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	<title>Talk:Terms Used - Revision history</title>
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		<id>https://malixu.me.uk/tinyempires/index.php?title=Talk:Terms_Used&amp;diff=1448&amp;oldid=prev</id>
		<title>Romaq at 14:21, 30 August 2008</title>
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		<updated>2008-08-30T14:21:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Citizen Growth issues ==&lt;br /&gt;
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This page has more info on Citizens than on the Fed Hud. Perhaps a Citizen&amp;#039;s discussion would merit it&amp;#039;s own page?&lt;br /&gt;
&lt;br /&gt;
The 150% cap appears only to apply towards homage returns. Examples of how this is calculated and capped would be useful.&lt;br /&gt;
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This 150% cap does NOT appear to affect the yearly bonus... or is it only every two years? The census bonus you get of one gold for every 9 citizens, not including the gold you get for every direct subject. I thought this bonus was yearly. It isn&amp;#039;t? Odd years? Even years? I notice the ultimate 5000% cap. What happens when one hits the cap? Does one simply continue to throw away money on the top priced selection without expecting more?&lt;br /&gt;
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: The census bonus is in January of each even-numbered year.  When you have citizens above the 5000% cap, at some point you have a mass die-off.  I lost 150,000 citizens that way once upon a time.  [[User:ValentineJanus|ValentineJanus]] 15:40, 19 August 2008 (UTC)&lt;br /&gt;
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Ok, now I had a famine a few TE months ago, I spent top dollar, but NOTHING changed. No increase of citizens, and &amp;quot;more research is needed in this area.&amp;quot; Another person on our group chat noticed this as well. Anyone else notice this? Something seems afoot to change things here. :) --[[User:Romaq|Romaq]] 2008-AUG-16 08:30 (SLT)&lt;br /&gt;
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It would appear at a certain point research is a gold sink, and I need the less expensive option to grow my citizens. I&amp;#039;m going to try that option. This seemed to happen around the 250 personal acre mark, 330% citizen mark. Further development of this wrinkle would be most appreciated. :) --[[User:Romaq|Romaq]] 2008-AUG-16 13:34 (SLT)&lt;br /&gt;
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: Research does not grow citizens (although I haven&amp;#039;t met anyone who has &amp;#039;&amp;#039;completed&amp;#039;&amp;#039; a research programme yet).  I&amp;#039;m researching disease to seek the knowledge and taking the option half that price with crime and famine to grow my populace.  The longest stretch of research I&amp;#039;ve heard of yet is six (with no readily apparent results).  [[User:ValentineJanus|ValentineJanus]] 15:40, 19 August 2008 (UTC)&lt;br /&gt;
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Choosing to buy goods from a neighbor at half the cost of research, and that brings in more citizens. However, my Queen GreenShamrock McMahon suggests paying for the research at least five times in a row, even at double the expense, just to see. --[[User:Romaq|Romaq]] 2008-AUG-16 15:34 (SLT)&lt;br /&gt;
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Ok, &amp;quot;Queen Greenie&amp;quot; found that if you start research on a given topic (example, famine) you need to keep paying for that research, and if you are offered to research another topic, choose the &amp;#039;middle value&amp;#039; option instead, or you will loose the research you already paid for. --[[User:Romaq|Romaq]] 2008-AUG-16 20:34 (SLT)&lt;br /&gt;
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When Paying for 3the time highest for disease, i got this&lt;br /&gt;
&amp;quot;You feel that you&amp;#039;ve gained wisdom in the methods of disease prevention and cure&amp;quot;&lt;br /&gt;
noting else more also not saying annymore &amp;quot;it would be wise to continue research on disease&amp;quot; wish it did say 2times before&lt;br /&gt;
il edit when i get more &lt;br /&gt;
- Alexandrea Fride 2008-AUG-20 05:54  (SLT)&lt;br /&gt;
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-same for 4the time&lt;br /&gt;
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-5the and 6the time this is added &amp;quot;You have learned some, but theres is much more to learn&amp;quot; --[[User:Alexandrea Fride|Alexandrea Fride]] 2008-AUG-22 04:49  (SLT)&lt;br /&gt;
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-7the time same as 5&amp;amp;6the time --[[User:Alexandrea Fride|Alexandrea Fride]] 2008-AUG-23 04:30  (SLT)&lt;br /&gt;
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-8the time same as 7the time --[[User:Alexandrea Fride|Alexandrea Fride]] 2008-AUG-23 07:40  (SLT)&lt;br /&gt;
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Yeah... this new stuff looks like it should be it&amp;#039;s own page. Is anyone in a position to munch the data here into something coherent and we can update it from there? I&amp;#039;m new at this, and I would prefer to not be the one who does it wrong. --[[User:Romaq|Romaq]] 2008-AUG-23 15:20  (SLT)&lt;br /&gt;
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Done.  [[User:ValentineJanus|ValentineJanus]] 21:21, 27 August 2008 (UTC)&lt;br /&gt;
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: Thank you, bless you, the [[Talk:Citizens]] page looks like the perfect place for any new discoveries pending insertion to the [[Citizens]] page. --[[User:Romaq|Romaq]] 2008-AUG-23 07:16 (SLT)&lt;br /&gt;
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Update By King BigBadaBoom Bing of Gianfar --[[User:Alexandrea Fride|Alexandrea Fride]] 14:21, 26 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Last Updated August 25, 2008&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For Federation HUD users only. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Here&amp;#039;s the latest known on researching disasters&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Earlier this month, a new 4th option appeared for disasters to do &amp;#039;research&amp;#039; on a disaster. The amount to pay on this new option is double the previous highest option, and you actually lose citizens when you select this option. You also get this message:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;You&amp;#039;ve gained wisdom.  You&amp;#039;ve learned much but the finer points remain.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;As you keep paying this  expensive research, on the same disaster, you start to gain knowledge for that disaster.  If you try to research a different disaster,  you lose your previously gained  knowledge on the other disaster, so apparently you can only research one disaster at a time..&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;So what is the reward?  Well, if you pay to research the same disaster 20 times, then you become an expert for that disaster, and  get a +3g bonus in your land production!  But beware!  If you attempt to then research another disaster, you lose the +3g bonus. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For example:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;the people of the area appreciate your interest in the sciences.  however, by trying to research crime, you&amp;#039;ve lost your benefits as an expert in famine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bear in mind, this is all new stuff, so it is still work in progress. It does raise some new questions.  Is there a way to research each of the other disasters?  What happens if you research a disaster more than 20 times?  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I&amp;#039;ll keep you posted on any new developments.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your King,&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigBadaBoom Bing&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Romaq</name></author>
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