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		<id>https://malixu.me.uk/tinyempires/index.php?title=Potion_Mixtures&amp;diff=10092</id>
		<title>Potion Mixtures</title>
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		<updated>2014-04-11T07:14:04Z</updated>

		<summary type="html">&lt;p&gt;Krillion: /* Mixture-only Results */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mixture-only Results==&lt;br /&gt;
There are two results that can only happen with mixing the correct potions:&lt;br /&gt;
&lt;br /&gt;
Some mixtures with aged potions result in the following message: (Dark &amp;amp; Aged to date)&lt;br /&gt;
&amp;quot;The Alchemist looks at you in shock. You&#039;ve discovered an entirely new kind of potion. She tells you she&#039;ll have it available for you the next time she visits.&amp;quot; The next Alchemist visit will have an ancient potion available for one gold bar. Purchasing it will make the next Trader after that last for two years instead of one. If you already have an Ancient Potion, then you will receive 2 gold bars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is also possible to begin a [[Federation_Specific_Information#Dungeon_Quest|Dungeon Quest]] by mixing potions. This seems to happen with any mixture with a crackling potion, and a few others have been reported to trigger it.&lt;br /&gt;
&lt;br /&gt;
==No Potion Bought==&lt;br /&gt;
(Blue &amp;amp; Aged) Success&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Brown) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Crackling) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Cloudy)Got gold&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Cloudy)&amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Oily)&amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Slimey): Inert&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aged): &amp;quot;The Alchemist looks at you in shock. You&#039;ve discovered an entirely new kind of potion. She tells you she&#039;ll have it available for you the next time she visits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Burn &amp;amp; Gold): Gold bar&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Sparkling) &amp;quot;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 2,700,000 gold&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Aged): Inert&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Aqua): Success! The mixture is stable. The grateful alchemist gives you 4.000.000 gold as payment for assisting in her research. (810 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Humming): Disaster, fined 20m gold (2000 Pers Acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Green): &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Green): &amp;quot;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 1,300,000 gold&amp;quot; [464 personal acres] &lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Pink): &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Sparkling): Success! The mixture is stable. The grateful alchemist gives you 7.000.000 gold as payment for assisting in her research. (976 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Brown): &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Cloudy): &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Crackling) Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Gold&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Green): Remarkable! The mixture quickly evaporates forming adelicate cloud above the flask. Tendrils of vapour writhe into teh sahpe of letter.  Soon the word &amp;quot;XXXX&amp;quot; hangs the air.  What wizardy is this??&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Oily) Success! The mixture is stable. The grateful alchemist gives you 19.000.000 gold as payment for assisting in her research. (1717 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Powdery): Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 16,000,000 gold. (&amp;lt;- 1841 Pers Acres)&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Aged) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Aqua) &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Cloudy) &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Slimy) Inert&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Fizzy &amp;amp; Sparkling)Got gold&amp;lt;/span&amp;gt;; &amp;quot;stable&amp;quot;: got 8,000,000 gold [1,114 personal acres]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Gray &amp;amp; Green) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt; (Gray &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Crackling) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 17,000,000 gold&#039; (note! different result same mixture as above!)&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Crackling) Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Love&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Aqua) &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Gray &amp;amp; Ecru) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Crackling): Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Gold&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Golden): &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Green): &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 12,000,000 gold&#039;&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Brown): &amp;quot;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 7,000,000 gold&amp;quot; [1,180 personal acres] &lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Cloudy) &#039;Success! The mixture is stable. The grateful Alchemist gives you 14,000,000 gold as payment for assisting in her research.&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Crackling) Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Spring&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Green) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 2,800,000 gold&#039; (770 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Pink) Inert&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Sparkling) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt; (Purple &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,000,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Aqua) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 3,700,000 gold&#039; (893 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Brown) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Burning) &#039;Success! The mixture is stable. The grateful Alchemist gives you 25,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Ecru)  Inert&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Green) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Humming): &#039;Success! The mixture is stable. The grateful Alchemist gives you 19,000,000 gold (1736 pers) as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Oily) &#039;Success! The mixture is stable. The grateful Alchemist gives you 24,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Sparkling): &#039;Success! The mixture is stable. The grateful Alchemist gives you 18,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Aged) &#039;Success! The mixture is stable. The grateful Alchemist gives you 12,000,000 gold (at 1380 personals) as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Aqua): Inert&lt;br /&gt;
&lt;br /&gt;
(Red and Crackling): Remarkable! The mixture quickly evaporates forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters.  Soon the word &amp;quot;Love&amp;quot; hangs in the air.  What wizardry is this?  [it gives you the word for the dungeon quest]&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Pink): your suggested mixture explodes, destroying weeks of precious research, the alchemist lets you off easy, by fining you&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; AQUA) &#039;Success! The mixture is stable. The grateful Alchemist gives you 25,000,000 gold (at 2000 personals) as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Aged) &#039;Success! The mixture is stable. The grateful Alchemist gives you 19,000,000 gold as payment for assisting in her research.&#039; (1750 Pers Acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Cloudy): &#039;Success! The mixture is stable. The grateful Alchemist gives you 17,000,000 gold (at 1630 personals) as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Oily): Inert&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Brown): &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Green) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Oily) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Slimy mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Humming) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Crackling) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Crackling): Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Love&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Cloudy): Success! The mixture is stable. The grateful Alchemist gives you 1,400,000 gold as payment for assisting in her research.&#039; (411 Pers Acres)&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Ecru): Inert&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Golden): &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Powdery): Success! The mixture is stable. The grateful Alchemist gives you 3,400,000 gold as payment for assisting in her research.&#039; (743 Pers Acres)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Brown): Inert&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Pink): &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 19,000,000 gold&#039; (1977 pers acres)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Powdery): Inert&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Sparkling): Inert&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Aged): Success! The mixture is stable. The grateful Alchemist gives you 18,000,000 gold as payment for assisting in her research.&#039; (1661 personal Acres)&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Brown): Success! The mixture is stable. The grateful Alchemist gives you 18,000,000 gold (at 1696 personals) as payment for assisting in her research&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Humming): Inert&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Crackling): Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;XXXX&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Oily): &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Blue Bought==&lt;br /&gt;
&lt;br /&gt;
(Aged &amp;amp; Clear): Disaster, your suggested mixture explodes, destroying weeks of precious research, the alchemist lets you off easy, by fining you only 16 million gold (1676 Personal)&lt;br /&gt;
&lt;br /&gt;
(Bubbling &amp;amp; Red Powdery) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  she thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Green): Causes the mixture to go inert. No harm done, though. &lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aged) NEW POTION : Ancient potion available next alchemist.&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Oily)  &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 10,000,000 gold as payment for assisting in her research.&amp;quot; (1245 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Oily) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  she thanks you for your time.&amp;quot; (610 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Slimy) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 13,000,000 gold as payment for assisting in her research.&amp;quot; (1405 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Aged) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 1,900,000 gold as payment for assisting in her research.&amp;quot; (549 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Aqua) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&amp;quot; (1889 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Golden): gold bar&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Love&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Crackling) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  she thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Cloudy) Inert: &amp;quot;the advice you gave caused the mixture to go inert. no harm done, but you were of no help to the Alchemist. She thanks you for your time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Aged) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 13,000,000 gold as payment for assisting in her research.&amp;quot; (1409 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Cloudy) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Brown): &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 10,000,000 gold as payment for assisting in her research.&amp;quot; (1224 pers acres)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Crackling) Bad:  &amp;quot;your suggested mixture explodes, destroying weeks of precious research, the alchemist lets you off easy, by fining you only 16 million gold---ACCORDING TO SYDNEY DELUXE THAT IS THE EQUIVALENT OF ONE ACRE IN GOLD- THAT MUST BE MY CURRENT PURCHASE RATE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Ecru): &amp;quot;The advice you gave caused mixture to go inert.  No harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Bubbling Bought==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Clear &amp;amp; Ecru) &#039;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Oily)&amp;quot;The advice you gave caused mixture to go inert. No harm done, but you were of no help to the alchemist. She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Humming mixed) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 600,000 gold&#039; (336 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Aqua): &#039;Success! The mixture is stable.&#039;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Cloudy):&#039;Success! The mixture is stable. The grateful Alchemist gives you 8,000,000 gold as payment for assisting in her research.&#039; [1,081 Personal Acres]&lt;br /&gt;
&lt;br /&gt;
Shiny &amp;amp; Aged): &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 14,000,000 gold&#039; (1718 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Ecru): Inert: no effect &amp;quot;the advice you gave caused mixture to go inert. no harm done, but you were of no help to the alchemist. she thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Oily) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Sparkling mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Pink) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Humming) &amp;quot;The advice you gave caused mixture to go inert. No harm done, but you were of no help to the alchemist. She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Orange and ECRU) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert. no harm done, but you were of no help to the alchemist. she thanks you for your time. &lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Ecru) &#039;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Green) &amp;quot;The advice you gave caused mixture to go inert. No harm done, but you were of no help to the alchemist. She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Sparkling):  &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 1,100,000 gold&#039; (416 pers acres)&lt;br /&gt;
&lt;br /&gt;
==Dark Green Bought==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Aqua &amp;amp; White) &#039;Success! The mixture is stable. The grateful alchemist gives you 14,000,000 gold as reward for assisting in her research&#039; - (Noted 23/03/2013 by padraig ashbourne @ 1493 Personal Acres)&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Oily): Explodes lose 8,000,000&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Aqua): &#039;Success! The mixture is stable. The grateful alchemist gives you 16,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Gold): &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
 &lt;br /&gt;
(Burning &amp;amp; Pink): &#039;Success! The Mixture is stable. The grateful alchemist gives you 9,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Sticky &amp;amp; Cloudy) &#039;Success! The mixture is stable. The grateful alchemist gives you 12,000,000 gold as reward for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Generosity Bought==&lt;br /&gt;
(Fizzy &amp;amp; Cloudy): Sucess, got 18m gold (1700 personal acres) &lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Humming): Disaster, cost 20m gold (2044 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Golden): Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research.&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Green) &amp;quot;The advice you gave caused mixture to go inert. No harm done, but you were of no help to the alchemist. She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Giving Bought==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Sticky &amp;amp; Brown mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Dark &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Humming mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt; can not verifiy it [[User:Holger Gilruth|Holger Gilruth]] 16:09, 21 March 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Brown mixed) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Murky &amp;amp; Sparkling mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 26,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Silvery &amp;amp; Sparkling mixed)&#039;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Gold mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 900,000 gold as reward for assisting in her research&#039; (362 pers acres)&lt;br /&gt;
&lt;br /&gt;
==Grey/Gray potion Bought==&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aged): &amp;quot;The Alchemist looks at you in shock. You&#039;ve discovered an entirely new kind of potion. She tells you she&#039;ll have it available for you the next time she visits.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
(Orange with the aged) Success! The mixture is stable. The grateful Alchemist gives you 26,000,000 gold as payment for assisting in her research.  (&amp;lt;--- 2,030 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Aged) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Crackling) the word &amp;quot;Door&amp;quot; appears... (a quest)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Oily) Inert&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Pink) Success! The mixture is stable. The grateful Alchemist gives you 23,000,000 gold as payment for assisting in her research.  (&amp;lt;--- 1897 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Slimy) Success! The mixture is stable. The grateful Alchemist gives you 7,000,000 gold as payment for assisting in her research.  (&amp;lt;--- 1004 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Brown) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Cloudy): Inert&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Golden) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Aged): The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Aqua): Inert&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Crackling): Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Depth&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Green): Success&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Ecru) : Success! The mixture is stable. The grateful alchemist gives you 4.600.000 gold as payment for assisting in her research. (862 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Ecru) : Inert&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Ecru): Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 13,000,000 gold. (1657 Personal Acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Ecru): Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 10,000,000 gold. (1448 Personal Acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Golden): &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Crackling): Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Pain&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Aged): Inert&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Powdery): Fined 11m gold&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Sparkling) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Humming) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Slimy): Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 18,000,000 gold.   (&amp;lt;--- 1,942 personal acres)&lt;br /&gt;
&lt;br /&gt;
==Loyalty Bought==&lt;br /&gt;
(Burning &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful alchemist gives you 3,500,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Pink): Inert&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Brown): Success! The mixture is stable. The grateful alchemist gives you 2,000,000 gold as a reward for assisting in her research.&amp;quot;  (500 pa)&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Crackling)  &#039;Success! The mixture is stable.&#039;&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; oily) Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 12.000.000 gold&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Sparkly) &#039;Success! The mixture is stable. The grateful alchemist gives you 900,000 gold as reward for assisting in her research&#039; (358 pers acres)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Green) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Sparkling) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Humming mixed) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time - (JanoriaCorven Resident. 20/3/2013)&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Oily) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold Bought==&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aqua):  &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 1,100,000 gold&#039; (420 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Humming) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 8,000,000 gold&#039; &lt;br /&gt;
(1244 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
==Metagrobology Bought==&lt;br /&gt;
(Orange &amp;amp; Green) Success! The mixture is stable. The grateful alchemist gave you a 21,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(White with Cloudy) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Orange with Cloudy) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Fall&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Crackling) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Sticky with Aged) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Dark with Aqua) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Aqua) Explodes, Fined 19,000,000 gold&lt;br /&gt;
&lt;br /&gt;
==Murky Bought==&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Aged) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 14,000,000 gold as payment for assisting in her research.&amp;quot; (1461 personal acres)&lt;br /&gt;
&lt;br /&gt;
==Prevention Bought==&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Bird&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Powdery) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aqua) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 10,000,000 in gold a payment for assisting in her research.&amp;quot; (1239 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Gold&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Aqua) &amp;quot;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 8,000,000 gold&amp;quot; [1280 personal acres]&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Aged) &amp;quot;The Alchemist looks at you in shock. You&#039;ve discovered an entirely new kind of potion. She tells you she&#039;ll have it available for you the next time she visits.&amp;quot; No reward or fine at this time. If you already have an Ancient Potion, then you will receive 2 gold bars.&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Golden) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Ecru) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 21,000,000 in gold a payment for assisting in her research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Friend&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Sparkling) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Fall&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Love&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Golden) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Sparkling) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Aged) &amp;quot;Eureka! The potion is potent. The grateful alchemist gives you a gold bar as payment for assisting in her research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Golden) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Sparkling) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(White with Ecru) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 23,000,000 in gold a payment for assisting in her research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Quintain bought==&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Golden):  &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aged) NEW POTION :  Ancient potion available next alchemist.&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Cloudy) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Burning and Crackling) Inert&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Grace&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Powdery) Inert&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aqua) Inert&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Ecru) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 19,000,000 gold&#039;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Sparkling mixed) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 15,000,000 gold&#039; (1774 pers acres) (Many thanks to Moon for the info)&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Oily): &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 14,000,000 gold&#039; (1773 Pers Acres)&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Pink) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 8,000,000 gold&#039; &lt;br /&gt;
(1237 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Luck&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Cloudy):  &amp;quot;Success! The mixture is stable The grateful Alchemist give you 11,000,000 gold as payment for assisting in her research&amp;quot; (1277 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Golden):  &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039; &lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Aqua) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Spring&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Aqua) &amp;quot;Success! The mixture is stable The grateful Alchemist give you 20,000,000 gold as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Ecru) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Aged) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 2,200,000 gold&#039; (684 personal)&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Gold&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Aqua) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Golden):  &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Ecru): &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 12,000,000 gold&#039; (1522 personal)&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Pink): Inert&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Bird&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
==Research Acumen Bought==&lt;br /&gt;
(Shiny &amp;amp; Cloudy): &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,400,000 gold as payment for assisting in her research.&#039;[420 Personal Acres]&lt;br /&gt;
&lt;br /&gt;
==Strength Bought==&lt;br /&gt;
(Sticky &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
==Swirly Bought==&lt;br /&gt;
(Red &amp;amp; Ecru) Success! The mixture is stable. The grateful alchemist gives you 10,000,000 gold as reward for assisting in her research&#039; 1,109 PA&#039;s&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Pink) Success! The mixture is stable. The grateful Alchemist gives you 8,000,000 gold as payment for assisting in her research. (&amp;lt;--- 942 personal acres)&lt;br /&gt;
&lt;br /&gt;
==White Bought==&lt;br /&gt;
&lt;br /&gt;
{Blue and Ecru) Success! The mixture is stable. The grateful alchemist gives you 7,000,000 gold as reward for assisting in her research&#039; (1016 Personal Acres)&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Green) Inert&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Pink)  Disaster strikes! Your suggested mixture explodes destroying weeks of precious research. The Alchemist lets you off easy by fining you only 3,700,000 gold. (900 personal acres )&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Pink) Success! The mixture is stable. The grateful alchemist gives you 19,000,000 gold as reward for assisting in her research&#039;(1733 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Pink): Inert&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Aqua): Inert&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Crackling) Smoke... tendrils... word &amp;quot;Fall&amp;quot;...  Quest 1 &amp;amp; 1/2 hours later&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Ecru)  Disaster strikes! Your suggested mixture explodes destroying weeks of precious research. The Alchemist lets you off easy by fining you only 11,000,000 gold. (1500 personal acres )&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Sparkling) Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;(1998 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Humming) Inert&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Brown) Disaster strikes! Your suggested mixture explodes destroying weeks of precious research. The Alchemist lets you off easy by fining you only 19,000,000 gold. (2,000 personal acres )&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Oily) Disaster strikes! Your suggested mixture explodes destroying weeks of precious research. The Alchemist lets you off easy by fining you only 800,000 gold. (390 personal acres )&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Golden)  &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Red with Oily) Success! The mixture is stable. The grateful alchemist gives you 12,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
{Purple and Oily) Success! The mixture is stable. The grateful alchemist gives you 11,000,000 gold as reward for assisting in her research&#039; (1315 Personal Acres @ 6.9M each)&lt;br /&gt;
&lt;br /&gt;
(Shiny and Aqua) Inert&lt;br /&gt;
(Red &amp;amp; Humming) Inert (390 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny and Fizzy) Success! The mixture is stable. The grateful alchemist gives you 10,000,000 gold as reward for assisting in her research&#039; (1213 peers acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Powdery): Disaster strikes! Your suggested mixture explodes destroying weeks of precious research. The Alchemist lets you off easy by fining you only 11,00,000 gold. (1485 personal acres )&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Humming) Success! The mixture is stable. The grateful alchemist gave you a gold bar as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Golden): Success! The mixture is stable. The grateful alchemist gave you a gold bar as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Brown) Inert&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Humming) Success! The mixture is stable. The grateful alchemist gives you 2,400,000 gold as reward for assisting in her research&#039;(616 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Sparkling): Inert (1637 P A)&lt;br /&gt;
&lt;br /&gt;
==Unknown what was Bought==&lt;br /&gt;
(Clear &amp;amp; Golden): gold bar&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Golden): gold bar&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Powdery): inert&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*No effect does not mean your potion you bought is negated.  you still receive the effects of the potion you trade a bar(s) for&lt;br /&gt;
&lt;br /&gt;
*Not sure at this time if the potion you purchase makes a difference but i will note that as i get the info&lt;br /&gt;
&lt;br /&gt;
*These are simply observations. Hearing reports of people buying the potion/mixed same ingredients on the wiki and got a different result.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potions|Potions Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheet/ccc?key=0Amw5VC3Bg15QdC00Wk1BX3lBbjQyNS1HbDcybkZlZEE#gid=3 Harmony&#039;s Potion Mixture Spreadsheet on Google Drive]&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potion_Mixtures&amp;diff=10091</id>
		<title>Potion Mixtures</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potion_Mixtures&amp;diff=10091"/>
		<updated>2014-04-11T07:11:47Z</updated>

		<summary type="html">&lt;p&gt;Krillion: /* Prevention Bought */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mixture-only Results==&lt;br /&gt;
There are two results that can only happen with mixing the correct potions:&lt;br /&gt;
&lt;br /&gt;
Some mixtures with aged potions result in the following message:&lt;br /&gt;
&amp;quot;The Alchemist looks at you in shock. You&#039;ve discovered an entirely new kind of potion. She tells you she&#039;ll have it available for you the next time she visits.&amp;quot; The next Alchemist visit will have an ancient potion available for one gold bar. Purchasing it will make the next Trader after that last for two years instead of one.&lt;br /&gt;
&lt;br /&gt;
It is also possible to begin a [[Federation_Specific_Information#Dungeon_Quest|Dungeon Quest]] by mixing potions. This seems to happen with any mixture with a crackling potion, and a few others have been reported to trigger it.&lt;br /&gt;
&lt;br /&gt;
==No Potion Bought==&lt;br /&gt;
(Blue &amp;amp; Aged) Success&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Brown) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Crackling) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Cloudy)Got gold&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Cloudy)&amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Oily)&amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Slimey): Inert&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aged): &amp;quot;The Alchemist looks at you in shock. You&#039;ve discovered an entirely new kind of potion. She tells you she&#039;ll have it available for you the next time she visits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Burn &amp;amp; Gold): Gold bar&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Sparkling) &amp;quot;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 2,700,000 gold&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Aged): Inert&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Aqua): Success! The mixture is stable. The grateful alchemist gives you 4.000.000 gold as payment for assisting in her research. (810 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Humming): Disaster, fined 20m gold (2000 Pers Acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Green): &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Green): &amp;quot;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 1,300,000 gold&amp;quot; [464 personal acres] &lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Pink): &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Sparkling): Success! The mixture is stable. The grateful alchemist gives you 7.000.000 gold as payment for assisting in her research. (976 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Brown): &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Cloudy): &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Crackling) Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Gold&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Green): Remarkable! The mixture quickly evaporates forming adelicate cloud above the flask. Tendrils of vapour writhe into teh sahpe of letter.  Soon the word &amp;quot;XXXX&amp;quot; hangs the air.  What wizardy is this??&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Oily) Success! The mixture is stable. The grateful alchemist gives you 19.000.000 gold as payment for assisting in her research. (1717 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Powdery): Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 16,000,000 gold. (&amp;lt;- 1841 Pers Acres)&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Aged) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Aqua) &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Cloudy) &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Slimy) Inert&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Fizzy &amp;amp; Sparkling)Got gold&amp;lt;/span&amp;gt;; &amp;quot;stable&amp;quot;: got 8,000,000 gold [1,114 personal acres]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Gray &amp;amp; Green) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt; (Gray &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Crackling) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 17,000,000 gold&#039; (note! different result same mixture as above!)&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Crackling) Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Love&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Aqua) &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Gray &amp;amp; Ecru) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Crackling): Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Gold&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Golden): &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Green): &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 12,000,000 gold&#039;&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Brown): &amp;quot;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 7,000,000 gold&amp;quot; [1,180 personal acres] &lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Cloudy) &#039;Success! The mixture is stable. The grateful Alchemist gives you 14,000,000 gold as payment for assisting in her research.&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Crackling) Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Spring&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Green) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 2,800,000 gold&#039; (770 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Pink) Inert&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Sparkling) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt; (Purple &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,000,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Aqua) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 3,700,000 gold&#039; (893 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Brown) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Burning) &#039;Success! The mixture is stable. The grateful Alchemist gives you 25,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Ecru)  Inert&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Green) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Humming): &#039;Success! The mixture is stable. The grateful Alchemist gives you 19,000,000 gold (1736 pers) as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Oily) &#039;Success! The mixture is stable. The grateful Alchemist gives you 24,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Sparkling): &#039;Success! The mixture is stable. The grateful Alchemist gives you 18,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Aged) &#039;Success! The mixture is stable. The grateful Alchemist gives you 12,000,000 gold (at 1380 personals) as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Aqua): Inert&lt;br /&gt;
&lt;br /&gt;
(Red and Crackling): Remarkable! The mixture quickly evaporates forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters.  Soon the word &amp;quot;Love&amp;quot; hangs in the air.  What wizardry is this?  [it gives you the word for the dungeon quest]&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Pink): your suggested mixture explodes, destroying weeks of precious research, the alchemist lets you off easy, by fining you&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; AQUA) &#039;Success! The mixture is stable. The grateful Alchemist gives you 25,000,000 gold (at 2000 personals) as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Aged) &#039;Success! The mixture is stable. The grateful Alchemist gives you 19,000,000 gold as payment for assisting in her research.&#039; (1750 Pers Acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Cloudy): &#039;Success! The mixture is stable. The grateful Alchemist gives you 17,000,000 gold (at 1630 personals) as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Oily): Inert&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Brown): &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Green) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Oily) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Slimy mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Humming) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Crackling) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Crackling): Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Love&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Cloudy): Success! The mixture is stable. The grateful Alchemist gives you 1,400,000 gold as payment for assisting in her research.&#039; (411 Pers Acres)&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Ecru): Inert&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Golden): &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Powdery): Success! The mixture is stable. The grateful Alchemist gives you 3,400,000 gold as payment for assisting in her research.&#039; (743 Pers Acres)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Brown): Inert&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Pink): &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 19,000,000 gold&#039; (1977 pers acres)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Powdery): Inert&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Sparkling): Inert&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Aged): Success! The mixture is stable. The grateful Alchemist gives you 18,000,000 gold as payment for assisting in her research.&#039; (1661 personal Acres)&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Brown): Success! The mixture is stable. The grateful Alchemist gives you 18,000,000 gold (at 1696 personals) as payment for assisting in her research&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Humming): Inert&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Crackling): Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;XXXX&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Oily): &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Blue Bought==&lt;br /&gt;
&lt;br /&gt;
(Aged &amp;amp; Clear): Disaster, your suggested mixture explodes, destroying weeks of precious research, the alchemist lets you off easy, by fining you only 16 million gold (1676 Personal)&lt;br /&gt;
&lt;br /&gt;
(Bubbling &amp;amp; Red Powdery) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  she thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Green): Causes the mixture to go inert. No harm done, though. &lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aged) NEW POTION : Ancient potion available next alchemist.&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Oily)  &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 10,000,000 gold as payment for assisting in her research.&amp;quot; (1245 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Oily) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  she thanks you for your time.&amp;quot; (610 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Slimy) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 13,000,000 gold as payment for assisting in her research.&amp;quot; (1405 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Aged) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 1,900,000 gold as payment for assisting in her research.&amp;quot; (549 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Aqua) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&amp;quot; (1889 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Golden): gold bar&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Love&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Crackling) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  she thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Cloudy) Inert: &amp;quot;the advice you gave caused the mixture to go inert. no harm done, but you were of no help to the Alchemist. She thanks you for your time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Aged) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 13,000,000 gold as payment for assisting in her research.&amp;quot; (1409 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Cloudy) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Brown): &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 10,000,000 gold as payment for assisting in her research.&amp;quot; (1224 pers acres)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Crackling) Bad:  &amp;quot;your suggested mixture explodes, destroying weeks of precious research, the alchemist lets you off easy, by fining you only 16 million gold---ACCORDING TO SYDNEY DELUXE THAT IS THE EQUIVALENT OF ONE ACRE IN GOLD- THAT MUST BE MY CURRENT PURCHASE RATE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Ecru): &amp;quot;The advice you gave caused mixture to go inert.  No harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Bubbling Bought==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Clear &amp;amp; Ecru) &#039;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Oily)&amp;quot;The advice you gave caused mixture to go inert. No harm done, but you were of no help to the alchemist. She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Humming mixed) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 600,000 gold&#039; (336 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Aqua): &#039;Success! The mixture is stable.&#039;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Cloudy):&#039;Success! The mixture is stable. The grateful Alchemist gives you 8,000,000 gold as payment for assisting in her research.&#039; [1,081 Personal Acres]&lt;br /&gt;
&lt;br /&gt;
Shiny &amp;amp; Aged): &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 14,000,000 gold&#039; (1718 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Ecru): Inert: no effect &amp;quot;the advice you gave caused mixture to go inert. no harm done, but you were of no help to the alchemist. she thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Oily) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Sparkling mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Pink) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Humming) &amp;quot;The advice you gave caused mixture to go inert. No harm done, but you were of no help to the alchemist. She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Orange and ECRU) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert. no harm done, but you were of no help to the alchemist. she thanks you for your time. &lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Ecru) &#039;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Green) &amp;quot;The advice you gave caused mixture to go inert. No harm done, but you were of no help to the alchemist. She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Sparkling):  &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 1,100,000 gold&#039; (416 pers acres)&lt;br /&gt;
&lt;br /&gt;
==Dark Green Bought==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Aqua &amp;amp; White) &#039;Success! The mixture is stable. The grateful alchemist gives you 14,000,000 gold as reward for assisting in her research&#039; - (Noted 23/03/2013 by padraig ashbourne @ 1493 Personal Acres)&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Oily): Explodes lose 8,000,000&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Aqua): &#039;Success! The mixture is stable. The grateful alchemist gives you 16,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Gold): &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
 &lt;br /&gt;
(Burning &amp;amp; Pink): &#039;Success! The Mixture is stable. The grateful alchemist gives you 9,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Sticky &amp;amp; Cloudy) &#039;Success! The mixture is stable. The grateful alchemist gives you 12,000,000 gold as reward for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Generosity Bought==&lt;br /&gt;
(Fizzy &amp;amp; Cloudy): Sucess, got 18m gold (1700 personal acres) &lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Humming): Disaster, cost 20m gold (2044 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Golden): Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research.&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Green) &amp;quot;The advice you gave caused mixture to go inert. No harm done, but you were of no help to the alchemist. She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Giving Bought==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Sticky &amp;amp; Brown mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Dark &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Humming mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt; can not verifiy it [[User:Holger Gilruth|Holger Gilruth]] 16:09, 21 March 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Brown mixed) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Murky &amp;amp; Sparkling mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 26,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Silvery &amp;amp; Sparkling mixed)&#039;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Gold mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 900,000 gold as reward for assisting in her research&#039; (362 pers acres)&lt;br /&gt;
&lt;br /&gt;
==Grey/Gray potion Bought==&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aged): &amp;quot;The Alchemist looks at you in shock. You&#039;ve discovered an entirely new kind of potion. She tells you she&#039;ll have it available for you the next time she visits.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
(Orange with the aged) Success! The mixture is stable. The grateful Alchemist gives you 26,000,000 gold as payment for assisting in her research.  (&amp;lt;--- 2,030 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Aged) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Crackling) the word &amp;quot;Door&amp;quot; appears... (a quest)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Oily) Inert&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Pink) Success! The mixture is stable. The grateful Alchemist gives you 23,000,000 gold as payment for assisting in her research.  (&amp;lt;--- 1897 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Slimy) Success! The mixture is stable. The grateful Alchemist gives you 7,000,000 gold as payment for assisting in her research.  (&amp;lt;--- 1004 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Brown) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Cloudy): Inert&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Golden) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Aged): The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Aqua): Inert&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Crackling): Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Depth&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Green): Success&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Ecru) : Success! The mixture is stable. The grateful alchemist gives you 4.600.000 gold as payment for assisting in her research. (862 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Ecru) : Inert&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Ecru): Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 13,000,000 gold. (1657 Personal Acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Ecru): Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 10,000,000 gold. (1448 Personal Acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Golden): &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Crackling): Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Pain&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Aged): Inert&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Powdery): Fined 11m gold&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Sparkling) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Humming) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Slimy): Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 18,000,000 gold.   (&amp;lt;--- 1,942 personal acres)&lt;br /&gt;
&lt;br /&gt;
==Loyalty Bought==&lt;br /&gt;
(Burning &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful alchemist gives you 3,500,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Pink): Inert&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Brown): Success! The mixture is stable. The grateful alchemist gives you 2,000,000 gold as a reward for assisting in her research.&amp;quot;  (500 pa)&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Crackling)  &#039;Success! The mixture is stable.&#039;&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; oily) Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 12.000.000 gold&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Sparkly) &#039;Success! The mixture is stable. The grateful alchemist gives you 900,000 gold as reward for assisting in her research&#039; (358 pers acres)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Green) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Sparkling) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Humming mixed) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time - (JanoriaCorven Resident. 20/3/2013)&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Oily) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold Bought==&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aqua):  &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 1,100,000 gold&#039; (420 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Humming) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 8,000,000 gold&#039; &lt;br /&gt;
(1244 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
==Metagrobology Bought==&lt;br /&gt;
(Orange &amp;amp; Green) Success! The mixture is stable. The grateful alchemist gave you a 21,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(White with Cloudy) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Orange with Cloudy) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Fall&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Crackling) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Sticky with Aged) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Dark with Aqua) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Aqua) Explodes, Fined 19,000,000 gold&lt;br /&gt;
&lt;br /&gt;
==Murky Bought==&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Aged) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 14,000,000 gold as payment for assisting in her research.&amp;quot; (1461 personal acres)&lt;br /&gt;
&lt;br /&gt;
==Prevention Bought==&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Bird&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Powdery) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aqua) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 10,000,000 in gold a payment for assisting in her research.&amp;quot; (1239 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Gold&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Aqua) &amp;quot;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 8,000,000 gold&amp;quot; [1280 personal acres]&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Aged) &amp;quot;The Alchemist looks at you in shock. You&#039;ve discovered an entirely new kind of potion. She tells you she&#039;ll have it available for you the next time she visits.&amp;quot; No reward or fine at this time. If you already have an Ancient Potion, then you will receive 2 gold bars.&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Golden) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Ecru) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 21,000,000 in gold a payment for assisting in her research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Friend&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Sparkling) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Fall&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Love&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Golden) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Sparkling) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Aged) &amp;quot;Eureka! The potion is potent. The grateful alchemist gives you a gold bar as payment for assisting in her research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Golden) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Sparkling) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(White with Ecru) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 23,000,000 in gold a payment for assisting in her research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Quintain bought==&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Golden):  &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aged) NEW POTION :  Ancient potion available next alchemist.&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Cloudy) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Burning and Crackling) Inert&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Grace&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Powdery) Inert&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aqua) Inert&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Ecru) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 19,000,000 gold&#039;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Sparkling mixed) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 15,000,000 gold&#039; (1774 pers acres) (Many thanks to Moon for the info)&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Oily): &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 14,000,000 gold&#039; (1773 Pers Acres)&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Pink) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 8,000,000 gold&#039; &lt;br /&gt;
(1237 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Luck&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Cloudy):  &amp;quot;Success! The mixture is stable The grateful Alchemist give you 11,000,000 gold as payment for assisting in her research&amp;quot; (1277 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Golden):  &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039; &lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Aqua) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Spring&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Aqua) &amp;quot;Success! The mixture is stable The grateful Alchemist give you 20,000,000 gold as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Ecru) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Aged) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 2,200,000 gold&#039; (684 personal)&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Gold&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Aqua) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Golden):  &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Ecru): &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 12,000,000 gold&#039; (1522 personal)&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Pink): Inert&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Bird&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
==Research Acumen Bought==&lt;br /&gt;
(Shiny &amp;amp; Cloudy): &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,400,000 gold as payment for assisting in her research.&#039;[420 Personal Acres]&lt;br /&gt;
&lt;br /&gt;
==Strength Bought==&lt;br /&gt;
(Sticky &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
==Swirly Bought==&lt;br /&gt;
(Red &amp;amp; Ecru) Success! The mixture is stable. The grateful alchemist gives you 10,000,000 gold as reward for assisting in her research&#039; 1,109 PA&#039;s&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Pink) Success! The mixture is stable. The grateful Alchemist gives you 8,000,000 gold as payment for assisting in her research. (&amp;lt;--- 942 personal acres)&lt;br /&gt;
&lt;br /&gt;
==White Bought==&lt;br /&gt;
&lt;br /&gt;
{Blue and Ecru) Success! The mixture is stable. The grateful alchemist gives you 7,000,000 gold as reward for assisting in her research&#039; (1016 Personal Acres)&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Green) Inert&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Pink)  Disaster strikes! Your suggested mixture explodes destroying weeks of precious research. The Alchemist lets you off easy by fining you only 3,700,000 gold. (900 personal acres )&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Pink) Success! The mixture is stable. The grateful alchemist gives you 19,000,000 gold as reward for assisting in her research&#039;(1733 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Pink): Inert&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Aqua): Inert&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Crackling) Smoke... tendrils... word &amp;quot;Fall&amp;quot;...  Quest 1 &amp;amp; 1/2 hours later&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Ecru)  Disaster strikes! Your suggested mixture explodes destroying weeks of precious research. The Alchemist lets you off easy by fining you only 11,000,000 gold. (1500 personal acres )&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Sparkling) Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;(1998 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Humming) Inert&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Brown) Disaster strikes! Your suggested mixture explodes destroying weeks of precious research. The Alchemist lets you off easy by fining you only 19,000,000 gold. (2,000 personal acres )&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Oily) Disaster strikes! Your suggested mixture explodes destroying weeks of precious research. The Alchemist lets you off easy by fining you only 800,000 gold. (390 personal acres )&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Golden)  &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Red with Oily) Success! The mixture is stable. The grateful alchemist gives you 12,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
{Purple and Oily) Success! The mixture is stable. The grateful alchemist gives you 11,000,000 gold as reward for assisting in her research&#039; (1315 Personal Acres @ 6.9M each)&lt;br /&gt;
&lt;br /&gt;
(Shiny and Aqua) Inert&lt;br /&gt;
(Red &amp;amp; Humming) Inert (390 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny and Fizzy) Success! The mixture is stable. The grateful alchemist gives you 10,000,000 gold as reward for assisting in her research&#039; (1213 peers acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Powdery): Disaster strikes! Your suggested mixture explodes destroying weeks of precious research. The Alchemist lets you off easy by fining you only 11,00,000 gold. (1485 personal acres )&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Humming) Success! The mixture is stable. The grateful alchemist gave you a gold bar as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Golden): Success! The mixture is stable. The grateful alchemist gave you a gold bar as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Brown) Inert&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Humming) Success! The mixture is stable. The grateful alchemist gives you 2,400,000 gold as reward for assisting in her research&#039;(616 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Sparkling): Inert (1637 P A)&lt;br /&gt;
&lt;br /&gt;
==Unknown what was Bought==&lt;br /&gt;
(Clear &amp;amp; Golden): gold bar&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Golden): gold bar&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Powdery): inert&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*No effect does not mean your potion you bought is negated.  you still receive the effects of the potion you trade a bar(s) for&lt;br /&gt;
&lt;br /&gt;
*Not sure at this time if the potion you purchase makes a difference but i will note that as i get the info&lt;br /&gt;
&lt;br /&gt;
*These are simply observations. Hearing reports of people buying the potion/mixed same ingredients on the wiki and got a different result.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potions|Potions Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheet/ccc?key=0Amw5VC3Bg15QdC00Wk1BX3lBbjQyNS1HbDcybkZlZEE#gid=3 Harmony&#039;s Potion Mixture Spreadsheet on Google Drive]&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Federation_HUD&amp;diff=10090</id>
		<title>Federation HUD</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Federation_HUD&amp;diff=10090"/>
		<updated>2014-04-11T07:08:34Z</updated>

		<summary type="html">&lt;p&gt;Krillion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Federation HUD gives players a few more and different options than the standard HUD.  It demands more attention as well, since the default options for puzzles and choices presented sometimes have negative, not neutral consequences.  These penalties for an inattentive or AFK player make it not advisable (at this point anyhow) for a player that often misses turns.&lt;br /&gt;
&lt;br /&gt;
Resource management is the principal added point in Federation game play, as the player adjusts acreage and gold reserves and manages disasters and special options to keep the empire&#039;s [[Citizens|citizens]] (not to be confused with subjects) happy, healthy and within the fold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please be advised, once one has purchased the Federation HUD, the standard HUD becomes unusable.&#039;&#039;&#039;  Should one care to swap back to the standard HUD, they must contact Ultralite Soleil for a refund and re-activation of the standard HUD. Because the Federation Hud offers so many benefits that are unavailable on the standard hud, you can only get a refund if it has been less than a week since you upgraded. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Path To Royalty ==&lt;br /&gt;
&lt;br /&gt;
A player who wants to become a Queen or King must first complete this series of purchases that improve grounds and assets and prepare for ascension.  The full path has 17 purchases at a total cost of about 400 million gold.  New options presented include castle beautification, roadways, cathedral construction and the like.  Some parts are multi-stepped sections (find architect, design cathedral, find location, and so on), and most offer three options for pricing and messaged outcome.&lt;br /&gt;
&lt;br /&gt;
Detailed observations from several players are recorded in the [[Path to Royalty|Path to Royalty Notes]].&lt;br /&gt;
&lt;br /&gt;
== Gold per Acre ==&lt;br /&gt;
&lt;br /&gt;
Gold per Acre can be found here &#039;&#039;&#039;&#039;&#039;[[Gold/Acre]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Alliances ==&lt;br /&gt;
&lt;br /&gt;
A new tab that replaces the Fellow tab, one can make an Ally of anyone ranking Count/Countess or above, who is not directly above or below one in their line.  In other words, if we have Players A, B and C in the same line, in that order top to bottom, Player A may form an alliance with their Liege&#039;s Liege but not their own Liege.  So A and C may be allies but not C and B nor A and B, presuming all are ranked Count or Countess or higher, of course. Also, it appears that there is a limit to how many Allies one may gain, 4 being the current noted limit.*&lt;br /&gt;
&lt;br /&gt;
(* &#039;&#039;The [[Potions#Swirly Potion|Swirly Potion]] is reported to allow you to be able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production. -Nemesis&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
To gain an Ally, stand near another player. Both players must be ranked Count/Countess or higher, have the Federation add on, have fewer than 4 allies already, and cannot already be in a liege/subject relationship with the other person.  Should one player (or both) have ten (10) direct subjects already, the HUD will skip the process of offering the Liege Swap option and go more directly to the Ally option.  Sometimes it may take a few cycles of offers to get the Ally option. It has been found if you click NO to the liege/subject option that comes up first, the next round will have the alliance option.  It appears that the need to remove the HUD to initiate this process is gone and that when one is near an appropriate Ally, the option will appear in due time.&lt;br /&gt;
&lt;br /&gt;
When one examines the Allies tab, each page is for an individual Ally, and there is an option to &amp;quot;Send Ambassador&amp;quot;.  Checking that box will cause a set of options to appear on the next turn.  One then may select between the following:  to do nothing, to send a gift (worth a specific amount of gold), to send a certain amount of [[Citizens|citizens]], to build an embassy if one does not presently exist, or to break the alliance.  If one selects to send a gift, they&#039;ll find that the next month they get to chose what of a number of gift items they&#039;d prefer to send to their ally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;None&#039;&#039;&#039; of these functions allow one to directly send gold from one player to another.  However, a gift of [[Citizens|citizens]] can translate into significant long-term gold for one&#039;s ally through increased tax credits at census time and percentage bonuses to monthly homage income.&lt;br /&gt;
&lt;br /&gt;
Breaking an alliance is difficult and expensive.  It costs gold at a level comparable to building an embassy.  Also, after breaking an alliance, a period of 24 online hours is enforced before one is able to make a replacement embassy, with the additional loss of gold production for that period if one formerly had four allies with embassies.&lt;br /&gt;
&lt;br /&gt;
If at a later time an ally becomes a direct ( above or below ) then the alliance is broken along with any benefits ( embassy ).&lt;br /&gt;
&lt;br /&gt;
==  Embassy ==&lt;br /&gt;
&lt;br /&gt;
An embassy can be purchased, which will be built in the empire of one of your allies. The cost of an embassy is considerable (a bit over five times the cost of an acre of land).&lt;br /&gt;
&lt;br /&gt;
Once an Embassy is built, additional offers may appear. One type of offer is for the recipient of the embassy to read confidential papers of their ally. The offer also suggests that the ally might not find out. The cost to read the papers is considerable. The benefits/consequences of reading the papers is questionable.&lt;br /&gt;
&lt;br /&gt;
Embassies increase the frequency of offers to sell land at a higher cost.&lt;br /&gt;
&lt;br /&gt;
When one is sabotaged, if an ally with embassy is online that ally may get an opportunity to pay for an investigation.  A successful investigation reverses the effects of sabotage and causes the perpetrator to lose the same number of acres.&lt;br /&gt;
&lt;br /&gt;
The main benefit of having an embassy is that the strengthened diplomatic relations let you transfer [[Citizens|citizens]] without losing as many of them. You can also send more citizens at one time. Without an embassy, 60 % of the [[Citizens|citizens]] you transfer to an ally will leave for parts unknown. If you do have an embassy, only 25 % will be disgruntled and leave.&lt;br /&gt;
&lt;br /&gt;
Maintaining four alliances and supporting four embassies is rewarded with increased production of +1 gold per acre per month.&lt;br /&gt;
&lt;br /&gt;
== Festival ==&lt;br /&gt;
&lt;br /&gt;
The Festival is a recurring game feature much like The Trader.  A Festival requires a year and a bit to complete the process.  It encompasses a series of events beginning with an announcement in [[Calendar|September]] that the upcoming year will be a Festival year.  The fee to participate, if desired, is roughly equal to an acre&#039;s purchase price.&lt;br /&gt;
&lt;br /&gt;
September - festival is announced. Online Kings and Queens get an opportunity to bid to host the Festival.&lt;br /&gt;
&lt;br /&gt;
December - pay approx one land&#039;s purchase price to join the festival.&lt;br /&gt;
&lt;br /&gt;
January - festival begins, income from land is doubled for the year and Kazim&#039;s Booth appears (new on Jan 8, 2012 - see below)&lt;br /&gt;
&lt;br /&gt;
February - pay 10 gold to the [[Fortune Teller]] for a cryptic fortune (or to get the key to the mysterious book if she notices)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jousting&#039;&#039;&#039; requires the donation of one acre (unless the [[Potions#Draught_of_Quintain|Draught of Quintain]] is in effect) and consists of three one-on-one matches over the course of the entire Julie Apocalypse Memorial Tournament.  Victory in three matches earns a substantial purse of gold, a gold bar and bonus [[Citizens|citizens]] for each entrant who accomplishes it.  &lt;br /&gt;
&lt;br /&gt;
Winning one or two matches gains acclaim and notoriety but nothing else. The jousting appears to be a Rock/Paper/Scissors game with facing East giving the advantage in a tied result. Thus a jouster facing west has a 1 in 3 chance to win and facing east has a 2 in 3 chance to win.&lt;br /&gt;
&lt;br /&gt;
Attendees at the festival who are not jousting often have the chance to wager on featured matches.  &lt;br /&gt;
&lt;br /&gt;
Should one win all three matches in 10 jousts, a special award of 1 gold per acre increased production is received.  Quite a few players have now achieved this accolade.  The first to do so was Jousting Queen Julie Apocalypse of Bohemia.&lt;br /&gt;
&lt;br /&gt;
A new feature was seen in the Festival on Jan 8, 2012. In the January turn Kazim&#039;s Booth made an appearence. This allows a number of gold bars to be purchased (between 2 and 5 seen so far) and to be sold (only 2 seen so far).&lt;br /&gt;
&lt;br /&gt;
== The Abbot ==&lt;br /&gt;
&lt;br /&gt;
Every so often (once a day or so), you may be visited by the Abbot of a local monastery. He will ask for a donation of 10% of your current gold balance. If you give him the gold, one of several things will happen:&lt;br /&gt;
&lt;br /&gt;
* He will pass on a portion of the money to each of your direct subjects. These payments often total less than the donated amount (however they can total more depending on the rank of your subjects, especially if you&#039;ve [[Citizens#Disaster_research|researched disease]]), but it is one of the few ways to give gold to your direct subjects.&lt;br /&gt;
* Each of your directs subjects will receive one acre of your personal land.&lt;br /&gt;
* You will receive a &amp;quot;warm feeling&amp;quot; - and nothing else. No benefit to you or your subjects.&lt;br /&gt;
* The Abbot may offer to translate your book (see [[Federation_HUD#Book.2C_Key_.26_Translation|Book, Key &amp;amp; Translation]] below).&lt;br /&gt;
* The Abbot may leave leave a pair of Gold Bars on your doorstep. This happens rarely, but is more likely to occur if you have fully researched disease.&lt;br /&gt;
&lt;br /&gt;
If you fully [[Citizens#Disaster_research|research disease]], the Abbot will ask for less money (5% of your total) and will always give to your subjects - no more &amp;quot;warm feelings&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Book, Key &amp;amp; Translation ==&lt;br /&gt;
&lt;br /&gt;
One time, you will receive an old locked book from the [[Trader]]. This book can only be opened with a key received from the [[Fortune Teller]]. Lastly, the book can only be read (translated) by the [[Federation_HUD#The_Abbot|Abbot]]. The net result is an increase of +2 gold per acre per month. A Bronze potion can be purchased from the Alchemist to force the next stage in the sequence (ie getting the key from the Fortune Teller or the translation from the Abbot).&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
&lt;br /&gt;
[[Citizens]] are now the subject of an independent article.&lt;br /&gt;
&lt;br /&gt;
== Alchemist ==&lt;br /&gt;
The coming of the Alchemist is marked by the appearance of a red moon. You can purchase potions from the Alchemist in exchange for Gold Bars. The Alchemist does not appear to you if you do not have any gold bars. &lt;br /&gt;
&lt;br /&gt;
=== Gold Bars ===&lt;br /&gt;
&lt;br /&gt;
* Found in the weeds of an acre which is bought&lt;br /&gt;
* Found when selling an acre - &amp;quot;Fortune smiles on you.  While taking one last look around the acre of land you sold, you see a gold bar.&amp;quot;&lt;br /&gt;
* Won at jousting&lt;br /&gt;
* Being voted King &amp;amp; Queen / Queen &amp;amp; Queen / King &amp;amp; King at the Festival Ball (10 Gold bars each)(Partners need to be on the Federation HUD to receive the gold, but only one party need have attended the Festival)&lt;br /&gt;
* Trader deal (5 Gold Bars)&lt;br /&gt;
* Donating to the Abbot sometimes gives 2 gold bars, even if you have disease researched. Message seen on HUD: &#039;&#039;&amp;quot;The abbot bows &amp;amp; thanks you effusively for your donation. He rushes back to his monastry with your gold. A warm feeling envelops you as you discover a pair of gold bars resting on your doorstep.&amp;quot;&#039;&#039; (NOTE: Your direct subjects will not receive anything when you get gold bars, even if you have disease researched - confirmed by KK).&lt;br /&gt;
* Some Path to Royalty steps will give you 5 gold bars.  (top architect in the land (+5gold bars) &amp;amp; crow jewels (+5gold bars))&lt;br /&gt;
* When you are sent any gift from an ally through the ambassador - Seems up to 3 gold bars have been seen from this method. Sender sees this text: &#039;&#039;&amp;quot;You have arranged to send [gift name] to [your ally].  Hidden in the box was a gold bar! It wasn&#039;t yours. Perhaps just a mix-up with the courier.&amp;quot;&#039;&#039; Recipient sees this text: &#039;&#039;&amp;quot;Your ally [name] sent you a gift. You receive a [gift name].  Hidden in the box was a gold bar. Your ally claims no knowledge of if, so you keep it.&amp;quot;&#039;&#039;  The recipient of the gift receives the gold bars.&lt;br /&gt;
&lt;br /&gt;
Note: If you have any gold bars, they will appear on your account tab, on page 2.&lt;br /&gt;
&lt;br /&gt;
===Moon Text===&lt;br /&gt;
&lt;br /&gt;
When the moon starts to turn red, and shimmer and return to normal (3 turn process), the follow occurs for anyone who has a gold bar.  Everyone sees the first message, the second, third message depends on whether you have gold bars or not.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moon glimmers redly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Villagers on the outskirts of the kingdom send reports that an alchemist is headed this way.  Her covered wagon is decorated with intricate patterns. She will be here soon.&amp;quot;&lt;br /&gt;
OR&lt;br /&gt;
&amp;quot;The moon shimmers with a red glow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Alchemist has parked her red covered wagon at the edge of the forest tonight. Hundreds of potions line the shelves inside, in small glass vials. Prices are listed in gold bars. You quickly count your stack: XX bars&amp;quot;&lt;br /&gt;
OR&lt;br /&gt;
&amp;quot;The moon returns to normal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moon above glares a dull red. The Alchemist beckons as you draw near.  She offers you this selection of potions.  Which will you buy?&amp;quot;&lt;br /&gt;
You then get to choose from a scrolling menu a selection of three vials if you pay the Alchemist a Gold Bar.&lt;br /&gt;
&lt;br /&gt;
===New Potion Mixtures===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Potion Mixtures]]&#039;&#039;&#039;&#039;&#039; (Moved to its own page)&lt;br /&gt;
&lt;br /&gt;
===Potions===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Potions]]&#039;&#039;&#039;&#039;&#039; (Moved to its own page)&lt;br /&gt;
&lt;br /&gt;
== Dungeon Quest ==&lt;br /&gt;
&lt;br /&gt;
The quest starts after a mixture from the alchemist, to which no record was kept as the expected result would have been inert.  &lt;br /&gt;
&lt;br /&gt;
If you get a word for the quest and befor you get the quest get another word from alchemist or fortune teller do not think you will get 2 quests. The first word will be replaced by the second word. It happend to me and didn&#039;t get a change to play a quest at all. After that it was confirmed by the emperor this would happen. &lt;br /&gt;
&lt;br /&gt;
This note-card does not guarantee success as the options between quests may differ from person to person, but is a record of the event.&lt;br /&gt;
&lt;br /&gt;
~@~ Feb 1290 ~@~&lt;br /&gt;
Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letter. Soon, the word &amp;quot;Friend&amp;quot; hang in the air, then dissipates. What wizardry is this?&lt;br /&gt;
&lt;br /&gt;
~@~ Apr 1290 ~@~&lt;br /&gt;
An interesting discovery is made in the hills of a nearby estate. It&#039;s a stone door, sealed with magical energy it appears to be a passage leading down into the earth. You plan to investigate in the next month or two.&lt;br /&gt;
&lt;br /&gt;
~@~ May 1290 ~@~&lt;br /&gt;
As you approach the stone door, a voice hails from the magic aura shimmering over the stone. &amp;quot;Speak, traveler. What is the word?&amp;quot; You respond: [Friend] &lt;br /&gt;
&lt;br /&gt;
~@~ Jun 1290 (1/3) ~@~&lt;br /&gt;
The magical glow enshrouding the stone door is dispelled. The voice utters, &amp;quot;A good memory ... or a good guess. You may enter the dungeon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~@~ Jun 1290 (3/3) ~@~&lt;br /&gt;
The dungeon lies under the property of a near by land owner. She is  being unreasonable and wont let you explore it unless you grant 8 acres of your land to her. Will you pay it. PAYED 8 ACRES&lt;br /&gt;
&lt;br /&gt;
~@~ Jul 1290 (2/6) ~@~&lt;br /&gt;
You transfer 8 acres of land to the land owner.  Now you have free access to the dungeon.  The stone door swings open and your party of adventurers dives in...&lt;br /&gt;
&lt;br /&gt;
~@~ Jul 1209 (3/6) ~@~&lt;br /&gt;
Your expedition is in the anti chamber of the dungeon, there are 3 exits from this room which way do you go. ( 3 options) &lt;br /&gt;
&lt;br /&gt;
    Options:&lt;br /&gt;
        [Left]&lt;br /&gt;
        [North East]&lt;br /&gt;
        [Down the staircase]&lt;br /&gt;
    Chosen:&lt;br /&gt;
        [Down the staircase]&lt;br /&gt;
&lt;br /&gt;
~@~ Aug 1290 (1/6) ~@~&lt;br /&gt;
Your chosen direction leads into a room full of treasure. You and your party stuff your packs with gold and silver jewelry worth at least 50,000,000 gold. Your adventure continues.&lt;br /&gt;
&lt;br /&gt;
~@~  Aug 1290 (3/6) ~@~&lt;br /&gt;
A hideous crone bars your path.  She warns you away from the dungeon, saying she has foreseen your doom.  She offers a tarot reading to prove her claim. It will cost 25,000,000 g. Pay it? &lt;br /&gt;
&lt;br /&gt;
~@~ Sep 1290 (1/6) ~@~&lt;br /&gt;
The crone accepts your tithe of 25,000,000 gold. She produces a deck of the Major Arcana.  She enters a trance and mutters a few words.  Finally she draws one card.&lt;br /&gt;
&lt;br /&gt;
~@~ Sep 1290 (3/6) ~@~&lt;br /&gt;
The crone reveals a card. It is The Star. The crone is left starstruck, angered at your good fortune. She stomps away, muttering to herself. You continue on.&lt;br /&gt;
&lt;br /&gt;
~@~ Sep 1290 (4/6) ~@~&lt;br /&gt;
A group of Orcs jumps your party! Their fearsome fangs drip with rancid blood. What action will you take? &lt;br /&gt;
    Options:-&lt;br /&gt;
        [Full charge into the enemy]&lt;br /&gt;
        [Fight dirty]&lt;br /&gt;
        [Run past the enemy]&lt;br /&gt;
        [Rely on magic]&lt;br /&gt;
        [Rely on steel]&lt;br /&gt;
&lt;br /&gt;
    Chosen: [Rely on steel]&lt;br /&gt;
&lt;br /&gt;
~@~ Oct 1290 (1/5) ~@~&lt;br /&gt;
You move your warriors to the front, and set to battle. Though the enemy fights tooth and nail, your steel is stronger. You prevail, finding treasure worth 17,000,000 gold, Your adventure continues.&lt;br /&gt;
&lt;br /&gt;
~@~ Oct 1290 (3/5) ~@~&lt;br /&gt;
The way is blocked by an ornate round seal, covered with gems. At the centre is a yellow crystal with a slot for a key. What action will you take?&lt;br /&gt;
&lt;br /&gt;
    Options:&lt;br /&gt;
        [Bash it down]&lt;br /&gt;
        [Unlock with magic]&lt;br /&gt;
        [Align the crystals]&lt;br /&gt;
        [Pick the lock]&lt;br /&gt;
&lt;br /&gt;
    Chosen: [Align the crystals]&lt;br /&gt;
&lt;br /&gt;
~@~ Nov 1290 (1/4) ~@~&lt;br /&gt;
You&#039;ve notice a pattern on the seal that matches the gems on its surface. By rotating the center, you align the crystals and the seal springs open! You found the deed to 3 acres of land, and you continue on.&lt;br /&gt;
&lt;br /&gt;
Edit by Solution Spyker:  Aligning the crystals Failed - &amp;quot;For a moment you thought you saw a pattern on the seal that would allow you to align the crystals and open the door.  However you were wrong and the seal remains shut forever. Your adventure ends here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~@~ Nov 1290 (2/4) ~@~&lt;br /&gt;
You group is attacked by a pack of Drakes! Their leathery wings beat the air in fury. What action will you take?&lt;br /&gt;
&lt;br /&gt;
    Options:&lt;br /&gt;
        [Fight dirty]&lt;br /&gt;
        [Run past the enemy]&lt;br /&gt;
        [Full charge into the enemy]&lt;br /&gt;
        [Rely on magic]&lt;br /&gt;
        [Rely on steel]&lt;br /&gt;
&lt;br /&gt;
    Chosen: [Run past the enemy]&lt;br /&gt;
&lt;br /&gt;
~@~ Dec 1290 (1/5) ~@~&lt;br /&gt;
Your group runs forward with haste. By the time the enemy realizes it, you&#039;re long gone. You&#039;ve made it safely to the next step of your adventure, but you can&#039;t help wondering what treasure could be won.&lt;br /&gt;
&lt;br /&gt;
~@~ Dec 1290 (3/5) ~@~&lt;br /&gt;
You enter a vast lair at the dungeon&#039;s end. Guarding the treasure is a Red Dragon. What action will you take?&lt;br /&gt;
&lt;br /&gt;
    Options:&lt;br /&gt;
        [Enter combat]&lt;br /&gt;
        [Fight dirty]&lt;br /&gt;
        [Retreat]&lt;br /&gt;
        [Bribe with 80,000,000 gold]&lt;br /&gt;
&lt;br /&gt;
    Chosen: [Enter combat]&lt;br /&gt;
&lt;br /&gt;
~@~ Jan 1291 (2/5) ~@~&lt;br /&gt;
Success! The dungeon&#039;s treasure lies at your feet. You receive 120,000,000 gold, 9 gold bars, 2 acres of land, a blue potion, and a Draft of Quintain. You also earn 1 gold per acre forevermore&lt;br /&gt;
&lt;br /&gt;
~@~ Jan 1291 (5/5) ~@~ Sent to all HUD&#039;s.&lt;br /&gt;
LET IT BE KNOWN, THAT KING TOOHEY PANEER OF QUID TEMPUS HAS EMERGED VICTORIOUS FROM A MOST DANGEROUS DUNGEON QUEST, VANQUISHING THE MENACING BEAST WITHIN. HAIL TO THE HERO!!&lt;br /&gt;
&lt;br /&gt;
After the event Ultralite Soleil confirmed that Toohey Paneer was indeed the first person to complete the Dungeon Quest.&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Federation_HUD&amp;diff=10053</id>
		<title>Federation HUD</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Federation_HUD&amp;diff=10053"/>
		<updated>2014-03-26T06:25:49Z</updated>

		<summary type="html">&lt;p&gt;Krillion: /* Gold Bars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Federation HUD gives players a few more and different options than the standard HUD.  It demands more attention as well, since the default options for puzzles and choices presented sometimes have negative, not neutral consequences.  These penalties for an inattentive or AFK player make it not advisable (at this point anyhow) for a player that often misses turns.&lt;br /&gt;
&lt;br /&gt;
Resource management is the principal added point in Federation game play, as the player adjusts acreage and gold reserves and manages disasters and special options to keep the empire&#039;s [[Citizens|citizens]] (not to be confused with subjects) happy, healthy and within the fold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please be advised, once one has purchased the Federation HUD, the standard HUD becomes unusable.&#039;&#039;&#039;  Should one care to swap back to the standard HUD, they must contact Ultralite Soleil for a refund and re-activation of the standard HUD. Because the Federation Hud offers so many benefits that are unavailable on the standard hud, you can only get a refund if it has been less than a week since you upgraded. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Path To Royalty ==&lt;br /&gt;
&lt;br /&gt;
A player who wants to become a Queen or King must first complete this series of purchases that improve grounds and assets and prepare for ascension.  The full path has 17 purchases at a total cost of about 400 million gold.  New options presented include castle beautification, roadways, cathedral construction and the like.  Some parts are multi-stepped sections (find architect, design cathedral, find location, and so on), and most offer three options for pricing and messaged outcome.&lt;br /&gt;
&lt;br /&gt;
Detailed observations from several players are recorded in the [[Path to Royalty|Path to Royalty Notes]].&lt;br /&gt;
&lt;br /&gt;
== Gold per Acre ==&lt;br /&gt;
&lt;br /&gt;
Gold per Acre can be found here &#039;&#039;&#039;&#039;&#039;[[Gold/Acre]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Alliances ==&lt;br /&gt;
&lt;br /&gt;
A new tab that replaces the Fellow tab, one can make an Ally of anyone ranking Count/Countess or above, who is not directly above or below one in their line.  In other words, if we have Players A, B and C in the same line, in that order top to bottom, Player A may form an alliance with their Liege&#039;s Liege but not their own Liege.  So A and C may be allies but not C and B nor A and B, presuming all are ranked Count or Countess or higher, of course. Also, it appears that there is a limit to how many Allies one may gain, 4 being the current noted limit.*&lt;br /&gt;
&lt;br /&gt;
(* &#039;&#039;The [[Potions#Swirly Potion|Swirly Potion]] is reported to allow you to be able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production. -Nemesis&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
To gain an Ally, stand near another player. Both players must be ranked Count/Countess or higher, have the Federation add on, have fewer than 4 allies already, and cannot already be in a liege/subject relationship with the other person.  Should one player (or both) have ten (10) direct subjects already, the HUD will skip the process of offering the Liege Swap option and go more directly to the Ally option.  Sometimes it may take a few cycles of offers to get the Ally option. It has been found if you click NO to the liege/subject option that comes up first, the next round will have the alliance option.  It appears that the need to remove the HUD to initiate this process is gone and that when one is near an appropriate Ally, the option will appear in due time.&lt;br /&gt;
&lt;br /&gt;
When one examines the Allies tab, each page is for an individual Ally, and there is an option to &amp;quot;Send Ambassador&amp;quot;.  Checking that box will cause a set of options to appear on the next turn.  One then may select between the following:  to do nothing, to send a gift (worth a specific amount of gold), to send a certain amount of [[Citizens|citizens]], to build an embassy if one does not presently exist, or to break the alliance.  If one selects to send a gift, they&#039;ll find that the next month they get to chose what of a number of gift items they&#039;d prefer to send to their ally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;None&#039;&#039;&#039; of these functions allow one to directly send gold from one player to another.  However, a gift of [[Citizens|citizens]] can translate into significant long-term gold for one&#039;s ally through increased tax credits at census time and percentage bonuses to monthly homage income.&lt;br /&gt;
&lt;br /&gt;
Breaking an alliance is difficult and expensive.  It costs gold at a level comparable to building an embassy.  Also, after breaking an alliance, a period of 24 online hours is enforced before one is able to make a replacement embassy, with the additional loss of gold production for that period if one formerly had four allies with embassies.&lt;br /&gt;
&lt;br /&gt;
If at a later time an ally becomes a direct ( above or below ) then the alliance is broken along with any benefits ( embassy ).&lt;br /&gt;
&lt;br /&gt;
==  Embassy ==&lt;br /&gt;
&lt;br /&gt;
An embassy can be purchased, which will be built in the empire of one of your allies. The cost of an embassy is considerable (a bit over five times the cost of an acre of land).&lt;br /&gt;
&lt;br /&gt;
Once an Embassy is built, additional offers may appear. One type of offer is for the recipient of the embassy to read confidential papers of their ally. The offer also suggests that the ally might not find out. The cost to read the papers is considerable. The benefits/consequences of reading the papers is questionable.&lt;br /&gt;
&lt;br /&gt;
Embassies increase the frequency of offers to sell land at a higher cost.&lt;br /&gt;
&lt;br /&gt;
When one is sabotaged, if an ally with embassy is online that ally may get an opportunity to pay for an investigation.  A successful investigation reverses the effects of sabotage and causes the perpetrator to lose the same number of acres.&lt;br /&gt;
&lt;br /&gt;
The main benefit of having an embassy is that the strengthened diplomatic relations let you transfer [[Citizens|citizens]] without losing as many of them. You can also send more citizens at one time. Without an embassy, 60 % of the [[Citizens|citizens]] you transfer to an ally will leave for parts unknown. If you do have an embassy, only 25 % will be disgruntled and leave.&lt;br /&gt;
&lt;br /&gt;
Maintaining four alliances and supporting four embassies is rewarded with increased production of +1 gold per acre per month.&lt;br /&gt;
&lt;br /&gt;
== Festival ==&lt;br /&gt;
&lt;br /&gt;
The Festival is a recurring game feature much like The Trader.  A Festival requires a year and a bit to complete the process.  It encompasses a series of events beginning with an announcement in [[Calendar|September]] that the upcoming year will be a Festival year.  The fee to participate, if desired, is roughly equal to an acre&#039;s purchase price.&lt;br /&gt;
&lt;br /&gt;
September - festival is announced. Online Kings and Queens get an opportunity to bid to host the Festival.&lt;br /&gt;
&lt;br /&gt;
December - pay approx one land&#039;s purchase price to join the festival.&lt;br /&gt;
&lt;br /&gt;
January - festival begins, income from land is doubled for the year and Kazim&#039;s Booth appears (new on Jan 8, 2012 - see below)&lt;br /&gt;
&lt;br /&gt;
February - pay 10 gold to the [[Fortune Teller]] for a cryptic fortune (or to get the key to the mysterious book if she notices)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jousting&#039;&#039;&#039; requires the donation of one acre (unless the [[Potions#Draught_of_Quintain|Draught of Quintain]] is in effect) and consists of three one-on-one matches over the course of the entire Julie Apocalypse Memorial Tournament.  Victory in three matches earns a substantial purse of gold, a gold bar and bonus [[Citizens|citizens]] for each entrant who accomplishes it.  &lt;br /&gt;
&lt;br /&gt;
Winning one or two matches gains acclaim and notoriety but nothing else. The jousting appears to be a Rock/Paper/Scissors game with facing East giving the advantage in a tied result. Thus a jouster facing west has a 1 in 3 chance to win and facing east has a 2 in 3 chance to win.&lt;br /&gt;
&lt;br /&gt;
Attendees at the festival who are not jousting often have the chance to wager on featured matches.  &lt;br /&gt;
&lt;br /&gt;
Should one win all three matches in 10 jousts, a special award of 1 gold per acre increased production is received.  Quite a few players have now achieved this accolade.  The first to do so was Jousting Queen Julie Apocalypse of Bohemia.&lt;br /&gt;
&lt;br /&gt;
A new feature was seen in the Festival on Jan 8, 2012. In the January turn Kazim&#039;s Booth made an appearence. This allows a number of gold bars to be purchased (between 2 and 5 seen so far) and to be sold (only 2 seen so far).&lt;br /&gt;
&lt;br /&gt;
== The Abbot ==&lt;br /&gt;
&lt;br /&gt;
Every so often (once a day or so), you may be visited by the Abbot of a local monastery. He will ask for a donation of 10% of your current gold balance. If you give him the gold, one of several things will happen:&lt;br /&gt;
&lt;br /&gt;
* He will pass on a portion of the money to each of your direct subjects. These payments often total less than the donated amount (however they can total more depending on the rank of your subjects, especially if you&#039;ve [[Citizens#Disaster_research|researched disease]]), but it is one of the few ways to give gold to your direct subjects.&lt;br /&gt;
* Each of your directs subjects will receive one acre of your personal land.&lt;br /&gt;
* You will receive a &amp;quot;warm feeling&amp;quot; - and nothing else. No benefit to you or your subjects.&lt;br /&gt;
* The Abbot may offer to translate your book (see [[Federation_HUD#Book.2C_Key_.26_Translation|Book, Key &amp;amp; Translation]] below).&lt;br /&gt;
* The Abbot may leave leave a pair of Gold Bars on your doorstep. This happens rarely, but is more likely to occur if you have fully researched disease.&lt;br /&gt;
&lt;br /&gt;
If you fully [[Citizens#Disaster_research|research disease]], the Abbot will ask for less money (5% of your total) and will always give to your subjects - no more &amp;quot;warm feelings&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Book, Key &amp;amp; Translation ==&lt;br /&gt;
&lt;br /&gt;
One time, you will receive an old locked book from the [[Trader]]. This book can only be opened with a key received from the [[Fortune Teller]]. Lastly, the book can only be read (translated) by the [[Federation_HUD#The_Abbot|Abbot]]. The net result is an increase of +2 gold per acre per month. A Bronze potion can be purchased from the Alchemist to force the next stage in the sequence (ie getting the key from the Fortune Teller or the translation from the Abbot).&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
&lt;br /&gt;
[[Citizens]] are now the subject of an independent article.&lt;br /&gt;
&lt;br /&gt;
== Alchemist ==&lt;br /&gt;
The coming of the Alchemist is marked by the appearance of a red moon. You can purchase potions from the Alchemist in exchange for Gold Bars. The Alchemist does not appear to you if you do not have any gold bars. &lt;br /&gt;
&lt;br /&gt;
=== Gold Bars ===&lt;br /&gt;
&lt;br /&gt;
* Found in the weeds of an acre which is bought&lt;br /&gt;
* Found when selling an acre - &amp;quot;Fortune smiles on you.  While taking one last look around the acre of land you sold, you see a gold bar.&amp;quot;&lt;br /&gt;
* Won at jousting&lt;br /&gt;
* Being voted King &amp;amp; Queen / Queen &amp;amp; Queen / King &amp;amp; King at the Festival Ball (10 Gold bars each)(Partners need to be on the Federation HUD to receive the gold, but only one party need have attended the Festival)&lt;br /&gt;
* Trader deal (5 Gold Bars)&lt;br /&gt;
* Donating to the Abbot sometimes gives 2 gold bars, even if you have disease researched. Message seen on HUD: &#039;&#039;&amp;quot;The abbot bows &amp;amp; thanks you effusively for your donation. He rushes back to his monastry with your gold. A warm feeling envelops you as you discover a pair of gold bars resting on your doorstep.&amp;quot;&#039;&#039; (NOTE: Your direct subjects will not receive anything when you get gold bars, even if you have disease researched - confirmed by KK).&lt;br /&gt;
* Some Path to Royalty steps will give you 5 gold bars.  (top architect in the land (+5gold bars) &amp;amp; crow jewels (+5gold bars))&lt;br /&gt;
* When you are sent any gift from an ally through the ambassador - Seems up to 3 gold bars have been seen from this method. Sender sees this text: &#039;&#039;&amp;quot;You have arranged to send [gift name] to [your ally].  Hidden in the box was a gold bar! It wasn&#039;t yours. Perhaps just a mix-up with the courier.&amp;quot;&#039;&#039; Recipient sees this text: &#039;&#039;&amp;quot;Your ally [name] sent you a gift. You receive a [gift name].  Hidden in the box was a gold bar. Your ally claims no knowledge of if, so you keep it.&amp;quot;&#039;&#039;  The recipient of the gift receives the gold bars.&lt;br /&gt;
* Potion Mixture dark+aged = 2 gold bars (Just reported 03/26/2014)&lt;br /&gt;
&lt;br /&gt;
Note: If you have any gold bars, they will appear on your account tab, on page 2.&lt;br /&gt;
&lt;br /&gt;
===Moon Text===&lt;br /&gt;
&lt;br /&gt;
When the moon starts to turn red, and shimmer and return to normal (3 turn process), the follow occurs for anyone who has a gold bar.  Everyone sees the first message, the second, third message depends on whether you have gold bars or not.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moon glimmers redly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Villagers on the outskirts of the kingdom send reports that an alchemist is headed this way.  Her covered wagon is decorated with intricate patterns. She will be here soon.&amp;quot;&lt;br /&gt;
OR&lt;br /&gt;
&amp;quot;The moon shimmers with a red glow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Alchemist has parked her red covered wagon at the edge of the forest tonight. Hundreds of potions line the shelves inside, in small glass vials. Prices are listed in gold bars. You quickly count your stack: XX bars&amp;quot;&lt;br /&gt;
OR&lt;br /&gt;
&amp;quot;The moon returns to normal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moon above glares a dull red. The Alchemist beckons as you draw near.  She offers you this selection of potions.  Which will you buy?&amp;quot;&lt;br /&gt;
You then get to choose from a scrolling menu a selection of three vials if you pay the Alchemist a Gold Bar.&lt;br /&gt;
&lt;br /&gt;
===New Potion Mixtures===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Potion Mixtures]]&#039;&#039;&#039;&#039;&#039; (Moved to its own page)&lt;br /&gt;
&lt;br /&gt;
===Potions===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Potions]]&#039;&#039;&#039;&#039;&#039; (Moved to its own page)&lt;br /&gt;
&lt;br /&gt;
== Dungeon Quest ==&lt;br /&gt;
&lt;br /&gt;
The quest starts after a mixture from the alchemist, to which no record was kept as the expected result would have been inert.  &lt;br /&gt;
&lt;br /&gt;
If you get a word for the quest and befor you get the quest get another word from alchemist or fortune teller do not think you will get 2 quests. The first word will be replaced by the second word. It happend to me and didn&#039;t get a change to play a quest at all. After that it was confirmed by the emperor this would happen. &lt;br /&gt;
&lt;br /&gt;
This note-card does not guarantee success as the options between quests may differ from person to person, but is a record of the event.&lt;br /&gt;
&lt;br /&gt;
~@~ Feb 1290 ~@~&lt;br /&gt;
Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letter. Soon, the word &amp;quot;Friend&amp;quot; hang in the air, then dissipates. What wizardry is this?&lt;br /&gt;
&lt;br /&gt;
~@~ Apr 1290 ~@~&lt;br /&gt;
An interesting discovery is made in the hills of a nearby estate. It&#039;s a stone door, sealed with magical energy it appears to be a passage leading down into the earth. You plan to investigate in the next month or two.&lt;br /&gt;
&lt;br /&gt;
~@~ May 1290 ~@~&lt;br /&gt;
As you approach the stone door, a voice hails from the magic aura shimmering over the stone. &amp;quot;Speak, traveler. What is the word?&amp;quot; You respond: [Friend] &lt;br /&gt;
&lt;br /&gt;
~@~ Jun 1290 (1/3) ~@~&lt;br /&gt;
The magical glow enshrouding the stone door is dispelled. The voice utters, &amp;quot;A good memory ... or a good guess. You may enter the dungeon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~@~ Jun 1290 (3/3) ~@~&lt;br /&gt;
The dungeon lies under the property of a near by land owner. She is  being unreasonable and wont let you explore it unless you grant 8 acres of your land to her. Will you pay it. PAYED 8 ACRES&lt;br /&gt;
&lt;br /&gt;
~@~ Jul 1290 (2/6) ~@~&lt;br /&gt;
You transfer 8 acres of land to the land owner.  Now you have free access to the dungeon.  The stone door swings open and your party of adventurers dives in...&lt;br /&gt;
&lt;br /&gt;
~@~ Jul 1209 (3/6) ~@~&lt;br /&gt;
Your expedition is in the anti chamber of the dungeon, there are 3 exits from this room which way do you go. ( 3 options) &lt;br /&gt;
&lt;br /&gt;
    Options:&lt;br /&gt;
        [Left]&lt;br /&gt;
        [North East]&lt;br /&gt;
        [Down the staircase]&lt;br /&gt;
    Chosen:&lt;br /&gt;
        [Down the staircase]&lt;br /&gt;
&lt;br /&gt;
~@~ Aug 1290 (1/6) ~@~&lt;br /&gt;
Your chosen direction leads into a room full of treasure. You and your party stuff your packs with gold and silver jewelry worth at least 50,000,000 gold. Your adventure continues.&lt;br /&gt;
&lt;br /&gt;
~@~  Aug 1290 (3/6) ~@~&lt;br /&gt;
A hideous crone bars your path.  She warns you away from the dungeon, saying she has foreseen your doom.  She offers a tarot reading to prove her claim. It will cost 25,000,000 g. Pay it? &lt;br /&gt;
&lt;br /&gt;
~@~ Sep 1290 (1/6) ~@~&lt;br /&gt;
The crone accepts your tithe of 25,000,000 gold. She produces a deck of the Major Arcana.  She enters a trance and mutters a few words.  Finally she draws one card.&lt;br /&gt;
&lt;br /&gt;
~@~ Sep 1290 (3/6) ~@~&lt;br /&gt;
The crone reveals a card. It is The Star. The crone is left starstruck, angered at your good fortune. She stomps away, muttering to herself. You continue on.&lt;br /&gt;
&lt;br /&gt;
~@~ Sep 1290 (4/6) ~@~&lt;br /&gt;
A group of Orcs jumps your party! Their fearsome fangs drip with rancid blood. What action will you take? &lt;br /&gt;
    Options:-&lt;br /&gt;
        [Full charge into the enemy]&lt;br /&gt;
        [Fight dirty]&lt;br /&gt;
        [Run past the enemy]&lt;br /&gt;
        [Rely on magic]&lt;br /&gt;
        [Rely on steel]&lt;br /&gt;
&lt;br /&gt;
    Chosen: [Rely on steel]&lt;br /&gt;
&lt;br /&gt;
~@~ Oct 1290 (1/5) ~@~&lt;br /&gt;
You move your warriors to the front, and set to battle. Though the enemy fights tooth and nail, your steel is stronger. You prevail, finding treasure worth 17,000,000 gold, Your adventure continues.&lt;br /&gt;
&lt;br /&gt;
~@~ Oct 1290 (3/5) ~@~&lt;br /&gt;
The way is blocked by an ornate round seal, covered with gems. At the centre is a yellow crystal with a slot for a key. What action will you take?&lt;br /&gt;
&lt;br /&gt;
    Options:&lt;br /&gt;
        [Bash it down]&lt;br /&gt;
        [Unlock with magic]&lt;br /&gt;
        [Align the crystals]&lt;br /&gt;
        [Pick the lock]&lt;br /&gt;
&lt;br /&gt;
    Chosen: [Align the crystals]&lt;br /&gt;
&lt;br /&gt;
~@~ Nov 1290 (1/4) ~@~&lt;br /&gt;
You&#039;ve notice a pattern on the seal that matches the gems on its surface. By rotating the center, you align the crystals and the seal springs open! You found the deed to 3 acres of land, and you continue on.&lt;br /&gt;
&lt;br /&gt;
Edit by Solution Spyker:  Aligning the crystals Failed - &amp;quot;For a moment you thought you saw a pattern on the seal that would allow you to align the crystals and open the door.  However you were wrong and the seal remains shut forever. Your adventure ends here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~@~ Nov 1290 (2/4) ~@~&lt;br /&gt;
You group is attacked by a pack of Drakes! Their leathery wings beat the air in fury. What action will you take?&lt;br /&gt;
&lt;br /&gt;
    Options:&lt;br /&gt;
        [Fight dirty]&lt;br /&gt;
        [Run past the enemy]&lt;br /&gt;
        [Full charge into the enemy]&lt;br /&gt;
        [Rely on magic]&lt;br /&gt;
        [Rely on steel]&lt;br /&gt;
&lt;br /&gt;
    Chosen: [Run past the enemy]&lt;br /&gt;
&lt;br /&gt;
~@~ Dec 1290 (1/5) ~@~&lt;br /&gt;
Your group runs forward with haste. By the time the enemy realizes it, you&#039;re long gone. You&#039;ve made it safely to the next step of your adventure, but you can&#039;t help wondering what treasure could be won.&lt;br /&gt;
&lt;br /&gt;
~@~ Dec 1290 (3/5) ~@~&lt;br /&gt;
You enter a vast lair at the dungeon&#039;s end. Guarding the treasure is a Red Dragon. What action will you take?&lt;br /&gt;
&lt;br /&gt;
    Options:&lt;br /&gt;
        [Enter combat]&lt;br /&gt;
        [Fight dirty]&lt;br /&gt;
        [Retreat]&lt;br /&gt;
        [Bribe with 80,000,000 gold]&lt;br /&gt;
&lt;br /&gt;
    Chosen: [Enter combat]&lt;br /&gt;
&lt;br /&gt;
~@~ Jan 1291 (2/5) ~@~&lt;br /&gt;
Success! The dungeon&#039;s treasure lies at your feet. You receive 120,000,000 gold, 9 gold bars, 2 acres of land, a blue potion, and a Draft of Quintain. You also earn 1 gold per acre forevermore&lt;br /&gt;
&lt;br /&gt;
~@~ Jan 1291 (5/5) ~@~ Sent to all HUD&#039;s.&lt;br /&gt;
LET IT BE KNOWN, THAT KING TOOHEY PANEER OF QUID TEMPUS HAS EMERGED VICTORIOUS FROM A MOST DANGEROUS DUNGEON QUEST, VANQUISHING THE MENACING BEAST WITHIN. HAIL TO THE HERO!!&lt;br /&gt;
&lt;br /&gt;
After the event Ultralite Soleil confirmed that Toohey Paneer was indeed the first person to complete the Dungeon Quest.&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9840</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9840"/>
		<updated>2013-12-16T15:15:11Z</updated>

		<summary type="html">&lt;p&gt;Krillion: /* Turbid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, if trader gives you gold bars the potion will stay till the next trader&lt;br /&gt;
* The Ancient potion is not stackable, if you already have an ancient potion and you get dark &amp;amp;amp; aged (or any of the other ancient potion triggers) you will not get the message that you have discovered a new potion which she will offer you next visit. Instead she gives you 2 gold bars (confirmed by GV Mogway Lavendel December 2 2013)&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
* Updated 10-07-2013 GV Shawnie Shelman the cap has now increased with the release of Elixir of Vigor. Refer to that potion for further information&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased 8x normal reward&lt;br /&gt;
* Note about reward: It&#039;s normally 25% of the cost of an acre for the subject, unless the liege has fewer acres than the subject being rewarded, then it&#039;s 25% of the cost of the liege&#039;s acre.&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Aurum==&lt;br /&gt;
*Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;serum of Aurum&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. You have a sudden urge to share the wealth.&lt;br /&gt;
* It is letting you give away five gold bars to a direct subject with a FED HUD, they do not have to be online at the time.&lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Turbid==&lt;br /&gt;
* &amp;quot;You trade away 100 gold bars for a turbid potion and quickly drink the entire vial.&lt;br /&gt;
* The air shimmers for a moment.You suddenly think of a much more efficient way to store your gold&amp;quot;&lt;br /&gt;
* Cost: 100 gold bars&lt;br /&gt;
* Raises your personal gold cap.&lt;br /&gt;
*&lt;br /&gt;
* Stacking:&lt;br /&gt;
* NanashiNogombe Lastchance has 1 Turbid, 8 Murky, 4 Strength - reached 5,000,123,797 gold 2013/Oct 5th&lt;br /&gt;
* Cherishdream Lorefield    has 1 Turbid, 8 Murky, 4 Strength - reached 5,018,299,432 gold 2013/Oct 6th&lt;br /&gt;
*                           has 2 Turbid 2013/Oct 7th&lt;br /&gt;
*                           has 3 Turbid 2013/Oct 31st - 7,000,474,818 gold&lt;br /&gt;
*                           has 4 Turbid 2013/Dec 12th - 8,028,986,079 gold&lt;br /&gt;
*&lt;br /&gt;
* Question posed: Is Turbid even offered unless you have 8 Murky and 4 Strength?&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
* &amp;quot;You trade away 120 gold bars for Elixir of Vigor and quickly drink the entire vial.&lt;br /&gt;
* The air shimmers for a moment; You feel extremely strong &amp;quot;Strong like a bull&amp;quot;&lt;br /&gt;
* Cost: 120 gold bars&lt;br /&gt;
* Raises your personal acre cap. (Confirmed 10-07-2013 GV Shawnie Shelman personal cap for 1st Elixir of Vigor is 2400 personal acres)&lt;br /&gt;
* Stacking: &lt;br /&gt;
* Taynah Landfall           bought 4th Vigor - at 2399 personal acres on 2013/Oct 8th&lt;br /&gt;
* Yassminemartha Easterwood bought 2nd Vigor - at 2600 personal acres on 2013/Oct 14th&lt;br /&gt;
*                           bought 4th Vigor - at 3000 personal acres on 2013/Nov 13th&lt;br /&gt;
* Cap:&lt;br /&gt;
* Maximum number of Vigor Elixirs is 4.&lt;br /&gt;
* Purchase of a 5th Vigor caused it to be sold by the system for 27 million.&lt;br /&gt;
*&lt;br /&gt;
* Question posed: Is Vigor even offered unless you have 8 Murky and 4 Strength?&lt;br /&gt;
* Answer: Vigor offered to Lisa Fosset with 5 Murky, 4 Strength&lt;br /&gt;
&lt;br /&gt;
* Faith Voix has been offered the Elixir of Vigor with only 4 Strength potions and no murky potions&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9760</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9760"/>
		<updated>2013-11-14T03:57:15Z</updated>

		<summary type="html">&lt;p&gt;Krillion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
* Updated 10-07-2013 GV Shawnie Shelman the cap has now increased with the release of Elixir of Vigor. Refer to that potion for further information&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased 8x normal reward&lt;br /&gt;
* Note about reward: It&#039;s normally 25% of the cost of an acre for the subject, unless the liege has fewer acres than the subject being rewarded, then it&#039;s 25% of the cost of the liege&#039;s acre.&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Aurum==&lt;br /&gt;
*Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;serum of Aurum&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. You have a sudden urge to share the wealth.&lt;br /&gt;
* It is letting you give away five gold bars to a direct subject with a FED HUD, they do not have to be online at the time.&lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Turbid==&lt;br /&gt;
* &amp;quot;You trade away 100 gold bars for a turbid potion and quickly drink the entire vial.&lt;br /&gt;
* The air shimmers for a moment.You suddenly think of a much more efficient way to store your gold&amp;quot;&lt;br /&gt;
* Cost: 100 gold bars&lt;br /&gt;
* Raises your personal gold cap.&lt;br /&gt;
*&lt;br /&gt;
* Stacking:&lt;br /&gt;
* NanashiNogombe Lastchance has 1 Turbid, 8 Murky, 4 Strength - reached 5,000,123,797 gold 2013/Oct 5th&lt;br /&gt;
* Cherishdream Lorefield    has 1 Turbid, 8 Murky, 4 Strength - reached 5,018,299,432 gold 2013/Oct 6th&lt;br /&gt;
*                           has 2 Turbid 2013/Oct 7th&lt;br /&gt;
*                           has 3 Turbid 2014/Oct 31st - 7,000,474,818 gold&lt;br /&gt;
*&lt;br /&gt;
* Question posed: Is Turbid even offered unless you have 8 Murky and 4 Strength?&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
* &amp;quot;You trade away 120 gold bars for Elixir of Vigor and quickly drink the entire vial.&lt;br /&gt;
* The air shimmers for a moment; You feel extremely strong &amp;quot;Strong like a bull&amp;quot;&lt;br /&gt;
* Cost: 120 gold bars&lt;br /&gt;
* Raises your personal acre cap. (Confirmed 10-07-2013 GV Shawnie Shelman personal cap for 1st Elixir of Vigor is 2400 personal acres)&lt;br /&gt;
* Stacking: &lt;br /&gt;
* Taynah Landfall           bought 4th Vigor - at 2399 personal acres on 2013/Oct 8th&lt;br /&gt;
* Yassminemartha Easterwood bought 2nd Vigor - at 2600 personal acres on 2013/Oct 14th&lt;br /&gt;
*                           bought 4th Vigor - at 3000 personal acres on 2013/Nov 13th&lt;br /&gt;
* Cap:&lt;br /&gt;
* Maximum number of Vigor Elixirs is 4.&lt;br /&gt;
* Purchase of a 5th Vigor caused it to be sold by the system for 27 million.&lt;br /&gt;
*&lt;br /&gt;
* Question posed: Is Vigor even offered unless you have 8 Murky and 4 Strength?&lt;br /&gt;
* Answer: Vigor offered to Lisa Fosset with 5 Murky, 4 Strength&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9736</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9736"/>
		<updated>2013-11-09T02:57:23Z</updated>

		<summary type="html">&lt;p&gt;Krillion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
* Updated 10-07-2013 GV Shawnie Shelman the cap has now increased with the release of Elixir of Vigor. Refer to that potion for further information&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased 8x normal reward&lt;br /&gt;
* Note about reward: It&#039;s normally 25% of the cost of an acre for the subject, unless the liege has fewer acres than the subject being rewarded, then it&#039;s 25% of the cost of the liege&#039;s acre.&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Aurum==&lt;br /&gt;
*Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;serum of Aurum&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. You have a sudden urge to share the wealth.&lt;br /&gt;
* It is letting you give away five gold bars to a direct subject with a FED HUD, they do not have to be online at the time.&lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Turbid==&lt;br /&gt;
* &amp;quot;You trade away 100 gold bars for a turbid potion and quickly drink the entire vial.&lt;br /&gt;
* The air shimmers for a moment.You suddenly think of a much more efficient way to store your gold&amp;quot;&lt;br /&gt;
* Cost: 100 gold bars&lt;br /&gt;
* Raises your personal gold cap.&lt;br /&gt;
*&lt;br /&gt;
* Stacking:&lt;br /&gt;
* NanashiNogombe Lastchance has 1 Turbid, 8 Murky, 4 Strength - reached 5,000,123,797 gold 2013/Oct 5th&lt;br /&gt;
* Cherishdream Lorefield has 1 Turbid, 8 Murky, 4 Strength - reached 5,018,299,432 gold 2013/Oct 6th&lt;br /&gt;
*                        has 2 Turbid 2013/Oct 7th&lt;br /&gt;
*                        has 3 Turbid 2014/Oct 31st - 7,000,474,818 gold&lt;br /&gt;
*&lt;br /&gt;
* Question posed: Is Turbid even offered unless you have 8 Murky and 4 Strength?&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
* &amp;quot;You trade away 120 gold bars for Elixir of Vigor and quickly drink the entire vial.&lt;br /&gt;
* The air shimmers for a moment; You feel extremely strong &amp;quot;Strong like a bull&amp;quot;&lt;br /&gt;
* Cost: 120 gold bars&lt;br /&gt;
* Raises your personal acre cap. (Confirmed 10-07-2013 GV Shawnie Shelman personal cap for 1st Elixir of Vigor is 2400 personal acres)&lt;br /&gt;
* Stacking: &lt;br /&gt;
*     Taynah Landfall bought 4th Vigor  - at 2399 personal acres on 2013/Oct 8th&lt;br /&gt;
*     Yassminemartha Easterwood bought 2nd Vigor - at 2600 personal acres on 2013/Oct 14th &lt;br /&gt;
*&lt;br /&gt;
* Question posed: Is Vigor even offered unless you have 8 Murky and 4 Strength?&lt;br /&gt;
* Answer: Vigor offered to Lisa Fosset with 5 Murky, 4 Strength&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9735</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9735"/>
		<updated>2013-11-09T02:56:06Z</updated>

		<summary type="html">&lt;p&gt;Krillion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
* Updated 10-07-2013 GV Shawnie Shelman the cap has now increased with the release of Elixir of Vigor. Refer to that potion for further information&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased 8x normal reward&lt;br /&gt;
* Note about reward: It&#039;s normally 25% of the cost of an acre for the subject, unless the liege has fewer acres than the subject being rewarded, then it&#039;s 25% of the cost of the liege&#039;s acre.&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Aurum==&lt;br /&gt;
*Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;serum of Aurum&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. You have a sudden urge to share the wealth.&lt;br /&gt;
* It is letting you give away five gold bars to a direct subject with a FED HUD, they do not have to be online at the time.&lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Turbid==&lt;br /&gt;
* &amp;quot;You trade away 100 gold bars for a turbid potion and quickly drink the entire vial.&lt;br /&gt;
* The air shimmers for a moment.You suddenly think of a much more efficient way to store your gold&amp;quot;&lt;br /&gt;
* Cost: 100 gold bars&lt;br /&gt;
* Raises your personal gold cap.&lt;br /&gt;
*&lt;br /&gt;
* NanashiNogombe Lastchance has 1 Turbid, 8 Murky, 4 Strength - reached 5,000,123,797 gold 2013/Oct 5th&lt;br /&gt;
* Cherishdream Lorefield has 1 Turbid, 8 Murky, 4 Strength - reached 5,018,299,432 gold 2013/Oct 6th&lt;br /&gt;
*                        has 2 Turbid 2013/Oct 7th&lt;br /&gt;
*                        has 3 Turbid 2014/Oct 31st - 7,000,474,818 gold&lt;br /&gt;
* Stacking: Cherishdream Lorefield bought 3rd Turbid 2013/Oct 31st&lt;br /&gt;
*&lt;br /&gt;
* Question posed: Is Turbid even offered unless you have 8 Murky and 4 Strength?&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
* &amp;quot;You trade away 120 gold bars for Elixir of Vigor and quickly drink the entire vial.&lt;br /&gt;
* The air shimmers for a moment; You feel extremely strong &amp;quot;Strong like a bull&amp;quot;&lt;br /&gt;
* Cost: 120 gold bars&lt;br /&gt;
* Raises your personal acre cap. (Confirmed 10-07-2013 GV Shawnie Shelman personal cap for 1st Elixir of Vigor is 2400 personal acres)&lt;br /&gt;
* Stacking: &lt;br /&gt;
*     Taynah Landfall bought 4th Vigor  - at 2399 personal acres on 2013/Oct 8th&lt;br /&gt;
*     Yassminemartha Easterwood bought 2nd Vigor - at 2600 personal acres on 2013/Oct 14th &lt;br /&gt;
*&lt;br /&gt;
* Question posed: Is Vigor even offered unless you have 8 Murky and 4 Strength?&lt;br /&gt;
* Answer: Vigor offered to Lisa Fosset with 5 Murky, 4 Strength&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9690</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9690"/>
		<updated>2013-10-18T15:15:37Z</updated>

		<summary type="html">&lt;p&gt;Krillion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
* Updated 10-07-2013 GV Shawnie Shelman the cap has now increased with the release of Elixir of Vigor. Refer to that potion for further information&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased 8x normal reward&lt;br /&gt;
* Note about reward: It&#039;s normally 25% of the cost of an acre for the subject, unless the liege has fewer acres than the subject being rewarded, then it&#039;s 25% of the cost of the liege&#039;s acre.&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Aurum==&lt;br /&gt;
*Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;serum of Aurum&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. You have a sudden urge to share the wealth.&lt;br /&gt;
* It is letting you give away five gold bars to a direct subject with a FED HUD, they do not have to be online at the time.&lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Turbid==&lt;br /&gt;
* &amp;quot;You trade away 100 gold bars for a turbid potion and quickly drink the entire vial.&lt;br /&gt;
* The air shimmers for a moment.You suddenly think of a much more efficient way to store your gold&amp;quot;&lt;br /&gt;
* Cost: 100 gold bars&lt;br /&gt;
* Raises your personal gold cap.&lt;br /&gt;
*&lt;br /&gt;
* NanashiNogombe Lastchance has 1 Turbid, 8 Murky, 4 Strength - reached 5,000,123,797 gold 2013/Oct 5th&lt;br /&gt;
* Cherishdream Lorefield has 1 Turbid, 8 Murky, 4 Strength - reached 5,018,299,432 gold 2013/Oct 6th&lt;br /&gt;
*                        has 2 Turbid 2013/Oct 7th&lt;br /&gt;
* Stacking: Cherishdream Lorefield bought 2nd Turbid 2013/Oct 6th&lt;br /&gt;
*&lt;br /&gt;
* Question posed: Is Turbid even offered unless you have 8 Murky and 4 Strength?&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
* &amp;quot;You trade away 120 gold bars for Elixir of Vigor and quickly drink the entire vial.&lt;br /&gt;
* The air shimmers for a moment; You feel extremely strong &amp;quot;Strong like a bull&amp;quot;&lt;br /&gt;
* Cost: 120 gold bars&lt;br /&gt;
* Raises your personal acre cap. (Confirmed 10-07-2013 GV Shawnie Shelman personal cap for 1st Elixir of Vigor is 2400 personal acres)&lt;br /&gt;
* Stacking: &lt;br /&gt;
*     Taynah Landfall bought 4th Vigor  - at 2399 personal acres on 2013/Oct 8th&lt;br /&gt;
*     Yassminemartha Easterwood bought 2nd Vigor - at 2600 personal acres on 2013/Oct 14th &lt;br /&gt;
*&lt;br /&gt;
* Question posed: Is Vigor even offered unless you have 8 Murky and 4 Strength?&lt;br /&gt;
* Answer: Vigor offered to Lisa Fosset with 5 Murky, 4 Strength&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9672</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9672"/>
		<updated>2013-10-09T03:43:57Z</updated>

		<summary type="html">&lt;p&gt;Krillion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
* Updated 10-07-2013 GV Shawnie Shelman the cap has now increased with the release of Elixir of Vigor. Refer to that potion for further information&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased 8x normal reward&lt;br /&gt;
* Note about reward: It&#039;s normally 25% of the cost of an acre for the subject, unless the liege has fewer acres than the subject being rewarded, then it&#039;s 25% of the cost of the liege&#039;s acre.&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Aurum==&lt;br /&gt;
*Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;serum of Aurum&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. You have a sudden urge to share the wealth.&lt;br /&gt;
* It is letting you give away five gold bars to a direct subject with a FED HUD, they do not have to be online at the time.&lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Turbid==&lt;br /&gt;
* &amp;quot;You trade away 100 gold bars for a turbid potion and quickly drink the entire vial.&lt;br /&gt;
* The air shimmers for a moment.You suddenly think of a much more efficient way to store your gold&amp;quot;&lt;br /&gt;
* Cost: 100 gold bars&lt;br /&gt;
* Raises your personal gold cap.&lt;br /&gt;
*&lt;br /&gt;
* NanashiNogombe Lastchance has 1 Turbid, 8 Murky, 4 Strength - reached 5,000,123,797 gold 2013/Oct 5th&lt;br /&gt;
* Cherishdream Lorefield has 1 Turbid, 8 Murky, 4 Strength - reached 5,018,299,432 gold 2013/Oct 6th&lt;br /&gt;
*                        has 2 Turbid 2013/Oct 7th&lt;br /&gt;
* Stacking: Cherishdream Lorefield bought 2nd Turbid 2013/Oct 6th&lt;br /&gt;
*&lt;br /&gt;
* Question posed: Is Turbid even offered unless you have 8 Murky and 4 Strength?&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
* &amp;quot;You trade away 120 gold bars for Elixir of Vigor and quickly drink the entire vial.&lt;br /&gt;
* The air shimmers for a moment; You feel extremely strong &amp;quot;Strong like a bull&amp;quot;&lt;br /&gt;
* Cost: 120 gold bars&lt;br /&gt;
* Raises your personal acre cap. (Confirmed 10-07-2013 GV Shawnie Shelman personal cap for 1st Elixir of Vigor is 2400 personal acres)&lt;br /&gt;
* Stacking: Taynah Landfall bought 4th Vigor  - at 2399 personal acres on 2013/Oct 8th&lt;br /&gt;
*&lt;br /&gt;
* Question posed: Is Vigor even offered unless you have 8 Murky and 4 Strength?&lt;br /&gt;
* Answer: Vigor offered to Lisa Fosset with 5 Murky, 4 Strength&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9670</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9670"/>
		<updated>2013-10-08T17:32:12Z</updated>

		<summary type="html">&lt;p&gt;Krillion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
* Updated 10-07-2013 GV Shawnie Shelman the cap has now increased with the release of Elixir of Vigor. Refer to that potion for further information&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased 8x normal reward&lt;br /&gt;
* Note about reward: It&#039;s normally 25% of the cost of an acre for the subject, unless the liege has fewer acres than the subject being rewarded, then it&#039;s 25% of the cost of the liege&#039;s acre.&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Aurum==&lt;br /&gt;
*Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;serum of Aurum&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. You have a sudden urge to share the wealth.&lt;br /&gt;
* It is letting you give away five gold bars to a direct subject with a FED HUD, they do not have to be online at the time.&lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Turbid==&lt;br /&gt;
* &amp;quot;You trade away 100 gold bars for a turbid potion and quickly drink the entire vial.&lt;br /&gt;
* The air shimmers for a moment.You suddenly think of a much more efficient way to store your gold&amp;quot;&lt;br /&gt;
* Cost: 100 gold bars&lt;br /&gt;
* Raises your personal gold cap.&lt;br /&gt;
*&lt;br /&gt;
* NanashiNogombe Lastchance has 1 Turbid, 8 Murky, 4 Strength - reached 5,000,123,797 gold 2013/Oct 5th&lt;br /&gt;
* Cherishdream Lorefield has 1 Turbid, 8 Murky, 4 Strength - reached 5,018,299,432 gold 2013/Oct 6th&lt;br /&gt;
*                        has 2 Turbid 2013/Oct 7th&lt;br /&gt;
* Stacking: Cherishdream Lorefield bought 2nd Turbid 2013/Oct 6th&lt;br /&gt;
*&lt;br /&gt;
* Question posed: Is Turbid even offered unless you have 8 Murky and 4 Strength?&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
* note: this is only a placeholder for data - please complete as further information and language is available. ty ~ Krillion Hax&lt;br /&gt;
* Cost: 120 gold bars&lt;br /&gt;
* &amp;quot;You trade away 120 gold bars for Elixir of Vigor and quickly drink the entire vial. The air shimmers for a moment; You feel extremely strong &amp;quot;Strong like a bull&amp;quot;&lt;br /&gt;
* Raises your personal acre cap. (Confirmed 10-07-2013 GV Shawnie Shelman personal cap for 1st Elixir of Vigor is 2400 personal acres)&lt;br /&gt;
* Stacking: Taynah Landfall bought 4th Vigor  - at 2399 personal acres on 2013/Oct 8th&lt;br /&gt;
*&lt;br /&gt;
* Question posed: Is Vigor even offered unless you have 8 Murky and 4 Strength?&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9669</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9669"/>
		<updated>2013-10-08T12:18:03Z</updated>

		<summary type="html">&lt;p&gt;Krillion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
* Updated 10-07-2013 GV Shawnie Shelman the cap has now increased with the release of Elixir of Vigor. Refer to that potion for further information&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased 8x normal reward&lt;br /&gt;
* Note about reward: It&#039;s normally 25% of the cost of an acre for the subject, unless the liege has fewer acres than the subject being rewarded, then it&#039;s 25% of the cost of the liege&#039;s acre.&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Aurum==&lt;br /&gt;
*Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;serum of Aurum&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. You have a sudden urge to share the wealth.&lt;br /&gt;
* It is letting you give away five gold bars to a direct subject with a FED HUD, they do not have to be online at the time.&lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Turbid==&lt;br /&gt;
* &amp;quot;You trade away 100 gold bars for a turbid potion and quickly drink the entire vial.&lt;br /&gt;
* The air shimmers for a moment.You suddenly think of a much more efficient way to store your gold&amp;quot;&lt;br /&gt;
* Cost: 100 gold bars&lt;br /&gt;
* Raises your personal gold cap.&lt;br /&gt;
*&lt;br /&gt;
* NanashiNogombe Lastchance has 1 Turbid, 8 Murky, 4 Strength - reached 5,000,123,797 gold 2013/Oct 5th&lt;br /&gt;
* Cherishdream Lorefield has 1 Turbid, 8 Murky, 4 Strength - reached 5,018,299,432 gold 2013/Oct 6th&lt;br /&gt;
*                        has 2 Turbid 2013/Oct 7th&lt;br /&gt;
* Stacking: Cherishdream Lorefield bought 2nd Turbid 2013/Oct 6th&lt;br /&gt;
* Question posed: Is it even offered unless you have 8 Murky and 4 Strength?&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
* note: this is only a placeholder for data - please complete as further information and language is available. ty ~ Krillion Hax&lt;br /&gt;
* Cost: 120 gold bars&lt;br /&gt;
* &amp;quot;You trade away 120 gold bars for Elixir of Vigor and quickly drink the entire vial. The air shimmers for a moment; You feel extremely strong &amp;quot;Strong like a bull&amp;quot;&lt;br /&gt;
* Raises your personal acre cap. (Confirmed 10-07-2013 GV Shawnie Shelman personal cap for 1st Elixir of Vigor is 2400 personal acres)&lt;br /&gt;
* Stacking: Taynah Landfall bought 3rd Vigor on 2013/Oct 5th&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9657</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9657"/>
		<updated>2013-10-06T19:06:53Z</updated>

		<summary type="html">&lt;p&gt;Krillion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased 8x normal reward&lt;br /&gt;
* Note about reward: It&#039;s normally 25% of the cost of an acre for the subject, unless the liege has fewer acres than the subject being rewarded, then it&#039;s 25% of the cost of the liege&#039;s acre.&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Aurum==&lt;br /&gt;
*Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;serum of Aurum&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. You have a sudden urge to share the wealth.&lt;br /&gt;
* It is letting you give away five gold bars to a direct subject with a FED HUD, they do not have to be online at the time.&lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Turbid==&lt;br /&gt;
* note: this is only a placeholder for data - please complete as further information and language is available. ty ~ Krillion Hax&lt;br /&gt;
* &amp;quot;You find a more efficient way of storing your gold.&amp;quot; (something to that effect)&lt;br /&gt;
* Cost: 100 gold bars&lt;br /&gt;
* Raises your personal gold cap.&lt;br /&gt;
*&lt;br /&gt;
* NanashiNogombe Lastchance has 1 Turbid, 8 Murky, 4 Strength - reached 5,000,123,797 gold 2013/Oct 5th&lt;br /&gt;
* Cherishdream Lorefield has 1 Turbid, 8 Murky, 4 Strength - reached 5,018,299,432 gold 2013/Oct 6th&lt;br /&gt;
* Stacking: Unknown&lt;br /&gt;
* Question posed: Is it even offered unless you have 8 Murky and 4 Strength?&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
* note: this is only a placeholder for data - please complete as further information and language is available. ty ~ Krillion Hax&lt;br /&gt;
* Cost: 120 gold bars&lt;br /&gt;
* &amp;quot;You trade away 120 gold bars for Elixir of Vigor and quickly drink the entire vial. The air shimmers for a moment; You feel extremely strong &amp;quot;Strong like a bull&amp;quot;&lt;br /&gt;
* Raises your personal acre cap.&lt;br /&gt;
* &lt;br /&gt;
* Stacking: Taynah Landfall bought 3rd Vigor on 2013/Oct 5th&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9656</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9656"/>
		<updated>2013-10-06T19:05:41Z</updated>

		<summary type="html">&lt;p&gt;Krillion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased 8x normal reward&lt;br /&gt;
* Note about reward: It&#039;s normally 25% of the cost of an acre for the subject, unless the liege has fewer acres than the subject being rewarded, then it&#039;s 25% of the cost of the liege&#039;s acre.&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Aurum==&lt;br /&gt;
*Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;serum of Aurum&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. You have a sudden urge to share the wealth.&lt;br /&gt;
* It is letting you give away five gold bars to a direct subject with a FED HUD, they do not have to be online at the time.&lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
* note: this is only a placeholder for data - please complete as further information and language is available. ty ~ Krillion Hax&lt;br /&gt;
* Cost: 120 gold bars&lt;br /&gt;
* &amp;quot;You trade away 120 gold bars for Elixir of Vigor and quickly drink the entire vial. The air shimmers for a moment; You feel extremely strong &amp;quot;Strong like a bull&amp;quot;&lt;br /&gt;
* Raises your personal acre cap.&lt;br /&gt;
* &lt;br /&gt;
* Stacking: Taynah Landfall bought 3rd Vigor on 2013/Oct 5th&lt;br /&gt;
&lt;br /&gt;
==Turbid==&lt;br /&gt;
* note: this is only a placeholder for data - please complete as further information and language is available. ty ~ Krillion Hax&lt;br /&gt;
* &amp;quot;You find a more efficient way of storing your gold.&amp;quot; (something to that effect)&lt;br /&gt;
* Cost: 100 gold bars&lt;br /&gt;
* Raises your personal gold cap.&lt;br /&gt;
*&lt;br /&gt;
* NanashiNogombe Lastchance has 1 Turbid, 8 Murky, 4 Strength - reached 5,000,123,797 gold 2013/Oct 5th&lt;br /&gt;
* Cherishdream Lorefield has 1 Turbid, 8 Murky, 4 Strength - reached 5,018,299,432 gold 2013/Oct 6th&lt;br /&gt;
* Stacking: Unknown&lt;br /&gt;
* Question posed: Is it even offered unless you have 8 Murky and 4 Strength?&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9653</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9653"/>
		<updated>2013-10-06T03:18:57Z</updated>

		<summary type="html">&lt;p&gt;Krillion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased 8x normal reward&lt;br /&gt;
* Note about reward: It&#039;s normally 25% of the cost of an acre for the subject, unless the liege has fewer acres than the subject being rewarded, then it&#039;s 25% of the cost of the liege&#039;s acre.&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Aurum==&lt;br /&gt;
*Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;serum of Aurum&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. You have a sudden urge to share the wealth.&lt;br /&gt;
* It is letting you give away five gold bars to a direct subject with a FED HUD, they do not have to be online at the time.&lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
* note: this is only a placeholder for data - please complete as further information and language is available. ty ~ Krillion Hax&lt;br /&gt;
* Cost: ### gold bars&lt;br /&gt;
* Raises your personal acre cap.&lt;br /&gt;
* &lt;br /&gt;
* Stacking: Taynah Landfall bought 3rd Vigor on 2013/Oct 5th&lt;br /&gt;
&lt;br /&gt;
==Turbid==&lt;br /&gt;
* note: this is only a placeholder for data - please complete as further information and language is available. ty ~ Krillion Hax&lt;br /&gt;
* Cost: ### gold bars&lt;br /&gt;
* Raises your personal gold cap.&lt;br /&gt;
*&lt;br /&gt;
* NanashiNogombe Lastchance has 1 Turbid, 8 Murky seems capped at 5,000,123,797 gold 2013/Oct 5th&lt;br /&gt;
* Stacking: Unknown&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9651</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9651"/>
		<updated>2013-10-05T22:56:23Z</updated>

		<summary type="html">&lt;p&gt;Krillion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased 8x normal reward&lt;br /&gt;
* Note about reward: It&#039;s normally 25% of the cost of an acre for the subject, unless the liege has fewer acres than the subject being rewarded, then it&#039;s 25% of the cost of the liege&#039;s acre.&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Aurum==&lt;br /&gt;
*Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;serum of Aurum&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. You have a sudden urge to share the wealth.&lt;br /&gt;
* It is letting you give away five gold bars to a direct subject with a FED HUD, they do not have to be online at the time.&lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
* note: this is only a placeholder for data - please complete as further information and language is available. ty ~ Krillion Hax&lt;br /&gt;
* Cost: ### gold bars&lt;br /&gt;
* Raises your personal acre cap.&lt;br /&gt;
* &lt;br /&gt;
* Stacking: Taynah Landfall bought 3rd Vigor on 2013/Oct 5th&lt;br /&gt;
&lt;br /&gt;
==Turbid==&lt;br /&gt;
* note: this is only a placeholder for data - please complete as further information and language is available. ty ~ Krillion Hax&lt;br /&gt;
* Cost: ### gold bars&lt;br /&gt;
* Raises your personal gold cap.&lt;br /&gt;
*&lt;br /&gt;
* NanashiNogombe Lastchance has 1 Turbid, 8 Murky seems capped at 5,000,123,797 gold 2013/oct5th&lt;br /&gt;
* Stacking: Unknown&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9650</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9650"/>
		<updated>2013-10-05T22:51:13Z</updated>

		<summary type="html">&lt;p&gt;Krillion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased 8x normal reward&lt;br /&gt;
* Note about reward: It&#039;s normally 25% of the cost of an acre for the subject, unless the liege has fewer acres than the subject being rewarded, then it&#039;s 25% of the cost of the liege&#039;s acre.&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Aurum==&lt;br /&gt;
*Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;serum of Aurum&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. You have a sudden urge to share the wealth.&lt;br /&gt;
* It is letting you give away five gold bars to a direct subject with a FED HUD, they do not have to be online at the time.&lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
* note: this is only a placeholder for data - please complete as further information is available. ty ~ Krillion Hax&lt;br /&gt;
* Cost: ### gold bars&lt;br /&gt;
* Raises your personal acre cap.&lt;br /&gt;
* &lt;br /&gt;
* Stacking: Taynah Landfall bought 3rd Vigor on 2013/Oct 5th&lt;br /&gt;
&lt;br /&gt;
==Turbid==&lt;br /&gt;
* note: this is only a placeholder for data - please complete as further information is available. ty ~ Krillion Hax&lt;br /&gt;
* Cost: ### gold bars&lt;br /&gt;
* Raises your personal gold cap.&lt;br /&gt;
*&lt;br /&gt;
* NanashiNogombe Lastchance has 1 Turbid, 8 Murky seems capped at 5,000,123,797 gold 2013/oct5th&lt;br /&gt;
* Stacking: Unknown&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_Jun_2012&amp;diff=8070</id>
		<title>Trader Jun 2012</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_Jun_2012&amp;diff=8070"/>
		<updated>2012-06-11T20:11:08Z</updated>

		<summary type="html">&lt;p&gt;Krillion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SLT (Pacific) as that is the only timezone we all have in common. Please, for consistency, note when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins. PLEASE follow the formatting as established these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
  * Trader Arrived&lt;br /&gt;
&lt;br /&gt;
10:08 AM SLT, Fri, Jun 01, 2012, May 1115, Legacy of Migliore&lt;br /&gt;
&lt;br /&gt;
11:09 PM SLT, Fri, Jun 01, 2012, Jan 1137, Festival (All Queendoms and Kingdoms)&lt;br /&gt;
&lt;br /&gt;
06:37 AM SLT, Sat, Jun 02, 2012, Jul 1148, Second Destiny&lt;br /&gt;
&lt;br /&gt;
07:56 PM SLT, Sat, Jun 02, 2012, May 1169, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
10:50 AM SLT, Sun, Jun 03, 2012, Oct 1192, Legacy of Migliore&lt;br /&gt;
&lt;br /&gt;
01:14 PM SLT, Sun, Jun 03, 2012, Jul 1196, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
07:05 PM SLT, Sun, Jun 03, 2012, Jan 1206, Festival (All Queendoms and Kingdoms)&lt;br /&gt;
&lt;br /&gt;
08:12 AM SLT, Mon, Jun 04, 2012, Apr 1226, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
10:00 AM SLT, Mon, Jun 04, 2012, Feb 1229, The Queendom of Godiva (Black Potion)&lt;br /&gt;
&lt;br /&gt;
04:32 PM SLT, Mon, Jun 04, 2012, May 1238, Second Destiny&lt;br /&gt;
&lt;br /&gt;
06:52 AM SLT, Tue, Jun 05, 2012, Oct 1261, Legacy of Migliore&lt;br /&gt;
&lt;br /&gt;
11:01 AM SLT, Tue, Jun 05, 2012, Dec 1268, The Queendom of Charm&lt;br /&gt;
&lt;br /&gt;
11:00 PM SLT, Tue, Jun 05, 2012, Jan 1288, Festival (All Queendoms and Kingdoms)&lt;br /&gt;
&lt;br /&gt;
03:52 AM SLT, Wed, Jun 06, 2012, Oct 1294, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
11:41 AM SLT, Wed, Jun 06, 2012, Jan 1107, Second Destiny&lt;br /&gt;
&lt;br /&gt;
08:09 AM SLT, Fri, Jun 08, 2012, Jan 1177, Festival (All Queendoms and Kingdoms)&lt;br /&gt;
&lt;br /&gt;
11:15 AM SLT, Fri, Jun 08, 2012, Aug 1181, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
12:22 PM SLT, Sat, Jun 09, 2012, Dec 1220, Second Destiny&lt;br /&gt;
&lt;br /&gt;
07.07 PM SLT, Sun, Jun 10, 2012, Feb 1269, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
12:35 AM SLT, Mon, Jun 11, 2012, Jan 1278, Festival (All Queendoms and Kingdoms)&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Trader_May_2012&amp;diff=8020</id>
		<title>Trader May 2012</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Trader_May_2012&amp;diff=8020"/>
		<updated>2012-05-30T15:18:08Z</updated>

		<summary type="html">&lt;p&gt;Krillion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All times are SLT (Pacific) as that is the only timezone we all have in common. Please, for consistency, note when The Trader is FIRST sighted, not when the &amp;quot;year&amp;quot; of activity begins. PLEASE follow the formatting as established these many months, changing the format only creates busy work, if unsure, please check a previous month for an example of how to present the information.&lt;br /&gt;
&lt;br /&gt;
  * Trader Arrived&lt;br /&gt;
&lt;br /&gt;
09:08 AM SLT, Tue, May 01, 2012, May 1147, All Queendoms and Kingdoms&lt;br /&gt;
&lt;br /&gt;
06:38 AM SLT, Wed, May 02, 2012, Mar 1181, The Queendom of Gaia (Black Potion)&lt;br /&gt;
&lt;br /&gt;
11:27 AM SLT, Wed, May 02, 2012, Jan 1189, Festival (All Queendoms and Kingdoms)&lt;br /&gt;
&lt;br /&gt;
04:37 PM SLT, Thu, May 03, 2012, Jun 1234, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
08:30 AM SLT, Thu, May 03, 2012, Jun 1240, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
10:16 PM SLT, Wed, May 03, 2012, Jan 1205, Second Destiny&lt;br /&gt;
&lt;br /&gt;
10:04 AM SLT, Thu, May 04, 2012, Nov 1261, The Queendom of Gaia&lt;br /&gt;
&lt;br /&gt;
08:10 PM SLT, Thu, May 04, 2012, Jan 1278, Festival (All Queendoms and Kingdoms)&lt;br /&gt;
&lt;br /&gt;
11:18 AM SLT, Thu, May 04, 2012, Nov 1263, The Queendom of Gaia (Black Potion)&lt;br /&gt;
&lt;br /&gt;
11:59 PM SLT, Fri, May 04, 2012, Jun 1283, Second Destiny&lt;br /&gt;
&lt;br /&gt;
10:26 AM SLT, Sun, May 06, 2012, Oct 1137, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
06:18 PM SLT, Sun, May 06, 2012, Sep 1149, Second Destiny&lt;br /&gt;
&lt;br /&gt;
06:58 AM SLT, Mon, May 07, 2012, Jan 1270, Festival (All Queendoms and Kingdoms)&lt;br /&gt;
&lt;br /&gt;
02:04 PM SLT, Tue, May 08, 2012, Oct 1218, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
03:50 PM SLT, Tue, May 08, 2012, May 1221, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
05:18 PM SLT, Tue, May 08, 2012, Feb 1224, Legacy of Migliore&lt;br /&gt;
&lt;br /&gt;
10:55 PM SLT, Tue, May 08, 2012, Jan 1233, Festival (All Queendoms and Kingdoms)&lt;br /&gt;
&lt;br /&gt;
03:25 AM SLT, Wed, May 09, 2012, Oct 1239, Second Destiny&lt;br /&gt;
&lt;br /&gt;
06:53 AM SLT, Wed, May 09, 2012, Mar 1245, The Queendom of Gaia&lt;br /&gt;
&lt;br /&gt;
02:10 PM SLT, Thu, May 10, 2012, Apr 1294, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
01:00 AM SLT, Fri, May 11, 2012, Feb 1110, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
03:37 AM SLT, Fri, May 11, 2012, May 1115, The Queendom of Gaia&lt;br /&gt;
&lt;br /&gt;
06:21 AM SLT, Fri, May 11, 2012, Jan 1120, Festival (All Queendoms and Kingdoms)&lt;br /&gt;
&lt;br /&gt;
08:58 AM SLT, Fri, May 11, 2012, Nov 1123, The Queendom of Gaia (Black Potion)&lt;br /&gt;
&lt;br /&gt;
11:23 AM SLT, Fri, May 11, 2012, Aug 1127, Second Destiny&lt;br /&gt;
&lt;br /&gt;
12:05 PM SLT, Sat, May 12, 2012, May 1166, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
12:44 AM SLT, Sat, May 12, 2012, Nov 1110, Legacy of Migliore&lt;br /&gt;
&lt;br /&gt;
03:05 PM SLT, Sun, May 13, 2012, Sep 1208, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
08:48 PM SLT, Sun, May 13, 2012, Jan 1218, Festival (All Queendoms and Kingdoms)&lt;br /&gt;
&lt;br /&gt;
11:18 PM SLT, Sun, May 13, 2012, Aug 1221, The Queendom of Gaia&lt;br /&gt;
&lt;br /&gt;
07:15 AM SLT, Mon, May 14, 2012, Feb 1234, Legacy of Migliore&lt;br /&gt;
&lt;br /&gt;
06:06 AM SLT, Tue, May 15, 2012, Jan 1270, The Queendom of Gaia (Black Potion)&lt;br /&gt;
&lt;br /&gt;
11:52 AM SLT, Tue, May 15, 2012, Jan 1279, Second Destiny&lt;br /&gt;
&lt;br /&gt;
01:50 PM SLT, Tue, May 15, 2012, May 1282, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
02:23 AM SLT, Wed, May 16, 2012, Jan 1102, Festival (All Queendoms and Kingdoms)&lt;br /&gt;
&lt;br /&gt;
10:46 AM SLT, Wed, May 16, 2012, Dec 1114, Legacy of Migliore&lt;br /&gt;
&lt;br /&gt;
02:20 AM SLT, Thu, May 17, 2012, Jun 1139, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
02:50 AM SLT, Thu, May 17, 2012, Mar 1140, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
04:26 AM SLT, Thu, May 17, 2012, Sep 1142, Second Destiny&lt;br /&gt;
&lt;br /&gt;
11:28 AM SLT, Thu, May 17, 2012, Sep 1153, The Queendom of Gaia&lt;br /&gt;
&lt;br /&gt;
06:00 AM SLT, Fri, May 18, 2012, Dec 1182, Legacy of Migliore&lt;br /&gt;
&lt;br /&gt;
03:30 PM SLT, Fri, May 18, 2012, Jan 1198 Festival (All Queendoms and Kingdoms)&lt;br /&gt;
&lt;br /&gt;
09:10 PM SLT, Fri, May 18, 2012, Aug 1206, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
02:01 AM SLT, Sat, May 19, 2012, Feb 1214, Second Destiny&lt;br /&gt;
&lt;br /&gt;
11:16 AM SLT, Sat, May 19, 2012, Oct 1228, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
03:10 PM SLT, Sat, May 19, 2012, Nov 1234, The Queendom of Gaia&lt;br /&gt;
&lt;br /&gt;
08:16 PM SLT, Sat, May 19, 2012, Dec 1242, The Queendom of Gaia (Black Potion)&lt;br /&gt;
&lt;br /&gt;
05:11 PM SLT, Sun, May 20, 2012, Jan 1276, Festival (All Queendoms and Kingdoms)&lt;br /&gt;
&lt;br /&gt;
09:27 PM SLT, Sun, May 20, 2012, May 1282, Legacy of Migliore&lt;br /&gt;
&lt;br /&gt;
02:10 PM SLT, Mon, May 21, 2012, Aug 1108, Second Destiny&lt;br /&gt;
&lt;br /&gt;
08:46 PM SLT, Mon, May 21, 2012, Dec 1118, The Queendom of Gaia&lt;br /&gt;
&lt;br /&gt;
04:02 AM SLT, Tue, May 22, 2012, Oct 1130, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
09:58 AM SLT, Tue, May 22, 2012, Jan 1140, Festival (All Queendoms and Kingdoms)&lt;br /&gt;
&lt;br /&gt;
07:31 PM SLT, Tue, May 22, 2012, Aug 1154, Legacy of Migliore&lt;br /&gt;
&lt;br /&gt;
09:22 PM SLT, Tue, May 22, 2012, Jul 1157, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
09:16 AM SLT, Wed, May 23, 2012, Jan 1176, Second Destiny&lt;br /&gt;
&lt;br /&gt;
09:48 AM SLT, Wed, May 23, 2012, Feb 1177, The Queendom of Godiva (Black Potion)&lt;br /&gt;
&lt;br /&gt;
09:49 AM SLT, Thu, May 24, 2012, Jan 1215, Festival (All Queendoms and Kingdoms)&lt;br /&gt;
&lt;br /&gt;
12:24 PM SLT, Thu, May 24, 2012, Oct 1218, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
07:02 PM SLT, Thu, May 24, 2012, Mar 1229, The Queendom of Gaia&lt;br /&gt;
&lt;br /&gt;
07:44 AM SLT, Fri, May 25, 2012, Feb 1249, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
12:33 PM SLT, Fri, May 25, 2012, Sep 1256, Second Destiny&lt;br /&gt;
&lt;br /&gt;
12:46 PM SLT, Sat, May 26, 2012, Jan 1295, Festival (All Queendoms and Kingdoms)&lt;br /&gt;
&lt;br /&gt;
03:26 AM SLT, Sun, May 27, 2012, Sep 1117, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
07:20 AM SLT, Sun, May 27, 2012, May 1221, Paradise Kingdom&lt;br /&gt;
&lt;br /&gt;
09:16 AM SLT, Sun, May 27, 2012, Oct 1126, Legacy of Migliore&lt;br /&gt;
&lt;br /&gt;
09:48 PM SLT, Sun, May 27, 2012, Apr 1146, Second Destiny&lt;br /&gt;
&lt;br /&gt;
06:25 AM SLT, Mon, May 28, 2012, Jan 1160, Festival (All Queendoms and Kingdoms)&lt;br /&gt;
&lt;br /&gt;
08:56 AM SLT, Tue, May 29, 2012, Aug 1201, The Queendom of Godiva&lt;br /&gt;
&lt;br /&gt;
03:08 AM SLT, Wed, May 30, 2012, Feb 1230, Legacy of Migliore&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Help:Contents&amp;diff=7913</id>
		<title>Help:Contents</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Help:Contents&amp;diff=7913"/>
		<updated>2012-05-02T21:45:02Z</updated>

		<summary type="html">&lt;p&gt;Krillion: Additional Info Pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About the Wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Folks this wiki is for all of us that love &#039;&#039;&#039;Tiny Empires&#039;&#039;&#039;, and to that end hopefully a number of the readers will contribute content, corrections, additions or suggestions.  Please do register before making comments, so that all contributions may be recognized.&lt;br /&gt;
&lt;br /&gt;
=== Suggestion ===&lt;br /&gt;
=== TE Wiki Additional Page ===&lt;br /&gt;
I and many other (I think) would like to see a page like Trader Sightings/Festival for jousting records.&lt;br /&gt;
The data would be entered on a voluntary basis, only by the individual -or- by a member of the Wiki users when requested.&lt;br /&gt;
Format would be familiar:&lt;br /&gt;
&lt;br /&gt;
JJJ HH:MM XM SLT, Ddd, Mmm DD, YYYY, Oct YYYY, Kingdom (short plz)  : Firstname Lastname (Third joust announcement is always in Oct)&lt;br /&gt;
&lt;br /&gt;
057 12:34 PM SLT, Mon, Apr 01, 2012, Oct 1234, Amardon              : Krilion Hax&lt;br /&gt;
&lt;br /&gt;
--[[User:Krillion|Krillion]] 14:45, 2 May 2012 (PDT)&lt;br /&gt;
==== Standings Page in TE website ====&lt;br /&gt;
One must be the first, so I guess it is me.. &lt;br /&gt;
My suggestion concerns the [www.tinyempires.com/standings/ Standings page] in the TE website. As it is a nice feature to look up your friends and see if they are in the game or not, it would be an improvement if not only the line of lieges would show, but also the Kingdom the person is in. &lt;br /&gt;
&lt;br /&gt;
Could that be added to this feature? &lt;br /&gt;
--[[User:Mallory Destiny|Mallory Destiny]] 08:39, 3 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
OK, I will be the second and really get this going. Perhaps a flag could be added in the page to allow you to see important information based on a key passed in the HUD. If the key matches your group key, then the info would be displayed.&lt;br /&gt;
Suggestions on information would be based on color of title tag.&lt;br /&gt;
TITLE in red would be Trial Hud&lt;br /&gt;
TITLE in green would be Standard Hud&lt;br /&gt;
TITLE in royal purple would be Fed Hud&lt;br /&gt;
&lt;br /&gt;
This information would only show in your downline.&lt;br /&gt;
--Krillion Hax&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=7903</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=7903"/>
		<updated>2012-04-29T08:31:07Z</updated>

		<summary type="html">&lt;p&gt;Krillion: /* Murky Potion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased (not sure how much exactly) (my subject boosted and got payed 8x the normal amount)&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
*You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=7794</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=7794"/>
		<updated>2012-03-30T16:02:40Z</updated>

		<summary type="html">&lt;p&gt;Krillion: /* Murky Potion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased (not sure how much exactly) (my subject boosted and got payed 8x the normal amount)&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
*You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=7793</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=7793"/>
		<updated>2012-03-30T15:34:06Z</updated>

		<summary type="html">&lt;p&gt;Krillion: /* Murky Potion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased (not sure how much exactly) (my subject boosted and got payed 8x the normal amount)&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
*You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=7792</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=7792"/>
		<updated>2012-03-30T15:33:46Z</updated>

		<summary type="html">&lt;p&gt;Krillion: /* Murky Potion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased (not sure how much exactly) (my subject boosted and got payed 8x the normal amount)&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.00 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
*You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=7791</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=7791"/>
		<updated>2012-03-30T15:33:11Z</updated>

		<summary type="html">&lt;p&gt;Krillion: /* Murky Potion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased (not sure how much exactly) (my subject boosted and got payed 8x the normal amount)&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.00 Billion. [The cost was 10 gold bars as of 12/03/30]&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
*You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Krillion</name></author>
	</entry>
</feed>