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	<title>Tiny Empires - User contributions [en-gb]</title>
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	<updated>2026-06-20T03:07:49Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://malixu.me.uk/tinyempires/index.php?title=Federation_HUD&amp;diff=8223</id>
		<title>Federation HUD</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Federation_HUD&amp;diff=8223"/>
		<updated>2012-07-25T04:27:56Z</updated>

		<summary type="html">&lt;p&gt;Uzume: /* Alchemist */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Federation HUD gives players a few more and different options than the standard HUD.  It demands more attention as well, since the default options for puzzles and choices presented sometimes have negative, not neutral consequences.  These penalties for an inattentive or AFK player make it not advisable (at this point anyhow) for a player that often misses turns.&lt;br /&gt;
&lt;br /&gt;
Resource management is the principal added point in Federation game play, as the player adjusts acreage and gold reserves and manages disasters and special options to keep the empire&#039;s [[Citizens|citizens]] (not to be confused with subjects) happy, healthy and within the fold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please be advised, once one has purchased the Federation HUD, the standard HUD becomes unusable.&#039;&#039;&#039;  Should one care to swap back to the standard HUD, they must contact Ultralite Soleil for a refund and re-activation of the standard HUD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Path To Royalty ==&lt;br /&gt;
&lt;br /&gt;
A player who wants to become a Queen or King must first complete this series of purchases that improve grounds and assets and prepare for ascension.  The full path has 17 purchases at a total cost of about 400 million gold.  New options presented include castle beautification, roadways, cathedral construction and the like.  Some parts are multi-stepped sections (find architect, design cathedral, find location, and so on), and most offer three options for pricing and messaged outcome.&lt;br /&gt;
&lt;br /&gt;
Detailed observations from several players are recorded in the [[Path to Royalty|Path to Royalty Notes]].&lt;br /&gt;
&lt;br /&gt;
== Alliances ==&lt;br /&gt;
&lt;br /&gt;
A new tab that replaces the Fellow tab, one can make an Ally of anyone ranking Count/Countess or above, who is not directly above or below one in their line.  In other words, if we have Players A, B and C in the same line, in that order top to bottom, Player A may form an alliance with their Liege&#039;s Liege but not their own Liege.  So A and C may be allies but not C and B nor A and B, presuming all are ranked Count or Countess or higher, of course. Also, it appears that there is a limit to how many Allies one may gain, 4 being the current noted limit.*&lt;br /&gt;
&lt;br /&gt;
(* &#039;&#039;The [[Potions#Swirly Potion|Swirly Potion]] is reported to allow you to be able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production. -Nemesis&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
To gain an Ally, stand near another player. Both players must be ranked Count/Countess or higher, have the Federation add on, have fewer than 4 allies already, and cannot already be in a liege/subject relationship with the other person.  Should one player (or both) have ten (10) direct subjects already, the HUD will skip the process of offering the Liege Swap option and go more directly to the Ally option.  Sometimes it may take a few cycles of offers to get the Ally option. It has been found if you click NO to the liege/subject option that comes up first, the next round will have the alliance option.  It appears that the need to remove the HUD to initiate this process is gone and that when one is near an appropriate Ally, the option will appear in due time.&lt;br /&gt;
&lt;br /&gt;
When one examines the Allies tab, each page is for an individual Ally, and there is an option to &amp;quot;Send Ambassador&amp;quot;.  Checking that box will cause a set of options to appear on the next turn.  One then may select between the following:  to do nothing, to send a gift (worth a specific amount of gold), to send a certain amount of [[Citizens|citizens]], to build an embassy if one does not presently exist, or to break the alliance.  If one selects to send a gift, they&#039;ll find that the next month they get to chose what of a number of gift items they&#039;d prefer to send to their ally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;None&#039;&#039;&#039; of these functions allow one to directly send gold from one player to another.  However, a gift of [[Citizens|citizens]] can translate into significant long-term gold for one&#039;s ally through increased tax credits at census time and percentage bonuses to monthly homage income.&lt;br /&gt;
&lt;br /&gt;
Breaking an alliance is difficult and expensive.  It costs gold at a level comparable to building an embassy.  Also, after breaking an alliance, a period of 24 online hours is enforced before one is able to make a replacement embassy, with the additional loss of gold production for that period if one formerly had four allies with embassies.&lt;br /&gt;
&lt;br /&gt;
If at a later time an ally becomes a direct ( above or below ) then the alliance is broken along with any benefits ( embassy ).&lt;br /&gt;
&lt;br /&gt;
==  Embassy ==&lt;br /&gt;
&lt;br /&gt;
An embassy can be purchased, which will be built in the empire of one of your allies. The cost of an embassy is considerable (a bit over five times the cost of an acre of land).&lt;br /&gt;
&lt;br /&gt;
Once an Embassy is built, additional offers may appear. One type of offer is for the recipient of the embassy to read confidential papers of their ally. The offer also suggests that the ally might not find out. The cost to read the papers is considerable. The benefits/consequences of reading the papers is questionable.&lt;br /&gt;
&lt;br /&gt;
Embassies increase the frequency of offers to sell land at a higher cost.&lt;br /&gt;
&lt;br /&gt;
When one is sabotaged, if an ally with embassy is online that ally may get an opportunity to pay for an investigation.  A successful investigation reverses the effects of sabotage and causes the perpetrator to lose the same number of acres.&lt;br /&gt;
&lt;br /&gt;
The main benefit of having an embassy is that the strengthened diplomatic relations let you transfer [[Citizens|citizens]] without losing as many of them. You can also send more citizens at one time. Without an embassy, 60 % of the [[Citizens|citizens]] you transfer to an ally will leave for parts unknown. If you do have an embassy, only 25 % will be disgruntled and leave.&lt;br /&gt;
&lt;br /&gt;
Maintaining four alliances and supporting four embassies is rewarded with increased production of +1 gold per acre per month.&lt;br /&gt;
&lt;br /&gt;
== Festival ==&lt;br /&gt;
&lt;br /&gt;
The Festival is a recurring game feature much like The Trader.  A Festival requires a year and a bit to complete the process.  It encompasses a series of events beginning with an announcement in [[Calendar|September]] that the upcoming year will be a Festival year.  The fee to participate, if desired, is roughly equal to an acre&#039;s purchase price.&lt;br /&gt;
&lt;br /&gt;
September - festival is announced. Online Kings and Queens get an opportunity to bid to host the Festival.&lt;br /&gt;
&lt;br /&gt;
December - pay approx one land&#039;s purchase price to join the festival.&lt;br /&gt;
&lt;br /&gt;
January - festival begins, income from land is doubled for the year and Kazim&#039;s Booth appears (new on Jan 8, 2012 - see below)&lt;br /&gt;
&lt;br /&gt;
February - pay 10 gold to the [[Fortune Teller]] for a cryptic fortune (or to get the key to the mysterious book if she notices)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jousting&#039;&#039;&#039; requires the donation of one acre (unless the [[Potions#Draught_of_Quintain|Draught of Quintain]] is in effect) and consists of three one-on-one matches over the course of the entire Julie Apocalypse Memorial Tournament.  Victory in three matches earns a substantial purse of gold, a gold bar and bonus [[Citizens|citizens]] for each entrant who accomplishes it.  &lt;br /&gt;
&lt;br /&gt;
Winning one or two matches gains acclaim and notoriety but nothing else. The jousting appears to be a Rock/Paper/Scissors game with facing East giving the advantage in a tied result. Thus a jouster facing west has a 1 in 3 chance to win and facing east has a 2 in 3 chance to win.&lt;br /&gt;
&lt;br /&gt;
Attendees at the festival who are not jousting often have the chance to wager on featured matches.  &lt;br /&gt;
&lt;br /&gt;
Should one win all three matches in 10 jousts, a special award of 1 gold per acre increased production is received.  Quite a few players have now achieved this accolade.  The first to do so was Jousting Queen Julie Apocalypse of Bohemia.&lt;br /&gt;
&lt;br /&gt;
A new feature was seen in the Festival on Jan 8, 2012. In the January turn Kazim&#039;s Booth made an appearence. This allows a number of gold bars to be purchased (between 2 and 5 seen so far) and to be sold (only 2 seen so far).&lt;br /&gt;
&lt;br /&gt;
== The Abbot ==&lt;br /&gt;
&lt;br /&gt;
Every so often (once a day or so), you may be visited by the Abbot of a local monastery. He will ask for a donation of 10% of your current gold balance. If you give him the gold, one of several things will happen:&lt;br /&gt;
&lt;br /&gt;
* He will pass on a portion of the money to each of your direct subjects. These payments often total less than the donated amount (however they can total more depending on the rank of your subjects, especially if you&#039;ve [[Citizens#Disaster_research|researched disease]]), but it is one of the few ways to give gold to your direct subjects.&lt;br /&gt;
* Each of your directs subjects will receive one acre of your personal land.&lt;br /&gt;
* You will receive a &amp;quot;warm feeling&amp;quot; - and nothing else. No benefit to you or your subjects.&lt;br /&gt;
* The Abbot may offer to translate your book (see [[Federation_HUD#Book.2C_Key_.26_Translation|Book, Key &amp;amp; Translation]] below).&lt;br /&gt;
* The Abbot may leave leave a pair of Gold Bars on your doorstep. This happens rarely, but is more likely to occur if you have fully researched disease.&lt;br /&gt;
&lt;br /&gt;
If you fully [[Citizens#Disaster_research|research disease]], the Abbot will ask for less money (5% of your total) and will always give to your subjects - no more &amp;quot;warm feelings&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Book, Key &amp;amp; Translation ==&lt;br /&gt;
&lt;br /&gt;
One time, you will receive an old locked book from the [[Trader]]. This book can only be opened with a key received from the [[Fortune Teller]]. Lastly, the book can only be read (translated) by the [[Federation_HUD#The_Abbot|Abbot]]. The net result is an increase of +2 gold per acre per month. A Bronze potion can be purchased from the Alchemist to force the next stage in the sequence (ie getting the key from the Fortune Teller or the translation from the Abbot).&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
&lt;br /&gt;
[[Citizens]] are now the subject of an independent article.&lt;br /&gt;
&lt;br /&gt;
== Alchemist ==&lt;br /&gt;
The coming of the Alchemist is marked by the appearance of a red moon. You can purchase potions from the Alchemist in exchange for Gold Bars. The Alchemist does not appear to you if you do not have any gold bars. &lt;br /&gt;
&lt;br /&gt;
=== Gold Bars ===&lt;br /&gt;
&lt;br /&gt;
* Found in the weeds of an acre which is bought&lt;br /&gt;
* Found when selling an acre - &amp;quot;Fortune smiles on you.  While taking one last look around the acre of land you sold, you see a gold bar.&amp;quot;&lt;br /&gt;
* Won at jousting&lt;br /&gt;
* Being voted King &amp;amp; Queen / Queen &amp;amp; Queen / King &amp;amp; King at the Festival Ball (10 Gold bars each)(Partners need to be on the Federation HUD to receive the gold, but only one party need have attended the Festival)&lt;br /&gt;
* Trader deal (5 Gold Bars)&lt;br /&gt;
* Donating to the Abbot sometimes gives 2 gold bars, even if you have disease researched. Message seen on HUD: &#039;&#039;&amp;quot;The abbot bows &amp;amp; thanks you effusively for your donation. He rushes back to his monastry with your gold. A warm feeling envelops you as you discover a pair of gold bars resting on your doorstep.&amp;quot;&#039;&#039; (NOTE: Your direct subjects will not receive anything when you get gold bars, even if you have disease researched - confirmed by KK).&lt;br /&gt;
* Some Path to Royalty steps will give you 5 gold bars.  (top architect in the land (+5gold bars) &amp;amp; crow jewels (+5gold bars))&lt;br /&gt;
* When you are sent any gift from an ally through the ambassador - Seems up to 3 gold bars have been seen from this method. Sender sees this text: &#039;&#039;&amp;quot;You have arranged to send [gift name] to [your ally].  Hidden in the box was a gold bar! It wasn&#039;t yours. Perhaps just a mix-up with the courier.&amp;quot;&#039;&#039; Recipient sees this text: &#039;&#039;&amp;quot;Your ally [name] sent you a gift. You receive a [gift name].  Hidden in the box was a gold bar. Your ally claims no knowledge of if, so you keep it.&amp;quot;&#039;&#039;  The recipient of the gift receives the gold bars.&lt;br /&gt;
&lt;br /&gt;
Note: If you have any gold bars, they will appear on your account tab, on page 2.&lt;br /&gt;
&lt;br /&gt;
===Moon Text===&lt;br /&gt;
&lt;br /&gt;
When the moon starts to turn red, and shimmer and return to normal (3 turn process), the follow occurs for anyone who has a gold bar.  Everyone sees the first message, the second, third message depends on whether you have gold bars or not.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moon glimmers redly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Villagers on the outskirts of the kingdom send reports that an alchemist is headed this way.  Her covered wagon is decorated with intricate patterns. She will be here soon.&amp;quot;&lt;br /&gt;
OR&lt;br /&gt;
&amp;quot;The moon shimmers with a red glow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Alchemist has parked her red covered wagon at the edge of the forest tonight. Hundreds of potions line the shelves inside, in small glass vials. Prices are listed in gold bars. You quickly count your stack: XX bars&amp;quot;&lt;br /&gt;
OR&lt;br /&gt;
&amp;quot;The moon returns to normal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moon above glares a dull red. The Alchemist beckons as you draw near.  She offers you this selection of potions.  Which will you buy?&amp;quot;&lt;br /&gt;
You then get to choose from a scrolling menu a selection of three vials if you pay the Alchemist a Gold Bar.&lt;br /&gt;
&lt;br /&gt;
===New Potion Mixtures===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Potion Mixtures]]&#039;&#039;&#039;&#039;&#039; (Moved to its own page)&lt;br /&gt;
&lt;br /&gt;
===Potions===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Potions]]&#039;&#039;&#039;&#039;&#039; (Moved to its own page)&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Mysterious_Trader&amp;diff=8222</id>
		<title>Mysterious Trader</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Mysterious_Trader&amp;diff=8222"/>
		<updated>2012-07-25T04:25:34Z</updated>

		<summary type="html">&lt;p&gt;Uzume: wikitable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sightings ==&lt;br /&gt;
* [[Trader Oct 2007|October 2007]]&lt;br /&gt;
* [[Trader Nov 2007|November 2007]]&lt;br /&gt;
* [[Trader Dec 2007|December 2007]]&lt;br /&gt;
* [[Trader Jan 2008|January 2008]]&lt;br /&gt;
* [[Trader Feb 2008|February 2008]]&lt;br /&gt;
* [[Trader Mar 2008|March 2008]]&lt;br /&gt;
* [[Trader Apr 2008|April 2008]]&lt;br /&gt;
* [[Trader May 2008|May 2008]]&lt;br /&gt;
* [[Trader Jun 2008|June 2008]]&lt;br /&gt;
* [[Trader Jul 2008|July 2008]]&lt;br /&gt;
* [[Trader Aug 2008|August 2008]]&lt;br /&gt;
* [[Trader Sep 2008|September 2008]]&lt;br /&gt;
* [[Trader Oct 2008|October 2008]]&lt;br /&gt;
* [[Trader Nov 2008|November 2008]]&lt;br /&gt;
* [[Trader Dec 2008|December 2008]]&lt;br /&gt;
* [[Trader Jan 2009|January 2009]]&lt;br /&gt;
* [[Trader Feb 2009|February 2009]]&lt;br /&gt;
* [[Trader Mar 2009|March 2009]]&lt;br /&gt;
* [[Trader Apr 2009|April 2009]]&lt;br /&gt;
* [[Trader May 2009|May 2009]]&lt;br /&gt;
* [[Trader Jun 2009|June 2009]]&lt;br /&gt;
* [[Trader Jul 2009|July 2009]]&lt;br /&gt;
* [[Trader Aug 2009|August 2009]]&lt;br /&gt;
* [[Trader Sep 2009|September 2009]]&lt;br /&gt;
* [[Trader Oct 2009|October 2009]]&lt;br /&gt;
* [[Trader Nov 2009|November 2009]]&lt;br /&gt;
* [[Trader Dec 2009|December 2009]]&lt;br /&gt;
* [[Trader Jan 2010|January 2010]]&lt;br /&gt;
* [[Trader Feb 2010|February 2010]]&lt;br /&gt;
* [[Trader Mar 2010|March 2010]]&lt;br /&gt;
* [[Trader Apr 2010|April 2010]]&lt;br /&gt;
* [[Trader May 2010|May 2010]]&lt;br /&gt;
* [[Trader Jun 2010|June 2010]]&lt;br /&gt;
* [[Trader Jul 2010|July 2010]]&lt;br /&gt;
* [[Trader Aug 2010|August 2010]]&lt;br /&gt;
* [[Trader Sep 2010|September 2010]]&lt;br /&gt;
* [[Trader Oct 2010|October 2010]]&lt;br /&gt;
* [[Trader Nov 2010|November 2010]]&lt;br /&gt;
* [[Trader Dec 2010|December 2010]]&lt;br /&gt;
* [[Trader Jan 2011|January 2011]]&lt;br /&gt;
* [[Trader Feb 2011|February 2011]]&lt;br /&gt;
* [[Trader Mar 2011|March 2011]]&lt;br /&gt;
* [[Trader Apr 2011|April 2011]]&lt;br /&gt;
* [[Trader May 2011|May 2011]]&lt;br /&gt;
* [[Trader Jun 2011|June 2011]]&lt;br /&gt;
* [[Trader Jul 2011|July 2011]]&lt;br /&gt;
* [[Trader Aug 2011|August 2011]]&lt;br /&gt;
* [[Trader Sep 2011|September 2011]]&lt;br /&gt;
* [[Trader Oct 2011|October 2011]]&lt;br /&gt;
* [[Trader Nov 2011|November 2011]]&lt;br /&gt;
* [[Trader Dec 2011|December 2011]]&lt;br /&gt;
* [[Trader Jan 2012|January 2012]]&lt;br /&gt;
* [[Trader Feb 2012|February 2012]]&lt;br /&gt;
* [[Trader Mar 2012|March 2012]]&lt;br /&gt;
* [[Trader Apr 2012|April 2012]]&lt;br /&gt;
* [[Trader May 2012|May 2012]]&lt;br /&gt;
* [[Trader Jun 2012|June 2012]]&lt;br /&gt;
* [[Trader Jul 2012|July 2012]]&lt;br /&gt;
&lt;br /&gt;
=== Who is the Mysterious Trader? ===&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Mysterious Trader&amp;quot; will occasionally appear in the HUD. His appearance always causes a lot of excitement and joy throughout all the kingdoms in Tiny Empires. When he appears, the Trader will ask you for a lot of of gold, but won&#039;t say what the gold is for. Definitely pay what he asks if you have the gold, as the Trader is a boon to the players. The Trader can give you a boost in either acres or gold, if played properly. The Trader makes random appearances - usually between every 36 to 72 hours. The Trader has been known to appear more frequently if there were problems with the Tiny Empires servers.&lt;br /&gt;
&lt;br /&gt;
=== Preparing for the Mysterious Trader ===&lt;br /&gt;
&lt;br /&gt;
To qualify for a Trader appearance, you need to be at least Baron or Baroness in rank, meaning you have to have at least 25 total acres. The trader is not cheap! His fee is about 2.5 times the value you pay for an acre.  For example, if you pay 10,000 gold for an acre, then the Trader will ask you to pay him about 25,000 gold.  So, you need to save up gold. You should save up at least 4 times the current value of an acre. This will be enough to pay for the Trader&#039;s fee, and keep a reserve to buy acres during the bonus year, if you need to.&lt;br /&gt;
 &lt;br /&gt;
When the trader does make an appearance, you should immediately get together with other people from your kingdom.  One of the Trader bonuses involves giving away land, and you need to be standing near someone to give away land.&lt;br /&gt;
&lt;br /&gt;
How much advance warning you get until you have to pay the Trader his fee has varied. Originally, the Trader would appear, and then ask for his fee 3 or 4 turns later, giving ample time for the word to go out and for people to get together.   This is called the &#039;Full Warning&#039;.  However, that was changed on February 7, 2008, where the Trader appeared with no warning and asked for his fee right away in same turn (&#039;No Warning). That was later changed on February 19, 2008  when he asked for his fee the turn after he had appeared  (&#039;1 Month Warning&#039;).  In March 2008, the warning times have varied,consisting of mainly Full Warnings.  On May 19th, the Trader visitation where the Trader started to visit each kingdom independently instead of the entire empire at once.&lt;br /&gt;
&lt;br /&gt;
=== I just missed the Trader! ===&lt;br /&gt;
&lt;br /&gt;
If you just missed out paying the Trader his fee, don&#039;t despair! You can still take advantage of his bonus.  Teleport to wherever your Kingdom gathers, or find others from your Kingdom who may have gotten the &amp;quot;Generosity&amp;quot; bonus, and will be looking for people to give land to, which can mean free acres for you.&lt;br /&gt;
&lt;br /&gt;
=== Mysterious Trader Bonuses ===&lt;br /&gt;
&lt;br /&gt;
After taking your gold, the Trader will say something to you. This will indicate one of five different bonuses (eight for [[Federation HUD]] users), which are picked randomly.  Most bonuses require you to do something for the next 12 turns involving acres (buying, selling or giving them away).  So pay close attention to what the Trader says to you, and don&#039;t be idle. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Here are the possible Trader bonuses:&#039;&#039;&#039;&lt;br /&gt;
!The Trader&#039;s Response !! What to Do !! Details &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;1 g forever more&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
Nothing!&lt;br /&gt;
||&lt;br /&gt;
This bonus permanently increases your land production rate by +1g. You can check your land production by clicking on the Accounting tab in the HUD. When you get this bonus, you have nothing further to do. This bonus pays off the most in the long run. The maximum land production with the standard HUD is 30g/acre, and to get that this bonus is needed more than once.    &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;For 1 year your generosity will be rewarded&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
GIVE AWAY land for the next 11 turns -- preferably to someone in your downline.  You might also BUY land with the gold you gain.&lt;br /&gt;
||&lt;br /&gt;
This bonus is the reason that people gather when a trader alert goes out, in case someone needs to pass out acres.  You will get a surprise in gold with each acre of land you give away.  The normal limits on giving acres apply -- you need to stand near each other, and can give acres freely to equal or lower rank but only one rank up tops. If you give away to your downline, of course, they move up and you do not move down.  If you cannot, at least try to keep it in your kingdom. This bonus will build up your gold reserves, so you may as well buy land when the buy option comes up during the 11 turns.  Don&#039;t try to give to anyone else who has generosity - they will not accept your acre and you will not be rewarded.  Generosity is the least profitable reward, as sometimes you wind up out of pocket once you have bought back the acres you gave away. But it can also strengthen your downline in return.&lt;br /&gt;
(&#039;&#039;Note&#039;&#039;: The rumors about rewards decreasing if you only give acres to one person are hereby debunked, it&#039;s simply not true - there is always a slight variation which is purely random, but overall it means nothing whether you give acres to one person exclusively, or to many.  There &#039;&#039;is&#039;&#039; a factor involving your acres and the acres of the recipient, however. -Nemesis)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;For 1 year your land will be at low cost to buy&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
BUY land for 12 turns&lt;br /&gt;
||&lt;br /&gt;
The price of buying an acre will be incredibly low (about one third of what you would normally pay).  Land will not be free, so you will need to have some gold on hand to buy the acres.  (If you get caught short of gold, buy and sell on the same turn when needed to boost your gold back up.)  NOTE: It is no longer the case that purchase of an Embassy is cheaper in Trader year if you get this bonus: this bug/feature of the Federation HUD was modified sometime in 2009.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;For 1 year land that you buy is likely to contain surprises&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
BUY land for 12 turns&lt;br /&gt;
||&lt;br /&gt;
You will receive a surprise in gold which is close to the price of the acre you just bought. Basically you are getting land cheap for the next 12 TURNS!!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;For 1 year your land will be worth more than usual&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
BUY and SELL land for 12 turns. &lt;br /&gt;
||&lt;br /&gt;
Your land is worth a lot with this bonus, so you are buying and selling to make a profit, and building up your gold reserves.  &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Trader gives you a stack of gold bar&#039;s, you count them and find there is 5.&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
Do nothing, you got 5 gold bar&#039;s for the alchemists usage&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Federation HUD only.&#039;&#039;&#039;&#039;&#039;  This is a new one that started April 8th 2009. The red moon alchemist wants gold bar&#039;s, and the trader just gave you 5.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Golden Seeds&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
Sit back and watch your gold flood in!&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Federation HUD only.&#039;&#039;&#039;&#039;&#039;  For one year,  your land production skyrockets, but it lasts only 11 months. The 12th month gold per acre and month goes back to normal i.e.37g/acre&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;He takes your gold and counts it. A book appears as if from thin air. It is leather bound, and appears to be very old. As you take it, you notice it is locked shut with an opening for a small key.&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
Head for the Festival&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Federation HUD only.&#039;&#039;&#039;&#039;&#039;  If you get the locked book from the trader, there is a small possibility that the [[Fortune Teller]] at a Festival may have the key.  An unlocked book will still need to be translated, but now there&#039;s a chance that the Abbot will do it.  The reward for reading your book is eventually a nice +2g per acre production increase.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Traders ===&lt;br /&gt;
&lt;br /&gt;
Occasionally, a special Trader will appear. &lt;br /&gt;
&lt;br /&gt;
* A special Santa Trader made three appearances over a two day period for Christmas in 2007.  The Santa Trader did not charge a fee (FREE) and you sat on his lap to get his bonus.&lt;br /&gt;
* When the Trader appeared on January 6, 2008, the TE servers were so overwhelmed, that only about 20% of the people online at the time were able to take advantage of the Trader. To partially make up for that, when the Trader next appeared on January 9th,  he only charged a fee of 10 gold.&lt;br /&gt;
* On February 19, 2008, everyone&#039;s HUD skipped a turn when the Trader appeared.  To make up for that, the Trader reappeared about an hour later.&lt;br /&gt;
* On September 25, 2008, the Trader appeared in all kingdoms at the same time. He only asked for 100 gold. Prior to that special occasion. TE servers had been down for around 9 hours.&lt;br /&gt;
* On Wednesday, 24th December 2008 a special Santa Trader has appeared and gave bonus without charge.&lt;br /&gt;
* On Thursday, 24th December 2009 a special Santa Trader has appeared and gave bonus without charge.&lt;br /&gt;
* The years after (2010, 2011) the Santa Trader returned on december 24/25.&lt;br /&gt;
* Due to downtime for a few days the Trader made appearances for free on Januari 13, 2012. &lt;br /&gt;
&lt;br /&gt;
Will other special Traders appear? When there is a holiday?  Only time will tell.&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_April_2009&amp;diff=8221</id>
		<title>Trader April 2009</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_April_2009&amp;diff=8221"/>
		<updated>2012-07-25T04:22:46Z</updated>

		<summary type="html">&lt;p&gt;Uzume: Uzume moved page Trader April 2009 to Trader Apr 2009: consistent naming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Trader Apr 2009]]&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_Apr_2009&amp;diff=8220</id>
		<title>Trader Apr 2009</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_Apr_2009&amp;diff=8220"/>
		<updated>2012-07-25T04:22:45Z</updated>

		<summary type="html">&lt;p&gt;Uzume: Uzume moved page Trader April 2009 to Trader Apr 2009: consistent naming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SLT (Pacific) as that is the only timezone we all have in common.  Please, for consistency, note when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE&#039;&#039;&#039; follow the formatting as established these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* Trader Arrived&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07:52 AM SLT, Wed, Apr 1, 2009, Dec 1148, Kingdom of Lionhearts&lt;br /&gt;
&lt;br /&gt;
07:56 AM SLT, Wed, Apr 1, 2009, Jan 1149, Queendom Of Camelot&lt;br /&gt;
&lt;br /&gt;
09:40 AM SLT, Wed, Apr 1, 2009, Oct 1151, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
01:19 PM SLT, Wed, Apr 1, 2009, Sep 1157, Festival (All Kingdoms)&lt;br /&gt;
&lt;br /&gt;
05:13 PM SLT, Wed, Apr 1, 2009, Nov 1163, Kingdom of Twilight&lt;br /&gt;
&lt;br /&gt;
05:33 PM SLT, Wed, Apr 1, 2009, May 1164, Charm Kingdom&lt;br /&gt;
&lt;br /&gt;
10:00 PM SLT, Wed, Apr 1, 2009, Nov 1171, The Queendom Of Vanaheim&lt;br /&gt;
&lt;br /&gt;
10:40 PM SLT, Wed, Apr 1, 2009, Sep 1172, Land of Godai&lt;br /&gt;
&lt;br /&gt;
01:20 AM SLT, Thu, Apr 2, 2009, Dec 1177, The Queendom of Guardian Dragons (First posting)&lt;br /&gt;
&lt;br /&gt;
03:14 AM SLT, Thu, Apr 2, 2009, Feb 1180, The Queendom of Middle~Earth&lt;br /&gt;
&lt;br /&gt;
10:30 AM SLT, Thu, Apr 2, 2009, Jun 1194, The Queendom of Nightingale&lt;br /&gt;
&lt;br /&gt;
06:14 PM SLT, Thu, Apr 2, 2009, Apr 1204, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
12:40 AM SLT, Fri, Apr 3, 2009, Sep 1214, Kingdom of Lionhearts&lt;br /&gt;
&lt;br /&gt;
04:26 AM SLT, Fri, Apr 3, 2009, Sep 1220, Festival (All Kingdoms)&lt;br /&gt;
&lt;br /&gt;
09:04 AM SLT, Fri, Apr 3, 2009, Feb 1228, The Queendom Of Vanaheim&lt;br /&gt;
&lt;br /&gt;
10:11 AM SLT, Fri, Apr 3, 2009, Dec 1229, Charm Kingdom&lt;br /&gt;
&lt;br /&gt;
10:28 AM SLT, Fri, Apr 3, 2009, Jun 1230, The Queendom of Guardian Dragons&lt;br /&gt;
&lt;br /&gt;
08:30 PM SLT, Fri, Apr 3, 2009, ??? 1246, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
01:02 AM SLT, Sat, Apr 4, 2009, Dec 1253, Queendom Of Camelot&lt;br /&gt;
&lt;br /&gt;
03:49 AM SLT, Sat, Apr 4, 2009, Jun 1258, Kingdom of Twilight&lt;br /&gt;
&lt;br /&gt;
09:29 AM SLT, Sat, Apr 4, 2009, Oct 1266, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
04:07 PM SLT, Sat, Apr 4, 2009, Mar 1278, The Queendom of Guardian Dragons&lt;br /&gt;
&lt;br /&gt;
02:01 AM SLT, Sat, Apr 4, 2009, Jan 1291, The Queendom of Middle~Earth&lt;br /&gt;
&lt;br /&gt;
02:50 PM SLT, Sat, Apr 4, 2009, Feb 1276, The Queendom Of Vanaheim&lt;br /&gt;
&lt;br /&gt;
07:53 AM SLT, Sun, Apr 5, 2009, Sep 1103, Charm Kingdom&lt;br /&gt;
&lt;br /&gt;
11:00 AM SLT, Sun, Apr 5, 2009, Sep 1108, Festival (All Kingdoms)&lt;br /&gt;
&lt;br /&gt;
09:00 PM SLT, Sun, Apr 5, 2009, Oct 1123, The Queendom Of Vanaheim&lt;br /&gt;
&lt;br /&gt;
12:25 AM SLT, Mon, Apr 6, 2009, Apr 1130, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
02:52 AM SLT, Mon, Apr 6, 2009, Apr 1134, Queendom Of Camelot&lt;br /&gt;
&lt;br /&gt;
11:28 AM SLT, Mon, Apr 6, 2009, Feb 1148, Kingdom of Twilight&lt;br /&gt;
&lt;br /&gt;
11:45 AM SLT, Mon, Apr 6, 2009, Aug 1148, Kingdom of Lionhearts&lt;br /&gt;
&lt;br /&gt;
04:55 PM SLT, Mon, Apr 6, 2009, Aug 1153, The Queendom of Middle~Earth&lt;br /&gt;
&lt;br /&gt;
07:03 PM SLT, Mon, Apr 6, 2009, Apr 1160, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
12:30 AM SLT, Tue, Apr 7, 2009, May 1168, Temple of Doom&lt;br /&gt;
&lt;br /&gt;
12:54 PM SLT, Tue, Apr 7, 2009, Jan 1189, Land of Godai&lt;br /&gt;
&lt;br /&gt;
06:30 PM SLT, Tue, Apr 7, 2009, Jan 1198, The Queendom Of Vanaheim&lt;br /&gt;
&lt;br /&gt;
20:42 PM SLT, Tue, Apr 7, 2009, Sep 1201, Festival (All Kingdoms)&lt;br /&gt;
&lt;br /&gt;
02:09 AM SLT, Tue, Apr 7, 2009, Oct 1210, Charm Kingdom&lt;br /&gt;
&lt;br /&gt;
07:15 AM SLT, Wed, Apr 8, 2009, Sep 1218, The Queendom of Middle~Earth&lt;br /&gt;
&lt;br /&gt;
09:00 AM SLT, Wed, Apr 8, 2009, ??? ????, Queendom Of Camelot&lt;br /&gt;
&lt;br /&gt;
10:57 PM SLT, Wed, Apr 8, 2009, Dec 1243, Kingdom of Twilight&lt;br /&gt;
&lt;br /&gt;
02:14 AM SLT, Thu, Apr 9, 2009, Jan 1249, The Queendom Of Vanaheim&lt;br /&gt;
&lt;br /&gt;
09:16 AM SLT, Thu, Apr 9, 2009, Aug 1260, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
10:34 AM SLT, Thu, Apr 9, 2009, Sep 1262, The Alchemist (All Kingdoms)&lt;br /&gt;
&lt;br /&gt;
11:55 AM SLT, Thu, Apr 9, 2009, Nov 1264, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
08:03 PM SLT, Thu, Apr 9, 2009, Nov 1277, The Alchemist (All Kingdoms)&lt;br /&gt;
&lt;br /&gt;
09:24 AM SLT, Fri, Apr 10, 2009, Jun 1299, The Alchemist (All Kingdoms)&lt;br /&gt;
&lt;br /&gt;
11:45 AM SLT, Fri, Apr 10, 2009, Mar 1103, The Alchemist (All Kingdoms)&lt;br /&gt;
&lt;br /&gt;
01:05 PM SLT, Fri, Apr 10, 2009, Jun 1105, The Queendom of Middle~Earth &lt;br /&gt;
&lt;br /&gt;
02:53 PM SLT, Fri, Apr 10, 2009, Apr 1108, Queendom Of Camelot&lt;br /&gt;
&lt;br /&gt;
09:02 PM SLT, Fri, Apr 10, 2009, Jul 1279, Charm Kingdom&lt;br /&gt;
&lt;br /&gt;
10:05 PM SLT, Fri, Apr 10, 2009, Nov 1119, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
09:23 AM SLT, Sat, Apr 11, 2009, Sep 1137, The Queendom Of Vanaheim&lt;br /&gt;
&lt;br /&gt;
12:24 PM SLT, Sat, Apr 11, 2009, ??? ????, Charm Kingdom&lt;br /&gt;
&lt;br /&gt;
03:45 PM SLT, Sat, Apr 11, 2009, Mar 1148, Kingdom of Twilight&lt;br /&gt;
&lt;br /&gt;
01:58 AM SLT, Sun, Apr 12, 2009, Jul 1164, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
08:45 AM SLT, Sun, Apr 12, 2009, Jul 1175, The Alchemist (All Kingdoms)&lt;br /&gt;
&lt;br /&gt;
06:09 PM SLT, Sun, Apr 12, 2009, Oct 1190, Queendom Of Camelot&lt;br /&gt;
&lt;br /&gt;
05:13 AM SLT, Mon, Apr 13, 2009, Jul 1208, The Queendom of Middle~Earth&lt;br /&gt;
&lt;br /&gt;
01:20 PM SLT, Mon, Apr 13, 2009, Aug 1221, Kingdom of Twilight&lt;br /&gt;
&lt;br /&gt;
01:26 PM SLT, Mon, Apr 13, 2009, Oct 1221, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
02:22 PM SLT, Mon, Apr 13, 2009, ??? ????, Charm Kingdom&lt;br /&gt;
&lt;br /&gt;
05:50 PM SLT, Mon, Apr 13, 2009, Oct 1228, The Queendom Of Vanaheim&lt;br /&gt;
&lt;br /&gt;
03:29 AM SLT, Tue, Apr 14, 2009, Apr 1244, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
08:31 PM SLT, Tue, Apr 14, 2009, Oct 1271, Queendom Of Camelot&lt;br /&gt;
&lt;br /&gt;
10:01 PM SLT, Tue, Apr 14, 2009, Mar 1274, The Queebdom of Middle~Earth&lt;br /&gt;
&lt;br /&gt;
08:38 AM SLT, Wed, Apr 15, 2009, ??? ????, Charm Kingdom&lt;br /&gt;
&lt;br /&gt;
12:56 PM SLT, Wed, Apr 15, 2009, Apr 1298, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
08:34 PM SLT, Wed, Apr 15, 2009, Jun 1110, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
02:59 PM SLT, Wed, Apr 15, 2009, Jun 1101, The Queendom Of Vanaheim&lt;br /&gt;
&lt;br /&gt;
11:37 AM SLT, Thu, Apr 16, 2009, Oct 1137, The Queebdom of Middle~Earth&lt;br /&gt;
&lt;br /&gt;
11:00 PM SLT, Thu, Apr 16, 2009, Feb 1153, Queendom Of Camelot&lt;br /&gt;
&lt;br /&gt;
08:45 AM SLT, Fri, Apr 17, 2009, ??? ????, Kingdom of Twilight&lt;br /&gt;
&lt;br /&gt;
02:30 PM SLT, Fri, Apr 17, 2009, ??? ????, The Queendom Of Vanaheim&lt;br /&gt;
&lt;br /&gt;
03:25 PM SLT, Fri, Apr 17, 2009, Jul 1179, Charm Kingdom&lt;br /&gt;
&lt;br /&gt;
03:29 AM SLT, Sat, Apr 18, 2009, Nov 1198, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
04:25 AM SLT, Sat, Apr 18, 2009, Oct 1219, The Queebdom of Middle~Earth&lt;br /&gt;
&lt;br /&gt;
02:50 PM SLT, Sat, Apr 18, 2009, ??? ????, Queendom Of Camelot&lt;br /&gt;
&lt;br /&gt;
07:45 PM SLT, Sat, Apr 18, 2009, Jan 1225, Kingdom of Twilight&lt;br /&gt;
&lt;br /&gt;
10:32 PM SLT, Sat, Aug 18, 2009, Aug 1229, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
07:44 AM SLT, Sun, Apr 19, 2009, Jun 1244, Charm Kingdom&lt;br /&gt;
&lt;br /&gt;
03:37 PM SLT, Sun, Apr 19, 2009, Dec 1256, The Queendom Of Vanaheim&lt;br /&gt;
&lt;br /&gt;
06:58 AM SLT, Mon, Apr 20, 2009, Sep 1281, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
09:57 AM SLT, Mon, Apr 20, 2009, Aug 1286, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
05:58 PM SLT, Mon, Apr 20, 2009, ??? ????, Kingdom of Twilight&lt;br /&gt;
&lt;br /&gt;
12:47 AM SLT, Tue, Apr 21, 2009, Jun 1110, Queendom Of Camelot&lt;br /&gt;
&lt;br /&gt;
01:55 AM SLT, Tue, Apr 21, 2009, Apr 1112, The Queebdom of Middle~Earth&lt;br /&gt;
&lt;br /&gt;
04:05 AM SLT, Tue, Apr 21, 2009, Oct 1116, Festival (All Kingdoms) &lt;br /&gt;
&lt;br /&gt;
08:04 AM SLT, Tue, Apr 21, 2009, Mar 1122, Charm Kingdom&lt;br /&gt;
&lt;br /&gt;
10:20 AM SLT, Tue, Apr 21, 2009, Nov 1126, Kingdom of Castalia&lt;br /&gt;
&lt;br /&gt;
05:46 PM SLT, Tue, Apr 21, 2009, Sep 1137, The Queendom Of Vanaheim&lt;br /&gt;
&lt;br /&gt;
04:57 AM SLT, Wed, Apr 22, 2009, May 1156, Kingdom of Twilight&lt;br /&gt;
&lt;br /&gt;
11:25 AM SLT, Wed, Apr 22, 2009, Mar 1166, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
11:00 PM SLT, Wed, Apr 22, 2009, Oct 1184, Queendom Of Camelot&lt;br /&gt;
&lt;br /&gt;
04:22 AM SLT, Thu, Apr 23, 2009, Mar 1193, The Queebdom of Middle~Earth&lt;br /&gt;
&lt;br /&gt;
05:58 AM SLT, Thu, Apr 23, 2009, Dec 1195, Charm Kingdom&lt;br /&gt;
&lt;br /&gt;
06:50 AM SLT, Thu, Apr 23, 2009, May 1197, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
12:03 PM SLT, Thu, Apr 23, 2009, Sep 1205, The Queendom Of Vanaheim&lt;br /&gt;
&lt;br /&gt;
00.17 AM SLT, Fri, Apr 24, 2009, ??? ????, Kingdom of Twilight&lt;br /&gt;
&lt;br /&gt;
09:12 PM SLT, Fri, Apr 24, 2009, Nov 1239, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
01:42 AM SLT, Sat, Apr 25, 2009, May 1266, Queendom Of Camelot&lt;br /&gt;
&lt;br /&gt;
02:31 AM SLT, Sat, Apr 25, 2009, Aug 1267, The Queendom of Vanaheim&lt;br /&gt;
&lt;br /&gt;
03:48 AM SLT, Sat, Apr 25, 2009, Oct 1269, The Queebdom of Middle~Earth&lt;br /&gt;
&lt;br /&gt;
05:10 AM SLT, Sat, Apr 25, 2009, Dec 1271, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
09:58 AM SLT, Sat, Apr 25, 2009, Aug 1279, Charm Kingdom&lt;br /&gt;
&lt;br /&gt;
11:49 AM SLT, Sat, Apr 25, 2009, Aug 1282, Kingdom of Twilight&lt;br /&gt;
&lt;br /&gt;
04:30 PM SLT, Sat, Apr 25, 2009, Jul 1290, Migliore Kingdom&lt;br /&gt;
&lt;br /&gt;
07:14 PM SLT, Sun, Apr 26, 2009, Feb 1133, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
06:12 AM SLT, Mon, Apr 27, 2009, ??? ????, Queendom Of Camelot&lt;br /&gt;
&lt;br /&gt;
07:15 AM SLT, Mon, Apr 27, 2009, May 1152, The Queendom of Vanaheim&lt;br /&gt;
&lt;br /&gt;
07:53 AM SLT, Mon, Apr 27, 2009, Jun 1153, Charm Kingdom&lt;br /&gt;
&lt;br /&gt;
11:36 AM SLT, Mon, Apr 27, 2009, Jun 1159, Kingdom of Twilight&lt;br /&gt;
&lt;br /&gt;
05:05 PM SLT, Mon, Apr 27, 2009, Apr 1168, Migliore Kingdom&lt;br /&gt;
&lt;br /&gt;
06:08 PM SLT, Tue, Apr 28, 2009, Jul 1208, The Queebdom of Middle~Earth&lt;br /&gt;
&lt;br /&gt;
07:28 AM SLT, Wed, Apr 29, 2009, Nov 1229, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
08:16 AM SLT, Wed, Apr 29, 2009, Mar 1231, The Queendom Of Vanaheim&lt;br /&gt;
&lt;br /&gt;
02:40 PM SLT, Wed, Apr 29, 2009, Jul 1241, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
09:32 PM SLT, Wed, Apr 29, 2009, ??? ????, Kingdom of Twilight&lt;br /&gt;
&lt;br /&gt;
11:29 PM SLT, Wed, Apr 29, 2009, Sep 1255, Queendom Of Camelot &lt;br /&gt;
&lt;br /&gt;
02:07 AM SLT, Thur, Apr 30, 2009, Dec 1259,  Migliore Queendom&lt;br /&gt;
&lt;br /&gt;
02:48 PM SLT, Thur, Apr 30, 2009, Jul 1280, The Queebdom of Middle~Earth &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;PLEASE&#039;&#039;&#039; follow the formatting as established these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information. This page was cleaned up to keep the format consistent. Please follow the format as instructed.&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Ranks&amp;diff=8218</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Ranks&amp;diff=8218"/>
		<updated>2012-07-24T22:44:12Z</updated>

		<summary type="html">&lt;p&gt;Uzume: /* Ranks and Acres */ Knight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranks and Acres ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! Title&lt;br /&gt;
! Holdings&lt;br /&gt;
! LPF&lt;br /&gt;
! Homage&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Wanderer&lt;br /&gt;
| 0 acres&lt;br /&gt;
| na&lt;br /&gt;
| na&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Peasant&lt;br /&gt;
| 1–4 acres&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Squire(ss)&lt;br /&gt;
| 5–9 acres&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Knight/Dame&lt;br /&gt;
| 10–24 acres&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Baron(ess)&lt;br /&gt;
| 25–49 acres&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Viscount(ess)&lt;br /&gt;
| 50–99 acres&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Count(ess)&lt;br /&gt;
| 100–199 acres&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Marquis(e)&lt;br /&gt;
| 200–399 acres&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Duke/Duchess&lt;br /&gt;
| 400–999 acres&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Prince(ss)&lt;br /&gt;
| 1000+ acres&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
LPF above stands for land price factor.  The price of land is the land price factor for your rank multiplied by the square of the number of personal acres you already own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; A Prince with 500 personal acres pays 500 * 500 * 4 = 1,000,000 for his next acre. A Duke with the same land would pay 500 * 500 * 5 = 1,250,000 for the same acre.&lt;br /&gt;
&lt;br /&gt;
The rank of King or Queen is no longer based on acreage alone.  A minimum of 20,000 acres is needed, and the LPF is 4.  But the rise to ruling monarch also requires completing a [[Path to Royalty]] (see notes below) through the [[Federation HUD]].  A reasonable estimate for making the improvements required is 400,000,000 gold or more.&lt;br /&gt;
&lt;br /&gt;
The chart above refers to the amount of land needed to ascend. It is a combination of your personal land and the land of all of your subjects. NOTE: It is not advisable to become a Prince(ss) with less then 200 acres of personal land, because you will lose 1 gold/acre due to loss of moral.&lt;br /&gt;
&lt;br /&gt;
== Path to Royalty Notes ==&lt;br /&gt;
&lt;br /&gt;
The Path to Royalty notes have been moved to [[Path to Royalty|a page of their own]].&lt;br /&gt;
&lt;br /&gt;
== Recruiting and Ranks ==&lt;br /&gt;
&lt;br /&gt;
=== Swearing and receiving allegiance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can only swear allegiance to a player 1-3 ranks higher than you are.&#039;&#039;&#039; &#039;&#039;(Exception: A Prince or Princess can give allegiance to another Prince or Princess.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This means that new players with 0 acres can only be recruited by Knights/Dames or below, or by Baron/Baroness ranks after being first given an acre by someone.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a good idea to do all your new player recruiting before you have 50 acres (Viscount/ess). Otherwise, while you&#039;re in the 50-99 acre range, you&#039;ll need to feed the new player 5 acres before you can take them on . . . or worse, if you&#039;re in the 100-199 acre range, 10 acres.&lt;br /&gt;
&lt;br /&gt;
To recruit somebody whose rank is too low for you, you have two basic choices:&lt;br /&gt;
&lt;br /&gt;
* Give them acres, or find them a subject, to raise their rank; or&lt;br /&gt;
* Have them join one of your lower ranking subjects.&lt;br /&gt;
&lt;br /&gt;
=== Holding subjects ===&lt;br /&gt;
&lt;br /&gt;
As you advance in rank, you cannot keep a direct subject more than 5 ranks lower than your current rank. This means, for example, that a Prince/Princess can hold a Baron(ess) but nothing lower.&lt;br /&gt;
&lt;br /&gt;
If you are coming up for promotion, check the ranks of your direct subjects. If you are going to lose one, either move them under someone lower down if you can, or build up their rank with land or subjects! Otherwise you will be promoted and instantly demoted again when your subject is thrown out. Your former subject will also become liegeless, and will get randomly assigned by the Emperor to a new liege.&lt;br /&gt;
&lt;br /&gt;
This may have changed recently, though. A Duchess was promoted to Princess in early November 2009 when a subject changed allegiance to her, and another subject, a Dame, was not orphaned. It is not known just why not, at this point, but about 50 game years have passed since the promotion at this writing.&lt;br /&gt;
&lt;br /&gt;
=== Giving and Receiving Acres ===&lt;br /&gt;
&lt;br /&gt;
Players may give acres to any other player of equal or lesser rank, and to players one rank above their own.&lt;br /&gt;
&lt;br /&gt;
=== Lieges &amp;amp; Subjects FAQs: ===&lt;br /&gt;
&lt;br /&gt;
Q: What happens if a subject overtakes their liege?&lt;br /&gt;
&lt;br /&gt;
A: This is not possible because a liege&#039;s rank is based on the total of all their subjects acres as well as their own.&lt;br /&gt;
&lt;br /&gt;
EA: This can be done Gold production per acre. Especially if the system omits points of upgrade to the liege, which has happened.&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Ranks&amp;diff=8217</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Ranks&amp;diff=8217"/>
		<updated>2012-07-24T22:43:03Z</updated>

		<summary type="html">&lt;p&gt;Uzume: /* Ranks and Acres */ dash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranks and Acres ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! Title&lt;br /&gt;
! Holdings&lt;br /&gt;
! LPF&lt;br /&gt;
! Homage&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Wanderer&lt;br /&gt;
| 0 acres&lt;br /&gt;
| na&lt;br /&gt;
| na&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Peasant&lt;br /&gt;
| 1–4 acres&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Squire(ss)&lt;br /&gt;
| 5–9 acres&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Sir/Dame&lt;br /&gt;
| 10–24 acres&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Baron(ess)&lt;br /&gt;
| 25–49 acres&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Viscount(ess)&lt;br /&gt;
| 50–99 acres&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Count(ess)&lt;br /&gt;
| 100–199 acres&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Marquis(e)&lt;br /&gt;
| 200–399 acres&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Duke/Duchess&lt;br /&gt;
| 400–999 acres&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Prince(ss)&lt;br /&gt;
| 1000+ acres&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
LPF above stands for land price factor.  The price of land is the land price factor for your rank multiplied by the square of the number of personal acres you already own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; A Prince with 500 personal acres pays 500 * 500 * 4 = 1,000,000 for his next acre. A Duke with the same land would pay 500 * 500 * 5 = 1,250,000 for the same acre.&lt;br /&gt;
&lt;br /&gt;
The rank of King or Queen is no longer based on acreage alone.  A minimum of 20,000 acres is needed, and the LPF is 4.  But the rise to ruling monarch also requires completing a [[Path to Royalty]] (see notes below) through the [[Federation HUD]].  A reasonable estimate for making the improvements required is 400,000,000 gold or more.&lt;br /&gt;
&lt;br /&gt;
The chart above refers to the amount of land needed to ascend. It is a combination of your personal land and the land of all of your subjects. NOTE: It is not advisable to become a Prince(ss) with less then 200 acres of personal land, because you will lose 1 gold/acre due to loss of moral.&lt;br /&gt;
&lt;br /&gt;
== Path to Royalty Notes ==&lt;br /&gt;
&lt;br /&gt;
The Path to Royalty notes have been moved to [[Path to Royalty|a page of their own]].&lt;br /&gt;
&lt;br /&gt;
== Recruiting and Ranks ==&lt;br /&gt;
&lt;br /&gt;
=== Swearing and receiving allegiance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can only swear allegiance to a player 1-3 ranks higher than you are.&#039;&#039;&#039; &#039;&#039;(Exception: A Prince or Princess can give allegiance to another Prince or Princess.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This means that new players with 0 acres can only be recruited by Knights/Dames or below, or by Baron/Baroness ranks after being first given an acre by someone.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a good idea to do all your new player recruiting before you have 50 acres (Viscount/ess). Otherwise, while you&#039;re in the 50-99 acre range, you&#039;ll need to feed the new player 5 acres before you can take them on . . . or worse, if you&#039;re in the 100-199 acre range, 10 acres.&lt;br /&gt;
&lt;br /&gt;
To recruit somebody whose rank is too low for you, you have two basic choices:&lt;br /&gt;
&lt;br /&gt;
* Give them acres, or find them a subject, to raise their rank; or&lt;br /&gt;
* Have them join one of your lower ranking subjects.&lt;br /&gt;
&lt;br /&gt;
=== Holding subjects ===&lt;br /&gt;
&lt;br /&gt;
As you advance in rank, you cannot keep a direct subject more than 5 ranks lower than your current rank. This means, for example, that a Prince/Princess can hold a Baron(ess) but nothing lower.&lt;br /&gt;
&lt;br /&gt;
If you are coming up for promotion, check the ranks of your direct subjects. If you are going to lose one, either move them under someone lower down if you can, or build up their rank with land or subjects! Otherwise you will be promoted and instantly demoted again when your subject is thrown out. Your former subject will also become liegeless, and will get randomly assigned by the Emperor to a new liege.&lt;br /&gt;
&lt;br /&gt;
This may have changed recently, though. A Duchess was promoted to Princess in early November 2009 when a subject changed allegiance to her, and another subject, a Dame, was not orphaned. It is not known just why not, at this point, but about 50 game years have passed since the promotion at this writing.&lt;br /&gt;
&lt;br /&gt;
=== Giving and Receiving Acres ===&lt;br /&gt;
&lt;br /&gt;
Players may give acres to any other player of equal or lesser rank, and to players one rank above their own.&lt;br /&gt;
&lt;br /&gt;
=== Lieges &amp;amp; Subjects FAQs: ===&lt;br /&gt;
&lt;br /&gt;
Q: What happens if a subject overtakes their liege?&lt;br /&gt;
&lt;br /&gt;
A: This is not possible because a liege&#039;s rank is based on the total of all their subjects acres as well as their own.&lt;br /&gt;
&lt;br /&gt;
EA: This can be done Gold production per acre. Especially if the system omits points of upgrade to the liege, which has happened.&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Citizens&amp;diff=8216</id>
		<title>Citizens</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Citizens&amp;diff=8216"/>
		<updated>2012-07-24T22:30:32Z</updated>

		<summary type="html">&lt;p&gt;Uzume: /* Increasing Capacity */ parens were not useful&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the [[Federation HUD]], beneath the lines for acres and gold is a third line for Population. This is a third score that tracks the number of citizens in the realm.&lt;br /&gt;
&lt;br /&gt;
Citizens are not subjects. Subjects are players.  Citizens are a simple number score like gold and acres, and that score is affected by various in-game events.  Citizen handling pays off in improved gold income.&lt;br /&gt;
&lt;br /&gt;
== Changing Population ==&lt;br /&gt;
&lt;br /&gt;
=== Increasing Capacity ===&lt;br /&gt;
&lt;br /&gt;
As a realm grows (or shrinks), its theoretical capacity changes and so does the citizen score. Higher personal rank, higher ranks for a player&#039;s subjects and downline, and larger downlines all increase capacity.&lt;br /&gt;
&lt;br /&gt;
Capacity is &#039;&#039;not&#039;&#039; a limit on growth, it is simply a theoretical baseline based on realm size.&lt;br /&gt;
&lt;br /&gt;
Capacity Increases for ranks (Your rank and the ranks of everyone under you)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
!Acres  !!style=&amp;quot;text-align:left&amp;quot;|Title        !!Citizens !!Cumulative&lt;br /&gt;
|-&lt;br /&gt;
|   0   ||style=&amp;quot;text-align:left&amp;quot;|Wanderer     ||       1 ||&lt;br /&gt;
|-&lt;br /&gt;
|   1   ||style=&amp;quot;text-align:left&amp;quot;|Peasant      ||      10 ||     10&lt;br /&gt;
|-&lt;br /&gt;
|   5   ||style=&amp;quot;text-align:left&amp;quot;|Squire/ss    ||      40 ||     50&lt;br /&gt;
|-&lt;br /&gt;
|  10   ||style=&amp;quot;text-align:left&amp;quot;|Sir/Dame     ||      50 ||    100&lt;br /&gt;
|-&lt;br /&gt;
|  25   ||style=&amp;quot;text-align:left&amp;quot;|Baron/ess    ||     150 ||    250&lt;br /&gt;
|-&lt;br /&gt;
|  50   ||style=&amp;quot;text-align:left&amp;quot;|Viscount/ess ||     250 ||    500&lt;br /&gt;
|-&lt;br /&gt;
| 100   ||style=&amp;quot;text-align:left&amp;quot;|Count/ess    ||     500 ||  1,000&lt;br /&gt;
|-&lt;br /&gt;
| 200   ||style=&amp;quot;text-align:left&amp;quot;|Marquis/e    ||   1,000 ||  2,000&lt;br /&gt;
|-&lt;br /&gt;
| 400   ||style=&amp;quot;text-align:left&amp;quot;|Duke/Duchess ||   2,000 ||  4,000&lt;br /&gt;
|-&lt;br /&gt;
|1000   ||style=&amp;quot;text-align:left&amp;quot;|Prince/ss    ||   6,000 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
|....   ||style=&amp;quot;text-align:left&amp;quot;|King/Queen   || 200,000 ||210,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;If at any time you have no subjects, then your Maximum Citizen count is reduced to 1, regardless of rank; the same holds true for any of your direct subjects, if at any time they no longer have any subjects then their maximum citizen count is also reduced to 1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Disasters ===&lt;br /&gt;
&lt;br /&gt;
Periodically, averaging perhaps once every three years or so, disaster strikes.  There are three types of disasters: famines, diseases, and crime waves.  Each results in a small population loss and presents choices.  It seems that disasters only appear for those in the rank of Marquis and above.&lt;br /&gt;
&lt;br /&gt;
Four options are presented for each disaster.  The default is to do nothing, which costs no gold but will lose more citizens.  There are low-cost and higher-cost options, with the low-cost option typically losing just a few more citizens and the high-cost option gaining a significant number as reputation improves.  Bonuses and penalties tend to scale according to rank and/or population.&lt;br /&gt;
&lt;br /&gt;
==== Disaster research ====&lt;br /&gt;
&lt;br /&gt;
The fourth option is quite new to the game.  It is the chance to research the causes of the disaster, at a cost about double that of the high-cost option above.  This will not gain citizens; a small loss is typically incurred on a par with the low-cost option.&lt;br /&gt;
&lt;br /&gt;
But after 20 attempts at research for the same disaster, that disaster is permanently prevented and a significant bonus is received:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Famine&#039;&#039;&#039;: +3 gold/acre forever.&lt;br /&gt;
*: &#039;&#039;Congratulations!  after extensive research, you&#039;ve become and expert in the production of food, and you are now immune to famine.  in addition you&#039;ve gained 3g/acre efficiency on your own land, totaling ..g/acre.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Disease&#039;&#039;&#039;: The [[Federation_HUD#The_Abbot|abbot]] takes an interest in your work.  His price is cut by about half, and he promises that your donation will benefit your subjects.&lt;br /&gt;
*: &#039;&#039;Congratulations!  after extensive research, you&#039;ve become an expert in preventing disease.  You expect no more outbreaks.  In addition, the abbot of the local monastery will also be seeking your new found expertise.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crime Wave&#039;&#039;&#039;: You and your direct subjects are immune from [[Terms Used#Sabotage|sabotage]]. NOTE: The one who did the research has to be online for this to protect the direct subjects from sabotage.&lt;br /&gt;
*: &#039;&#039;Congratulations after extensive research you have become an expert in crime prevention , crime waves will no longer affect you in addition you and your direct subjects are immune from sabotage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ALL&#039;&#039;&#039;: In all cases additional citizens periodically come as word of the accomplishment spreads.  This is about equal to half the citizens normally received for picking the expensive non-research option on a disaster, but at no cost in gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;A player can only be expert on one disaster.  If one disaster is being researched, switching to another will strip away all progress made on the first disaster -- even if it was otherwise complete!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That means, pick one and only one to ever research.&lt;br /&gt;
&lt;br /&gt;
In the case of accidentally researching another disaster after you already fully researched one, thus losing the bonus, you need to research your old disaster only once (for every research spent in another disaster? I don&#039;t want to check on this possibility. I went accidentally trained disease only once while I was maxed on famine) to get it back to maximum. &lt;br /&gt;
An observation on the side: Regaining the maximum research bonus does *not* give you an influx of bonus citizens like you got the first time you reached maximum research.&lt;br /&gt;
&lt;br /&gt;
Additionally if you do choose to change your research from one completed research line to a different one, you will have to research twice as much. First you will be un-researching your current line of research and once you have done that 20 times, you will begin doing normal research on your new research. NOTE: The Research Acumen potion appears only to work when going up the research ladder. I gained two while trying to change from Famine to Disease and still had to un-research Famine 20 times and on my 21st research it finally used both potions. However I did immediately upon completion get a message the Abbot was seen headed this way but had  not seen him yet that day so it is possibly a fluke, more research is needed.&lt;br /&gt;
&lt;br /&gt;
=== Alliances ===&lt;br /&gt;
&lt;br /&gt;
When an ambassador is sent to one of your allies, one of the options presented is to give citizens.  The amount will be specified by your HUD if this option is chosen.  Some of the citizens (60 %!) will get angry and go away; this effect is reduced to 25 % if you have an embassy to that ally.&lt;br /&gt;
&lt;br /&gt;
=== Other Sources ===&lt;br /&gt;
&lt;br /&gt;
Winning a jousting title pays a prize in both gold and citizens.&lt;br /&gt;
&lt;br /&gt;
Other one-off events can affect the citizen score, such as certain path to royalty options.&lt;br /&gt;
&lt;br /&gt;
== Citizen Impact on Income ==&lt;br /&gt;
&lt;br /&gt;
The citizen score affects both monthly homage payments and census payments every other year.&lt;br /&gt;
&lt;br /&gt;
=== Monthly Homage Increase ===&lt;br /&gt;
&lt;br /&gt;
Citizen count dramatically affects homage income, the monthly gold received from subjects.  If the citizen score stays at 100% of capacity (this can be checked on the blue Accounting tab), the player gets 100% of the normal homage.  If population slips below 100%, only that percentage of homage is received.  And if it rises above 100%, up to a maximum of 150%, homage is increased.  (The people &#039;&#039;paying&#039;&#039; the homage still pay the same amount in all cases; this increase or decrease only affects what the liege receives.)  So good citizen management means more gold every month.&lt;br /&gt;
&lt;br /&gt;
=== Biennial Census Payments ===&lt;br /&gt;
&lt;br /&gt;
Citizens also pay off in [[Calendar|January]] of each even-numbered year during the census.  Federation HUD players, in addition to gold for every direct subject, also receive one bonus gold for every (Rank) citizens for their population.  A king&#039;s bonus is thus 1/10 of his population, a princess gets 1/9, a duke 1/8 and so on.  And for census purposes, citizens are not capped at 150% of capacity (as they are for homage), but count all the way up to 5000% of capacity!  This can make census bonuses quite large indeed.&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Citizens&amp;diff=8215</id>
		<title>Citizens</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Citizens&amp;diff=8215"/>
		<updated>2012-07-24T22:10:13Z</updated>

		<summary type="html">&lt;p&gt;Uzume: /* Increasing Capacity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the [[Federation HUD]], beneath the lines for acres and gold is a third line for Population. This is a third score that tracks the number of citizens in the realm.&lt;br /&gt;
&lt;br /&gt;
Citizens are not subjects. Subjects are players.  Citizens are a simple number score like gold and acres, and that score is affected by various in-game events.  Citizen handling pays off in improved gold income.&lt;br /&gt;
&lt;br /&gt;
== Changing Population ==&lt;br /&gt;
&lt;br /&gt;
=== Increasing Capacity ===&lt;br /&gt;
&lt;br /&gt;
As a realm grows (or shrinks), its theoretical capacity changes and so does the citizen score. Higher personal rank, higher ranks for a player&#039;s subjects and downline, and larger downlines all increase capacity.&lt;br /&gt;
&lt;br /&gt;
Capacity is &#039;&#039;not&#039;&#039; a limit on growth, it is simply a theoretical baseline based on realm size.&lt;br /&gt;
&lt;br /&gt;
Capacity Increases for ranks (Your rank and the ranks of everyone under you)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
!Acres  !!style=&amp;quot;text-align:left&amp;quot;|Title        !!Citizens !!(Cumulative)&lt;br /&gt;
|-&lt;br /&gt;
|   0   ||style=&amp;quot;text-align:left&amp;quot;|Wanderer     ||       1 ||&lt;br /&gt;
|-&lt;br /&gt;
|   1   ||style=&amp;quot;text-align:left&amp;quot;|Peasant      ||      10 ||(     10)&lt;br /&gt;
|-&lt;br /&gt;
|   5   ||style=&amp;quot;text-align:left&amp;quot;|Squire/ss    ||      40 ||(     50)&lt;br /&gt;
|-&lt;br /&gt;
|  10   ||style=&amp;quot;text-align:left&amp;quot;|Sir/Dame     ||      50 ||(    100)&lt;br /&gt;
|-&lt;br /&gt;
|  25   ||style=&amp;quot;text-align:left&amp;quot;|Baron/ess    ||     150 ||(    250)&lt;br /&gt;
|-&lt;br /&gt;
|  50   ||style=&amp;quot;text-align:left&amp;quot;|Viscount/ess ||     250 ||(    500)&lt;br /&gt;
|-&lt;br /&gt;
| 100   ||style=&amp;quot;text-align:left&amp;quot;|Count/ess    ||     500 ||(  1,000)&lt;br /&gt;
|-&lt;br /&gt;
| 200   ||style=&amp;quot;text-align:left&amp;quot;|Marquis/e    ||   1,000 ||(  2,000)&lt;br /&gt;
|-&lt;br /&gt;
| 400   ||style=&amp;quot;text-align:left&amp;quot;|Duke/Duchess ||   2,000 ||(  4,000)&lt;br /&gt;
|-&lt;br /&gt;
|1000   ||style=&amp;quot;text-align:left&amp;quot;|Prince/ss    ||   6,000 ||( 10,000)&lt;br /&gt;
|-&lt;br /&gt;
|....   ||style=&amp;quot;text-align:left&amp;quot;|King/Queen   || 200,000 ||(210,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;If at any time you have no subjects, then your Maximum Citizen count is reduced to 1, regardless of rank; the same holds true for any of your direct subjects, if at any time they no longer have any subjects then their maximum citizen count is also reduced to 1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Disasters ===&lt;br /&gt;
&lt;br /&gt;
Periodically, averaging perhaps once every three years or so, disaster strikes.  There are three types of disasters: famines, diseases, and crime waves.  Each results in a small population loss and presents choices.  It seems that disasters only appear for those in the rank of Marquis and above.&lt;br /&gt;
&lt;br /&gt;
Four options are presented for each disaster.  The default is to do nothing, which costs no gold but will lose more citizens.  There are low-cost and higher-cost options, with the low-cost option typically losing just a few more citizens and the high-cost option gaining a significant number as reputation improves.  Bonuses and penalties tend to scale according to rank and/or population.&lt;br /&gt;
&lt;br /&gt;
==== Disaster research ====&lt;br /&gt;
&lt;br /&gt;
The fourth option is quite new to the game.  It is the chance to research the causes of the disaster, at a cost about double that of the high-cost option above.  This will not gain citizens; a small loss is typically incurred on a par with the low-cost option.&lt;br /&gt;
&lt;br /&gt;
But after 20 attempts at research for the same disaster, that disaster is permanently prevented and a significant bonus is received:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Famine&#039;&#039;&#039;: +3 gold/acre forever.&lt;br /&gt;
*: &#039;&#039;Congratulations!  after extensive research, you&#039;ve become and expert in the production of food, and you are now immune to famine.  in addition you&#039;ve gained 3g/acre efficiency on your own land, totaling ..g/acre.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Disease&#039;&#039;&#039;: The [[Federation_HUD#The_Abbot|abbot]] takes an interest in your work.  His price is cut by about half, and he promises that your donation will benefit your subjects.&lt;br /&gt;
*: &#039;&#039;Congratulations!  after extensive research, you&#039;ve become an expert in preventing disease.  You expect no more outbreaks.  In addition, the abbot of the local monastery will also be seeking your new found expertise.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crime Wave&#039;&#039;&#039;: You and your direct subjects are immune from [[Terms Used#Sabotage|sabotage]]. NOTE: The one who did the research has to be online for this to protect the direct subjects from sabotage.&lt;br /&gt;
*: &#039;&#039;Congratulations after extensive research you have become an expert in crime prevention , crime waves will no longer affect you in addition you and your direct subjects are immune from sabotage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ALL&#039;&#039;&#039;: In all cases additional citizens periodically come as word of the accomplishment spreads.  This is about equal to half the citizens normally received for picking the expensive non-research option on a disaster, but at no cost in gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;A player can only be expert on one disaster.  If one disaster is being researched, switching to another will strip away all progress made on the first disaster -- even if it was otherwise complete!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That means, pick one and only one to ever research.&lt;br /&gt;
&lt;br /&gt;
In the case of accidentally researching another disaster after you already fully researched one, thus losing the bonus, you need to research your old disaster only once (for every research spent in another disaster? I don&#039;t want to check on this possibility. I went accidentally trained disease only once while I was maxed on famine) to get it back to maximum. &lt;br /&gt;
An observation on the side: Regaining the maximum research bonus does *not* give you an influx of bonus citizens like you got the first time you reached maximum research.&lt;br /&gt;
&lt;br /&gt;
Additionally if you do choose to change your research from one completed research line to a different one, you will have to research twice as much. First you will be un-researching your current line of research and once you have done that 20 times, you will begin doing normal research on your new research. NOTE: The Research Acumen potion appears only to work when going up the research ladder. I gained two while trying to change from Famine to Disease and still had to un-research Famine 20 times and on my 21st research it finally used both potions. However I did immediately upon completion get a message the Abbot was seen headed this way but had  not seen him yet that day so it is possibly a fluke, more research is needed.&lt;br /&gt;
&lt;br /&gt;
=== Alliances ===&lt;br /&gt;
&lt;br /&gt;
When an ambassador is sent to one of your allies, one of the options presented is to give citizens.  The amount will be specified by your HUD if this option is chosen.  Some of the citizens (60 %!) will get angry and go away; this effect is reduced to 25 % if you have an embassy to that ally.&lt;br /&gt;
&lt;br /&gt;
=== Other Sources ===&lt;br /&gt;
&lt;br /&gt;
Winning a jousting title pays a prize in both gold and citizens.&lt;br /&gt;
&lt;br /&gt;
Other one-off events can affect the citizen score, such as certain path to royalty options.&lt;br /&gt;
&lt;br /&gt;
== Citizen Impact on Income ==&lt;br /&gt;
&lt;br /&gt;
The citizen score affects both monthly homage payments and census payments every other year.&lt;br /&gt;
&lt;br /&gt;
=== Monthly Homage Increase ===&lt;br /&gt;
&lt;br /&gt;
Citizen count dramatically affects homage income, the monthly gold received from subjects.  If the citizen score stays at 100% of capacity (this can be checked on the blue Accounting tab), the player gets 100% of the normal homage.  If population slips below 100%, only that percentage of homage is received.  And if it rises above 100%, up to a maximum of 150%, homage is increased.  (The people &#039;&#039;paying&#039;&#039; the homage still pay the same amount in all cases; this increase or decrease only affects what the liege receives.)  So good citizen management means more gold every month.&lt;br /&gt;
&lt;br /&gt;
=== Biennial Census Payments ===&lt;br /&gt;
&lt;br /&gt;
Citizens also pay off in [[Calendar|January]] of each even-numbered year during the census.  Federation HUD players, in addition to gold for every direct subject, also receive one bonus gold for every (Rank) citizens for their population.  A king&#039;s bonus is thus 1/10 of his population, a princess gets 1/9, a duke 1/8 and so on.  And for census purposes, citizens are not capped at 150% of capacity (as they are for homage), but count all the way up to 5000% of capacity!  This can make census bonuses quite large indeed.&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Citizens&amp;diff=8214</id>
		<title>Citizens</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Citizens&amp;diff=8214"/>
		<updated>2012-07-24T22:07:44Z</updated>

		<summary type="html">&lt;p&gt;Uzume: /* Disaster research */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the [[Federation HUD]], beneath the lines for acres and gold is a third line for Population. This is a third score that tracks the number of citizens in the realm.&lt;br /&gt;
&lt;br /&gt;
Citizens are not subjects. Subjects are players.  Citizens are a simple number score like gold and acres, and that score is affected by various in-game events.  Citizen handling pays off in improved gold income.&lt;br /&gt;
&lt;br /&gt;
== Changing Population ==&lt;br /&gt;
&lt;br /&gt;
=== Increasing Capacity ===&lt;br /&gt;
&lt;br /&gt;
As a realm grows (or shrinks), its theoretical capacity changes and so does the citizen score. Higher personal rank, higher ranks for a player&#039;s subjects and downline, and larger downlines all increase capacity.&lt;br /&gt;
&lt;br /&gt;
Capacity is &#039;&#039;not&#039;&#039; a limit on growth, it is simply a theoretical baseline based on realm size.&lt;br /&gt;
&lt;br /&gt;
Capacity Increases for ranks (Your rank and the ranks of everyone under you)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
!Acres  !!style=&amp;quot;text-align:left&amp;quot;|Title        !!Citizens !!(Cumulative)&lt;br /&gt;
|-&lt;br /&gt;
|   0   ||style=&amp;quot;text-align:left&amp;quot;|Wanderer     ||       1 ||&lt;br /&gt;
|-&lt;br /&gt;
|   1   ||style=&amp;quot;text-align:left&amp;quot;|Peasant      ||      10 ||(     10)&lt;br /&gt;
|-&lt;br /&gt;
|   5   ||style=&amp;quot;text-align:left&amp;quot;|Squire/ss    ||      40 ||(     50)&lt;br /&gt;
|-&lt;br /&gt;
|  10   ||style=&amp;quot;text-align:left&amp;quot;|Sir/Dame     ||      50 ||(    100)&lt;br /&gt;
|-&lt;br /&gt;
|  25   ||style=&amp;quot;text-align:left&amp;quot;|Baron/ess    ||     150 ||(    250)&lt;br /&gt;
|-&lt;br /&gt;
|  50   ||style=&amp;quot;text-align:left&amp;quot;|Viscount/ess ||     250 ||(    500)&lt;br /&gt;
|-&lt;br /&gt;
| 100   ||style=&amp;quot;text-align:left&amp;quot;|Count/ess    ||     500 ||(  1,000)&lt;br /&gt;
|-&lt;br /&gt;
| 200   ||style=&amp;quot;text-align:left&amp;quot;|Marquis/e    ||   1,000 ||(  2,000)&lt;br /&gt;
|-&lt;br /&gt;
| 400   ||style=&amp;quot;text-align:left&amp;quot;|Duke/Duchess ||   2,000 ||(  4,000)&lt;br /&gt;
|-&lt;br /&gt;
|1000   ||style=&amp;quot;text-align:left&amp;quot;|Prince/ss    ||   6,000 ||( 10,000)&lt;br /&gt;
|-&lt;br /&gt;
|....   ||style=&amp;quot;text-align:left&amp;quot;|King/Queen   || 200,000 ||(210,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: If at any time you have no subjects, then your Maximum Citizen count is reduced to 1, regardless of rank; the same holds true for any of your direct subjects, if at any time they no longer have any subjects then their maximum citizen count is also reduced to 1.&lt;br /&gt;
&lt;br /&gt;
=== Disasters ===&lt;br /&gt;
&lt;br /&gt;
Periodically, averaging perhaps once every three years or so, disaster strikes.  There are three types of disasters: famines, diseases, and crime waves.  Each results in a small population loss and presents choices.  It seems that disasters only appear for those in the rank of Marquis and above.&lt;br /&gt;
&lt;br /&gt;
Four options are presented for each disaster.  The default is to do nothing, which costs no gold but will lose more citizens.  There are low-cost and higher-cost options, with the low-cost option typically losing just a few more citizens and the high-cost option gaining a significant number as reputation improves.  Bonuses and penalties tend to scale according to rank and/or population.&lt;br /&gt;
&lt;br /&gt;
==== Disaster research ====&lt;br /&gt;
&lt;br /&gt;
The fourth option is quite new to the game.  It is the chance to research the causes of the disaster, at a cost about double that of the high-cost option above.  This will not gain citizens; a small loss is typically incurred on a par with the low-cost option.&lt;br /&gt;
&lt;br /&gt;
But after 20 attempts at research for the same disaster, that disaster is permanently prevented and a significant bonus is received:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Famine&#039;&#039;&#039;: +3 gold/acre forever.&lt;br /&gt;
*: &#039;&#039;Congratulations!  after extensive research, you&#039;ve become and expert in the production of food, and you are now immune to famine.  in addition you&#039;ve gained 3g/acre efficiency on your own land, totaling ..g/acre.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Disease&#039;&#039;&#039;: The [[Federation_HUD#The_Abbot|abbot]] takes an interest in your work.  His price is cut by about half, and he promises that your donation will benefit your subjects.&lt;br /&gt;
*: &#039;&#039;Congratulations!  after extensive research, you&#039;ve become an expert in preventing disease.  You expect no more outbreaks.  In addition, the abbot of the local monastery will also be seeking your new found expertise.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crime Wave&#039;&#039;&#039;: You and your direct subjects are immune from [[Terms Used#Sabotage|sabotage]]. NOTE: The one who did the research has to be online for this to protect the direct subjects from sabotage.&lt;br /&gt;
*: &#039;&#039;Congratulations after extensive research you have become an expert in crime prevention , crime waves will no longer affect you in addition you and your direct subjects are immune from sabotage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ALL&#039;&#039;&#039;: In all cases additional citizens periodically come as word of the accomplishment spreads.  This is about equal to half the citizens normally received for picking the expensive non-research option on a disaster, but at no cost in gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;A player can only be expert on one disaster.  If one disaster is being researched, switching to another will strip away all progress made on the first disaster -- even if it was otherwise complete!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That means, pick one and only one to ever research.&lt;br /&gt;
&lt;br /&gt;
In the case of accidentally researching another disaster after you already fully researched one, thus losing the bonus, you need to research your old disaster only once (for every research spent in another disaster? I don&#039;t want to check on this possibility. I went accidentally trained disease only once while I was maxed on famine) to get it back to maximum. &lt;br /&gt;
An observation on the side: Regaining the maximum research bonus does *not* give you an influx of bonus citizens like you got the first time you reached maximum research.&lt;br /&gt;
&lt;br /&gt;
Additionally if you do choose to change your research from one completed research line to a different one, you will have to research twice as much. First you will be un-researching your current line of research and once you have done that 20 times, you will begin doing normal research on your new research. NOTE: The Research Acumen potion appears only to work when going up the research ladder. I gained two while trying to change from Famine to Disease and still had to un-research Famine 20 times and on my 21st research it finally used both potions. However I did immediately upon completion get a message the Abbot was seen headed this way but had  not seen him yet that day so it is possibly a fluke, more research is needed.&lt;br /&gt;
&lt;br /&gt;
=== Alliances ===&lt;br /&gt;
&lt;br /&gt;
When an ambassador is sent to one of your allies, one of the options presented is to give citizens.  The amount will be specified by your HUD if this option is chosen.  Some of the citizens (60 %!) will get angry and go away; this effect is reduced to 25 % if you have an embassy to that ally.&lt;br /&gt;
&lt;br /&gt;
=== Other Sources ===&lt;br /&gt;
&lt;br /&gt;
Winning a jousting title pays a prize in both gold and citizens.&lt;br /&gt;
&lt;br /&gt;
Other one-off events can affect the citizen score, such as certain path to royalty options.&lt;br /&gt;
&lt;br /&gt;
== Citizen Impact on Income ==&lt;br /&gt;
&lt;br /&gt;
The citizen score affects both monthly homage payments and census payments every other year.&lt;br /&gt;
&lt;br /&gt;
=== Monthly Homage Increase ===&lt;br /&gt;
&lt;br /&gt;
Citizen count dramatically affects homage income, the monthly gold received from subjects.  If the citizen score stays at 100% of capacity (this can be checked on the blue Accounting tab), the player gets 100% of the normal homage.  If population slips below 100%, only that percentage of homage is received.  And if it rises above 100%, up to a maximum of 150%, homage is increased.  (The people &#039;&#039;paying&#039;&#039; the homage still pay the same amount in all cases; this increase or decrease only affects what the liege receives.)  So good citizen management means more gold every month.&lt;br /&gt;
&lt;br /&gt;
=== Biennial Census Payments ===&lt;br /&gt;
&lt;br /&gt;
Citizens also pay off in [[Calendar|January]] of each even-numbered year during the census.  Federation HUD players, in addition to gold for every direct subject, also receive one bonus gold for every (Rank) citizens for their population.  A king&#039;s bonus is thus 1/10 of his population, a princess gets 1/9, a duke 1/8 and so on.  And for census purposes, citizens are not capped at 150% of capacity (as they are for homage), but count all the way up to 5000% of capacity!  This can make census bonuses quite large indeed.&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Citizens&amp;diff=8213</id>
		<title>Citizens</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Citizens&amp;diff=8213"/>
		<updated>2012-07-24T22:06:02Z</updated>

		<summary type="html">&lt;p&gt;Uzume: /* Disaster research */ list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the [[Federation HUD]], beneath the lines for acres and gold is a third line for Population. This is a third score that tracks the number of citizens in the realm.&lt;br /&gt;
&lt;br /&gt;
Citizens are not subjects. Subjects are players.  Citizens are a simple number score like gold and acres, and that score is affected by various in-game events.  Citizen handling pays off in improved gold income.&lt;br /&gt;
&lt;br /&gt;
== Changing Population ==&lt;br /&gt;
&lt;br /&gt;
=== Increasing Capacity ===&lt;br /&gt;
&lt;br /&gt;
As a realm grows (or shrinks), its theoretical capacity changes and so does the citizen score. Higher personal rank, higher ranks for a player&#039;s subjects and downline, and larger downlines all increase capacity.&lt;br /&gt;
&lt;br /&gt;
Capacity is &#039;&#039;not&#039;&#039; a limit on growth, it is simply a theoretical baseline based on realm size.&lt;br /&gt;
&lt;br /&gt;
Capacity Increases for ranks (Your rank and the ranks of everyone under you)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
!Acres  !!style=&amp;quot;text-align:left&amp;quot;|Title        !!Citizens !!(Cumulative)&lt;br /&gt;
|-&lt;br /&gt;
|   0   ||style=&amp;quot;text-align:left&amp;quot;|Wanderer     ||       1 ||&lt;br /&gt;
|-&lt;br /&gt;
|   1   ||style=&amp;quot;text-align:left&amp;quot;|Peasant      ||      10 ||(     10)&lt;br /&gt;
|-&lt;br /&gt;
|   5   ||style=&amp;quot;text-align:left&amp;quot;|Squire/ss    ||      40 ||(     50)&lt;br /&gt;
|-&lt;br /&gt;
|  10   ||style=&amp;quot;text-align:left&amp;quot;|Sir/Dame     ||      50 ||(    100)&lt;br /&gt;
|-&lt;br /&gt;
|  25   ||style=&amp;quot;text-align:left&amp;quot;|Baron/ess    ||     150 ||(    250)&lt;br /&gt;
|-&lt;br /&gt;
|  50   ||style=&amp;quot;text-align:left&amp;quot;|Viscount/ess ||     250 ||(    500)&lt;br /&gt;
|-&lt;br /&gt;
| 100   ||style=&amp;quot;text-align:left&amp;quot;|Count/ess    ||     500 ||(  1,000)&lt;br /&gt;
|-&lt;br /&gt;
| 200   ||style=&amp;quot;text-align:left&amp;quot;|Marquis/e    ||   1,000 ||(  2,000)&lt;br /&gt;
|-&lt;br /&gt;
| 400   ||style=&amp;quot;text-align:left&amp;quot;|Duke/Duchess ||   2,000 ||(  4,000)&lt;br /&gt;
|-&lt;br /&gt;
|1000   ||style=&amp;quot;text-align:left&amp;quot;|Prince/ss    ||   6,000 ||( 10,000)&lt;br /&gt;
|-&lt;br /&gt;
|....   ||style=&amp;quot;text-align:left&amp;quot;|King/Queen   || 200,000 ||(210,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: If at any time you have no subjects, then your Maximum Citizen count is reduced to 1, regardless of rank; the same holds true for any of your direct subjects, if at any time they no longer have any subjects then their maximum citizen count is also reduced to 1.&lt;br /&gt;
&lt;br /&gt;
=== Disasters ===&lt;br /&gt;
&lt;br /&gt;
Periodically, averaging perhaps once every three years or so, disaster strikes.  There are three types of disasters: famines, diseases, and crime waves.  Each results in a small population loss and presents choices.  It seems that disasters only appear for those in the rank of Marquis and above.&lt;br /&gt;
&lt;br /&gt;
Four options are presented for each disaster.  The default is to do nothing, which costs no gold but will lose more citizens.  There are low-cost and higher-cost options, with the low-cost option typically losing just a few more citizens and the high-cost option gaining a significant number as reputation improves.  Bonuses and penalties tend to scale according to rank and/or population.&lt;br /&gt;
&lt;br /&gt;
==== Disaster research ====&lt;br /&gt;
&lt;br /&gt;
The fourth option is quite new to the game.  It is the chance to research the causes of the disaster, at a cost about double that of the high-cost option above.  This will not gain citizens; a small loss is typically incurred on a par with the low-cost option.&lt;br /&gt;
&lt;br /&gt;
But after 20 attempts at research for the same disaster, that disaster is permanently prevented and a significant bonus is received:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Famine&#039;&#039;&#039;: +3 gold/acre forever.&lt;br /&gt;
*: &#039;&#039;Congratulations!  after extensive research, you&#039;ve become and expert in the production of food, and you are now immune to famine.  in addition you&#039;ve gained 3g/acre efficiency on your own land, totaling ..g/acre.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Disease&#039;&#039;&#039;: The [[Federation_HUD#The_Abbot|abbot]] takes an interest in your work.  His price is cut by about half, and he promises that your donation will benefit your subjects.&lt;br /&gt;
*: &#039;&#039;Congratulations!  after extensive research, you&#039;ve become an expert in preventing disease.  You expect no more outbreaks.  In addition, the abbot of the local monastery will also be seeking your new found expertise.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crime Wave&#039;&#039;&#039;: You and your direct subjects are immune from [[Terms Used#Sabotage|sabotage]]. NOTE: The one who did the research has to be online for this to protect the direct subjects from sabotage.&lt;br /&gt;
*: &#039;&#039;Congratulations after extensive research you have become an expert in crime prevention , crime waves will no longer affect you in addition you and your direct subjects are immune from sabotage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ALL&#039;&#039;&#039;: In all cases additional citizens periodically come as word of the accomplishment spreads.  This is about equal to half the citizens normally received for picking the expensive non-research option on a disaster, but at no cost in gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;A player can only be expert on one disaster.  If one disaster is being researched, switching to another will strip away all progress made on the first disaster -- even if it was otherwise complete!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That means, pick one and only one to ever research.&lt;br /&gt;
&lt;br /&gt;
In the case of accidentally researching another disaster after you already fully researched one, thus losing the bonus, you need to research your old disaster only once (for every research spent in another disaster? I don&#039;t want to check on this possibility. I went accidentally trained disease only once while I was maxed on famine) to get it back to maximum. &lt;br /&gt;
An observation on the side: Regaining the maximum research bonus does *not* give you an influx of bonus citizens like you got the first time you reached maximum research.&lt;br /&gt;
&lt;br /&gt;
Additionally if you do choose to change your research from one completed research line to a different one, you will have to research twice as much. First you will be un-researching your current line of research and ocne you have done that 20 times, you will begin doing normal research on your new research. NOTE: The Research Acumen potion appears only to work when going up the research ladder. I gained two while trying to change from Famine to Disease and still had to un-research Famine 20 times and on my 21st research it finally used both potions. However I did immediately upon completion get a message the Abbot was seen headed this way but had  not seen him yet that day so it is possibly a fluke, more research is needed.&lt;br /&gt;
&lt;br /&gt;
=== Alliances ===&lt;br /&gt;
&lt;br /&gt;
When an ambassador is sent to one of your allies, one of the options presented is to give citizens.  The amount will be specified by your HUD if this option is chosen.  Some of the citizens (60 %!) will get angry and go away; this effect is reduced to 25 % if you have an embassy to that ally.&lt;br /&gt;
&lt;br /&gt;
=== Other Sources ===&lt;br /&gt;
&lt;br /&gt;
Winning a jousting title pays a prize in both gold and citizens.&lt;br /&gt;
&lt;br /&gt;
Other one-off events can affect the citizen score, such as certain path to royalty options.&lt;br /&gt;
&lt;br /&gt;
== Citizen Impact on Income ==&lt;br /&gt;
&lt;br /&gt;
The citizen score affects both monthly homage payments and census payments every other year.&lt;br /&gt;
&lt;br /&gt;
=== Monthly Homage Increase ===&lt;br /&gt;
&lt;br /&gt;
Citizen count dramatically affects homage income, the monthly gold received from subjects.  If the citizen score stays at 100% of capacity (this can be checked on the blue Accounting tab), the player gets 100% of the normal homage.  If population slips below 100%, only that percentage of homage is received.  And if it rises above 100%, up to a maximum of 150%, homage is increased.  (The people &#039;&#039;paying&#039;&#039; the homage still pay the same amount in all cases; this increase or decrease only affects what the liege receives.)  So good citizen management means more gold every month.&lt;br /&gt;
&lt;br /&gt;
=== Biennial Census Payments ===&lt;br /&gt;
&lt;br /&gt;
Citizens also pay off in [[Calendar|January]] of each even-numbered year during the census.  Federation HUD players, in addition to gold for every direct subject, also receive one bonus gold for every (Rank) citizens for their population.  A king&#039;s bonus is thus 1/10 of his population, a princess gets 1/9, a duke 1/8 and so on.  And for census purposes, citizens are not capped at 150% of capacity (as they are for homage), but count all the way up to 5000% of capacity!  This can make census bonuses quite large indeed.&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Citizens&amp;diff=8212</id>
		<title>Citizens</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Citizens&amp;diff=8212"/>
		<updated>2012-07-24T21:58:13Z</updated>

		<summary type="html">&lt;p&gt;Uzume: /* Increasing Capacity */ convert tabular data to a table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the [[Federation HUD]], beneath the lines for acres and gold is a third line for Population. This is a third score that tracks the number of citizens in the realm.&lt;br /&gt;
&lt;br /&gt;
Citizens are not subjects. Subjects are players.  Citizens are a simple number score like gold and acres, and that score is affected by various in-game events.  Citizen handling pays off in improved gold income.&lt;br /&gt;
&lt;br /&gt;
== Changing Population ==&lt;br /&gt;
&lt;br /&gt;
=== Increasing Capacity ===&lt;br /&gt;
&lt;br /&gt;
As a realm grows (or shrinks), its theoretical capacity changes and so does the citizen score. Higher personal rank, higher ranks for a player&#039;s subjects and downline, and larger downlines all increase capacity.&lt;br /&gt;
&lt;br /&gt;
Capacity is &#039;&#039;not&#039;&#039; a limit on growth, it is simply a theoretical baseline based on realm size.&lt;br /&gt;
&lt;br /&gt;
Capacity Increases for ranks (Your rank and the ranks of everyone under you)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
!Acres  !!style=&amp;quot;text-align:left&amp;quot;|Title        !!Citizens !!(Cumulative)&lt;br /&gt;
|-&lt;br /&gt;
|   0   ||style=&amp;quot;text-align:left&amp;quot;|Wanderer     ||       1 ||&lt;br /&gt;
|-&lt;br /&gt;
|   1   ||style=&amp;quot;text-align:left&amp;quot;|Peasant      ||      10 ||(     10)&lt;br /&gt;
|-&lt;br /&gt;
|   5   ||style=&amp;quot;text-align:left&amp;quot;|Squire/ss    ||      40 ||(     50)&lt;br /&gt;
|-&lt;br /&gt;
|  10   ||style=&amp;quot;text-align:left&amp;quot;|Sir/Dame     ||      50 ||(    100)&lt;br /&gt;
|-&lt;br /&gt;
|  25   ||style=&amp;quot;text-align:left&amp;quot;|Baron/ess    ||     150 ||(    250)&lt;br /&gt;
|-&lt;br /&gt;
|  50   ||style=&amp;quot;text-align:left&amp;quot;|Viscount/ess ||     250 ||(    500)&lt;br /&gt;
|-&lt;br /&gt;
| 100   ||style=&amp;quot;text-align:left&amp;quot;|Count/ess    ||     500 ||(  1,000)&lt;br /&gt;
|-&lt;br /&gt;
| 200   ||style=&amp;quot;text-align:left&amp;quot;|Marquis/e    ||   1,000 ||(  2,000)&lt;br /&gt;
|-&lt;br /&gt;
| 400   ||style=&amp;quot;text-align:left&amp;quot;|Duke/Duchess ||   2,000 ||(  4,000)&lt;br /&gt;
|-&lt;br /&gt;
|1000   ||style=&amp;quot;text-align:left&amp;quot;|Prince/ss    ||   6,000 ||( 10,000)&lt;br /&gt;
|-&lt;br /&gt;
|....   ||style=&amp;quot;text-align:left&amp;quot;|King/Queen   || 200,000 ||(210,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: If at any time you have no subjects, then your Maximum Citizen count is reduced to 1, regardless of rank; the same holds true for any of your direct subjects, if at any time they no longer have any subjects then their maximum citizen count is also reduced to 1.&lt;br /&gt;
&lt;br /&gt;
=== Disasters ===&lt;br /&gt;
&lt;br /&gt;
Periodically, averaging perhaps once every three years or so, disaster strikes.  There are three types of disasters: famines, diseases, and crime waves.  Each results in a small population loss and presents choices.  It seems that disasters only appear for those in the rank of Marquis and above.&lt;br /&gt;
&lt;br /&gt;
Four options are presented for each disaster.  The default is to do nothing, which costs no gold but will lose more citizens.  There are low-cost and higher-cost options, with the low-cost option typically losing just a few more citizens and the high-cost option gaining a significant number as reputation improves.  Bonuses and penalties tend to scale according to rank and/or population.&lt;br /&gt;
&lt;br /&gt;
==== Disaster research ====&lt;br /&gt;
&lt;br /&gt;
The fourth option is quite new to the game.  It is the chance to research the causes of the disaster, at a cost about double that of the high-cost option above.  This will not gain citizens; a small loss is typically incurred on a par with the low-cost option.&lt;br /&gt;
&lt;br /&gt;
But after 20 attempts at research for the same disaster, that disaster is permanently prevented and a significant bonus is received:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Famine&#039;&#039;&#039;: +3 gold/acre forever. &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Congratulations!  after extensive research, you&#039;ve become and expert in the production of food, and you are now immune to famine.  in addition you&#039;ve gained 3g/acre efficency on your own land, totaling ..g/acre.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Disease&#039;&#039;&#039;: The [[Federation_HUD#The_Abbot|abbot]] takes an interest in your work.  His price is cut by about half, and he promises that your donation will benefit your subjects.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Congratulations!  after extensive research, you&#039;ve become an expert in preventing disease.  You expect no more outbreaks.  In addition, the abbot of the local monastery will also be seeking your newfound expertise.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crime Wave&#039;&#039;&#039;: You and your direct subjects are immune from [[Terms_Used#Sabotage|sabotage]]. NOTE: The one who did the research has to be online for this to protect the direct subjects from sabotage.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Congratulations after extensive research you have become an expert in crime prevention , crime waves will no longer affect you in addition you and your direct subjects are immune from sabotage.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ALL&#039;&#039;&#039;: In all cases additional citizens periodically come as word of the accomplishment spreads.  This is about equal to half the citizens normally received for picking the expensive non-research option on a disaster, but at no cost in gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: A player can only be expert on one disaster.  If one disaster is being researched, switching to another will strip away all progress made on the first disaster -- even if it was otherwise complete!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That means, pick one and only one to ever research.&lt;br /&gt;
&lt;br /&gt;
In the case of accidentally researching another disaster after you already fully researched one, thus losing the bonus, you need to research your old disaster only once (for every research spent in another disaster? I don&#039;t want to check on this possibility. I went accidentally trained disease only once while I was maxed on famine) to get it back to maximum. &lt;br /&gt;
An observation on the side: Regaining the maximum research bonus does *not* give you an influx of bonus citizens like you got the first time you reached maximum research.&lt;br /&gt;
&lt;br /&gt;
Additionally if you do choose to change your research from one completed research line to a different one, you will have to research twice as much. First you will be un-researching your current line of research and ocne you have done that 20 times, you will begin doing normal research on your new research. NOTE: The Research Acumen potion appears only to work when going up the research ladder. I gained two while trying to change from Famine to Disease and still had to un-research Famine 20 times and on my 21st research it finally used both potions. However I did immediately upon completion get a message the Abbot was seen headed this way but had  not seen him yet that day so it is possibly a fluke, more research is needed.&lt;br /&gt;
&lt;br /&gt;
=== Alliances ===&lt;br /&gt;
&lt;br /&gt;
When an ambassador is sent to one of your allies, one of the options presented is to give citizens.  The amount will be specified by your HUD if this option is chosen.  Some of the citizens (60 %!) will get angry and go away; this effect is reduced to 25 % if you have an embassy to that ally.&lt;br /&gt;
&lt;br /&gt;
=== Other Sources ===&lt;br /&gt;
&lt;br /&gt;
Winning a jousting title pays a prize in both gold and citizens.&lt;br /&gt;
&lt;br /&gt;
Other one-off events can affect the citizen score, such as certain path to royalty options.&lt;br /&gt;
&lt;br /&gt;
== Citizen Impact on Income ==&lt;br /&gt;
&lt;br /&gt;
The citizen score affects both monthly homage payments and census payments every other year.&lt;br /&gt;
&lt;br /&gt;
=== Monthly Homage Increase ===&lt;br /&gt;
&lt;br /&gt;
Citizen count dramatically affects homage income, the monthly gold received from subjects.  If the citizen score stays at 100% of capacity (this can be checked on the blue Accounting tab), the player gets 100% of the normal homage.  If population slips below 100%, only that percentage of homage is received.  And if it rises above 100%, up to a maximum of 150%, homage is increased.  (The people &#039;&#039;paying&#039;&#039; the homage still pay the same amount in all cases; this increase or decrease only affects what the liege receives.)  So good citizen management means more gold every month.&lt;br /&gt;
&lt;br /&gt;
=== Biennial Census Payments ===&lt;br /&gt;
&lt;br /&gt;
Citizens also pay off in [[Calendar|January]] of each even-numbered year during the census.  Federation HUD players, in addition to gold for every direct subject, also receive one bonus gold for every (Rank) citizens for their population.  A king&#039;s bonus is thus 1/10 of his population, a princess gets 1/9, a duke 1/8 and so on.  And for census purposes, citizens are not capped at 150% of capacity (as they are for homage), but count all the way up to 5000% of capacity!  This can make census bonuses quite large indeed.&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Talk:Trader_May_2008&amp;diff=8211</id>
		<title>Talk:Trader May 2008</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Talk:Trader_May_2008&amp;diff=8211"/>
		<updated>2012-07-24T21:38:03Z</updated>

		<summary type="html">&lt;p&gt;Uzume: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Usefulness ==&lt;br /&gt;
&lt;br /&gt;
I question the usefulness of this page, given the recent change in the Mysterious Trader&#039;s Activity. If each Kingdom puts an entry here for when they specifically were visited, this page, and all that follow, will become entirely unmanageable. Comments? [[User:BuckarooMu|BuckarooMu]] 16:12, 19 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That depends on how one wants to use the data. Perhaps it would be more useful to you if it were sortable by kingdom? [[User:Uzume|Uzume]] ([[User talk:Uzume|talk]]) 14:37, 24 July 2012 (PDT)&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Talk:Trader_May_2008&amp;diff=8210</id>
		<title>Talk:Trader May 2008</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Talk:Trader_May_2008&amp;diff=8210"/>
		<updated>2012-07-24T21:37:24Z</updated>

		<summary type="html">&lt;p&gt;Uzume: /* Usefulness */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I question the usefulness of this page, given the recent change in the Mysterious Trader&#039;s Activity. If each Kingdom puts an entry here for when they specifically were visited, this page, and all that follow, will become entirely unmanageable. Comments? [[User:BuckarooMu|BuckarooMu]] 16:12, 19 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Usefulness ==&lt;br /&gt;
&lt;br /&gt;
That depends on how one wants to use the data. Perhaps it would be more useful to you if it were sortable by kingdom? [[User:Uzume|Uzume]] ([[User talk:Uzume|talk]]) 14:37, 24 July 2012 (PDT)&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_Dec_2008&amp;diff=8209</id>
		<title>Trader Dec 2008</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_Dec_2008&amp;diff=8209"/>
		<updated>2012-07-24T20:33:07Z</updated>

		<summary type="html">&lt;p&gt;Uzume: list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SLT (Pacific) as that is the only timezone we all have in common.  Please, for consistency, note when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE&#039;&#039;&#039; follow the formatting as established lo these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
==Trader Arrived==&lt;br /&gt;
*03:46 AM SLT, Mon, Dec 01, 2008, Jan 1257, Charm Kingdom&lt;br /&gt;
*05:34 AM SLT, Mon, Dec 01, 2008, Feb 1260, Gianfar Kingdom&lt;br /&gt;
*06:46 PM SLT, Mon, Dec 01, 2008, Sep 1281, Kingdom of Future Light&lt;br /&gt;
*11:58 PM SLT, Tue, Dec 02, 2008, Oct 1129, The Queendom of Godiva&lt;br /&gt;
*04:45 AM SLT, Wed, Dec 03, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*06:06 PM SLT, Wed, Dec 03, 2008, Aug 1159, Naughty &amp;amp; Nice&lt;br /&gt;
*06:41 AM SLT, Wed, Dec 03, 2008, Nov 1140, Charm Kingdom&lt;br /&gt;
*12:52 PM SLT, Wed, Dec 03, 2008, Jan 1151, Kingdom of Twilight&lt;br /&gt;
*09:00 AM SLT, Thu, Dec 04, 2008, ??? 1185, Lothlorien&lt;br /&gt;
*09:17 AM SLT, Thu, Dec 04, 2008, ??? 1185, Quixotica&lt;br /&gt;
*11:15 AM SLT, Thu, Dec 04, 2008, Sep 1187, Kingdom of Lionhearts&lt;br /&gt;
*11:38 AM SLT, Fri, Dec 05, 2008, Nov 1227, Charm Kingdom&lt;br /&gt;
*12:25 PM SLT, Fri, Dec 05, 2008, Dec 1228, Gianfar Kingdom&lt;br /&gt;
*00:00 PM SLT, Fri, Dec 05, 2008, Sep 1245, Kingdom of Future Light&lt;br /&gt;
*01:11 AM SLT, Sat, Dec 06, 2008, Feb 1250, Kingdom of Lionhearts&lt;br /&gt;
*01:26 AM SLT, Sat, Dec 06, 2008, Jul 1250, The Queendom of Godiva&lt;br /&gt;
*01:58 AM SLT, Sat, Dec 06, 2008, May 1251, Quixotica&lt;br /&gt;
*04:06 AM SLT, Sat, Dec 06, 2008, Jan 1255, Lothlorien&lt;br /&gt;
*06:34 AM SLT, Sun, Dec 07, 2008, ??? ????, Charm Kingdom&lt;br /&gt;
*08:09 AM SLT, Sun, Dec 07, 2008, Jan 1101, Gianfar Kingdom&lt;br /&gt;
*04.55 PM SLT, Sun, Dec 07, 2008, ??? 1119, Lothlorien (Time of SLT not sure)&lt;br /&gt;
*08:52 PM SLT, Sun, Dec 07, 2008, ??? ????, Kingdom of Twilight&lt;br /&gt;
*01:46 AM SLT, Mon, Dec 08, 2008, Dec 1129, Quixotica&lt;br /&gt;
*08:13 AM SLT, Mon, Dec 08, 2008, Aug 1140, Kingdom of Lionhearts&lt;br /&gt;
*01:10 PM SLT, Tue, Dec 09, 2008, Dec 1187, Charm Kingdom &lt;br /&gt;
*01:41 PM SLT, Tue, Dec 09, 2008, Sep 1188, Paradise Kingdom&lt;br /&gt;
*02.25 PM SLT, Tue, Dec 09, 2008, Jan 1190, Lothlorien&lt;br /&gt;
*08:50 PM SLT, Tue, Dec 09, 2008, Jul 1200, Kingdom of Lionhearts&lt;br /&gt;
*03:04 AM SLT, Thu, Dec 11, 2008, Feb 1250, Charm Kingdom&lt;br /&gt;
*07:22 AM SLT, Thu, Dec 11, 2008, Mar 1257, Queendom of Camelot&lt;br /&gt;
*10:12 AM SLT, Thu, Dec 11, 2008, Sep 1254, Chalon-sur-Saone Kingdom&lt;br /&gt;
*01:24 PM SLT, Thu, Dec 11, 2008, Feb 1267, Kingdom of Lionhearts&lt;br /&gt;
*02:14 PM SLT, Thu, Dec 11, 2008, Jun 1268, Lothlorien&lt;br /&gt;
*01:16 AM SLT, Fri, Dec 12, 2008, Jun 1286, Paradise Kingdom&lt;br /&gt;
*09:58 AM SLT, Fri, Dec 12, 2008, Oct 1100, Quixotica&lt;br /&gt;
*06:56 PM SLT, Fri, Dec 12, 2008, Jul 1115, Charm Kingdom&lt;br /&gt;
*11:20 PM SLT, Fri, Dec 12, 2008, Nov 1122, Lothlorien (approximately)&lt;br /&gt;
*10:26 PM SLT, Sat, Dec 13, 2008, ??? ????, Paradise Kingdom&lt;br /&gt;
*03:36 AM SLT, Sun, Dec 14, 2008, Nov 1168, Kingdom of Lionhearts&lt;br /&gt;
*03:55 PM SLT, Sun, Dec 14, 2008, Aug 1189, Charm Kingdom&lt;br /&gt;
*08:00 AM SLT, Mon, Dec 15, 2008, Sep 1215, Quixotica&lt;br /&gt;
*02:23 AM SLT, Tue, Dec 16, 2008, ???, ????, Paradise Kingdom&lt;br /&gt;
*04:54 AM SLT, Tue, Dec 16, 2008, Nov 1249, Kingdom of Lionhearts&lt;br /&gt;
*06:02 PM SLT, Tue, Dec 16, 2008, May 1271, Quixotica&lt;br /&gt;
*06:30 AM SLT, Wed, Dec 17, 2008, Nov 1291, Lothlorien&lt;br /&gt;
*12:39 AM SLT, Thu, Dec 18, 2008, ??? ????, Paradise Kingdom&lt;br /&gt;
*01:49 AM SLT, Thu, Dec 18, 2008, Jul 1123, The Queendom of Godiva&lt;br /&gt;
*11:50 AM SLT, Thu, Dec 18, 2008, Dec 1147, Kingdom of Lionhearts&lt;br /&gt;
*12:41 AM SLT, Fri, Dec 19, 2008, Nov 1160, Quixotica&lt;br /&gt;
*02:37 PM SLT, Fri, Dec 19, 2008, Oct 1183, Paradise Kingdom&lt;br /&gt;
*07:53 PM SLT, Fri, Dec 19, 2008, May 1192, Queendom of Camelot&lt;br /&gt;
*02:40 AM SLT, Sat, Dec 20, 2008, Jun 1203, Kingdom of Twilight&lt;br /&gt;
*08:49 AM SLT, Sat, Dec 20, 2008, Aug 1213, Kingdom of Lionhearts&lt;br /&gt;
*06:54 PM SLT, Sat, Dec 20, 2008, Jan 1224, Charm Kingdom&lt;br /&gt;
*06:58 PM SLT, Sat, Dec 20, 2008, Feb 1229, Quixotica&lt;br /&gt;
*06:51 AM SLT, Sun, Dec 21, 2008, ??? ????, Paradise Kingdom&lt;br /&gt;
*11:35 AM SLT, Sun, Dec 21, 2008, May 1256, Queendom of Camelot&lt;br /&gt;
*02:56 PM SLT, Sun, Dec 21, 2008, Nov 1261, Kingdom of Twilight&lt;br /&gt;
*09:55 PM SLT, Sun, Dec 21, 2008, Apr 1273, The Queendom of Godiva&lt;br /&gt;
*11:50 PM SLT, Sun, Dec 21, 2008, ??? ????, Quixotica&lt;br /&gt;
*07:55 PM SLT, Mon, Dec 22, 2008, Apr 1109, Charm Kingdom&lt;br /&gt;
*09:21 AM SLT, Tue, Dec 23, 2008, Jan 1131, Paradise Kingdom&lt;br /&gt;
*11:19 AM SLT, Tue, Dec 23, 2008, Aug 1134, Quixotica&lt;br /&gt;
*03:05 PM SLT, Tue, Dec 23, 2008, Oct 1140, Kingdom of Twilight&lt;br /&gt;
*11:30 AM SLT, Wed, Dec 24, 2008, May 1174, Amadeuss&#039; Charmed Ones (Santa Trader!)&lt;br /&gt;
*11:45 AM SLT, Wed, Dec 24, 2008, ??? ????, Charm Kingdom (Santa Trader!)&lt;br /&gt;
*12:35 PM SLT, Wed, Dec 24, 2008, Jan 1176, Paradise Kingdom (Santa Trader!)&lt;br /&gt;
*02:10 PM SLT, Wed, Dec 24, 2008, ??? ????, Kingdom of Twilight (Santa Trader!)&lt;br /&gt;
*07:58 PM SLT, Wed, Dec 24, 2008, Mar 1188, Amadeuss&#039; Charmed Ones (Santa Trader!)&lt;br /&gt;
*08:11 PM SLT, Wed, Dec 24, 2008, Jun 1188, Charm Kingdom (Santa Trader!)&lt;br /&gt;
*09:10 PM SLT, Wed, Dec 24, 2008, Sep 1189, Paradise Kingdom (Santa Trader!)&lt;br /&gt;
*10:41 PM SLT, Wed, Dec 24, 2008, ??? ????, Kingdom of Twilight (Santa Trader!)&lt;br /&gt;
*04:24 AM SLT, Thu, Dec 25, 2008, Mar 1202, Amadeuss&#039; Charmed Ones (Santa Trader!)&lt;br /&gt;
*05:38 AM SLT, Thu, Dec 25, 2008, Aug 1203, Paradise Kingdom (Santa Trader!)&lt;br /&gt;
*01:03 PM SLT, Thu, Dec 25, 2008, Feb 1215, Charm Kingdom&lt;br /&gt;
*01:57 PM SLT, Thu, Dec 25, 2008, Aug 1217, Paradise Kingdom&lt;br /&gt;
*??:?? PM SLT, Thu, Dec 25, 2008, Dec 1219, Quixotica&lt;br /&gt;
*03:34 PM SLT, Thu, Dec 25, 2008, Mar 1220, Kingdom of Twilight&lt;br /&gt;
*02:50 AM SLT, Sat, Dec 27, 2008, Dec 1277, Charm Kingdom&lt;br /&gt;
*05:07 AM SLT, Sat, Dec 27, 2008, ??? ????, Paradise Kingdom&lt;br /&gt;
*08:00 AM SLT, Sat, Dec 27, 2008, Jul 1286, Kingdom of Twilight&lt;br /&gt;
*11:22 AM SLT, Sat, Dec 27, 2008, Feb 1292, Amadeuss&#039; Charmed Ones&lt;br /&gt;
*02:53 AM SLT, Sun, Dec 28, 2008, May 1117, Quixotica&lt;br /&gt;
*09:16 PM SLT, Sun, Dec 28, 2008, ??? ????, Kingdom of Twilight&lt;br /&gt;
*02:30 AM SLT, Mon, Dec 29, 2008, Aug 1149, Amadeuss&#039; Charmed Ones&lt;br /&gt;
*04:15 AM SLT, Mon, Dec 29, 2008, Dec 1158, The Queendom of Godiva&lt;br /&gt;
*10:42 AM SLT, Mon, Dec 29, 2008, Jul 1169, Paradise Kingdom&lt;br /&gt;
*08:50 PM SLT, Mon, Dec 29, 2008, Feb 1186, Quixotica&lt;br /&gt;
*05:15 AM SLT, Tue, Dec 30, 2008, Sep 1199, Amadeuss&#039; Charmed Ones&lt;br /&gt;
*09:43 AM SLT, Tue, Dec 30, 2008, Apr 1207, Kingdom of Twilight&lt;br /&gt;
*03:57 AM SLT, Wed, Dec 31, 2008, ??? ????, Quixotica&lt;br /&gt;
*09:20 AM SLT, Wed, Dec 31, 2008, Nov 1145, Paradise Kingdom&lt;br /&gt;
*12:30 AM SLT, Wen, Dec 31, 2008, july 1265, Amadeuss&#039; Charmed Ones&lt;br /&gt;
*03:56 PM SLT, Wed, Dec 31, 2008, Apr 1256, Charm Kingdom &lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
Please stop putting January 2009 trader visits on the December 2008 page.  I have moved all of them to the [[Trader Jan 2009]] page.&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_Nov_2008&amp;diff=8208</id>
		<title>Trader Nov 2008</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_Nov_2008&amp;diff=8208"/>
		<updated>2012-07-24T20:30:33Z</updated>

		<summary type="html">&lt;p&gt;Uzume: list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SLT (Pacific) as that is the only timezone we all have in common.  Please, for consistency, note when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE&#039;&#039;&#039; follow the formatting as established lo these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
==Trader Arrived==&lt;br /&gt;
*10:40 AM SLT, Sun, Nov 02, 2008, Jan 1124, Gianfar Kingdom&lt;br /&gt;
*01:49 PM SLT, Sun, Nov 02, 2008, Mar 1129, The Queendom of Godiva&lt;br /&gt;
*06:11 PM SLT, Sun, Nov 02, 2008, ??? ????, Kingdom of Twilight&lt;br /&gt;
*10:58 PM SLT, Sun, Nov 02, 2008, Dec 1102, Charm Kingdom&lt;br /&gt;
*06:12 PM SLT, Mon, Nov 03, 2008, Feb 1176, Charm Kingdom&lt;br /&gt;
*08:32 PM SLT, Mon, Nov 03, 2008, Dec 1179, The Queendom of Godiva&lt;br /&gt;
*07:26 AM SLT, Tue, Nov 04, 2008, Dec 1197, Queendom of Naughty and Nice&lt;br /&gt;
*10:34 AM SLT, Tue, Nov 04, 2008, Mar 1203, Gianfar Kingdom&lt;br /&gt;
*11:23 AM SLT, Tue, Nov 4, 2008, ??? ????, The Empyrean Kingdom&lt;br /&gt;
*07:38 PM SLT, Tue, Nov 04, 2008, ??? ????, Kingdom of Twilight&lt;br /&gt;
*05:39 AM SLT, Thu, Nov 06, 2008, May 1274, The Queendom of Godiva&lt;br /&gt;
*06:43 PM SLT, Thu, Nov 06, 2008, ??? ????, Kingdom of Twilight&lt;br /&gt;
*12:59 PM SLT, Thu, Nov 6, 2008, Jun 1286, The Empyrean Kingdom&lt;br /&gt;
*04:47 PM SLT, Thu, Nov 6, 2008, Sep 1292, Charm Kingdom&lt;br /&gt;
*08:48 AM SLT, Fri, Nov 07, 2008, Mar 1119, Gianfar Kingdom&lt;br /&gt;
*10:07 PM SLT, Fri, Nov 07, 2008, Feb 1141, The Queendom of Godiva&lt;br /&gt;
*06:10 AM SLT, Sat, Nov 08, 2008, Jun 1154, Kingdom of Twilight&lt;br /&gt;
*06:08 PM SLT, Sat, Nov 08, 2008, Feb 1174, Charm Kingdom&lt;br /&gt;
*12:19 PM SLT, Sun, Nov 09, 2008, Feb 1204, The Queendom of Godiva&lt;br /&gt;
*04:26 PM SLT, Sun, Nov 09, 2008, Dec 1210, Gianfar Kingdom&lt;br /&gt;
*05:40 AM SLT, Mon, Nov 10, 2008, Oct 1232, The Empyrean Kingdom&lt;br /&gt;
*05:52 AM SLT, Mon, Nov 10, 2008, ??? ????, Kingdom of Twilight&lt;br /&gt;
*01:14 AM SLT, Tue, Nov 11, 2008, Sep 1265, Charm Kingdom&lt;br /&gt;
*06:43 AM SLT, Tue, Nov 11, 2008, Jan 1274, Gianfar Kingdom&lt;br /&gt;
*10:22 AM SLT, Tue, Nov 11, 2008, Oct 1279, Kingdom of Future Light&lt;br /&gt;
*05:24 PM SLT, Tue, Nov 11, 2008, ??? ????, Kingdorm of Twilight&lt;br /&gt;
*05:56 PM SLT, Wed, Nov 12, 2008, Jan 1132, Charm Kingdom&lt;br /&gt;
*07:50 AM SLT, Thur, Nov 13, 2008, Nov 1154, Kingdom of Future Light&lt;br /&gt;
*04:16 AM SLT, Thu, Nov 13, 2008, ??? ????, Kingdorm of Twilight&lt;br /&gt;
*04:45 PM SLT, Thu, Nov 13, 2008, Sep 1169, The Empyrean Kingdom&lt;br /&gt;
*08:13 PM SLT, Thu, Nov 13, 2008, May 1175, Gianfar Kingdom&lt;br /&gt;
*01:00 AM SLT, Fri, Nov 14, 2008, Mar 1183, Queendom of Naughty and Nice&lt;br /&gt;
*07:02 PM SLT, Fri, Nov 14, 2008, Jan 1213, Kingdom of Future Light&lt;br /&gt;
*07:45 PM SLT, Fri, Nov 14, 2008, Mar 1214, The Queendom of Godiva&lt;br /&gt;
*11:31 PM SLT, Fri, Nov 14, 2008, Jun 1120, Chalon-sur-Saone Kingdom&lt;br /&gt;
*02:45 AM SLT, Sat, Nov 15, 2008, Oct 1225, Kingdom of Twilight&lt;br /&gt;
*07:21 AM SLT, Sat, Nov 15, 2008, May 1233, The Empyrean Kingdom&lt;br /&gt;
*12:?? AM SLT, Sun, Nov 16, 2008, ??? ????, Charm Kingdom&lt;br /&gt;
*03:40 AM SLT, Sun, Nov 16, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*12:20 PM SLT, Sun, Nov 16, 2008, Feb 1281, The Empyrean Kingdom&lt;br /&gt;
*08:15 PM SLT, Sun, Nov 16, 2008, ??? ????, The Kingdom of Lionhearts&lt;br /&gt;
*04:32 AM SLT, Mon, Nov 17, 2008, ??? ????, Kingdom of Twilight&lt;br /&gt;
*02:50 AM SLT, Tue, Nov 18, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*06:40 AM SLT, Tue, Nov 18, 2008, ??? ????, The Empyrean Kingdom&lt;br /&gt;
*10:20 AM SLT, Tue, Nov 18, 2008, Nov 1156, Charm Kingdom&lt;br /&gt;
*06:42 PM SLT, Tue, Nov 18, 2008, Jun 1170, The Kingdom of Lionhearts&lt;br /&gt;
*03:07 PM SLT, Wed, Nov 19, 2008, Mar 1204, The Queendom of Godiva&lt;br /&gt;
*04:28 PM SLT, Wed, Nov 19, 2008, Jun 1206, Chalon-sur-Saone Kingdom&lt;br /&gt;
*05:40 PM SLT, Wed, Nov 19, 2008, ??? ????, Kingdom of Twilight&lt;br /&gt;
*04:01 AM SLT, Thu, Nov 20, 2008, Mar 1225, Kingdom of Future Light&lt;br /&gt;
*01:12 PM SLT, Thu, Nov 20, 2008, Jul 1240, Gianfar Kingdom (1st appearance, but the Trader visit was delayed about 2 hours because of the festival)&lt;br /&gt;
*10:09 PM SLT, Thu, Nov 20, 2008, ??? ????, The Kingdom of Lionhearts&lt;br /&gt;
*02:40 AM SLT, Fri, Nov 21, 2008, Sep 1262, Charm Kingdom&lt;br /&gt;
*02:46 PM SLT, Fri, Nov 21, 2008, Apr 1282, Queendom of Naughty &amp;amp; Nice:&lt;br /&gt;
*01:21 PM SLT, Sat, Nov 22, 2008, Jul 1119, The Queendom of Godiva&lt;br /&gt;
*02:58 PM SLT, Sat, Nov 22, 2008, ??? ????, The Kingdom of Lionhearts&lt;br /&gt;
*10:42 PM SLT, Sat, Nov 22, 2008, Nov 1134, Queendom of Naughty &amp;amp; Nice&lt;br /&gt;
*02:40 AM SLT, Sun, Nov 23, 2008, Jun 1141, Kingdom of Twilight (paying was the turn after 1st appearance)&lt;br /&gt;
*09:37 PM SLT, Sun, Nov 23, 2008, Feb 1133, Charm Kingdom&lt;br /&gt;
*03:52 AM SLT, Mon, Nov 24, 2008, Oct 1177, The Queendom of Godiva&lt;br /&gt;
*05:23 PM SLT, Mon, Nov 24, 2008, Nov 1204, Charm Kingdom&lt;br /&gt;
*06:57 PM SLT, Mon, Nov 24, 2008, May 1207, The Kingdom of Lionhearts&lt;br /&gt;
*07:12 PM SLT, Mon, Nov 24, 2008, Nov 1207, Queendom of Naughty &amp;amp; Nice&lt;br /&gt;
*09:59 PM SLT, Mon, Nov 24, 2008, ??? 1212, Gianfar Kingdom&lt;br /&gt;
*01:24 PM SLT, Tue, Nov 25, 2008, Nov 1237, Kingdom of Twilight&lt;br /&gt;
*09:43 AM SLT, Wed, Nov 26, 2008, Jul 1251, The Queendom of Godiva&lt;br /&gt;
*05:48 PM SLT, Wed, Nov 26, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*08:18 PM SLT, Wed, Nov 26, 2008, Oct 1288, Charm Kingdom&lt;br /&gt;
*08:36 PM SLT, Wed, Nov 26, 2008, Apr 1289, The Kingdom of Lionhearts&lt;br /&gt;
*01:49 PM SLT, Thu, Nov 27, 2008, Aug 1117, The Queendom of Godiva&lt;br /&gt;
*12:21 PM SLT, Fri, Nov 28, 2008, Oct 1154, Kingdom of Twilight&lt;br /&gt;
*08:35 PM SLT, Fri, Nov 28, 2008, Apr 1168, Queendom of Camelot&lt;br /&gt;
*08:46 PM SLT, Fri, Nov 28, 2008, Jul 1168, Gianfar Kingdom&lt;br /&gt;
*09:30 PM SLT, Fri, Nov 28, 2008, ??? ????, The Kingdom of Lionhearts&lt;br /&gt;
*12:12 AM SLT, Sat, Nov 29, 2008, Mar 1174, The Queendom of Godiva&lt;br /&gt;
*02:51 AM SLT, Sat, Nov 29, 2008, Jul 1178, Charm Kingdom&lt;br /&gt;
*07:48 AM SLT, Sun, Nov 30, 2008, Oct 1223, The Kingdom of Lionhearts&lt;br /&gt;
*10:10 AM SLT, Sun, Nov 30, 2008, Feb 1228, Queendom of Naughty &amp;amp; Nice&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_Oct_2008&amp;diff=8207</id>
		<title>Trader Oct 2008</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_Oct_2008&amp;diff=8207"/>
		<updated>2012-07-24T20:03:43Z</updated>

		<summary type="html">&lt;p&gt;Uzume: list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SLT (Pacific) as that is the only timezone we all have in common.  Please, for consistency, note when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE&#039;&#039;&#039; follow the formatting as established lo these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
==Trader Arrived==&lt;br /&gt;
*12:19 AM SLT, Wed, Oct 01, 2008, Jan 1242, Charm Kingdom&lt;br /&gt;
*08:43 AM SLT, Wed, Oct 01, 2008, Jan 1256, Gianfar Kingdom&lt;br /&gt;
*00:15 AM SLT, Wed, Oct 01, 2008, Jul 1280, Avalon&lt;br /&gt;
*03:25 AM SLT, Thu, Oct 02, 2008, Dec 1286, Peaceful Guardians&lt;br /&gt;
*06:54 AM SLT, Thu, Oct 02, 2208, Nov 1292, Sparta&lt;br /&gt;
*07:15 AM SLT, Thu, Oct 02, 2008, ??? ????, Kingdom Of Twilight&lt;br /&gt;
*07:50 AM SLT, Thu, Oct 02, 2008, Jul 1294, Amber&lt;br /&gt;
*01:48 AM SLT, Thu, Oct 02, 2008, ??? ????, Queendom of Cranberry Moon&lt;br /&gt;
*12:34 AM SLT, Fri, Oct 03, 2008, Dec 1121, The Empyrean Kingdom&lt;br /&gt;
*08:00 AM SLT, Fri, Oct 03, 2008, Nov 1134, Kingdom of Future Light&lt;br /&gt;
*12:08 PM SLT, Fri, Oct 03, 2008, Jun 1141, Gianfar Kingdom&lt;br /&gt;
*09:15 AM SLT, Fri, Oct 03, 2008, ??? ????, Charm (time is approximate)&lt;br /&gt;
*12:35 PM SLT, Fri, Oct 03, 2008, Feb 1142, Syldavia&lt;br /&gt;
*01:26 AM SLT, Sat, Oct 04, 2008, Jul 1163, Avalon&lt;br /&gt;
*06:16 AM SLT, Sat, Oct 04, 2008, ??? ????, Amber&lt;br /&gt;
*09:46 AM SLT, Sat, Oct 04, 2008, May 1177, Kingdom of Twilight.&lt;br /&gt;
*10.02 AM SLT, Sat, Oct 04, 2008, Nov 1177, The Empyrean Kingdom &lt;br /&gt;
*01:48 PM SLT, Sat, Oct 04, 2008, ??? ????, Queendom of Cranberry Moon&lt;br /&gt;
*02:35 PM SLT, Sun, Oct 05, 2008, Feb 1225, Charm Kingom&lt;br /&gt;
*04:15 PM SLT, Sun, Oct 05, 2008, Jan 1228, Gianfar Kingdom&lt;br /&gt;
*12:35 AM SLT, Mon, Oct 06, 2008, Nov 1241, Avalon&lt;br /&gt;
*12.50 AM SLT, Mon, Oct 06, 2008, Apr 1242, The Empyrean Kingdom &lt;br /&gt;
*04:30 AM SLT, Mon, Oct 06, 2008, May 1248, Syldavia&lt;br /&gt;
*12:50 PM SLT, Mon, Oct 06, 2008, Mar 1262, Kingdom of Twilight&lt;br /&gt;
*03:40 PM SLT, Mon, Oct 06, 2008, JAN 1267, Amber&lt;br /&gt;
*05:45 PM SLT, Mon, Oct 06, 2008, May 1270, Kingdom of Future Light&lt;br /&gt;
*06:52 PM SLT, Mon, Oct 06, 2008, Mar 1272, Queendom of Cranberry Moon&lt;br /&gt;
*12:40 PM SLT, Tue, Oct 07, 2008, Oct 1101, Charm Kingdom&lt;br /&gt;
*10:20 PM SLT, Tue, Oct 07, 2008, Sept 1117, Queendom of Cranberry Moon&lt;br /&gt;
*06.49 PM SLT, Tue, Oct 07, 2008, Dec 1111, The Empyrean Kingdom&lt;br /&gt;
*03:57 AM SLT, Wed, Oct 08, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*06:58 AM SLT, Wed, Oct 08, 2008, Jan 1132, Kingdom of Future Light&lt;br /&gt;
*07:57 AM SLT, Wed, Oct 08, 2008, Sep 1133, Syldavia&lt;br /&gt;
*10:56 AM SLT, Wed, Oct 08, 2008, Sep 1138, Kingdom of Twilight&lt;br /&gt;
*18:02 PM SLT, Wed, Oct 08, 2008, Jun 1150, Avalon&lt;br /&gt;
*06:40 AM SLT, Thu, Oct 09, 2008, May 1171, Charm Kingdom&lt;br /&gt;
*10:00 AM SLT, Thu, Oct 09, 2008, ??? ????, The Empyrean Kingdom&lt;br /&gt;
*09:38 AM SLT, Fri, Oct 10, 2008, Feb 1216, Syldavia&lt;br /&gt;
*12:10 PM SLT, Fri, Oct 10, 2008, Mar 1220, Gianfar Kingdom&lt;br /&gt;
*09:26 PM SLT, Fri, Oct 10, 2008, Sep 1235, Queendom of CranBerry Moon&lt;br /&gt;
*12:39 AM SLT, Sat, Oct 11, 2008, Jan 1241, The Empyrean Kingdom&lt;br /&gt;
*04:15 AM SLT, Sat, Oct 11, 2008, Jan 1247, Avalon&lt;br /&gt;
*04:57 AM SLT, Sat, Oct 11, 2008, ??? ????, Amber&lt;br /&gt;
*04:00 PM SLT, Sat, Oct 11, 2008, HUD ????, Kingdom of Future Light&lt;br /&gt;
*02:30 AM SLT, Sun, Oct 12, 2008, Nov 1283, Kingdom of Twilight&lt;br /&gt;
*07:10 AM SLT, Sun, Oct 12, 2008, Aug 1291, Queendom of CranBerry Moon&lt;br /&gt;
*11:51 AM SLT, Sun, Oct 12, 2008, Jun 1299, The Empyrean Kingdom&lt;br /&gt;
*12:41 AM SLT, Mon, Oct 13, 2008, ??? ????, Gianfar Kingdom (It took about 4 hours to complete the Trader because of awful HUD delays)&lt;br /&gt;
*01:00 PM SLT, Mon, Oct 13, 2008, Jan 1132, Kingdom of Future Light&lt;br /&gt;
*04:35 PM SLT, Mon, Oct 13, 2008, Oct 1137, Amber&lt;br /&gt;
*02:03 AM SLT, Tue, Oct 14, 2008, Sep 1152, Kingdom of Castalia&lt;br /&gt;
*05:31 AM SLT, Tue, Oct 14, 2008, Apr 1159, The Empyrean Kingdom&lt;br /&gt;
*05:53 AM SLT, Tue, Oct 14, 2008, Nov 1159, Charm Kingdom&lt;br /&gt;
*03:07 PM SLT, Wed, Oct 15, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*08:02 PM SLT, Wed, Oct 15, 2008, Feb 1223, Kingdom of Castalia&lt;br /&gt;
*05:58 AM SLT, Thu, Oct 16, 2008, ???? 1239, Kingdom of Twilight&lt;br /&gt;
*07:42 AM SLT, Thu, Oct 16, 2008, Jul 1242, The Empyrean Kingdom&lt;br /&gt;
*08:?? AM SLT, Thu, Oct 16, 2008, ??? ????, Charm Kingdom&lt;br /&gt;
*09:41 AM SLT, Thu, Oct 16, 2008, Aug 1245, Kingdom of Future Light&lt;br /&gt;
*02:20 PM SLT, Thu, Oct 16, 2008, May 1253, Queendom of Godiva&lt;br /&gt;
*04:57 AM SLT, Fri, Oct 17, 2008, Aug 1277, Amber&lt;br /&gt;
*06:26 PM SLT, Fri, Oct 17, 2008, Dec 1299, Gianfar Kingdom&lt;br /&gt;
*05:10 PM SLT, Sat, Oct 18, 2008, Aug 1137, Charm Kingdom&lt;br /&gt;
*11:20 PM SLT, Sat, Oct 18, 2008, Oct 1147, The Empyrean Kingdom&lt;br /&gt;
*08:30 AM SLT, Sun, Oct 19, 2008, Jan 1193, Gianfar Kingdom&lt;br /&gt;
*02:30 PM SLT, Sun, Oct 19, 2008, ??? ????, Amber&lt;br /&gt;
*07:51 PM SLT, Sun, Oct 19, 2008, Sep 1181, Queendom of Godiva&lt;br /&gt;
*08:34 PM SLT, Mon, Oct 20, 2008, Aug 1222, The Empyrean Kingdom&lt;br /&gt;
*09:04 PM SLT, Mon, Oct 20, 2008, Jun 1223, Charm Kingdom&lt;br /&gt;
*05:50 AM SLT, Tue, Oct 21, 2008, Jan 1239, Kingdom of Twilight&lt;br /&gt;
*08:19 PM SLT, Tue, Oct 21, 2008, Jan 1262, Gianfar Kingdom&lt;br /&gt;
*01:14 AM SLT, Wed, Oct 22, 2008, Feb 1270, The Empyrean Kingdom&lt;br /&gt;
*03:50 PM SLT, Wed, Oct 22, 2008, May 1293, Kingdom of Future Light&lt;br /&gt;
*05:11 PM SLT, Wed, Oct 22, 2008, Jul 1296, Chalon-sur-Saone Kingdom&lt;br /&gt;
*04:55 AM SLT, Thu, Oct 23, 2008, Dec 1115, Charm Kingdom&lt;br /&gt;
*04:48 AM SLT, Fri, Oct 24, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*15:20 PM SLT, Fri, Oct 24, 2008, ??? ????, The Empyrean Kingdom&lt;br /&gt;
*04:59 PM SLT  Fri, Oct 24, 2008, Aug 1175, The Queendom of Godiva&lt;br /&gt;
*04:06 AM SLT, Sat, Oct 25, 2008, ??? 1194, Kingdom of Twilight&lt;br /&gt;
*07:48 AM SLT, Sat, Oct 25, 2008, Mar 1200, Charm Kingdom&lt;br /&gt;
*09:15 AM SLT, Sun, Oct 26, 2008, May 1242, Chalon-sur-Saone Kingdom&lt;br /&gt;
*04:42 PM SLT, Sun, Oct 24, 2008, Jul 1254, The Empyrean Kingdom&lt;br /&gt;
*05:33 PM SLT, Sun, Oct 26, 2008, Feb 1256, Gianfar Kingdom&lt;br /&gt;
*11:13 AM SLT, Mon, Oct 27, 2008, Mar 1285, Charm Kingdom&lt;br /&gt;
*01:30 PM SLT, Mon, Oct 27, 2008, Oct 1288, Phantasm Kingdom&lt;br /&gt;
*01:05 AM SLT, Tue, Oct 28, 2008, Feb 1108, Kingdom of Twilight&lt;br /&gt;
*06:50 PM SLT, Tue, Oct 28, 2008, Jun 1137, The Empyrean Kingdom&lt;br /&gt;
*09:15 AM SLT, Wed, Oct 29, 2008, Apr 1161, Queendom of Naughty and Nice&lt;br /&gt;
*12:05 PM SLT, Wed, Oct 29, 2008, ??? ????, Charm Kingdom&lt;br /&gt;
*02:20 PM SLT, Wed, Oct 29, 2008, Sep 1169, Gianfar Kingdom&lt;br /&gt;
*11:30 AM SLT, Thu, Oct 30, 2008, ??? ????, The Empyrean Kingdom&lt;br /&gt;
*09:01 AM SLT, Fri, Oct 31, 2008, Apr 1240, Gianfar Kingdom&lt;br /&gt;
*07:54 PM SLT, Fri, Oct 31, 2008, ???? ????, Kingdom of Twilight&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_Sep_2008&amp;diff=8206</id>
		<title>Trader Sep 2008</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_Sep_2008&amp;diff=8206"/>
		<updated>2012-07-24T19:56:27Z</updated>

		<summary type="html">&lt;p&gt;Uzume: list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SLT (Pacific) as that is the only timezone we all have in common.  Please, for consistency, note when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE&#039;&#039;&#039; follow the formatting as established lo these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
==Trader Arrived==&lt;br /&gt;
*12:25 AM SLT, Mon, Sep 01, 2008, Oct 1271, Avalon&lt;br /&gt;
*09:47 AM SLT, Mon, Sep 01, 2008, Jan 1284, Kingdom of Future Light&lt;br /&gt;
*01:04 AM SLT, Tue, Sep 02, 2008, Nov 1108, Charm Kingdom&lt;br /&gt;
*07:43 PM SLT, Tue, Sep 02, 2008, ??? ????, Peaceful Guardians&lt;br /&gt;
*12:10 PM SLT, Tue, Sep 02, 2008, Nov 1126, Gianfar Kingdom&lt;br /&gt;
*11:15 PM SLT, Tue, Sep 02, 2008, Aug 1145, Camelot&lt;br /&gt;
*??:?? ?M SLT, Wed, Sep 03, 2008, ??? ????, Avalon&lt;br /&gt;
*11:39 PM SLT, Wed, Sep 03, 2008, May 1183, Kingdom of Future Light&lt;br /&gt;
*02:55 PM SLT, Thu, Sep 04, 2008, ??? ????, Peaceful Guardians&lt;br /&gt;
*04:18 AM SLT, Fri, Sep 05, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*11:52 PM SLT, Fri, Sep 05, 2008, Mar 1262, Charm Kingdom&lt;br /&gt;
*02:40 AM SLT, Sat, Sep 06, 2008, ??? ????, Peaceful Guardians&lt;br /&gt;
*10:40 AM SLT, Sat, Sep 06, 2008, Feb 1299, Avalon&lt;br /&gt;
*09:45 AM SLT, Sun, Sep 07, 2008, Dec 1116, Queendom of El O&#039;Ell&lt;br /&gt;
*11:58 AM SLT, Sun, Sep 07, 2008, Jun 1119, Kingdom of Future Light&lt;br /&gt;
*05:29 AM SLT, Mon, Sep 08, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*02:41 AM SLT, Mon, Sep 08, 2008, ??? ????, Charm Kingdom&lt;br /&gt;
*06:38 AM SLT, Mon, Sep 08, 2008, Oct 1150, Peaceful Guardians&lt;br /&gt;
*08:16 PM SLT, Tue, Sep 09, 2008, Jun 1211, Gianfar Kingdom&lt;br /&gt;
*10:19 AM SLT, Tue, Sep 09, 2008, Jun 1196, Avalon&lt;br /&gt;
*09:05 AM SLT, Wed, Sep 10, 2008, ??? ????, Peaceful Guardians&lt;br /&gt;
*02:03 PM SLT, Wed, Sep 10, 2007, Jan 1240, Charm Kingdom&lt;br /&gt;
*09:46 PM SLT, Wed, Sep 10, 2008, ??? 1252, Nil Thespia Kingdom&lt;br /&gt;
*08:10 PM SLT, Wed, Sep 10, 2008, Nov 1249, The Empyrean Kingdom&lt;br /&gt;
*06:45 AM SLT, Thu, Sep 11, 2008, ??? ????, Kingdom of Future Light&lt;br /&gt;
*02:52 PM SLT, Thu, Sep 11, 2008, Nov 1279, Avalon&lt;br /&gt;
*07:43 PM SLT, Thu, Sep 11, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*06:55 PM SLT, Fri, Sep 12, 2008, Mar 1125, Charm Kingdom&lt;br /&gt;
*07:31 PM SLT, Fri, Sep 12, 2008, Feb 1126, Nil Thespia Kingdom&lt;br /&gt;
*10:57 AM SLT, Sat, Sep 13, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*04:50 PM SLT, Sat, Sep 13, 2008, ??? ????, Peaceful Guardians&lt;br /&gt;
*??:?? PM SLT, Sun, Sep 14, 2008, Apr 1166, Avalon&lt;br /&gt;
*12:27 PM SLT, Sun, Sep 14, 2008, Nov 1190, Nil Thespia Kingdom&lt;br /&gt;
*01:11 PM SLT, Sun, Sept 14, 2008, Mar 1192, Kingdom of Future Light&lt;br /&gt;
*12:03 AM SLT, Mon, Sep 15, 2008, Jul 1207, Charm Kingdom&lt;br /&gt;
*07:31 AM SLT, Mon, Sep 15, 2008, Jul 1219, Gianfar Kingdom&lt;br /&gt;
*12:55 AM SLT, Tue, Sep 16, 2008, Sep 1244, Nil Thespia Kingdom&lt;br /&gt;
*04:25 AM SLT, Tue, Sep 16, 2008, ??? ????, Kingdom of Future Light&lt;br /&gt;
*07:45 AM SLT, Wed, Sep 17, 2008, May 1299, Peaceful Guardians&lt;br /&gt;
*05:24 PM SLT, Wed, Sep 17, 2008, May 1115, Charm Kingdom&lt;br /&gt;
*06:58 PM SLT, Wed, Sep 17, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*06:18 PM SLT, Thu, Sep 18, 2008, Apr 1155, Kingdom of Future Light&lt;br /&gt;
*08:00 PM SLT, Thu, Sep 18, 2008, ??? 1158, Avalon&lt;br /&gt;
*01:52 PM SLT, Fri, Sep 19, 2008, Jan 1187, Peaceful Guardians&lt;br /&gt;
*09:47 PM SLT, Fri, Sep 19, 2008, Mar 1209, Charm Kingdom&lt;br /&gt;
*02:09 AM SLT, Sat, Sep 20, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*02:25 PM SLT, Fri, Sep 20, 2008, Dec 1187, Syldavia&lt;br /&gt;
*09:55 PM SLT, Wed, Sep 20, 2008, Mar 1240, The Empyrean Kingdom&lt;br /&gt;
*??:?? AM SLT, Sun, Sep 21, 2008, Apr 1244, Peaceful Guardians&lt;br /&gt;
*06:12 PM SLT, Sun, Sep 21, 2008, Mar 1273, Charm Kingdom&lt;br /&gt;
*09:56 AM SLT, Mon, Sep 22, 2008, Jun 1299, Gianfar Kingdom&lt;br /&gt;
*08:21 PM SLT, Mon, Sep 22, 2008, Sep 1116, Avalon&lt;br /&gt;
*09:55 PM SLT, Mon, Sep 22, 2008, May 1119, Peaceful Guardians&lt;br /&gt;
*03:00 PM SLT, Tue, Sep 23, 2008 Oct 1147, Charm Kingdom&lt;br /&gt;
*06:03 PM SLT, Tue, Sep 23, 2008, Oct 1152, Kingdom of Future Light&lt;br /&gt;
*03:52 AM SLT, Wed, Sep 24, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*11:47 AM SLT, Wed, Sep 24, 2008, Apr 1182, Syldavia&lt;br /&gt;
*01:06 PM SLT, Wed, Sep 24, 2008, Jul 1184, Avalon&lt;br /&gt;
*04:50 PM SLT, Wed, Sep 24, 2008, ??? 1???, Peaceful Guardians&lt;br /&gt;
*08:50 PM SLT, Thu, Sep 25, 2008, Oct 1236, Kingdom of Future Light (1 mos notice)&lt;br /&gt;
*09:20 PM SLT, Thu, Sep 25, 2008, Jul 1237, All kingdoms, and the Trader only charged a 100 gold fee&lt;br /&gt;
*10:26 AM SLT, Sat, Sept 27, 2008, Apr 1299, Kingdom of Future Light&lt;br /&gt;
*11:57 AM SLT, Sat, Sep 27, 2008, Oct 1101, Charm Kingdom&lt;br /&gt;
*06:12 PM SLT, Sat, Sep 27, 2008, Feb 1117, Kingdom of Twilight&lt;br /&gt;
*10:42 PM SLT, Sat, Sep 27, 2008, Aug 1119, Avalon&lt;br /&gt;
*01:06 AM SLT, Sun, Sep 28, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*09:08 AM SLT, Mon, Sep 29, 2008, Dec 1175, Charm Kingdom&lt;br /&gt;
*01:52 PM SLT, Mon, Sep 29, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*06:05 PM SLT, Mon, Sep 29, 2008, Sep 1191, Avalon&lt;br /&gt;
*08:30 PM SLT, Mon, Sep 29, 2008, Aug 1195, Kingdom of Future Light&lt;br /&gt;
*08:30 PM SLT, Mon, Sep 29, 2008, Oct 1195, Peaceful Guardians&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_Aug_2008&amp;diff=8205</id>
		<title>Trader Aug 2008</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_Aug_2008&amp;diff=8205"/>
		<updated>2012-07-24T19:49:00Z</updated>

		<summary type="html">&lt;p&gt;Uzume: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SLT (Pacific) as that is the only timezone we all have in common.  Please, for consistency, note when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE&#039;&#039;&#039; follow the formatting as established lo these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
==Trader Arrived==&lt;br /&gt;
*07:28 AM SLT, Fri, Aug 01, 2008, Jan 1286, Gianfar Kingdoma&lt;br /&gt;
*09:00 AM SLT, Fri, Aug 01, 2008, Mar 1288, Kingdom of Future Light&lt;br /&gt;
*10:53 AM SLT, Fri, Aug 01, 2008, Aug 1291, Egypt&lt;br /&gt;
*10:50 PM SLT, Fri, Aug 01, 2008, Jan 1111, Charm Kingdom&lt;br /&gt;
*06:28 PM SLT, Sat, Aug 02, 2008, Nov 1142, Kingdom of Future Light &lt;br /&gt;
*06:46 AM SLT, Sun, Aug 03, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*10:32 AM SLT, Sun, Aug 03, 2008, Mar 1169, Terabithia&lt;br /&gt;
*04:28 PM SLT, Sun, Aug 03, 2008, Jul 1178, Chalon-sur-Saone Kingdom&lt;br /&gt;
*10:24 AM SLT, Mon, Aug 04, 2008, Sep 1120, Kingdom of Future Light&lt;br /&gt;
*03:50 PM SLT, Mon, Aug 04, 2008  Sep 1215, Terabithia&lt;br /&gt;
*10:29 PM SLT, Mon, Aug 04, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*13:30 PM SLT, Mon, Aug 04, 2008, ??? ????, Avalon &lt;br /&gt;
*07:35 AM SLT, Wed, Aug 06, 2008, Jan 1281, Avalon&lt;br /&gt;
*01:42 PM SLT, Wed, Aug 06, 2008, Oct 1290, Terabithia&lt;br /&gt;
*05:45 PM SLT, Wed, Aug 06, 2008, May 1292, Charm Kingdom&lt;br /&gt;
*05:48 PM SLT, Wed, Aug 06, 2008, Jul 1297, Chalon-sur-Saone Kingdom&lt;br /&gt;
*05:54 PM SLT, Wed, Aug 06, 2008, Sep 1297, Gianfar Kingdom&lt;br /&gt;
*06:52 PM SLT, Thu, Aug 07, 2008, Dec 1137, Terabithia&lt;br /&gt;
*07:00 PM SLT, Thu, Aug 07, 2008, Mar 1138, Kingdom of Future Light&lt;br /&gt;
*~05:00 AM SLT, Fri, Aug 08, 2008, ??? ????, Chalon-sur-Saone Kingdom&lt;br /&gt;
*12:01 AM SLT, Fri, Aug 08, 2008, Jan 1166, Avalon&lt;br /&gt;
*09:53 PM SLT, Fri, Aug 08, 2008, Dec 1181, Gianfar Kingdom&lt;br /&gt;
*11:39 AM SLT, Sat, Aug 09, 2008, May 1204, Terabithia&lt;br /&gt;
*08:58 AM SLT, Sat, Aug 10, 2008, Feb 1238,  Peaceful Guardians&lt;br /&gt;
*09:05 AM SLT, Sun, Aug 10, 2008, Mar 1238, Charm Kingdom&lt;br /&gt;
*02:28 PM SLT, Sun, Aug 10, 2008, Oct 1246, Kingdom of Future Light&lt;br /&gt;
*07:49 PM SLT, Sun, Aug 10, 2008  Jul 1255, Terabithia&lt;br /&gt;
*05:21 AM SLT, Mon Aug 11, 2008 Dec 1109, Avalon&lt;br /&gt;
*08:28 AM SLT, Mon, Aug 11, 2008, Mar 1276, Gianfar Kingdom&lt;br /&gt;
*05:33 PM SLT, Tue, Aug 12, 2008, Apr 1110, Kingdom of Future Light&lt;br /&gt;
*05:00 PM SLT, Tue, Aug 12, 2008, Jul 1133, Charm Kingdom&lt;br /&gt;
*04:57 AM SLT, Wed, Aug 13, 2008, Jan 1148, Chalon-sur-Saone Kingdom&lt;br /&gt;
*06:29 AM SLT, Wed, Aug 13, 2008, ??? 1150, Gianfar Kingdom&lt;br /&gt;
*03:30 PM SLT, Wed, Aug 13, 2008, May 1163, Kingdom of Future Light&lt;br /&gt;
*10:44 PM SLT, Wed, Aug 13, 2008, Sep 1176, Terabithia&lt;br /&gt;
*02:15 AM SLT, Thu, Aug 14, 2008, Jun 1182, Peaceful Guardians&lt;br /&gt;
*07:02 AM SLT, Thu, Aug 14, 2008, Jun 1120, Avalon&lt;br /&gt;
*04:32 PM SLT, Thu, Aug 14, 2008, Aug 1205, Charm Kingdom&lt;br /&gt;
*05:09 AM SLT, Fri, Aug 15, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*11:40 AM SLT, Fri, Aug 15, 2008, Oct 1231, Kingdom of Future Light&lt;br /&gt;
*10:15 AM SLT, Fri, Aug 15, 2008, ??? 1254, Peaceful Guardians&lt;br /&gt;
*08:23 PM SLT, Sat, Aug 16, 2008, May 1289, Terabithia&lt;br /&gt;
*09:00 PM SLT, Sat, Aug 16, 2008, Jun 1290, Kingdom of Future Light&lt;br /&gt;
*01:02 PM SLT, Sat, Aug 16, 2008, Aug 1277, Avalon&lt;br /&gt;
*03:30 AM SLT, Sun, Aug 17, 2008, Dec 1100, Charm Kingdom&lt;br /&gt;
*07:17 AM SLT, Sun, Aug 17, 2008, Jan 1107, Peaceful Guardians&lt;br /&gt;
*11:30 AM SLT, Sun, Aug 17, 2008, Dec 1113, Gianfar Kingdom&lt;br /&gt;
*11:12 AM SLT, Mon, Aug 18, 2008, Jan 1152, Avalon&lt;br /&gt;
*03:14 PM SLT, Mon, Aug 18, 2008, Jun 1158, Terabithia&lt;br /&gt;
*10:41 AM SLT, Tue, Aug 19, 2008, Jul 1185, Kingdom of Future Light&lt;br /&gt;
*12:30 PM SLT, Tue, Aug 19, 2008, Jul 1188, Peaceful Guardians&lt;br /&gt;
*07:04 PM SLT, Tue, Aug 19, 2008, Sep 1198, Gianfar Kingdom&lt;br /&gt;
*04:57 AM SLT, Wed, Aug 20, 2008, Aug 1214, Sparta&lt;br /&gt;
*08:49 AM SLT, Wed, Aug 20, 2008, Sep 1220, Terabithia&lt;br /&gt;
*10:18 PM SLT, Wed, Aug 20, 2008, Feb 1242, Charm Kingdom&lt;br /&gt;
*23:40 PM SLT, Wed, Aug 20, 2008, ??? ????, Avalon&lt;br /&gt;
*07:05 AM SLT, Thu, Aug 21, 2008, Mar 1256, Peaceful Guardians&lt;br /&gt;
*05:00 PM SLT, Thu, Aug 21, 2008, Dec 1271, Terabithia&lt;br /&gt;
*01:02 AM SLT, Fri, Aug 22, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*04:00 PM SLT, Fri, Aug 22, 2008, Apr 1109, Charm Kingdom&lt;br /&gt;
*12:25 AM SLT, Sat, Aug 23, 2008, Jun 1124, Avalon&lt;br /&gt;
*02:25 PM SLT, Sat, Aug 23, 2008, ??? ????, Peaceful Guardians&lt;br /&gt;
*09:57 PM SLT, Sat, Aug 23, 2008, Nov 1157, Kingdom of Future Light&lt;br /&gt;
*10:36 AM SLT, Sun, Aug 24, 2008, Jun 1178, Charm Kingdom&lt;br /&gt;
*02:06 PM SLT, Sun, Aug 24, 2008, Feb 1184, Gianfar Kingdom&lt;br /&gt;
*09:55 PM SLT, Sun, Aug 24, 2008, Oct 1196, Terabithia&lt;br /&gt;
*04:05 AM SLT, Tue, Aug 26, 2008, Sep 1245, Peaceful Guardians&lt;br /&gt;
*05:29 AM SLT, Tue, Aug 26, 2008, Jun 1249?, Gianfar Kingdom&lt;br /&gt;
*09:08 AM SLT, Tue, Aug 26, 2008, ??? ????, Kingdom of Future Light&lt;br /&gt;
*06:17 PM SLT, Tue, Aug 26, 2008, Sep 1268, Chalon-sur-Saone Kingdom&lt;br /&gt;
*05:57 AM SLT, Wed, Aug 27, 2008, Sep 1282, Charm Kingdom&lt;br /&gt;
*05:13 PM SLT, Wed, Aug 27, 2008, Nov 1105, Avalon&lt;br /&gt;
*09:55 PM SLT, Wed, Aug 27, 2008, Jun 1113, Peaceful Guardians&lt;br /&gt;
*03:38 PM SLT, Thu, Aug 28, 2008, ??? ????, Kingdom of Future Light&lt;br /&gt;
*04:15 PM SLT, Thu, Aug 28, 2008, Apr 1143, Gianfar Kingdom&lt;br /&gt;
*09:58 PM SLT, Thu, Aug 28, 2008, Jul 1152, Charm Kingdom&lt;br /&gt;
*06:37 AM SLT, Fri, Aug 29, 2008, Aug 1166, Sparta&lt;br /&gt;
*09:11 PM SLT, Fri, Aug 29, 2008, May 1186, Peaceful Guardians&lt;br /&gt;
*19:32 PM SLT, Fri, Aug 29, 2008, Apr 1185, Avalon&lt;br /&gt;
*04:04 AM SLT, Sun, Aug 31, 2008, ??? ????, Gianfar Kingdom&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_Aug_2008&amp;diff=8204</id>
		<title>Trader Aug 2008</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_Aug_2008&amp;diff=8204"/>
		<updated>2012-07-24T19:47:22Z</updated>

		<summary type="html">&lt;p&gt;Uzume: list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SLT (Pacific) as that is the only timezone we all have in common.  Please, for consistency, note when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE&#039;&#039;&#039; follow the formatting as established lo these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trader Arrived==&lt;br /&gt;
*07:28 AM SLT, Fri, Aug 01, 2008, Jan 1286, Gianfar Kingdoma&lt;br /&gt;
*09:00 AM SLT, Fri, Aug 01, 2008, Mar 1288, Kingdom of Future Light&lt;br /&gt;
*10:53 AM SLT, Fri, Aug 01, 2008, Aug 1291, Egypt&lt;br /&gt;
*10:50 PM SLT, Fri, Aug 01, 2008, Jan 1111, Charm Kingdom&lt;br /&gt;
*06:28 PM SLT, Sat, Aug 02, 2008, Nov 1142, Kingdom of Future Light &lt;br /&gt;
*06:46 AM SLT, Sun, Aug 03, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*10:32 AM SLT, Sun, Aug 03, 2008, Mar 1169, Terabithia&lt;br /&gt;
*04:28 PM SLT, Sun, Aug 03, 2008, Jul 1178, Chalon-sur-Saone Kingdom&lt;br /&gt;
*10:24 AM SLT, Mon, Aug 04, 2008, Sep 1120, Kingdom of Future Light&lt;br /&gt;
*03:50 PM SLT, Mon, Aug 04, 2008  Sep 1215, Terabithia&lt;br /&gt;
*10:29 PM SLT, Mon, Aug 04, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*13:30 PM SLT, Mon, Aug 04, 2008, ??? ????, Avalon &lt;br /&gt;
*07:35 AM SLT, Wed, Aug 06, 2008, Jan 1281, Avalon&lt;br /&gt;
*01:42 PM SLT, Wed, Aug 06, 2008, Oct 1290, Terabithia&lt;br /&gt;
*05:45 PM SLT, Wed, Aug 06, 2008, May 1292, Charm Kingdom&lt;br /&gt;
*05:48 PM SLT, Wed, Aug 06, 2008, Jul 1297, Chalon-sur-Saone Kingdom&lt;br /&gt;
*05:54 PM SLT, Wed, Aug 06, 2008, Sep 1297, Gianfar Kingdom&lt;br /&gt;
*06:52 PM SLT, Thu, Aug 07, 2008, Dec 1137, Terabithia&lt;br /&gt;
*07:00 PM SLT, Thu, Aug 07, 2008, Mar 1138, Kingdom of Future Light&lt;br /&gt;
*~05:00 AM SLT, Fri, Aug 08, 2008, ??? ????, Chalon-sur-Saone Kingdom&lt;br /&gt;
*12:01 AM SLT, Fri, Aug 08, 2008, Jan 1166, Avalon&lt;br /&gt;
*09:53 PM SLT, Fri, Aug 08, 2008, Dec 1181, Gianfar Kingdom&lt;br /&gt;
*11:39 AM SLT, Sat, Aug 09, 2008, May 1204, Terabithia&lt;br /&gt;
*08:58 AM SLT, Sat, Aug 10, 2008, Feb 1238,  Peaceful Guardians&lt;br /&gt;
*09:05 AM SLT, Sun, Aug 10, 2008, Mar 1238, Charm Kingdom&lt;br /&gt;
*02:28 PM SLT, Sun, Aug 10, 2008, Oct 1246, Kingdom of Future Light&lt;br /&gt;
*07:49 PM SLT, Sun, Aug 10, 2008  Jul 1255, Terabithia&lt;br /&gt;
*05:21 AM SLT, Mon Aug 11, 2008 Dec 1109, Avalon&lt;br /&gt;
*08:28 AM SLT, Mon, Aug 11, 2008, Mar 1276, Gianfar Kingdom&lt;br /&gt;
*05:33 PM SLT, Tue, Aug 12, 2008, Apr 1110, Kingdom of Future Light&lt;br /&gt;
*05:00 PM SLT, Tue, Aug 12, 2008, Jul 1133, Charm Kingdom&lt;br /&gt;
*04:57 AM SLT, Wed, Aug 13, 2008, Jan 1148, Chalon-sur-Saone Kingdom&lt;br /&gt;
*06:29 AM SLT, Wed, Aug 13, 2008, ??? 1150, Gianfar Kingdom&lt;br /&gt;
*03:30 PM SLT, Wed, Aug 13, 2008, May 1163, Kingdom of Future Light&lt;br /&gt;
*10:44 PM SLT, Wed, Aug 13, 2008, Sep 1176, Terabithia&lt;br /&gt;
*02:15 AM SLT, Thu, Aug 14, 2008, Jun 1182, Peaceful Guardians&lt;br /&gt;
*07:02 AM SLT, Thu, Aug 14, 2008, Jun 1120, Avalon&lt;br /&gt;
*04:32 PM SLT, Thu, Aug 14, 2008, Aug 1205, Charm Kingdom&lt;br /&gt;
*05:09 AM SLT, Fri, Aug 15, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*11:40 AM SLT, Fri, Aug 15, 2008, Oct 1231, Kingdom of Future Light&lt;br /&gt;
*10:15 AM SLT, Fri, Aug 15, 2008, ??? 1254, Peaceful Guardians&lt;br /&gt;
*08:23 PM SLT, Sat, Aug 16, 2008, May 1289, Terabithia&lt;br /&gt;
*09:00 PM SLT, Sat, Aug 16, 2008, Jun 1290, Kingdom of Future Light&lt;br /&gt;
*01:02 PM SLT, Sat, Aug 16, 2008, Aug 1277, Avalon&lt;br /&gt;
*03:30 AM SLT, Sun, Aug 17, 2008, Dec 1100, Charm Kingdom&lt;br /&gt;
*07:17 AM SLT, Sun, Aug 17, 2008, Jan 1107, Peaceful Guardians&lt;br /&gt;
*11:30 AM SLT, Sun, Aug 17, 2008, Dec 1113, Gianfar Kingdom&lt;br /&gt;
*11:12 AM SLT, Mon, Aug 18, 2008, Jan 1152, Avalon&lt;br /&gt;
*03:14 PM SLT, Mon, Aug 18, 2008, Jun 1158, Terabithia&lt;br /&gt;
*10:41 AM SLT, Tue, Aug 19, 2008, Jul 1185, Kingdom of Future Light&lt;br /&gt;
*12:30 PM SLT, Tue, Aug 19, 2008, Jul 1188, Peaceful Guardians&lt;br /&gt;
*07:04 PM SLT, Tue, Aug 19, 2008, Sep 1198, Gianfar Kingdom&lt;br /&gt;
*04:57 AM SLT, Wed, Aug 20, 2008, Aug 1214, Sparta&lt;br /&gt;
*08:49 AM SLT, Wed, Aug 20, 2008, Sep 1220, Terabithia&lt;br /&gt;
*10:18 PM SLT, Wed, Aug 20, 2008, Feb 1242, Charm Kingdom&lt;br /&gt;
*23:40 PM SLT, Wed, Aug 20, 2008, ??? ????, Avalon&lt;br /&gt;
*07:05 AM SLT, Thu, Aug 21, 2008, Mar 1256, Peaceful Guardians&lt;br /&gt;
*05:00 PM SLT, Thu, Aug 21, 2008, Dec 1271, Terabithia&lt;br /&gt;
*01:02 AM SLT, Fri, Aug 22, 2008, ??? ????, Gianfar Kingdom&lt;br /&gt;
*04:00 PM SLT, Fri, Aug 22, 2008, Apr 1109, Charm Kingdom&lt;br /&gt;
*12:25 AM SLT, Sat, Aug 23, 2008, Jun 1124, Avalon&lt;br /&gt;
*02:25 PM SLT, Sat, Aug 23, 2008, ??? ????, Peaceful Guardians&lt;br /&gt;
*09:57 PM SLT, Sat, Aug 23, 2008, Nov 1157, Kingdom of Future Light&lt;br /&gt;
*10:36 AM SLT, Sun, Aug 24, 2008, Jun 1178, Charm Kingdom&lt;br /&gt;
*02:06 PM SLT, Sun, Aug 24, 2008, Feb 1184, Gianfar Kingdom&lt;br /&gt;
*09:55 PM SLT, Sun, Aug 24, 2008, Oct 1196, Terabithia&lt;br /&gt;
*04:05 AM SLT, Tue, Aug 26, 2008, Sep 1245, Peaceful Guardians&lt;br /&gt;
*05:29 AM SLT, Tue, Aug 26, 2008, Jun 1249?, Gianfar Kingdom&lt;br /&gt;
*09:08 AM SLT, Tue, Aug 26, 2008, ??? ????, Kingdom of Future Light&lt;br /&gt;
*06:17 PM SLT, Tue, Aug 26, 2008, Sep 1268, Chalon-sur-Saone Kingdom&lt;br /&gt;
*05:57 AM SLT, Wed, Aug 27, 2008, Sep 1282, Charm Kingdom&lt;br /&gt;
*05:13 PM SLT, Wed, Aug 27, 2008, Nov 1105, Avalon&lt;br /&gt;
*09:55 PM SLT, Wed, Aug 27, 2008, Jun 1113, Peaceful Guardians&lt;br /&gt;
*03:38 PM SLT, Thu, Aug 28, 2008, ??? ????, Kingdom of Future Light&lt;br /&gt;
*04:15 PM SLT, Thu, Aug 28, 2008, Apr 1143, Gianfar Kingdom&lt;br /&gt;
*09:58 PM SLT, Thu, Aug 28, 2008, Jul 1152, Charm Kingdom&lt;br /&gt;
*06:37 AM SLT, Fri, Aug 29, 2008, Aug 1166, Sparta&lt;br /&gt;
*09:11 PM SLT, Fri, Aug 29, 2008, May 1186, Peaceful Guardians&lt;br /&gt;
*19:32 PM SLT, Fri, Aug 29, 2008, Apr 1185, Avalon&lt;br /&gt;
*04:04 AM SLT, Sun, Aug 31, 2008, ??? ????, Gianfar Kingdom&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_Jul_2008&amp;diff=8203</id>
		<title>Trader Jul 2008</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_Jul_2008&amp;diff=8203"/>
		<updated>2012-07-24T19:43:14Z</updated>

		<summary type="html">&lt;p&gt;Uzume: list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SLT (Pacific) as that is the only timezone we all have in common.  Please, for consistency, note when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE&#039;&#039;&#039; follow the formatting as established lo these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
==Trader Arrived==&lt;br /&gt;
*00:54 AM SLT, Tue, Jul 01, 2008, HUD date unknown, Caprica Kingdom&lt;br /&gt;
*02:04 PM SLT, Tue, Jul 01, 2008, Jun 1278, All Kingdoms (Trader fee was only 10 g, after server maintenance)&lt;br /&gt;
*07:00 PM SLT, Wed, Jul 02, 2008, Jan 1126, Kingdom of Egypt&lt;br /&gt;
*11:45 PM SLT, Wed, Jul 02, 2008, Oct 1133, Charm Kingdom&lt;br /&gt;
*00:01 AM SLT, Thu, Jul 03, 2008, Mar 1134, Caprica Kingdom&lt;br /&gt;
*01:43 AM SLT, Thu, Jul 03, 2008, Jan 1137, Gianfar Kingdom&lt;br /&gt;
*03:45 PM SLT, Thu, Jul 03, 2008, Nov 1159, Brittany Kingdom&lt;br /&gt;
*09:23 AM SLT, Fri, Jul 04, 2008, Dec 1188, Kingdom of Egypt&lt;br /&gt;
*05:00 PM SLT, Fri, Jul 04, 2008, Jun 1201, Nil Thespia Kingdom&lt;br /&gt;
*01:41 AM SLT, Sat, Jul 05, 2008, Nov 1215, Charm Kingdom&lt;br /&gt;
*07:00 AM SLT, Sat, Jul 05, 2008, May 1224, Chalon-sur-Saone Kingdom&lt;br /&gt;
*07:48 AM SLT, Sat, Jul 05, 2008, Sep 1225, Gianfar Kingdom&lt;br /&gt;
*02:43 PM SLT, Sat, Jul 05, 2008, Jan 1237, Highlands Kingdom&lt;br /&gt;
*05:17 PM SLT, Sat, Jul 05, 2008, Mar 1241, Devonshire Kingdom&lt;br /&gt;
*08:20 AM SLT, Sun, Jul 06, 2008, Mar 1265, Ayodhya&lt;br /&gt;
*10:10 AM SLT, Sun, Jul 06, 2008, Dec 1268, Nil Thespia Kingdom&lt;br /&gt;
*04:40 AM SLT, Mon, Jul 07, 2008, Feb 1299, Devonshire Kingdom&lt;br /&gt;
*05:18 AM SLT, Mon, Jul 07, 2008, Mar 1100, Highlands Kingdom&lt;br /&gt;
*06:23 AM SLT, Mon, Jul 07, 2008, Nov 1101, Charm Kingdom&lt;br /&gt;
*08:18 AM SLT, Mon, Jul 07, 2008, Feb 1105, Kingdom of Caprica&lt;br /&gt;
*10:31 AM SLT, Mon, Jul 07, 2008, Sep 1108, Nil Thespia Kingdon&lt;br /&gt;
*02:25 PM SLT, Mon, Jul 07, 2008, Feb 1115, Gianfar Kingdom&lt;br /&gt;
*06:25 PM SLT, Mon, Jul 07, 2008, Aug 1121, Kingdom of Egypt&lt;br /&gt;
*03:36 PM SLT, Tue, Jul 08, 2008, Feb 1156, Ayodhya&lt;br /&gt;
*06:10 PM SLT, Tue, Jul 08, 2008, Jun 1160, Nil Thespia Kingdom&lt;br /&gt;
*06:58 PM SLT, Tue, Jul 08, 2008, Oct 1161, Highlands Kingdom&lt;br /&gt;
*08:30 PM SLT, Tue, Jul 08, 2008, Mar 1164, Charm Kingdom&lt;br /&gt;
*09:13 AM SLT, Wed, Jul 09, 2008, Mar 1185, Kingdom of Egypt&lt;br /&gt;
*01:08 PM SLT, Wed, Jul 09, 2008, Jun 1191, Chalon-sur-Saone Kingdom&lt;br /&gt;
*04:21 PM SLT, Wed, Jul 09, 2008, Oct 1196, Gianfar Kingdom&lt;br /&gt;
*06:00 PM SLT, WEd, Jul 09, 2008, Apr 1200, Ayodhya&lt;br /&gt;
*01:34 AM SLT, Thu, Jul 10, 2008, Sep 1211, Thousand Lights Kingdom&lt;br /&gt;
*08:11 AM SLT, Thu, Jul 10, 2008, Aug 1222, Highlands Kingdom&lt;br /&gt;
*09:57 AM SLT, Thu, Jul 10, 2008, Dec 1224, Nil Thepsia Kingdom (logins disabled!)&lt;br /&gt;
*10:50 PM SLT, Fri, Jul 11, 2008, Sep 1185, Gianfar Kingdom&lt;br /&gt;
*11:19 AM SLT, Sat, Jul 12, 2008, Dec 1105, Northwoods Kingdom&lt;br /&gt;
*06:21 PM SLT, Sat, Jul 12, 2008, Aug 1117, Charm Kingdom&lt;br /&gt;
*12:00 PM SLT, Sun, Jul 13, 2008, May 1146, Gianfar Kingdom&lt;br /&gt;
*01:40 PM SLT, Sun, Jul 13, 2008, Mar 1149, Kingdom of Egypt&lt;br /&gt;
*03:26 PM SLT, Sun, Jul 13, 2008, Dec 1151, Highlands Kingdom&lt;br /&gt;
*06:23 PM SLT, Sun, Jul 13, 2008, Oct 1156, Nil Thespia Kingdom&lt;br /&gt;
*09:16 PM SLT, Mon, Jul 14, 2008, Apr 1200, Ayodhya&lt;br /&gt;
*06:07 AM SLT, Tue, Jul 15, 2008, Mar 1215, Gianfar Kingdom&lt;br /&gt;
*10:35 AM SLT, Tue, Jul 15, 2008, Jul 1222, Highlands Kingdom&lt;br /&gt;
*10:45 PM SLT, Tue, Jul 15, 2008, Apr 1242, Brittany Kingdom&lt;br /&gt;
*10:06 AM SLT, Wed, Jul 16, 2008, Nov 1260, Devonshire Kingdom&lt;br /&gt;
*12:42 PM SLT, Wed, Jul 16, 2008, Aug 1264, Charm Kingdom&lt;br /&gt;
*01:44 PM SLT, Wed, Jul 16, 2008, Sep 1266, Highlands Kingdom&lt;br /&gt;
*03:54 PM SLT, Wed, Jul 16, 2008, Mar 1270, Camelot Kingdom&lt;br /&gt;
*04:00 PM SLT, Wed, Jul 16, 2008, May 1270, Ayodhya&lt;br /&gt;
*12:09 AM SLT, Wed, Jul 16, 2008, Oct 1283, Nil Thespia Kingdom&lt;br /&gt;
*12:30 AM SLT, Fri, Jul 18, 2008, Jun 1123, Gianfar Kingdom&lt;br /&gt;
*12:48 AM SLT, Fri, Jul 18, 2008, Dec 1123, Charm Kingdom&lt;br /&gt;
*05:48 AM SLT, Fri, Jul 18, 2008, Mar 1132, Highlands Kingdom&lt;br /&gt;
*11:11 AM SLT, Fri, Jul 18, 2008, HUD Date Unknown, Brittany Kingdom&lt;br /&gt;
*02:00 PM SLT, Fri, Jul 18, 2008, Apr 1145, Ayodhya&lt;br /&gt;
*10:20 PM SLT, Sat, Jul 19, 2008, Jul 1198, Ayodhya&lt;br /&gt;
*10:56 PM SLT, Sat, Jul 19, 2008, May 1199, Gianfar Kingdom&lt;br /&gt;
*04:41 AM SLT, Sun, Jul 20, 2008, Oct 1208, Highlands Kingdom&lt;br /&gt;
*05:57 PM SLT, Sun, Jul 20, 2008, Apr 1230, Brittany Kingdom&lt;br /&gt;
*11:45 PM SLT, Sun, Jul 20, 2008, Oct 1239, Ayodhya &lt;br /&gt;
*11:16 AM SLT, Sun, Jul 20, 2008, Jun 1219, Nil Thespia Kingdom&lt;br /&gt;
*09:45 AM SLT, Mon, Jul 21, 2008, May 1256, Gianfar Kingdom&lt;br /&gt;
*02:00 PM SLT, Mon, Jul 21, 2008, Jan 1263, Highlands Kingdom&lt;br /&gt;
*05:10 PM SLT, Mon, Jul 21, 2008, Feb 1268, Charm Kingdom&lt;br /&gt;
*07:45 AM SLT, Tue, Jul 22, 2008, Nov 1291, Brittany Kingdom&lt;br /&gt;
*02:07 AM SLT, Wed, Jul 23, 2008, Nov 1121, Gianfar Kingdom&lt;br /&gt;
*06:56 AM SLT, Wed, Jul 23, 2008, Oct 1129, Highlands Kingdom&lt;br /&gt;
*01:25 PM SLT, Wed, Jul 23, 2008, Apr 1140, Nil Thespia Kingdom&lt;br /&gt;
*04:57 PM SLT, Wed, Jul 23, 2008, Jan 1146, Chalon-sur-Saone Kingdom&lt;br /&gt;
*08:09 PM SLT, Wed, Jul 23, 2008, Mar 1155, Egypt&lt;br /&gt;
*10:29 PM SLT, Wed, Jul 23, 2008, Nov 1158, Brittany&lt;br /&gt;
*02:33 AM SLT, Thu, Jul 24, 2008, Apr 1165, The Kingdom of Future Light&lt;br /&gt;
*07:00 AM SLT, Thu, Jul 24, 2008, Oct 1172, Highlands Kingdom&lt;br /&gt;
*11:30 AM SLT, Thu, Jul 24, 2008, Mar 1180, Gianfar Kingdom&lt;br /&gt;
*09:34 PM SLT, Thu, Jul 24, 2008, Jul 1196, Highlands Kingdom&lt;br /&gt;
*09:45 PM SLT, Thu, Jul 24, 2008, Nov 1196, Chalon-sur-Saone Kingdom&lt;br /&gt;
*12:16 AM SLT, Fri, Jul 25, 2008, Dec 1200, Nil Thespia Kingdom&lt;br /&gt;
*10:25 PM SLT, Fri, Jul 25, 2008, Dec 1236, Kingdom of Future Light&lt;br /&gt;
*07:31 AM SLT, Sat, Jul 26, 2008, Dec 1251, The Bloodtide Empire&lt;br /&gt;
*08:28 AM SLT, Sat, Jul 26, 2008, Jun 1253, Gianfar Kingdom&lt;br /&gt;
*09:24 AM SLT, Sat, Jul 26, 2008, Jan 1255, Highlands Kingdom&lt;br /&gt;
*08:23 PM SLT, Sun, Jul 27, 2008, Oct 1111, Britanny&lt;br /&gt;
*04:15 AM SLT, Mon, Jul 28, 2008, Sep 1124, Highlands Kingdom&lt;br /&gt;
*12:45 PM SLT, Mon, Jul 28, 2008  Nov 1138, Terabithia&lt;br /&gt;
*03:18 PM SLT, Mon, Jul 28, 2008, Aug 1142, Gianfar Kingdom&lt;br /&gt;
*03:31 PM SLT, Mon, Jul 28, 2008, Jan 1143, Charm Kingdom&lt;br /&gt;
*01:02 AM SLT, Tue, Jul 29, 2008, Jun 1158, The Kingdom of Future Light&lt;br /&gt;
*09:45 PM SLT, Tue, Jul 29, 2008, Mar 1192, Highlands Kingdom&lt;br /&gt;
*07:43 AM SLT, Wed, Jul 30, 2008, May 1208, Gianfar Kingdom&lt;br /&gt;
*08:53 AM SLT, Wed, Jul 30, 2008, May 1210, Egypt&lt;br /&gt;
*02:50 PM SLT, Wed, Jul 30, 2008, Jan 1220, The Kingdom of Future Light&lt;br /&gt;
*09:40 AM SLT, Thu, Jul 31, 2008, Aug 1250, Terabithia&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_Jun_2008&amp;diff=8202</id>
		<title>Trader Jun 2008</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_Jun_2008&amp;diff=8202"/>
		<updated>2012-07-24T19:26:52Z</updated>

		<summary type="html">&lt;p&gt;Uzume: list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SLT (Pacific) as that is the only timezone we all have in common.  Please, for consistency, note when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE&#039;&#039;&#039; follow the formatting as established lo these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
==Trader Arrived==&lt;br /&gt;
*09:43 AM SLT, Sun, Jun 01, 2008, Jul 1288, Northwoods Kingdom&lt;br /&gt;
*02:40 PM SLT, Sun, Jun 01, 2008, Oct 1296, Brittany Kingdom&lt;br /&gt;
*10:18 PM SLT, Sun, Jun 01, 2008, Apr 1109, Gianfar Kingdom&lt;br /&gt;
*04:28 AM SLT, Mon, Jun 02, 2008, Jul 1118, Charm Kingdom&lt;br /&gt;
*12:26 PM SLT, Mon, Jun 02, 2008, Oct 1232, Lothlorien Kingdom&lt;br /&gt;
*05:00 PM SLT, Mon, Jun 02, 2008, Mar 1140, Nil Thespia Kingdom&lt;br /&gt;
*02:30 AM SLT, Tue, Jun 03, 2008, Nov 1155, Devonshire Kingdom&lt;br /&gt;
*07:57 AM SLT, Tue, Jun 03, 2008, Dec 1164, Northwoods Kingdom&lt;br /&gt;
*05:35 PM SLT, Tue, Jun 03, 2008, Oct 1180, Brittany Kingdom&lt;br /&gt;
*09:58 AM SLT, Wed, Jun 04, 2008, Nov 1207, Nil Thespia Kingdom&lt;br /&gt;
*12:36 PM SLT, Wed, Jun 04, 2008, Apr 1212, Gianfar Kingdom&lt;br /&gt;
*01:00 PM SLT, Wed, Jun 04, 2008, Dec 1212, Lothlorien Kingdom&lt;br /&gt;
*10:42 PM SLT, Wed, Jun 04, 2008, Nov 1228, Devonshire Kingdom&lt;br /&gt;
*09:17 PM SLT, Thu, Jun 05, 2008, Oct 1264, Brittany Kingdom&lt;br /&gt;
*09:26 PM SLT, Thu, Jun 05, 2008, Jan 1265, Avalon Kingdom&lt;br /&gt;
*02:30 PM SLT, Fri, Jun 06, 2008, Mar 1293, Lothlorien Kingdom&lt;br /&gt;
*05:46 PM SLT, Fri, Jun 06, 2008, Sep 1298, Gianfar Kingdom&lt;br /&gt;
*01:58 AM SLT, Sat, Jun 07, 2008, Sep 1112, Devonshire Kingdom&lt;br /&gt;
*04:38 PM STL, Sat, Jun 07, 2008, Jun 1136, Treasure Island Kingdom&lt;br /&gt;
*05:57 PM SLT, Sat, Jun 07, 2008, Sep 1138, Brittany Kingdom&lt;br /&gt;
*10:10 AM SLT, Sun, Jun 08, 2008, Jun 1166, Avalon Kingdom&lt;br /&gt;
*03:05 PM SLT, Sun, Jun 08, 2008, Aug 1173, Lothlorien Kingdom&lt;br /&gt;
*09:28 PM SLT, Sun, Jun 08, 2008, Feb 1184, Iron Fist Kingdom&lt;br /&gt;
*00:57 AM SLT, Mon, Jun 09, 2008, Sep 1189, Devonshire Kingdom&lt;br /&gt;
*03:28 AM SLT, Mon, Jun 09, 2008, Nov 1193, Gianfar Kingdom&lt;br /&gt;
*11:20 AM SLT, Mon, Jun 09, 2008, Jan 1207, Northwoods Empire&lt;br /&gt;
*03:02 PM SLT, Mon, Jun 09, 2008, Jan 1213, Brittany Kingdom&lt;br /&gt;
*16:40 PM SLT, Mon, Jun 09, 2008, Sep 1215, Treasure Island Kingdom&lt;br /&gt;
*01:53 AM SLT, Tue, Jun 10, 2008, Feb 1231, Kingdom of Bohemia&lt;br /&gt;
*08:51 AM SLT, Tue, Jun 10, 2008, Aug 1242, Terabithia Kingdom&lt;br /&gt;
*09:29 AM SLT, Tue, Jun 10, 2008, Oct 1243, Iron Fist Kingdom&lt;br /&gt;
*09:30 AM SLT, Tue, Jun 10, 2008, Sep 1243, Lothlorien Kingdom (HUD crashed and trader came again)&lt;br /&gt;
*07:09 PM SLT, Tue, Jun 10, 2008, May 1259, Thousand Lights Kingdom&lt;br /&gt;
*07:52 AM SLT, Wed, Jun 11, 2008, Apr 1280, Gianfar Kingdom&lt;br /&gt;
*12:01 PM SLT, Wed, Jun 11, 2008, Oct 1288, Devonshire Kingdom&lt;br /&gt;
*02:50 PM SLT, Wed, Jun 11, 2008, Oct 1291, Brittany Kingdom&lt;br /&gt;
*16:32 PM SLT, Wed, Jun 11, 2008, Jun 1294, Treasure Island&lt;br /&gt;
*03:53 AM SLT, Thu, Jun 12, 2008, Jun 1113, Avalon Kingdom&lt;br /&gt;
*08:29 AM SLT, Thu, Jun 12, 2008, Feb 1121, Iron Fist Kingdom&lt;br /&gt;
*08:45 AM SLT, Thu, Jun 12, 2008, Dec 1121, Lothlorien Kingdom&lt;br /&gt;
*03:58 PM SLT, Thu, Jun 12, 2008, May 1133, Northwoods Kingdom&lt;br /&gt;
*04:04 AM SLT, Fri, Jun 13, 2008, Apr 1153, Gianfar Kingdom&lt;br /&gt;
*09:17 AM SLT, Fri, Jun 13, 2008, Jan 1162, Brittany Kingdom&lt;br /&gt;
*10:11 AM SLT, Fri, Jun 13, 2008, Jun 1163, Devonshire Kingdom&lt;br /&gt;
*10:32 PM SLT, Fri, Jun 13, 2008, Oct 1183, Lothlorien Kingdom&lt;br /&gt;
*12:52 AM SLT, Sat, Jun 14, 2008, Aug 1187, Nil Thespia Kingdom&lt;br /&gt;
*02:17 AM SLT, Sat, Jun 14, 2008, Jun 1190, Avalon Kingdom&lt;br /&gt;
*04:16 PM SLT, Sat, Jun 14, 2008, Jan 1213, Gianfar Kingdom&lt;br /&gt;
*10:48 PM SLT, Sat, Jun 14, 2008, Oct 1223, Treasure Island Kingdom&lt;br /&gt;
*04:17 PM SLT, Sun, Jun 15, 2008, Jul 1243, Avalon Kingdom&lt;br /&gt;
*09:16 PM SLT, Sun, Jun 15, 2008, Nov 1260, Treasure Island Kingdom&lt;br /&gt;
*11:05 PM SLT, Sun, Jun 15, 2008, Nov 1263, Lothlorien Kingdom&lt;br /&gt;
*11:50 PM SLT, Sun, Jun 15, 2008, Feb 1265, Northwoods Kingdom&lt;br /&gt;
*08:24 AM SLT, Mon, Jun 16, 2008, May 1279, Gianfar Kingdom&lt;br /&gt;
*01:03 PM SLT, Mon, Jun 16, 2008, Nov 1286, Brittany Kingdom&lt;br /&gt;
*07:53 PM SLT, Mon, Jun 16, 2008, Feb 1298, Iron Fist Kingdom&lt;br /&gt;
*11:56 PM SLT, Mon, Jun 16, 2008, Oct 1104, Devonshire Kingdom&lt;br /&gt;
*04:26 AM SLT, Tue, Jun 17, 2008, Apr 1112, Treasure Island Kingdom&lt;br /&gt;
*07:58 PM SLT, Tue, Jun 17, 2008, Aug 1137, Avalon Kingdom&lt;br /&gt;
*11:21 PM SLT, Tue, Jun 17, 2008, Mar 1143, Lothlorien Kingdom&lt;br /&gt;
*01:56 AM SLT, Wed, Jun 18, 2008, Jun 1147, Gianfar Kingdom&lt;br /&gt;
*09:40 AM SLT, Wed, Jun 18, 2008, Jun 1160, Brittany Kingdom&lt;br /&gt;
*01:45 PM SLT, Wed, Jun 18, 2008, Apr 1167, Devonshire Kingdom&lt;br /&gt;
*08:15 PM SLT, Wed, Jun 18, 2008, Nov 1177, Nil Thespia Kingdom&lt;br /&gt;
*02:57 PM SLT, Thu, Jun 19, 2008, Oct 1208, Gianfar Kingdom&lt;br /&gt;
*05:26 PM SLT, Thu, Jun 19, 2008, Nov 1212, Avalon Kingdom&lt;br /&gt;
*11:43 PM SLT, Thu, Jun 19, 2008, Mar 1223, Dragonfire Kingdom&lt;br /&gt;
*06:52 AM SLT, Fri, Jun 20, 2008, Jan 1235, Brittany Kingdom&lt;br /&gt;
*02:37 PM SLT, Fri, Jun 20, 2008, Jul 1248, Iron Fist Kingdom&lt;br /&gt;
*04:09 PM SLT, Fri, Jun 20, 2008, Jan 1250, Syldavia Kingdom&lt;br /&gt;
*04:27 PM SLT, Fri, Jun 20, 2008, Jul 1250, Nil Thespia Kingdom&lt;br /&gt;
*02:59 AM SLT, Sat, Jun 21, 2008, Nov 1267, Gianfar Kingdom&lt;br /&gt;
*03:34 AM SLT, Sat, Jun 21, 2008, Nov 1268, Thousand Lights Kingdom&lt;br /&gt;
*12:47 PM SLT, Sat, Jun 21, 2008, Nov 1283, Northwoods Kingdom&lt;br /&gt;
*03:25 PM SLT, Sat, Jun 21, 2008, Jun 1288, Dragonfire Kingdom&lt;br /&gt;
*07:00 PM SLT, Sat, Jun 21, 2008, Apr 1294, Avalon Kingdom&lt;br /&gt;
*07:15 PM SLT, Sat, Jun 21, 2008, Sep 1294, Kingdom of Heaven&lt;br /&gt;
*07:29 PM SLT, Sat, Jun 21, 2008, Feb 1295, Nil Thespia Kingdom&lt;br /&gt;
*12:28 AM SLT, Sun, Jun 22, 2008, May 1103, Brittany Kingdom&lt;br /&gt;
*03:15 PM SLT, Sun, Jun 22, 2008, Oct 1127, Dragonfire Kingdom&lt;br /&gt;
*07:19 PM SLT, Sun, Jun 22, 2008, Sep 1133, Devonshire Kingdom&lt;br /&gt;
*07:39 PM SLT, Sun, Jun 22, 2008, Dec 1134, Gianfar Kingdom&lt;br /&gt;
*11:12 PM SLT, Sun, Jun 22, 2008, Oct 1140, Chalon-sur-Saone Kingdom&lt;br /&gt;
*03:44 AM SLT, Mon, Jun 23, 2008, Apr 1148, Thousand Lights Kingdom&lt;br /&gt;
*12:13 PM SLT, Mon, Jun 23, 2008, Apr 1162, Avalon Kingdom&lt;br /&gt;
*08:22 PM SLT, Mon, Jun 23, 2008, Sep 1175, Syldavia Kingdom&lt;br /&gt;
*10:47 PM SLT, Mon, Jun 23, 2008, Nov 1179, Brittany Kingdom&lt;br /&gt;
*04:40 PM SLT, Tue, Jun 24, 2008, Feb 1209, Northwoods Kingdom&lt;br /&gt;
*05:39 PM SLT, Tue, Jun 24, 2008, Oct 1210, Gianfar Kingdom&lt;br /&gt;
*08:50 AM SLT, Wed, Jun 25, 2008, Oct 1235, Chalon-sur-Saone Kingdom&lt;br /&gt;
*11:11 AM SLT, Wed, Jun 25, 2008, Sep 1239, Brittany Kingdom&lt;br /&gt;
*11:23 PM SLT, Wed, Jun 25, 2008, Sep 1259, Nil Thespia Kingdom&lt;br /&gt;
*10:09 AM SLT, Thu, Jun 26, 2008, Jul 1277, Gianfar Kingdom&lt;br /&gt;
*12:26 PM SLT, Thu, Jun 26, 2008, Apr 1281, Syldavia Kingdom&lt;br /&gt;
*04:10 PM SLT, Thu, Jan 26, 2008, May 1287, Dragonfire Kingdom&lt;br /&gt;
*12:59 AM SLT, Fri, Jun 27, 2008, Oct 1101, Avalon Kingdom&lt;br /&gt;
*08:25 AM SLT, Fri, Jun 27, 2008, Feb 1114, Kingdom of Egypt&lt;br /&gt;
*01:41 PM SLT, Fri, Jun 27, 2008, Dec 1122, Nil Thespia Kingdom&lt;br /&gt;
*04:47 PM SLT, Fri, Jun 27, 2008, Nov 1127, Brittany Kingdom&lt;br /&gt;
*09:31 PM SLT, Fri, Jun 27, 2008, Aug 1135, Chalon-sur-Saone Kingdom&lt;br /&gt;
*12:35 AM SLT, Sat, Jun 28, 2008, Sep 1140, Gianfar Kingdom&lt;br /&gt;
*03:07 AM SLT, Sun, Jun 29, 2008, Nov 1184, Chalon-sur-Saone Kingdom&lt;br /&gt;
*10:49 AM SLT, Sun, Jun 29, 2008, Jan 1197, Syldavia Kingdom&lt;br /&gt;
*04:30 PM SLT, Sun, Jun 29, 2008, Jun 1206, Lothlorien Kingdom&lt;br /&gt;
*~07:00 PM SLT, Sun, Jun 29, 2008, ~May 1210, Gianfar Kingdom&lt;br /&gt;
*09:03 PM SLT, Sun, Jun 29, 2008, Nov 1213, Brittany Kingdom&lt;br /&gt;
*12:19 PM SLT, Mon, Jun 30, 2008, Dec 1238, Chalon-sur-Saone Kingdom&lt;br /&gt;
*14:10 PM SLT, Mon, Jun 30, 2008, Jan 1242, Kingdom of Egypt&lt;br /&gt;
*22:00 PM SLT, Mon, Jun 30, 2008, Feb 1244, Kingdom of Charm&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_May_2008&amp;diff=8201</id>
		<title>Trader May 2008</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_May_2008&amp;diff=8201"/>
		<updated>2012-07-24T19:22:05Z</updated>

		<summary type="html">&lt;p&gt;Uzume: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SLT (Pacific) as that is the only timezone we all have in common.  Please, for consistency, note when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE&#039;&#039;&#039; follow the formatting as established lo these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
==Trader Arrived==&lt;br /&gt;
;Note: New Trader Visitation changes when into affect on May 16, where the Trader started to visit each kingdom independenty instead of the entire empire at once.&lt;br /&gt;
 &lt;br /&gt;
*12:58 AM SLT, Thu May 01, 2008 JULY 1245&lt;br /&gt;
*04:24 PM SLT, Fri May 02, 2008 APRIL 1111&lt;br /&gt;
*12:03 AM SLT, Mon May 05, 2008 SEPTEMBER 1203 (Partial Warning for some, Full Warning for others)&lt;br /&gt;
*04:42 AM SLT, Wed May 07, 2008 JUNE 1291 (Full warning, started trading DEC 1291)&lt;br /&gt;
*01:41 AM SLT, Fri May 09, 2008 NOVEMBER 1160&lt;br /&gt;
*03:43 PM SLT, Sat May 10, 2008 MARCH 1224&lt;br /&gt;
*12:08 PM SLT, Mon May 12, 2008, JANUARY 1228&lt;br /&gt;
*01:42 AM SLT, Wed May 14, 2008, (HUD Date unknown)(Approx  February 1160)&lt;br /&gt;
*12:48 AM SLT, Fri May 16, 2008, AUGUST 1238 (Full Warning)&lt;br /&gt;
*03:27 PM SLT, Fri May 16, 2008, (HUD date unknown), Avalon Kingdom&lt;br /&gt;
*04:51 PM SLT, Fri May 16, 2008, APRIL 1267, Bohemia Kingdom&lt;br /&gt;
*05:40 PM SLT, Fri May 16, 2008, Approx AUGUST 1268, Gianfar Kingdom  (he also appeared for Brittany and El O&#039;El at roughly the same time)&lt;br /&gt;
*02:57 AM SLT, Sat May 17, 2008, JANUARY 1284, Syldavia Kingdom&lt;br /&gt;
*08:00 AM SLT, Sat May 17, 2008, May 1292, Lothlorien Kingdom&lt;br /&gt;
*10:25 AM SLT, Sat May 17, 2008, Sep 1296, Northwoods Kingdom&lt;br /&gt;
*06:03 PM SLT, Sat May 17, 2008, (HUD date unknown), Nil Thespia Kingdom&lt;br /&gt;
*06:05 PM SLT, Sat May 17, 2008,(HUD date unknown), Darkness Kingdom&lt;br /&gt;
*06:08 PM SLT, Sat May 17, 2008, (HUD date unknown), Isle of Wight Kingdom&lt;br /&gt;
*07:57 PM SLT, Sun May 18, 2008, Dec 1151, Bohemia Kingdom&lt;br /&gt;
*02:31 AM SLT, Mon May 19, 2008, (HUD date unknown), Gianfar Kingdom&lt;br /&gt;
*03:27 AM SLT, Mon May 19, 2008, (Queen Shawna said she got a notice), Avalon Kingdom&lt;br /&gt;
*08:19 AM SLT, Mon May 19, 2008, July 1172, Lothlorien Kingdom&lt;br /&gt;
*08:20 AM SLT, Mon May 19, 2008, (HUD date unknown), Nil Thespia Kingdom&lt;br /&gt;
*03:34 PM SLT, Mon May 19, 2008, Aug 1184, Northwoods Kingdom&lt;br /&gt;
*08:54 PM SLT, Mon May 19, 2008, April 1193 , ( 3 months notice received) Wight Kingdom&lt;br /&gt;
*09:24 PM SLT, Tue May 20, 2008, Nov 1230, Bohemia Kingdom&lt;br /&gt;
*03:18 AM SLT, Wed May 21, 2008, September 1240 (approx), Brittany Kingdom&lt;br /&gt;
*04:35 AM SLT, Wed May 21, 2008, October 1242, Nil Thespia Kingdom&lt;br /&gt;
*07:40 AM SLT, Wed May 21, 2008, December 1247, Syldavia Kingdom&lt;br /&gt;
*04:30 PM SLT, Wed May 21, 2008, September 1262, Avalon&lt;br /&gt;
*05:07 PM SLT, Wed May 21, 2008, August 1263, Gianfar Kingdom&lt;br /&gt;
*09:19 PM SLT, Wed, May 21, 2008, Hud Date Unknown, Lothlorien Kingdom&lt;br /&gt;
*03:17 AM SLT, Fri, May 23, 2008, Apr 1120, Northwoods Kingdom&lt;br /&gt;
*03:45 AM SLT, Fri, May 23, 2008, Nov 1120, Darkness Kingdom&lt;br /&gt;
*11:45 AM SLT, Fri, May 23, 2008, Mar 1134, Bohemia Kingdom&lt;br /&gt;
*03:14 PM SLT, Fri, May 23, 2008, Nov 1139, Brittany Kingdom&lt;br /&gt;
*11:08 PM SLT, Fri, May 23, 2008, Jan 1153, Gianfar Kingdom&lt;br /&gt;
*09:40 AM SLT, Sat, May 24, 2008, Jul 1170, Lothlorien Kingdom&lt;br /&gt;
*11:09 AM SLT, Sat, May 24, 2008, Dec 1172, Nil Thespia Kingdom&lt;br /&gt;
*05:45 PM SLT ,Sat, May 24, 2008 Devonshire Kingdom &lt;br /&gt;
*09:28 PM SLT, Sat, May 24, 2008, Jan 1190, Northwoods Kingdom&lt;br /&gt;
*04:00 PM SLT, Sun, May 25, 2008, Sep 1220, Brittany Kingdom&lt;br /&gt;
*01:24 AM SLT, Mon, May 26, 2008, (HUD Date Unknown), Gianfar Kingdom&lt;br /&gt;
*03:16 AM SLT, Mon, May 26, 2008, (HUD Date Unknown), Nil Thespia Kingdom&lt;br /&gt;
*06:46 PM SLT, Mon, May 26, 2008, Jan 1265, Northwoods Kingdom&lt;br /&gt;
*10:00 PM SLT, Mon May 26, 2008, Sep 1271, Avalon&lt;br /&gt;
*03:15 AM SLT, Tue May 27, 2008, Feb 1279, Lothlorien&lt;br /&gt;
*02:00 PM SLT, Tue May 27, 2008, May 1296, Eire&lt;br /&gt;
*07:42 PM SLT, Tue May 27, 2008, Apr 1106, Brittany Kingdom&lt;br /&gt;
*03:20 PM SLT, Wed May 28, 2008, (HUD Date Unknown), Gianfar Kingdom&lt;br /&gt;
*08:45 PM SLT, Wed May 28, 2008, Sept 1147, Northwoods Kingdom&lt;br /&gt;
*06:00 AM (?) SLT, Thursday May 29, 2008, Jan. 1165, Darkness Kingdom&lt;br /&gt;
*06:24 AM SLT, Thursday May 29, 2008, Oct. 1163, Lothlorien Kingdom&lt;br /&gt;
*08:22 PM SLT, Thrusday May 29, 2008, Sep 1186, Nil Thespia&lt;br /&gt;
*09:21 PM SLT, Thursday May 29, 2008 (HUD date unknown) ,Devonshire Kingdom&lt;br /&gt;
*01:26 AM SLT, Friday, May 30, 2008, May 1192, Brittany Kingdom&lt;br /&gt;
*09:40 AM SLT, Friday, May 30, 2008  Oct 1208 , Terabithia&lt;br /&gt;
*03:39 PM SLT, Friday, May 30, 2008, Dec 1218, Northwoods Kingdom&lt;br /&gt;
*04:06 PM SLT, Friday, May 30, 2008, Sep 1219, Gianfar Kingdom&lt;br /&gt;
*07:00 AM SLT, Saturday, May 31.2008, (Hud Date Unknown), Lothlorien Kingdom&lt;br /&gt;
*02:30 PM SLT, Saturday, May 31, 2008, Sep 1256, Devonshire Kingdom&lt;br /&gt;
*04:28 AM SLT, Monday 02 June 2008, July 1118 Charm Kingdom&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_May_2008&amp;diff=8200</id>
		<title>Trader May 2008</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_May_2008&amp;diff=8200"/>
		<updated>2012-07-24T19:21:40Z</updated>

		<summary type="html">&lt;p&gt;Uzume: list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SLT (Pacific) as that is the only timezone we all have in common.  Please, for consistency, note when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE&#039;&#039;&#039; follow the formatting as established lo these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trader Arrived==&lt;br /&gt;
;Note: New Trader Visitation changes when into affect on May 16, where the Trader started to visit each kingdom independenty instead of the entire empire at once.&lt;br /&gt;
 &lt;br /&gt;
*12:58 AM SLT, Thu May 01, 2008 JULY 1245&lt;br /&gt;
*04:24 PM SLT, Fri May 02, 2008 APRIL 1111&lt;br /&gt;
*12:03 AM SLT, Mon May 05, 2008 SEPTEMBER 1203 (Partial Warning for some, Full Warning for others)&lt;br /&gt;
*04:42 AM SLT, Wed May 07, 2008 JUNE 1291 (Full warning, started trading DEC 1291)&lt;br /&gt;
*01:41 AM SLT, Fri May 09, 2008 NOVEMBER 1160&lt;br /&gt;
*03:43 PM SLT, Sat May 10, 2008 MARCH 1224&lt;br /&gt;
*12:08 PM SLT, Mon May 12, 2008, JANUARY 1228&lt;br /&gt;
*01:42 AM SLT, Wed May 14, 2008, (HUD Date unknown)(Approx  February 1160)&lt;br /&gt;
*12:48 AM SLT, Fri May 16, 2008, AUGUST 1238 (Full Warning)&lt;br /&gt;
*03:27 PM SLT, Fri May 16, 2008, (HUD date unknown), Avalon Kingdom&lt;br /&gt;
*04:51 PM SLT, Fri May 16, 2008, APRIL 1267, Bohemia Kingdom&lt;br /&gt;
*05:40 PM SLT, Fri May 16, 2008, Approx AUGUST 1268, Gianfar Kingdom  (he also appeared for Brittany and El O&#039;El at roughly the same time)&lt;br /&gt;
*02:57 AM SLT, Sat May 17, 2008, JANUARY 1284, Syldavia Kingdom&lt;br /&gt;
*08:00 AM SLT, Sat May 17, 2008, May 1292, Lothlorien Kingdom&lt;br /&gt;
*10:25 AM SLT, Sat May 17, 2008, Sep 1296, Northwoods Kingdom&lt;br /&gt;
*06:03 PM SLT, Sat May 17, 2008, (HUD date unknown), Nil Thespia Kingdom&lt;br /&gt;
*06:05 PM SLT, Sat May 17, 2008,(HUD date unknown), Darkness Kingdom&lt;br /&gt;
*06:08 PM SLT, Sat May 17, 2008, (HUD date unknown), Isle of Wight Kingdom&lt;br /&gt;
*07:57 PM SLT, Sun May 18, 2008, Dec 1151, Bohemia Kingdom&lt;br /&gt;
*02:31 AM SLT, Mon May 19, 2008, (HUD date unknown), Gianfar Kingdom&lt;br /&gt;
*03:27 AM SLT, Mon May 19, 2008, (Queen Shawna said she got a notice), Avalon Kingdom&lt;br /&gt;
*08:19 AM SLT, Mon May 19, 2008, July 1172, Lothlorien Kingdom&lt;br /&gt;
*08:20 AM SLT, Mon May 19, 2008, (HUD date unknown), Nil Thespia Kingdom&lt;br /&gt;
*03:34 PM SLT, Mon May 19, 2008, Aug 1184, Northwoods Kingdom&lt;br /&gt;
*08:54 PM SLT, Mon May 19, 2008, April 1193 , ( 3 months notice received) Wight Kingdom&lt;br /&gt;
*09:24 PM SLT, Tue May 20, 2008, Nov 1230, Bohemia Kingdom&lt;br /&gt;
*03:18 AM SLT, Wed May 21, 2008, September 1240 (approx), Brittany Kingdom&lt;br /&gt;
*04:35 AM SLT, Wed May 21, 2008, October 1242, Nil Thespia Kingdom&lt;br /&gt;
*07:40 AM SLT, Wed May 21, 2008, December 1247, Syldavia Kingdom&lt;br /&gt;
*04:30 PM SLT, Wed May 21, 2008, September 1262, Avalon&lt;br /&gt;
*05:07 PM SLT, Wed May 21, 2008, August 1263, Gianfar Kingdom&lt;br /&gt;
*09:19 PM SLT, Wed, May 21, 2008, Hud Date Unknown, Lothlorien Kingdom&lt;br /&gt;
*03:17 AM SLT, Fri, May 23, 2008, Apr 1120, Northwoods Kingdom&lt;br /&gt;
*03:45 AM SLT, Fri, May 23, 2008, Nov 1120, Darkness Kingdom&lt;br /&gt;
*11:45 AM SLT, Fri, May 23, 2008, Mar 1134, Bohemia Kingdom&lt;br /&gt;
*03:14 PM SLT, Fri, May 23, 2008, Nov 1139, Brittany Kingdom&lt;br /&gt;
*11:08 PM SLT, Fri, May 23, 2008, Jan 1153, Gianfar Kingdom&lt;br /&gt;
*09:40 AM SLT, Sat, May 24, 2008, Jul 1170, Lothlorien Kingdom&lt;br /&gt;
*11:09 AM SLT, Sat, May 24, 2008, Dec 1172, Nil Thespia Kingdom&lt;br /&gt;
*05:45 PM SLT ,Sat, May 24, 2008 Devonshire Kingdom &lt;br /&gt;
*09:28 PM SLT, Sat, May 24, 2008, Jan 1190, Northwoods Kingdom&lt;br /&gt;
*04:00 PM SLT, Sun, May 25, 2008, Sep 1220, Brittany Kingdom&lt;br /&gt;
*01:24 AM SLT, Mon, May 26, 2008, (HUD Date Unknown), Gianfar Kingdom&lt;br /&gt;
*03:16 AM SLT, Mon, May 26, 2008, (HUD Date Unknown), Nil Thespia Kingdom&lt;br /&gt;
*06:46 PM SLT, Mon, May 26, 2008, Jan 1265, Northwoods Kingdom&lt;br /&gt;
*10:00 PM SLT, Mon May 26, 2008, Sep 1271, Avalon&lt;br /&gt;
*03:15 AM SLT, Tue May 27, 2008, Feb 1279, Lothlorien&lt;br /&gt;
*02:00 PM SLT, Tue May 27, 2008, May 1296, Eire&lt;br /&gt;
*07:42 PM SLT, Tue May 27, 2008, Apr 1106, Brittany Kingdom&lt;br /&gt;
*03:20 PM SLT, Wed May 28, 2008, (HUD Date Unknown), Gianfar Kingdom&lt;br /&gt;
*08:45 PM SLT, Wed May 28, 2008, Sept 1147, Northwoods Kingdom&lt;br /&gt;
*06:00 AM (?) SLT, Thursday May 29, 2008, Jan. 1165, Darkness Kingdom&lt;br /&gt;
*06:24 AM SLT, Thursday May 29, 2008, Oct. 1163, Lothlorien Kingdom&lt;br /&gt;
*08:22 PM SLT, Thrusday May 29, 2008, Sep 1186, Nil Thespia&lt;br /&gt;
*09:21 PM SLT, Thursday May 29, 2008 (HUD date unknown) ,Devonshire Kingdom&lt;br /&gt;
*01:26 AM SLT, Friday, May 30, 2008, May 1192, Brittany Kingdom&lt;br /&gt;
*09:40 AM SLT, Friday, May 30, 2008  Oct 1208 , Terabithia&lt;br /&gt;
*03:39 PM SLT, Friday, May 30, 2008, Dec 1218, Northwoods Kingdom&lt;br /&gt;
*04:06 PM SLT, Friday, May 30, 2008, Sep 1219, Gianfar Kingdom&lt;br /&gt;
*07:00 AM SLT, Saturday, May 31.2008, (Hud Date Unknown), Lothlorien Kingdom&lt;br /&gt;
*02:30 PM SLT, Saturday, May 31, 2008, Sep 1256, Devonshire Kingdom&lt;br /&gt;
*04:28 AM SLT, Monday 02 June 2008, July 1118 Charm Kingdom&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_Apr_2008&amp;diff=8199</id>
		<title>Trader Apr 2008</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_Apr_2008&amp;diff=8199"/>
		<updated>2012-07-24T19:17:05Z</updated>

		<summary type="html">&lt;p&gt;Uzume: list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SLT (Pacific) as that is the only timezone we all have in common.  Please, for consistency, note when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE&#039;&#039;&#039; follow the formatting as established lo these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
==Trader Arrived==&lt;br /&gt;
*7.23 AM SLT, Thursday April 3, 2008, OCTOBER 1134 (Full warning)&lt;br /&gt;
*12:09 AM SLT, Saturday April 5, 2008, FEBRUARY 1203 (Full warning)&lt;br /&gt;
*12:58 PM SLT, Sunday April 6, 2008, OCTOBER 1264 (Full warning)&lt;br /&gt;
*7.45 PM SLT, Wednesday 9 April, 2008, AUGUST 1196 (Full warning)&lt;br /&gt;
*12:06 PM SLT, Friday April 11, 2008,   FEBRUARY 1264&lt;br /&gt;
*6:53 AM SLT, Sunday April 13, 2008, AUGUST 1135&lt;br /&gt;
*1:54 PM SLT, Tuesday April 15, 2008, MAY 1226&lt;br /&gt;
*2:50 PM SLT, Thursday April 17, 2008, MARCH 1108&lt;br /&gt;
*12:28 PM SLT, Saturday April 19, 2008, JUNE 1184&lt;br /&gt;
*12:50 PM SLT, Monday, April 21, 2008, NOVEMBER 1264&lt;br /&gt;
*6:17 AM SLT, Wednesday, April 23, 2008, JANUARY 1134&lt;br /&gt;
*8:35 AM SLT, Friday, April 25, 2008, FEBRUARY 1218&lt;br /&gt;
*12:48 AM SLT, Sunday April 27, 2008, APRIL 1285&lt;br /&gt;
*7:30 PM SLT, Monday April 28, 2008, AUG 1156&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_Mar_2008&amp;diff=8198</id>
		<title>Trader Mar 2008</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_Mar_2008&amp;diff=8198"/>
		<updated>2012-07-24T19:15:17Z</updated>

		<summary type="html">&lt;p&gt;Uzume: list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SLT (Pacific) as that is the only timezone we all have in common.  Please, for consistency, note when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE&#039;&#039;&#039; follow the formatting as established lo these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
==Trader Arrived==&lt;br /&gt;
*2:02 pm SLT, Saturday March 1, 2008, MARCH 1225 (NO WARNING)&lt;br /&gt;
*1:35 am SLT, Monday March 3, 2008, JUNE 1284 (Some warning)&lt;br /&gt;
*7:04 am SLT, Tuesday March 4, 2008, SEPTEMBER 1133 (Full warning YAY!)&lt;br /&gt;
*8:16 pm SLT, Wednesday March 5, 2008, SEPTEMBER 1195 (Full warning YAY!)&lt;br /&gt;
*4:33 am SLT, Saturday March 8, 2008, NOVEMBER 1289 (Full warning YAY!)&lt;br /&gt;
*4:18 am SLT, Monday March 10, 2008, FEBRUARY 1168 (Full warning YAY!)&lt;br /&gt;
*3:18 am SLT, Wednesday March 12, 2008, NOVEMBER 1246 (Full warning YAY!)&lt;br /&gt;
*8:02 pm SLT, Thursday March 13, 2008, JANUARY 1115 (Full warning YAY!)&lt;br /&gt;
*8:32 pm SLT, Saturday March 15, 2008, FEBRUARY 1196 (Full warning YAY!)&lt;br /&gt;
*8:15 am SLT, Tuesday March 18, 2008, AUGUST 1297 (Full warning YAY!)&lt;br /&gt;
*3:19 PM SLT, Thursday March 20, 2008, *MAY 1186 (Full warning YAY!)&lt;br /&gt;
*11.50 PM SLT  Saturday, March 22, 2008 (approximate time, no hud date)&lt;br /&gt;
*11:48 AM SLT, Tuesday, March 25, 2008, JANUARY 1182 (Full warning YAY!)&lt;br /&gt;
*2:30 PM SLT, Thursday, March 27, 2008, DECEMBER 1267 (Full warning YAY!)&lt;br /&gt;
*7:32 AM SLT, Saturday, March 29, 2008, DECEMBER 1134 (Full Warning YAY!)&lt;br /&gt;
*8.18 PM SLT, Monday, 31 March, 2008, DECEMBER 1253 (Full Warning YAY!) - Game Server became unresponsive briefly, returned January 1238, just &#039;&#039;after&#039;&#039; the bonuses expired.&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_Feb_2008&amp;diff=8197</id>
		<title>Trader Feb 2008</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_Feb_2008&amp;diff=8197"/>
		<updated>2012-07-24T19:13:47Z</updated>

		<summary type="html">&lt;p&gt;Uzume: list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SL time (SLT/Pacific Time).  Please, for consistency,in the cases where warnings are given, note the time when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE&#039;&#039;&#039; follow the formatting as established lo these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
==Trader Arrived==&lt;br /&gt;
*6:56 pm SLT, Saturday February 2, 2008, FEBRUARY 1111&lt;br /&gt;
*4:55 am SLT, Monday February 4, 2008, NOVEMBER 1167&lt;br /&gt;
*4:10 pm SLT, Tuesday February 5, 2008, NOVEMBER 1226&lt;br /&gt;
*5:47 am SLT, Thursday February 7, 2008, SEPTEMBER 1289 (No Warning)&lt;br /&gt;
*5:24 pm SLT, Saturday February 9, 2008, APRIL 1189 (No Warning)&lt;br /&gt;
*10:39 pm SLT, Monday February 11, 2008, JANUARY 1278 (No Warning)&lt;br /&gt;
*1:40 pm SLT, Wednesday February 13, 2008, FEBRUARY 1143 (No Warning)&lt;br /&gt;
*11:22 pm SLT, Thursday February 14, 2008, MAY 1199 (No Warning)&lt;br /&gt;
*6:02 am SLT, Saturday February 16, 2008, APRIL 1250 (No Warning)&lt;br /&gt;
*8:01 am SLT, Monday February 18, 2008, JANUARY 1134 (No Warning)&lt;br /&gt;
*10:05 pm SLT, Tuesday February 19, 2008, AUGUST ? 1197 (No Warning, HUD skips a turn for everyone. Lynching of the emperor ensues)&lt;br /&gt;
*11:11 pm SLT, Tuesday February 19, 2008, APRIL 1199 (1 Month Warning. Emperor redeems himself)&lt;br /&gt;
*6:56 pm SLT, Thursday February 21, 2008, JULY 1272 (1 Month Warning)&lt;br /&gt;
*12:17 pm SLT, Friday February 22, 2008, JULY 1101 (1 Month Warning THANK YOU ULTRALITE FOR GRANTING THE DOWNTIME WISH!! ~Corsi))&lt;br /&gt;
*3:10 am SLT, Sunday February 24, 2008  (1 Month Warning - Hud date unknown)&lt;br /&gt;
*4:23 am SLT, Tuesday February 26, 2008  (1 Month Warning - Hud date unknown)&lt;br /&gt;
*2:32 pm SLT, Wednesday February 27, 2008, DECEMBER 1105 (Full Warning!!!)&lt;br /&gt;
*9:40 am SLT, Thursday February 28, 2008, NOVEMBER 1137 (Full Warning and thinking we will have full warning from now on.)&lt;br /&gt;
*7:37 pm SLT, Friday February 29, 2008, JUNE 1194 (Leap Year Trader!)&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_Jan_2008&amp;diff=8196</id>
		<title>Trader Jan 2008</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_Jan_2008&amp;diff=8196"/>
		<updated>2012-07-24T19:12:22Z</updated>

		<summary type="html">&lt;p&gt;Uzume: lists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SLT (Pacific) as that is the only timezone we all have in common.  Please, for consistency, note when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE&#039;&#039;&#039; follow the formatting as established lo these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
==Trader Arrived==&lt;br /&gt;
*1:40 pm SLT, Tuesday January 1, 2008, JANUARY 1275&lt;br /&gt;
*10:14 pm SLT, Wednesday January 2, 2008, FEBRUARY 1126&lt;br /&gt;
*6:33 am SLT, Friday January 4, 2008, APRIL 1177&lt;br /&gt;
*2:56 pm SLT, Sunday January 6, 2008, MARCH 1265 (Server shutdown due to heavy load)&lt;br /&gt;
*1:22 pm SLT, Wednesday January 9, 2008, OCTOBER 1165&lt;br /&gt;
*2:26 am SLT, Friday January 11, 2008, OCTOBER 1223&lt;br /&gt;
*12:12 pm SLT, Monday January 14, 2008, MARCH 1150&lt;br /&gt;
*12:38 pm SLT, Tuesday January 15, 2008, AUGUST 1185&lt;br /&gt;
*12:36 pm SLT, Thursday January 17, 2008, JUNE 1261&lt;br /&gt;
*10:55 pm SLT, Friday, January 18, 2008, SEPTEMBER 1115&lt;br /&gt;
*2:39 am SLT, Sunday, January 20, 2008, DECEMBER 1160&lt;br /&gt;
*8:37 am SLT, Tuesday, January 22, 2008, JULY 1251&lt;br /&gt;
*8:38 pm SLT, Wednesday, January 23, 2008 DECEMBER 1111&lt;br /&gt;
*1:51 pm SLT, Friday, January 25, 2008 MARCH 1181&lt;br /&gt;
*10:32 pm SLT, Saturday, January 26, 2008, DECEMBER 1235&lt;br /&gt;
*9:01 am SLT, Monday, January 28, 2008, SEPTEMBER 1293 (???? suspect, looks about 5 years early)&lt;br /&gt;
*3:16 pm SLT, Tuesday, January 29, 2008, MAY 114(4 from previous version)&lt;br /&gt;
*6:43 pm SLT, Thursday, January 31, 2008, JUNE 1230&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Note by Allan Saltwater - last notes in () on last three lines are mine ... based on current month rates from the server ...&lt;br /&gt;
*Note by Compulov Weeks - Tweaked the last one (2008-01-31) to be a bit more accurate, I might be off by a month and a minute or two. Feel free to correct me.&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_Dec_2007&amp;diff=8195</id>
		<title>Trader Dec 2007</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_Dec_2007&amp;diff=8195"/>
		<updated>2012-07-24T19:10:34Z</updated>

		<summary type="html">&lt;p&gt;Uzume: list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SLT (Pacific) as that is the only timezone we all have in common.  Please, for consistency, note when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE&#039;&#039;&#039; follow the formatting as established lo these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
==Trader Arrived==&lt;br /&gt;
*12:23 pm SLT, Saturday Dec 1, 2007, JULY 1296&lt;br /&gt;
*9:10 pm SLT, Monday Dec 3, 2007, SEPTEMBER 1186&lt;br /&gt;
*5:36 am SLT, Wednesday Dec 5, 2007, AUGUST 1238&lt;br /&gt;
*6:41 pm SLT, Thursday Dec 6, 2007, JULY 1297&lt;br /&gt;
*2:08 pm SLT, Saturday Dec 8, 2007, SEPTEMBER 1166&lt;br /&gt;
*3:20 am SLT, Monday Dec 10, 2007, OCTOBER 1225&lt;br /&gt;
*7:20 pm SLT, Tuesday Dec 11, 2007, JUNE 1289&lt;br /&gt;
*10:42 pm SLT, Thursday Dec 13, 2007, JANUARY 1171&lt;br /&gt;
*5:45 pm SLT, Saturday Dec 15, 2007, MAY 1239&lt;br /&gt;
*7:48 am SLT, Monday Dec 17, 2007, SEPTEMBER 1299&lt;br /&gt;
*11:40/3? pm SLT, Tuesday Dec 18, 2007, DECEMBER 1162????&lt;br /&gt;
*1:20 am SLT, Friday Dec 21, 2007, SEPTEMBER 1241&lt;br /&gt;
*5:39 pm SLT, Saturday Dec 22, 2007, AUGUST 1105&lt;br /&gt;
*10:38? pm SLT, Sunday Dec 23, 2007, MARCH 1153?&lt;br /&gt;
*1:24 pm SLT, Monday Dec 24, 2007, DECEMBER 1170 (Special Free Santa Trader)&lt;br /&gt;
*5:38 pm SLT, Monday Dec 24, 2007, SEPTEMBER 1177 (Special Free Santa Trader)&lt;br /&gt;
*7:07 am SLT, Tuesday Dec 25, 2007, DECEMBER 1197  (Special Free Santa Trader)&lt;br /&gt;
*12:09 pm SLT, Wednesday Dec 26, 2007, MARCH 1244&lt;br /&gt;
*4:38 pm SLT, Thursday Dec 27, 2007, JUNE 1289&lt;br /&gt;
*11:32 pm SLT, Friday Dec 28, 2007, JULY 1138&lt;br /&gt;
*9:20 pm SLT, Sunday Dec 30, 2007, FEBRUARY 1211&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_Nov_2007&amp;diff=8194</id>
		<title>Trader Nov 2007</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_Nov_2007&amp;diff=8194"/>
		<updated>2012-07-24T19:09:16Z</updated>

		<summary type="html">&lt;p&gt;Uzume: lists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SLT (Pacific) as that is the only timezone we all have in common.  Please, for consistency, note when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE&#039;&#039;&#039; follow the formatting as established lo these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
==Trader Arrived==&lt;br /&gt;
*11:50 pm SLT, Thursday Nov 1, 2007, JULY 1159&lt;br /&gt;
*9:54 am SLT, Saturday Nov 3, 2007, AUGUST 1214&lt;br /&gt;
*12:32 pm SLT, Sunday Nov 4, 2007, APRIL 1259&lt;br /&gt;
*7:50 pm SLT, Tuesday Nov 6, 2007, JULY 1148&lt;br /&gt;
*2:18 am SLT, Thursday Nov 8, 2007, NOVEMBER 1197&lt;br /&gt;
*5:46 am SLT, Friday Nov 9, 2007, (MARCH/MAY?) 1242&lt;br /&gt;
*9:08 am SLT, Sunday Nov 11, 2007, SEPTEMBER 1125&lt;br /&gt;
*5:47 pm SLT, Monday Nov 12, 2007, SEPTEMBER 1177&lt;br /&gt;
*3:20 am SLT, Wednesday Nov 14, 2007, SEPTEMBER 1231&lt;br /&gt;
*6:28 am SLT, Thursday Nov 15, 2007, MAY 1275&lt;br /&gt;
*10:28 pm SLT, Friday Nov 16, 2007, AUGUST 1139&lt;br /&gt;
*There once was a trader, or so it was told.  He came to our kingdoms with bags full of gold.&amp;lt;br&amp;gt; We loved him a lot, but alas - he&#039;s no more.  He&#039;s left us forever and slammed shut the door.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;(This worked - he came about an hour later!)&amp;lt;/i&amp;gt;&lt;br /&gt;
*3:52 am SLT, Tuesday Nov 20, 2007, JANUARY 1262&lt;br /&gt;
*Well, he finally came, what a boost for our game.  Much cheering throughout all the lands.&amp;lt;br&amp;gt;He brought gold by the bag (quite a feat with this lag) which is now safely held in our hands.&lt;br /&gt;
*11:58 am SLT, Wednesday Nov 21, 2007, JULY 1113&lt;br /&gt;
*3:50 pm SLT, Friday Nov 23, 2007, MAY 1195&lt;br /&gt;
*6:32 pm SLT, Sunday Nov 25, 2007, JUNE 1277&lt;br /&gt;
*6:20 PM SLT, Tuesday Nov 27,  NOVEMBER 1152&lt;br /&gt;
*8:17 PM SLT, Thursday Nov 29, AUGUST 1232&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Ranks&amp;diff=8193</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Ranks&amp;diff=8193"/>
		<updated>2012-07-24T19:00:19Z</updated>

		<summary type="html">&lt;p&gt;Uzume: /* Ranks and Acres */ /* Ranks and Acres */ table format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranks and Acres ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! Title&lt;br /&gt;
! Holdings&lt;br /&gt;
! LPF&lt;br /&gt;
! Homage&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Wanderer&lt;br /&gt;
| 0 acres&lt;br /&gt;
| na&lt;br /&gt;
| na&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Peasant&lt;br /&gt;
| 1-4 acres&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Squire(ss)&lt;br /&gt;
| 5-9 acres&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Sir/Dame&lt;br /&gt;
| 10-24 acres&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Baron(ess)&lt;br /&gt;
| 25-49 acres&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Viscount(ess)&lt;br /&gt;
| 50-99 acres&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Count(ess)&lt;br /&gt;
| 100-199 acres&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Marquis(e)&lt;br /&gt;
| 200-399 acres&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Duke/Duchess&lt;br /&gt;
| 400-999 acres&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Prince(ss)&lt;br /&gt;
| 1000+ acres&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
LPF above stands for land price factor.  The price of land is the land price factor for your rank multiplied by the square of the number of personal acres you already own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; A Prince with 500 personal acres pays 500 * 500 * 4 = 1,000,000 for his next acre. A Duke with the same land would pay 500 * 500 * 5 = 1,250,000 for the same acre.&lt;br /&gt;
&lt;br /&gt;
The rank of King or Queen is no longer based on acreage alone.  A minimum of 20,000 acres is needed, and the LPF is 4.  But the rise to ruling monarch also requires completing a [[Path to Royalty]] (see notes below) through the [[Federation HUD]].  A reasonable estimate for making the improvements required is 400,000,000 gold or more.&lt;br /&gt;
&lt;br /&gt;
The chart above refers to the amount of land needed to ascend. It is a combination of your personal land and the land of all of your subjects. NOTE: It is not advisable to become a Prince(ss) with less then 200 acres of personal land, because you will lose 1 gold/acre due to loss of moral.&lt;br /&gt;
&lt;br /&gt;
== Path to Royalty Notes ==&lt;br /&gt;
&lt;br /&gt;
The Path to Royalty notes have been moved to [[Path to Royalty|a page of their own]].&lt;br /&gt;
&lt;br /&gt;
== Recruiting and Ranks ==&lt;br /&gt;
&lt;br /&gt;
=== Swearing and receiving allegiance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can only swear allegiance to a player 1-3 ranks higher than you are.&#039;&#039;&#039; &#039;&#039;(Exception: A Prince or Princess can give allegiance to another Prince or Princess.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This means that new players with 0 acres can only be recruited by Knights/Dames or below, or by Baron/Baroness ranks after being first given an acre by someone.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a good idea to do all your new player recruiting before you have 50 acres (Viscount/ess). Otherwise, while you&#039;re in the 50-99 acre range, you&#039;ll need to feed the new player 5 acres before you can take them on . . . or worse, if you&#039;re in the 100-199 acre range, 10 acres.&lt;br /&gt;
&lt;br /&gt;
To recruit somebody whose rank is too low for you, you have two basic choices:&lt;br /&gt;
&lt;br /&gt;
* Give them acres, or find them a subject, to raise their rank; or&lt;br /&gt;
* Have them join one of your lower ranking subjects.&lt;br /&gt;
&lt;br /&gt;
=== Holding subjects ===&lt;br /&gt;
&lt;br /&gt;
As you advance in rank, you cannot keep a direct subject more than 5 ranks lower than your current rank. This means, for example, that a Prince/Princess can hold a Baron(ess) but nothing lower.&lt;br /&gt;
&lt;br /&gt;
If you are coming up for promotion, check the ranks of your direct subjects. If you are going to lose one, either move them under someone lower down if you can, or build up their rank with land or subjects! Otherwise you will be promoted and instantly demoted again when your subject is thrown out. Your former subject will also become liegeless, and will get randomly assigned by the Emperor to a new liege.&lt;br /&gt;
&lt;br /&gt;
This may have changed recently, though. A Duchess was promoted to Princess in early November 2009 when a subject changed allegiance to her, and another subject, a Dame, was not orphaned. It is not known just why not, at this point, but about 50 game years have passed since the promotion at this writing.&lt;br /&gt;
&lt;br /&gt;
=== Giving and Receiving Acres ===&lt;br /&gt;
&lt;br /&gt;
Players may give acres to any other player of equal or lesser rank, and to players one rank above their own.&lt;br /&gt;
&lt;br /&gt;
=== Lieges &amp;amp; Subjects FAQs: ===&lt;br /&gt;
&lt;br /&gt;
Q: What happens if a subject overtakes their liege?&lt;br /&gt;
&lt;br /&gt;
A: This is not possible because a liege&#039;s rank is based on the total of all their subjects acres as well as their own.&lt;br /&gt;
&lt;br /&gt;
EA: This can be done Gold production per acre. Especially if the system omits points of upgrade to the liege, which has happened.&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_Oct_2007&amp;diff=8192</id>
		<title>Trader Oct 2007</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_Oct_2007&amp;diff=8192"/>
		<updated>2012-07-24T17:35:57Z</updated>

		<summary type="html">&lt;p&gt;Uzume: lists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SLT (Pacific) as that is the only timezone we all have in common.  Please, for consistency, note when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE&#039;&#039;&#039; follow the formatting as established lo these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
==Trader Arrived==&lt;br /&gt;
*2:00 pm SLT, Thursday Oct. 4, 2007&lt;br /&gt;
*8:30 am SLT, Saturday, Oct. 6, 2007 AUGUST 1199&lt;br /&gt;
*8:12 pm SLT, Sunday, Oct. 7, 2007 DECEMBER 1255&lt;br /&gt;
*1:15 am SLT, Tuesday, Oct 9, 2007 APRIL 1102&lt;br /&gt;
*10:44 am SLT, Wednesday, Oct 10, 2007 APRIL 1155&lt;br /&gt;
*9:00 pm SLT, Thursday, Oct 11, 2007  JUNE 1209&lt;br /&gt;
*1:30 am SLT, Saturday Oct 13, 2007 JANUARY 1256&lt;br /&gt;
*10:40 pm SLT, Sunday, Oct 14, 2007  SEPTEMBER 1124&lt;br /&gt;
*7:55 pm SLT. Tuesday, Oct 16, 2007 DECEMBER 1195&lt;br /&gt;
*3:10 pm SLT, Thursday, Oct 18, 2007 JUNE 1259&lt;br /&gt;
*12:20 pm SLT, Saturday, Oct 20, 2007 FEB 1130&lt;br /&gt;
*10:01 pm SLT, Sunday, Oct 21, 2007 JAN 1182&lt;br /&gt;
*5:53 am SLT Tuesday, Oct 23, 2007 OCTOBER 1231&lt;br /&gt;
*9:50 pm SLT, Wednesday, Oct 24, 2007 NOV 1293&lt;br /&gt;
*9:39 am SLT, Friday, Oct 26, 2007 AUG 1149&lt;br /&gt;
*10:42 pm SLT, Saturday, Oct 27, 2007 SEPTEMBER 1206&lt;br /&gt;
*10:49 pm SLT, Saturday, Oct 27, 2007 NOV 1206 (server crashed NOVEMBER 1207, Ultra reset it at 8:30 am SLT Sunday and resumed Trader year at that point)&lt;br /&gt;
*1:27 am SLT, Wednesday, Oct 31, 2007 AUGUST 1284&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_Jul_2010&amp;diff=8191</id>
		<title>Trader Jul 2010</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_Jul_2010&amp;diff=8191"/>
		<updated>2012-07-24T17:32:18Z</updated>

		<summary type="html">&lt;p&gt;Uzume: list notation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SLT (Pacific) as that is the only timezone we all have in common. Please, for consistency, note when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins. PLEASE follow the formatting as established these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
==Trader Arrived==&lt;br /&gt;
*01:32 PM SLT, Fri, Jul 2, 2010, Sep 1130, Gwenhwy-vawr&lt;br /&gt;
*07:44 PM SLT, Fri, Jul 2, 2010, Apr 1140, Paradise Kingdom&lt;br /&gt;
*11:34 PM SLT, Fri, Jul 2, 2010, May 1146, Kingdom of Twilight&lt;br /&gt;
*03:02 AM SLT, Sat, Jul 3, 2010, Jan 1252, Festival (All Kingdoms)&lt;br /&gt;
*03:34 PM SLT, Sun, Jul 4, 2010, Nov 1208, Gwenhwy-vawr&lt;br /&gt;
*03:39 AM SLT, Sun, Jul 4, 2010, Apr 1190, The Queendom of Godiva&lt;br /&gt;
*02:11 PM SLT, Mon, Jul 5, 2010, Feb 1244, Kingdom of Twilight&lt;br /&gt;
*~06:00 AM SLT, Mon, Jul 5, 2010, ??? ????, Paradise Kingdom&lt;br /&gt;
*07:44 PM SLT, Mon, Jul 5, 2010, Jan 1253, Festival (All Kingdoms) &lt;br /&gt;
*05:13 PM SLT, Tue, Jul 6, 2010, May 1286, Gwenhwy-vawr&lt;br /&gt;
*01:25 AM SLT, Thu, Jul 8, 2010, ??? 1136, Queendom of Migliore&lt;br /&gt;
*01:44 AM SLT, Thu, Jul 8, 2010, Feb 1137, Kingdom of Twilight&lt;br /&gt;
*06:30 AM SLT, Thu, Jul 8, 2010, Apr 1144, Paradise Kingdom&lt;br /&gt;
*09:07 AM SLT, Thu, Jul 8, 2010, Jan 1149, Festival (All Kingdoms)&lt;br /&gt;
*09:11 PM SLT, Fri, Jul 9, 2010, Dec 1204, Kingdom of Twilight&lt;br /&gt;
*10:14 PM SLT, Fri, Jul 9, 2010, Aug 1206, Paradise Kingdom&lt;br /&gt;
*06:04 AM SLT, Sat, Jul 10, 2010, Nov 1218, The Queendom of Godiva&lt;br /&gt;
*11:50 AM SLT, Sat, Jul 10, 2010, Feb 1128, Queendom Of Migliore&lt;br /&gt;
*09:10 AM SLT, Sat, Jul 10, 2010, Jan 1224, Festival (All Kingdoms)&lt;br /&gt;
*07:00 PM SLT, Sun, Jul 11, 2010, May 1276, Kingdom of Twilight&lt;br /&gt;
*02:40 AM SLT, Mon, Jul 12, 2010, Mar 1288, Paradise Kingdom&lt;br /&gt;
*08:32 AM SLT, Mon, Jul 12, 2010, Jan 1298, Festival (All Kingdoms)&lt;br /&gt;
*12:45 PM SLT, Mon, Jul 12, 2010, Apr 1104, The Queendom of Godiva&lt;br /&gt;
*01:05 PM SLT, Mon, Jul 12, 2010, Oct 1104, Queendom Of Migliore&lt;br /&gt;
*05:32 PM SLT, Tue, Jul 13, 2010, Mar 1149, Kingdom of Twilight&lt;br /&gt;
*02:19 PM SLT, Wed, Jul 14, 2010, Jan 1182, Festival (All Kingdoms)&lt;br /&gt;
*06:11 PM SLT, Wed, Jul 14, 2010, Oct 1187, Queendom Of Migliore&lt;br /&gt;
*08:00 PM SLT, Wed, Jul 14, 2010, Jun 1190, Paradise Kingdom&lt;br /&gt;
*00:25 AM SLT, Fri, Jul 16, 2010, Apr 1234, Kingdom of Twilight&lt;br /&gt;
*08:00 AM SLT, Fri, Jul 16, 2010, Jan 1247, Festival (All Kingdoms)&lt;br /&gt;
*06:08 PM SLT, Fri, Jul 16, 2010, ??? ????, Paradise Kingdom&lt;br /&gt;
*11:13 PM SLT, Fri, Jul 16, 2010, Jul 1270, The Queendom of Godiva&lt;br /&gt;
*07:35 AM SLT, Sat, Jul 17, 2010, Aug 1283, Queendom Of Migliore&lt;br /&gt;
*06:12 AM SLT, Sun, Jul 18, 2010, Nov 1118, Kingdom of Twilight&lt;br /&gt;
*04:24 PM SLT, Sun, Jul 18, 2010, Oct 1134, Paradise Kingdom&lt;br /&gt;
*07:34 PM SLT, Sun, Jul 18, 2010, Jan 1140, Festival (All Kingdoms)&lt;br /&gt;
*12:56 AM SLT, Mon, Jul 19, 2010, Feb 1148, The Queendom of Godiva&lt;br /&gt;
*10:37 AM SLT, Tue, Jul 20, 2010, Sep 1200, Kingdom of Twilight&lt;br /&gt;
*01:00 AM SLT, Wed, Jul 21, 2010, Jun 1222, Paradise Kingdom&lt;br /&gt;
*04:34 AM SLT, Wed, Jul 21, 2010, Jan 1229, Festival (All Kingdoms)&lt;br /&gt;
*03:43 PM SLT, Thu, Jul 22, 2010, Aug 1283, Kingdom of Twilight&lt;br /&gt;
*10:28 PM SLT, Thu, Jul 22, 2010, Jan 1294, Paradise Kingdom&lt;br /&gt;
*03:20 AM SLT, Fri, Jul 23, 2010, Jan 1102, Festival (All Kingdoms)&lt;br /&gt;
*02:13 PM SLT, Fri, Jul 23, 2010, Sep 1118, Queendom Of Migliore&lt;br /&gt;
*10:04 PM SLT, Fri, Jul 23, 2010, Dec 1130, The Queendom of Godiva&lt;br /&gt;
*09:30 PM SLT, Sat, Jul 24, 2010, Jul 1167, Paradise Kingdom&lt;br /&gt;
*~12:30 AM SLT, Sun, Jul 25, 2010, Dec 1171, Kingdom of Twilight&lt;br /&gt;
*09:06 AM SLT, Sun, Jul 25, 2010, Jan 1186, Festival (All Kingdoms)&lt;br /&gt;
*08:33 PM SLT, Sun, Jul 25, 2010, July 1203, Queendom Of Migliore&lt;br /&gt;
*04:15 PM SLT, Mon, Jul 26, 2010, Apr 1234, Paradise Kingdom&lt;br /&gt;
*04:40 AM SLT, Tue, Jul 27, 2010, Sep 1253, Kingdom of Twilight&lt;br /&gt;
*01:33 PM SLT, Tue, Jul 27, 2010, Jul 1267, The Queendom of Godiva&lt;br /&gt;
*07:27 PM SLT, Tue, Jul 27, 2010, Oct 1276, Queendom of Migliore&lt;br /&gt;
*11:56 PM SLT, Tue, Jul 27, 2010, Jan 1284, Festival (All Kingdoms)&lt;br /&gt;
*??:?? ?? ???, Wed, Jul 28, 2010, ??? ????, Paradise Kingdom&lt;br /&gt;
*06:44 PM SLT, Wed, Jul 28, 2010, Nov 1109, Queendom Of Migliore (Black Potion Trader)&lt;br /&gt;
*07:43 PM SLT, Wed, Jul 28, 2010, Jul 1114, Kingdom of Twilight&lt;br /&gt;
*04:18 PM SLT, Thu, Jul 29, 2010, Jan 1147, Festival (All Kingdoms)&lt;br /&gt;
*08:02 PM SLT, Fri, Jul 30, 2010, Dec 1189, Paradise Kingdom&lt;br /&gt;
*08:41 PM SLT, Fri, Jul 30, 2010, Dec 1190, Kingdom of Twilight&lt;br /&gt;
*01:23 AM SLT, Sat, Jul 31, 2010, Mar 1198, Queendom Of Migliore&lt;br /&gt;
*11:09 AM SLT, Sat, Jul 31, 2010, Aug 1213, The Queendom of Godiva&lt;br /&gt;
*09:01 PM SLT, Sat, July 31, 2010, Jan 1229, Festival (All Kingdoms)&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Top_25_Kingdoms&amp;diff=8190</id>
		<title>Top 25 Kingdoms</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Top_25_Kingdoms&amp;diff=8190"/>
		<updated>2012-07-24T17:28:14Z</updated>

		<summary type="html">&lt;p&gt;Uzume: table formats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Kingdoms]]&lt;br /&gt;
&lt;br /&gt;
This page attempts to chronicle the rise and fall of the largest Tiny Empires kingdoms.  Inspired by an earlier page creation, it is intended to be updated every two to six weeks by somebody.&lt;br /&gt;
&lt;br /&gt;
== January 2008 to May 2008 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!10 Jan 08&lt;br /&gt;
!14 Mar 08&lt;br /&gt;
!11 Apr 08&lt;br /&gt;
!02 May 08&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Lothlorien&lt;br /&gt;
|Lothlorien&lt;br /&gt;
|Lothlorien&lt;br /&gt;
|Lothlorien&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Brittany&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Genovia&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Brittany&lt;br /&gt;
|Camelot&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Sparta&lt;br /&gt;
|Brittany&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Gianfar&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Mayhapsibly&lt;br /&gt;
|Syldavia&lt;br /&gt;
|Gianfar&lt;br /&gt;
|Bohemia&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Ayodhya&lt;br /&gt;
|Charm&lt;br /&gt;
|Devonshire&lt;br /&gt;
|Sparta&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Essex&lt;br /&gt;
|Devonshire&lt;br /&gt;
|Syldavia&lt;br /&gt;
|Devonshire&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Devonshire&lt;br /&gt;
|Sparta&lt;br /&gt;
|Sparta&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Gianfar&lt;br /&gt;
|Charm&lt;br /&gt;
|Canterbury&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Land of Serenity&lt;br /&gt;
|Land of Serenity&lt;br /&gt;
|Land of Serenity&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Charm&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Phantasm&lt;br /&gt;
|Twilight&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Phantasm&lt;br /&gt;
|Phantasm&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Syldavia&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Xanth&lt;br /&gt;
|Thousand Lights&lt;br /&gt;
|Twilight&lt;br /&gt;
|Wight&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Land of Serenity&lt;br /&gt;
|Olympus&lt;br /&gt;
|Egypt&lt;br /&gt;
|Olympus&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|The Asylum&lt;br /&gt;
|Twilight&lt;br /&gt;
|Thousand Lights&lt;br /&gt;
|Phantasm&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Twilight&lt;br /&gt;
|Heavenly Realms&lt;br /&gt;
|Olympus&lt;br /&gt;
|Northwoods&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Caledon&lt;br /&gt;
|Ayodhya&lt;br /&gt;
|Heavenly Realms&lt;br /&gt;
|Kingdom of Darkness&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Arcadia&lt;br /&gt;
|Egypt&lt;br /&gt;
|Wight&lt;br /&gt;
|Heavenly Realms&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Dracheheim&lt;br /&gt;
|Essex&lt;br /&gt;
|Northwoods&lt;br /&gt;
|Terabithia&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Devotion&lt;br /&gt;
|Evermore&lt;br /&gt;
|El O&#039;Ell&lt;br /&gt;
|El O&#039;Ell&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|The Celestial Queendom&lt;br /&gt;
|El O&#039;Ell&lt;br /&gt;
|Fiery Charm&lt;br /&gt;
|Thousand Lights&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Wessex&lt;br /&gt;
|Northwoods&lt;br /&gt;
|Essex&lt;br /&gt;
|Ayodhya&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Somerset&lt;br /&gt;
|Blood Roses &amp;amp; Tears&lt;br /&gt;
|Ayodhya&lt;br /&gt;
|Essex&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|Wight&lt;br /&gt;
|Evermore&lt;br /&gt;
|Blood Roses &amp;amp; Tears&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== June 2008 to August 2008 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!25 Jun 08&lt;br /&gt;
!10 Jul 08&lt;br /&gt;
!22 Jul 08&lt;br /&gt;
!8 Aug 08&lt;br /&gt;
!19 Aug 08&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Gianfar&lt;br /&gt;
|Gianfar&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Lothlorien&lt;br /&gt;
|Gianfar&lt;br /&gt;
|Gianfar&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Brittany&lt;br /&gt;
|Middle Earth&lt;br /&gt;
|Middle Earth&lt;br /&gt;
|Middle Earth&lt;br /&gt;
|Middle Earth&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Gianfar&lt;br /&gt;
|Camelot&lt;br /&gt;
|Brittany&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Camelot&lt;br /&gt;
|Brittany&lt;br /&gt;
|Camelot&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Brittany&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Charm&lt;br /&gt;
|Sparta&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Brittany&lt;br /&gt;
|Bohemia&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Sparta&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Devonshire&lt;br /&gt;
|Sparta&lt;br /&gt;
|Sparta&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Devonshire&lt;br /&gt;
|Devonshire&lt;br /&gt;
|Sparta&lt;br /&gt;
|Devonshire&lt;br /&gt;
|Devonshire&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Laurelin&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Wight&lt;br /&gt;
|Egypt&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Canterbury&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Twilight&lt;br /&gt;
|Twilight&lt;br /&gt;
|Twilight&lt;br /&gt;
|Wight&lt;br /&gt;
|Wight&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Twilight&lt;br /&gt;
|Egypt&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Syldavia&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Wight&lt;br /&gt;
|Egypt&lt;br /&gt;
|Twilight&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Thousand Lights&lt;br /&gt;
|Wight&lt;br /&gt;
|Egypt&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Future Light&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Land of Serenity&lt;br /&gt;
|Syldavia&lt;br /&gt;
|Syldavia&lt;br /&gt;
|Excalibur&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Northwoods&lt;br /&gt;
|Thousand Lights&lt;br /&gt;
|El O&#039;Ell&lt;br /&gt;
|Syldavia&lt;br /&gt;
|Excalibur&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Egypt&lt;br /&gt;
|El O&#039;Ell&lt;br /&gt;
|Land of Serenity&lt;br /&gt;
|Peaceful Guardians&lt;br /&gt;
|Syldavia&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|El O&#039;Ell&lt;br /&gt;
|Land of Serenity&lt;br /&gt;
|Northwoods&lt;br /&gt;
|El O&#039;Ell&lt;br /&gt;
|Peaceful Guardians&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Phantasm&lt;br /&gt;
|Northwoods&lt;br /&gt;
|Excalibur&lt;br /&gt;
|Northwoods&lt;br /&gt;
|Amber&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Excalibur&lt;br /&gt;
|Phantasm&lt;br /&gt;
|Fiery Charm&lt;br /&gt;
|Future Light&lt;br /&gt;
|Persia&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Olympus&lt;br /&gt;
|Excalibur&lt;br /&gt;
|Highlands&lt;br /&gt;
|Highlands&lt;br /&gt;
|Northwoods&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Heavenly Realms&lt;br /&gt;
|Highlands&lt;br /&gt;
|Phantasm&lt;br /&gt;
|Tintagel&lt;br /&gt;
|Highlands&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Peaceful Guardians&lt;br /&gt;
|Heavenly Realms&lt;br /&gt;
|Peaceful Guardians&lt;br /&gt;
|Persia&lt;br /&gt;
|Tintagel&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Terabithia&lt;br /&gt;
|Peaceful Guardians&lt;br /&gt;
|Heavenly Realms&lt;br /&gt;
|Amber&lt;br /&gt;
|Sanctuary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== September 2008 to October 2008 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!3 Sep 08&lt;br /&gt;
!17 Sep 08&lt;br /&gt;
!24 Sep 08&lt;br /&gt;
!08 Oct 08&lt;br /&gt;
!22 Oct 08&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Gianfar&lt;br /&gt;
|Gianfar&lt;br /&gt;
|Gianfar&lt;br /&gt;
|Gianfar&lt;br /&gt;
|Gianfar&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Middle Earth&lt;br /&gt;
|Middle Earth&lt;br /&gt;
|Middle Earth&lt;br /&gt;
|Middle Earth&lt;br /&gt;
|Brittany&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Brittany&lt;br /&gt;
|Brittany&lt;br /&gt;
|Brittany&lt;br /&gt;
|Brittany&lt;br /&gt;
|Middle Earth&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Bohemia&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Charm&lt;br /&gt;
|Devonshire&lt;br /&gt;
|Amber&lt;br /&gt;
|Amber&lt;br /&gt;
|Laurelin&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Sparta&lt;br /&gt;
|Egypt&lt;br /&gt;
|Devonshire&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Egypt&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Devonshire&lt;br /&gt;
|Amber&lt;br /&gt;
|Egypt&lt;br /&gt;
|Egypt&lt;br /&gt;
|Amber&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Egypt&lt;br /&gt;
|Sparta&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Devonshire&lt;br /&gt;
|Devonshire&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Amber&lt;br /&gt;
|Charm&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Wight&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Wight&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Wight&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Wight&lt;br /&gt;
|Twilight&lt;br /&gt;
|Wight&lt;br /&gt;
|Twilight&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Twilight&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Twilight&lt;br /&gt;
|Canterbury&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Twilight&lt;br /&gt;
|Sparta&lt;br /&gt;
|Peaceful Guardians&lt;br /&gt;
|Excalibur&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Excalibur&lt;br /&gt;
|Excalibur&lt;br /&gt;
|Excalibur&lt;br /&gt;
|Excalibur&lt;br /&gt;
|Peaceful Guardians&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Syldavia&lt;br /&gt;
|Peaceful Guardians&lt;br /&gt;
|Tintagel&lt;br /&gt;
|Sparta&lt;br /&gt;
|Persia&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Peaceful Guardians&lt;br /&gt;
|Syldavia&lt;br /&gt;
|Syldavia&lt;br /&gt;
|Persia&lt;br /&gt;
|Swank&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Tintagel&lt;br /&gt;
|Tintagel&lt;br /&gt;
|Persia&lt;br /&gt;
|Syldavia&lt;br /&gt;
|Sparta&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Persia&lt;br /&gt;
|Persia&lt;br /&gt;
|Peaceful Guardians&lt;br /&gt;
|Home&lt;br /&gt;
|Home&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Highlands&lt;br /&gt;
|Home&lt;br /&gt;
|Home&lt;br /&gt;
|Highlands&lt;br /&gt;
|Highlands&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Northwoods&lt;br /&gt;
|Highlands&lt;br /&gt;
|Highlands&lt;br /&gt;
|Swank&lt;br /&gt;
|Elysium&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Sanctuary&lt;br /&gt;
|Sanctuary&lt;br /&gt;
|Swank&lt;br /&gt;
|Kingdom of Darkness&lt;br /&gt;
|Tintagel&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Kingdom of Darkness&lt;br /&gt;
|Northwoods&lt;br /&gt;
|Kingdom of Darkness&lt;br /&gt;
|Tintagel&lt;br /&gt;
|Kingdom of Darkness&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== November 2008 to January 2009 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!5 Nov 08&lt;br /&gt;
!20 Nov 08&lt;br /&gt;
!10 Dec 08&lt;br /&gt;
!25 Dec 08&lt;br /&gt;
!7 Jan 09&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Gianfar&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Avalon&lt;br /&gt;
|Gianfar&lt;br /&gt;
|Paradise (formerly Gianfar)&lt;br /&gt;
|Paradise&lt;br /&gt;
|Paradise&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Brittany&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Brittany&lt;br /&gt;
|Middle Earth&lt;br /&gt;
|Brittany&lt;br /&gt;
|Brittany&lt;br /&gt;
|Camelot&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Middle Earth&lt;br /&gt;
|Brittany&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Middle Earth&lt;br /&gt;
|Middle Earth&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Amber&lt;br /&gt;
|Amber&lt;br /&gt;
|Middle Earth&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Bohemia&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Laurelin&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Egypt&lt;br /&gt;
|Amber&lt;br /&gt;
|Amber&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Egypt&lt;br /&gt;
|Egypt&lt;br /&gt;
|Amber&lt;br /&gt;
|Egypt&lt;br /&gt;
|Egypt&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Devonshire&lt;br /&gt;
|Devonshire&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm&lt;br /&gt;
|Devonshire&lt;br /&gt;
|Devonshire&lt;br /&gt;
|Swank&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Nothing&lt;br /&gt;
|Swank&lt;br /&gt;
|Gianfar Peaks&lt;br /&gt;
|Devonshire&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Gianfar Peaks&lt;br /&gt;
|Wight&lt;br /&gt;
|Gianfar Peaks&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Wight&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Swank&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Swank&lt;br /&gt;
|Swank&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Peaceful Guardians&lt;br /&gt;
|Wight&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Persia&lt;br /&gt;
|Wight&lt;br /&gt;
|Highlands&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Canterbury&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Home&lt;br /&gt;
|Highlands&lt;br /&gt;
|Wight&lt;br /&gt;
|Persia&lt;br /&gt;
|Highlands&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Peaceful Guardians&lt;br /&gt;
|Peaceful Guardians&lt;br /&gt;
|Persia&lt;br /&gt;
|Highlands&lt;br /&gt;
|Lionhearts&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Excalibur&lt;br /&gt;
|Persia&lt;br /&gt;
|Peaceful Guardians&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Peaceful Guardians&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Highlands&lt;br /&gt;
|Home&lt;br /&gt;
|Mysterious Woods&lt;br /&gt;
|Lionhearts&lt;br /&gt;
|Persia&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Elysium&lt;br /&gt;
|Elysium&lt;br /&gt;
|Elysium&lt;br /&gt;
|Atlantis&lt;br /&gt;
|Home&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Tintagel&lt;br /&gt;
|Excalibur&lt;br /&gt;
|Home&lt;br /&gt;
|Naughty and Nice&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Mysterious Woods&lt;br /&gt;
|Tintagel&lt;br /&gt;
|Twilight&lt;br /&gt;
|Twilight&lt;br /&gt;
|Atlantis&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Twilight&lt;br /&gt;
|Twilight&lt;br /&gt;
|Tintagel&lt;br /&gt;
|Home&lt;br /&gt;
|Twilight&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Kingdom of Darkness&lt;br /&gt;
|Kingdom of Darkness&lt;br /&gt;
|Lionhearts&lt;br /&gt;
|Tintagel&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== February 2009 to June 2009 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!4 Feb 09&lt;br /&gt;
!23 Feb 09&lt;br /&gt;
!8 Apr 09&lt;br /&gt;
!24 May 09&lt;br /&gt;
!22 Jun 09&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Paradise&lt;br /&gt;
|Paradise&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Paradise&lt;br /&gt;
|Paradise&lt;br /&gt;
|Paradise&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Brittany&lt;br /&gt;
|Brittany&lt;br /&gt;
|Brittany&lt;br /&gt;
|Brittany&lt;br /&gt;
|Brittany&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Middle Earth&lt;br /&gt;
|Middle Earth&lt;br /&gt;
|Middle Earth&lt;br /&gt;
|Middle Earth&lt;br /&gt;
|Middle Earth&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Laurelin&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Swank&lt;br /&gt;
|Swank&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Amber&lt;br /&gt;
|Swank&lt;br /&gt;
|Swank&lt;br /&gt;
|Egypt&lt;br /&gt;
|Migliore&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Swank&lt;br /&gt;
|Egypt&lt;br /&gt;
|Egypt&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Bohemia&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Egypt&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm&lt;br /&gt;
|Migliore&lt;br /&gt;
|Amber&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Charm&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Devonshire&lt;br /&gt;
|Charm&lt;br /&gt;
|Egypt&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Devonshire&lt;br /&gt;
|Devonshire&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Devonshire&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Gianfar Peaks&lt;br /&gt;
|Amber&lt;br /&gt;
|Migliore&lt;br /&gt;
|Amber&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Gianfar Peaks&lt;br /&gt;
|Legends&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|Canterbury&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Highlands&lt;br /&gt;
|Legends&lt;br /&gt;
|Highlands&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Lionhearts&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|Gianfar Peaks&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Gaia&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Highlands&lt;br /&gt;
|Highlands&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|Highlands&lt;br /&gt;
|Legends&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|Tintagel&lt;br /&gt;
|Tintagel&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Peaceful Guardians&lt;br /&gt;
|Persia&lt;br /&gt;
|Amber&lt;br /&gt;
|Gaia&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Persia&lt;br /&gt;
|Home&lt;br /&gt;
|Persia&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Persia&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Tintagel&lt;br /&gt;
|Migliore&lt;br /&gt;
|Kingdom of Darkness&lt;br /&gt;
|Persia&lt;br /&gt;
|Monticello&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Wight&lt;br /&gt;
|Peaceful Guardians&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Home&lt;br /&gt;
|Home&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Home&lt;br /&gt;
|Kingdom of Darkness&lt;br /&gt;
|Artemis&lt;br /&gt;
|Kingdom of Darkness&lt;br /&gt;
|Devonshire&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Atlantis&lt;br /&gt;
|Twilight&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Monticello&lt;br /&gt;
|Isle of Chivalry&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Twilight&lt;br /&gt;
|Wight&lt;br /&gt;
|Home&lt;br /&gt;
|Angels of the Empire&lt;br /&gt;
|Irony&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== August 2009 to December 2009 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!17 Aug 09&lt;br /&gt;
!28 Oct 09&lt;br /&gt;
!11 Nov 09&lt;br /&gt;
!21 Dec 09&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Paradise&lt;br /&gt;
|Camelot&lt;br /&gt;
|Avalon&lt;br /&gt;
|Paradise&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Camelot&lt;br /&gt;
|Paradise&lt;br /&gt;
|Paradise&lt;br /&gt;
|Avalon&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Brittany&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Twilight&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Brittany&lt;br /&gt;
|Brittany&lt;br /&gt;
|Laurelin&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Swank&lt;br /&gt;
|Swank&lt;br /&gt;
|Swank&lt;br /&gt;
|Legends&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Legends&lt;br /&gt;
|Legends&lt;br /&gt;
|Legends&lt;br /&gt;
|Gaia&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Egypt&lt;br /&gt;
|Amber&lt;br /&gt;
|Amber&lt;br /&gt;
|Amber&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Migliore&lt;br /&gt;
|Egypt&lt;br /&gt;
|Egypt&lt;br /&gt;
|Swank&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Gaia&lt;br /&gt;
|Gaia&lt;br /&gt;
|Egypt&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Charm&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Bohemia&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Amber&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm&lt;br /&gt;
|Burgundy&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|Migliore&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Canterbury&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Normandy&lt;br /&gt;
|Thespia&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Highlands&lt;br /&gt;
|Highlands&lt;br /&gt;
|Highlands&lt;br /&gt;
|Irony&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Gaia&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|Irony&lt;br /&gt;
|Immortality&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Home&lt;br /&gt;
|Normandy&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|Independence&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|Immortality&lt;br /&gt;
|Immortality&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Acheron&lt;br /&gt;
|Isle of Chivalry&lt;br /&gt;
|Isle of Chivalry&lt;br /&gt;
|Misterioso&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Monticello&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|Misterioso&lt;br /&gt;
|The Highlands&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Irony&lt;br /&gt;
|Independence&lt;br /&gt;
|Monticello&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Persia&lt;br /&gt;
|Monticello&lt;br /&gt;
|Independence&lt;br /&gt;
|Monticello&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Angels of the Empire&lt;br /&gt;
|Irony&lt;br /&gt;
|Home&lt;br /&gt;
|Isle of Chivalry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== January 2010 to June 2010 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!04 Jan 10&lt;br /&gt;
!14 Feb 10&lt;br /&gt;
!09 Mar 10&lt;br /&gt;
!09 Apr 10&lt;br /&gt;
!16 May 10&lt;br /&gt;
!22 Jun 10&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Paradise&lt;br /&gt;
|Paradise&lt;br /&gt;
|Twilight&lt;br /&gt;
|Twilight&lt;br /&gt;
|Twilight&lt;br /&gt;
|Twilight&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Twilight&lt;br /&gt;
|Twilight&lt;br /&gt;
|Paradise&lt;br /&gt;
|Paradise&lt;br /&gt;
|Paradise&lt;br /&gt;
|Gaia&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Paradise&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Laurelin &lt;br /&gt;
|Laurelin &lt;br /&gt;
|Gaia&lt;br /&gt;
|Gaia&lt;br /&gt;
|Legends&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Legends&lt;br /&gt;
|Gaia&lt;br /&gt;
|Gaia&lt;br /&gt;
|Legends&lt;br /&gt;
|Legends&lt;br /&gt;
|Avalon&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Gaia&lt;br /&gt;
|Egypt&lt;br /&gt;
|Egypt&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Laurelin&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Egypt&lt;br /&gt;
|Legends&lt;br /&gt;
|Legends&lt;br /&gt;
|Egypt&lt;br /&gt;
|Egypt&lt;br /&gt;
|Egypt&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Burgundy&lt;br /&gt;
|Burgundy&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Bohemia&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Burgundy&lt;br /&gt;
|Burgundy&lt;br /&gt;
|Burgundy&lt;br /&gt;
|Migliore&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Swank&lt;br /&gt;
|Swank&lt;br /&gt;
|Feyth&lt;br /&gt;
|Feyth&lt;br /&gt;
|Charm&lt;br /&gt;
|Burgundy&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Amber&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm&lt;br /&gt;
|Migliore&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Charm&lt;br /&gt;
|Feyth&lt;br /&gt;
|Swank&lt;br /&gt;
|Swank&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Swank&lt;br /&gt;
|Swank&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Migliore&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Irony&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Irony&lt;br /&gt;
|Background&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Immortality&lt;br /&gt;
|Irony&lt;br /&gt;
|Irony&lt;br /&gt;
|Irony&lt;br /&gt;
|Background&lt;br /&gt;
|Feyth&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Irony&lt;br /&gt;
|Migliore&lt;br /&gt;
|Migliore&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Monticello&lt;br /&gt;
|Immortality&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Independence&lt;br /&gt;
|Immortality&lt;br /&gt;
|Immortality&lt;br /&gt;
|Background&lt;br /&gt;
|Feyth&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|Amber&lt;br /&gt;
|Monticello&lt;br /&gt;
|Monticello&lt;br /&gt;
|Immortality&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Misterioso&lt;br /&gt;
|Misterioso&lt;br /&gt;
|Misterioso&lt;br /&gt;
|Immortality&lt;br /&gt;
|Misterioso&lt;br /&gt;
|Canterbury&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|The Highlands&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|Amardon&lt;br /&gt;
|Misterioso&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Monticello&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Feyth&lt;br /&gt;
|Monticello&lt;br /&gt;
|Amber&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|Misterioso&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Monticello&lt;br /&gt;
|Amardon&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|The Highlands&lt;br /&gt;
|Astraea&lt;br /&gt;
|Acheron&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|The Highlands&lt;br /&gt;
|The Highlands&lt;br /&gt;
|Independence&lt;br /&gt;
|Acheron&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== July 2010 to December 2010==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!18 Jul 10&lt;br /&gt;
!08 Aug 10&lt;br /&gt;
!29 Sep 10&lt;br /&gt;
!27 Oct 10&lt;br /&gt;
!11 Nov 10&lt;br /&gt;
!30 Dec 10&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Legends&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Gaia&lt;br /&gt;
|Gaia&lt;br /&gt;
|Gaia&lt;br /&gt;
|Gaia&lt;br /&gt;
|Gaia&lt;br /&gt;
|Gaia&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Legends&lt;br /&gt;
|Legends&lt;br /&gt;
|Legends&lt;br /&gt;
|Legends&lt;br /&gt;
|Legends&lt;br /&gt;
|Camelot&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Avalon&lt;br /&gt;
|Aletheia&lt;br /&gt;
|Paradise&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Aletheia&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Aletheia&lt;br /&gt;
|Paradise&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Aletheia&lt;br /&gt;
|Aletheia&lt;br /&gt;
|Laurelin&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Paradise&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Aletheia&lt;br /&gt;
|Paradise&lt;br /&gt;
|Paradise &lt;br /&gt;
|Paradise&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Egypt&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Egypt&lt;br /&gt;
|Migliore&lt;br /&gt;
|Burgundy&lt;br /&gt;
|Paradise&lt;br /&gt;
|Burgundy&lt;br /&gt;
|Burgundy&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Migliore&lt;br /&gt;
|Egypt&lt;br /&gt;
|Egypt&lt;br /&gt;
|Egypt&lt;br /&gt;
|Egypt&lt;br /&gt;
|Avalon&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Burgundy&lt;br /&gt;
|Legacy of Migliore&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Acheron&lt;br /&gt;
|Acheron&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Burgundy&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Acheron&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Bohemia&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Swank&lt;br /&gt;
|Swank&lt;br /&gt;
|Acheron&lt;br /&gt;
|Irony&lt;br /&gt;
|Monticello&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Irony&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|Monticello&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Irony&lt;br /&gt;
|Monticello&lt;br /&gt;
|Irony&lt;br /&gt;
|Monticello&lt;br /&gt;
|Irony&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Background&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Monticello&lt;br /&gt;
|Charm&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|Shalom&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Acheron&lt;br /&gt;
|Acheron&lt;br /&gt;
|Swank&lt;br /&gt;
|Twilight&lt;br /&gt;
|Charm&lt;br /&gt;
|Legacy of Migliore&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Immortality&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|Swank&lt;br /&gt;
|Swank&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|Swank&lt;br /&gt;
|Legacy of Migliore&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Monticello&lt;br /&gt;
|Immortality&lt;br /&gt;
|Twilight&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|Twilight&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Legacy of Migliore&lt;br /&gt;
|Twilight&lt;br /&gt;
|Canterbury&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|Immortality&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Dragonhenge&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Immortality&lt;br /&gt;
|Shalom&lt;br /&gt;
|Irony&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Twilight&lt;br /&gt;
|Background&lt;br /&gt;
|Feyth&lt;br /&gt;
|Feyth&lt;br /&gt;
|Feyth&lt;br /&gt;
|Immortality&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Misterioso&lt;br /&gt;
|Feyth&lt;br /&gt;
|Amardon&lt;br /&gt;
|Queendom of Shalom&lt;br /&gt;
|Immortality&lt;br /&gt;
|Twilight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== January 2011 to December 2011==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!11 Jan 2011&lt;br /&gt;
!14 Apr 2011&lt;br /&gt;
!30 May 2011&lt;br /&gt;
!20 July 2011&lt;br /&gt;
!13 Sept 2011&lt;br /&gt;
!18 Sept 2011&lt;br /&gt;
!20 Dec 2011&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Gaia&lt;br /&gt;
|Gaia&lt;br /&gt;
|Gaia&lt;br /&gt;
|Gaia&lt;br /&gt;
|Gaia&lt;br /&gt;
|Gaia&lt;br /&gt;
|Gaia&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Legends&lt;br /&gt;
|Legends&lt;br /&gt;
|Legends&lt;br /&gt;
|Legends&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Aletheia&lt;br /&gt;
|Camelot&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Laurelin&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Aletheia&lt;br /&gt;
|Aletheia&lt;br /&gt;
|Camelot&lt;br /&gt;
|Aletheia&lt;br /&gt;
|Aletheia&lt;br /&gt;
|Aletheia&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Laurelin&lt;br /&gt;
|White Horse&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Aletheia&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Paradise&lt;br /&gt;
|Burgundy&lt;br /&gt;
|Acheron&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Acheron&lt;br /&gt;
|Burgundy&lt;br /&gt;
|Burgundy&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Burgundy&lt;br /&gt;
|Paradise&lt;br /&gt;
|Burgundy&lt;br /&gt;
|Acheron&lt;br /&gt;
|Burgundy&lt;br /&gt;
|Acheron&lt;br /&gt;
|Acherusia&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Egypt&lt;br /&gt;
|Acheron&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Burgundy&lt;br /&gt;
|White Horse&lt;br /&gt;
|White Horse&lt;br /&gt;
|White Horse&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Avalon&lt;br /&gt;
|Egypt&lt;br /&gt;
|Paradise&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Legacy of Migliore&lt;br /&gt;
|Diamonds of Legends&lt;br /&gt;
|Legacy of Migliore&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Acheron&lt;br /&gt;
|Avalon&lt;br /&gt;
|White Horse&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Legacy of Migliore&lt;br /&gt;
|Amber&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Avalon&lt;br /&gt;
|Paradise&lt;br /&gt;
|Paradise&lt;br /&gt;
|Amber&lt;br /&gt;
|Dragonhenge&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Legacy of Migliore&lt;br /&gt;
|Legacy of Migliore&lt;br /&gt;
|Legacy of Migliore&lt;br /&gt;
|Monticello&lt;br /&gt;
|Avalon&lt;br /&gt;
|Monticello&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Monticello&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Kingdom of the Free&lt;br /&gt;
|Diamonds of Legends&lt;br /&gt;
|Monticello&lt;br /&gt;
|Diamonds of Legends&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|Egypt&lt;br /&gt;
|Amber&lt;br /&gt;
|Dragonhenge&lt;br /&gt;
|Paradise&lt;br /&gt;
|Kingdom of the Free&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|White Horse&lt;br /&gt;
|Amber&lt;br /&gt;
|Dragonhenge&lt;br /&gt;
|Amber&lt;br /&gt;
|Dragonhenge&lt;br /&gt;
|Paradise&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Legacy of Migliore&lt;br /&gt;
|Dragonhenge&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|Kingdom of the Free&lt;br /&gt;
|Kingdom of the Free&lt;br /&gt;
|Avalon&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Shalom&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Dragonhenge&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Swank&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|Immortality&lt;br /&gt;
|Monticello&lt;br /&gt;
|Independence&lt;br /&gt;
|Egypt&lt;br /&gt;
|Kingdom of Rebels&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Charm&lt;br /&gt;
|Shalom&lt;br /&gt;
|Monticello&lt;br /&gt;
|Egypt&lt;br /&gt;
|Egypt&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Masters of the Wind&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Monticello&lt;br /&gt;
|Terra Nova&lt;br /&gt;
|Swank&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Amardon&lt;br /&gt;
|Concordia&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Swank&lt;br /&gt;
|Kingdom of the Free&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Wild Protea&lt;br /&gt;
|Wild Protea&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Irony&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Independence&lt;br /&gt;
|Amardon&lt;br /&gt;
|Canterbury&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Dragonhenge&lt;br /&gt;
|Immortality&lt;br /&gt;
|Swank&lt;br /&gt;
|Amardon&lt;br /&gt;
|Wild Protea&lt;br /&gt;
|Masters of the Wind&lt;br /&gt;
|Bohemia&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Immortality&lt;br /&gt;
|Feyth&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Charm&lt;br /&gt;
|Immortality&lt;br /&gt;
|Rainbow Springs&lt;br /&gt;
|Egypt&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Feyth&lt;br /&gt;
|Kingdom of the Free&lt;br /&gt;
|Amardon&lt;br /&gt;
|Immortality&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm&lt;br /&gt;
|Amardon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== February 2012 to July 2012==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!13 Febr 2012&lt;br /&gt;
!16 March 2012&lt;br /&gt;
!19 April 2012&lt;br /&gt;
!06 June 2012&lt;br /&gt;
!23 July 2012&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Gaia&lt;br /&gt;
|Gaia&lt;br /&gt;
|Gaia&lt;br /&gt;
|Gaia&lt;br /&gt;
|Gaia&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Laurelin&lt;br /&gt;
|Laurelin&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Camelot&lt;br /&gt;
|White Horse&lt;br /&gt;
|White Horse&lt;br /&gt;
|White Horse&lt;br /&gt;
|White Horse&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|White Horse&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Camelot&lt;br /&gt;
|Burgundy&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Aletheia&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Aletheia&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Kingdom of the Free&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Aletheia&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|Burgundy&lt;br /&gt;
|Nil Thespia&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Burgundy&lt;br /&gt;
|Burgundy&lt;br /&gt;
|Burgundy&lt;br /&gt;
|Aletheia&lt;br /&gt;
|Aletheia&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Kingdom of the Free&lt;br /&gt;
|Legacy of Migliore&lt;br /&gt;
|Legacy of Migliore&lt;br /&gt;
|Legacy of Migliore&lt;br /&gt;
|Legacy of Migliore&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Legacy of Migliore&lt;br /&gt;
|Kingdom of the Free&lt;br /&gt;
|Kingdom of the Free&lt;br /&gt;
|Monticello&lt;br /&gt;
|Camelot&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Acherusia&lt;br /&gt;
|Dragonhenge&lt;br /&gt;
|Dragonhenge&lt;br /&gt;
|Kingdom of the Free&lt;br /&gt;
|Monticello&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Dragonhenge&lt;br /&gt;
|Monticello&lt;br /&gt;
|Monticello&lt;br /&gt;
|Diamonds of Legends&lt;br /&gt;
|Dragonhenge&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Monticello&lt;br /&gt;
|Diamonds of Legends&lt;br /&gt;
|Diamonds of Legends&lt;br /&gt;
|Acherusia&lt;br /&gt;
|Diamonds of Legends&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Diamonds of Legends&lt;br /&gt;
|Paradise&lt;br /&gt;
|Acherusia&lt;br /&gt;
|Paradise&lt;br /&gt;
|Paradise&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Paradise&lt;br /&gt;
|Acherusia&lt;br /&gt;
|Paradise&lt;br /&gt;
|Avalon&lt;br /&gt;
|Acherusia&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Avalon&lt;br /&gt;
|Masters of the Wind&lt;br /&gt;
|Masters of the Wind&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Amber&lt;br /&gt;
|Amber&lt;br /&gt;
|Amber&lt;br /&gt;
|Amber&lt;br /&gt;
|Avalon&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Masters of the Wind&lt;br /&gt;
|Masters of the Wind&lt;br /&gt;
|Masters of the Wind&lt;br /&gt;
|Dragonhenge&lt;br /&gt;
|Kingdom of Rebels&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Kingdom of Rebels&lt;br /&gt;
|Kingdom of Rebels&lt;br /&gt;
|Kingdom of Rebels&lt;br /&gt;
|Kingdom of Rebels&lt;br /&gt;
|Amber&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Concordia&lt;br /&gt;
|Wild Protea&lt;br /&gt;
|Wild Protea&lt;br /&gt;
|Wild Protea&lt;br /&gt;
|Wild Protea&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Wild Protea&lt;br /&gt;
|Charm&lt;br /&gt;
|Redlion Queendom&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Charm&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Redlion Queendom&lt;br /&gt;
|Amardon&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Egypt&lt;br /&gt;
|Redlion Queendom&lt;br /&gt;
|Charm&lt;br /&gt;
|Amardon&lt;br /&gt;
|Egypt&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|Amardon&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Kingdom of Heaven&lt;br /&gt;
|Amardon&lt;br /&gt;
|Mystical Dawn&lt;br /&gt;
|Northern Lights&lt;br /&gt;
|Bohemia&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Bohemia&lt;br /&gt;
|Egypt&lt;br /&gt;
|Egypt&lt;br /&gt;
|Egypt&lt;br /&gt;
|Redlion Queendom&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Fortune_Teller&amp;diff=7781</id>
		<title>Fortune Teller</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Fortune_Teller&amp;diff=7781"/>
		<updated>2012-03-28T13:39:38Z</updated>

		<summary type="html">&lt;p&gt;Uzume: definition list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you visit the Fortune Teller at the Festival, she&#039;ll take your 10 gold and give you cryptic advice.&lt;br /&gt;
&lt;br /&gt;
;&amp;quot;A common answer will unite, thence reward of avian white.&amp;quot;: larger rewards on the population survey&#039;s and lasts from festival to festival - do nothing&lt;br /&gt;
;&amp;quot;Loyalty won is loyalty earned, Loyalty bent is loyalty spurned.&amp;quot;: larger rewards gained for turning down bribes (whilst your liege is online) festival to festival - do nothing&lt;br /&gt;
:- My direct (ST) says she was given a free acre the next turn that contained suprises (She did not elect to buy an acre the previous turn) - DM&lt;br /&gt;
;&amp;quot;Charity be it&#039;s own reward. Offer &#039;&#039;&amp;lt;insert letter&amp;gt;&#039;&#039; what thou afford.&amp;quot;: Give someone whose name starts with that letter an acre in the &#039;&#039;&#039;current&#039;&#039;&#039; turn.&lt;br /&gt;
;&amp;quot;Fame and fortune follow thee but first begin with amity.&amp;quot;: more land deals thru your allies from festival to festival - do nothing&lt;br /&gt;
;&amp;quot;Friendship&#039;s gem be rare. Amity begins with &#039;&#039;&amp;lt;insert letter&amp;gt;&#039;&#039;.&amp;quot;: One of your allies, whose name begins with that letter, will find a milky white gem in this turn worth some amount of gold. - do nothing&lt;br /&gt;
;&amp;quot;Terra nova invenio aurum.&amp;quot;: acres you buy reveal hidden gold. From festival to festival, acres bought will be more likely to have treasure.  (I got treasure on my very next acre, but not the next 3 after that. -DP)&lt;br /&gt;
;&amp;quot;Vigilance when bought or sold, land rewards with hidden gold.&amp;quot;: when you buy an acre, you&#039;ll find hidden gold.  When you sell an acre, you&#039;ll get an extra gold reward from an &amp;quot;unrelated matter.&amp;quot; (Buy OR Sell. DON&#039;T DO BOTH!!) [AI:I got nothing when I sold, so probably best to buy]&lt;br /&gt;
;&amp;quot;I have what you need.&amp;quot; She slides a leather bag across the table.  Inside is a miniature bronze key that fits perfectly into the lock on your strange book.  Dirt and seeds fall from the pages.  Heartbroken, you see the text is in a foreign script and nobody you know seems to be able to read it.: THIS IS THE ELUSIVE KEY for the mysterious book from the trader.  After you get the key, PAY THE ABBOT!  If he doesn&#039;t offer to translate the book right away the first time, KEEP PAYING HIM.  He will eventually offer to translate the book (for a mere twice the usual donation cost, ie, 20% of your gold on hand at this time) and you&#039;ll get 2 extra gold forevermore per acre!  YAY!&lt;br /&gt;
;&amp;quot;Against sabotage, a keep be nice. A castle owned, sayeth twice.&amp;quot;: When you buy your keep and castle (as of this posting, only shown to those who have not purchased either or are missing one) you will recieve half the gold back the turn after purchase with a message&lt;br /&gt;
;&amp;quot;The beasts of burden shall soon burden thee no more.&amp;quot;: Nothing known yet.&lt;br /&gt;
;&amp;quot;Dost thou seek a bar of gold? Check the purse thou hold&amp;quot;: A gold bar has been deposited into your accounting tab.&lt;br /&gt;
&lt;br /&gt;
If you have more of these precious gems from the fortune teller, please put them here, especially if you have their meanings figured out! :)&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Path_to_Royalty&amp;diff=6057</id>
		<title>Path to Royalty</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Path_to_Royalty&amp;diff=6057"/>
		<updated>2012-02-04T02:30:33Z</updated>

		<summary type="html">&lt;p&gt;Uzume: /* BigBadaBoom Bing observations */ list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Path to Royalty&#039;&#039;&#039; is a series of approximately 17 upgrades that can be offered in sequence to owners of the [[Federation HUD]].  It is a mandatory part of the revised process for becoming a King or Queen.  Completion of all steps of the Path except coronation is also required to receive an appointment as a [[Viceroy]], Vicereine, Grand Viceroy, or Grand Vicereine.&lt;br /&gt;
&lt;br /&gt;
Below are the collected observations of several players about their experiences with the Path, as a broad guide about what to expect.  Some are rulers now, others have a long way to go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Editor Note: It is not normal in the mainspace of a wiki to cite contributors by name, as it tends to work against collaboration.  In this specific case who is writing is integral to what has been written, thus public in-text attribution has for now been preserved.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Path to Royalty Notes (&amp;gt; 20,000 total acres) ==&lt;br /&gt;
&lt;br /&gt;
=== BigBadaBoom Bing observations ===&lt;br /&gt;
	 &lt;br /&gt;
The way I had ascended was the way that was recommended to me by my King, Luz Susenko of Ayodhya. He recommended  staying on the Full Version HUD as long as possible, and then switch to the Federation HUD once you have all the required acres and gold. I think this is the easier path than buying the Federation HUD early on, though you do miss out on some of the extra things the Federation HUD provides. Luz also told me to save up at least 200 million gold.&lt;br /&gt;
&lt;br /&gt;
(Addendum: at the time I bought the Fed HUD, the only extras it provided were citizens, alliances, the Festival and the Path to Royalty.  The Trader book &amp;amp; key, gold bars, the Alchemist, the Abbot, and Embassies didn&#039;t exist then - those all came later. I may have chosen to do the Fed HUD sooner in today&#039;s environment, which is different than when I started to play TE.)&lt;br /&gt;
	 &lt;br /&gt;
I had met all of the acres requirements using the Full Version HUD, and the requirements for me then were 20,000 total acres and 500 personal acres. I had over 33,000 acres and over 1,000 personal acres. I also had saved up 1.1 billion gold. When I decided to ascend, I bought the Federation HUD, and just paid for all the upgrades in the Path to Royalty as they appeared in the HUD. I ascended 6 days after buying the Federation HUD.  There were 17 upgrades to buy with a total cost of 320 million gold. The gold amount can vary, as you the early upgrades are chosen from a menu with different cost amounts.  In addition to the 320 million gold for the upgrades, I paid an additional 92 million gold for disasters during the 6 days.  When I ascended, I still had 970 million gold in reserve.  I did notice the Path to Royalty upgrades appeared like clockwork every 6 hours. This assumes of course the minimum acres requirement were met, like it was in my case.  If you keep track of your how long you have the HUD attached, you can know exactly when the next upgrade will appear.  If you do miss the initial appearance of an upgrade, then it will reappear again exactly one hour later. The final upgrade, the Coronation, will keep reappearing every few turns - rather annoyingly so. :)  In theory, you can buy all the upgrades in as little as 4 days if you don&#039;t sleep.&lt;br /&gt;
&lt;br /&gt;
Below are the 17 steps that I had done for the Path to Royalty&lt;br /&gt;
&lt;br /&gt;
# A grand foyer with marble columns and lush tapestries&lt;br /&gt;
# A large, sweeping driveway lined with dozens of oak trees&lt;br /&gt;
# Clock tower with hands and face made of pure gold    &lt;br /&gt;
# A royal garden and topiary with a giant labyrinth of holly  &lt;br /&gt;
# Twelve acre parcel overlooking nearby river &lt;br /&gt;
# Pave road to cathedral &lt;br /&gt;
# Architect &lt;br /&gt;
# Storeroom with supplies&lt;br /&gt;
# Magnum opus - dig a canal &lt;br /&gt;
# Deep, frigid moat&lt;br /&gt;
# Cathedral, Gothic-designed&lt;br /&gt;
# Heavily fortified turrets &lt;br /&gt;
# Hire more workers (20 mill other option) &lt;br /&gt;
# 500 gold cart or 40 million gold carriage (picked the 500g cart)&lt;br /&gt;
# Cathedral complete, throne room &lt;br /&gt;
# Crown jewels &lt;br /&gt;
# Coronation &lt;br /&gt;
	 &lt;br /&gt;
UPDATE: Since I had ascended in February 2008, the acres requirements for ascension were made tougher: 20,000 total acres and 1,000 personal acres. Also, the cost of the upgrades were increased, to something around 400 million gold. The cost of the last three upgrades were increased from 40 million gold to 50 million gold apiece. Additionally, some of the more recent Monarchs have reported that the spacing between Path to Royalty upgrades were increased from 6 hours apart to around 24 hours apart.&lt;br /&gt;
&lt;br /&gt;
=== Franklin Saintlouis observations ===&lt;br /&gt;
&lt;br /&gt;
Personal Acres has changed to be more than 700 required while doing the Path To Royalty purchases. After purchasing several options, the Path to Royalty started giving messages that more personal acres were required.&lt;br /&gt;
&lt;br /&gt;
Below 700 I was told I needed more after several purchases.&lt;br /&gt;
&lt;br /&gt;
Reaching 700 personal acres opened up one option (Additional labor for cathedral completion - 2 options - forced labor (about 25 Million gold [note by Severinus Wiefel 2008-09-28: 29 million]) or recruiting from other areas (40 Million gold [note by Severinus Wiefel 2008-09-28: 46 million]). Citizens leave if forced labor is chosen, citizens move in with the more expensive recruiting option).  Was then told I needed more personal acres, and had &amp;quot;quite a ways to go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reaching 800 personal acres opened up one option (Option of farmers cart for 500 g or carriage for 40 million gold - July 2008. Taking the cheaper cart incurs no apparent penalty).  Was then told I needed more personal acres, and had &amp;quot;quite a ways to go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reaching 900 personal acres opened up another option (Throne Room - 50 million gold - July 2008). Was then told I needed more personal acres, and &amp;quot;felt I was close&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reaching 950 personal acres opened up another option (Crown jewels - 50 million gold - July 2008).&lt;br /&gt;
&lt;br /&gt;
Reaching 1000 personal acres opened up the final option (Coronation - 50 million gold - July 2008). The offer reappears every 6 game months until accepted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Watcher Weatherwax observations ===&lt;br /&gt;
&lt;br /&gt;
I am currently (21 August 2008) being prompted to buy crown jewels for 40 million gold and as I still have less than 750 personal acres (&amp;gt;29,000 total) the offers seem to arrive at different levels of acres and for different costs. I was getting crown jewel offers from about 600 personal acres and (approx) 22,000 total acres.&lt;br /&gt;
&lt;br /&gt;
=== Alexandrea Fride observations ===&lt;br /&gt;
&lt;br /&gt;
started 28the may (restarted(course of abdication before) with 22k+ and 1.9k+pers) (day/month/year)&lt;br /&gt;
&lt;br /&gt;
# did 2mil one (28/05/09)&lt;br /&gt;
# did 3.5mil for small step (29/05/09)&lt;br /&gt;
# did 4.3mil for golden monument (extra citz) (30/05/09)&lt;br /&gt;
# did 2.7mil for giant labyrinth (31/05/09)&lt;br /&gt;
# did 20.6mil for Eight acres of prime land in the center of town (extra citz) (1/06/09)&lt;br /&gt;
# did 25.9mil for roads that lie within your principality (extra citz)  (2/06/09)&lt;br /&gt;
# did 27.4mil for the top architect in the land (extra citz +5gold bars) (4/05/09)&lt;br /&gt;
# did 25.6mil for a storeroom with supplies enough to outlast a long siege (5/06/09)&lt;br /&gt;
# did 34.6mil for dig a navigable canal from sea to sea for transportation (extra citz) (6/06/09)&lt;br /&gt;
# did 22.1mil for a deep frigid moat full of awful swimming creatures (8/06/09)&lt;br /&gt;
# did 40.4mil for A modern , Gothic-style design with towers and flying buttresses. (10/06/09)&lt;br /&gt;
# did 20mil for heavily fortified turrets with narrow slits for arrows (11/06/09)&lt;br /&gt;
# did 45mil for hire more workers from a nearby county at any cost. (extra citz) (12/02/09)&lt;br /&gt;
# did 40mil for an 8-horse carriage, intricately carved, inlaid with gold leaf (extra citz) (12/02/09)&lt;br /&gt;
# did 50mil to build a throne (14/06/09)&lt;br /&gt;
# did 50mil for crow jewels (+5gold bars) (16/06/09)&lt;br /&gt;
# and at last 50mil for coronation Finish at (17/06/09)&lt;br /&gt;
&lt;br /&gt;
Greetings from Babylon , Queen Alexandrea Fride :-)&lt;br /&gt;
PS: first to ascent twice in Tiny Empires to :) (on same account that is)&lt;br /&gt;
&lt;br /&gt;
== Path to Royalty Notes (starting with less than 20,000 total acres) ==&lt;br /&gt;
&lt;br /&gt;
=== Santa Stepanov observations === &lt;br /&gt;
&lt;br /&gt;
After having under 500 personal acres for an extended time, I received the &amp;quot;quite far to go.&amp;quot; message over and over. I received the &amp;quot;close&amp;quot; message, then an option opened at 3,500 total and 450 personal.  After purchasing the option, the &amp;quot;quite far to go&amp;quot; message re-appeared. May 2008&lt;br /&gt;
&lt;br /&gt;
After a sudden increase to 5,000 total acres, an option opened. After purchasing the option, the &amp;quot;quite far to go&amp;quot; message re-appeared. May 2008&lt;br /&gt;
&lt;br /&gt;
At 6,400 in total acres, the &amp;quot;goal is within reach&amp;quot; message began to be displayed. May 2008&lt;br /&gt;
&lt;br /&gt;
After a sudden increase to 14,000 total acres, an option opened. May 2008&lt;br /&gt;
&lt;br /&gt;
Within a few turns, another option opened at the 14,000 total acre mark. May 2008&lt;br /&gt;
&lt;br /&gt;
After several turns, another option (moat) opened at the 14,000 total acre mark. May 2008&lt;br /&gt;
&lt;br /&gt;
After a sudden decrease in total, (non-personal) acres the message &amp;quot;quite far to go&amp;quot; was displayed for many years. May 2008&lt;br /&gt;
&lt;br /&gt;
When reaching 10,000 total acres, the &amp;quot;goal is within reach&amp;quot; message began to be displayed. June 2008&lt;br /&gt;
&lt;br /&gt;
When reaching 1,000 personal acres, the &amp;quot;goal is within reach&amp;quot; message is still displayed. June 2008&lt;br /&gt;
&lt;br /&gt;
After a sudden increase to 14,000 total acres, an option opened (re-route river). June 2008&lt;br /&gt;
&lt;br /&gt;
After a sudden increase to 16,000 total acres, an option opened (fortified turrets). June 2008&lt;br /&gt;
&lt;br /&gt;
After a sudden decrease in total, (non-personal) acres the message &amp;quot;goal is within reach&amp;quot; was displayed for many years. June 2008&lt;br /&gt;
&lt;br /&gt;
After a sudden increase to 15,000 total acres, an option opened (cathedral design). June 2008&lt;br /&gt;
&lt;br /&gt;
After a decrease in total, (non-personal) acres the message &amp;quot;goal is within reach&amp;quot; was displayed for many years. June 2008&lt;br /&gt;
&lt;br /&gt;
After a increase to 14,000 total acres, an option opened (storeroom). July 2008&lt;br /&gt;
&lt;br /&gt;
After reaching 14,500 total acres, the message &amp;quot;goal is within reach&amp;quot; was displayed. July 2008&lt;br /&gt;
&lt;br /&gt;
After a increase to 15,000 total acres, an option opened (plagued cathedral workers). July 2008&lt;br /&gt;
&lt;br /&gt;
After a increase to 16,000 total acres, an option opened (carriage). July 2008&lt;br /&gt;
&lt;br /&gt;
After a increase to 17,000 total acres, an option opened (throne room). August 2008&lt;br /&gt;
&lt;br /&gt;
After a increase to 18,000 total acres, an option opened (crown jewels). August 2008&lt;br /&gt;
&lt;br /&gt;
After a increase to 20,000 total acres, the coronation option opened. August 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Valentine Janus observations ===&lt;br /&gt;
&lt;br /&gt;
(Valentine Janus became a princess at 1001 total and 184 personal acres.)&lt;br /&gt;
&lt;br /&gt;
At 1004 total acres the first &amp;quot;quite far to go&amp;quot; message was received, and she started building up personal acres.  The first offer came at 194 personal acres (around 1100 total), with three possibilities for castle beautification at 2.0, 2.7, and 3.5 million gold.  Two were purchased as soon as they could be afforded before the &amp;quot;quite far to go&amp;quot; message reappeared.&lt;br /&gt;
&lt;br /&gt;
At 234 personal acres the next offer was received, for a monument at a price ranging from 3.5 to 4.3 million.  The equestrian statue of the emperor was built, resulting in a modest reward.  Some time thereafter, around 280 personal acres, the third castle beautification option was again presented, and after it was purchased the &amp;quot;quite far to go&amp;quot; messages returned.  (19 August 2008)&lt;br /&gt;
&lt;br /&gt;
The next offer came at 5115 total and 334 personal, to acquire land for a cathedral at prices ranging from 13.4 million to 20.6 million gold.  (20 August 2008)  Six acres in the hills above the castle were purchased for 13.4 million gold (currently 5460/334 acres).  (23 August 2008)&lt;br /&gt;
&lt;br /&gt;
The next offer arrived at 7005 total and 447 personal, suggesting it was time to give something back to the people.  Three public improvements were mentioned (two road projects and a central market) with prices from 11.3 million to 25.9 million gold.  (8 September 2008)  The central market, previously destroyed by earthquake, was rebuilt at a cost of 21.2 million gold while holding 7343 total and 448 personal acres.  A significant reward was also received.  (10 September 2008)&lt;br /&gt;
&lt;br /&gt;
At 8002 total and 500 personal acres, the request came to hire an architect to draw up plans for the cathedral.  Prices ranged from 13.4 million to 27.4 million gold.  (19 September 2008)  The &amp;quot;top architect in the land&amp;quot; was hired for 27.4 million gold holding 8221 total and 500 personal acres.  Many citizens came in the aftermath.  (22 September 2008)&lt;br /&gt;
&lt;br /&gt;
The next offer was related to security, suggesting improvements like moats and arrow slits for the castle.  It was received at 10,215 total and 595 personal acres, with prices from 20.0 to 25.6 million gold.  (9 October 2008)  A storeroom with supplies enough to outlast a long siege was purchased for 25.6 million gold at 11,796 total and 597 personal acres.  (12 October 2008)&lt;br /&gt;
&lt;br /&gt;
An opportunity was then presented to do the biggest public work to date, at 12,346 total and 613 personal acres, with all options involving the waterways of the empire.  Prices ranged from 32.5 to 34.6 million gold.  (14 October 2008)  A seaport was built in the bay for 33.5 million gold to increase trade opportunities, and population swelled by over 10%.  Acreage was 12,800 total and 611 personal.  (17 October 2008)&lt;br /&gt;
&lt;br /&gt;
The issue of defensive works was then revisited at 13,190 total and 637 personal acres, repeating the earlier offers and prices on the moat with awful swimming creatures and the turrets with arrow slits.  (20 October 2008)  The upgraded turrets were purchased for 20 million gold at 13,294 total and 636 personal.  (21 October 2008)&lt;br /&gt;
&lt;br /&gt;
The architect returned with three possible designs for the cathedral, one Romanesque, one small of the highest quality, and one modern Gothic design.  Prices were from 36.9 to 40.4 million gold; acreage was 13,459 total and 647 personal.  (23 October 2008)  A small cathedral and campanile built to the highest quality were purchased for 36.9 million gold at 13,825 total and 645 personal acres.  (25 October 2008)&lt;br /&gt;
&lt;br /&gt;
The final defensive improvement, a deep frigid moat full of awful swimming creatures, was offered at 14,213 total/656 personal acres and accepted later the same day for 22.1 million gold at 14,302/656.  (27 October 2008)&lt;br /&gt;
&lt;br /&gt;
A plague affecting cathedral workers was next reported (at 15,041 total and 710 personal acres), with the choices conscription (29 million gold) or outside recruitment (45 million gold).  (2 November 2008)  Conscription was chosen (since she was at 5000% capacity) at 15,210 total and 708 personal; about 3% of her citizens left. (3 November 2008)&lt;br /&gt;
&lt;br /&gt;
A carriage was next selected from two options.  One was an ornate carriage of great magnificence for 40 million gold; the other was a farmer&#039;s cart (symbolic of humble origins) for 500 gold.  The farmer&#039;s cart was accepted with the first offer at 18,017 total acres and 800 personal.  (16 November 2008)&lt;br /&gt;
&lt;br /&gt;
The cathedral being complete, a throne room was the next element to be offered for 50 million gold at 20,280 total and 900 personal.  (27 November 2008)  It was built at 20,448 total and 901 personal acres.  (29 November 2008)&lt;br /&gt;
&lt;br /&gt;
The crown jewels were next on the upgrade list, offered for 50 million gold and accepted at 21,428 total and 951 personal acres.  (4 December 2008)&lt;br /&gt;
&lt;br /&gt;
Queen Valentine Janus of New Deseret was crowned on 13 December 2008, at a cost of 50 million gold, holding 23,530 total and 1,003 personal acres.&lt;br /&gt;
&lt;br /&gt;
=== Kronos Recreant observations ===&lt;br /&gt;
&lt;br /&gt;
# 287 personal, 1094 total: 2.7 million for labyrinth garden.&lt;br /&gt;
# 285 personal, 1199 total: 2 million for grand foyer and lush tapestries&lt;br /&gt;
# 416 personal, 2007 total: 4.3 million for golden monument of emperor on horse&lt;br /&gt;
# 444 personal, 5980 total (brought princess under me for acre boost): 3.5 mil for sweeping driveway with dozens of oaks.&lt;br /&gt;
# 462 personal, 6078 total: 18 million for twelve acre parcel overlooking river.&lt;br /&gt;
# 526 personal, 7,601 total: 25 million to repave every road in my domain (gained 150k citizens)&lt;br /&gt;
# 569 personal, 8,102 total: 27.4 million to hire top architect in the land (180k citizens gained, and 5 gold bars)&lt;br /&gt;
# 928 personal, 41,038 total (temporary boost): 25.6 million for a storeroom with supplies &lt;br /&gt;
# 1053 personal, 11,003 total: 34.6 mil for navigable canal.&lt;br /&gt;
# 1,077 personal, 21,383 total (brought in princess): 22.1 mil for deep, frigid moat.&lt;br /&gt;
# 1080 personal, 21,532 total: 40.4 mil for modern Gothic castle with towers and buttresses.&lt;br /&gt;
# 1079 personal, 21,707 total: 20 mil for turrets with narrow slits.&lt;br /&gt;
# 1079 personal, 21,863 total: 45 mil to hire workers from a nearby county.&lt;br /&gt;
# 1082 personal, 22,079 total: 40 mil 8-horse caravan with gold.&lt;br /&gt;
# 1082 personal, 22,307 total: 50 mil for a throne room.&lt;br /&gt;
# 1086 personal, 22715 total: 50 mil for crown jewels (+5 gold bars).&lt;br /&gt;
# Coronation Not yet Complete.&lt;br /&gt;
&lt;br /&gt;
total so far: 414.2 million gold&lt;br /&gt;
&lt;br /&gt;
== Declining the Path to Royalty ==&lt;br /&gt;
&lt;br /&gt;
Many players will never wish to become king or queen and are quite happy as a prince or princess.  Those who enjoy the challenge of managing a medium or massive downline without needing a crown may IM Emperor Ultralite Soleil to have the Path to Royalty options removed from the Federation HUD.  No other features of the Federation HUD are affected.&lt;/div&gt;</summary>
		<author><name>Uzume</name></author>
	</entry>
</feed>