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	<id>https://malixu.me.uk/tinyempires3k/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=24.64.223.205</id>
	<title>Tiny Empires 3k - User contributions [en-gb]</title>
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	<updated>2026-04-17T16:17:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Colonies&amp;diff=1156</id>
		<title>Colonies</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Colonies&amp;diff=1156"/>
		<updated>2009-06-22T06:23:09Z</updated>

		<summary type="html">&lt;p&gt;24.64.223.205: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Ranks]]&lt;br /&gt;
&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
====General information about colonies:====&lt;br /&gt;
* Colonies are critical to your ability to generate revenue, especially at higher ranks.  &lt;br /&gt;
* Once you buy a Colony, this will enable disasters, similar to the Fed HUD in regular TE. However, unlike the Fed HUD, the default handling of a disaster is not as destructive to your colonists.  It will default to the cheapest (not free) option, and you will only lose a few colonists. Another major difference from the Fed HUD, is that the zero cost option, will actually generate income for you, at a cost of 2% of your total colonists. While the cost in colonists may seem high, there are also random events which allow colonists to join you (normally 1%, but occasionally as much as 5%), which have the potential to more than offset your losses if you choose this option.&lt;br /&gt;
* Each colony improves your income by 100 credits/ship to a maximum of 300 credits/ship. &lt;br /&gt;
* You can have a maximum of three (3) colonies. When you buy more (fourth, fifth, sixth,..etc.) colonies, you can choose which of your colonies is replaced by the new one. This only happens when you have at least three (3) colonies.&lt;br /&gt;
&lt;br /&gt;
====Minimum requirements for a colony:====&lt;br /&gt;
* Rank at least: Trader (50 ships total)&lt;br /&gt;
* Amount of total ships required are not confirmed exactly. Estimates are: &lt;br /&gt;
** 1st colony: (around) 50 ships total&lt;br /&gt;
** 2nd colony: (around) 60 ships total&lt;br /&gt;
** 3rd colony: (around) 80 ships total&lt;br /&gt;
* You get an offer to buy your first three colonies about once a day (24 hours); when you don&#039;t buy it will come back after about 1 hour&lt;br /&gt;
* For your first 3 colonies, you will receive a colonist boost equal to 50% of the new colony&#039;s capacity.&lt;br /&gt;
* Once you have 3 colonies, you will have opportunities to upgrade them.&lt;br /&gt;
** These upgrade offers will show up every 4-5 days, although the delay can be significantly longer. Many players have reported waiting 2 weeks or more. Frequency of upgrade offers MAY depend upon your current colony population percentage - this has not been confirmed.&lt;br /&gt;
** You will be asked which colony you wish to replace.  (Defaults to the smallest colony.)If your colonies are all of the same size, and you miss the &#039;which colony would you like to replace?&#039; message, it defaults to colony number 1. This may have been the oldest colony, need more evidence to confirm.&lt;br /&gt;
** When you upgrade, you will receive a colonist boost equal to 20% of the new colony&#039;s capacity. &lt;br /&gt;
** &#039;&#039;&#039;Warning&#039;&#039;&#039;: If your total ships have declined, you may have colony offers that are smaller than the ones you already have.&lt;br /&gt;
* The max colonist % is 150%, after that, you will lose excess colonists&lt;br /&gt;
&lt;br /&gt;
====Advice on colonies====&lt;br /&gt;
It&#039;s a personal choice on what to buy. But here are some &amp;quot;general rules&amp;quot; that can be helpful.&lt;br /&gt;
* Terrestrial colonies provide bonus credits per colonist at census time.  This bonus decreases with rank, but the bonuses are cumulative.  So, 3 terrestrial colonies will yield 3x the bonus of a single one.&lt;br /&gt;
* A man-made colony (Orbital spacedock, Colony starship, etc.) lowers the cost of disaster handling and research.&lt;br /&gt;
* Mining colonies randomly yield bonus credit payments, as well as quantities of enectrium.  (Enectrium is required for building the flagship for the [[Director&#039;s Quest]].)&lt;br /&gt;
&lt;br /&gt;
====Colony Types====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Examples&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Terrestrial&lt;br /&gt;
| Higher payout per colonist at census&lt;br /&gt;
| Terrestrial planetoid, Volcanic Dwarf Planet, Telluric Planet&lt;br /&gt;
|-&lt;br /&gt;
| Mining&lt;br /&gt;
| Random credit bonuses &amp;amp; random quantities of ore&lt;br /&gt;
| Mining asteroid, Iron-Nickel Moon, Yttric Planet&lt;br /&gt;
|-&lt;br /&gt;
| Orbital / Man-made&lt;br /&gt;
| Discounted disaster handling and research&lt;br /&gt;
| Orbital laboratory, Colony Starship, Advanced Starbase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Colony Classes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Colonist Capacity&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Total Ships Required&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Terrestrial Planetoid&lt;br /&gt;
| 2,000&lt;br /&gt;
| 437,500&lt;br /&gt;
| Min: 50&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Mining asteroid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Max: 149&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Orbital Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Advanced Orbital Laboratory&lt;br /&gt;
|2,500&lt;br /&gt;
|1,417,500&lt;br /&gt;
| Min: 90&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Medium Planetoid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: 224&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Large Mining asteroid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Iron-Rich Asteroid&lt;br /&gt;
|3,200&lt;br /&gt;
|3,937,500&lt;br /&gt;
| Min: 150&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Orbital Vehicle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: 299&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Small Icy Moon	&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Carbonaceous Asteroid&lt;br /&gt;
|4,000&lt;br /&gt;
|8,859,375&lt;br /&gt;
| Min: 225&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Icy Moon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Max: 499&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Orbital Spacedock&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Orbital Base&lt;br /&gt;
|6,000&lt;br /&gt;
|18,000,000&lt;br /&gt;
| Min: 300&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Volcanic Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;724?&#039;&#039;&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Silicate Asteroid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Large Volcanic Moon&lt;br /&gt;
|9,000&lt;br /&gt;
|50,000,000&lt;br /&gt;
| Min: 500&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Magnesium Asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: 1099&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Advanced Orbital Base	&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Rocky Moon&lt;br /&gt;
|17,000&lt;br /&gt;
|122,500,000&lt;br /&gt;
| Min: &#039;&#039;725?&#039;&#039; (btwn 565 &amp;amp; 734)&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Binary Iron Asteroid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Colony Spaceship&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Advanced Colony Spaceship&lt;br /&gt;
|30,000&lt;br /&gt;
|242,000,000&lt;br /&gt;
| Min: 1100&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Plutonic Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: 2199&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Iron Asteroid Field&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Iron-Nickel Moon&lt;br /&gt;
|50,000&lt;br /&gt;
|393,750,000&lt;br /&gt;
| Min: 1500&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;3999?&#039;&#039;&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Volcanic Dwarf Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Small Volcanic Planet&lt;br /&gt;
|125,000&lt;br /&gt;
|484,000,000&lt;br /&gt;
| Min: 2,200&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Selenic Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Starbase&lt;br /&gt;
|240,000&lt;br /&gt;
|800,000,000&lt;br /&gt;
| Min: &#039;&#039;4000&#039;&#039; &lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Xenolith Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;9999&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waterworld Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Advanced Starbase&lt;br /&gt;
|430,000&lt;br /&gt;
|1,474,560,000&lt;br /&gt;
| Min: &#039;&#039;6400?&#039;&#039; (btwn 6381&amp;amp; 6406)&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Telluric Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;24,999&#039;&#039;&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Yttric Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Artificial Moon&lt;br /&gt;
|800,000&lt;br /&gt;
|4,000,000,000&lt;br /&gt;
| Min: 10,000&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Diamond-core Gas Giant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;49,999&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Blue-green Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Synthetic world&lt;br /&gt;
|1,000,000&lt;br /&gt;
|62,500,000,000&lt;br /&gt;
| Min: &#039;&#039;25,000&#039;&#039;&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Interstellar Asteroid Belt&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Terraformed Binary Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Terraformed Star System&lt;br /&gt;
|2,000,000&lt;br /&gt;
|300,000,000,000&lt;br /&gt;
| Min: &#039;&#039;50,000&#039;&#039;&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ore Rich Star System&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dyson Sphere&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Man-made&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039;  The min/max ships in the table above are estimates if they are recorded in &#039;&#039;italics&#039;&#039; and followed by a &amp;quot;?&amp;quot;.&lt;/div&gt;</summary>
		<author><name>24.64.223.205</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Colonies&amp;diff=1152</id>
		<title>Colonies</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Colonies&amp;diff=1152"/>
		<updated>2009-06-21T17:03:47Z</updated>

		<summary type="html">&lt;p&gt;24.64.223.205: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Ranks]]&lt;br /&gt;
&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
====General information about colonies:====&lt;br /&gt;
* Colonies are critical to your ability to generate revenue, especially at higher ranks.  &lt;br /&gt;
* Once you buy a Colony, this will enable disasters, similar to the Fed HUD in regular TE. However, unlike the Fed HUD, the default handling of a disaster is not as destructive to your colonists.  It will default to the cheapest (not free) option, and you will only lose a few colonists. Another major difference from the Fed HUD, is that the zero cost option, will actually generate income for you, at a cost of 2% of your total colonists. While the cost in colonists may seem high, there are also random events which allow colonists to join you (normally 1%, but occasionally as much as 5%), which have the potential to more than offset your losses if you choose this option.&lt;br /&gt;
* Each colony improves your income by 100 credits/ship to a maximum of 300 credits/ship. &lt;br /&gt;
* You can have a maximum of three (3) colonies. When you buy more (fourth, fifth, sixth,..etc.) colonies, you can choose which of your colonies is replaced by the new one. This only happens when you have at least three (3) colonies.&lt;br /&gt;
&lt;br /&gt;
====Minimum requirements for a colony:====&lt;br /&gt;
* Rank at least: Trader (50 ships total)&lt;br /&gt;
* Amount of total ships required are not confirmed exactly. Estimates are: &lt;br /&gt;
** 1st colony: (around) 50 ships total&lt;br /&gt;
** 2nd colony: (around) 60 ships total&lt;br /&gt;
** 3rd colony: (around) 80 ships total&lt;br /&gt;
* You get an offer to buy your first three colonies about once a day (24 hours); when you don&#039;t buy it will come back after about 1 hour&lt;br /&gt;
* For your first 3 colonies, you will receive a colonist boost equal to 50% of the new colony&#039;s capacity.&lt;br /&gt;
* Once you have 3 colonies, you will have opportunities to upgrade them.&lt;br /&gt;
** These upgrade offers will show up every 4-5 days, although the delay can be significantly longer. Many players have reported waiting 2 weeks or more. Frequency of upgrade offers MAY depend upon your current colony population percentage - this has not been confirmed.&lt;br /&gt;
** You will be asked which colony you wish to replace.  (Defaults to the smallest colony.)If your colonies are all of the same size, and you miss the &#039;which colony would you like to replace?&#039; message, it defaults to colony number 1. This may have been the oldest colony, need more evidence to confirm.&lt;br /&gt;
** When you upgrade, you will receive a colonist boost equal to 20% of the new colony&#039;s capacity. &lt;br /&gt;
** &#039;&#039;&#039;Warning&#039;&#039;&#039;: If your total ships have declined, you may have colony offers that are smaller than the ones you already have.&lt;br /&gt;
* The max colonist % is 150%, after that, you will lose excess colonists&lt;br /&gt;
&lt;br /&gt;
====Advice on colonies====&lt;br /&gt;
It&#039;s a personal choice on what to buy. But here are some &amp;quot;general rules&amp;quot; that can be helpful.&lt;br /&gt;
* Terrestrial colonies provide bonus credits per colonist at census time.  This bonus decreases with rank, but the bonuses are cumulative.  So, 3 terrestrial colonies will yield 3x the bonus of a single one.&lt;br /&gt;
* A man-made colony (Orbital spacedock, Colony starship, etc.) lowers the cost of disaster handling and research.&lt;br /&gt;
* Mining colonies randomly yield bonus credit payments, as well as quantities of enectrium.  (Enectrium is required for building the flagship for the [[Director&#039;s Quest]].)&lt;br /&gt;
&lt;br /&gt;
====Colony Types====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Examples&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Terrestrial&lt;br /&gt;
| Higher payout per colonist at census&lt;br /&gt;
| Terrestrial planetoid, Volcanic Dwarf Planet, Telluric Planet&lt;br /&gt;
|-&lt;br /&gt;
| Mining&lt;br /&gt;
| Random credit bonuses &amp;amp; random quantities of ore&lt;br /&gt;
| Mining asteroid, Iron-Nickel Moon, Yttric Planet&lt;br /&gt;
|-&lt;br /&gt;
| Orbital / Man-made&lt;br /&gt;
| Discounted disaster handling and research&lt;br /&gt;
| Orbital laboratory, Colony Starship, Advanced Starbase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Colony Classes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Colonist Capacity&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Total Ships Required&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Terrestrial Planetoid&lt;br /&gt;
| 2,000&lt;br /&gt;
| 437,500&lt;br /&gt;
| Min: 50&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Mining asteroid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Max: 149&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Orbital Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Advanced Orbital Laboratory&lt;br /&gt;
|2,500&lt;br /&gt;
|1,417,500&lt;br /&gt;
| Min: 90&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Medium Planetoid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: 224&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Large Mining asteroid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Iron-Rich Asteroid&lt;br /&gt;
|3,200&lt;br /&gt;
|3,937,500&lt;br /&gt;
| Min: 150&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Orbital Vehicle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: 299&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Small Icy Moon	&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Carbonaceous Asteroid&lt;br /&gt;
|4,000&lt;br /&gt;
|8,859,375&lt;br /&gt;
| Min: 225&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Icy Moon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Max: 499&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Orbital Spacedock&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Orbital Base&lt;br /&gt;
|6,000&lt;br /&gt;
|18,000,000&lt;br /&gt;
| Min: 300&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Volcanic Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;724?&#039;&#039;&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Silicate Asteroid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Large Volcanic Moon&lt;br /&gt;
|9,000&lt;br /&gt;
|50,000,000&lt;br /&gt;
| Min: 500&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Magnesium Asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: 1099&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Advanced Orbital Base	&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Rocky Moon&lt;br /&gt;
|17,000&lt;br /&gt;
|122,500,000&lt;br /&gt;
| Min: &#039;&#039;725?&#039;&#039; (btwn 565 &amp;amp; 734)&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Binary Iron Asteroid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Colony Spaceship&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Advanced Colony Spaceship&lt;br /&gt;
|30,000&lt;br /&gt;
|242,000,000&lt;br /&gt;
| Min: 1100&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Plutonic Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: 2199&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Iron Asteroid Field&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Iron-Nickel Moon&lt;br /&gt;
|50,000&lt;br /&gt;
|393,750,000&lt;br /&gt;
| Min: &#039;&#039;1500?&#039;&#039;  (btwn 1484 &amp;amp; 1509)&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;3999?&#039;&#039;&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Volcanic Dwarf Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Small Volcanic Planet&lt;br /&gt;
|125,000&lt;br /&gt;
|484,000,000&lt;br /&gt;
| Min: 2,200&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Selenic Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Starbase&lt;br /&gt;
|240,000&lt;br /&gt;
|800,000,000&lt;br /&gt;
| Min: &#039;&#039;4000&#039;&#039; &lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Xenolith Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;9999&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waterworld Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Advanced Starbase&lt;br /&gt;
|430,000&lt;br /&gt;
|1,474,560,000&lt;br /&gt;
| Min: &#039;&#039;6400?&#039;&#039; (btwn 6381&amp;amp; 6406)&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Telluric Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;24,999&#039;&#039;&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Yttric Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Artificial Moon&lt;br /&gt;
|800,000&lt;br /&gt;
|4,000,000,000&lt;br /&gt;
| Min: 10,000&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Diamond-core Gas Giant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;49,999&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Blue-green Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Synthetic world&lt;br /&gt;
|1,000,000&lt;br /&gt;
|62,500,000,000&lt;br /&gt;
| Min: &#039;&#039;25,000&#039;&#039;&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Interstellar Asteroid Belt&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Terraformed Binary Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Terraformed Star System&lt;br /&gt;
|2,000,000&lt;br /&gt;
|300,000,000,000&lt;br /&gt;
| Min: &#039;&#039;50,000&#039;&#039;&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ore Rich Star System&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dyson Sphere&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Man-made&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039;  The min/max ships in the table above are estimates if they are recorded in &#039;&#039;italics&#039;&#039; and followed by a &amp;quot;?&amp;quot;.&lt;/div&gt;</summary>
		<author><name>24.64.223.205</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Colonies&amp;diff=1138</id>
		<title>Colonies</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Colonies&amp;diff=1138"/>
		<updated>2009-06-20T15:12:21Z</updated>

		<summary type="html">&lt;p&gt;24.64.223.205: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Ranks]]&lt;br /&gt;
&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
====General information about colonies:====&lt;br /&gt;
* Colonies are critical to your ability to generate revenue, especially at higher ranks.  &lt;br /&gt;
* Once you buy a Colony, this will enable disasters, similar to the Fed HUD in regular TE. However, unlike the Fed HUD, the default handling of a disaster is not as destructive to your colonists.  It will default to the cheapest (not free) option, and you will only lose a few colonists. Another major difference from the Fed HUD, is that the zero cost option, will actually generate income for you, at a cost of 2% of your total colonists. While the cost in colonists may seem high, there are also random events which allow colonists to join you (normally 1%, but occasionally as much as 5%), which have the potential to more than offset your losses if you choose this option.&lt;br /&gt;
* Each colony improves your income by 100 credits/ship to a maximum of 300 credits/ship. &lt;br /&gt;
* You can have a maximum of three (3) colonies. When you buy more (fourth, fifth, sixth,..etc.) colonies, you can choose which of your colonies is replaced by the new one. This only happens when you have at least three (3) colonies.&lt;br /&gt;
&lt;br /&gt;
====Minimum requirements for a colony:====&lt;br /&gt;
* Rank at least: Trader (50 ships total)&lt;br /&gt;
* Amount of total ships required are not confirmed exactly. Estimates are: &lt;br /&gt;
** 1st colony: (around) 50 ships total&lt;br /&gt;
** 2nd colony: (around) 60 ships total&lt;br /&gt;
** 3rd colony: (around) 80 ships total&lt;br /&gt;
* You get an offer to buy your first three colonies about once a day (24 hours); when you don&#039;t buy it will come back after about 1 hour&lt;br /&gt;
* For your first 3 colonies, you will receive a colonist boost equal to 50% of the new colony&#039;s capacity.&lt;br /&gt;
* Once you have 3 colonies, you will have opportunities to upgrade them.&lt;br /&gt;
** These upgrade offers will show up every 4-5 days, although the delay can be significantly longer. Many players have reported waiting 2 weeks or more. Frequency of upgrade offers MAY depend upon your current colony population percentage - this has not been confirmed.&lt;br /&gt;
** You will be asked which colony you wish to replace.  (Defaults to the smallest colony.)If your colonies are all of the same size, and you miss the &#039;which colony would you like to replace?&#039; message, it defaults to colony number 1. This may have been the oldest colony, need more evidence to confirm.&lt;br /&gt;
** When you upgrade, you will receive a colonist boost equal to 20% of the new colony&#039;s capacity. &lt;br /&gt;
** &#039;&#039;&#039;Warning&#039;&#039;&#039;: If your total ships have declined, you may have colony offers that are smaller than the ones you already have.&lt;br /&gt;
* The max colonist % is 150%, after that, you will lose excess colonists&lt;br /&gt;
&lt;br /&gt;
====Advice on colonies====&lt;br /&gt;
It&#039;s a personal choice on what to buy. But here are some &amp;quot;general rules&amp;quot; that can be helpful.&lt;br /&gt;
* Terrestrial colonies provide bonus credits per colonist at census time.  This bonus decreases with rank, but the bonuses are cumulative.  So, 3 terrestrial colonies will yield 3x the bonus of a single one.&lt;br /&gt;
* A man-made colony (Orbital spacedock, Colony starship, etc.) lowers the cost of disaster handling and research.&lt;br /&gt;
* Mining colonies randomly yield bonus credit payments, as well as quantities of enectrium.  (Enectrium is required for building the flagship for the [[Director&#039;s Quest]].)&lt;br /&gt;
&lt;br /&gt;
====Colony Types====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Examples&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Terrestrial&lt;br /&gt;
| Higher payout per colonist at census&lt;br /&gt;
| Terrestrial planetoid, Volcanic Dwarf Planet, Telluric Planet&lt;br /&gt;
|-&lt;br /&gt;
| Mining&lt;br /&gt;
| Random credit bonuses &amp;amp; random quantities of ore&lt;br /&gt;
| Mining asteroid, Iron-Nickel Moon, Yttric Planet&lt;br /&gt;
|-&lt;br /&gt;
| Orbital / Man-made&lt;br /&gt;
| Discounted disaster handling and research&lt;br /&gt;
| Orbital laboratory, Colony Starship, Advanced Starbase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Colony Classes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Colonist Capacity&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Total Ships Required&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Terrestrial Planetoid&lt;br /&gt;
| 2,000&lt;br /&gt;
| 437,500&lt;br /&gt;
| Min: 50&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Mining asteroid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Max: 149&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Orbital Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Advanced Orbital Laboratory&lt;br /&gt;
|2,500&lt;br /&gt;
|1,417,500&lt;br /&gt;
| Min: 90&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Medium Planetoid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: 224&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Large Mining asteroid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Iron-Rich Asteroid&lt;br /&gt;
|3,200&lt;br /&gt;
|3,937,500&lt;br /&gt;
| Min: 150&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Orbital Vehicle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: 299&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Small Icy Moon	&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Carbonaceous Asteroid&lt;br /&gt;
|4,000&lt;br /&gt;
|8,859,375&lt;br /&gt;
| Min: 225&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Icy Moon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Max: 499&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Orbital Spacedock&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Orbital Base&lt;br /&gt;
|6,000&lt;br /&gt;
|18,000,000&lt;br /&gt;
| Min: 300&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Volcanic Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;724?&#039;&#039;&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Silicate Asteroid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Large Volcanic Moon&lt;br /&gt;
|9,000&lt;br /&gt;
|50,000,000&lt;br /&gt;
| Min: 500&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Magnesium Asteroid&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: 1099&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Advanced Orbital Base	&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Rocky Moon&lt;br /&gt;
|17,000&lt;br /&gt;
|122,500,000&lt;br /&gt;
| Min: &#039;&#039;725?&#039;&#039; (btwn 565 &amp;amp; 734)&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Binary Iron Asteroid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Colony Spaceship&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Advanced Colony Spaceship&lt;br /&gt;
|30,000&lt;br /&gt;
|242,000,000&lt;br /&gt;
| Min: 1100&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Plutonic Moon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: 2199&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Iron Asteroid Field&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Iron-Nickel Moon&lt;br /&gt;
|50,000&lt;br /&gt;
|393,750,000&lt;br /&gt;
| Min: &#039;&#039;1500?&#039;&#039;  (btwn 1452 &amp;amp; 1509)&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;3999?&#039;&#039;&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Volcanic Dwarf Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Small Volcanic Planet&lt;br /&gt;
|125,000&lt;br /&gt;
|484,000,000&lt;br /&gt;
| Min: 2,200&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Colony Starship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Selenic Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Starbase&lt;br /&gt;
|240,000&lt;br /&gt;
|800,000,000&lt;br /&gt;
| Min: &#039;&#039;4000&#039;&#039; &lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Xenolith Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;9999&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waterworld Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Advanced Starbase&lt;br /&gt;
|430,000&lt;br /&gt;
|1,474,560,000&lt;br /&gt;
| Min: &#039;&#039;6400?&#039;&#039; (btwn 6381&amp;amp; 6406)&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Telluric Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;24,999&#039;&#039;&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Yttric Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Artificial Moon&lt;br /&gt;
|800,000&lt;br /&gt;
|4,000,000,000&lt;br /&gt;
| Min: 10,000&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Diamond-core Gas Giant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;49,999&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Blue-green Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Synthetic world&lt;br /&gt;
|1,000,000&lt;br /&gt;
|62,500,000,000&lt;br /&gt;
| Min: &#039;&#039;25,000&#039;&#039;&lt;br /&gt;
| Man-made&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Interstellar Asteroid Belt&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Terraformed Binary Planet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Terraformed Star System&lt;br /&gt;
|2,000,000&lt;br /&gt;
|300,000,000,000&lt;br /&gt;
| Min: &#039;&#039;50,000&#039;&#039;&lt;br /&gt;
| Terrestrial&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ore Rich Star System&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Max: &#039;&#039;?&#039;&#039;&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dyson Sphere&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Man-made&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039;  The min/max ships in the table above are estimates if they are recorded in &#039;&#039;italics&#039;&#039; and followed by a &amp;quot;?&amp;quot;.&lt;/div&gt;</summary>
		<author><name>24.64.223.205</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=1106</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=1106"/>
		<updated>2009-06-19T12:04:46Z</updated>

		<summary type="html">&lt;p&gt;24.64.223.205: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 20%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5.1&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| 22%&lt;br /&gt;
| 450&lt;br /&gt;
| 290&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 24%&lt;br /&gt;
| 400&lt;br /&gt;
| 275&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6.1&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750 - 999&lt;br /&gt;
| 25%&lt;br /&gt;
| 350&lt;br /&gt;
| 270&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2,499&lt;br /&gt;
| 26%&lt;br /&gt;
| 300&lt;br /&gt;
| 240&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.1&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2,500 - 4,999&lt;br /&gt;
| 28%&lt;br /&gt;
| 275&lt;br /&gt;
| 225&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.2&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5,000 - 7,499&lt;br /&gt;
| 26%&lt;br /&gt;
| 250&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.3&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7,500 - 9,999&lt;br /&gt;
| 25%&lt;br /&gt;
| 225&lt;br /&gt;
| 175&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000 - 14,999&lt;br /&gt;
| 25%&lt;br /&gt;
| 200&lt;br /&gt;
| 140&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.1&lt;br /&gt;
| Vice Commander&lt;br /&gt;
| 15,000 - 19,999&lt;br /&gt;
| 25%&lt;br /&gt;
| 166&lt;br /&gt;
| 125&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.2&lt;br /&gt;
| Commander&lt;br /&gt;
| 20,000 - 24,999&lt;br /&gt;
| 25%&lt;br /&gt;
| 133&lt;br /&gt;
| 110&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed &lt;br /&gt;
| 25%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild leader&lt;br /&gt;
|100,000?&lt;br /&gt;
| 5%&lt;br /&gt;
| 50&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 42 credits &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.(I received 166k colonists for this stage which represented 10% of total capacity)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 10% of your population capacity new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 5 (40,000 total ships)&lt;br /&gt;
A large asteroid field blocks the route between two lucrative trade centers.  Thought it will be extraordinarily huge undertaking,  will you pay 2,000,000,000 cr to have the field cleared?  Yes  X  No&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 2,000,000,000 credits to have the large asteroid field cleared, which benefits everyone except the pirates, who used it for cover.  In gratitude, fellow traders send 10% of your population capacity colonists to your colonies&lt;br /&gt;
&lt;br /&gt;
STEP 6 (50,000 total ships)&lt;br /&gt;
Your colonies have grown so rapidly that again food has become scarce.  For 20,000,000,000 creds. you can convert and entire planet into a farm world, and hire overseers for it.  Pay it?  Yes x  No&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 20,000,000,000 credits to terraform and entire planet into a massive farm production.  The food flows freely now, and your colonies continue to grow.  10% of your population capacity of new colonists join under your guardianship.&lt;br /&gt;
&lt;br /&gt;
STEP 7: &lt;br /&gt;
&lt;br /&gt;
60,000 total ships Every guild is required to hire a security force to keep the trade lanes safe from the Hand of Anarchy pirates.  The initial cost for this is 40,700,000,001 credits.  Buy it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
&lt;br /&gt;
You paid 40,700,000,001 credits to hire a security force for the guild you plan to create.  They will stand by until you actually start your guild.  10% of your population capacity join your colonies.&lt;br /&gt;
&lt;br /&gt;
STEP 8:  Guild Name&lt;br /&gt;
&lt;br /&gt;
You are nearing the day when you can be leader of your own guild.  Of course, every guild requires a name, and now is the time to propose one.  You&#039;ll have several chances to decide if you aren&#039;t ready now. &lt;br /&gt;
A guild name can be no more then 20 letters, including spaces, Hyphens and apostrophes are ok, but no other special characters.  Click yes after typing the name.&lt;br /&gt;
&lt;br /&gt;
Next turn:&lt;br /&gt;
&lt;br /&gt;
You typed &amp;quot;xxxxxxx xxxxxxx&amp;quot; as your future guild name.  If this is correct, it will be sent along for approval.  If not, click No and you&#039;ll have another chance.  Accept name?&lt;br /&gt;
&lt;br /&gt;
Next turn:&lt;br /&gt;
&lt;br /&gt;
You&#039;ve accepted the guild name &amp;quot;xxxxxxxx xxxxxxx&amp;quot;  The name has been sent to the authorities for approval.  If you hear nothing, then the name was approved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 9:  2000 personals&lt;br /&gt;
&lt;br /&gt;
You&#039;ve made it to the final step along this epic quest to become leader of your own guild.  You must pay to convert a former colony into a base of operations for your new guild.  This is the Guild HQ.&lt;br /&gt;
&lt;br /&gt;
Please note:  if you chose Yes, you will leave your guild to form a new one, with you as it&#039;s leader.  Pay 120,808,909,000 cr to build the HQ and form a new guild?  Destiny Awaits!&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>24.64.223.205</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=1105</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires3k/index.php?title=Ranks&amp;diff=1105"/>
		<updated>2009-06-19T12:04:24Z</updated>

		<summary type="html">&lt;p&gt;24.64.223.205: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Navigation ===&lt;br /&gt;
[[Upgrades]]&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Colonies]]&lt;br /&gt;
&lt;br /&gt;
[[Terms Used]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Links to Outside Resources]]&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Name&lt;br /&gt;
! Nr. of ships&lt;br /&gt;
! Guild dues&lt;br /&gt;
! Commission (per ship)&lt;br /&gt;
! SPF&lt;br /&gt;
! Personal Ships for Colony&lt;br /&gt;
! Maximum credits/colonist *)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pilot&lt;br /&gt;
| 1&lt;br /&gt;
| 10%&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Runner&lt;br /&gt;
| 2 - 9&lt;br /&gt;
| 15%&lt;br /&gt;
| 900&lt;br /&gt;
| 350&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Courier&lt;br /&gt;
| 10 - 19&lt;br /&gt;
| 15%&lt;br /&gt;
| 800&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Merchant&lt;br /&gt;
| 20 - 49&lt;br /&gt;
| 20%&lt;br /&gt;
| 700&lt;br /&gt;
| 300&lt;br /&gt;
| n.a.&lt;br /&gt;
| n.a.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Trader&lt;br /&gt;
| 50 - 99&lt;br /&gt;
| 20%&lt;br /&gt;
| 600&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| 147 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Trade Baron(ess)&lt;br /&gt;
| 100 - 249&lt;br /&gt;
| 20%&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
| 5.1&lt;br /&gt;
| Trade Master&lt;br /&gt;
| 250 - 499&lt;br /&gt;
| 22%&lt;br /&gt;
| 450&lt;br /&gt;
| 290&lt;br /&gt;
| 40&lt;br /&gt;
| 126 credits&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Broker&lt;br /&gt;
| 500 - 749&lt;br /&gt;
| 24%&lt;br /&gt;
| 400&lt;br /&gt;
| 275&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 6.1&lt;br /&gt;
| Broker Elite&lt;br /&gt;
| 750 - 999&lt;br /&gt;
| 25%&lt;br /&gt;
| 350&lt;br /&gt;
| 270&lt;br /&gt;
| 60&lt;br /&gt;
| 105 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Mogul&lt;br /&gt;
| 1,000 - 2,499&lt;br /&gt;
| 26%&lt;br /&gt;
| 300&lt;br /&gt;
| 240&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.1&lt;br /&gt;
| High Mogul&lt;br /&gt;
| 2,500 - 4,999&lt;br /&gt;
| 28%&lt;br /&gt;
| 275&lt;br /&gt;
| 225&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.2&lt;br /&gt;
| Mogul Elite&lt;br /&gt;
| 5,000 - 7,499&lt;br /&gt;
| 26%&lt;br /&gt;
| 250&lt;br /&gt;
| 200&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 7.3&lt;br /&gt;
| Vice Captain&lt;br /&gt;
| 7,500 - 9,999&lt;br /&gt;
| 25%&lt;br /&gt;
| 225&lt;br /&gt;
| 175&lt;br /&gt;
| 80&lt;br /&gt;
| 84 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Captain&lt;br /&gt;
| 10,000 - 14,999&lt;br /&gt;
| 25%&lt;br /&gt;
| 200&lt;br /&gt;
| 140&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.1&lt;br /&gt;
| Vice Commander&lt;br /&gt;
| 15,000 - 19,999&lt;br /&gt;
| 25%&lt;br /&gt;
| 166&lt;br /&gt;
| 125&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 8.2&lt;br /&gt;
| Commander&lt;br /&gt;
| 20,000 - 24999&lt;br /&gt;
| 25%&lt;br /&gt;
| 133&lt;br /&gt;
| 110&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Director&lt;br /&gt;
| 25,000 + Flagship Completed &lt;br /&gt;
| 25%&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 63 credits &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Guild leader&lt;br /&gt;
|100,000?&lt;br /&gt;
| 5%&lt;br /&gt;
| 50&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 42 credits &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This colonist bonus is based on the assumption that you have at least one terrestrial planet. When you don&#039;t have one, the bonus is a couple of credits (1 to 7) lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship pricing formulas are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard purchase formula: Price = SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
* Discounted purchase formula: Price = SPF * .75 * (Ships Owned)  * (Ships Owned)&lt;br /&gt;
* Standard sale formula: Price = SPF * .75 * (Ships Owned - 1) * (Ships Owned - 1)&lt;br /&gt;
* Bonus sale formula: Price = 1.2 * SPF * (Ships Owned) * (Ships Owned)&lt;br /&gt;
SPF is Ship Purchase Factor and is based on your current rank.&lt;br /&gt;
	 &lt;br /&gt;
At some moment, when prices go over 1 million credits (about 58 ships personal), prices of ships are leveled to round figures (upwards). So a ship costs - considering what&#039;s above - 2,346,280 credits, you pay 2.4 million (just an example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
* Players with less than 5 ships (Runner) of their own can&#039;t recruit&lt;br /&gt;
* Players with less than 5 ships can&#039;t receive ships as gifts (message: player too inexperienced)&lt;br /&gt;
* You can only give ships to a maximum of 1 rank above you or all ranks below you (except for what is mentioned above)&lt;br /&gt;
* You can keep subordinates up to 5 ranks below your own&lt;br /&gt;
* You can&#039;t choose a superior more than 3 ranks above your own&lt;br /&gt;
* Players with equal ranks (at least up to the rank of Captain) can&#039;t choose each other as superior/subordinate (perhaps it will be possible at the rank of Director)&lt;br /&gt;
&lt;br /&gt;
====Director&#039;s Quest====&lt;br /&gt;
&lt;br /&gt;
At 25,000 total ships you can begin the quest for becoming a Director.  You begin the quest with the following message:&lt;br /&gt;
&lt;br /&gt;
- Pending Promotion:&lt;br /&gt;
Your guildleader informs you of some good news and some bad.  The good news is that your fleet is large enough to become a Director of the guild.  However, you cannot be promoted without having build a flagship for your fleet.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
You Still need someone to help you design your flagship&lt;br /&gt;
&lt;br /&gt;
- Risk and Reward&lt;br /&gt;
A well-dressed traveler at a way station introduces herself as a shipwright, and offers to build you a new spaceship at no cost, to improve her portfolio.  She needs to borrow one of your ships to copy.  Take the risk? (i had this as Trader or Trade Baron - it might not be a director specific quest)&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You gain a ship, the shipwright notices your guild rank, and pauses for a moment. &amp;quot;Are you looking for a flagship designer? If so, I&#039;m your woman.  I&#039;ll only charge 500,000,000cr&amp;quot;  Hire her?&lt;br /&gt;
&lt;br /&gt;
- Shipwright&lt;br /&gt;
You hire the shipwright and immediately start working together on plans for your flagship.  You paid 500 million credits.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress&lt;br /&gt;
Your Flagship design is well underway, but you still need an orbital construction bay large enough to have your flagship built.  You don&#039;t seem to have any place suitable for this purpose.&lt;br /&gt;
&lt;br /&gt;
- Flagship Progress (Advanced Starbase built)&lt;br /&gt;
You still need a construction bay before you can build a flagship.  You know just the place, but the people there are non-conformist by nature.  Before they offer to help they need to sense that you, too, prefer the road less traveled.&lt;br /&gt;
&lt;br /&gt;
More information on the page [[DQ Explained]]&lt;br /&gt;
&lt;br /&gt;
====Call of Leadership====&lt;br /&gt;
&lt;br /&gt;
The TE 3000 equivalent to the Pathway to Royalty.  Begins your journey to becoming a Guild Leader.  You can begin the &amp;quot;Call of Leadership&amp;quot; when you reach the rank of Captain and have 450 personal ships.&lt;br /&gt;
&lt;br /&gt;
- Call of Leadership (450 personal ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your Leadership abilities.  You must also show commitment to your colonists and your fellow traders&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
To show you can act outside your own interests, you can improve trade conditions for all by installing comm beacons along the trade lanes.  This will cost 200,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 200,000,000 credits to install comm beacons along the trade lanes in the local star system.  Nervous new pilots thank you profusely, and even grizzled veterans nod your way in appreciation of your effort.&lt;br /&gt;
&lt;br /&gt;
Call of Leadership (500 ships)&lt;br /&gt;
If you wish someday to become leader of your own guild, there are steps you must take to demonstrate your leadership abilities.  You must also show commitment to your colonists and your fellow traders.&lt;br /&gt;
&lt;br /&gt;
STEP 2&lt;br /&gt;
Access to food has become an issue in your growing colonies.  Gro-gro paste is not as popular as it used to be.  A hydroponic Farm Structure on each colony costs 400,000,000 credits. Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 400,000,000 credits for a hydroponic farm system on each colony.  The draw of freshly grown food brings, 43,000 new colonists in from other areas.  Your reputation as a leader is on the rise.(I received 166k colonists for this stage which represented 10% of total capacity)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 3 (550 personal ships 20,000 total)&lt;br /&gt;
You can continue to improve trade conditions for all local traders by paying for a grav engineer to precisely map the local planets&#039; orbits.  This will cost 800,000,000 credits.  Pay it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 800,000,000 credits for a detailed orbital map of the local planets and moons.  This allows transport ships to save fuel by using nearby gravity wells for acceleration.  All local traders thank you.&lt;br /&gt;
&lt;br /&gt;
STEP 4 (30,000 total ships)&lt;br /&gt;
To gain the support of your colonists, you consider upgrading the infrastructure in the colonies. A system of medical clinics is required. Will you pay 1,000,000,000 credits for some clinics?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 1,000,000,000 credits for a system of medical clinics amongst your colonies. Word of your benevolence gets out, and 10% of your population capacity new colonists join you. Your reputation as a decisive leader is on the rise.&lt;br /&gt;
&lt;br /&gt;
STEP 5 (40,000 total ships)&lt;br /&gt;
A large asteroid field blocks the route between two lucrative trade centers.  Thought it will be extraordinarily huge undertaking,  will you pay 2,000,000,000 cr to have the field cleared?  Yes  X  No&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 2,000,000,000 credits to have the large asteroid field cleared, which benefits everyone except the pirates, who used it for cover.  In gratitude, fellow traders send 10% of your population capacity colonists to your colonies&lt;br /&gt;
&lt;br /&gt;
STEP 6 (50,000 total ships)&lt;br /&gt;
Your colonies have grown so rapidly that again food has become scarce.  For 20,000,000,000 creds. you can convert and entire planet into a farm world, and hire overseers for it.  Pay it?  Yes x  No&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
You paid 20,000,000,000 credits to terraform and entire planet into a massive farm production.  The food flows freely now, and your colonies continue to grow.  10% of your population capacity of new colonists join under your guardianship.&lt;br /&gt;
&lt;br /&gt;
STEP 7: &lt;br /&gt;
&lt;br /&gt;
60,000 total ships Every guild is required to hire a security force to keep the trade lanes safe from the Hand of Anarchy pirates.  The initial cost for this is 40,700,000,001 credits.  Buy it?&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
&lt;br /&gt;
You paid 40,700,000,001 credits to hire a security force for the guild you plan to create.  They will stand by until you actually start your guild.  10% of your population capacity join your colonies.&lt;br /&gt;
&lt;br /&gt;
STEP 8:  Guild Name&lt;br /&gt;
&lt;br /&gt;
You are nearing the day when you can be leader of your own guild.  Of course, every guild requires a name, and now is the time to propose one.  You&#039;ll have several chances to decide if you aren&#039;t ready now. &lt;br /&gt;
A guild name can be no more then 20 letters, including spaces, Hyphens and apostrophes are ok, but no other special characters.  Click yes after typing the name.&lt;br /&gt;
&lt;br /&gt;
Next turn:&lt;br /&gt;
&lt;br /&gt;
You typed &amp;quot;xxxxxxx xxxxxxx&amp;quot; as your future guild name.  If this is correct, it will be sent along for approval.  If not, click No and you&#039;ll have another chance.  Accept name?&lt;br /&gt;
&lt;br /&gt;
Next turn:&lt;br /&gt;
&lt;br /&gt;
You&#039;ve accepted the guild name &amp;quot;xxxxxxxx xxxxxxx&amp;quot;  The name has been sent to the authorities for approval.  If you hear nothing, then the name was approved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 9:  2000 personals&lt;br /&gt;
&lt;br /&gt;
You&#039;ve made it to the final step along this epic quest to become leader of your own guild.  You must pay to convert a former colony into a base of operations for your new guild.  This is the Guild HQ.&lt;br /&gt;
&lt;br /&gt;
Please note:  if you chose Yes, you will leave your guild to form a new one, with you as it&#039;s leader.  Pay 120,808,909,000 cr to build the HQ and form a new guild?  Destiny Awaits!&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
More information can be found at the page [[Terms Used]].&lt;/div&gt;</summary>
		<author><name>24.64.223.205</name></author>
	</entry>
</feed>