Potions
Black Potion
- Cost: 10 gold bars
- "You trade away 10 gold bars for a black potion and quickly drink the entire vial. The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky"
- During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an 'extra' trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)
So far, we've noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.). (I.F Camelot)
Blue Potion
- Cost: 1 gold bar
- "You trade away a gold bar for a blue potion and quickly drink the entire vial. The air shimmers for a moment. You see a wavering image of a dark sun, travelling east to west across a yellow sky."
- When the Trader comes...."He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free. Will you accept?"
Bronze Potion
- Cost: 3 gold bars
- "You feel determined."
- This potion summons the next step in the 'Book- Key- Translation' sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP
Bubbling Potion
- Cost: 1 gold bar
- "You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky."
- Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly
Dark Green Potion
- Cost: 1 gold bar
- "The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing"
- 5 years of tax amnesty
Draught of Quintain
- Cost: 1 gold bar
- "You trade away a gold bar for "Draught of Quintain" and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over"
- This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says "you still have Draught of Quintain circulating through your muscles, so you need not build a practice field"
- The potion doesn't enhance the chances of winning a joust.
- Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.
Draught of Stentor
- Cost: 2 gold bars
- Allows you to send a "message" to your downline via the HUD. Click for "Post-Purchase Screen" and "Offer Screen" Snapshots.
- Notes: You get the offer often (didn't keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click "Yes" to lock in the message. Click for HUD's "Before" and "After" Snapshots. BUT, Beware: IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT (does not appear when they log in later). And, uh, ya don't wanna accidentally click yes to the wrong message because you're just chatting!
- Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you need to get a very brief message out fast, but don't have Groups or a mass mailer gadget.
- Opinion: This could be useful if you need to give an acre (generosity or fortune teller).
Elixir of Prevention
- Cost: 1 gold bar
- You feel safe
- Will prevent a disaster for you and you'll receive the same amount of citizens as if you did second highest option
- One person reported that this potion prevented 4 consecutive disasters before it stopped working
Elixir of Strength
- Cost: 30 gold bars
- Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the "Current" Cap and also says that is subject to change in the future.)
Essence of Giving
- Cost: 1 gold bar
- Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give. King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)
Essence of Loyalty
- Cost: 1 gold bar
- "You trade away a gold bar for "Essence of Loyalty" and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal."
- Loyalty reward is increased (not sure how much exactly) (my subject boosted and got payed 8x the normal amount)
Gray Potion
- Cost: 1 gold bar
- "The deed of a tract shall be three in a stack."
- Receive 3 acres, instead of 1, from a bulk land tract purchase.
- Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.
Lure of Gold
- Cost: 1 gold bar
- Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.
Murky Potion
- Cost: 10 gold bars
- "You feel wiser in the ways of accounting and bookkeeping"
- Increases the gold max from 2.150 Billion to 2.250 Billion gold.
- Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.
- Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]
- Fourth Murky Potion gold cap is 3.00 Billion. [The cost was 10 gold bars as of 12/03/30]
Oil of Metagrobology
- Cost: 1 gold bar
- "You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent"
- Don't answer the riddles & rum's, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)
Orange Potion
- Cost: 2 gold bars
- "You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage."
- When you are sabotaged, the following message appears in the hud "A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged]. Due to a turn of events that nobody seems able to explain, the sabotage was reversed!"
- Lasts for one sabotage
Potion of Amnesty
- Cost: 1 gold bar
- "The Potion of Amnesty courses through your veins. The homage normally paid by your direct subjects will be taken from another source. For one year, they will owe you no homage payments."
- Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus "your purse feels heavier" and you appear to also get gold from it.
- You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?
Research Acumen
- Cost: 3 gold bars
- You trade away 3 gold bars for "Research Acumen" and quick drink the entire vial. The air shimmers for a moment. You feel observant.
- After researching something: Boosted by "Research Acumen," You feel that you've gained MUCH wisdom in the methods of preventing famine and hunger.
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.)
Serum of Generosity
- Cost: 3 gold bars
- You can send 10 personal acres to direct subject. ONLY a direct.
Swirly Potion
- Cost: 25 gold bars
- "You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands."
- You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.
White Potion
- Cost: 1 gold bar
- Feel Lucky
- Received a gold windfall = cost of 1 acre