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	<id>https://malixu.me.uk/tinyempires/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Romaq</id>
	<title>Tiny Empires - User contributions [en-gb]</title>
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	<updated>2026-07-30T04:28:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Talk:Terms_Used&amp;diff=1448</id>
		<title>Talk:Terms Used</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Talk:Terms_Used&amp;diff=1448"/>
		<updated>2008-08-30T14:21:57Z</updated>

		<summary type="html">&lt;p&gt;Romaq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Citizen Growth issues ==&lt;br /&gt;
&lt;br /&gt;
This page has more info on Citizens than on the Fed Hud. Perhaps a Citizen&#039;s discussion would merit it&#039;s own page?&lt;br /&gt;
&lt;br /&gt;
The 150% cap appears only to apply towards homage returns. Examples of how this is calculated and capped would be useful.&lt;br /&gt;
&lt;br /&gt;
This 150% cap does NOT appear to affect the yearly bonus... or is it only every two years? The census bonus you get of one gold for every 9 citizens, not including the gold you get for every direct subject. I thought this bonus was yearly. It isn&#039;t? Odd years? Even years? I notice the ultimate 5000% cap. What happens when one hits the cap? Does one simply continue to throw away money on the top priced selection without expecting more?&lt;br /&gt;
&lt;br /&gt;
: The census bonus is in January of each even-numbered year.  When you have citizens above the 5000% cap, at some point you have a mass die-off.  I lost 150,000 citizens that way once upon a time.  [[User:ValentineJanus|ValentineJanus]] 15:40, 19 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok, now I had a famine a few TE months ago, I spent top dollar, but NOTHING changed. No increase of citizens, and &amp;quot;more research is needed in this area.&amp;quot; Another person on our group chat noticed this as well. Anyone else notice this? Something seems afoot to change things here. :) --[[User:Romaq|Romaq]] 2008-AUG-16 08:30 (SLT)&lt;br /&gt;
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It would appear at a certain point research is a gold sink, and I need the less expensive option to grow my citizens. I&#039;m going to try that option. This seemed to happen around the 250 personal acre mark, 330% citizen mark. Further development of this wrinkle would be most appreciated. :) --[[User:Romaq|Romaq]] 2008-AUG-16 13:34 (SLT)&lt;br /&gt;
&lt;br /&gt;
: Research does not grow citizens (although I haven&#039;t met anyone who has &#039;&#039;completed&#039;&#039; a research programme yet).  I&#039;m researching disease to seek the knowledge and taking the option half that price with crime and famine to grow my populace.  The longest stretch of research I&#039;ve heard of yet is six (with no readily apparent results).  [[User:ValentineJanus|ValentineJanus]] 15:40, 19 August 2008 (UTC)&lt;br /&gt;
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Choosing to buy goods from a neighbor at half the cost of research, and that brings in more citizens. However, my Queen GreenShamrock McMahon suggests paying for the research at least five times in a row, even at double the expense, just to see. --[[User:Romaq|Romaq]] 2008-AUG-16 15:34 (SLT)&lt;br /&gt;
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Ok, &amp;quot;Queen Greenie&amp;quot; found that if you start research on a given topic (example, famine) you need to keep paying for that research, and if you are offered to research another topic, choose the &#039;middle value&#039; option instead, or you will loose the research you already paid for. --[[User:Romaq|Romaq]] 2008-AUG-16 20:34 (SLT)&lt;br /&gt;
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When Paying for 3the time highest for disease, i got this&lt;br /&gt;
&amp;quot;You feel that you&#039;ve gained wisdom in the methods of disease prevention and cure&amp;quot;&lt;br /&gt;
noting else more also not saying annymore &amp;quot;it would be wise to continue research on disease&amp;quot; wish it did say 2times before&lt;br /&gt;
il edit when i get more &lt;br /&gt;
- Alexandrea Fride 2008-AUG-20 05:54  (SLT)&lt;br /&gt;
&lt;br /&gt;
-same for 4the time&lt;br /&gt;
&lt;br /&gt;
-5the and 6the time this is added &amp;quot;You have learned some, but theres is much more to learn&amp;quot; --[[User:Alexandrea Fride|Alexandrea Fride]] 2008-AUG-22 04:49  (SLT)&lt;br /&gt;
&lt;br /&gt;
-7the time same as 5&amp;amp;6the time --[[User:Alexandrea Fride|Alexandrea Fride]] 2008-AUG-23 04:30  (SLT)&lt;br /&gt;
&lt;br /&gt;
-8the time same as 7the time --[[User:Alexandrea Fride|Alexandrea Fride]] 2008-AUG-23 07:40  (SLT)&lt;br /&gt;
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Yeah... this new stuff looks like it should be it&#039;s own page. Is anyone in a position to munch the data here into something coherent and we can update it from there? I&#039;m new at this, and I would prefer to not be the one who does it wrong. --[[User:Romaq|Romaq]] 2008-AUG-23 15:20  (SLT)&lt;br /&gt;
&lt;br /&gt;
Done.  [[User:ValentineJanus|ValentineJanus]] 21:21, 27 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Thank you, bless you, the [[Talk:Citizens]] page looks like the perfect place for any new discoveries pending insertion to the [[Citizens]] page. --[[User:Romaq|Romaq]] 2008-AUG-23 07:16 (SLT)&lt;br /&gt;
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&lt;br /&gt;
Update By King BigBadaBoom Bing of Gianfar --[[User:Alexandrea Fride|Alexandrea Fride]] 14:21, 26 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Updated August 25, 2008&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Federation HUD users only. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here&#039;s the latest known on researching disasters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earlier this month, a new 4th option appeared for disasters to do &#039;research&#039; on a disaster. The amount to pay on this new option is double the previous highest option, and you actually lose citizens when you select this option. You also get this message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;You&#039;ve gained wisdom.  You&#039;ve learned much but the finer points remain.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;As you keep paying this  expensive research, on the same disaster, you start to gain knowledge for that disaster.  If you try to research a different disaster,  you lose your previously gained  knowledge on the other disaster, so apparently you can only research one disaster at a time..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So what is the reward?  Well, if you pay to research the same disaster 20 times, then you become an expert for that disaster, and  get a +3g bonus in your land production!  But beware!  If you attempt to then research another disaster, you lose the +3g bonus. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;the people of the area appreciate your interest in the sciences.  however, by trying to research crime, you&#039;ve lost your benefits as an expert in famine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bear in mind, this is all new stuff, so it is still work in progress. It does raise some new questions.  Is there a way to research each of the other disasters?  What happens if you research a disaster more than 20 times?  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ll keep you posted on any new developments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your King,&lt;br /&gt;
&#039;&#039;&#039;BigBadaBoom Bing&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Romaq</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Talk:Citizens&amp;diff=1447</id>
		<title>Talk:Citizens</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Talk:Citizens&amp;diff=1447"/>
		<updated>2008-08-30T14:21:19Z</updated>

		<summary type="html">&lt;p&gt;Romaq: Starting Talk stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stub pending CC: from [[Talk:Terms_Used]] (delete this stub when data is moved please) --Romaq 2008-AUG-28 07:20 (SLT)&lt;/div&gt;</summary>
		<author><name>Romaq</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Talk:Ranks&amp;diff=1301</id>
		<title>Talk:Ranks</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Talk:Ranks&amp;diff=1301"/>
		<updated>2008-08-06T00:51:49Z</updated>

		<summary type="html">&lt;p&gt;Romaq: Ranks discussions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranks &amp;amp; Acres ought to have what the homage is. I&#039;ll add the column to the table and then fill it in. The reason I&#039;m asking this concerns alt... suppose you have Prince1 --&amp;gt; Prince2 --&amp;gt; Prince3 (--&amp;gt; is the direction of the liege). Each prince has an homage of 1 gold per acre. Does that mean that Prince2 does *not* get to keep any gold from the homage paid by Prince1 at all? What is the best rank to have an alt as a subject so you maximize the gold you get? --[[User:Romaq|Romaq]]&lt;br /&gt;
&lt;br /&gt;
Answer: Duke at 999 as a subject pays the best, where one more acre (Prince) would pay the liege nothing. If you are going to bother with alts for subjects, have Duke rank alts at 999 acres so you get 999 in homage you get to keep. Also note you get a yearly bonus each subject. Also note, ten subjects at 999 acres each plus your max of 2000 personal acres only gets you to 11990 acres.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Improved Answer&#039;&#039;&#039;: Playing the Federation HUD, simply manage your citizens so you are getting more than 100% of homage income (up to 150% maximum).  Now a prince with a prince as a subject still collects a net of up to 0.5g per acre on that princely subject (1.0g homage x 1.5 for 150% less 1g paid up the line as homage), which can still be a lot on a prince with thousands of acres.  [[User:ValentineJanus|ValentineJanus]] 20:01, 5 August 2008 (UTC)&lt;br /&gt;
: &#039;&#039;&#039;Response&#039;&#039;&#039;: Ah, I didn&#039;t consider that angle. Hrm... The problem then becomes one of getting over the &#039;hump&#039;; getting enough gold out of the deal to make it worth the time to invest in getting them up to earn more gold than just letting them stay at 999 acres. Some sort of chart to translate &#039;acres&#039; and &#039;gold&#039; into TE months would be quite useful and instructive. The whole thing with acres and gold really amounts to time invested in the HUD.--[[User:Romaq|Romaq]] 17:52 5 August 2008 (PDT)&lt;br /&gt;
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I corrected the part about Wanderers and Peasants not being able to align with a liege. They can. -- Ultralite Soleil&lt;br /&gt;
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Question - a couple of parts of this seem a bit unclear.&lt;br /&gt;
&lt;br /&gt;
How can a Prince and a Duke be buying the same acre?  Is rank solely determined by personal acres?  That really doesn&#039;t make sense.  But then you run into the *HUGE* gap between Prince/ss (1000 acres) and King/Queen (20,000 acres?  But only 500 of them personal?)  That&#039;s way out of the line of the normal progression of acres to up to that point (roughly doubling at each level).&lt;br /&gt;
&lt;br /&gt;
: No, rank is determined by total acres not personal acres.  [[User:ValentineJanus|ValentineJanus]] 20:01, 5 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
So - let&#039;s ask this - a hypothetical person with *NO* downline - all personal acres - it is *possible* for them to make King/Queen?  If so - at 2000 acres, which fits the growth rate, or 20,000, which jumps rather insanely, or perhaps we need an extra rank or two somewhere along the lines - Archduke, Grand Duke, Baronet?&lt;br /&gt;
&lt;br /&gt;
By the way - someone said the Fed HUD is now required to make King/Queen - is this so?&lt;br /&gt;
&lt;br /&gt;
: Becoming a King or Queen now requires the Federation HUD and its Path to Royalty.  [[User:ValentineJanus|ValentineJanus]] 20:01, 5 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
However, the example as it stands doesn&#039;t make sense - at 500 acres, you&#039;re a Duke, and you can&#039;t be a Prince.  A better example might illustrate the *HUGE* bonus that comes when you buy that last acre to get the next level...&lt;br /&gt;
&lt;br /&gt;
: This is not accurate, you can surely be a prince with 500 personal acres, most have much less.  I made princess with 184, and one of my subjects did it with 114.  Indeed, the oddity in the example as given would be finding a duke with as many as 500 personal acres.  [[User:ValentineJanus|ValentineJanus]] 20:01, 5 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
A Duke with 999 acres is going to make (assuming by now the Trader hasn&#039;t given a bonus to production, but other production is maxed out) 28*999 g = 27,972 g and paying 2*999 = 1,998 g as homage for a profit of 25,974 g for each round at that level.  To buy his next acre, he&#039;ll pay 5*999*999 = 4,990,005 g.&lt;br /&gt;
&lt;br /&gt;
Once he does, he becomes a Prince with 1000 acres.  Production is 28,000 g, homage is 1,000 g (?) (Perhaps homage levels should be in the chart, as straight counting suggests Kings/Queens pay no homage), making 27,000/round.  His next acre will be 4*1000*1000 = 4,000,000 g.  Isn&#039;t that rather nice?  Rank *definitely* has its privileges! -- TaraLi Jie&lt;br /&gt;
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----&lt;/div&gt;</summary>
		<author><name>Romaq</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=User:Romaq&amp;diff=1173</id>
		<title>User:Romaq</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=User:Romaq&amp;diff=1173"/>
		<updated>2008-07-10T14:12:41Z</updated>

		<summary type="html">&lt;p&gt;Romaq: New page: Romaq Rosher on second life, but I normally just go by &amp;#039;Romaq&amp;#039;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Romaq Rosher on second life, but I normally just go by &#039;Romaq&#039;.&lt;/div&gt;</summary>
		<author><name>Romaq</name></author>
	</entry>
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