysterious.cyberstar@gmail.com]&lt;br /&gt;
* [[Betelgeuse Alpha Orionis]] - Vice Captain Skybear Express, Head of Line &lt;br /&gt;
* [[Enigma Guild]] - Director Severinus Wiefel, Head of Line&lt;br /&gt;
&lt;br /&gt;
==[[Spaceballs Guild]] - Guild Leader Kronik Lockjaw==&lt;br /&gt;
Launched 2009-06-25&lt;br /&gt;
&lt;br /&gt;
==[[The Twilight Zone]] - Guild Leader Madmaz2 Holmer==&lt;br /&gt;
Launched 2009-10-07&lt;br /&gt;
* [[Northern Empire]] - Commander JustOneMore Loon, Head of Line&lt;br /&gt;
&lt;br /&gt;
== Guild Primacy and Order of Creation ==&lt;br /&gt;
*Alliance of Hera - 2009-03-10, only 1st Generation Guild&lt;br /&gt;
**Federation Alliance - 2009-06-01, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***The Twilight Zone - 2009-10-07, 3rd Generation (Federation Alliance)&lt;br /&gt;
**Shadow Guild - 2009-06-17, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Spaceballs Guild - 2009-06-25, 3rd Generation (from Shadow Guild)&lt;br /&gt;
****Overlords&#039; Alliance - 2009-08-25 4th Generation (from Spaceballs Guild)&lt;br /&gt;
***Cosmic Paradise - 2009-07-01, 3rd Generation (from Shadow Guild)&lt;br /&gt;
***Alliance of Serenity - 2009-07-10, 3rd Generation (from Shadow Guild)&lt;br /&gt;
****Mu Trade Federation - 2009-08-22, 4th Generation (from Alliance of Serenity)&lt;br /&gt;
**The Rebellion - 2009-06-19, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
**Anarchy - 2009-07-12, 2nd Generation (from Alliance of Hera)&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Guilds_of_TE3000&amp;diff=1188</id>
		<title>Guilds of TE3000</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Guilds_of_TE3000&amp;diff=1188"/>
		<updated>2009-07-06T04:57:34Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Alliance of Hera - Guild Leader Aristotle Landry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All information here is voluntarily added by the Guilds and Lines of Tiny Empires 3000. Potential Guilds listed may not become Official Guilds. Please feel free to add your lines and sub-groups as you like. Please order Guilds Alphabetically and include Date of Creation, and order Sublines alphabetically by current parent Guild.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Hera]] - Guild Leader Aristotle Landry==&lt;br /&gt;
Launched 2009-03-10 - same day TE3000 was released. Guild Leader is an Ultra-Bot.&lt;br /&gt;
* [[Angels of the Universe]] - Director Alamiga Anatine, Head of Line [http://sites.google.com/site/angeluni3k site link]&lt;br /&gt;
* [[The CHOsen Alliance]] - High Mogul Zhu Juran, Head of Line&lt;br /&gt;
* [[Hidden Valley Guardian Angels ]] - Captain Ranchan Weidman, Head of line.&lt;br /&gt;
* [[Kelly&#039;s Crew]] - Captain Kelly Barron, Head of Line (Guild name is not final, I&#039;m open to suggestions)&lt;br /&gt;
* [[Lucien Alliance]] - Lead by Mogul Lucien Darkfold. Bethany Frankle (UltraBot Superior and Head of Line)&lt;br /&gt;
* [[Star Traders]] - A loyal band of sisters and brothers&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Paradise]] - Guild Leader BigBadaBoom Bing==&lt;br /&gt;
Launched 2009-07-01&lt;br /&gt;
* [[Eternal Alliance]] - Director Eternally Timeless, Head of Line&lt;br /&gt;
&lt;br /&gt;
==[[Federation Alliance]] - Guild Leader Anastasia Mathilde==&lt;br /&gt;
Launched 2009-06-01&lt;br /&gt;
* [[Mu Trade Federation]] - Director Buckaroo Mu, Head of Line&lt;br /&gt;
* [[Northern Empire]] - Commander JustOneMore Loon, Head of Line&lt;br /&gt;
&lt;br /&gt;
==[[The Rebellion|(The) Rebellion]] - Guild Leader Zippo Waco==&lt;br /&gt;
Launched 2009-06-19 -  [http://www.therebellion.co.nr/ Homepage] - [mailto:zippo.waco@live.co.uk Email the Guildleader]&lt;br /&gt;
* [[New Horizons]] - The Eternal Cheshyr Pontchartrain, Head of Line [mailto:cheshyr@novatech.cc Email]&lt;br /&gt;
* [[StarBase 3450]] - Captain Star3450 Xue, Head of Line&lt;br /&gt;
&lt;br /&gt;
==[[Shadow Guild]] - Guild Leader Steve Fallingbridge==&lt;br /&gt;
Launched 2009-06-17 - [http://sites.google.com/site/te3kshadowguild Homepage]&lt;br /&gt;
* [[Andromeda Alliance]] - Commander Mysterious Cyberstar, Head of Line [mailto:mysterious.cyberstar@gmail.com]&lt;br /&gt;
* [[Betelgeuse Alpha Orionis]] - Vice Captain Skybear Express, Head of Line &lt;br /&gt;
* [[Enigma Guild]] - Director Severinus Wiefel, Head of Line&lt;br /&gt;
* [[Alliance of Serenity]] - Director Fonne Ninetails, Head of Line&lt;br /&gt;
** [[Web of 9]] - Commander HuntinHippy Bookmite, Head of Line&lt;br /&gt;
*** [[Alliance of Companions]] - Commander KarenMichelle Lane, Head of Line [http://safritsound.com/te3k site link]&lt;br /&gt;
&lt;br /&gt;
==[[Spaceballs Guild]] - Guild Leader Kronik Lockjaw==&lt;br /&gt;
Launched 2009-06-25&lt;br /&gt;
&lt;br /&gt;
== Guild Primacy and Order of Creation ==&lt;br /&gt;
*Alliance of Hera - 2009-03-10, only 1st Generation Guild&lt;br /&gt;
**Federation Alliance - 2009-06-01, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
**Shadow Guild - 2009-06-17, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Spaceballs Guild - 2009-06-25, 3rd Generation (from Shadow Guild)&lt;br /&gt;
***Cosmic Paradise - 2009-07-01, 3rd Generation (from Shadow Guild)&lt;br /&gt;
**The Rebellion - 2009-06-19, 2nd Generation (from Alliance of Hera)&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Guilds_of_TE3000&amp;diff=1187</id>
		<title>Guilds of TE3000</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Guilds_of_TE3000&amp;diff=1187"/>
		<updated>2009-07-06T04:57:11Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Alliance of Hera - Guild Leader Aristotle Landry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All information here is voluntarily added by the Guilds and Lines of Tiny Empires 3000. Potential Guilds listed may not become Official Guilds. Please feel free to add your lines and sub-groups as you like. Please order Guilds Alphabetically and include Date of Creation, and order Sublines alphabetically by current parent Guild.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==[[Alliance of Hera]] - Guild Leader Aristotle Landry==&lt;br /&gt;
Launched 2009-03-10 - same day TE3000 was released. Guild Leader is an Ultra-Bot.&lt;br /&gt;
* [[Angels of the Universe]] - Director Alamiga Anatine, Head of Line [http://sites.google.com/site/angeluni3k site link]&lt;br /&gt;
* [[The CHOsen Alliance]] - High Mogul Zhu Juran, Head of Line&lt;br /&gt;
* [[Hidden Valley Guardian Angels ]] - Captain Ranchan Weidman, Head of line.&lt;br /&gt;
* [[Kelly&#039;s Crew]] - Captain Kelly Barron, Head of Line (Guild name is not final, I&#039;m open to suggestions)&lt;br /&gt;
* [[Lucien Alliance]] - Lead by Mogul Lucien Darkfold. Bethany Frankle (UltraBot Superior and Head of Line)&lt;br /&gt;
* [[Space Balls]] - Trade Baron Allykat Siamendes, Head of Line&lt;br /&gt;
* [[Star Traders]] - A loyal band of sisters and brothers&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Paradise]] - Guild Leader BigBadaBoom Bing==&lt;br /&gt;
Launched 2009-07-01&lt;br /&gt;
* [[Eternal Alliance]] - Director Eternally Timeless, Head of Line&lt;br /&gt;
&lt;br /&gt;
==[[Federation Alliance]] - Guild Leader Anastasia Mathilde==&lt;br /&gt;
Launched 2009-06-01&lt;br /&gt;
* [[Mu Trade Federation]] - Director Buckaroo Mu, Head of Line&lt;br /&gt;
* [[Northern Empire]] - Commander JustOneMore Loon, Head of Line&lt;br /&gt;
&lt;br /&gt;
==[[The Rebellion|(The) Rebellion]] - Guild Leader Zippo Waco==&lt;br /&gt;
Launched 2009-06-19 -  [http://www.therebellion.co.nr/ Homepage] - [mailto:zippo.waco@live.co.uk Email the Guildleader]&lt;br /&gt;
* [[New Horizons]] - The Eternal Cheshyr Pontchartrain, Head of Line [mailto:cheshyr@novatech.cc Email]&lt;br /&gt;
* [[StarBase 3450]] - Captain Star3450 Xue, Head of Line&lt;br /&gt;
&lt;br /&gt;
==[[Shadow Guild]] - Guild Leader Steve Fallingbridge==&lt;br /&gt;
Launched 2009-06-17 - [http://sites.google.com/site/te3kshadowguild Homepage]&lt;br /&gt;
* [[Andromeda Alliance]] - Commander Mysterious Cyberstar, Head of Line [mailto:mysterious.cyberstar@gmail.com]&lt;br /&gt;
* [[Betelgeuse Alpha Orionis]] - Vice Captain Skybear Express, Head of Line &lt;br /&gt;
* [[Enigma Guild]] - Director Severinus Wiefel, Head of Line&lt;br /&gt;
* [[Alliance of Serenity]] - Director Fonne Ninetails, Head of Line&lt;br /&gt;
** [[Web of 9]] - Commander HuntinHippy Bookmite, Head of Line&lt;br /&gt;
*** [[Alliance of Companions]] - Commander KarenMichelle Lane, Head of Line [http://safritsound.com/te3k site link]&lt;br /&gt;
&lt;br /&gt;
==[[Spaceballs Guild]] - Guild Leader Kronik Lockjaw==&lt;br /&gt;
Launched 2009-06-25&lt;br /&gt;
&lt;br /&gt;
== Guild Primacy and Order of Creation ==&lt;br /&gt;
*Alliance of Hera - 2009-03-10, only 1st Generation Guild&lt;br /&gt;
**Federation Alliance - 2009-06-01, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
**Shadow Guild - 2009-06-17, 2nd Generation (from Alliance of Hera)&lt;br /&gt;
***Spaceballs Guild - 2009-06-25, 3rd Generation (from Shadow Guild)&lt;br /&gt;
***Cosmic Paradise - 2009-07-01, 3rd Generation (from Shadow Guild)&lt;br /&gt;
**The Rebellion - 2009-06-19, 2nd Generation (from Alliance of Hera)&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=868</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=868"/>
		<updated>2009-05-21T13:31:38Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 20%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5.1&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| 22%&lt;br /&gt;
| 450&lt;br /&gt;
| 290&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 275&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6.1&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750 - 999&lt;br /&gt;
| 25%&lt;br /&gt;
| 350&lt;br /&gt;
| 270&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2,499&lt;br /&gt;
| 26%&lt;br /&gt;
| 300&lt;br /&gt;
| 240&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.1&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2,500 - 4,999&lt;br /&gt;
| 28%&lt;br /&gt;
| 275&lt;br /&gt;
| 225&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.2&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5,000 - 7,499&lt;br /&gt;
| 26%&lt;br /&gt;
| 250&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.3&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7,500 - 9,999&lt;br /&gt;
| 25%&lt;br /&gt;
| 225&lt;br /&gt;
| 175&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000 - 14,999&lt;br /&gt;
| 25%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.1&lt;br /&gt;
| Vice Commander&lt;br /&gt;
| 15,000 - 19,999&lt;br /&gt;
| 25%&lt;br /&gt;
| 166&lt;br /&gt;
| 125&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.2&lt;br /&gt;
| Commander&lt;br /&gt;
| 20,000 - director&lt;br /&gt;
| 25%&lt;br /&gt;
| 133&lt;br /&gt;
| 110&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed &lt;br /&gt;
| 25%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=854</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=854"/>
		<updated>2009-05-20T19:42:53Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 20%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5.1&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| 22%&lt;br /&gt;
| 450&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6.1&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750 - 999&lt;br /&gt;
| 25%&lt;br /&gt;
| 350&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2,499&lt;br /&gt;
| 26%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.1&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2,500 - 4,999&lt;br /&gt;
| 28%&lt;br /&gt;
| 275&lt;br /&gt;
| 225&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.2&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5,000 - 7,499&lt;br /&gt;
| 26%&lt;br /&gt;
| 250&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.3&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7,500 - 9,999&lt;br /&gt;
| 25%&lt;br /&gt;
| 225&lt;br /&gt;
| 175&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000 - 14,999&lt;br /&gt;
| 25%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.1&lt;br /&gt;
| Vice Commander&lt;br /&gt;
| 15,000 - 19,999&lt;br /&gt;
| 25%&lt;br /&gt;
| 166&lt;br /&gt;
| 125&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.2&lt;br /&gt;
| Commander&lt;br /&gt;
| 20,000 - director&lt;br /&gt;
| 25%&lt;br /&gt;
| 133&lt;br /&gt;
| 110&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed (start 25k)&lt;br /&gt;
| 25%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=849</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=849"/>
		<updated>2009-05-20T19:05:16Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5.1&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| &lt;br /&gt;
| 450&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6.1&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750-999&lt;br /&gt;
|&lt;br /&gt;
| 350&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2499&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.1&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2500-4999&lt;br /&gt;
|&lt;br /&gt;
| 275&lt;br /&gt;
| 225&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.2&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5000-7499&lt;br /&gt;
|&lt;br /&gt;
| 250&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.3&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7500-9999&lt;br /&gt;
|&lt;br /&gt;
| 225&lt;br /&gt;
| 175&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000-14,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.1&lt;br /&gt;
| Vice Commander&lt;br /&gt;
| 15,000-19,999&lt;br /&gt;
| &lt;br /&gt;
| 166&lt;br /&gt;
| 125&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.2&lt;br /&gt;
| Commander&lt;br /&gt;
| 20,000-director&lt;br /&gt;
| &lt;br /&gt;
| 133&lt;br /&gt;
| 110&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed (start 25k)&lt;br /&gt;
| 30%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=848</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=848"/>
		<updated>2009-05-20T19:04:10Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5.1&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| &lt;br /&gt;
| 450&lt;br /&gt;
| &lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6.1&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750-999&lt;br /&gt;
|&lt;br /&gt;
| 350&lt;br /&gt;
|&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2499&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.1&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2500-4999&lt;br /&gt;
|&lt;br /&gt;
| 275&lt;br /&gt;
| 225&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.2&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5000-7499&lt;br /&gt;
|&lt;br /&gt;
| 250&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.3&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7500-9999&lt;br /&gt;
|&lt;br /&gt;
| 225&lt;br /&gt;
| 175&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000-14,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.1&lt;br /&gt;
| Vice Commander&lt;br /&gt;
| 15,000-19,999&lt;br /&gt;
| &lt;br /&gt;
| 166&lt;br /&gt;
| 125&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.2&lt;br /&gt;
| Commander&lt;br /&gt;
| 20,000-director&lt;br /&gt;
| &lt;br /&gt;
| 133&lt;br /&gt;
| 110&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed (start 25k)&lt;br /&gt;
| 30%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=847</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=847"/>
		<updated>2009-05-20T19:00:35Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5.1&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| &lt;br /&gt;
| 450&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6.1&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750-999&lt;br /&gt;
|&lt;br /&gt;
| 350&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2499&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.1&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2500-4999&lt;br /&gt;
|&lt;br /&gt;
| 275&lt;br /&gt;
| 225&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 7.2&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5000-7499&lt;br /&gt;
|&lt;br /&gt;
| 250&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 7.3&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7500-9999&lt;br /&gt;
|&lt;br /&gt;
| 225&lt;br /&gt;
| 175&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000-14,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.1&lt;br /&gt;
| Vice Commander&lt;br /&gt;
| 15,000-19,999&lt;br /&gt;
| &lt;br /&gt;
| 166&lt;br /&gt;
| 125&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 8.2&lt;br /&gt;
| Commander&lt;br /&gt;
| 20,000-director&lt;br /&gt;
| &lt;br /&gt;
| 133&lt;br /&gt;
| 110&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed (start 25k)&lt;br /&gt;
| 30%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=846</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=846"/>
		<updated>2009-05-20T18:53:02Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5.1&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| &lt;br /&gt;
| 450&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6.1&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750-999&lt;br /&gt;
|&lt;br /&gt;
| 350&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2499&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.1&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2500-4999&lt;br /&gt;
|&lt;br /&gt;
| 275&lt;br /&gt;
| 225&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 7.2&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5000-7499&lt;br /&gt;
|&lt;br /&gt;
| 250&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 7.3&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7500-9999&lt;br /&gt;
|&lt;br /&gt;
| 225&lt;br /&gt;
| 175&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000-14,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.1&lt;br /&gt;
| Vice Commander&lt;br /&gt;
| 15,000-19,999&lt;br /&gt;
| &lt;br /&gt;
| 166&lt;br /&gt;
| 125&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 8.2&lt;br /&gt;
| Commander&lt;br /&gt;
| 20,000-director&lt;br /&gt;
| &lt;br /&gt;
| 133&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed (start 25k)&lt;br /&gt;
| 30%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=845</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=845"/>
		<updated>2009-05-20T18:50:14Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5.1&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| &lt;br /&gt;
| 450&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6.1&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750-999&lt;br /&gt;
|&lt;br /&gt;
| 350&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2499&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.1&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2500-4999&lt;br /&gt;
|&lt;br /&gt;
| 275&lt;br /&gt;
| 225&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 7.2&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5000-7499&lt;br /&gt;
|&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 7.3&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7500-9999&lt;br /&gt;
|&lt;br /&gt;
| 225&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000-14,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.1&lt;br /&gt;
| Vice Commander&lt;br /&gt;
| 15,000-19,999&lt;br /&gt;
| &lt;br /&gt;
| 166&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 8.2&lt;br /&gt;
| Commander&lt;br /&gt;
| 20,000-director&lt;br /&gt;
| &lt;br /&gt;
| 133&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed (start 25k)&lt;br /&gt;
| 30%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=844</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=844"/>
		<updated>2009-05-20T18:49:06Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| &lt;br /&gt;
| 450&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750-999&lt;br /&gt;
|&lt;br /&gt;
| 350&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2499&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2500-4999&lt;br /&gt;
|&lt;br /&gt;
| 275&lt;br /&gt;
| 225&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5000-7499&lt;br /&gt;
|&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7500-9999&lt;br /&gt;
|&lt;br /&gt;
| 225&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000-14,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Vice Commander&lt;br /&gt;
| 15,000-19,999&lt;br /&gt;
| &lt;br /&gt;
| 166&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Commander&lt;br /&gt;
| 20,000-director&lt;br /&gt;
| &lt;br /&gt;
| 133&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed (start 25k)&lt;br /&gt;
| 30%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=841</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=841"/>
		<updated>2009-05-20T18:39:08Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| &lt;br /&gt;
| 450&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750-999&lt;br /&gt;
|&lt;br /&gt;
| 450&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2499&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2500-4999&lt;br /&gt;
|&lt;br /&gt;
| 275&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5000-7499&lt;br /&gt;
|&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7500-9999&lt;br /&gt;
|&lt;br /&gt;
| 225&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000-14,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Vice Commander&lt;br /&gt;
| 15,000-19,999&lt;br /&gt;
| &lt;br /&gt;
| 166&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Commander&lt;br /&gt;
| 20,000-director&lt;br /&gt;
| &lt;br /&gt;
| 133&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed (start 25k)&lt;br /&gt;
| 30%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=840</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=840"/>
		<updated>2009-05-20T18:38:39Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| &lt;br /&gt;
| 450&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750-999&lt;br /&gt;
|&lt;br /&gt;
| 450&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2499&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2500-4999&lt;br /&gt;
|&lt;br /&gt;
| 275&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5000-7499&lt;br /&gt;
|&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7500-9999&lt;br /&gt;
|&lt;br /&gt;
| 225&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000-14,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Vice Commander&lt;br /&gt;
| 15,000-24,999&lt;br /&gt;
| &lt;br /&gt;
| 166&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Commander&lt;br /&gt;
| 20,000-director&lt;br /&gt;
| &lt;br /&gt;
| 133&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed (start 25k)&lt;br /&gt;
| 30%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=839</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=839"/>
		<updated>2009-05-20T18:38:09Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| &lt;br /&gt;
| 450&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750-999&lt;br /&gt;
|&lt;br /&gt;
| 450&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2499&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2500-4999&lt;br /&gt;
|&lt;br /&gt;
| 275&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5000-7499&lt;br /&gt;
|&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7500-9999&lt;br /&gt;
|&lt;br /&gt;
| 225&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000-14,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Vice Commander&lt;br /&gt;
| 15,000 &lt;br /&gt;
| &lt;br /&gt;
| 166&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Commander&lt;br /&gt;
| 20,000 &lt;br /&gt;
| &lt;br /&gt;
| 133&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed (start 25k)&lt;br /&gt;
| 30%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=838</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=838"/>
		<updated>2009-05-20T18:37:16Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| &lt;br /&gt;
| 450&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750-999&lt;br /&gt;
|&lt;br /&gt;
| 450&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2499&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2500-4999&lt;br /&gt;
|&lt;br /&gt;
| 275&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5000-7499&lt;br /&gt;
|&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7500-9999&lt;br /&gt;
|&lt;br /&gt;
| 225&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000-24,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Vice Commander&lt;br /&gt;
| 15,000 &lt;br /&gt;
| &lt;br /&gt;
| 166&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Commander&lt;br /&gt;
| 20,000 &lt;br /&gt;
| &lt;br /&gt;
| 133&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed (start 25k)&lt;br /&gt;
| 30%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=837</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=837"/>
		<updated>2009-05-20T18:35:47Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750-999&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2499&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2500-4999&lt;br /&gt;
|&lt;br /&gt;
| 275&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5000-7499&lt;br /&gt;
|&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7500-9999&lt;br /&gt;
|&lt;br /&gt;
| 225&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000-24,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Vice Commander&lt;br /&gt;
| 15,000 &lt;br /&gt;
| &lt;br /&gt;
| 166&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Commander&lt;br /&gt;
| 20,000 &lt;br /&gt;
| &lt;br /&gt;
| 133&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed (start 25k)&lt;br /&gt;
| 30%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=836</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=836"/>
		<updated>2009-05-20T18:32:06Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750-999&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2499&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2500-4999&lt;br /&gt;
|&lt;br /&gt;
| 275&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5000-7499&lt;br /&gt;
|&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7500-9999&lt;br /&gt;
|&lt;br /&gt;
| 225&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000-24,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Vice Commander&lt;br /&gt;
| 15,000 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Commander&lt;br /&gt;
| 20,000 &lt;br /&gt;
| &lt;br /&gt;
| 133&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed (start 25k)&lt;br /&gt;
| 30%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=835</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=835"/>
		<updated>2009-05-20T18:31:13Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750-999&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2499&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2500-4999&lt;br /&gt;
|&lt;br /&gt;
| 275&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5000-7499&lt;br /&gt;
|&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7500-9999&lt;br /&gt;
|&lt;br /&gt;
| 225&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000-24,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Vice Commander&lt;br /&gt;
| 15,000 without Flagship?&lt;br /&gt;
| &lt;br /&gt;
| 133&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-| 14&lt;br /&gt;
| Commander&lt;br /&gt;
| 20,000 without Flagship?&lt;br /&gt;
| &lt;br /&gt;
| 133&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed (start 25k)&lt;br /&gt;
| 30%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=832</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=832"/>
		<updated>2009-05-20T18:14:32Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750-999&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2499&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2500-4999&lt;br /&gt;
|&lt;br /&gt;
| 275&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5000-7499&lt;br /&gt;
|&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7500-9999&lt;br /&gt;
|&lt;br /&gt;
| 225&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000-24,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Commander&lt;br /&gt;
| ? 25,000 without Flagship?&lt;br /&gt;
| &lt;br /&gt;
| 133&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed (start 25k)&lt;br /&gt;
| 30%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 42 credits (?)&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 21 credits (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*) This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 240,000 new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Director%27s_Quest&amp;diff=776</id>
		<title>Director&#039;s Quest</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Director%27s_Quest&amp;diff=776"/>
		<updated>2009-05-10T17:16:54Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Non-conformist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Ranks]]&lt;br /&gt;
&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
[[SubGroups and Lines]]&lt;br /&gt;
&lt;br /&gt;
===Director requirements===&lt;br /&gt;
&lt;br /&gt;
To be a Director, you only need to do the following things:&lt;br /&gt;
&lt;br /&gt;
*Have at least 25,000 total ships&lt;br /&gt;
*Build a Flagship&lt;br /&gt;
*Be under Superior of Director or higher &lt;br /&gt;
&lt;br /&gt;
That&#039;s it!&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if there is a minimum requirement on personal ships, but if there is, then it will be at least no more than 400 personal ships.&lt;br /&gt;
&lt;br /&gt;
*25,000 ships total&lt;br /&gt;
*Flagship Designer&lt;br /&gt;
*Orbital Platform&lt;br /&gt;
*Non-conformist votes (20 times)&lt;br /&gt;
*Construction Bay &lt;br /&gt;
*Hull material &lt;br /&gt;
*Fuel supply&lt;br /&gt;
*Furnishings&lt;br /&gt;
*1 million yellow discs&lt;br /&gt;
*Offer to Build&lt;br /&gt;
&lt;br /&gt;
===Building a flagship===&lt;br /&gt;
&lt;br /&gt;
Building a flagship is a bit involved and very time consuming. Here are the steps involved with that.&lt;br /&gt;
&lt;br /&gt;
*Design Flagship&lt;br /&gt;
*Obtain Soleinium from the Mysterious Vessel&lt;br /&gt;
*Have an Orbital Platform&lt;br /&gt;
*Be a Non-conformist (vote 20 times in the minority in the Unity voting)&lt;br /&gt;
*Pay 5 billion credits for a Construction Bay &lt;br /&gt;
*Accumulate 10,000 kt of enectrium&lt;br /&gt;
*Accumulate the following flagship furnishings&lt;br /&gt;
**VR Rigs (1,000)&lt;br /&gt;
**Zero-g Beds (1,000)&lt;br /&gt;
**Yellow Disks (1 million)&lt;br /&gt;
**Comm Units (10)&lt;br /&gt;
     &lt;br /&gt;
Note: Some of the steps can be done in parallel. &lt;br /&gt;
     &lt;br /&gt;
===Design flagship===&lt;br /&gt;
&lt;br /&gt;
A shipwright will offer to design flagship for you on one of the Risk/Reward prompts.  You pay her 500,000,000 credits.&lt;br /&gt;
&lt;br /&gt;
===Soleinium===&lt;br /&gt;
&lt;br /&gt;
You can only obtain the Soleinium as one of the random bonuses from the Mysterious Vessel.  The bad part is that this a totally random event.  Also, the Vessel only appears between 2 to 6 days, which is roughly double that of the Mysterious Trader in the regular TE.  This one can potentially take weeks to obtain.&lt;br /&gt;
&lt;br /&gt;
===Orbital Platform/Construction Bay===&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to own man-made orbital Colony. I&#039;m not sure if there is a minimum size colony on this. I had the Artificial Moon colony. A list of Colonies is provided on the TE3000 Wiki page [[Colonies]]&lt;br /&gt;
&lt;br /&gt;
You&#039;ll then later have to pay 5 billion credits to build a Construction Bay for the flagship.&lt;br /&gt;
&lt;br /&gt;
===Non-conformist===&lt;br /&gt;
&lt;br /&gt;
Vote 20 times in the minority on the Unity vote.  The HUD will tell your status when you reach it at 5, 10, 15 and 20.  You can start this at any time - you don&#039;t have to wait until you get 25,000 ships.&lt;br /&gt;
&lt;br /&gt;
TIP: Turns out if you DON&#039;T VOTE AT ALL on a unity vote, you&#039;ll get credit for voting in the minority. I&#039;m not sure if this was intentional or not, but take advantage of it while you can.  **This has been changed**&lt;br /&gt;
&lt;br /&gt;
===Enectrium===&lt;br /&gt;
&lt;br /&gt;
Once you buy a Mining Colony, then enectrium will start appearing randomly.  I&#039;ve heard of people buying two mining colonies to increase their Enectrium production. I was able to obtain 10,000 kt of enectrium on a single mining colony - the 4 billion Diamond-core Gas Giant Colony.&lt;br /&gt;
&lt;br /&gt;
A list of Colonies is provided on the TE3000 Wiki page [[Colonies]]&lt;br /&gt;
&lt;br /&gt;
===Flagship furnishings===&lt;br /&gt;
&lt;br /&gt;
*VR Rigs (1,000)&lt;br /&gt;
*Zero-g Beds (1,000)&lt;br /&gt;
*Yellow Disks (1 million)&lt;br /&gt;
*Comm Units (10)&lt;br /&gt;
     &lt;br /&gt;
You can only obtain the flagship furnishings as random events when buying ships.  You probably have some of the furnishings already. Since the furnishings appear randomly, you have to keep buying ships until you get everything. You end up buying LOTS of ships.  The Yellow Disks and Comm Units were the hardest to get. &lt;br /&gt;
&lt;br /&gt;
TIP: You can BUY and SELL ships at the same time, to increase the frequency of buying ships. This will cost you some credits, but it does speed up the process since you can do this at each opportunity a ship comes up for sale. Nevertheless, expect to spend at least a week to obtain all the furnishings.&lt;br /&gt;
&lt;br /&gt;
===Your superior&#039;s rank===&lt;br /&gt;
&lt;br /&gt;
To be promoted to Director, your Superior has to be of rank of Director or higher. If your superior is a Captain, you will be blocked from being promoted to Director. Which makes sense, since a Director shouldn&#039;t be under a lower rank like Captain. So if your Superior is a Captain, what do you do?  You either will have to wait until your Superior get promoted to Director, or move to someone else of Director or higher. You can move by accepting a bribe from a Director, or manually move yourself to another Director, or have your Superior prune you so you can then move to another Director.  &lt;br /&gt;
&lt;br /&gt;
===The last step to promotion===&lt;br /&gt;
&lt;br /&gt;
After you meet all the criteria, the last prompt in the HUD will be to send 1 million yellow disks. You may have to wait some hours for this. I think the HUD does a Director status check about every 6 hours. Clicking YES to the 1 million yellow disks will then get you promoted to Director.&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Colonies&amp;diff=766</id>
		<title>Colonies</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Colonies&amp;diff=766"/>
		<updated>2009-05-07T01:19:58Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Colony Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Ranks]]&lt;br /&gt;
&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
====General information about colonies:====&lt;br /&gt;
* Colonies are critical to your ability to generate revenue, especially at higher ranks.  &lt;br /&gt;
* Once you buy a Colony, this will enable disasters, similar to the Fed HUD in regular TE. However, unlike the Fed HUD, the default handling of a disaster is not as destructive to your colonists.  It will default to the cheapest (not free) option, and you will only lose a few colonists. Another major difference from the Fed HUD, is that the zero cost option, will actually generate income for you, at a cost of 2% of your total colonists. While the cost in colonists may seem high, there are also random events which allow colonists to join you (normally 1%, but occasionally as much as 5%), which have the potential to more than offset your losses if you choose this option.&lt;br /&gt;
* Each colony improves your income by 100 credits/ship to a maximum of 300 credits/ship. &lt;br /&gt;
* You can have a maximum of three (3) colonies. When you buy more (fourth, fifth, sixth,..etc.) colonies, you can choose which of your colonies is replaced by the new one. This only happens when you have at least three (3) colonies.&lt;br /&gt;
&lt;br /&gt;
====Minimum requirements for a colony:====&lt;br /&gt;
* Rank at least: Trader (50 ships total)&lt;br /&gt;
* Amount of total ships required are not confirmed exactly. Estimates are: &lt;br /&gt;
** 1st colony: (around) 50 ships total&lt;br /&gt;
** 2nd colony: (around) 70 ships total&lt;br /&gt;
** 3rd colony: (around) 80 ships total&lt;br /&gt;
* You get an offer to buy your first three colonies about once a day (24 hours); when you don&#039;t buy it will come back after about 1 hour&lt;br /&gt;
* For your first 3 colonies, you will receive a colonist boost equal to 50% of the new colony&#039;s capacity.&lt;br /&gt;
* Once you have 3 colonies, you will have opportunities to upgrade them.&lt;br /&gt;
** These upgrade offers will show up every 5 days.  &#039;&#039;[Actual elapsed time needs confirmation.]&#039;&#039;&lt;br /&gt;
** You will be asked which colony you wish to replace.  (Defaults to the smallest colony.)&lt;br /&gt;
** When you upgrade, you will receive a colonist boost equal to 20% of the new colony&#039;s capacity. &lt;br /&gt;
** &#039;&#039;&#039;Warning&#039;&#039;&#039;: If your total ships have declined, you may have colony offers that are smaller than the ones you already have.&lt;br /&gt;
* The max colonist % is 150%, after that, you will lose excess colonists&lt;br /&gt;
&lt;br /&gt;
====Advice on colonies====&lt;br /&gt;
It&#039;s a personal choice on what to buy. But here are some &amp;quot;general rules&amp;quot; that can be helpful.&lt;br /&gt;
* Terrestrial colonies provide bonus credits per colonist at census time.  This bonus decreases with rank, but the bonuses are cumulative.  So, 3 terrestrial colonies will yield 3x the bonus of a single one.&lt;br /&gt;
* A man-made colony (Orbital spacedock, Colony starship, etc.) lowers the cost of disaster handling and research.&lt;br /&gt;
* Mining colonies randomly yield bonus credit payments, as well as quantities of ore.  &#039;&#039;[Need confirmation on how this ore can be used...possibly to offset payments to the Mysterious Vessel.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Colony Types====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Examples&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Terrestrial&lt;br /&gt;
| Higher payout per colonist at census&lt;br /&gt;
| Terrestrial planetoid, Volcanic Dwarf Planet, Telluric Planet&lt;br /&gt;
|-&lt;br /&gt;
| Mining&lt;br /&gt;
| Random credit bonuses &amp;amp; random quantities of ore&lt;br /&gt;
| Mining asteroid, Iron-Nickel Moon, Yttric Planet&lt;br /&gt;
|-&lt;br /&gt;
| Orbital / Man-made&lt;br /&gt;
| Discounted disaster handling and research&lt;br /&gt;
| Orbital laboratory, Colony Starship, Advanced Starbase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Colony Classes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Colonist Capacity&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Total Ships Required&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Terrestrial Planetoid&lt;br /&gt;
| 2,000&lt;br /&gt;
| 437,500&lt;br /&gt;
| Min: 50&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Mining asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: 149&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Orbital Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Advanced Orbital Laboratory&lt;br /&gt;
|2,500&lt;br /&gt;
|1,417,500&lt;br /&gt;
| Min: 90&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Medium Planetoid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;224?&#039;&#039;&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Large Mining asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Iron-Rich Asteroid&lt;br /&gt;
|3,200&lt;br /&gt;
|3,937,500&lt;br /&gt;
| Min: 150&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Orbital Vehicle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;299?&#039;&#039;&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Small Icy Moon	&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Carbonaceous Asteroid&lt;br /&gt;
|4,000&lt;br /&gt;
|8,859,375&lt;br /&gt;
| Min: &#039;&#039;220?&#039;&#039; (btwn 211 &amp;amp; 229)&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Icy Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;499 ?&#039;&#039;&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Orbital Spacedock&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Orbital Base&lt;br /&gt;
|6,000&lt;br /&gt;
|18,000,000&lt;br /&gt;
| Min: &#039;&#039;300?&#039;&#039; (btwn 270 &amp;amp; 335)&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Volcanic Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;724?&#039;&#039;&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Silicate Asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Large Volcanic Moon&lt;br /&gt;
|9,000&lt;br /&gt;
|50,000,000&lt;br /&gt;
| Min: &#039;&#039;500?&#039;&#039;  (btwn 482 &amp;amp; 537)&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Magnesium Asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Orbital Base	&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Rocky Moon&lt;br /&gt;
|17,000&lt;br /&gt;
|122,500,000&lt;br /&gt;
| Min: &#039;&#039;725?&#039;&#039; (btwn 565 &amp;amp; 743)&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Binary Iron Asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Colony Spaceship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Advanced Colony Spaceship&lt;br /&gt;
|30,000&lt;br /&gt;
|242,000,000&lt;br /&gt;
| Min: &#039;&#039;1000?&#039;&#039;&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Plutonic Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Iron Asteroid Field&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Iron-Nickel Moon&lt;br /&gt;
|50,000&lt;br /&gt;
|393,750,000&lt;br /&gt;
| Min: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Volcanic Dwarf Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Small Volcanic Planet&lt;br /&gt;
|125,000&lt;br /&gt;
|484,000,000&lt;br /&gt;
| Min: &#039;&#039;2,500 ?&#039;&#039;&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Selenic Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Starbase&lt;br /&gt;
|240,000&lt;br /&gt;
|800,000,000&lt;br /&gt;
| Min: &#039;&#039;4000?&#039;&#039; (btwn 3988 &amp;amp; 4051)&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Xenolith Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waterworld Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Advanced Starbase&lt;br /&gt;
|430,000&lt;br /&gt;
|1,474,560,000&lt;br /&gt;
| Min: &#039;&#039;6400?&#039;&#039; (btwn 6366 &amp;amp; 6407)&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Telluric Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Yttric Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Artificial Moon&lt;br /&gt;
|800,000&lt;br /&gt;
|4,000,000,000&lt;br /&gt;
| Min: 10,000&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Diamond-core Gas Giant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Blue-green Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Synthetic world&lt;br /&gt;
|1,000,000&lt;br /&gt;
|62,500,000,000&lt;br /&gt;
| Min: &#039;&#039;25,000&#039;&#039;&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Interstellar Asteroid Belt&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Terraformed Binary Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Terraformed Star System&lt;br /&gt;
|2,000,000&lt;br /&gt;
|300,000,000,000&lt;br /&gt;
| Min: &#039;&#039;50,000&#039;&#039;&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ore Rich Star System&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dyson Sphere&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Man-made&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039;  The min/max ships in the table above are estimates if they are recorded in &#039;&#039;italics&#039;&#039; and followed by a &amp;quot;?&amp;quot;.&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Information&amp;diff=714</id>
		<title>Information</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Information&amp;diff=714"/>
		<updated>2009-05-03T00:21:09Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Offers of Mysterious Vessel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Ranks]]&lt;br /&gt;
&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== General information ===&lt;br /&gt;
Tiny Empires 3000 is a massively multiplayer game that you play entirely in the HUD window in Second Life. The game is set far in the future, when the human race has spread across most of the galaxy. A devastating galactic war has ended, and the corrupt empire of old has been overthrown by a freedom-seeking rebellion force. The economy, badly damaged during the war, is starting to recover. Goods are being traded again among the various star systems.&lt;br /&gt;
&lt;br /&gt;
You start out as a Pilot with a single transport spaceship, earning a modest living by delivering goods to outlying colonies and trade outposts.&lt;br /&gt;
&lt;br /&gt;
The goal of the game is simple: Grow your trade empire by purchasing ships, joining a guild, gaining subordinates, and cultivating colonists.&lt;br /&gt;
&lt;br /&gt;
Of course, you may find that friends make for good subordinates, and subordinates can make very good friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game hud will go into idle mode after a while of no activity, similar to original Tiny Empires. In idle mode there is no income, no dues, nothing. SO there is no danger in leaving your HUD attached all night.&lt;br /&gt;
&lt;br /&gt;
For choosing your own superior, the following rules apply: the superior has to have a minimum of 5 ships, maximum 3 ranks down can hook up with a superior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disasters:===&lt;br /&gt;
&lt;br /&gt;
* Disease&lt;br /&gt;
* Corruption&lt;br /&gt;
* Piracy (The Hand of Anarchy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ask for guild protection - price and effect depend on several factors (increase of population)&lt;br /&gt;
* hire war-hardened mercs - price and effect depend on several factors (increase of population)&lt;br /&gt;
* learn about base defense (a.k.a. Research) - price and effect depend on several factors (research pays off in due time)&lt;br /&gt;
* cut a deal with pirates - price and effect depend on several factors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When someone has three colonies, the possibility comes to research:&lt;br /&gt;
* Disease&lt;br /&gt;
* Corruption&lt;br /&gt;
* &amp;quot;Hand of Anarchy&amp;quot;&lt;br /&gt;
So far: after 20x research, researching one of the disasters mentioned above results in 200 credits/ship increased efficiency and resistances to future disasters of that type. Further effects of research are not known at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Fatigue ===&lt;br /&gt;
Fatigue builds up in your fleet from too much trade activity. It only affects you after quite a long time of playing the game in a single day.  If you are affected, you will see (Fatigue) at the bottom of your ACCTS tab. It lowers your earnings 1.25% per turn.  Windfalls, commission, census and fleet earnings are all affected. Ship buying and selling are not, and guild dues are not.  It resets back to zero once per day (at around 12 PM SLT). You don&#039;t have to do anything. It resets whether you are online or off. Fatigue does not build up during idle mode.&lt;br /&gt;
&lt;br /&gt;
Taking your HUD off will not reset fatigue, only the game reset once a day will do that.  You won&#039;t lose credits, your income goes down, and if you get the mysterious diamond black ship (trader) you won&#039;t earn income from that either while in fatigue.&lt;br /&gt;
&lt;br /&gt;
=== Puzzles ===&lt;br /&gt;
To get a solution for the puzzles, check out the website:&lt;br /&gt;
[http://www.erzsabet.com/TE3000Calc.html Erzabet&#039;s TE Calculators]&lt;br /&gt;
&lt;br /&gt;
====Unity questions====&lt;br /&gt;
&lt;br /&gt;
When in doubt, just say no&lt;br /&gt;
&lt;br /&gt;
There are a couple of unity questions we know of now. They are:&lt;br /&gt;
* In a time of universal deceit, telling the truth becomes a revolutionary act. Do you agree? (George Orwell) - Majority tends to answer YES [http://www.timelesscreationssl.com/RevolutionaryTruth3366.jpg See Truth example]&lt;br /&gt;
* If the post-war peace is better than the pre-war strife, yet the war itself is utterly devastating, is the war a good thing overall? - Majority tends to answer NO [http://www.timelesscreationssl.com/War3446.jpg See War example]&lt;br /&gt;
* If you try to fail and you succeed, have you failed? - Majority tends to answer NO [http://www.timelesscreationssl.com/Failure3086.jpg See Success/Failure example]&lt;br /&gt;
* If you try to fail and you succeed, have you succeeded? - [Note this is the opposite of the prior example.]&lt;br /&gt;
* Voltaire wrote, &amp;quot;Those who can make you believe absurdities, can make you commit atrocities.&amp;quot; Do you agree? - Majority tends to answer NO [http://www.timelesscreationssl.com/Voltaire3374.jpg See Voltaire example]&lt;br /&gt;
* Someone once wrote: &amp;quot;We are half ruined by conformity, but we should be wholly ruined without it.&amp;quot; Do you agree? - Majority tends to answer NO&lt;br /&gt;
&lt;br /&gt;
=== Mysterious vessel (Black Diamond) ===&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Mysterious Vessel&amp;quot; will occasionally appear in the HUD. His appearance always causes a lot of excitement and joy in Tiny Empires 3000. When he appears, the &amp;quot;Onboard Entity&amp;quot; will ask you for a lot of of credits to trade for minerals and ore, but won&#039;t say what you will be getting in exchange.  Definitely pay what he asks if you have the credits, as the Vessel is a bonus to the players. The Vessel can give you a boost in either ships or credits, if played properly. The Vessel makes random appearances -  Unknown. There is no website yet available that predicts or records past Trading sightings. Note: You only get the &amp;quot;Mysterious Vessel&amp;quot; after the rank of Trader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On arrival of the &amp;quot;Mysterious Vessel&amp;quot; there are some steps. They are:&lt;br /&gt;
* 1st month = 1st notice, warning about the Mysterious Vessels approach.&lt;br /&gt;
* 2nd month = nothing&lt;br /&gt;
* 3rd month = 2nd notice, warning again of the Mysterious Vessel.&lt;br /&gt;
* 4th month = nothing&lt;br /&gt;
* 5th month = 3rd notice (+ amount of credits asked)&lt;br /&gt;
* 6th month = 4th notice and payment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vessel sightings&#039;&#039;&#039;&lt;br /&gt;
* 03/11/09 11:19 AM SLT&lt;br /&gt;
* 03/15/09 07.39 PM SLT&lt;br /&gt;
* 03/18/09 01:19 PM SLT&lt;br /&gt;
* 03/21/09 08:55 AM SLT&lt;br /&gt;
* 03/24/09 11:18 PM SLT&lt;br /&gt;
* 03/29/09 05:51 PM SLT - Jan. 3756&lt;br /&gt;
* 04/04/09 07:30 AM SLT - Aug. 3971&lt;br /&gt;
* 04/08/09 11:26 PM SLT - Dec. 3151&lt;br /&gt;
* 04/11/09 05:24 AM SLT - Nov. 3238&lt;br /&gt;
* 04/13/09 11:12 PM SLT - Feb. 3306&lt;br /&gt;
* 04/16/09 03:37 AM SLT - Mar. 3429&lt;br /&gt;
* 04/19/09 07.34 AM SLT - Jun. 3551&lt;br /&gt;
* 04/22/09 04:23 PM SLT - Jun. 3681&lt;br /&gt;
* 04/26/09 02:13 AM SLT - Feb. 3813&lt;br /&gt;
* 04/27/09 12:40 PM SLT - Jul. 3868&lt;br /&gt;
* 04/30/09 05:02 AM SLT - Jan. 3971&lt;br /&gt;
[Please don&#039;t put unchecked info on the wiki, some people rely on the info...]&lt;br /&gt;
&lt;br /&gt;
A request from one of the readers here: Please list the in game Month/Year of the first notice when possible. Thank you.&lt;br /&gt;
&lt;br /&gt;
====Offers of Mysterious Vessel====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For one year, you may buy ships at a very low price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: BUY ships for 12 turns (and sell them if you want to make profit)&lt;br /&gt;
&lt;br /&gt;
The price of buying a ship will be incredibly low.  Not totally free, so you will need to have some credits to buy the ships. If you don&#039;t have enough gold to buy, you can always buy/sell at the same time, but be careful the selling price doesn&#039;t drop too.&lt;br /&gt;
                &lt;br /&gt;
&#039;&#039;For one year your ships will be worth more than normal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: SELL ships for 12 turns (and buy them back if you want to keep your personal fleet the same level) &lt;br /&gt;
  &lt;br /&gt;
Your ships are worth a lot with this bonus, but depending on your situation you may want to BUY and SELL at once so you do not lose total ships. However you will get a slightly higher profit if you sell all at once then buy back at a lower cost. This will take more time though it you are patient. ***This is not a true statement.  You will get less money every time you sell and lose the income and windfalls from these ships*** Buy/Sell unless you are just out for credits.&lt;br /&gt;
             &lt;br /&gt;
&#039;&#039;Offers fuel pellets, your efficiency skyrockets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: WAIT out the 12 turns to collect credits and BUY ships (when you can/want)&lt;br /&gt;
&lt;br /&gt;
Your ship efficiency will skyrocket for 12 turns, and you will get a ridiculous amount of credits per turn.  Like with any bonus that builds up your credits, buy ships when you can. Unlike old TE,the efficiency goes up instead of down when you buy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet efficiency has been raise by 100 credits/ship permanently.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: Nothing!&lt;br /&gt;
&lt;br /&gt;
This bonus permanently  increases your ship efficiency by 100cr/ship. You can check your ship efficiency by clicking on the Accounting tab in the HUD. When you get this bonus, you have nothing further to do.   This is the best bonus in my opinion, and pays off the most in the long run.&lt;br /&gt;
              &lt;br /&gt;
&#039;&#039;Purchased ships are very likely to contain surprises&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: BUY ships for 11 turns&lt;br /&gt;
&lt;br /&gt;
You will receive a surprise in credits which is close to the price of the ship you just bought. Sometimes &amp;quot;hidden chamber with a credit chip&amp;quot;, or &amp;quot;transport previous owner&amp;quot;, or &amp;quot;left-over cargo&amp;quot;. Basically you are getting ships for free or incredibly cheap. Note that for the last month of the Trader bonus year, you don&#039;t get the bonus - hence you only buy for 11 of the 12 turns.&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;ONE of your ships is worth more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: SELL ships (and buy back if you want)&lt;br /&gt;
&lt;br /&gt;
You receive messages that say, &amp;quot;Do you want to sell this ship? Perhaps it is worth something&amp;quot; during normally occurring ship buy/sell turns. Selling this ship may or may not give a profit.  Usually it takes 3-7 sales to receive the &amp;quot;rare ship&amp;quot; worth more, but depending on how many it takes (the longer it takes to find, the more it seems to be worth), you will receive between 2 and 3 times what you paid the vessel in return.  This is the only &amp;quot;Buy and Sell&amp;quot; option that you can log off and come back later and finish, as it does not finish with the trader year but will continue until you receive your pay out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You match velocities with the mysterious vessel. Your minerals vanish, to be replaced by.... nothing? Wait. Searching again, you find a liquid metallic sphere encased in a carbon shell. This must be purified Soleinium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Possibly the same substance that is used in high end [[upgrades]]? &lt;br /&gt;
&#039;&#039;(Received by Buckaroo Mu, April 8th.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have FATIGUE when the trader comes, be careful, after you pay him, you may zero out and not get any profits from fuel pellets! You may end up losing all your credits! Depending on which bonus you get or how bad your fatigue is, it is very risky!&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Information&amp;diff=621</id>
		<title>Information</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Information&amp;diff=621"/>
		<updated>2009-04-25T16:55:16Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Offers of Mysterious Vessel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Ranks]]&lt;br /&gt;
&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== General information ===&lt;br /&gt;
Tiny Empires 3000 is a massively multiplayer game that you play entirely in the HUD window in Second Life. The game is set far in the future, when the human race has spread across most of the galaxy. A devastating galactic war has ended, and the corrupt empire of old has been overthrown by a freedom-seeking rebellion force. The economy, badly damaged during the war, is starting to recover. Goods are being traded again among the various star systems.&lt;br /&gt;
&lt;br /&gt;
You start out as a Pilot with a single transport spaceship, earning a modest living by delivering goods to outlying colonies and trade outposts.&lt;br /&gt;
&lt;br /&gt;
The goal of the game is simple: Grow your trade empire by purchasing ships, joining a guild, gaining subordinates, and cultivating colonists.&lt;br /&gt;
&lt;br /&gt;
Of course, you may find that friends make for good subordinates, and subordinates can make very good friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game hud will go into idle mode after a while of no activity, similar to original Tiny Empires. In idle mode there is no income, no dues, nothing. SO there is no danger in leaving your HUD attached all night.&lt;br /&gt;
&lt;br /&gt;
For choosing your own superior, the following rules apply: the superior has to have a minimum of 5 ships, maximum 3 ranks down can hook up with a superior.&lt;br /&gt;
&lt;br /&gt;
=== Colony ===&lt;br /&gt;
====General information about colonies:====&lt;br /&gt;
* If you buy a Colony in the TE3000 HUD, then this will enable disasters.  If you don&#039;t buy a colony, then the HUD will be like the regular Full Version HUD, and you won&#039;t see any disasters.  However, unlike the Fed HUD, the default handling of a disaster is not as destructive to your colonists.  It will default to the cheapest (not free) option, and you will lose a small percentage of colonists. Another major difference from the Fed HUD, is that the zero cost option, will actually generate income for you, at a cost of 2% of your total colonists. While, the cost in colonists may seem high, there are also random events that allow colonists to join you, which have the potential to more than offset your losses if you choose this option.&lt;br /&gt;
* Each colony improves your income by 100 credits/ship to a maximum of 300 credits/ship. &lt;br /&gt;
* You can have a maximum of three (3) colonies. When you buy more (fourth, fifth, sixth,..etc.) colonies, it replaces the colony with the least citizen capacity.&lt;br /&gt;
* A recent option is that you can choose yourself which of your colonies is replaced by a new one. This only happens when you have at least three (3) colonies.&lt;br /&gt;
&lt;br /&gt;
====Minimum requirements for a colony:====&lt;br /&gt;
* Rank at least: Trader (50 ships total)&lt;br /&gt;
* Amount of total ships required are not confirmed exactly. Estimates are: &lt;br /&gt;
** 1st colony: (around) 50 ships total&lt;br /&gt;
** 2nd colony: (around) 70 ships total&lt;br /&gt;
** 3rd colony: (around) 90 ships total&lt;br /&gt;
* You get an offer to buy your first three colonies about once a day (24 hours); when you don&#039;t buy it will come back after about 1 hour&lt;br /&gt;
* For your first 3 colonies, you will receive a colonist boost equal to 50% of the new colony&#039;s capacity.&lt;br /&gt;
* Once you have 3 colonies, you will have opportunities to upgrade them.&lt;br /&gt;
** These upgrade offers will show up every 5 days.  &#039;&#039;[Actual elapsed time needs confirmation.]&#039;&#039;&lt;br /&gt;
** You will be asked which colony you wish to replace.  (Defaults to the smallest colony.)&lt;br /&gt;
** When you upgrade, you will receive a colonist boost equal to 20% of the new colony&#039;s capacity. &lt;br /&gt;
** &#039;&#039;&#039;Warning&#039;&#039;&#039;: If your total ships have declined, you may have colony offers that are smaller than the ones you already have.&lt;br /&gt;
* The max colonist % is 150%, after that, you will lose excess colonists&lt;br /&gt;
&lt;br /&gt;
Prices of colonies range from around 480K credits to over 2B credits (and still rising!), depending on rank, total ships, citizen capacity, kind of colony and maybe more variables. More research is necessary.&lt;br /&gt;
&lt;br /&gt;
====Available colonies:====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Terrestrial&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Mining&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Orbital / Man-made&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;more loot at census&#039;&#039;&lt;br /&gt;
| &#039;&#039;credit bonus at random&#039;&#039;&lt;br /&gt;
| &#039;&#039;cheaper disasters&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Terrestrial planetoid&lt;br /&gt;
| Mining asteroid&lt;br /&gt;
| Orbital laboratory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Medium terrestrial planetoid&lt;br /&gt;
| Large mining asteroid&lt;br /&gt;
| Advanced orbital laboratory&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Volcanic Dwarf Planet&lt;br /&gt;
| Iron-Nickel Moon&lt;br /&gt;
| Colony Starship&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Types of Colonies Available&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Colonist Capacity&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Terrestrial Planetoid&lt;br /&gt;
| 2,000&lt;br /&gt;
| 437,500&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Mining asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Orbital Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Advanced Orbital Laboratory&lt;br /&gt;
|2,500&lt;br /&gt;
|1,417,500&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Medium Planetoid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Large Mining asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Iron-Rich Asteroid&lt;br /&gt;
|3,200&lt;br /&gt;
|3,937,500&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Orbital Vehicle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Small Icy Moon	&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Carbonaceous Asteroid&lt;br /&gt;
|4,000&lt;br /&gt;
|8,859,375&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Icy Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Orbital Spacedock&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Orbital Base&lt;br /&gt;
|6,000&lt;br /&gt;
|18,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Volcanic Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Silicate Asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Large Volcanic Moon&lt;br /&gt;
|9,000&lt;br /&gt;
|50,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Magnesium Asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Orbital Base	&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Rocky Moon&lt;br /&gt;
|17,000&lt;br /&gt;
|122,500,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Binary Iron Asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Colony Spaceship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Advanced Colony Spaceship&lt;br /&gt;
|30,000&lt;br /&gt;
|242,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Plutonic Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Iron Asteroid Field&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Iron-Nickel Moon&lt;br /&gt;
|50,000&lt;br /&gt;
|393,750,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Volcanic Dwarf Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Small Volcanic Planet&lt;br /&gt;
|125,000&lt;br /&gt;
|484,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Selenic Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Small Volcanic Planet&lt;br /&gt;
|250,000&lt;br /&gt;
|800,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|(Yes, the same names)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Selenic Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Starbase&lt;br /&gt;
|240,000&lt;br /&gt;
|800,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Xenolith Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waterworld Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Advanced Starbase&lt;br /&gt;
|430,000&lt;br /&gt;
|1,474,560,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Telluric Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Yttric Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Artificial Moon&lt;br /&gt;
|800,000&lt;br /&gt;
|4,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Diamond-core Gas Giant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Blue-green Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Terraformed Star System&lt;br /&gt;
|2,000,000&lt;br /&gt;
|300,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ore Rich Star System&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dyson Sphere&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advice on colonies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Considering the above, it&#039;s a personal choice what to buy. But there are some &amp;quot;general rules&amp;quot; that can be helpful.&lt;br /&gt;
* When you handle one of the disasters, a man-made colony (Orbital spacedock, Colony starship, etc.) lowers the cost of handling the disaster, including the cost of research.&lt;br /&gt;
* When you need (some) extra income, the mining-type colonies gives some extra credits from time to time, and the asteroids/moons/planets (non-mining type) produce a greater output per colonist at census-time, yielding a greater overall payout for the census.&lt;br /&gt;
&lt;br /&gt;
===Disasters:===&lt;br /&gt;
&lt;br /&gt;
* Disease&lt;br /&gt;
* Corruption&lt;br /&gt;
* Piracy (The Hand of Anarchy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ask for guild protection - price and effect depend on several factors (increase of population)&lt;br /&gt;
* hire war-hardened mercs - price and effect depend on several factors (increase of population)&lt;br /&gt;
* learn about base defense (a.k.a. Research) - price and effect depend on several factors (research pays off in due time)&lt;br /&gt;
* cut a deal with pirates - price and effect depend on several factors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When someone has three colonies, the possibility comes to research:&lt;br /&gt;
* Disease&lt;br /&gt;
* Corruption&lt;br /&gt;
* &amp;quot;Hand of Anarchy&amp;quot;&lt;br /&gt;
So far: after 20x research, researching one of the disasters mentioned above results in 200 credits/ship increased efficiency and resistances to future disasters of that type. Further effects of research are not known at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Fatigue ===&lt;br /&gt;
Fatigue builds up in your fleet from too much trade activity. It only affects you after quite a long time of playing the game in a single day.  If you are affected, you will see (Fatigue) at the bottom of your ACCTS tab. It lowers your earnings 1.25% per turn.  Windfalls, commission, census and fleet earnings are all affected. Ship buying and selling are not, and guild dues are not.  It resets back to zero once per day (at around 12 PM SLT). You don&#039;t have to do anything. It resets whether you are online or off. Fatigue does not build up during idle mode.&lt;br /&gt;
&lt;br /&gt;
Taking your HUD off will not reset fatigue, only the game reset once a day will do that.  You won&#039;t lose credits, your income goes down, and if you get the mysterious diamond black ship (trader) you won&#039;t earn income from that either while in fatigue.&lt;br /&gt;
&lt;br /&gt;
=== Puzzles ===&lt;br /&gt;
To get a solution for the puzzles, check out the website:&lt;br /&gt;
[http://www.erzsabet.com/TE3000Calc.html Erzabet&#039;s TE Calculators]&lt;br /&gt;
&lt;br /&gt;
====Unity questions====&lt;br /&gt;
&lt;br /&gt;
When in doubt, just say no&lt;br /&gt;
&lt;br /&gt;
There are a couple of unity questions we know of now. They are:&lt;br /&gt;
* In a time of universal deceit, telling the truth becomes a revolutionary act. Do you agree? (George Orwell) - Majority tends to answer YES [http://www.timelesscreationssl.com/RevolutionaryTruth3366.jpg See Truth example]&lt;br /&gt;
* If the post-war peace is better than the pre-war strife, yet the war itself is utterly devastating, is the war a good thing overall? - Majority tends to answer NO [http://www.timelesscreationssl.com/War3446.jpg See War example]&lt;br /&gt;
* If you try to fail and you succeed, have you failed? - Majority tends to answer NO [http://www.timelesscreationssl.com/Failure3086.jpg See Success/Failure example]&lt;br /&gt;
* If you try to fail and you succeed, have you succeeded? - [Note this is the opposite of the prior example.]&lt;br /&gt;
* Voltaire wrote, &amp;quot;Those who can make you believe absurdities, can make you commit atrocities.&amp;quot; Do you agree? - Majority tends to answer NO [http://www.timelesscreationssl.com/Voltaire3374.jpg See Voltaire example]&lt;br /&gt;
* Someone once wrote: &amp;quot;We are half ruined by conformity, but we should be wholly ruined without it.&amp;quot; Do you agree? - Majority tends to answer NO&lt;br /&gt;
&lt;br /&gt;
=== Mysterious vessel (Black Diamond) ===&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Mysterious Vessel&amp;quot; will occasionally appear in the HUD. His appearance always causes a lot of excitement and joy in Tiny Empires 3000. When he appears, the &amp;quot;Onboard Entity&amp;quot; will ask you for a lot of of credits to trade for minerals and ore, but won&#039;t say what you will be getting in exchange.  Definitely pay what he asks if you have the credits, as the Vessel is a bonus to the players. The Vessel can give you a boost in either ships or credits, if played properly. The Vessel makes random appearances -  Unknown. There is no website yet available that predicts or records past Trading sightings. Note: You only get the &amp;quot;Mysterious Vessel&amp;quot; after the rank of Trader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On arrival of the &amp;quot;Mysterious Vessel&amp;quot; there are some steps. They are:&lt;br /&gt;
* 1st month = 1st notice, warning about the Mysterious Vessels approach.&lt;br /&gt;
* 2nd month = nothing&lt;br /&gt;
* 3rd month = 2nd notice, warning again of the Mysterious Vessel.&lt;br /&gt;
* 4th month = nothing&lt;br /&gt;
* 5th month = 3rd notice (+ amount of credits asked)&lt;br /&gt;
* 6th month = 4th notice and payment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vessel sightings&#039;&#039;&#039;&lt;br /&gt;
* 03/11/09 11:19 AM SLT&lt;br /&gt;
* 03/15/09 07.39 PM SLT&lt;br /&gt;
* 03/18/09 01:19 PM SLT&lt;br /&gt;
* 03/21/09 08:55 AM SLT&lt;br /&gt;
* 03/24/09 11:18 PM SLT&lt;br /&gt;
* 03/29/09 05:51 PM SLT - Jan. 3756&lt;br /&gt;
* 04/04/09 07:30 AM SLT - Aug. 3971&lt;br /&gt;
* 04/08/09 11:26 PM SLT - Dec. 3151&lt;br /&gt;
* 04/11/09 05:24 AM SLT - Nov. 3238&lt;br /&gt;
* 04/13/09 11:12 PM SLT - Feb. 3306&lt;br /&gt;
* 04/16/09 03:37 AM SLT - Mar. 3429&lt;br /&gt;
* 04/19/09 07.34 AM SLT - Jun. 3551&lt;br /&gt;
* 04/22/09 04:23 PM SLT - Jun. 3681&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Please don&#039;t put unchecked info on the wiki, some people rely on the info...]&lt;br /&gt;
&lt;br /&gt;
A request from one of the readers here: Please list the in game Month/Year of the first notice when possible. Thank you.&lt;br /&gt;
&lt;br /&gt;
====Offers of Mysterious Vessel====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For one year, you may buy ships at a very low price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: BUY ships for 12 turns (and sell them if you want to make profit)&lt;br /&gt;
&lt;br /&gt;
The price of buying a ship will be incredibly low.  Not totally free, so you will need to have some credits to buy the ships. If you don&#039;t have enough gold to buy, you can always buy/sell at the same time, but be careful the selling price doesn&#039;t drop too.&lt;br /&gt;
                &lt;br /&gt;
&#039;&#039;For one year your ships will be worth more than normal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: SELL ships for 12 turns (and buy them back if you want to keep your personal fleet the same level) &lt;br /&gt;
  &lt;br /&gt;
Your ships are worth a lot with this bonus, but depending on your situation you may want to BUY and SELL at once so you do not lose total ships. However you will get a slightly higher profit if you sell all at once then buy back at a lower cost. This will take more time though it you are patient. &lt;br /&gt;
             &lt;br /&gt;
&#039;&#039;Offers fuel pellets, your efficiency skyrockets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: WAIT out the 12 turns to collect credits and BUY ships (when you can/want)&lt;br /&gt;
&lt;br /&gt;
Your ship efficiency will skyrocket for 12 turns, and you will get a ridiculous amount of credits per turn.  Like with any bonus that builds up your credits, buy ships when you can. Unlike old TE,the efficiency goes up instead of down when you buy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet efficiency has been raise by 100 credits/ship permanently.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: Nothing!&lt;br /&gt;
&lt;br /&gt;
This bonus permanently  increases your ship efficiency by 100cr/ship. You can check your ship efficiency by clicking on the Accounting tab in the HUD. When you get this bonus, you have nothing further to do.   This is the best bonus in my opinion, and pays off the most in the long run.&lt;br /&gt;
              &lt;br /&gt;
&#039;&#039;Purchased ships are very likely to contain surprises&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: BUY ships for 11 turns&lt;br /&gt;
&lt;br /&gt;
You will receive a surprise in credits which is close to the price of the ship you just bought. Sometimes &amp;quot;hidden chamber with a credit chip&amp;quot;, or &amp;quot;transport previous owner&amp;quot;, or &amp;quot;left-over cargo&amp;quot;. Basically you are getting ships for free or incredibly cheap. Note that for the last month of the Trader bonus year, you don&#039;t get the bonus - hence you only buy for 11 of the 12 turns.&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;ONE of your ships is worth more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: SELL ships (and buy back if you want)&lt;br /&gt;
&lt;br /&gt;
You receive messages that say, &amp;quot;Do you want to sell this ship? Perhaps it is worth something&amp;quot; during normally occurring ship buy/sell turns. Selling this ship may or may not give a profit.  Usually it takes 3-7 sales to receive the &amp;quot;rare ship&amp;quot; worth more, but depending on how many it takes (the longer it takes to find, the more it seems to be worth), you will receive between 2 and 3 times what you paid the vessel in return.  This is the only &amp;quot;Buy and Sell&amp;quot; option that you can log off and come back later and finish, as it does not finish with the trader year but will continue until you receive your pay out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You match velocities with the mysterious vessel. Your minerals vanish, to be replaced by.... nothing? Wait. Searching again, you find a liquid metallic sphere encased in a carbon shell. This must be purified Soleinium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Possibly the same substance that is used in high end [[upgrades]]? &lt;br /&gt;
&#039;&#039;(Received by Buckaroo Mu, April 8th.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have FATIGUE when the trader comes, be careful, after you pay him, you may zero out and not get any profits from fuel pellets! You may end up losing all your credits! Depending on which bonus you get or how bad your fatigue is, it is very risky!&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Upgrades&amp;diff=596</id>
		<title>Upgrades</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Upgrades&amp;diff=596"/>
		<updated>2009-04-21T22:23:06Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Overview of upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Ranks]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
&lt;br /&gt;
====Some general information====&lt;br /&gt;
* Upgrades become available based on the number of personal ships you own.&lt;br /&gt;
* The general rule is that with every six (6) ships you buy, an upgrade &amp;quot;unlocks&amp;quot; - it can take a while however to get the upgrade offer and it might be necessary to have some buy/sell activity to trigger the upgrade&lt;br /&gt;
* Each upgrade improves the fleet efficiency by 50 credits/ship (as far as we know now)&lt;br /&gt;
* The initial cost is the cost of the upgrade at the minimum number of ships (see below).&lt;br /&gt;
* If you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier, so the initial costs are only when you buy the upgrade at the minimal required amount of personal ships&lt;br /&gt;
&lt;br /&gt;
====Overview of upgrades====&lt;br /&gt;
&lt;br /&gt;
The following upgrades are available:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Minumum Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 1,050&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 1,150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
| 1,300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 1,350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,304,000&lt;br /&gt;
| 51,200&lt;br /&gt;
| 1,400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 1,450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 1,550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 1,600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 1,650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 156,800&lt;br /&gt;
| 1,700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180,000&lt;br /&gt;
| 1,750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| 22,888,800&lt;br /&gt;
| 231,200&lt;br /&gt;
| 1,850&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| Light-weight armor plating&lt;br /&gt;
| 27,216,000&lt;br /&gt;
| 259,200&lt;br /&gt;
| 1,900&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| Navigational maps&lt;br /&gt;
| 32,056,800&lt;br /&gt;
| 288,800&lt;br /&gt;
| 1,950&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| Course-plotting system / Gravity well slingshot&lt;br /&gt;
| 37,440,000&lt;br /&gt;
| 320,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Experimental fleet of many tiny ships&lt;br /&gt;
| 42,394,400&lt;br /&gt;
| 352,800&lt;br /&gt;
| 2,050&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| Replace the rest of your fleet with smaller, nimble ships&lt;br /&gt;
| 49,948,800&lt;br /&gt;
| 387,200&lt;br /&gt;
| 2,100&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| Shrink ray (Molecular Compression Tech)&lt;br /&gt;
| 57,132,000&lt;br /&gt;
| 423,200&lt;br /&gt;
| 2,150&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| Superconductor magnet sweep&lt;br /&gt;
| 64,972,800&lt;br /&gt;
| 460,800&lt;br /&gt;
| 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| Newer cloaking technology&lt;br /&gt;
| 73,500,000&lt;br /&gt;
| 500,000&lt;br /&gt;
| 2,250&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
| Modern scanning system&lt;br /&gt;
| 82,742,400&lt;br /&gt;
| 540,800&lt;br /&gt;
| 2,300&lt;br /&gt;
|-&lt;br /&gt;
| 159&lt;br /&gt;
| Ultimate armor plating (from metallic liquid)&lt;br /&gt;
| 92,728,800&lt;br /&gt;
| 583,200&lt;br /&gt;
| 2,350&lt;br /&gt;
|-&lt;br /&gt;
| 165&lt;br /&gt;
| Engines converted to run on soleinium (metallic liquid)&lt;br /&gt;
| 103,488,000&lt;br /&gt;
| 627,200&lt;br /&gt;
| 2,400&lt;br /&gt;
|-&lt;br /&gt;
| 171&lt;br /&gt;
| Soleinium Circuits&lt;br /&gt;
| 115,048,800&lt;br /&gt;
| 672,800&lt;br /&gt;
| 2,450&lt;br /&gt;
|-&lt;br /&gt;
| 177&lt;br /&gt;
| Soleinium Engine - Jump Drive&lt;br /&gt;
| 127,440,000&lt;br /&gt;
| 720,000&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remarks====&lt;br /&gt;
&lt;br /&gt;
* The fleet efficiency can be improved further by:&lt;br /&gt;
** Buying colonies (each colony gives 100 credits/ship extra to a maximum of 300 credits/ship)&lt;br /&gt;
** Alliances: when on Broker level or higher, one can form alliances and create space ports, at four (4) space ports the fleet efficiency improves with 100 credits/ship&lt;br /&gt;
** Researching the same disaster 20 times for a 200 credits/ship bonus&lt;br /&gt;
** Permanent raise of efficiency by the Mysterious Vessel: each raise is 100 credits/ship, not known how many times this is possible (based on regular TE it can be maximized by 200 credits/ship)&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Information&amp;diff=567</id>
		<title>Information</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Information&amp;diff=567"/>
		<updated>2009-04-19T02:22:42Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Mysterious vessel (Black Diamond) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Ranks Ranks]&lt;br /&gt;
&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Upgrades Upgrades]&lt;br /&gt;
&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Terms_Used Terms Used]&lt;br /&gt;
&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Troubleshooting Troubleshooting]&lt;br /&gt;
&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Links_to_Outside_Resources Links to Outside Resources]&lt;br /&gt;
=== General information ===&lt;br /&gt;
Tiny Empires 3000 is a massively multiplayer game that you play entirely in the HUD window in Second Life. The game is set far in the future, when the human race has spread across most of the galaxy. A devastating galactic war has ended, and the corrupt empire of old has been overthrown by a freedom-seeking rebellion force. The economy, badly damaged during the war, is starting to recover. Goods are being traded again among the various star systems.&lt;br /&gt;
&lt;br /&gt;
You start out as a Pilot with a single transport spaceship, earning a modest living by delivering goods to outlying colonies and trade outposts.&lt;br /&gt;
&lt;br /&gt;
The goal of the game is simple: Grow your trade empire by purchasing ships, joining a guild, gaining subordinates, and cultivating colonists.&lt;br /&gt;
&lt;br /&gt;
Of course, you may find that friends make for good subordinates, and subordinates can make very good friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game hud will go into idle mode after a while of no activity, similar to original Tiny Empires. In idle mode there is no income, no dues, nothing. SO there is no danger in leaving your HUD attached all night.&lt;br /&gt;
&lt;br /&gt;
For choosing your own superior, the following rules apply: the superior has to have a minimum of 5 ships, maximum 3 ranks down can hook up with a superior.&lt;br /&gt;
&lt;br /&gt;
=== Colony ===&lt;br /&gt;
&#039;&#039;&#039;General information about colonies:&#039;&#039;&#039;&lt;br /&gt;
* If you buy a Colony in the TE3000 HUD, then this will enable disasters.  If you don&#039;t buy a colony, then the HUD will be like the regular Full Version HUD, and you won&#039;t see any disasters.  However, unlike the Fed HUD, the default handling of a disaster is not as destructive to your colonists.  It will default to the cheapest (not free) option, and you will lose a small percentage of colonists. Another major difference from the Fed HUD, is that the zero cost option, will actually generate income for you, at a cost of 2% of your total colonists. While, the cost in colonists may seem high, there are also random events that allow colonists to join you, which have the potential to more than offset your losses if you choose this option.&lt;br /&gt;
* Each colony improves your income by 100 credits/ship to a maximum of 300 credits/ship. &lt;br /&gt;
* You can have a maximum of three (3) colonies. When you buy more (fourth, fifth, sixth,..etc.) colonies, it replaces the colony with the least citizen capacity.&lt;br /&gt;
* A recent option is that you can choose yourself which of your colonies is replaced by a new one. This only happens when you have at least three (3) colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum requirements for a colony:&#039;&#039;&#039;&lt;br /&gt;
* Rank at least: Trader (50 ships total)&lt;br /&gt;
* Amount of total ships required are not confirmed exactly. Estimates are: &lt;br /&gt;
** 1st colony: (around) 50 ships total&lt;br /&gt;
** 2nd colony: (around) 70 ships total&lt;br /&gt;
** 3rd colony: (around) 90 ships total&lt;br /&gt;
* You get an offer to buy a colony only once a day (24 hours); when you don&#039;t buy it will come back after about 1 hour&lt;br /&gt;
* The max colonist % is 150%, after that, you will lose excess colonists&lt;br /&gt;
&lt;br /&gt;
Prices of colonies range from around 480K credits to over 2B credits (and still rising!), depending on rank, total ships, citizen capacity, kind of colony and maybe more variables. More research is necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available colonies:&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Terrestrial&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Mining&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Orbital&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;more loot at census&#039;&#039;&lt;br /&gt;
| &#039;&#039;credit bonus at random&#039;&#039;&lt;br /&gt;
| &#039;&#039;cheaper disasters&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Terrestrial planetoid&lt;br /&gt;
| Mining asteroid&lt;br /&gt;
| Orbital laboratory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Medium terrestrial planetoid&lt;br /&gt;
| Large mining asteroid&lt;br /&gt;
| Advanced orbital laboratory&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Medium terrestrial planetoid&lt;br /&gt;
| Large mining asteroid&lt;br /&gt;
| Advanced orbital&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Types of Colonies Available&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Colonist Capacity&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Terrestrial Planetoid&lt;br /&gt;
| 2,000&lt;br /&gt;
| 437,500&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Mining asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Orbital Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Advanced Orbital Laboratory&lt;br /&gt;
|2,500&lt;br /&gt;
|1,417,500&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Medium Planetoid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Large Mining asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Iron-Rich Asteroid&lt;br /&gt;
|3,200&lt;br /&gt;
|3,937,500&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Orbital Vehicle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Small Icy Moon	&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Carbonaceous Asteroid&lt;br /&gt;
|4,000&lt;br /&gt;
|8,859,375&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Icy Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Orbital Spacedock&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Orbital Base&lt;br /&gt;
|6,000&lt;br /&gt;
|18,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Volcanic Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Silicate Asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Large Volcanic Moon&lt;br /&gt;
|9,000&lt;br /&gt;
|50,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Magnesium Asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Orbital Base	&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Rocky Moon&lt;br /&gt;
|17,000&lt;br /&gt;
|122,500,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Binary Iron Asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Colony Spaceship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Advanced Colony Spaceship&lt;br /&gt;
|30,000&lt;br /&gt;
|242,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Plutonic Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Iron Asteroid Field&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Iron-Nickel Moon&lt;br /&gt;
|50,000&lt;br /&gt;
|393,750,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Volcanic Dwarf Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Small Volcanic Planet&lt;br /&gt;
|125,000&lt;br /&gt;
|484,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Selenic Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Small Volcanic Planet&lt;br /&gt;
|250,000&lt;br /&gt;
|800,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|(Yes, the same names)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Selenic Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Starbase&lt;br /&gt;
|240,000&lt;br /&gt;
|800,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Xenolith Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waterworld Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Advanced Starbase&lt;br /&gt;
|430,000&lt;br /&gt;
|1,474,560,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Telluric Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Yttric Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Artificial Moon&lt;br /&gt;
|800,000&lt;br /&gt;
|4,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Diamond-core Gas Giant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Blue-green Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Terraformed Star System&lt;br /&gt;
|8,000,000&lt;br /&gt;
|300,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ore Rich Star System&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dyson Sphere&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advice on colonies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Considering the above, it&#039;s a personal choice what to buy. But there are some &amp;quot;general rules&amp;quot; that can be helpful.&lt;br /&gt;
* When you handle one of the disasters, a man-made colony (Orbital spacedock, Colony starship, etc.) lowers the cost of handling the disaster, including the cost of research.&lt;br /&gt;
* When you need (some) extra income, the mining-type colonies gives some extra credits from time to time, and the asteroids/moons/planets (non-mining type) produce a greater output per colonist at census-time, yielding a greater overall payout for the census.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disasters:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Disease&lt;br /&gt;
* Corruption&lt;br /&gt;
* Piracy (The Hand of Anarchy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ask for guild protection - price and effect depend on several factors (increase of population)&lt;br /&gt;
* hire war-hardened mercs - price and effect depend on several factors (increase of population)&lt;br /&gt;
* learn about base defense (a.k.a. Research) - price and effect depend on several factors (research pays off in due time)&lt;br /&gt;
* cut a deal with pirates - price and effect depend on several factors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When someone has three colonies, the possibility comes to research:&lt;br /&gt;
* Disease&lt;br /&gt;
* Corruption&lt;br /&gt;
* &amp;quot;Hand of Anarchy&amp;quot;&lt;br /&gt;
So far: after 20x research, researching one of the disasters mentioned above results in 200 credits/ship increased efficiency and resistances to future disasters of that type. Further effects of research are not known at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Fatigue ===&lt;br /&gt;
Fatigue builds up in your fleet from too much trade activity. It only affects you after quite a long time of playing the game in a single day.  If you are affected, you will see (Fatigue) at the bottom of your ACCTS tab. It lowers your earnings 1.25% per turn.  Windfalls, commission, census and fleet earnings are all affected. Ship buying and selling are not, and guild dues are not.  It resets back to zero once per day (at around 12 PM SLT). You don&#039;t have to do anything. It resets whether you are online or off. Fatigue does not build up during idle mode.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Taking your HUD off will not reset fatigue, only the game reset once a day will do that.  You won&#039;t lose credits, your income goes down, and if you get the mysterious diamond black ship (trader) you won&#039;t earn income from that either while in fatigue.&lt;br /&gt;
&lt;br /&gt;
=== Puzzles ===&lt;br /&gt;
To get a solution for the puzzles, check out the website:&lt;br /&gt;
http://www.erzsabet.com/TE3000Calc.html&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity questions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When in doubt, just say no&lt;br /&gt;
&lt;br /&gt;
There are a couple of unity questions we know of now. They are:&lt;br /&gt;
* In a time of universal deceit, telling the truth becomes a revolutionary act. Do you agree? (George Orwell) - Majority tends to answer YES [http://www.timelesscreationssl.com/RevolutionaryTruth3366.jpg See Truth example]&lt;br /&gt;
* If the post-war peace is better than the pre-war strife, yet the war itself is utterly devastating, is the war a good thing overall? - Majority tends to answer NO [http://www.timelesscreationssl.com/War3446.jpg See War example]&lt;br /&gt;
* If you try to fail and you succeed, have you failed? - Majority tends to answer NO [http://www.timelesscreationssl.com/Failure3086.jpg See Success/Failure example]&lt;br /&gt;
* If you try to fail and you succeed, have you succeeded? - [Note this is the opposite of the prior example.]&lt;br /&gt;
* Voltaire wrote, &amp;quot;Those who can make you believe absurdities, can make you commit atrocities.&amp;quot; Do you agree? - Majority tends to answer NO [http://www.timelesscreationssl.com/Voltaire3374.jpg See Voltaire example]&lt;br /&gt;
* Someone once wrote: &amp;quot;We are half ruined by conformity, but we should be wholly ruined without it.&amp;quot; Do you agree? - Majority tends to answer NO&lt;br /&gt;
&lt;br /&gt;
=== Mysterious vessel (Black Diamond) ===&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Mysterious Vessel&amp;quot; will occassionaly appear in the HUD. His appearance always causes a lot of excitement and joy in Tiny Empires 3000. When he appears, the &amp;quot;Onboard Entity&amp;quot; will ask you for a lot of of credits to trade for minerals and ore, but won&#039;t say what you will be getting in exchange.  Definitely pay what he asks if you have the credits, as the Vessel is a bonus to the players. The Vessel can give you a boost in either ships or credits, if played properly. The Vessel makes random appearances -  Unknown. There is no website yet available that predicts or records past Trading sightings. Note: You only get the &amp;quot;Mysterious Vessel&amp;quot; after the rank of Trader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On arrival of the &amp;quot;Mysterious Vessel&amp;quot; there are some steps. They are:&lt;br /&gt;
* 1st month = 1st notice, warning about the Mysterious Vessels approach.&lt;br /&gt;
* 2nd month = nothing&lt;br /&gt;
* 3rd month = 2nd notice, warning again of the Mysterious Vessel.&lt;br /&gt;
* 4th month = nothing&lt;br /&gt;
* 5th month = 3rd notice (+ amount of credits asked)&lt;br /&gt;
* 6th month = 4th notice and payment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vessel sightings&#039;&#039;&#039;&lt;br /&gt;
* 03/11/09 11:19 AM SLT&lt;br /&gt;
* 03/15/09 07.39 PM SLT&lt;br /&gt;
* 03/18/09 01:19 PM SLT&lt;br /&gt;
* 03/21/09 08:55 AM SLT&lt;br /&gt;
* 03/24/09 11:18 PM SLT&lt;br /&gt;
* 03/29/09 05:51 PM SLT - Jan. 3756&lt;br /&gt;
* 04/04/09 07:30 AM SLT - Aug. 3971&lt;br /&gt;
* 04/08/09 11:26 PM SLT - Dec. 3151&lt;br /&gt;
* 04/11/09 05:24 AM SLT - Nov. 3238&lt;br /&gt;
* 04/13/09 11:12 PM SLT - Feb. 3306&lt;br /&gt;
* 04/16/09 03:37 AM SLT - Mar. 3429&lt;br /&gt;
&lt;br /&gt;
[Please don&#039;t put unchecked info on the wiki, some people rely on the info...]&lt;br /&gt;
&lt;br /&gt;
A request from one of the readers here: Please list the in game Month/Year of the first notice when possible. Thank you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offers of Mysterious Vessel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For one year, you may buy ships at a very low price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: BUY ships for 12 turns (and sell them if you want to make profit)&lt;br /&gt;
&lt;br /&gt;
The price of buying a ship will be incredibly low.  Not totally free, so you will need to have some credits to buy the ships. If you don&#039;t have enough gold to buy, you can always buy/sell at the same time, but be careful the selling price doesn&#039;t drop too.&lt;br /&gt;
                &lt;br /&gt;
&#039;&#039;For one year your ships will be worth more than normal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: SELL ships for 12 turns (and buy them back if you want to keep your personal fleet the same level) &lt;br /&gt;
  &lt;br /&gt;
Your ships are worth a lot with this bonus, but depending on your situation you may want to BUY and SELL at once so you do not lose total ships. However you will get a slightly higher profit if you sell all at once then buy back at a lower cost. This will take more time though it you are patient. &lt;br /&gt;
             &lt;br /&gt;
&#039;&#039;Offers fuel pellets, your efficiency skyrockets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: WAIT out the 12 turns to collect credits and BUY ships (when you can/want)&lt;br /&gt;
&lt;br /&gt;
Your ship efficiency will skyrocket for 12 turns, and you will get a ridiculous amount of credits per turn.  Like with any bonus that builds up your credits, buy ships when you can.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet effiencecy has been raise by 100 credits/ship permantely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: Nothing!&lt;br /&gt;
&lt;br /&gt;
This bonus permanently  increases your ship efficiency by 100cr/ship. You can check your ship efficiency by clicking on the Accounting tab in the HUD. When you get this bonus, you have nothing further to do.   This is the best bonus in my opinion, and pays off the most in the long run.&lt;br /&gt;
              &lt;br /&gt;
&#039;&#039;Purchased ships are very likely to contain surprises&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: BUY ships for 11 turns&lt;br /&gt;
&lt;br /&gt;
You will receive a surprise in credits which is close to the price of the ship you just bought. Sometimes &amp;quot;hidden chamber with a credit chip&amp;quot;, or &amp;quot;transport previous owner&amp;quot;, or &amp;quot;left-over cargo&amp;quot;. Basically you are getting ships for free or incredibly cheap. Note that for the last month of the Trader bonus year, you don&#039;t get the bonus - hence you only buy for 11 of the 12 turns.&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;ONE of your ships is worth more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: SELL ships (and buy back if you want)&lt;br /&gt;
&lt;br /&gt;
You receive messages that say, &amp;quot;Do you want to sell this ship? Perhaps it is worth something&amp;quot; during normally occuring ship buy/sell turns. Selling this ship may or may not give a profit.  Usually it takes 3-7 sales to recieve the &amp;quot;rare ship&amp;quot; worth more, but depending on how many it takes (the longer it takes to find, the more it seems to be worth), you will recieve between 2 and 3 times what you paid the vessel in return.  This is the only &amp;quot;Buy and Sell&amp;quot; option that you can log off and come back later and finish, as it does not finish with the trader year but will continue until you recieve your pay out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You match velocities with the mysterious vessel. Your minerals vanish, to be replaced by.... nothing? Wait. Searching again, you find a liquid metallic sphere encased in a carbon shell. This must be purified Soleinium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Possibly the same substance that is used in high end [[upgrades]]? &lt;br /&gt;
&#039;&#039;(Received by Buckaroo Mu, April 8th.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have FATIGUE when the trader comes, be careful, after you pay him, you may zero out and not get any profits from fuel pellets! You may end up losing all your credits! Depending on which bonus you get or how bad your fatigue is, it is very risky!&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Guilds_of_TE3000&amp;diff=368</id>
		<title>Guilds of TE3000</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Guilds_of_TE3000&amp;diff=368"/>
		<updated>2009-04-01T05:57:06Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Potential Guilds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Known Guilds and SubGroups ==&lt;br /&gt;
=== Guilds ===&lt;br /&gt;
* [[Alliance of Hera]] - the only &amp;quot;Official&amp;quot; Guild currently in the game&lt;br /&gt;
&lt;br /&gt;
=== Potential Guilds ===&lt;br /&gt;
* [[Angels of the Universe]] - Alamiga Anatine, Head of Line [http://sites.google.com/site/angeluni3k site link]&lt;br /&gt;
* [[Eternal Alliance]] - Mogul Eternally Timeless, Head of Line [http://www.TimelessCreationsSL.com/EternalAlliance.html EA page]&lt;br /&gt;
* [[Mu Trade Federation]] - Mogul Buckaroo Mu, Head of Line&lt;br /&gt;
* [[The Rebellion]] - Captain Zippo Waco&lt;br /&gt;
* [[Stargate Egypt]] - Mogul Kelly Barron, Head of Line (Guild name is not final, I&#039;m open to suggestions)&lt;br /&gt;
* [[Zero Gravity]] - Captain Johnii Nowhere, Head of Line&lt;br /&gt;
* [[Spaceballs]] - Trade Baron allykat Siamendes, Head of Line&lt;br /&gt;
* [[The Evil Monkey Conspiracy]] - Davy Jones the Sock Monkey (presently bothering Grumble Ling but willing to take a better offer), Inanimate Object and Head of Line&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All information here is voluntarily added by the lines and groups of Tiny Empires 3000. Potential Guilds listed may not become Official Guilds. Please feel free to add your lines and sub-groups as you like.&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Information&amp;diff=346</id>
		<title>Information</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Information&amp;diff=346"/>
		<updated>2009-03-31T00:03:05Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Fatigue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Ranks Ranks]&lt;br /&gt;
&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Upgrades Upgrades]&lt;br /&gt;
&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Terms_Used Terms Used]&lt;br /&gt;
&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Troubleshooting Troubleshooting]&lt;br /&gt;
&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Links_to_Outside_Resources Links to Outside Resources]&lt;br /&gt;
=== General information ===&lt;br /&gt;
Tiny Empires 3000 is a massively multiplayer game that you play entirely in the HUD window in Second Life. The game is set far in the future, when the human race has spread across most of the galaxy. A devastating galactic war has ended, and the corrupt empire of old has been overthrown by a freedom-seeking rebellion force. The economy, badly damaged during the war, is starting to recover. Goods are being traded again among the various star systems.&lt;br /&gt;
&lt;br /&gt;
You start out as a Pilot with a single transport spaceship, earning a modest living by delivering goods to outlying colonies and trade outposts.&lt;br /&gt;
&lt;br /&gt;
The goal of the game is simple: Grow your trade empire by purchasing ships, joining a guild, gaining subordinates, and cultivating colonists.&lt;br /&gt;
&lt;br /&gt;
Of course, you may find that friends make for good subordinates, and subordinates can make very good friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game hud will go into idle mode after a while of no activity, similar to original Tiny Empires. In idle mode there is no income, no dues, nothing. SO there is no danger in leaving your HUD attached all night.&lt;br /&gt;
&lt;br /&gt;
For choosing your own superior, the following rules apply: the superior has to have a minimum of 5 ships, maximum 3 ranks down can hook up with a superior.&lt;br /&gt;
&lt;br /&gt;
=== Colony ===&lt;br /&gt;
&#039;&#039;&#039;General information about colonies:&#039;&#039;&#039;&lt;br /&gt;
* If you buy a Colony in the TE3000 HUD, then this will enable disasters.  If you don&#039;t buy a colony, then the HUD will be like the regular Full Version HUD, and you won&#039;t see any disasters.  However, unlike the Fed HUD, the default handling of a disaster is not as destructive to your colonists.  It will default to the cheapest (not free) option, and you will lose a small percentage of colonists. Another major difference from the Fed HUD, is that the zero cost option, will actually generate income for you, at a cost of 2% of your total colonists. While, the cost in colonists may seem high, there are also random events that allow colonists to join you, which have the potential to more than offset your losses if you choose this option.&lt;br /&gt;
* Each colony improves your income by 100 credits/ship to a maximum of 300 credits/ship. &lt;br /&gt;
* You can have a maximum of three (3) colonies. When you buy more (fourth, fifth, sixth,..etc.) colonies, it replaces the colony with the least citizen capacity.&lt;br /&gt;
* A recent option is that you can choose yourself which of your colonies is replaced by a new one. This only happens when you have at least three (3) colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum requirements for a colony:&#039;&#039;&#039;&lt;br /&gt;
* Rank at least: Trader (50 ships total)&lt;br /&gt;
* Amount of total ships required are not confirmed exactly. Estimates are: &lt;br /&gt;
** 1st colony: (around) 50 ships total&lt;br /&gt;
** 2nd colony: (around) 70 ships total&lt;br /&gt;
** 3rd colony: (around) 90 ships total&lt;br /&gt;
* You get an offer to buy a colony only once a day (24 hours); when you don&#039;t buy it will come back after about 1 hour&lt;br /&gt;
&lt;br /&gt;
Prices of colonies range from around 480K credits to over 2B credits (and still rising!), depending on rank, total ships, citizen capacity, kind of colony and maybe more variables. More research is necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available colonies:&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Terrestrial&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Mining&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Orbital&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;more loot at census&#039;&#039;&lt;br /&gt;
| &#039;&#039;credit bonus at random&#039;&#039;&lt;br /&gt;
| &#039;&#039;cheaper disasters&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Terrestrial planetoid&lt;br /&gt;
| Mining asteroid&lt;br /&gt;
| Orbital laboratory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Medium terrestrial planetoid&lt;br /&gt;
| Large mining asteroid&lt;br /&gt;
| Advanced orbital laboratory&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Medium terrestrial planetoid&lt;br /&gt;
| Large mining asteroid&lt;br /&gt;
| Advanced orbital&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Types of Colonies Available&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Colonist Capacity&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Terrestrial Planetoid&lt;br /&gt;
| 2,000&lt;br /&gt;
| 437,500&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Mining asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Orbital Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Advanced Orbital Laboratory&lt;br /&gt;
|2,500&lt;br /&gt;
|1,417,500&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Medium Planetoid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Large Mining asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Iron-Rich Asteroid&lt;br /&gt;
|3,200&lt;br /&gt;
|3,937,500&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Orbital Vehicle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Small Icy Moon	&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Carbonaceous Asteroid&lt;br /&gt;
|4,000&lt;br /&gt;
|8,859,375&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Icy Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Orbital Spacedock&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Orbital Base&lt;br /&gt;
|6,000&lt;br /&gt;
|18,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Volcanic Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Silicate Asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Large Volcanic Moon&lt;br /&gt;
|9,000&lt;br /&gt;
|50,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Magnesium Asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Orbital Base	&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Rocky Moon&lt;br /&gt;
|17,000&lt;br /&gt;
|122,500,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Binary Iron Asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Colony Spaceship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Advanced Colony Spaceship&lt;br /&gt;
|30,000&lt;br /&gt;
|242,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Plutonic Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Iron Asteroid Field&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Iron-Nickel Moon&lt;br /&gt;
|50,000&lt;br /&gt;
|393,750,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Volcanic Dwarf Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Small Volcanic Planet&lt;br /&gt;
|125,000&lt;br /&gt;
|484,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Selenic Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Small Volcanic Planet&lt;br /&gt;
|250,000&lt;br /&gt;
|800,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|(Yes, the same names)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Selenic Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Starbase&lt;br /&gt;
|240,000&lt;br /&gt;
|800,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Xenolith Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waterworld Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Advanced Starbase&lt;br /&gt;
|430,000&lt;br /&gt;
|1,474,560,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Telluric Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Yttric Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Artificial Moon&lt;br /&gt;
|800,000&lt;br /&gt;
|2,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Diamond-core Gas Giant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Blue-green Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Terraformed Star System&lt;br /&gt;
|8,000,000&lt;br /&gt;
|300,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ore Rich Star System&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dyson Sphere&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advice on colonies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Considering the above, it&#039;s a personal choice what to buy. But there are some &amp;quot;general rules&amp;quot; that can be helpful.&lt;br /&gt;
* When you handle one of the disasters, a man-made colony (Orbital spacedock, Colony starship, etc.) lowers the cost of handling the disaster, including the cost of research.&lt;br /&gt;
* When you need (some) extra income, the mining-type colonies gives some extra credits from time to time, and the asteroids/moons/planets (non-mining type) produce a greater output per colonist at census-time, yielding a greater overall payout for the census.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disasters:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Disease&lt;br /&gt;
* Corruption&lt;br /&gt;
* Piracy (The Hand of Anarchy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ask for guild protection - price and effect depend on several factors (increase of population)&lt;br /&gt;
* hire war-hardened mercs - price and effect depend on several factors (increase of population)&lt;br /&gt;
* learn about base defense (a.k.a. Research) - price and effect depend on several factors (research pays off in due time)&lt;br /&gt;
* cut a deal with pirates - price and effect depend on several factors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When someone has three colonies, the possibility comes to research:&lt;br /&gt;
* Disease&lt;br /&gt;
* Corruption&lt;br /&gt;
* &amp;quot;Hand of Anarchy&amp;quot;&lt;br /&gt;
So far: after 20x research, researching one of the disasters mentioned above results in 200 credits/ship increased efficiency and resistances to future disasters of that type. Further effects of research are not known at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Fatigue ===&lt;br /&gt;
Fatigue builds up in your fleet from too much trade activity. It only affects you after quite a long time of playing the game in a single day.  If you are affected, you will see (Fatigue) at the bottom of your ACCTS tab. It lowers your earnings 1.25% per turn.  Windfalls, commission, census and fleet earnings are all affected. Ship buying and selling are not, and guild dues are not.  It resets back to zero once per day (at around 12 PM SLT). You don&#039;t have to do anything. It resets whether you are online or off. Fatigue does not build up during idle mode.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Taking your HUD off will not reset fatigue, only the game reset once a day will do that.  You won&#039;t lose credits, your income goes down, and if you get the mysterious diamond black ship (trader) you won&#039;t earn income from that either while in fatigue.&lt;br /&gt;
&lt;br /&gt;
=== Puzzles ===&lt;br /&gt;
To get a solution for the puzzles, check out the website:&lt;br /&gt;
http://www.erzsabet.com/TE3000Calc.html&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity questions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When in doubt, just say no&lt;br /&gt;
&lt;br /&gt;
There are a couple of unity questions we know of now. They are:&lt;br /&gt;
* In a time of universal deceit, telling the truth becomes a revolutionary act. Do you agree? (George Orwell) - Majority tends to answer YES [http://www.timelesscreationssl.com/RevolutionaryTruth3366.jpg See Truth example]&lt;br /&gt;
* If the post-war peace is better than the pre-war strife, yet the war itself is utterly devastating, is the war a good thing overall? - Majority tends to answer NO [http://www.timelesscreationssl.com/War3446.jpg See War example]&lt;br /&gt;
* If you try to fail and you succeed, have you failed? - Majority tends to answer NO [http://www.timelesscreationssl.com/Failure3086.jpg See Success/Failure example]&lt;br /&gt;
* If you try to fail and you succeed, have you succeeded? - [Note this is the opposite of the prior example.]&lt;br /&gt;
* Voltaire wrote, &amp;quot;Those who can make you believe absurdities, can make you commit atrocities.&amp;quot; Do you agree? - Majority tends to answer NO [http://www.timelesscreationssl.com/Voltaire3374.jpg See Voltaire example]&lt;br /&gt;
&lt;br /&gt;
=== Mysterious vessel (Black Diamond) ===&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Mysterious Vessel&amp;quot; will occassionaly appear in the HUD. His appearance always causes a lot of excitement and joy in Tiny Empires 3000. When he appears, the &amp;quot;Onboard Entity&amp;quot; will ask you for a lot of of credits to trade for minerals and ore, but won&#039;t say what you will be getting in exchange.  Definitely pay what he asks if you have the credits, as the Vessel is a bonus to the players. The Vessel can give you a boost in either ships or credits, if played properly. The Vessel makes random appearances -  Unknown. There is no website yet available that predicts or records past Trading sightings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On arrival of the &amp;quot;Mysterious Vessel&amp;quot; there are some steps. They are:&lt;br /&gt;
* 1st month = 1st notice, warning about the Mysterious Vessels approach.&lt;br /&gt;
* 2nd month = nothing&lt;br /&gt;
* 3rd month = 2nd notice, warning again of the Mysterious Vessel.&lt;br /&gt;
* 4th month = nothing&lt;br /&gt;
* 5th month = 3rd notice (+ amount of credits asked)&lt;br /&gt;
* 6th month = 4th notice and payment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vessel sightings&#039;&#039;&#039;&lt;br /&gt;
* 03/11/09 11:19 AM SLT&lt;br /&gt;
* 03/15/09 7.39 PM SLT&lt;br /&gt;
* 03/18/09 01:19 PM SLT&lt;br /&gt;
* 03/21/09 08:55 AM SLT&lt;br /&gt;
* 03/24/09 11:18 PM SLT&lt;br /&gt;
* 03/29/09 5:51 PM  SLT - Jan. 3756&lt;br /&gt;
* ... SLT - ... &lt;br /&gt;
&lt;br /&gt;
A request from one of the readers here: Please list the in game Month/Year of the first notice when possible. Thank you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offers of Mysterious Vessel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For one year, you may buy ships at a very low price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: BUY ships for 12 turns (and sell them if you want to make profit)&lt;br /&gt;
&lt;br /&gt;
The price of buying a ship will be incredibly low.  Not totally free, so you will need to have some credits to buy the ships. If you don&#039;t have enough gold to buy, you can always buy/sell at the same time, but be careful the selling price doesn&#039;t drop too.&lt;br /&gt;
                &lt;br /&gt;
&#039;&#039;For one year your ships will be worth more than normal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: SELL ships for 12 turns (and buy them back if you want to keep your personal fleet the same level) &lt;br /&gt;
  &lt;br /&gt;
Your ships are worth a lot with this bonus, but depending on your situation you may want to BUY and SELL at once so you do not lose total ships. However you will get a slightly higher profit if you sell all at once then buy back at a lower cost. This will take more time though it you are patient. &lt;br /&gt;
             &lt;br /&gt;
&#039;&#039;Offers fuel pellets, your efficiency skyrockets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: WAIT out the 12 turns to collect credits and BUY ships (when you can/want)&lt;br /&gt;
&lt;br /&gt;
Your ship efficiency will skyrocket for 12 turns, and you will get a ridiculous amount of credits per turn.  Like with any bonus that builds up your credits, buy ships when you can.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet effiencecy has been raise by 100 credits/ship permantely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: Nothing!&lt;br /&gt;
&lt;br /&gt;
This bonus permanently  increases your ship efficiency by 100cr/ship. You can check your ship efficiency by clicking on the Accounting tab in the HUD. When you get this bonus, you have nothing further to do.   This is the best bonus in my opinion, and pays off the most in the long run.&lt;br /&gt;
              &lt;br /&gt;
&#039;&#039;Purchased ships are very likely to contain surprises&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: BUY ships for 11 turns&lt;br /&gt;
&lt;br /&gt;
You will receive a surprise in credits which is close to the price of the ship you just bought. Sometimes &amp;quot;hidden chamber with a credit chip&amp;quot;, or &amp;quot;transport previous owner&amp;quot;, or &amp;quot;left-over cargo&amp;quot;. Basically you are getting ships for free or incredibly cheap. Note that for the last month of the Trader bonus year, you don&#039;t get the bonus - hence you only buy for 11 of the 12 turns.&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;ONE of your ships is worth more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What to do: SELL ships (and buy back if you want)&lt;br /&gt;
&lt;br /&gt;
You receive messages that say, &amp;quot;Do you want to sell this ship? Perhaps it is worth something&amp;quot; during normally occuring ship buy/sell turns. Selling this ship may or may not give a profit.  Usually it takes 3-7 sales to recieve the &amp;quot;rare ship&amp;quot; worth more, but depending on how many it takes (the longer it takes to find, the more it seems to be worth), you will recieve between 2 and 3 times what you paid the vessel in return.  This is the only &amp;quot;Buy and Sell&amp;quot; option that you can log off and come back later and finish, as it does not finish with the trader year but will continue until you recieve your pay out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have FATIGUE when the trader comes, be careful, after you pay him, you may zero out and not get any profits from fuel pellets! You may end up losing all your credits! Depending on which bonus you get or how bad your fatigue is, it is very risky!&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=345</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=345"/>
		<updated>2009-03-30T23:44:41Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Upgrades Upgrades]&lt;br /&gt;
&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Information Information]&lt;br /&gt;
&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Terms_Used Terms Used]&lt;br /&gt;
&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Troubleshooting Troubleshooting]&lt;br /&gt;
&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Links_to_Outside_Resources Links to Outside Resources]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 499&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 999&lt;br /&gt;
| 25%&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 9,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000 +&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| Flagship Completed (start 25k)&lt;br /&gt;
| 30%&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| unknown&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million. This is when a ship price reaches over 1 million (about 58 ships personal).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Director&#039;s Quest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call of Leadership&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call to Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call To Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 3&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
=== Other information ===&lt;br /&gt;
More information can be found at the page [http://malixu.me.uk/tinyempires3k/index.php?title=Terms_Used Terms Used].&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=282</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=282"/>
		<updated>2009-03-26T02:27:41Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Upgrades Upgrades]&lt;br /&gt;
&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Information Information]&lt;br /&gt;
&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Terms_Used Terms Used]&lt;br /&gt;
&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Troubleshooting Troubleshooting]&lt;br /&gt;
&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Links_to_Outside_Resources Links to Outside Resources]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 499&lt;br /&gt;
| 25%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 999&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 9,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 400&lt;br /&gt;
| 250&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000 +&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| secret&lt;br /&gt;
| 305&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + flagship&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| unknown&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million. This is when a ship price reaches over 1 million (about 58 ships personal).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call to Leadership&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These seems to be for higher ranking Captains, giving them options on their Path to Leadership.&lt;br /&gt;
&amp;quot;Although your overall fleet is large enough, you don&#039;t have enough personal ships to begin the call of leadership.&amp;quot;&lt;br /&gt;
It seems that Tiny Empires 3000, like it&#039;s classic counterpart has a path to complete to the highest level. Next you may get this:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promotied without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveller at a waystation introduces herslef as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  you paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offter to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
- Call to Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade condisions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled vetrans nod your way in appriciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call To Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
Step 3 will cost 800mil credits...&lt;br /&gt;
Step 4 probably costs 1.6bil....&lt;br /&gt;
&lt;br /&gt;
=== Other information ===&lt;br /&gt;
More information can be found at the page [http://malixu.me.uk/tinyempires3k/index.php?title=Terms_Used Terms Used].&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Information&amp;diff=187</id>
		<title>Information</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Information&amp;diff=187"/>
		<updated>2009-03-21T23:44:02Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: New page: Information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Information&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=186</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=186"/>
		<updated>2009-03-21T18:58:51Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 499&lt;br /&gt;
| 25%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 999&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 9,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 400&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000 - 19,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 20,000 - ? plus flagship&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million.&lt;br /&gt;
&lt;br /&gt;
I believe this is when a ship price reaches over 1 million&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
=== Other information ===&lt;br /&gt;
More information can be found at the page [http://malixu.me.uk/tinyempires3k/index.php?title=Terms_Used Terms Used].&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some general information&#039;&#039;&#039;&lt;br /&gt;
* Upgrades become available based on the number of personal ships you own.&lt;br /&gt;
* The general rule is that with every six (6) ships you buy, an upgrade &amp;quot;unlocks&amp;quot; - it can take a while however to get the upgrade offer and it might be necessary to have some buy/sell activity to trigger the upgrade&lt;br /&gt;
* Each upgrade improves the fleet efficiency by 50 credits/ship (as far as we know now)&lt;br /&gt;
* The initial cost is the cost of the upgrade at the minimum number of ships (see below).&lt;br /&gt;
* If you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier, so the initial costs are only when you buy the upgrade at the minimal required amount of personal ships&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overview of upgrades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following upgrades are available:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Initial Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 1,050&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 1,150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
| 1,300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 1,350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,349,000&lt;br /&gt;
| 52,200&lt;br /&gt;
| 1,400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 1,450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 1,550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 1,600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 1,650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 156,800&lt;br /&gt;
| 1,700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180.000&lt;br /&gt;
| 1,750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| 22,888,800&lt;br /&gt;
| 231,200&lt;br /&gt;
| 1,850&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| Light-weight armor plating&lt;br /&gt;
| 27,216,000&lt;br /&gt;
| 259,200&lt;br /&gt;
| 1,900&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| Navigational maps/Course-plotting system&lt;br /&gt;
| 32,056,800&lt;br /&gt;
| 288,800&lt;br /&gt;
| 1,950&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| Newfangled VR rigs&lt;br /&gt;
| 37,440,000&lt;br /&gt;
| 320,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Gravity well sling shot&lt;br /&gt;
| ?&lt;br /&gt;
| 320,000&lt;br /&gt;
| 2,050&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| Experimental fleet of many tiny ships&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 2,100&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| Replace the rest of your fleet with smaller, nible ships&lt;br /&gt;
| ?&lt;br /&gt;
| 355,000&lt;br /&gt;
| 2,150&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| Shrink ray&lt;br /&gt;
| ?&lt;br /&gt;
| 390,000&lt;br /&gt;
| 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| Superconductor magnet sweep&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 2,250&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
| Newer cloaking technology&lt;br /&gt;
| ?&lt;br /&gt;
| 460,800&lt;br /&gt;
| 1,300&lt;br /&gt;
|-&lt;br /&gt;
| 159&lt;br /&gt;
| Modern scanning system&lt;br /&gt;
| ?&lt;br /&gt;
| 500,000&lt;br /&gt;
| 2,350&lt;br /&gt;
|-&lt;br /&gt;
| 165&lt;br /&gt;
| Soleinium metal armor&lt;br /&gt;
| ?&lt;br /&gt;
| 540,600 (?)&lt;br /&gt;
| 2,400&lt;br /&gt;
|-&lt;br /&gt;
| 171&lt;br /&gt;
| Engines converted to run on soleinium&lt;br /&gt;
| ?&lt;br /&gt;
| 583,200&lt;br /&gt;
| 2,450&lt;br /&gt;
|-&lt;br /&gt;
| 176&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 627,200&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remarks&#039;&#039;&lt;br /&gt;
* From amount of ships needed 111 (Navigational maps), there is no cross-reference yet, so the amount of ships needed and price can be other than mentioned (up to 111 ships, the list is 100% accurate)&lt;br /&gt;
* The fleet efficiency can be improved further by:&lt;br /&gt;
** Buying colonies (each colony gives 100 credits/ship extra to a maximum of 300 credits/ship)&lt;br /&gt;
** Alliances: when on Broker level or higher, one can form alliances and create space ports, at four (4) space ports the fleet efficiency improves with 100 credits/ship&lt;br /&gt;
** Permanent raise of efficiency by the Mysterious Vessel: each raise is 100 credits/ship, not known how many times this is possible (based on regular TE it can be maximized by 200 credits/ship)&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=147</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=147"/>
		<updated>2009-03-21T01:02:11Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade baron(ess)&lt;br /&gt;
| 100 - 499&lt;br /&gt;
| 25%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 999&lt;br /&gt;
| 25%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 9,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 400&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000 - 19,999&lt;br /&gt;
| 30%&lt;br /&gt;
| 300&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 20,000 - ? plus flagship&lt;br /&gt;
| 30%&lt;br /&gt;
| 200&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 100 (assume)&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million.&lt;br /&gt;
&lt;br /&gt;
I believe this is when a ship price reaches over 1 million&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships of their own cannot recruit.&lt;br /&gt;
* Players with less than 5 ships cannot receive ships as gifts.&lt;br /&gt;
* You can only give gifts to a maximum of 1 rank above you or 3 ranks below you&lt;br /&gt;
* You can keep subs up to 5 ranks below your own. &lt;br /&gt;
* You cannot choose a superior more than 3 ranks above your own.&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 50cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Initial Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,349,000&lt;br /&gt;
| 52,200&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 156,800&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180.000&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| 22,888,800&lt;br /&gt;
| 231,200&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| Light-weight armor plating&lt;br /&gt;
| 27,216,000&lt;br /&gt;
| 259,200&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| Navigational maps&lt;br /&gt;
| 32,056,800&lt;br /&gt;
| 288,800&lt;br /&gt;
| 950&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| Newfangled VR rigs&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| Gravity Well Sling Shot&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1,050&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Many Tiny Ships&lt;br /&gt;
| 55,036,800&lt;br /&gt;
| 352,800&lt;br /&gt;
| 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| More Tiny Ships&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1,150&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| Shrink Ray&lt;br /&gt;
| 72,790,400&lt;br /&gt;
| 423,200&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| Powerful Magnet for lost shrunk cargo&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| New Cloaks&lt;br /&gt;
| 95,000,000&lt;br /&gt;
| 500,000&lt;br /&gt;
| 1,300&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Modern Scanners&lt;br /&gt;
| ?&lt;br /&gt;
| 540,800&lt;br /&gt;
| 1,350&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Ultimate Liquid Armor&lt;br /&gt;
| ?&lt;br /&gt;
| 583,200&lt;br /&gt;
| 1400&lt;br /&gt;
|-&lt;br /&gt;
| 240&lt;br /&gt;
| Solenium Fuel&lt;br /&gt;
| 150,528,000&lt;br /&gt;
| 627,200&lt;br /&gt;
| 1400&lt;br /&gt;
|-&lt;br /&gt;
Note Ships and buy price do not match on most since please refer to price modifier since someone changed all the ships required &lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=140</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=140"/>
		<updated>2009-03-20T16:48:15Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Oops I am so sorry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 50cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Initial Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,349,000&lt;br /&gt;
| 52,200&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 156,800&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180.000&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| 22,888,800&lt;br /&gt;
| 231,200&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| Light-weight armor plating&lt;br /&gt;
| 27,216,000&lt;br /&gt;
| 259,200&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| Navigational maps&lt;br /&gt;
| 32,056,800&lt;br /&gt;
| 288,800&lt;br /&gt;
| 950&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| Newfangled VR rigs&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| Gravity Well Sling Shot&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1,050&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Many Tiny Ships&lt;br /&gt;
| 55,036,800&lt;br /&gt;
| 352,800&lt;br /&gt;
| 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| More Tiny Ships&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1,150&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| Shrink Ray&lt;br /&gt;
| 72,790,400&lt;br /&gt;
| 423,200&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| Powerful Magnet for lost shrunk cargo&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| New Cloaks&lt;br /&gt;
| 95,000,000&lt;br /&gt;
| 500,000&lt;br /&gt;
| 1,300&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Modern Scanners&lt;br /&gt;
| ?&lt;br /&gt;
| 540,800&lt;br /&gt;
| 1,350&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Ultimate Liquid Armor&lt;br /&gt;
| ?&lt;br /&gt;
| 583,200&lt;br /&gt;
| 1400&lt;br /&gt;
|-&lt;br /&gt;
Note Ships and buy price do not match on most since please refer to price modifier since someone changed all the ships required &lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=133</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=133"/>
		<updated>2009-03-19T20:46:01Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranks and Ships ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! Title&lt;br /&gt;
! Fleet From&lt;br /&gt;
! Fleet To&lt;br /&gt;
! Commission/ship&lt;br /&gt;
! Dues&lt;br /&gt;
! SPF&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 900&lt;br /&gt;
| 15%&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 800&lt;br /&gt;
| 15%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20&lt;br /&gt;
| 49&lt;br /&gt;
| 700&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 600&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron/ess&lt;br /&gt;
| 100&lt;br /&gt;
| 499&lt;br /&gt;
| 500&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500&lt;br /&gt;
| 999&lt;br /&gt;
| 400&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000&lt;br /&gt;
| 9,999&lt;br /&gt;
| 300&lt;br /&gt;
| 30%&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000&lt;br /&gt;
| 24,999&lt;br /&gt;
| 200&lt;br /&gt;
| 30%&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + flagship&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild Leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
&lt;br /&gt;
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships of their own cannot recruit.&lt;br /&gt;
* Players with less than 5 ships cannot receive ships as gifts.&lt;br /&gt;
* You can only give gifts to a maximum of 1 rank above you or 3 ranks below you&lt;br /&gt;
* You can keep subs up to 5 ranks below your own.  &lt;br /&gt;
* You cannot choose a superior more than 3 ranks above your own.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 50cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Initial Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,349,000&lt;br /&gt;
| 52,200&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 156,800&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180.000&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| 22,888,800&lt;br /&gt;
| 231,200&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| Course-Plotting System (?)&lt;br /&gt;
| 27,216,000&lt;br /&gt;
| 259,200&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| Newfangled VR rigs&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 950&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| Gravity Well Sling Shot&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Many Tiny Ships&lt;br /&gt;
| 55,036,800&lt;br /&gt;
| 352,800&lt;br /&gt;
| 1050&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| More Tiny Ships&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1100&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| Shrink Ray&lt;br /&gt;
| 72,790,400&lt;br /&gt;
| 423,200&lt;br /&gt;
| 1150&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| Powerful Magnet for lost shrunk cargo&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1200&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| New Cloaks&lt;br /&gt;
| 95,000,000&lt;br /&gt;
| 500,000&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Modern Scanners&lt;br /&gt;
| ?&lt;br /&gt;
| 540,800&lt;br /&gt;
| 1300&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=132</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=132"/>
		<updated>2009-03-19T20:45:27Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranks and Ships ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! Title&lt;br /&gt;
! Fleet From&lt;br /&gt;
! Fleet To&lt;br /&gt;
! Commission/ship&lt;br /&gt;
! Dues&lt;br /&gt;
! SPF&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 900&lt;br /&gt;
| 15%&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 800&lt;br /&gt;
| 15%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20&lt;br /&gt;
| 49&lt;br /&gt;
| 700&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 600&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron/ess&lt;br /&gt;
| 100&lt;br /&gt;
| 499&lt;br /&gt;
| 500&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500&lt;br /&gt;
| 999&lt;br /&gt;
| 400&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000&lt;br /&gt;
| 9,999&lt;br /&gt;
| 300&lt;br /&gt;
| 30%&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000&lt;br /&gt;
| 24,999&lt;br /&gt;
| 200&lt;br /&gt;
| 30%&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + flagship&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild Leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
&lt;br /&gt;
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships of their own cannot recruit.&lt;br /&gt;
* Players with less than 5 ships cannot receive ships as gifts.&lt;br /&gt;
* You can only give gifts to a maximum of 1 rank above you or 3 ranks below you&lt;br /&gt;
* You can keep subs up to 5 ranks below your own.  &lt;br /&gt;
* You cannot choose a superior more than 3 ranks above your own.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 50cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Initial Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,349,000&lt;br /&gt;
| 52,200&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 156,800&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180.000&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| 22,888,800&lt;br /&gt;
| 231,200&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| Course-Plotting System (?)&lt;br /&gt;
| 27,216,000&lt;br /&gt;
| 259,200&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| Newfangled VR rigs&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 950&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| Gravity Well Sling Shot&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Many Tiny Ships&lt;br /&gt;
| 55,036,800&lt;br /&gt;
| 352,800&lt;br /&gt;
| 1050&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| More Tiny Ships&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1100&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| Shrink Ray&lt;br /&gt;
| 72,790,400&lt;br /&gt;
| 423,200&lt;br /&gt;
| 1150&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| Powerful Magnet for lost shrunk cargo&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1200&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| New Cloaks&lt;br /&gt;
| 95,000,000&lt;br /&gt;
| 500,000&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| New Cloaks&lt;br /&gt;
| &lt;br /&gt;
| 540,800&lt;br /&gt;
| 1300&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=128</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=128"/>
		<updated>2009-03-18T22:42:12Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Ranks and Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranks and Ships ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! Title&lt;br /&gt;
! Fleet From&lt;br /&gt;
! Fleet To&lt;br /&gt;
! Commission/ship&lt;br /&gt;
! Dues&lt;br /&gt;
! SPF&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 900&lt;br /&gt;
| 15%&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 800&lt;br /&gt;
| 15%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20&lt;br /&gt;
| 49&lt;br /&gt;
| 700&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 600&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron/ess&lt;br /&gt;
| 100&lt;br /&gt;
| 499&lt;br /&gt;
| 500&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500&lt;br /&gt;
| 999&lt;br /&gt;
| 400&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000&lt;br /&gt;
| 9,999&lt;br /&gt;
| 300&lt;br /&gt;
| 30%&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000&lt;br /&gt;
| 24,999&lt;br /&gt;
| 200&lt;br /&gt;
| 30%&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + flagship&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild Leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
&lt;br /&gt;
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships of their own cannot recruit.&lt;br /&gt;
* Players with less than 5 ships cannot receive ships as gifts.&lt;br /&gt;
* You can only give gifts to a maximum of 1 rank above you or 3 ranks below you&lt;br /&gt;
* You can keep subs up to 5 ranks below your own.  &lt;br /&gt;
* You cannot choose a superior more than 3 ranks above your own.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 50cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Initial Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,349,000&lt;br /&gt;
| 52,200&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 156,800&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180.000&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| 22,888,800&lt;br /&gt;
| 231,200&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| Course-Plotting System (?)&lt;br /&gt;
| 27,216,000&lt;br /&gt;
| 259,200&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| Newfangled VR rigs&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 950&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| Gravity Well Sling Shot&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Many Tiny Ships&lt;br /&gt;
| 55,036,800&lt;br /&gt;
| 352,800&lt;br /&gt;
| 1050&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| More Tiny Ships&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1100&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| Shrink Ray&lt;br /&gt;
| 72,790,400&lt;br /&gt;
| 423,200&lt;br /&gt;
| 1150&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| Powerful Magnet for lost shrunk cargo&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1200&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| New Cloaks&lt;br /&gt;
| 95,000,000&lt;br /&gt;
| 500,000&lt;br /&gt;
| 1250&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=121</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=121"/>
		<updated>2009-03-18T04:12:52Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranks and Ships ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! Title&lt;br /&gt;
! Fleet From&lt;br /&gt;
! Fleet To&lt;br /&gt;
! Commission/ship&lt;br /&gt;
! Dues&lt;br /&gt;
! SPF&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 900&lt;br /&gt;
| 15%&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 800&lt;br /&gt;
| 15%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20&lt;br /&gt;
| 49&lt;br /&gt;
| 700&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 600&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron/ess&lt;br /&gt;
| 100&lt;br /&gt;
| 499&lt;br /&gt;
| 500&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500&lt;br /&gt;
| 999&lt;br /&gt;
| 400&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000&lt;br /&gt;
| 9,999&lt;br /&gt;
| 300&lt;br /&gt;
| 30%&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000&lt;br /&gt;
| 24,999&lt;br /&gt;
| 200&lt;br /&gt;
| 30%&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild Leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
&lt;br /&gt;
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships of their own cannot recruit.&lt;br /&gt;
* Players with less than 5 ships cannot receive ships as gifts.&lt;br /&gt;
* You can only give gifts to a maximum of 1 rank above you or 3 ranks below you&lt;br /&gt;
* You can recruit up to 5 ranks below your own.  &lt;br /&gt;
* You cannot choose a superior more than 3 ranks above your own.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 50cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Initial Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,349,000&lt;br /&gt;
| 52,200&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 156,800&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180.000&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| Course-Plotting System&lt;br /&gt;
| 43,840,000&lt;br /&gt;
| 320,000&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Newfangled VR rigs&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 950&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Gravity Well Sling Shot&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| 156&lt;br /&gt;
| Many Tiny Ships&lt;br /&gt;
| 55,036,800&lt;br /&gt;
| 352,800&lt;br /&gt;
| 1050&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| More Tiny Ships&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1100&lt;br /&gt;
|-&lt;br /&gt;
| 172&lt;br /&gt;
| Shrink Ray&lt;br /&gt;
| 72790400&lt;br /&gt;
| 423,200&lt;br /&gt;
| 1150&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Powerful Magnet for lost shrunk cargo&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1200&lt;br /&gt;
|-&lt;br /&gt;
| 190&lt;br /&gt;
| New Cloaks&lt;br /&gt;
| 95,000,000&lt;br /&gt;
| 500000&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=120</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=120"/>
		<updated>2009-03-18T02:18:03Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranks and Ships ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! Title&lt;br /&gt;
! Fleet From&lt;br /&gt;
! Fleet To&lt;br /&gt;
! Commission/ship&lt;br /&gt;
! Dues&lt;br /&gt;
! SPF&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 900&lt;br /&gt;
| 15%&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 800&lt;br /&gt;
| 15%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20&lt;br /&gt;
| 49&lt;br /&gt;
| 700&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 600&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron/ess&lt;br /&gt;
| 100&lt;br /&gt;
| 499&lt;br /&gt;
| 500&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500&lt;br /&gt;
| 999&lt;br /&gt;
| 400&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000&lt;br /&gt;
| 9,999&lt;br /&gt;
| 300&lt;br /&gt;
| 30%&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000&lt;br /&gt;
| 24,999&lt;br /&gt;
| 200&lt;br /&gt;
| 30%&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild Leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
&lt;br /&gt;
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships of their own cannot recruit.&lt;br /&gt;
* Players with less than 5 ships cannot receive ships as gifts.&lt;br /&gt;
* You can only give gifts to a maximum of 1 rank above you or 3 ranks below you&lt;br /&gt;
* You can recruit up to 5 ranks below your own.  &lt;br /&gt;
* You cannot choose a superior more than 3 ranks above your own.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 50cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Initial Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,349,000&lt;br /&gt;
| 52,200&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 156,800&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180.000&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| Course-Plotting System&lt;br /&gt;
| 43,840,000&lt;br /&gt;
| 320,000&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Newfangled VR rigs&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 950&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Gravity Well Sling Shot&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| 156&lt;br /&gt;
| Many Tiny Ships&lt;br /&gt;
| 55,036,800&lt;br /&gt;
| 352,800&lt;br /&gt;
| 1050&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| More Tiny Ships&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1100&lt;br /&gt;
|-&lt;br /&gt;
| 172&lt;br /&gt;
| Shrink Ray&lt;br /&gt;
| 72790400&lt;br /&gt;
| 423,200&lt;br /&gt;
| 1150&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Powerful Magnet for lost shrunk cargo&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1200&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=119</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=119"/>
		<updated>2009-03-18T01:31:58Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranks and Ships ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! Title&lt;br /&gt;
! Fleet From&lt;br /&gt;
! Fleet To&lt;br /&gt;
! Commission/ship&lt;br /&gt;
! Dues&lt;br /&gt;
! SPF&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 900&lt;br /&gt;
| 15%&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 800&lt;br /&gt;
| 15%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20&lt;br /&gt;
| 49&lt;br /&gt;
| 700&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 600&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron/ess&lt;br /&gt;
| 100&lt;br /&gt;
| 499&lt;br /&gt;
| 500&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500&lt;br /&gt;
| 999&lt;br /&gt;
| 400&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000&lt;br /&gt;
| 9,999&lt;br /&gt;
| 300&lt;br /&gt;
| 30%&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000&lt;br /&gt;
| 24,999&lt;br /&gt;
| 200&lt;br /&gt;
| 30%&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild Leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
&lt;br /&gt;
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships of their own cannot recruit.&lt;br /&gt;
* Players with less than 5 ships cannot receive ships as gifts.&lt;br /&gt;
* You can only give gifts to a maximum of 1 rank above you or 3 ranks below you&lt;br /&gt;
* You can recruit up to 5 ranks below your own.  &lt;br /&gt;
* You cannot choose a superior more than 3 ranks above your own.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 50cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Initial Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,349,000&lt;br /&gt;
| 52,200&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 156,800&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180.000&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| Course-Plotting System&lt;br /&gt;
| 43,840,000&lt;br /&gt;
| 320,000&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Newfangled VR rigs&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 950&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Gravity Well Sling Shot&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| 156&lt;br /&gt;
| Many Tiny Ships&lt;br /&gt;
| 55,036,800&lt;br /&gt;
| 352,800&lt;br /&gt;
| 1050&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| More Tiny Ships&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1100&lt;br /&gt;
|-&lt;br /&gt;
| 172&lt;br /&gt;
| Shrink Ray(molecular compression)&lt;br /&gt;
| 72790400&lt;br /&gt;
| 423,200&lt;br /&gt;
| 1150&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Powerful Magnet for lost shrunk cargo&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1200&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=118</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=118"/>
		<updated>2009-03-18T01:28:58Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranks and Ships ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! Title&lt;br /&gt;
! Fleet From&lt;br /&gt;
! Fleet To&lt;br /&gt;
! Commission/ship&lt;br /&gt;
! Dues&lt;br /&gt;
! SPF&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 900&lt;br /&gt;
| 15%&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 800&lt;br /&gt;
| 15%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20&lt;br /&gt;
| 49&lt;br /&gt;
| 700&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 600&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron/ess&lt;br /&gt;
| 100&lt;br /&gt;
| 499&lt;br /&gt;
| 500&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500&lt;br /&gt;
| 999&lt;br /&gt;
| 400&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000&lt;br /&gt;
| 9,999&lt;br /&gt;
| 300&lt;br /&gt;
| 30%&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000&lt;br /&gt;
| 24,999&lt;br /&gt;
| 200&lt;br /&gt;
| 30%&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild Leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
&lt;br /&gt;
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships of their own cannot recruit.&lt;br /&gt;
* Players with less than 5 ships cannot receive ships as gifts.&lt;br /&gt;
* You can only give gifts to a maximum of 1 rank above you or 3 ranks below you&lt;br /&gt;
* You can recruit up to 5 ranks below your own.  &lt;br /&gt;
* You cannot choose a superior more than 3 ranks above your own.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 50cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Initial Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,349,000&lt;br /&gt;
| 52,200&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 156,800&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180.000&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| Course-Plotting System&lt;br /&gt;
| 43,840,000&lt;br /&gt;
| 320,000&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Newfangled VR rigs&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 950&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Gravity Well Sling Shot&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| 183&lt;br /&gt;
| Many Tiny Ships&lt;br /&gt;
| 64,562,400&lt;br /&gt;
| 352,800&lt;br /&gt;
| 1050&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| More Tiny Ships&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1100&lt;br /&gt;
|-&lt;br /&gt;
| 172&lt;br /&gt;
| Shrink Ray(molecular compression)&lt;br /&gt;
| 72790400&lt;br /&gt;
| 423,200&lt;br /&gt;
| 1150&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Powerful Magnet for lost shrunk cargo&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1200&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=117</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=117"/>
		<updated>2009-03-18T01:27:17Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranks and Ships ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! Title&lt;br /&gt;
! Fleet From&lt;br /&gt;
! Fleet To&lt;br /&gt;
! Commission/ship&lt;br /&gt;
! Dues&lt;br /&gt;
! SPF&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 900&lt;br /&gt;
| 15%&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 800&lt;br /&gt;
| 15%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20&lt;br /&gt;
| 49&lt;br /&gt;
| 700&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 600&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron/ess&lt;br /&gt;
| 100&lt;br /&gt;
| 499&lt;br /&gt;
| 500&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500&lt;br /&gt;
| 999&lt;br /&gt;
| 400&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000&lt;br /&gt;
| 9,999&lt;br /&gt;
| 300&lt;br /&gt;
| 30%&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000&lt;br /&gt;
| 24,999&lt;br /&gt;
| 200&lt;br /&gt;
| 30%&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild Leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
&lt;br /&gt;
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships of their own cannot recruit.&lt;br /&gt;
* Players with less than 5 ships cannot receive ships as gifts.&lt;br /&gt;
* You can only give gifts to a maximum of 1 rank above you or 3 ranks below you&lt;br /&gt;
* You can recruit up to 5 ranks below your own.  &lt;br /&gt;
* You cannot choose a superior more than 3 ranks above your own.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 50cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Initial Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,349,000&lt;br /&gt;
| 52,200&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 156,800&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180.000&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| Course-Plotting System&lt;br /&gt;
| 43,840,000&lt;br /&gt;
| 320,000&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Newfangled VR rigs&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 950&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Gravity Well Sling Shot&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| 183&lt;br /&gt;
| Many Tiny Ships&lt;br /&gt;
| 64,562,400&lt;br /&gt;
| ?&lt;br /&gt;
| 1050&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| More Tiny Ships&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1100&lt;br /&gt;
|-&lt;br /&gt;
| 172&lt;br /&gt;
| Shrink Ray(molecular compression)&lt;br /&gt;
| 72790400&lt;br /&gt;
| 423,200&lt;br /&gt;
| 1150&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Powerful Magnet for lost shrunk cargo&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1200&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=116</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=116"/>
		<updated>2009-03-18T01:26:10Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranks and Ships ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! Title&lt;br /&gt;
! Fleet From&lt;br /&gt;
! Fleet To&lt;br /&gt;
! Commission/ship&lt;br /&gt;
! Dues&lt;br /&gt;
! SPF&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 900&lt;br /&gt;
| 15%&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 800&lt;br /&gt;
| 15%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20&lt;br /&gt;
| 49&lt;br /&gt;
| 700&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 600&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron/ess&lt;br /&gt;
| 100&lt;br /&gt;
| 499&lt;br /&gt;
| 500&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500&lt;br /&gt;
| 999&lt;br /&gt;
| 400&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000&lt;br /&gt;
| 9,999&lt;br /&gt;
| 300&lt;br /&gt;
| 30%&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000&lt;br /&gt;
| 24,999&lt;br /&gt;
| 200&lt;br /&gt;
| 30%&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild Leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
&lt;br /&gt;
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships of their own cannot recruit.&lt;br /&gt;
* Players with less than 5 ships cannot receive ships as gifts.&lt;br /&gt;
* You can only give gifts to a maximum of 1 rank above you or 3 ranks below you&lt;br /&gt;
* You can recruit up to 5 ranks below your own.  &lt;br /&gt;
* You cannot choose a superior more than 3 ranks above your own.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 50cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Initial Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,349,000&lt;br /&gt;
| 52,200&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 156,800&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180.000&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| Course-Plotting System&lt;br /&gt;
| 43,840,000&lt;br /&gt;
| 320,000&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Newfangled VR rigs&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Gravity Well Sling Shot&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 183&lt;br /&gt;
| Many Tiny Ships&lt;br /&gt;
| 64,562,400&lt;br /&gt;
| ?&lt;br /&gt;
| 1050&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| More Tiny Ships&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1100&lt;br /&gt;
|-&lt;br /&gt;
| 172&lt;br /&gt;
| Shrink Ray(molecular compression)&lt;br /&gt;
| 72790400&lt;br /&gt;
| 423,200&lt;br /&gt;
| 1150&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Powerful Magnet for lost shrunk cargo&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1200&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=115</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=115"/>
		<updated>2009-03-18T00:56:21Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranks and Ships ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! Title&lt;br /&gt;
! Fleet From&lt;br /&gt;
! Fleet To&lt;br /&gt;
! Commission/ship&lt;br /&gt;
! Dues&lt;br /&gt;
! SPF&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 900&lt;br /&gt;
| 15%&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 800&lt;br /&gt;
| 15%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20&lt;br /&gt;
| 49&lt;br /&gt;
| 700&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 600&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron/ess&lt;br /&gt;
| 100&lt;br /&gt;
| 499&lt;br /&gt;
| 500&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500&lt;br /&gt;
| 999&lt;br /&gt;
| 400&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000&lt;br /&gt;
| 9,999&lt;br /&gt;
| 300&lt;br /&gt;
| 30%&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000&lt;br /&gt;
| 24,999&lt;br /&gt;
| 200&lt;br /&gt;
| 30%&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild Leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
&lt;br /&gt;
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships of their own cannot recruit.&lt;br /&gt;
* Players with less than 5 ships cannot receive ships as gifts.&lt;br /&gt;
* You can only give gifts to a maximum of 1 rank above you or 3 ranks below you&lt;br /&gt;
* You can recruit up to 5 ranks below your own.  &lt;br /&gt;
* You cannot choose a superior more than 3 ranks above your own.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 50cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Initial Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,349,000&lt;br /&gt;
| 52,200&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 156,800&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180.000&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| Course-Plotting System&lt;br /&gt;
| 43,840,000&lt;br /&gt;
| 320,000&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Newfangled VR rigs&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Gravity Well Sling Shot&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 183&lt;br /&gt;
| Many Tiny Ships&lt;br /&gt;
| 64,562,400&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| More Tiny Ships&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Shrink Ray&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Powerful Magnet for lost shrunk cargo&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 239&lt;br /&gt;
| NEW MOLECULAR COMPRESSION&lt;br /&gt;
| 101,144,800&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=112</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=112"/>
		<updated>2009-03-17T20:59:13Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranks and Ships ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! Title&lt;br /&gt;
! Fleet From&lt;br /&gt;
! Fleet To&lt;br /&gt;
! Commission/ship&lt;br /&gt;
! Dues&lt;br /&gt;
! SPF&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 900&lt;br /&gt;
| 15%&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 800&lt;br /&gt;
| 15%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20&lt;br /&gt;
| 49&lt;br /&gt;
| 700&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 600&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron/ess&lt;br /&gt;
| 100&lt;br /&gt;
| 499&lt;br /&gt;
| 500&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500&lt;br /&gt;
| 999&lt;br /&gt;
| 400&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000&lt;br /&gt;
| 9,999&lt;br /&gt;
| 300&lt;br /&gt;
| 30%&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000&lt;br /&gt;
| ?&lt;br /&gt;
| 200&lt;br /&gt;
| 30%&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild Leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
&lt;br /&gt;
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships of their own cannot recruit.&lt;br /&gt;
* Players with less than 5 ships cannot receive ships as gifts.&lt;br /&gt;
* You can only give gifts to a maximum of 1 rank above you or 3 ranks below you&lt;br /&gt;
* You can recruit up to 5 ranks below your own.  &lt;br /&gt;
* You cannot choose a superior more than 3 ranks above your own.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 50cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Initial Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,349,000&lt;br /&gt;
| 52,200&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 141.103&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180.000&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| Course-Plotting System&lt;br /&gt;
| 43,840,000&lt;br /&gt;
| 320,000&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Newfangled VR rigs&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Gravity Well Sling Shot&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 183&lt;br /&gt;
| Many Tiny Ships&lt;br /&gt;
| 64,562,400&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| More Tiny Ships&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Shrink Ray&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Powerful Magnet for lost shrunk cargo&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=111</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=111"/>
		<updated>2009-03-17T20:53:43Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranks and Ships ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! Title&lt;br /&gt;
! Fleet From&lt;br /&gt;
! Fleet To&lt;br /&gt;
! Commission/ship&lt;br /&gt;
! Dues&lt;br /&gt;
! SPF&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 900&lt;br /&gt;
| 15%&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 800&lt;br /&gt;
| 15%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20&lt;br /&gt;
| 49&lt;br /&gt;
| 700&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 600&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron/ess&lt;br /&gt;
| 100&lt;br /&gt;
| 499&lt;br /&gt;
| 500&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500&lt;br /&gt;
| 999&lt;br /&gt;
| 400&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000&lt;br /&gt;
| 9,999&lt;br /&gt;
| 300&lt;br /&gt;
| 30%&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000&lt;br /&gt;
| ?&lt;br /&gt;
| 200&lt;br /&gt;
| 30%&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild Leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
&lt;br /&gt;
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships of their own cannot recruit.&lt;br /&gt;
* Players with less than 5 ships cannot receive ships as gifts.&lt;br /&gt;
* You can only give gifts to a maximum of 1 rank above you or 3 ranks below you&lt;br /&gt;
* You can recruit up to 5 ranks below your own.  &lt;br /&gt;
* You cannot choose a superior more than 3 ranks above your own.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 50cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Initial Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,349,000&lt;br /&gt;
| 52,200&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 141.103&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180.000&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| Course-Plotting System&lt;br /&gt;
| 43,840,000&lt;br /&gt;
| 320,000&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Newfangled VR rigs&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Gravity Well Sling Shot&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 183&lt;br /&gt;
| Many Tiny Ships&lt;br /&gt;
| 64,562,400&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| More Tiny Ships&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Shrink Ray&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Powerful Magnet for lost shrunk cargo&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=110</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=110"/>
		<updated>2009-03-17T20:52:51Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranks and Ships ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! Title&lt;br /&gt;
! Fleet From&lt;br /&gt;
! Fleet To&lt;br /&gt;
! Commission/ship&lt;br /&gt;
! Dues&lt;br /&gt;
! SPF&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 900&lt;br /&gt;
| 15%&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 800&lt;br /&gt;
| 15%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20&lt;br /&gt;
| 49&lt;br /&gt;
| 700&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 600&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron/ess&lt;br /&gt;
| 100&lt;br /&gt;
| 499&lt;br /&gt;
| 500&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500&lt;br /&gt;
| 999&lt;br /&gt;
| 400&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000&lt;br /&gt;
| 9,999&lt;br /&gt;
| 300&lt;br /&gt;
| 30%&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000&lt;br /&gt;
| ?&lt;br /&gt;
| 200&lt;br /&gt;
| 30%&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild Leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
&lt;br /&gt;
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships of their own cannot recruit.&lt;br /&gt;
* Players with less than 5 ships cannot receive ships as gifts.&lt;br /&gt;
* You can only give gifts to a maximum of 1 rank above you or 3 ranks below you&lt;br /&gt;
* You can recruit up to 5 ranks below your own.  &lt;br /&gt;
* You cannot choose a superior more than 3 ranks above your own.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 50cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Initial Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,349,000&lt;br /&gt;
| 52,200&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 141.103&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180.000&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| Course-Plotting System&lt;br /&gt;
| 43,840,000&lt;br /&gt;
| 320,000&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| Newfangled VR rigs&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Gravity Well Sling Shot&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 183&lt;br /&gt;
| Many Tiny Ships&lt;br /&gt;
| 64,562,400&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| More Tiny Ships&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Shrink Ray&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Powerful Magnet for lost shrunk cargo&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=109</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=109"/>
		<updated>2009-03-17T20:50:20Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranks and Ships ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! Title&lt;br /&gt;
! Fleet From&lt;br /&gt;
! Fleet To&lt;br /&gt;
! Commission/ship&lt;br /&gt;
! Dues&lt;br /&gt;
! SPF&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 900&lt;br /&gt;
| 15%&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 800&lt;br /&gt;
| 15%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20&lt;br /&gt;
| 49&lt;br /&gt;
| 700&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 600&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron/ess&lt;br /&gt;
| 100&lt;br /&gt;
| 499&lt;br /&gt;
| 500&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500&lt;br /&gt;
| 999&lt;br /&gt;
| 400&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000&lt;br /&gt;
| 9,999&lt;br /&gt;
| 300&lt;br /&gt;
| 30%&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000&lt;br /&gt;
| ?&lt;br /&gt;
| 200&lt;br /&gt;
| 30%&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild Leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
&lt;br /&gt;
At some moment, when you are Trade Broker, prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships of their own cannot recruit.&lt;br /&gt;
* Players with less than 5 ships cannot receive ships as gifts.&lt;br /&gt;
* You can only give gifts to a maximum of 1 rank above you or 3 ranks below you&lt;br /&gt;
* You can recruit up to 5 ranks below your own.  &lt;br /&gt;
* You cannot choose a superior more than 3 ranks above your own.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 50cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Initial Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,349,000&lt;br /&gt;
| 52,200&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 141.103&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180.000&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| Course-Plotting System&lt;br /&gt;
| 43,840,000&lt;br /&gt;
| 320,000&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 183&lt;br /&gt;
| Many Tiny Ships&lt;br /&gt;
| 64,562,400&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Newfangled VR rigs&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=64</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=64"/>
		<updated>2009-03-15T06:04:06Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Ranks and Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranks and Ships ==&lt;br /&gt;
&lt;br /&gt;
The price per ship is calculated as follows:&lt;br /&gt;
&amp;lt;# of personal ships&amp;gt; * &amp;lt;# of personal ships&amp;gt; * 300&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! Title&lt;br /&gt;
! Fleet From&lt;br /&gt;
! Fleet To&lt;br /&gt;
! Commission/ship&lt;br /&gt;
! Dues&lt;br /&gt;
! SPF&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilut&lt;br /&gt;
| 1&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Ronner&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 900&lt;br /&gt;
| 15%&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Couriar&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 800&lt;br /&gt;
| 15%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchint&lt;br /&gt;
| 20&lt;br /&gt;
| 49&lt;br /&gt;
| 700&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Tradar&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 600&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Barun/iss&lt;br /&gt;
| 100&lt;br /&gt;
| 499&lt;br /&gt;
| 500&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Brokar&lt;br /&gt;
| 500&lt;br /&gt;
| 999&lt;br /&gt;
| 400&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogal&lt;br /&gt;
| 1,000&lt;br /&gt;
| 4,999&lt;br /&gt;
| 300&lt;br /&gt;
| 30%&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captun&lt;br /&gt;
| 10,000&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Derectur&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild Leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ship pricing formulas are as follows:&lt;br /&gt;
&lt;br /&gt;
Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
&lt;br /&gt;
Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
&lt;br /&gt;
Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
&lt;br /&gt;
Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 500cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Initial Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,349,000&lt;br /&gt;
| 52,200&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Leprechauns to kill engine gremlins&lt;br /&gt;
| 10,935,000&lt;br /&gt;
| 135,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=63</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=63"/>
		<updated>2009-03-15T04:15:21Z</updated>

		<summary type="html">&lt;p&gt;72.242.36.217: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranks and Ships ==&lt;br /&gt;
&lt;br /&gt;
The price per ship is calculated as follows:&lt;br /&gt;
&amp;lt;# of personal ships&amp;gt; * &amp;lt;# of personal ships&amp;gt; * 300&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! Title&lt;br /&gt;
! Fleet From&lt;br /&gt;
! Fleet To&lt;br /&gt;
! Commission/ship&lt;br /&gt;
! Dues&lt;br /&gt;
! SPF&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 900&lt;br /&gt;
| 15%&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 800&lt;br /&gt;
| 15%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20&lt;br /&gt;
| 49&lt;br /&gt;
| 700&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 600&lt;br /&gt;
| 20%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron/ess&lt;br /&gt;
| 100&lt;br /&gt;
| 499&lt;br /&gt;
| 500&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500&lt;br /&gt;
| 999&lt;br /&gt;
| 400&lt;br /&gt;
| 25%&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000&lt;br /&gt;
| 4,999&lt;br /&gt;
| 300&lt;br /&gt;
| 30%&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild Leader&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ship pricing formulas are as follows:&lt;br /&gt;
&lt;br /&gt;
Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
&lt;br /&gt;
Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
&lt;br /&gt;
Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
&lt;br /&gt;
Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrades become available based on the number of personal ships you own. Each upgrade improves the fleet efficiency by 500cr / ship The initial cost is the cost of the upgrade at the minimum number of ships; if you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier. So the initial costs are only when you buy the upgrade at the minimal required amount of personal ships.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Initial Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,349,000&lt;br /&gt;
| 52,200&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Leprechauns to kill engine gremlins&lt;br /&gt;
| 10,935,000&lt;br /&gt;
| 135,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.242.36.217</name></author>
	</entry>
</feed>