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	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Upgrades&amp;diff=344</id>
		<title>Upgrades</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Upgrades&amp;diff=344"/>
		<updated>2009-03-30T21:12:20Z</updated>

		<summary type="html">&lt;p&gt;71.252.93.14: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[http://malixu.me.uk/tinyempires3k/index.php?title=Ranks Ranks]&lt;br /&gt;
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[http://malixu.me.uk/tinyempires3k/index.php?title=Information Information]&lt;br /&gt;
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[http://malixu.me.uk/tinyempires3k/index.php?title=Terms_Used Terms Used]&lt;br /&gt;
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[http://malixu.me.uk/tinyempires3k/index.php?title=Troubleshooting Troubleshooting]&lt;br /&gt;
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[http://malixu.me.uk/tinyempires3k/index.php?title=Links_to_Outside_Resources Links to Outside Resources]&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some general information&#039;&#039;&#039;&lt;br /&gt;
* Upgrades become available based on the number of personal ships you own.&lt;br /&gt;
* The general rule is that with every six (6) ships you buy, an upgrade &amp;quot;unlocks&amp;quot; - it can take a while however to get the upgrade offer and it might be necessary to have some buy/sell activity to trigger the upgrade&lt;br /&gt;
* Each upgrade improves the fleet efficiency by 50 credits/ship (as far as we know now)&lt;br /&gt;
* The initial cost is the cost of the upgrade at the minimum number of ships (see below).&lt;br /&gt;
* If you choose to purchase the upgrade later its cost will be: number of personal ships x multiplier, so the initial costs are only when you buy the upgrade at the minimal required amount of personal ships&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overview of upgrades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following upgrades are available:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! No. Ships&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Initial Cost&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Eff. bonus (total)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Repair Bot&lt;br /&gt;
| 300&lt;br /&gt;
| 100&lt;br /&gt;
| 1,050&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Cargo Pods&lt;br /&gt;
| 28,800&lt;br /&gt;
| 3,200&lt;br /&gt;
| 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Recalibrate Engines&lt;br /&gt;
| 108,000&lt;br /&gt;
| 7,200&lt;br /&gt;
| 1,150&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Scanner Upgrade&lt;br /&gt;
| 268,800&lt;br /&gt;
| 12,800&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| VR Rigs&lt;br /&gt;
| 540,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Plasma cooled refrigeration system&lt;br /&gt;
| 957,000&lt;br /&gt;
| 29,000&lt;br /&gt;
| 1,300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Merchant grade navigation system&lt;br /&gt;
| 1,528,800&lt;br /&gt;
| 39,200&lt;br /&gt;
| 1,350&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Install an Ops module&lt;br /&gt;
| 2,304,000&lt;br /&gt;
| 51,200&lt;br /&gt;
| 1,400&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Engine upgrade&lt;br /&gt;
| 3,304,800&lt;br /&gt;
| 64,800&lt;br /&gt;
| 1,450&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| 4,560,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Second engine upgrade&lt;br /&gt;
| 6,098,400&lt;br /&gt;
| 96,800&lt;br /&gt;
| 1,550&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Low-power thrusters&lt;br /&gt;
| 7,948,800&lt;br /&gt;
| 115,200&lt;br /&gt;
| 1,600&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| SUV&#039;s&lt;br /&gt;
| 10,140,000&lt;br /&gt;
| 135,200&lt;br /&gt;
| 1,650&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Hire task master/fleet manager&lt;br /&gt;
| 12,700,800&lt;br /&gt;
| 156,800&lt;br /&gt;
| 1,700&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| Automated inventory module&lt;br /&gt;
| 15,660,000&lt;br /&gt;
| 180.000&lt;br /&gt;
| 1,750&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| Modern repair bots&lt;br /&gt;
| 19,046,400&lt;br /&gt;
| 204,800&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Armor plating&lt;br /&gt;
| 22,888,800&lt;br /&gt;
| 231,200&lt;br /&gt;
| 1,850&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| Light-weight armor plating&lt;br /&gt;
| 27,216,000&lt;br /&gt;
| 259,200&lt;br /&gt;
| 1,900&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| Navigational maps&lt;br /&gt;
| 32,056,800&lt;br /&gt;
| 288,800&lt;br /&gt;
| 1,950&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| Course-plotting system / Gravity well slingshot&lt;br /&gt;
| 37,440,000&lt;br /&gt;
| 320,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Experimental fleet of many tiny ships&lt;br /&gt;
| 42,394,400&lt;br /&gt;
| 352,800&lt;br /&gt;
| 2,050&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| Replace the rest of your fleet with smaller, nimble ships&lt;br /&gt;
| 49,948,800&lt;br /&gt;
| 387,200&lt;br /&gt;
| 2,100&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| Shrink ray (Molecular Compression Tech)&lt;br /&gt;
| 57,132,000&lt;br /&gt;
| 423,200&lt;br /&gt;
| 2,150&lt;br /&gt;
|-&lt;br /&gt;
| 143 (141?)&lt;br /&gt;
| Superconductor magnet sweep&lt;br /&gt;
| 65,894,400&lt;br /&gt;
| 460,800&lt;br /&gt;
| 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 150 (147?)&lt;br /&gt;
| Newer cloaking technology&lt;br /&gt;
| 75,000,000&lt;br /&gt;
| 500,000&lt;br /&gt;
| 2,250&lt;br /&gt;
|-&lt;br /&gt;
| 158 (153?)&lt;br /&gt;
| Modern scanning system&lt;br /&gt;
| ?&lt;br /&gt;
| 540,800&lt;br /&gt;
| 2,300&lt;br /&gt;
|-&lt;br /&gt;
| 163 (159?)&lt;br /&gt;
| Soleinium metal armor&lt;br /&gt;
| 95,061,600&lt;br /&gt;
| 583,200?&lt;br /&gt;
| 2,350&lt;br /&gt;
|-&lt;br /&gt;
| 165&lt;br /&gt;
| Engines converted to run on soleinium&lt;br /&gt;
| 103,488,000&lt;br /&gt;
| 627,200&lt;br /&gt;
| 2,400&lt;br /&gt;
|-&lt;br /&gt;
| 171&lt;br /&gt;
| Soleinium Circuits&lt;br /&gt;
| 115,048,800&lt;br /&gt;
| 672,800&lt;br /&gt;
| 2,450&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remarks&#039;&#039;&lt;br /&gt;
* From amount of ships needed 123, there is no cross-reference yet, so the amount of ships needed and price can be other than mentioned (up to 123 ships, the list is 100% accurate) &lt;br /&gt;
* The fleet efficiency can be improved further by:&lt;br /&gt;
** Buying colonies (each colony gives 100 credits/ship extra to a maximum of 300 credits/ship)&lt;br /&gt;
** Alliances: when on Broker level or higher, one can form alliances and create space ports, at four (4) space ports the fleet efficiency improves with 100 credits/ship&lt;br /&gt;
** Researching the same disaster 20 times for a 200 credits/ship bonus&lt;br /&gt;
** Permanent raise of efficiency by the Mysterious Vessel: each raise is 100 credits/ship, not known how many times this is possible (based on regular TE it can be maximized by 200 credits/ship)&lt;/div&gt;</summary>
		<author><name>71.252.93.14</name></author>
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